nouveau: include s_context.h to silence missing prototype warnings
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_span.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_fbo.h"
29 #include "nouveau_context.h"
30 #include "nouveau_bo.h"
31
32 #include "swrast/swrast.h"
33 #include "swrast/s_context.h"
34
35
36
37 static void
38 renderbuffer_map_unmap(struct gl_renderbuffer *rb, GLboolean map)
39 {
40 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
41
42 if (map) {
43 nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
44 } else {
45 nouveau_bo_unmap(s->bo);
46 }
47 }
48
49 static void
50 framebuffer_map_unmap(struct gl_framebuffer *fb, GLboolean map)
51 {
52 int i;
53
54 for (i = 0; i < fb->_NumColorDrawBuffers; i++)
55 renderbuffer_map_unmap(fb->_ColorDrawBuffers[i], map);
56
57 renderbuffer_map_unmap(fb->_ColorReadBuffer, map);
58
59 if (fb->Attachment[BUFFER_DEPTH].Renderbuffer)
60 renderbuffer_map_unmap(fb->Attachment[BUFFER_DEPTH].Renderbuffer, map);
61 }
62
63 static void
64 span_map_unmap(struct gl_context *ctx, GLboolean map)
65 {
66 int i;
67
68 framebuffer_map_unmap(ctx->DrawBuffer, map);
69
70 if (ctx->ReadBuffer != ctx->DrawBuffer)
71 framebuffer_map_unmap(ctx->ReadBuffer, map);
72
73 for (i = 0; i < ctx->Const.MaxTextureUnits; i++)
74 if (map)
75 _swrast_map_texture(ctx, ctx->Texture.Unit[i]._Current);
76 else
77 _swrast_unmap_texture(ctx, ctx->Texture.Unit[i]._Current);
78 }
79
80 static void
81 nouveau_span_start(struct gl_context *ctx)
82 {
83 nouveau_fallback(ctx, SWRAST);
84 span_map_unmap(ctx, GL_TRUE);
85 }
86
87 static void
88 nouveau_span_finish(struct gl_context *ctx)
89 {
90 span_map_unmap(ctx, GL_FALSE);
91 nouveau_fallback(ctx, HWTNL);
92 }
93
94 void
95 nouveau_span_functions_init(struct gl_context *ctx)
96 {
97 struct swrast_device_driver *swdd =
98 _swrast_GetDeviceDriverReference(ctx);
99
100 swdd->SpanRenderStart = nouveau_span_start;
101 swdd->SpanRenderFinish = nouveau_span_finish;
102 }