2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_fbo.h"
29 #include "nouveau_context.h"
30 #include "nouveau_texture.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "main/fbobject.h"
37 set_renderbuffer_format(struct gl_renderbuffer
*rb
, GLenum internalFormat
)
39 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(rb
)->surface
;
41 rb
->InternalFormat
= internalFormat
;
43 switch (internalFormat
) {
46 rb
->_BaseFormat
= GL_RGB
;
47 rb
->Format
= MESA_FORMAT_B8G8R8X8_UNORM
;
52 rb
->_BaseFormat
= GL_RGBA
;
53 rb
->Format
= MESA_FORMAT_B8G8R8A8_UNORM
;
57 rb
->_BaseFormat
= GL_RGB
;
58 rb
->Format
= MESA_FORMAT_B5G6R5_UNORM
;
61 case GL_DEPTH_COMPONENT16
:
62 rb
->_BaseFormat
= GL_DEPTH_COMPONENT
;
63 rb
->Format
= MESA_FORMAT_Z_UNORM16
;
66 case GL_DEPTH_COMPONENT
:
67 case GL_DEPTH_COMPONENT24
:
68 case GL_STENCIL_INDEX8_EXT
:
69 case GL_DEPTH24_STENCIL8_EXT
:
70 rb
->_BaseFormat
= GL_DEPTH_STENCIL
;
71 rb
->Format
= MESA_FORMAT_S8_UINT_Z24_UNORM
;
78 s
->format
= rb
->Format
;
84 nouveau_renderbuffer_storage(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
85 GLenum internalFormat
,
86 GLuint width
, GLuint height
)
88 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(rb
)->surface
;
90 if (!set_renderbuffer_format(rb
, internalFormat
))
96 nouveau_surface_alloc(ctx
, s
, TILED
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_MAP
,
97 rb
->Format
, width
, height
);
99 context_dirty(ctx
, FRAMEBUFFER
);
104 nouveau_renderbuffer_del(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
)
106 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(rb
)->surface
;
108 nouveau_surface_ref(NULL
, s
);
109 _mesa_delete_renderbuffer(ctx
, rb
);
112 static struct gl_renderbuffer
*
113 nouveau_renderbuffer_new(struct gl_context
*ctx
, GLuint name
)
115 struct gl_renderbuffer
*rb
;
117 rb
= (struct gl_renderbuffer
*)
118 CALLOC_STRUCT(nouveau_renderbuffer
);
122 _mesa_init_renderbuffer(rb
, name
);
124 rb
->AllocStorage
= nouveau_renderbuffer_storage
;
125 rb
->Delete
= nouveau_renderbuffer_del
;
131 nouveau_renderbuffer_map(struct gl_context
*ctx
,
132 struct gl_renderbuffer
*rb
,
133 GLuint x
, GLuint y
, GLuint w
, GLuint h
,
139 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(rb
)->surface
;
144 /* driver does not support GL_FRAMEBUFFER_FLIP_Y_MESA */
145 assert((rb
->Name
== 0) == flip_y
);
147 if (mode
& GL_MAP_READ_BIT
)
148 flags
|= NOUVEAU_BO_RD
;
149 if (mode
& GL_MAP_WRITE_BIT
)
150 flags
|= NOUVEAU_BO_WR
;
152 nouveau_bo_map(s
->bo
, flags
, context_client(ctx
));
158 map
+= stride
* (rb
->Height
- 1);
163 map
+= (int)y
* stride
;
166 *out_stride
= stride
;
170 nouveau_renderbuffer_unmap(struct gl_context
*ctx
,
171 struct gl_renderbuffer
*rb
)
176 nouveau_renderbuffer_dri_storage(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
177 GLenum internalFormat
,
178 GLuint width
, GLuint height
)
180 if (!set_renderbuffer_format(rb
, internalFormat
))
189 struct gl_renderbuffer
*
190 nouveau_renderbuffer_dri_new(GLenum format
, __DRIdrawable
*drawable
)
192 struct gl_renderbuffer
*rb
;
194 rb
= nouveau_renderbuffer_new(NULL
, 0);
198 rb
->AllocStorage
= nouveau_renderbuffer_dri_storage
;
200 if (!set_renderbuffer_format(rb
, format
)) {
201 nouveau_renderbuffer_del(NULL
, rb
);
208 static struct gl_framebuffer
*
209 nouveau_framebuffer_new(struct gl_context
*ctx
, GLuint name
)
211 struct nouveau_framebuffer
*nfb
;
213 nfb
= CALLOC_STRUCT(nouveau_framebuffer
);
217 _mesa_initialize_user_framebuffer(&nfb
->base
, name
);
222 struct gl_framebuffer
*
223 nouveau_framebuffer_dri_new(const struct gl_config
*visual
)
225 struct nouveau_framebuffer
*nfb
;
227 nfb
= CALLOC_STRUCT(nouveau_framebuffer
);
231 _mesa_initialize_window_framebuffer(&nfb
->base
, visual
);
232 nfb
->need_front
= !visual
->doubleBufferMode
;
238 nouveau_bind_framebuffer(struct gl_context
*ctx
, GLenum target
,
239 struct gl_framebuffer
*dfb
,
240 struct gl_framebuffer
*rfb
)
242 context_dirty(ctx
, FRAMEBUFFER
);
246 nouveau_framebuffer_renderbuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
247 GLenum attachment
, struct gl_renderbuffer
*rb
)
249 _mesa_FramebufferRenderbuffer_sw(ctx
, fb
, attachment
, rb
);
251 context_dirty(ctx
, FRAMEBUFFER
);
255 nouveau_render_texture(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
256 struct gl_renderbuffer_attachment
*att
)
258 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
259 struct gl_texture_image
*ti
= rb
->TexImage
;
261 /* Update the renderbuffer fields from the texture. */
262 nouveau_surface_ref(&to_nouveau_teximage(ti
)->surface
,
263 &to_nouveau_renderbuffer(rb
)->surface
);
265 context_dirty(ctx
, FRAMEBUFFER
);
269 nouveau_finish_render_texture(struct gl_context
*ctx
,
270 struct gl_renderbuffer
*rb
)
272 if (rb
&& rb
->TexImage
)
273 texture_dirty(rb
->TexImage
->TexObject
);
277 validate_format_bpp(mesa_format format
)
280 case MESA_FORMAT_B8G8R8X8_UNORM
:
281 case MESA_FORMAT_B8G8R8A8_UNORM
:
282 case MESA_FORMAT_S8_UINT_Z24_UNORM
:
284 case MESA_FORMAT_B5G6R5_UNORM
:
285 case MESA_FORMAT_Z_UNORM16
:
293 nouveau_check_framebuffer_complete(struct gl_context
*ctx
,
294 struct gl_framebuffer
*fb
)
296 struct gl_renderbuffer_attachment
*color
=
297 &fb
->Attachment
[BUFFER_COLOR0
];
298 struct gl_renderbuffer_attachment
*depth
=
299 &fb
->Attachment
[BUFFER_DEPTH
];
300 int color_bpp
= 0, zeta_bpp
;
302 if (color
->Type
== GL_TEXTURE
) {
303 color_bpp
= validate_format_bpp(
304 color
->Renderbuffer
->TexImage
->TexFormat
);
309 if (depth
->Type
== GL_TEXTURE
) {
310 zeta_bpp
= validate_format_bpp(
311 depth
->Renderbuffer
->TexImage
->TexFormat
);
314 /* NV04/NV05 requires same bpp-ness for color/zeta */
315 if (context_chipset(ctx
) < 0x10 &&
316 color_bpp
&& color_bpp
!= zeta_bpp
)
322 fb
->_Status
= GL_FRAMEBUFFER_UNSUPPORTED_EXT
;
327 nouveau_fbo_functions_init(struct dd_function_table
*functions
)
329 functions
->NewFramebuffer
= nouveau_framebuffer_new
;
330 functions
->NewRenderbuffer
= nouveau_renderbuffer_new
;
331 functions
->MapRenderbuffer
= nouveau_renderbuffer_map
;
332 functions
->UnmapRenderbuffer
= nouveau_renderbuffer_unmap
;
333 functions
->BindFramebuffer
= nouveau_bind_framebuffer
;
334 functions
->FramebufferRenderbuffer
= nouveau_framebuffer_renderbuffer
;
335 functions
->RenderTexture
= nouveau_render_texture
;
336 functions
->FinishRenderTexture
= nouveau_finish_render_texture
;
337 functions
->ValidateFramebuffer
= nouveau_check_framebuffer_complete
;