2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_fbo.h"
29 #include "nouveau_context.h"
30 #include "nouveau_texture.h"
32 #include "main/framebuffer.h"
33 #include "main/renderbuffer.h"
34 #include "main/fbobject.h"
35 #include "main/mfeatures.h"
38 set_renderbuffer_format(struct gl_renderbuffer
*rb
, GLenum internalFormat
)
40 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(rb
)->surface
;
42 rb
->InternalFormat
= internalFormat
;
44 switch (internalFormat
) {
47 rb
->_BaseFormat
= GL_RGB
;
48 rb
->Format
= MESA_FORMAT_XRGB8888
;
49 rb
->DataType
= GL_UNSIGNED_BYTE
;
54 rb
->_BaseFormat
= GL_RGBA
;
55 rb
->Format
= MESA_FORMAT_ARGB8888
;
56 rb
->DataType
= GL_UNSIGNED_BYTE
;
60 rb
->_BaseFormat
= GL_RGB
;
61 rb
->Format
= MESA_FORMAT_RGB565
;
62 rb
->DataType
= GL_UNSIGNED_BYTE
;
65 case GL_DEPTH_COMPONENT16
:
66 rb
->_BaseFormat
= GL_DEPTH_COMPONENT
;
67 rb
->Format
= MESA_FORMAT_Z16
;
68 rb
->DataType
= GL_UNSIGNED_SHORT
;
71 case GL_DEPTH_COMPONENT
:
72 case GL_DEPTH_COMPONENT24
:
73 case GL_STENCIL_INDEX8_EXT
:
74 case GL_DEPTH24_STENCIL8_EXT
:
75 rb
->_BaseFormat
= GL_DEPTH_STENCIL
;
76 rb
->Format
= MESA_FORMAT_Z24_S8
;
77 rb
->DataType
= GL_UNSIGNED_INT_24_8_EXT
;
84 s
->format
= rb
->Format
;
90 nouveau_renderbuffer_storage(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
91 GLenum internalFormat
,
92 GLuint width
, GLuint height
)
94 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(rb
)->surface
;
96 if (!set_renderbuffer_format(rb
, internalFormat
))
102 nouveau_surface_alloc(ctx
, s
, TILED
, NOUVEAU_BO_VRAM
| NOUVEAU_BO_MAP
,
103 rb
->Format
, width
, height
);
105 context_dirty(ctx
, FRAMEBUFFER
);
110 nouveau_renderbuffer_del(struct gl_renderbuffer
*rb
)
112 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(rb
)->surface
;
114 nouveau_surface_ref(NULL
, s
);
118 static struct gl_renderbuffer
*
119 nouveau_renderbuffer_new(struct gl_context
*ctx
, GLuint name
)
121 struct gl_renderbuffer
*rb
;
123 rb
= (struct gl_renderbuffer
*)
124 CALLOC_STRUCT(nouveau_renderbuffer
);
128 _mesa_init_renderbuffer(rb
, name
);
130 rb
->AllocStorage
= nouveau_renderbuffer_storage
;
131 rb
->Delete
= nouveau_renderbuffer_del
;
137 nouveau_renderbuffer_dri_storage(struct gl_context
*ctx
, struct gl_renderbuffer
*rb
,
138 GLenum internalFormat
,
139 GLuint width
, GLuint height
)
141 if (!set_renderbuffer_format(rb
, internalFormat
))
150 struct gl_renderbuffer
*
151 nouveau_renderbuffer_dri_new(GLenum format
, __DRIdrawable
*drawable
)
153 struct gl_renderbuffer
*rb
;
155 rb
= nouveau_renderbuffer_new(NULL
, 0);
159 rb
->AllocStorage
= nouveau_renderbuffer_dri_storage
;
161 if (!set_renderbuffer_format(rb
, format
)) {
162 nouveau_renderbuffer_del(rb
);
169 static struct gl_framebuffer
*
170 nouveau_framebuffer_new(struct gl_context
*ctx
, GLuint name
)
172 struct nouveau_framebuffer
*nfb
;
174 nfb
= CALLOC_STRUCT(nouveau_framebuffer
);
178 _mesa_initialize_user_framebuffer(&nfb
->base
, name
);
183 struct gl_framebuffer
*
184 nouveau_framebuffer_dri_new(const struct gl_config
*visual
)
186 struct nouveau_framebuffer
*nfb
;
188 nfb
= CALLOC_STRUCT(nouveau_framebuffer
);
192 _mesa_initialize_window_framebuffer(&nfb
->base
, visual
);
193 nfb
->need_front
= !visual
->doubleBufferMode
;
199 nouveau_bind_framebuffer(struct gl_context
*ctx
, GLenum target
,
200 struct gl_framebuffer
*dfb
,
201 struct gl_framebuffer
*rfb
)
203 context_dirty(ctx
, FRAMEBUFFER
);
207 nouveau_framebuffer_renderbuffer(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
208 GLenum attachment
, struct gl_renderbuffer
*rb
)
210 _mesa_framebuffer_renderbuffer(ctx
, fb
, attachment
, rb
);
212 context_dirty(ctx
, FRAMEBUFFER
);
216 get_tex_format(struct gl_texture_image
*ti
)
218 switch (ti
->TexFormat
) {
219 case MESA_FORMAT_ARGB8888
:
221 case MESA_FORMAT_XRGB8888
:
223 case MESA_FORMAT_RGB565
:
231 nouveau_render_texture(struct gl_context
*ctx
, struct gl_framebuffer
*fb
,
232 struct gl_renderbuffer_attachment
*att
)
234 struct gl_renderbuffer
*rb
= att
->Renderbuffer
;
235 struct gl_texture_image
*ti
=
236 att
->Texture
->Image
[att
->CubeMapFace
][att
->TextureLevel
];
238 /* Allocate a renderbuffer object for the texture if we
239 * haven't already done so. */
241 rb
= nouveau_renderbuffer_new(ctx
, ~0);
244 rb
->AllocStorage
= NULL
;
245 _mesa_reference_renderbuffer(&att
->Renderbuffer
, rb
);
248 /* Update the renderbuffer fields from the texture. */
249 set_renderbuffer_format(rb
, get_tex_format(ti
));
250 rb
->Width
= ti
->Width
;
251 rb
->Height
= ti
->Height
;
252 nouveau_surface_ref(&to_nouveau_teximage(ti
)->surface
,
253 &to_nouveau_renderbuffer(rb
)->surface
);
255 context_dirty(ctx
, FRAMEBUFFER
);
259 nouveau_finish_render_texture(struct gl_context
*ctx
,
260 struct gl_renderbuffer_attachment
*att
)
262 texture_dirty(att
->Texture
);
266 nouveau_fbo_functions_init(struct dd_function_table
*functions
)
268 #if FEATURE_EXT_framebuffer_object
269 functions
->NewFramebuffer
= nouveau_framebuffer_new
;
270 functions
->NewRenderbuffer
= nouveau_renderbuffer_new
;
271 functions
->BindFramebuffer
= nouveau_bind_framebuffer
;
272 functions
->FramebufferRenderbuffer
= nouveau_framebuffer_renderbuffer
;
273 functions
->RenderTexture
= nouveau_render_texture
;
274 functions
->FinishRenderTexture
= nouveau_finish_render_texture
;