Merge remote branch 'origin/master' into lp-binning
[mesa.git] / src / mesa / drivers / dri / mga / mgatris.c
1 /*
2 * Copyright 2000-2001 VA Linux Systems, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27
28 #include "main/mtypes.h"
29 #include "main/macros.h"
30 #include "main/colormac.h"
31 #include "main/mm.h"
32 #include "swrast/swrast.h"
33 #include "swrast_setup/swrast_setup.h"
34 #include "tnl/t_context.h"
35 #include "tnl/t_pipeline.h"
36
37 #include "mgacontext.h"
38 #include "mgaioctl.h"
39 #include "mgatris.h"
40 #include "mgavb.h"
41
42
43 static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
44
45 /***********************************************************************
46 * Functions to draw basic primitives *
47 ***********************************************************************/
48
49
50 #if defined (USE_X86_ASM)
51 #define EMIT_VERT( j, vb, vertex_size, v ) \
52 do { int __tmp; \
53 __asm__ __volatile__( "rep ; movsl" \
54 : "=%c" (j), "=D" (vb), "=S" (__tmp) \
55 : "0" (vertex_size), \
56 "D" ((long)vb), \
57 "S" ((long)v)); \
58 } while (0)
59 #else
60 #define EMIT_VERT( j, vb, vertex_size, v ) \
61 do { \
62 for ( j = 0 ; j < vertex_size ; j++ ) \
63 vb[j] = (v)->ui[j]; \
64 vb += vertex_size; \
65 } while (0)
66 #endif
67
68 static void INLINE mga_draw_triangle( mgaContextPtr mmesa,
69 mgaVertexPtr v0,
70 mgaVertexPtr v1,
71 mgaVertexPtr v2 )
72 {
73 GLuint vertex_size = mmesa->vertex_size;
74 GLuint *vb = mgaAllocDmaLow( mmesa, 3 * 4 * vertex_size );
75 int j;
76
77 EMIT_VERT( j, vb, vertex_size, v0 );
78 EMIT_VERT( j, vb, vertex_size, v1 );
79 EMIT_VERT( j, vb, vertex_size, v2 );
80 }
81
82
83 static void INLINE mga_draw_quad( mgaContextPtr mmesa,
84 mgaVertexPtr v0,
85 mgaVertexPtr v1,
86 mgaVertexPtr v2,
87 mgaVertexPtr v3 )
88 {
89 GLuint vertex_size = mmesa->vertex_size;
90 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
91 int j;
92
93 EMIT_VERT( j, vb, vertex_size, v0 );
94 EMIT_VERT( j, vb, vertex_size, v1 );
95 EMIT_VERT( j, vb, vertex_size, v3 );
96 EMIT_VERT( j, vb, vertex_size, v1 );
97 EMIT_VERT( j, vb, vertex_size, v2 );
98 EMIT_VERT( j, vb, vertex_size, v3 );
99 }
100
101
102 static INLINE void mga_draw_point( mgaContextPtr mmesa,
103 mgaVertexPtr tmp )
104 {
105 const GLfloat sz = 0.5 * CLAMP(mmesa->glCtx->Point.Size,
106 mmesa->glCtx->Const.MinPointSize,
107 mmesa->glCtx->Const.MaxPointSize);
108 const int vertex_size = mmesa->vertex_size;
109 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
110 int j;
111
112 #if 0
113 v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET;
114 v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
115 #endif
116
117 /* Draw a point as two triangles.
118 */
119 *(float *)&vb[0] = tmp->v.x - sz;
120 *(float *)&vb[1] = tmp->v.y - sz;
121 for (j = 2 ; j < vertex_size ; j++)
122 vb[j] = tmp->ui[j];
123 vb += vertex_size;
124
125 *(float *)&vb[0] = tmp->v.x + sz;
126 *(float *)&vb[1] = tmp->v.y - sz;
127 for (j = 2 ; j < vertex_size ; j++)
128 vb[j] = tmp->ui[j];
129 vb += vertex_size;
130
131 *(float *)&vb[0] = tmp->v.x + sz;
132 *(float *)&vb[1] = tmp->v.y + sz;
133 for (j = 2 ; j < vertex_size ; j++)
134 vb[j] = tmp->ui[j];
135 vb += vertex_size;
136
137 *(float *)&vb[0] = tmp->v.x + sz;
138 *(float *)&vb[1] = tmp->v.y + sz;
139 for (j = 2 ; j < vertex_size ; j++)
140 vb[j] = tmp->ui[j];
141 vb += vertex_size;
142
143 *(float *)&vb[0] = tmp->v.x - sz;
144 *(float *)&vb[1] = tmp->v.y + sz;
145 for (j = 2 ; j < vertex_size ; j++)
146 vb[j] = tmp->ui[j];
147 vb += vertex_size;
148
149 *(float *)&vb[0] = tmp->v.x - sz;
150 *(float *)&vb[1] = tmp->v.y - sz;
151 for (j = 2 ; j < vertex_size ; j++)
152 vb[j] = tmp->ui[j];
153
154 #if 0
155 v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET;
156 v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
157 #endif
158 }
159
160
161 static INLINE void mga_draw_line( mgaContextPtr mmesa,
162 mgaVertexPtr v0,
163 mgaVertexPtr v1 )
164 {
165 GLuint vertex_size = mmesa->vertex_size;
166 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
167 GLfloat dx, dy, ix, iy;
168 const GLfloat width = CLAMP(mmesa->glCtx->Line.Width,
169 mmesa->glCtx->Const.MinLineWidth,
170 mmesa->glCtx->Const.MaxLineWidth);
171 GLint j;
172
173 #if 0
174 v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
175 v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
176 v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
177 v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
178 #endif
179
180 dx = v0->v.x - v1->v.x;
181 dy = v0->v.y - v1->v.y;
182
183 ix = width * .5; iy = 0;
184 if (dx * dx > dy * dy) {
185 iy = ix; ix = 0;
186 }
187
188 *(float *)&vb[0] = v0->v.x - ix;
189 *(float *)&vb[1] = v0->v.y - iy;
190 for (j = 2 ; j < vertex_size ; j++)
191 vb[j] = v0->ui[j];
192 vb += vertex_size;
193
194 *(float *)&vb[0] = v1->v.x + ix;
195 *(float *)&vb[1] = v1->v.y + iy;
196 for (j = 2 ; j < vertex_size ; j++)
197 vb[j] = v1->ui[j];
198 vb += vertex_size;
199
200 *(float *)&vb[0] = v0->v.x + ix;
201 *(float *)&vb[1] = v0->v.y + iy;
202 for (j = 2 ; j < vertex_size ; j++)
203 vb[j] = v0->ui[j];
204 vb += vertex_size;
205
206 *(float *)&vb[0] = v0->v.x - ix;
207 *(float *)&vb[1] = v0->v.y - iy;
208 for (j = 2 ; j < vertex_size ; j++)
209 vb[j] = v0->ui[j];
210 vb += vertex_size;
211
212 *(float *)&vb[0] = v1->v.x - ix;
213 *(float *)&vb[1] = v1->v.y - iy;
214 for (j = 2 ; j < vertex_size ; j++)
215 vb[j] = v1->ui[j];
216 vb += vertex_size;
217
218 *(float *)&vb[0] = v1->v.x + ix;
219 *(float *)&vb[1] = v1->v.y + iy;
220 for (j = 2 ; j < vertex_size ; j++)
221 vb[j] = v1->ui[j];
222 vb += vertex_size;
223
224 #if 0
225 v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
226 v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
227 v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
228 v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
229 #endif
230 }
231
232 /***********************************************************************
233 * Macros for t_dd_tritmp.h to draw basic primitives *
234 ***********************************************************************/
235
236 #define TRI( a, b, c ) \
237 do { \
238 if (DO_FALLBACK) \
239 mmesa->draw_tri( mmesa, a, b, c ); \
240 else \
241 mga_draw_triangle( mmesa, a, b, c ); \
242 } while (0)
243
244 #define QUAD( a, b, c, d ) \
245 do { \
246 if (DO_FALLBACK) { \
247 mmesa->draw_tri( mmesa, a, b, d ); \
248 mmesa->draw_tri( mmesa, b, c, d ); \
249 } else { \
250 mga_draw_quad( mmesa, a, b, c, d ); \
251 } \
252 } while (0)
253
254 #define LINE( v0, v1 ) \
255 do { \
256 if (DO_FALLBACK) \
257 mmesa->draw_line( mmesa, v0, v1 ); \
258 else { \
259 mga_draw_line( mmesa, v0, v1 ); \
260 } \
261 } while (0)
262
263 #define POINT( v0 ) \
264 do { \
265 if (DO_FALLBACK) \
266 mmesa->draw_point( mmesa, v0 ); \
267 else { \
268 mga_draw_point( mmesa, v0 ); \
269 } \
270 } while (0)
271
272
273 /***********************************************************************
274 * Fallback to swrast for basic primitives *
275 ***********************************************************************/
276
277 /* This code is hit only when a mix of accelerated and unaccelerated
278 * primitives are being drawn, and only for the unaccelerated
279 * primitives.
280 */
281
282 static void
283 mga_fallback_tri( mgaContextPtr mmesa,
284 mgaVertex *v0,
285 mgaVertex *v1,
286 mgaVertex *v2 )
287 {
288 GLcontext *ctx = mmesa->glCtx;
289 SWvertex v[3];
290 mga_translate_vertex( ctx, v0, &v[0] );
291 mga_translate_vertex( ctx, v1, &v[1] );
292 mga_translate_vertex( ctx, v2, &v[2] );
293 _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
294 }
295
296
297 static void
298 mga_fallback_line( mgaContextPtr mmesa,
299 mgaVertex *v0,
300 mgaVertex *v1 )
301 {
302 GLcontext *ctx = mmesa->glCtx;
303 SWvertex v[2];
304 mga_translate_vertex( ctx, v0, &v[0] );
305 mga_translate_vertex( ctx, v1, &v[1] );
306 _swrast_Line( ctx, &v[0], &v[1] );
307 }
308
309
310 static void
311 mga_fallback_point( mgaContextPtr mmesa,
312 mgaVertex *v0 )
313 {
314 GLcontext *ctx = mmesa->glCtx;
315 SWvertex v[1];
316 mga_translate_vertex( ctx, v0, &v[0] );
317 _swrast_Point( ctx, &v[0] );
318 }
319
320 /***********************************************************************
321 * Build render functions from dd templates *
322 ***********************************************************************/
323
324
325 #define MGA_UNFILLED_BIT 0x1
326 #define MGA_OFFSET_BIT 0x2
327 #define MGA_TWOSIDE_BIT 0x4
328 #define MGA_FLAT_BIT 0x8 /* mga can't flatshade? */
329 #define MGA_FALLBACK_BIT 0x10
330 #define MGA_MAX_TRIFUNC 0x20
331
332 static struct {
333 tnl_points_func points;
334 tnl_line_func line;
335 tnl_triangle_func triangle;
336 tnl_quad_func quad;
337 } rast_tab[MGA_MAX_TRIFUNC];
338
339 #define DO_FALLBACK (IND & MGA_FALLBACK_BIT)
340 #define DO_OFFSET (IND & MGA_OFFSET_BIT)
341 #define DO_UNFILLED (IND & MGA_UNFILLED_BIT)
342 #define DO_TWOSIDE (IND & MGA_TWOSIDE_BIT)
343 #define DO_FLAT (IND & MGA_FLAT_BIT)
344 #define DO_TRI 1
345 #define DO_QUAD 1
346 #define DO_LINE 1
347 #define DO_POINTS 1
348 #define DO_FULL_QUAD 1
349
350 #define HAVE_RGBA 1
351 #define HAVE_BACK_COLORS 0
352 #define HAVE_SPEC 1
353 #define HAVE_HW_FLATSHADE 0
354 #define VERTEX mgaVertex
355 #define TAB rast_tab
356
357
358 #define DEPTH_SCALE mmesa->depth_scale
359 #define UNFILLED_TRI unfilled_tri
360 #define UNFILLED_QUAD unfilled_quad
361 #define VERT_X(_v) _v->v.x
362 #define VERT_Y(_v) _v->v.y
363 #define VERT_Z(_v) _v->v.z
364 #define AREA_IS_CCW( a ) (a > 0)
365 #define GET_VERTEX(e) (mmesa->verts + (e * mmesa->vertex_size * sizeof(int)))
366
367 #define VERT_SET_RGBA( v, c ) \
368 do { \
369 mga_color_t *color = (mga_color_t *)&((v)->ui[4]); \
370 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
371 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
372 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
373 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
374 } while (0)
375
376 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
377
378 #define VERT_SET_SPEC( v0, c ) \
379 do { \
380 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
381 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
382 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
383 } while (0)
384
385 #define VERT_COPY_SPEC( v0, v1 ) \
386 do { \
387 v0->v.specular.red = v1->v.specular.red; \
388 v0->v.specular.green = v1->v.specular.green; \
389 v0->v.specular.blue = v1->v.specular.blue; \
390 } while (0)
391
392 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
393 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]
394 #define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5]
395 #define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx]
396
397 #define LOCAL_VARS(n) \
398 mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
399 GLuint color[n] = { 0 }; \
400 GLuint spec[n] = { 0 }; \
401 (void) color; (void) spec;
402
403
404
405 /***********************************************************************
406 * Functions to draw basic unfilled primitives *
407 ***********************************************************************/
408
409 #define RASTERIZE(x) if (mmesa->raster_primitive != x) \
410 mgaRasterPrimitive( ctx, x, MGA_WA_TRIANGLES )
411 #define RENDER_PRIMITIVE mmesa->render_primitive
412 #define IND MGA_FALLBACK_BIT
413 #define TAG(x) x
414 #include "tnl_dd/t_dd_unfilled.h"
415 #undef IND
416
417 /***********************************************************************
418 * Functions to draw GL primitives *
419 ***********************************************************************/
420
421 #define IND (0)
422 #define TAG(x) x
423 #include "tnl_dd/t_dd_tritmp.h"
424
425 #define IND (MGA_OFFSET_BIT)
426 #define TAG(x) x##_offset
427 #include "tnl_dd/t_dd_tritmp.h"
428
429 #define IND (MGA_TWOSIDE_BIT)
430 #define TAG(x) x##_twoside
431 #include "tnl_dd/t_dd_tritmp.h"
432
433 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT)
434 #define TAG(x) x##_twoside_offset
435 #include "tnl_dd/t_dd_tritmp.h"
436
437 #define IND (MGA_UNFILLED_BIT)
438 #define TAG(x) x##_unfilled
439 #include "tnl_dd/t_dd_tritmp.h"
440
441 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
442 #define TAG(x) x##_offset_unfilled
443 #include "tnl_dd/t_dd_tritmp.h"
444
445 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT)
446 #define TAG(x) x##_twoside_unfilled
447 #include "tnl_dd/t_dd_tritmp.h"
448
449 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
450 #define TAG(x) x##_twoside_offset_unfilled
451 #include "tnl_dd/t_dd_tritmp.h"
452
453 #define IND (MGA_FALLBACK_BIT)
454 #define TAG(x) x##_fallback
455 #include "tnl_dd/t_dd_tritmp.h"
456
457 #define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
458 #define TAG(x) x##_offset_fallback
459 #include "tnl_dd/t_dd_tritmp.h"
460
461 #define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT)
462 #define TAG(x) x##_twoside_fallback
463 #include "tnl_dd/t_dd_tritmp.h"
464
465 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
466 #define TAG(x) x##_twoside_offset_fallback
467 #include "tnl_dd/t_dd_tritmp.h"
468
469 #define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
470 #define TAG(x) x##_unfilled_fallback
471 #include "tnl_dd/t_dd_tritmp.h"
472
473 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
474 #define TAG(x) x##_offset_unfilled_fallback
475 #include "tnl_dd/t_dd_tritmp.h"
476
477 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
478 #define TAG(x) x##_twoside_unfilled_fallback
479 #include "tnl_dd/t_dd_tritmp.h"
480
481 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
482 MGA_FALLBACK_BIT)
483 #define TAG(x) x##_twoside_offset_unfilled_fallback
484 #include "tnl_dd/t_dd_tritmp.h"
485
486
487 /* Mga doesn't support provoking-vertex flat-shading?
488 */
489 #define IND (MGA_FLAT_BIT)
490 #define TAG(x) x##_flat
491 #include "tnl_dd/t_dd_tritmp.h"
492
493 #define IND (MGA_OFFSET_BIT|MGA_FLAT_BIT)
494 #define TAG(x) x##_offset_flat
495 #include "tnl_dd/t_dd_tritmp.h"
496
497 #define IND (MGA_TWOSIDE_BIT|MGA_FLAT_BIT)
498 #define TAG(x) x##_twoside_flat
499 #include "tnl_dd/t_dd_tritmp.h"
500
501 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FLAT_BIT)
502 #define TAG(x) x##_twoside_offset_flat
503 #include "tnl_dd/t_dd_tritmp.h"
504
505 #define IND (MGA_UNFILLED_BIT|MGA_FLAT_BIT)
506 #define TAG(x) x##_unfilled_flat
507 #include "tnl_dd/t_dd_tritmp.h"
508
509 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
510 #define TAG(x) x##_offset_unfilled_flat
511 #include "tnl_dd/t_dd_tritmp.h"
512
513 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
514 #define TAG(x) x##_twoside_unfilled_flat
515 #include "tnl_dd/t_dd_tritmp.h"
516
517 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
518 #define TAG(x) x##_twoside_offset_unfilled_flat
519 #include "tnl_dd/t_dd_tritmp.h"
520
521 #define IND (MGA_FALLBACK_BIT|MGA_FLAT_BIT)
522 #define TAG(x) x##_fallback_flat
523 #include "tnl_dd/t_dd_tritmp.h"
524
525 #define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
526 #define TAG(x) x##_offset_fallback_flat
527 #include "tnl_dd/t_dd_tritmp.h"
528
529 #define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
530 #define TAG(x) x##_twoside_fallback_flat
531 #include "tnl_dd/t_dd_tritmp.h"
532
533 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
534 #define TAG(x) x##_twoside_offset_fallback_flat
535 #include "tnl_dd/t_dd_tritmp.h"
536
537 #define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
538 #define TAG(x) x##_unfilled_fallback_flat
539 #include "tnl_dd/t_dd_tritmp.h"
540
541 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
542 #define TAG(x) x##_offset_unfilled_fallback_flat
543 #include "tnl_dd/t_dd_tritmp.h"
544
545 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
546 #define TAG(x) x##_twoside_unfilled_fallback_flat
547 #include "tnl_dd/t_dd_tritmp.h"
548
549 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
550 MGA_FALLBACK_BIT|MGA_FLAT_BIT)
551 #define TAG(x) x##_twoside_offset_unfilled_fallback_flat
552 #include "tnl_dd/t_dd_tritmp.h"
553
554
555 static void init_rast_tab( void )
556 {
557 init();
558 init_offset();
559 init_twoside();
560 init_twoside_offset();
561 init_unfilled();
562 init_offset_unfilled();
563 init_twoside_unfilled();
564 init_twoside_offset_unfilled();
565 init_fallback();
566 init_offset_fallback();
567 init_twoside_fallback();
568 init_twoside_offset_fallback();
569 init_unfilled_fallback();
570 init_offset_unfilled_fallback();
571 init_twoside_unfilled_fallback();
572 init_twoside_offset_unfilled_fallback();
573
574 init_flat();
575 init_offset_flat();
576 init_twoside_flat();
577 init_twoside_offset_flat();
578 init_unfilled_flat();
579 init_offset_unfilled_flat();
580 init_twoside_unfilled_flat();
581 init_twoside_offset_unfilled_flat();
582 init_fallback_flat();
583 init_offset_fallback_flat();
584 init_twoside_fallback_flat();
585 init_twoside_offset_fallback_flat();
586 init_unfilled_fallback_flat();
587 init_offset_unfilled_fallback_flat();
588 init_twoside_unfilled_fallback_flat();
589 init_twoside_offset_unfilled_fallback_flat();
590 }
591
592 /**********************************************************************/
593 /* Render whole begin/end objects */
594 /**********************************************************************/
595
596
597 #define VERT(x) (mgaVertex *)(vertptr + ((x)*vertex_size*sizeof(int)))
598 #define RENDER_POINTS( start, count ) \
599 for ( ; start < count ; start++) \
600 mga_draw_point( mmesa, VERT(ELT(start)) );
601 #define RENDER_LINE( v0, v1 ) \
602 mga_draw_line( mmesa, VERT(v0), VERT(v1) )
603 #define RENDER_TRI( v0, v1, v2 ) \
604 mga_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) )
605 #define RENDER_QUAD( v0, v1, v2, v3 ) \
606 mga_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
607 #define INIT(x) mgaRenderPrimitive( ctx, x )
608 #undef LOCAL_VARS
609 #define LOCAL_VARS \
610 mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
611 GLubyte *vertptr = (GLubyte *)mmesa->verts; \
612 const GLuint vertex_size = mmesa->vertex_size; \
613 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
614 (void) elt;
615 #define RESET_STIPPLE
616 #define RESET_OCCLUSION
617 #define PRESERVE_VB_DEFS
618 #define ELT(x) x
619 #define TAG(x) mga_##x##_verts
620 #include "tnl/t_vb_rendertmp.h"
621 #undef ELT
622 #undef TAG
623 #define TAG(x) mga_##x##_elts
624 #define ELT(x) elt[x]
625 #include "tnl/t_vb_rendertmp.h"
626
627
628 /**********************************************************************/
629 /* Render clipped primitives */
630 /**********************************************************************/
631
632
633
634 static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
635 {
636 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
637 TNLcontext *tnl = TNL_CONTEXT(ctx);
638 struct vertex_buffer *VB = &tnl->vb;
639 GLuint prim = mmesa->render_primitive;
640
641 /* Render the new vertices as an unclipped polygon.
642 */
643 {
644 GLuint *tmp = VB->Elts;
645 VB->Elts = (GLuint *)elts;
646 tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
647 VB->Elts = tmp;
648 }
649
650 /* Restore the render primitive
651 */
652 if (prim != GL_POLYGON)
653 tnl->Driver.Render.PrimitiveNotify( ctx, prim );
654 }
655
656 static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
657 {
658 TNLcontext *tnl = TNL_CONTEXT(ctx);
659 tnl->Driver.Render.Line( ctx, ii, jj );
660 }
661
662 static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
663 GLuint n )
664 {
665 mgaContextPtr mmesa = MGA_CONTEXT( ctx );
666 GLuint vertex_size = mmesa->vertex_size;
667 GLuint *vb = mgaAllocDmaLow( mmesa, (n-2) * 3 * 4 * vertex_size );
668 GLubyte *vertptr = (GLubyte *)mmesa->verts;
669 const GLuint *start = (const GLuint *)VERT(elts[0]);
670 int i,j;
671
672 for (i = 2 ; i < n ; i++) {
673 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i-1]) );
674 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i]) );
675 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) start );
676 }
677 }
678
679 /**********************************************************************/
680 /* Choose render functions */
681 /**********************************************************************/
682
683
684 #define POINT_FALLBACK (DD_POINT_SMOOTH)
685 #define LINE_FALLBACK (DD_LINE_SMOOTH | DD_LINE_STIPPLE)
686 #define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_UNFILLED)
687 #define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
688 #define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
689 DD_TRI_UNFILLED)
690
691 void mgaChooseRenderState(GLcontext *ctx)
692 {
693 TNLcontext *tnl = TNL_CONTEXT(ctx);
694 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
695 GLuint flags = ctx->_TriangleCaps;
696 GLuint index = 0;
697
698 if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS|DD_TRI_STIPPLE)) {
699 if (flags & ANY_RASTER_FLAGS) {
700 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MGA_TWOSIDE_BIT;
701 if (flags & DD_TRI_OFFSET) index |= MGA_OFFSET_BIT;
702 if (flags & DD_TRI_UNFILLED) index |= MGA_UNFILLED_BIT;
703 if (flags & DD_FLATSHADE) index |= MGA_FLAT_BIT;
704 }
705
706 mmesa->draw_point = mga_draw_point;
707 mmesa->draw_line = mga_draw_line;
708 mmesa->draw_tri = mga_draw_triangle;
709
710 /* Hook in fallbacks for specific primitives.
711 */
712 if (flags & ANY_FALLBACK_FLAGS)
713 {
714 if (flags & POINT_FALLBACK)
715 mmesa->draw_point = mga_fallback_point;
716
717 if (flags & LINE_FALLBACK)
718 mmesa->draw_line = mga_fallback_line;
719
720 if (flags & TRI_FALLBACK)
721 mmesa->draw_tri = mga_fallback_tri;
722
723 index |= MGA_FALLBACK_BIT;
724 }
725
726 if ((flags & DD_TRI_STIPPLE) && !mmesa->haveHwStipple) {
727 mmesa->draw_tri = mga_fallback_tri;
728 index |= MGA_FALLBACK_BIT;
729 }
730 }
731
732 if (mmesa->RenderIndex != index) {
733 mmesa->RenderIndex = index;
734
735 tnl->Driver.Render.Points = rast_tab[index].points;
736 tnl->Driver.Render.Line = rast_tab[index].line;
737 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
738 tnl->Driver.Render.Quad = rast_tab[index].quad;
739
740 if (index == 0) {
741 tnl->Driver.Render.PrimTabVerts = mga_render_tab_verts;
742 tnl->Driver.Render.PrimTabElts = mga_render_tab_elts;
743 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
744 tnl->Driver.Render.ClippedPolygon = mgaFastRenderClippedPoly;
745 } else {
746 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
747 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
748 tnl->Driver.Render.ClippedLine = mgaRenderClippedLine;
749 tnl->Driver.Render.ClippedPolygon = mgaRenderClippedPoly;
750 }
751 }
752 }
753
754 /**********************************************************************/
755 /* Runtime render state and callbacks */
756 /**********************************************************************/
757
758
759 static GLenum reduced_prim[GL_POLYGON+1] = {
760 GL_POINTS,
761 GL_LINES,
762 GL_LINES,
763 GL_LINES,
764 GL_TRIANGLES,
765 GL_TRIANGLES,
766 GL_TRIANGLES,
767 GL_TRIANGLES,
768 GL_TRIANGLES,
769 GL_TRIANGLES
770 };
771
772
773
774 /* Always called between RenderStart and RenderFinish --> We already
775 * hold the lock.
776 */
777 void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
778 {
779 mgaContextPtr mmesa = MGA_CONTEXT( ctx );
780
781 FLUSH_BATCH( mmesa );
782
783 /* Update culling */
784 if (mmesa->raster_primitive != prim)
785 mmesa->dirty |= MGA_UPLOAD_CONTEXT;
786
787 mmesa->raster_primitive = prim;
788 /* mmesa->hw_primitive = hwprim; */
789 mmesa->hw_primitive = MGA_WA_TRIANGLES; /* disable mgarender.c for now */
790
791 if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
792 {
793 mmesa->dirty |= MGA_UPLOAD_CONTEXT;
794 mmesa->setup.dwgctl &= ~(0xf<<20);
795 if (mmesa->raster_primitive == GL_TRIANGLES)
796 mmesa->setup.dwgctl |= mmesa->poly_stipple;
797 }
798 }
799
800
801
802 /* Determine the rasterized primitive when not drawing unfilled
803 * polygons.
804 *
805 * Used only for the default render stage which always decomposes
806 * primitives to trianges/lines/points. For the accelerated stage,
807 * which renders strips as strips, the equivalent calculations are
808 * performed in mgarender.c.
809 */
810 static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
811 {
812 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
813 GLuint rprim = reduced_prim[prim];
814
815 mmesa->render_primitive = prim;
816
817 if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
818 return;
819
820 if (mmesa->raster_primitive != rprim) {
821 mgaRasterPrimitive( ctx, rprim, MGA_WA_TRIANGLES );
822 }
823 }
824
825 static void mgaRenderFinish( GLcontext *ctx )
826 {
827 if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT)
828 _swrast_flush( ctx );
829 }
830
831
832
833 /**********************************************************************/
834 /* Manage total rasterization fallbacks */
835 /**********************************************************************/
836
837 static const char * const fallbackStrings[] = {
838 "Texture mode",
839 "glDrawBuffer(GL_FRONT_AND_BACK)",
840 "read buffer",
841 "glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ZERO)",
842 "glRenderMode(selection or feedback)",
843 "No hardware stencil",
844 "glDepthFunc( GL_NEVER )",
845 "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
846 "rasterization fallback option"
847 };
848
849 static const char *getFallbackString(GLuint bit)
850 {
851 int i = 0;
852 while (bit > 1) {
853 i++;
854 bit >>= 1;
855 }
856 return fallbackStrings[i];
857 }
858
859
860 void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
861 {
862 TNLcontext *tnl = TNL_CONTEXT(ctx);
863 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
864 GLuint oldfallback = mmesa->Fallback;
865
866 if (mode) {
867 mmesa->Fallback |= bit;
868 if (oldfallback == 0) {
869 FLUSH_BATCH(mmesa);
870 _swsetup_Wakeup( ctx );
871 mmesa->RenderIndex = ~0;
872 if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
873 fprintf(stderr, "MGA begin rasterization fallback: 0x%x %s\n",
874 bit, getFallbackString(bit));
875 }
876 }
877 }
878 else {
879 mmesa->Fallback &= ~bit;
880 if (oldfallback == bit) {
881 _swrast_flush( ctx );
882 tnl->Driver.Render.Start = mgaCheckTexSizes;
883 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
884 tnl->Driver.Render.Finish = mgaRenderFinish;
885 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
886 mmesa->NewGLState |= (_MGA_NEW_RENDERSTATE |
887 _MGA_NEW_RASTERSETUP);
888 if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
889 fprintf(stderr, "MGA end rasterization fallback: 0x%x %s\n",
890 bit, getFallbackString(bit));
891 }
892 }
893 }
894 }
895
896
897 void mgaDDInitTriFuncs( GLcontext *ctx )
898 {
899 TNLcontext *tnl = TNL_CONTEXT(ctx);
900 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
901 static int firsttime = 1;
902 if (firsttime) {
903 init_rast_tab();
904 firsttime = 0;
905 }
906
907 mmesa->RenderIndex = ~0;
908
909 tnl->Driver.Render.Start = mgaCheckTexSizes;
910 tnl->Driver.Render.Finish = mgaRenderFinish;
911 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
912 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
913 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
914 tnl->Driver.Render.Multipass = NULL;
915 }