Add the description of the no_rast option fallback so that MGA_DEBUG=fall
[mesa.git] / src / mesa / drivers / dri / mga / mgatris.c
1 /*
2 * Copyright 2000-2001 VA Linux Systems, Inc.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the "Software"),
7 * to deal in the Software without restriction, including without limitation
8 * on the rights to use, copy, modify, merge, publish, distribute, sub
9 * license, and/or sell copies of the Software, and to permit persons to whom
10 * the Software is furnished to do so, subject to the following conditions:
11 *
12 * The above copyright notice and this permission notice (including the next
13 * paragraph) shall be included in all copies or substantial portions of the
14 * Software.
15 *
16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18 * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19 * VA LINUX SYSTEMS AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
20 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
21 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
22 * OTHER DEALINGS IN THE SOFTWARE.
23 *
24 * Authors:
25 * Keith Whitwell <keith@tungstengraphics.com>
26 */
27 /* $XFree86: xc/lib/GL/mesa/src/drv/mga/mgatris.c,v 1.10 2002/10/30 12:51:36 alanh Exp $ */
28
29 #include "mtypes.h"
30 #include "macros.h"
31 #include "colormac.h"
32 #include "swrast/swrast.h"
33 #include "swrast_setup/swrast_setup.h"
34 #include "tnl/t_context.h"
35 #include "tnl/t_pipeline.h"
36
37 #include "mm.h"
38 #include "mgacontext.h"
39 #include "mgaioctl.h"
40 #include "mgatris.h"
41 #include "mgavb.h"
42 #include "mgastate.h"
43
44
45 static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim );
46
47 /***********************************************************************
48 * Functions to draw basic primitives *
49 ***********************************************************************/
50
51
52 #if defined (USE_X86_ASM)
53 #define EMIT_VERT( j, vb, vertex_size, v ) \
54 do { int __tmp; \
55 __asm__ __volatile__( "rep ; movsl" \
56 : "=%c" (j), "=D" (vb), "=S" (__tmp) \
57 : "0" (vertex_size), \
58 "D" ((long)vb), \
59 "S" ((long)v)); \
60 } while (0)
61 #else
62 #define EMIT_VERT( j, vb, vertex_size, v ) \
63 do { \
64 for ( j = 0 ; j < vertex_size ; j++ ) \
65 vb[j] = (v)->ui[j]; \
66 vb += vertex_size; \
67 } while (0)
68 #endif
69
70 static void __inline__ mga_draw_triangle( mgaContextPtr mmesa,
71 mgaVertexPtr v0,
72 mgaVertexPtr v1,
73 mgaVertexPtr v2 )
74 {
75 GLuint vertex_size = mmesa->vertex_size;
76 GLuint *vb = mgaAllocDmaLow( mmesa, 3 * 4 * vertex_size );
77 int j;
78
79 EMIT_VERT( j, vb, vertex_size, v0 );
80 EMIT_VERT( j, vb, vertex_size, v1 );
81 EMIT_VERT( j, vb, vertex_size, v2 );
82 }
83
84
85 static void __inline__ mga_draw_quad( mgaContextPtr mmesa,
86 mgaVertexPtr v0,
87 mgaVertexPtr v1,
88 mgaVertexPtr v2,
89 mgaVertexPtr v3 )
90 {
91 GLuint vertex_size = mmesa->vertex_size;
92 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
93 int j;
94
95 EMIT_VERT( j, vb, vertex_size, v0 );
96 EMIT_VERT( j, vb, vertex_size, v1 );
97 EMIT_VERT( j, vb, vertex_size, v3 );
98 EMIT_VERT( j, vb, vertex_size, v1 );
99 EMIT_VERT( j, vb, vertex_size, v2 );
100 EMIT_VERT( j, vb, vertex_size, v3 );
101 }
102
103
104 static __inline__ void mga_draw_point( mgaContextPtr mmesa,
105 mgaVertexPtr tmp )
106 {
107 GLfloat sz = mmesa->glCtx->Point._Size * .5;
108 int vertex_size = mmesa->vertex_size;
109 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
110 int j;
111
112 #if 0
113 v0->v.x += PNT_X_OFFSET - TRI_X_OFFSET;
114 v0->v.y += PNT_Y_OFFSET - TRI_Y_OFFSET;
115 #endif
116
117 /* Draw a point as two triangles.
118 */
119 *(float *)&vb[0] = tmp->v.x - sz;
120 *(float *)&vb[1] = tmp->v.y - sz;
121 for (j = 2 ; j < vertex_size ; j++)
122 vb[j] = tmp->ui[j];
123 vb += vertex_size;
124
125 *(float *)&vb[0] = tmp->v.x + sz;
126 *(float *)&vb[1] = tmp->v.y - sz;
127 for (j = 2 ; j < vertex_size ; j++)
128 vb[j] = tmp->ui[j];
129 vb += vertex_size;
130
131 *(float *)&vb[0] = tmp->v.x + sz;
132 *(float *)&vb[1] = tmp->v.y + sz;
133 for (j = 2 ; j < vertex_size ; j++)
134 vb[j] = tmp->ui[j];
135 vb += vertex_size;
136
137 *(float *)&vb[0] = tmp->v.x + sz;
138 *(float *)&vb[1] = tmp->v.y + sz;
139 for (j = 2 ; j < vertex_size ; j++)
140 vb[j] = tmp->ui[j];
141 vb += vertex_size;
142
143 *(float *)&vb[0] = tmp->v.x - sz;
144 *(float *)&vb[1] = tmp->v.y + sz;
145 for (j = 2 ; j < vertex_size ; j++)
146 vb[j] = tmp->ui[j];
147 vb += vertex_size;
148
149 *(float *)&vb[0] = tmp->v.x - sz;
150 *(float *)&vb[1] = tmp->v.y - sz;
151 for (j = 2 ; j < vertex_size ; j++)
152 vb[j] = tmp->ui[j];
153
154 #if 0
155 v0->v.x -= PNT_X_OFFSET - TRI_X_OFFSET;
156 v0->v.y -= PNT_Y_OFFSET - TRI_Y_OFFSET;
157 #endif
158 }
159
160
161 static __inline__ void mga_draw_line( mgaContextPtr mmesa,
162 mgaVertexPtr v0,
163 mgaVertexPtr v1 )
164 {
165 GLuint vertex_size = mmesa->vertex_size;
166 GLuint *vb = mgaAllocDmaLow( mmesa, 6 * 4 * vertex_size );
167 GLfloat dx, dy, ix, iy;
168 GLfloat width = mmesa->glCtx->Line._Width;
169 GLint j;
170
171 #if 0
172 v0->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
173 v0->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
174 v1->v.x += LINE_X_OFFSET - TRI_X_OFFSET;
175 v1->v.y += LINE_Y_OFFSET - TRI_Y_OFFSET;
176 #endif
177
178 dx = v0->v.x - v1->v.x;
179 dy = v0->v.y - v1->v.y;
180
181 ix = width * .5; iy = 0;
182 if (dx * dx > dy * dy) {
183 iy = ix; ix = 0;
184 }
185
186 *(float *)&vb[0] = v0->v.x - ix;
187 *(float *)&vb[1] = v0->v.y - iy;
188 for (j = 2 ; j < vertex_size ; j++)
189 vb[j] = v0->ui[j];
190 vb += vertex_size;
191
192 *(float *)&vb[0] = v1->v.x + ix;
193 *(float *)&vb[1] = v1->v.y + iy;
194 for (j = 2 ; j < vertex_size ; j++)
195 vb[j] = v1->ui[j];
196 vb += vertex_size;
197
198 *(float *)&vb[0] = v0->v.x + ix;
199 *(float *)&vb[1] = v0->v.y + iy;
200 for (j = 2 ; j < vertex_size ; j++)
201 vb[j] = v0->ui[j];
202 vb += vertex_size;
203
204 *(float *)&vb[0] = v0->v.x - ix;
205 *(float *)&vb[1] = v0->v.y - iy;
206 for (j = 2 ; j < vertex_size ; j++)
207 vb[j] = v0->ui[j];
208 vb += vertex_size;
209
210 *(float *)&vb[0] = v1->v.x - ix;
211 *(float *)&vb[1] = v1->v.y - iy;
212 for (j = 2 ; j < vertex_size ; j++)
213 vb[j] = v1->ui[j];
214 vb += vertex_size;
215
216 *(float *)&vb[0] = v1->v.x + ix;
217 *(float *)&vb[1] = v1->v.y + iy;
218 for (j = 2 ; j < vertex_size ; j++)
219 vb[j] = v1->ui[j];
220 vb += vertex_size;
221
222 #if 0
223 v0->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
224 v0->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
225 v1->v.x -= LINE_X_OFFSET - TRI_X_OFFSET;
226 v1->v.y -= LINE_Y_OFFSET - TRI_Y_OFFSET;
227 #endif
228 }
229
230 /***********************************************************************
231 * Macros for t_dd_tritmp.h to draw basic primitives *
232 ***********************************************************************/
233
234 #define TRI( a, b, c ) \
235 do { \
236 if (DO_FALLBACK) \
237 mmesa->draw_tri( mmesa, a, b, c ); \
238 else \
239 mga_draw_triangle( mmesa, a, b, c ); \
240 } while (0)
241
242 #define QUAD( a, b, c, d ) \
243 do { \
244 if (DO_FALLBACK) { \
245 mmesa->draw_tri( mmesa, a, b, d ); \
246 mmesa->draw_tri( mmesa, b, c, d ); \
247 } else { \
248 mga_draw_quad( mmesa, a, b, c, d ); \
249 } \
250 } while (0)
251
252 #define LINE( v0, v1 ) \
253 do { \
254 if (DO_FALLBACK) \
255 mmesa->draw_line( mmesa, v0, v1 ); \
256 else { \
257 mga_draw_line( mmesa, v0, v1 ); \
258 } \
259 } while (0)
260
261 #define POINT( v0 ) \
262 do { \
263 if (DO_FALLBACK) \
264 mmesa->draw_point( mmesa, v0 ); \
265 else { \
266 mga_draw_point( mmesa, v0 ); \
267 } \
268 } while (0)
269
270
271 /***********************************************************************
272 * Fallback to swrast for basic primitives *
273 ***********************************************************************/
274
275 /* This code is hit only when a mix of accelerated and unaccelerated
276 * primitives are being drawn, and only for the unaccelerated
277 * primitives.
278 */
279
280 static void
281 mga_fallback_tri( mgaContextPtr mmesa,
282 mgaVertex *v0,
283 mgaVertex *v1,
284 mgaVertex *v2 )
285 {
286 GLcontext *ctx = mmesa->glCtx;
287 SWvertex v[3];
288 mga_translate_vertex( ctx, v0, &v[0] );
289 mga_translate_vertex( ctx, v1, &v[1] );
290 mga_translate_vertex( ctx, v2, &v[2] );
291 _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
292 }
293
294
295 static void
296 mga_fallback_line( mgaContextPtr mmesa,
297 mgaVertex *v0,
298 mgaVertex *v1 )
299 {
300 GLcontext *ctx = mmesa->glCtx;
301 SWvertex v[2];
302 mga_translate_vertex( ctx, v0, &v[0] );
303 mga_translate_vertex( ctx, v1, &v[1] );
304 _swrast_Line( ctx, &v[0], &v[1] );
305 }
306
307
308 static void
309 mga_fallback_point( mgaContextPtr mmesa,
310 mgaVertex *v0 )
311 {
312 GLcontext *ctx = mmesa->glCtx;
313 SWvertex v[1];
314 mga_translate_vertex( ctx, v0, &v[0] );
315 _swrast_Point( ctx, &v[0] );
316 }
317
318 /***********************************************************************
319 * Build render functions from dd templates *
320 ***********************************************************************/
321
322
323 #define MGA_UNFILLED_BIT 0x1
324 #define MGA_OFFSET_BIT 0x2
325 #define MGA_TWOSIDE_BIT 0x4
326 #define MGA_FLAT_BIT 0x8 /* mga can't flatshade? */
327 #define MGA_FALLBACK_BIT 0x10
328 #define MGA_MAX_TRIFUNC 0x20
329
330 static struct {
331 tnl_points_func points;
332 tnl_line_func line;
333 tnl_triangle_func triangle;
334 tnl_quad_func quad;
335 } rast_tab[MGA_MAX_TRIFUNC];
336
337 #define DO_FALLBACK (IND & MGA_FALLBACK_BIT)
338 #define DO_OFFSET (IND & MGA_OFFSET_BIT)
339 #define DO_UNFILLED (IND & MGA_UNFILLED_BIT)
340 #define DO_TWOSIDE (IND & MGA_TWOSIDE_BIT)
341 #define DO_FLAT (IND & MGA_FLAT_BIT)
342 #define DO_TRI 1
343 #define DO_QUAD 1
344 #define DO_LINE 1
345 #define DO_POINTS 1
346 #define DO_FULL_QUAD 1
347
348 #define HAVE_RGBA 1
349 #define HAVE_BACK_COLORS 0
350 #define HAVE_SPEC 1
351 #define HAVE_HW_FLATSHADE 0
352 #define VERTEX mgaVertex
353 #define TAB rast_tab
354
355
356 #define DEPTH_SCALE mmesa->depth_scale
357 #define UNFILLED_TRI unfilled_tri
358 #define UNFILLED_QUAD unfilled_quad
359 #define VERT_X(_v) _v->v.x
360 #define VERT_Y(_v) _v->v.y
361 #define VERT_Z(_v) _v->v.z
362 #define AREA_IS_CCW( a ) (a > 0)
363 #define GET_VERTEX(e) (mmesa->verts + (e * mmesa->vertex_size * sizeof(int)))
364
365 #define VERT_SET_RGBA( v, c ) \
366 do { \
367 mga_color_t *color = (mga_color_t *)&((v)->ui[4]); \
368 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
369 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
370 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
371 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
372 } while (0)
373
374 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[4] = v1->ui[4]
375
376 #define VERT_SET_SPEC( v0, c ) \
377 do { \
378 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
379 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
380 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
381 } while (0)
382
383 #define VERT_COPY_SPEC( v0, v1 ) \
384 do { \
385 v0->v.specular.red = v1->v.specular.red; \
386 v0->v.specular.green = v1->v.specular.green; \
387 v0->v.specular.blue = v1->v.specular.blue; \
388 } while (0)
389
390 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[4]
391 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[4] = color[idx]
392 #define VERT_SAVE_SPEC( idx ) spec[idx] = v[idx]->ui[5]
393 #define VERT_RESTORE_SPEC( idx ) v[idx]->ui[5] = spec[idx]
394
395 #define LOCAL_VARS(n) \
396 mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
397 GLuint color[n], spec[n]; \
398 (void) color; (void) spec;
399
400
401
402 /***********************************************************************
403 * Functions to draw basic unfilled primitives *
404 ***********************************************************************/
405
406 #define RASTERIZE(x) if (mmesa->raster_primitive != x) \
407 mgaRasterPrimitive( ctx, x, MGA_WA_TRIANGLES )
408 #define RENDER_PRIMITIVE mmesa->render_primitive
409 #define IND MGA_FALLBACK_BIT
410 #define TAG(x) x
411 #include "tnl_dd/t_dd_unfilled.h"
412 #undef IND
413
414 /***********************************************************************
415 * Functions to draw GL primitives *
416 ***********************************************************************/
417
418 #define IND (0)
419 #define TAG(x) x
420 #include "tnl_dd/t_dd_tritmp.h"
421
422 #define IND (MGA_OFFSET_BIT)
423 #define TAG(x) x##_offset
424 #include "tnl_dd/t_dd_tritmp.h"
425
426 #define IND (MGA_TWOSIDE_BIT)
427 #define TAG(x) x##_twoside
428 #include "tnl_dd/t_dd_tritmp.h"
429
430 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT)
431 #define TAG(x) x##_twoside_offset
432 #include "tnl_dd/t_dd_tritmp.h"
433
434 #define IND (MGA_UNFILLED_BIT)
435 #define TAG(x) x##_unfilled
436 #include "tnl_dd/t_dd_tritmp.h"
437
438 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
439 #define TAG(x) x##_offset_unfilled
440 #include "tnl_dd/t_dd_tritmp.h"
441
442 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT)
443 #define TAG(x) x##_twoside_unfilled
444 #include "tnl_dd/t_dd_tritmp.h"
445
446 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT)
447 #define TAG(x) x##_twoside_offset_unfilled
448 #include "tnl_dd/t_dd_tritmp.h"
449
450 #define IND (MGA_FALLBACK_BIT)
451 #define TAG(x) x##_fallback
452 #include "tnl_dd/t_dd_tritmp.h"
453
454 #define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
455 #define TAG(x) x##_offset_fallback
456 #include "tnl_dd/t_dd_tritmp.h"
457
458 #define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT)
459 #define TAG(x) x##_twoside_fallback
460 #include "tnl_dd/t_dd_tritmp.h"
461
462 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT)
463 #define TAG(x) x##_twoside_offset_fallback
464 #include "tnl_dd/t_dd_tritmp.h"
465
466 #define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
467 #define TAG(x) x##_unfilled_fallback
468 #include "tnl_dd/t_dd_tritmp.h"
469
470 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
471 #define TAG(x) x##_offset_unfilled_fallback
472 #include "tnl_dd/t_dd_tritmp.h"
473
474 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT)
475 #define TAG(x) x##_twoside_unfilled_fallback
476 #include "tnl_dd/t_dd_tritmp.h"
477
478 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
479 MGA_FALLBACK_BIT)
480 #define TAG(x) x##_twoside_offset_unfilled_fallback
481 #include "tnl_dd/t_dd_tritmp.h"
482
483
484 /* Mga doesn't support provoking-vertex flat-shading?
485 */
486 #define IND (MGA_FLAT_BIT)
487 #define TAG(x) x##_flat
488 #include "tnl_dd/t_dd_tritmp.h"
489
490 #define IND (MGA_OFFSET_BIT|MGA_FLAT_BIT)
491 #define TAG(x) x##_offset_flat
492 #include "tnl_dd/t_dd_tritmp.h"
493
494 #define IND (MGA_TWOSIDE_BIT|MGA_FLAT_BIT)
495 #define TAG(x) x##_twoside_flat
496 #include "tnl_dd/t_dd_tritmp.h"
497
498 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FLAT_BIT)
499 #define TAG(x) x##_twoside_offset_flat
500 #include "tnl_dd/t_dd_tritmp.h"
501
502 #define IND (MGA_UNFILLED_BIT|MGA_FLAT_BIT)
503 #define TAG(x) x##_unfilled_flat
504 #include "tnl_dd/t_dd_tritmp.h"
505
506 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
507 #define TAG(x) x##_offset_unfilled_flat
508 #include "tnl_dd/t_dd_tritmp.h"
509
510 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
511 #define TAG(x) x##_twoside_unfilled_flat
512 #include "tnl_dd/t_dd_tritmp.h"
513
514 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FLAT_BIT)
515 #define TAG(x) x##_twoside_offset_unfilled_flat
516 #include "tnl_dd/t_dd_tritmp.h"
517
518 #define IND (MGA_FALLBACK_BIT|MGA_FLAT_BIT)
519 #define TAG(x) x##_fallback_flat
520 #include "tnl_dd/t_dd_tritmp.h"
521
522 #define IND (MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
523 #define TAG(x) x##_offset_fallback_flat
524 #include "tnl_dd/t_dd_tritmp.h"
525
526 #define IND (MGA_TWOSIDE_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
527 #define TAG(x) x##_twoside_fallback_flat
528 #include "tnl_dd/t_dd_tritmp.h"
529
530 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
531 #define TAG(x) x##_twoside_offset_fallback_flat
532 #include "tnl_dd/t_dd_tritmp.h"
533
534 #define IND (MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
535 #define TAG(x) x##_unfilled_fallback_flat
536 #include "tnl_dd/t_dd_tritmp.h"
537
538 #define IND (MGA_OFFSET_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
539 #define TAG(x) x##_offset_unfilled_fallback_flat
540 #include "tnl_dd/t_dd_tritmp.h"
541
542 #define IND (MGA_TWOSIDE_BIT|MGA_UNFILLED_BIT|MGA_FALLBACK_BIT|MGA_FLAT_BIT)
543 #define TAG(x) x##_twoside_unfilled_fallback_flat
544 #include "tnl_dd/t_dd_tritmp.h"
545
546 #define IND (MGA_TWOSIDE_BIT|MGA_OFFSET_BIT|MGA_UNFILLED_BIT| \
547 MGA_FALLBACK_BIT|MGA_FLAT_BIT)
548 #define TAG(x) x##_twoside_offset_unfilled_fallback_flat
549 #include "tnl_dd/t_dd_tritmp.h"
550
551
552 static void init_rast_tab( void )
553 {
554 init();
555 init_offset();
556 init_twoside();
557 init_twoside_offset();
558 init_unfilled();
559 init_offset_unfilled();
560 init_twoside_unfilled();
561 init_twoside_offset_unfilled();
562 init_fallback();
563 init_offset_fallback();
564 init_twoside_fallback();
565 init_twoside_offset_fallback();
566 init_unfilled_fallback();
567 init_offset_unfilled_fallback();
568 init_twoside_unfilled_fallback();
569 init_twoside_offset_unfilled_fallback();
570
571 init_flat();
572 init_offset_flat();
573 init_twoside_flat();
574 init_twoside_offset_flat();
575 init_unfilled_flat();
576 init_offset_unfilled_flat();
577 init_twoside_unfilled_flat();
578 init_twoside_offset_unfilled_flat();
579 init_fallback_flat();
580 init_offset_fallback_flat();
581 init_twoside_fallback_flat();
582 init_twoside_offset_fallback_flat();
583 init_unfilled_fallback_flat();
584 init_offset_unfilled_fallback_flat();
585 init_twoside_unfilled_fallback_flat();
586 init_twoside_offset_unfilled_fallback_flat();
587 }
588
589 /**********************************************************************/
590 /* Render whole begin/end objects */
591 /**********************************************************************/
592
593
594 #define VERT(x) (mgaVertex *)(vertptr + ((x)*vertex_size*sizeof(int)))
595 #define RENDER_POINTS( start, count ) \
596 for ( ; start < count ; start++) \
597 mga_draw_point( mmesa, VERT(ELT(start)) );
598 #define RENDER_LINE( v0, v1 ) \
599 mga_draw_line( mmesa, VERT(v0), VERT(v1) )
600 #define RENDER_TRI( v0, v1, v2 ) \
601 mga_draw_triangle( mmesa, VERT(v0), VERT(v1), VERT(v2) )
602 #define RENDER_QUAD( v0, v1, v2, v3 ) \
603 mga_draw_quad( mmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
604 #define INIT(x) mgaRenderPrimitive( ctx, x )
605 #undef LOCAL_VARS
606 #define LOCAL_VARS \
607 mgaContextPtr mmesa = MGA_CONTEXT(ctx); \
608 GLubyte *vertptr = (GLubyte *)mmesa->verts; \
609 const GLuint vertex_size = mmesa->vertex_size; \
610 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
611 (void) elt;
612 #define RESET_STIPPLE
613 #define RESET_OCCLUSION
614 #define PRESERVE_VB_DEFS
615 #define ELT(x) x
616 #define TAG(x) mga_##x##_verts
617 #include "tnl/t_vb_rendertmp.h"
618 #undef ELT
619 #undef TAG
620 #define TAG(x) mga_##x##_elts
621 #define ELT(x) elt[x]
622 #include "tnl/t_vb_rendertmp.h"
623
624
625 /**********************************************************************/
626 /* Render clipped primitives */
627 /**********************************************************************/
628
629
630
631 static void mgaRenderClippedPoly( GLcontext *ctx, const GLuint *elts, GLuint n )
632 {
633 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
634 TNLcontext *tnl = TNL_CONTEXT(ctx);
635 struct vertex_buffer *VB = &tnl->vb;
636 GLuint prim = mmesa->render_primitive;
637
638 /* Render the new vertices as an unclipped polygon.
639 */
640 {
641 GLuint *tmp = VB->Elts;
642 VB->Elts = (GLuint *)elts;
643 tnl->Driver.Render.PrimTabElts[GL_POLYGON]( ctx, 0, n, PRIM_BEGIN|PRIM_END );
644 VB->Elts = tmp;
645 }
646
647 /* Restore the render primitive
648 */
649 if (prim != GL_POLYGON)
650 tnl->Driver.Render.PrimitiveNotify( ctx, prim );
651 }
652
653 static void mgaRenderClippedLine( GLcontext *ctx, GLuint ii, GLuint jj )
654 {
655 TNLcontext *tnl = TNL_CONTEXT(ctx);
656 tnl->Driver.Render.Line( ctx, ii, jj );
657 }
658
659 static void mgaFastRenderClippedPoly( GLcontext *ctx, const GLuint *elts,
660 GLuint n )
661 {
662 mgaContextPtr mmesa = MGA_CONTEXT( ctx );
663 GLuint vertex_size = mmesa->vertex_size;
664 GLuint *vb = mgaAllocDmaLow( mmesa, (n-2) * 3 * 4 * vertex_size );
665 GLubyte *vertptr = (GLubyte *)mmesa->verts;
666 const GLuint *start = (const GLuint *)VERT(elts[0]);
667 int i,j;
668
669 for (i = 2 ; i < n ; i++) {
670 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i-1]) );
671 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) VERT(elts[i]) );
672 EMIT_VERT( j, vb, vertex_size, (mgaVertexPtr) start );
673 }
674 }
675
676 /**********************************************************************/
677 /* Choose render functions */
678 /**********************************************************************/
679
680
681 #define POINT_FALLBACK (DD_POINT_SMOOTH)
682 #define LINE_FALLBACK (DD_LINE_SMOOTH | DD_LINE_STIPPLE)
683 #define TRI_FALLBACK (DD_TRI_SMOOTH | DD_TRI_UNFILLED)
684 #define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
685 #define ANY_RASTER_FLAGS (DD_FLATSHADE|DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET| \
686 DD_TRI_UNFILLED)
687
688 void mgaChooseRenderState(GLcontext *ctx)
689 {
690 TNLcontext *tnl = TNL_CONTEXT(ctx);
691 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
692 GLuint flags = ctx->_TriangleCaps;
693 GLuint index = 0;
694
695 if (flags & (ANY_FALLBACK_FLAGS|ANY_RASTER_FLAGS|DD_TRI_STIPPLE)) {
696 if (flags & ANY_RASTER_FLAGS) {
697 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= MGA_TWOSIDE_BIT;
698 if (flags & DD_TRI_OFFSET) index |= MGA_OFFSET_BIT;
699 if (flags & DD_TRI_UNFILLED) index |= MGA_UNFILLED_BIT;
700 if (flags & DD_FLATSHADE) index |= MGA_FLAT_BIT;
701 }
702
703 mmesa->draw_point = mga_draw_point;
704 mmesa->draw_line = mga_draw_line;
705 mmesa->draw_tri = mga_draw_triangle;
706
707 /* Hook in fallbacks for specific primitives.
708 */
709 if (flags & ANY_FALLBACK_FLAGS)
710 {
711 if (flags & POINT_FALLBACK)
712 mmesa->draw_point = mga_fallback_point;
713
714 if (flags & LINE_FALLBACK)
715 mmesa->draw_line = mga_fallback_line;
716
717 if (flags & TRI_FALLBACK)
718 mmesa->draw_tri = mga_fallback_tri;
719
720 index |= MGA_FALLBACK_BIT;
721 }
722
723 if ((flags & DD_TRI_STIPPLE) && !mmesa->haveHwStipple) {
724 mmesa->draw_tri = mga_fallback_tri;
725 index |= MGA_FALLBACK_BIT;
726 }
727 }
728
729 if (mmesa->RenderIndex != index) {
730 mmesa->RenderIndex = index;
731
732 tnl->Driver.Render.Points = rast_tab[index].points;
733 tnl->Driver.Render.Line = rast_tab[index].line;
734 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
735 tnl->Driver.Render.Quad = rast_tab[index].quad;
736
737 if (index == 0) {
738 tnl->Driver.Render.PrimTabVerts = mga_render_tab_verts;
739 tnl->Driver.Render.PrimTabElts = mga_render_tab_elts;
740 tnl->Driver.Render.ClippedLine = line; /* from tritmp.h */
741 tnl->Driver.Render.ClippedPolygon = mgaFastRenderClippedPoly;
742 } else {
743 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
744 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
745 tnl->Driver.Render.ClippedLine = mgaRenderClippedLine;
746 tnl->Driver.Render.ClippedPolygon = mgaRenderClippedPoly;
747 }
748 }
749 }
750
751 /**********************************************************************/
752 /* Runtime render state and callbacks */
753 /**********************************************************************/
754
755
756 static GLenum reduced_prim[GL_POLYGON+1] = {
757 GL_POINTS,
758 GL_LINES,
759 GL_LINES,
760 GL_LINES,
761 GL_TRIANGLES,
762 GL_TRIANGLES,
763 GL_TRIANGLES,
764 GL_TRIANGLES,
765 GL_TRIANGLES,
766 GL_TRIANGLES
767 };
768
769
770
771 /* Always called between RenderStart and RenderFinish --> We already
772 * hold the lock.
773 */
774 void mgaRasterPrimitive( GLcontext *ctx, GLenum prim, GLuint hwprim )
775 {
776 mgaContextPtr mmesa = MGA_CONTEXT( ctx );
777
778 FLUSH_BATCH( mmesa );
779
780 /* Update culling */
781 if (mmesa->raster_primitive != prim)
782 mmesa->dirty |= MGA_UPLOAD_CONTEXT;
783
784 mmesa->raster_primitive = prim;
785 /* mmesa->hw_primitive = hwprim; */
786 mmesa->hw_primitive = MGA_WA_TRIANGLES; /* disable mgarender.c for now */
787
788 if (ctx->Polygon.StippleFlag && mmesa->haveHwStipple)
789 {
790 mmesa->dirty |= MGA_UPLOAD_CONTEXT;
791 mmesa->setup.dwgctl &= ~(0xf<<20);
792 if (mmesa->raster_primitive == GL_TRIANGLES)
793 mmesa->setup.dwgctl |= mmesa->poly_stipple;
794 }
795 }
796
797
798
799 /* Determine the rasterized primitive when not drawing unfilled
800 * polygons.
801 *
802 * Used only for the default render stage which always decomposes
803 * primitives to trianges/lines/points. For the accelerated stage,
804 * which renders strips as strips, the equivalent calculations are
805 * performed in mgarender.c.
806 */
807 static void mgaRenderPrimitive( GLcontext *ctx, GLenum prim )
808 {
809 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
810 GLuint rprim = reduced_prim[prim];
811
812 mmesa->render_primitive = prim;
813
814 if (rprim == GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
815 return;
816
817 if (mmesa->raster_primitive != rprim) {
818 mgaRasterPrimitive( ctx, rprim, MGA_WA_TRIANGLES );
819 }
820 }
821
822 static void mgaRenderFinish( GLcontext *ctx )
823 {
824 if (MGA_CONTEXT(ctx)->RenderIndex & MGA_FALLBACK_BIT)
825 _swrast_flush( ctx );
826 }
827
828
829
830 /**********************************************************************/
831 /* Manage total rasterization fallbacks */
832 /**********************************************************************/
833
834 static const char * const fallbackStrings[] = {
835 "Texture mode",
836 "glDrawBuffer(GL_FRONT_AND_BACK)",
837 "read buffer",
838 "glBlendFunc(GL_SRC_ALPHA_SATURATE, GL_ZERO)",
839 "glRenderMode(selection or feedback)",
840 "No hardware stencil",
841 "glDepthFunc( GL_NEVER )",
842 "Mixing GL_CLAMP_TO_EDGE and GL_CLAMP",
843 "rasterization fallback option"
844 };
845
846 static const char *getFallbackString(GLuint bit)
847 {
848 int i = 0;
849 while (bit > 1) {
850 i++;
851 bit >>= 1;
852 }
853 return fallbackStrings[i];
854 }
855
856
857 void mgaFallback( GLcontext *ctx, GLuint bit, GLboolean mode )
858 {
859 TNLcontext *tnl = TNL_CONTEXT(ctx);
860 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
861 GLuint oldfallback = mmesa->Fallback;
862
863 if (mode) {
864 mmesa->Fallback |= bit;
865 if (oldfallback == 0) {
866 FLUSH_BATCH(mmesa);
867 _swsetup_Wakeup( ctx );
868 mmesa->RenderIndex = ~0;
869 if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
870 fprintf(stderr, "MGA begin rasterization fallback: 0x%x %s\n",
871 bit, getFallbackString(bit));
872 }
873 }
874 }
875 else {
876 mmesa->Fallback &= ~bit;
877 if (oldfallback == bit) {
878 _swrast_flush( ctx );
879 tnl->Driver.Render.Start = mgaCheckTexSizes;
880 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
881 tnl->Driver.Render.Finish = mgaRenderFinish;
882 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
883 mmesa->NewGLState |= (_MGA_NEW_RENDERSTATE |
884 _MGA_NEW_RASTERSETUP);
885 if (MGA_DEBUG & DEBUG_VERBOSE_FALLBACK) {
886 fprintf(stderr, "MGA end rasterization fallback: 0x%x %s\n",
887 bit, getFallbackString(bit));
888 }
889 }
890 }
891 }
892
893
894 void mgaDDInitTriFuncs( GLcontext *ctx )
895 {
896 TNLcontext *tnl = TNL_CONTEXT(ctx);
897 mgaContextPtr mmesa = MGA_CONTEXT(ctx);
898 static int firsttime = 1;
899 if (firsttime) {
900 init_rast_tab();
901 firsttime = 0;
902 }
903
904 mmesa->RenderIndex = ~0;
905
906 tnl->Driver.Render.Start = mgaCheckTexSizes;
907 tnl->Driver.Render.Finish = mgaRenderFinish;
908 tnl->Driver.Render.PrimitiveNotify = mgaRenderPrimitive;
909 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
910 tnl->Driver.Render.BuildVertices = mgaBuildVertices;
911 tnl->Driver.Render.Multipass = NULL;
912 }