nouveau: stop calling ctx->Driver.Map/UnmapTexture()
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_texture.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32
33 #include "main/pbo.h"
34 #include "main/texobj.h"
35 #include "main/texstore.h"
36 #include "main/texformat.h"
37 #include "main/texcompress.h"
38 #include "main/texgetimage.h"
39 #include "main/mipmap.h"
40 #include "main/teximage.h"
41 #include "drivers/common/meta.h"
42 #include "swrast/s_texfetch.h"
43
44 static struct gl_texture_object *
45 nouveau_texture_new(struct gl_context *ctx, GLuint name, GLenum target)
46 {
47 struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
48
49 _mesa_initialize_texture_object(&nt->base, name, target);
50
51 return &nt->base;
52 }
53
54 static void
55 nouveau_texture_free(struct gl_context *ctx, struct gl_texture_object *t)
56 {
57 struct nouveau_texture *nt = to_nouveau_texture(t);
58 int i;
59
60 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
61 nouveau_surface_ref(NULL, &nt->surfaces[i]);
62
63 _mesa_delete_texture_object(ctx, t);
64 }
65
66 static struct gl_texture_image *
67 nouveau_teximage_new(struct gl_context *ctx)
68 {
69 struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
70
71 return &nti->base.Base;
72 }
73
74 static void
75 nouveau_teximage_free(struct gl_context *ctx, struct gl_texture_image *ti)
76 {
77 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
78
79 nouveau_surface_ref(NULL, &nti->surface);
80 }
81
82 static void
83 nouveau_teximage_map(struct gl_context *ctx, struct gl_texture_image *ti,
84 int access, int x, int y, int w, int h)
85 {
86 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
87 struct nouveau_surface *s = &nti->surface;
88 struct nouveau_surface *st = &nti->transfer.surface;
89
90 if (s->bo) {
91 if (!(access & GL_MAP_READ_BIT) &&
92 nouveau_bo_pending(s->bo)) {
93 /*
94 * Heuristic: use a bounce buffer to pipeline
95 * teximage transfers.
96 */
97 st->layout = LINEAR;
98 st->format = s->format;
99 st->cpp = s->cpp;
100 st->width = w;
101 st->height = h;
102 st->pitch = s->pitch;
103 nti->transfer.x = x;
104 nti->transfer.y = y;
105
106 nti->base.Map = nouveau_get_scratch(ctx, st->pitch * h,
107 &st->bo, &st->offset);
108
109 } else {
110 int ret, flags = 0;
111
112 if (access & GL_MAP_READ_BIT)
113 flags |= NOUVEAU_BO_RD;
114 if (access & GL_MAP_WRITE_BIT)
115 flags |= NOUVEAU_BO_WR;
116
117 if (!s->bo->map) {
118 ret = nouveau_bo_map(s->bo, flags);
119 assert(!ret);
120 }
121
122 nti->base.Map = s->bo->map + y * s->pitch + x * s->cpp;
123 }
124 }
125 }
126
127 static void
128 nouveau_teximage_unmap(struct gl_context *ctx, struct gl_texture_image *ti)
129 {
130 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
131 struct nouveau_surface *s = &nti->surface;
132 struct nouveau_surface *st = &nti->transfer.surface;
133
134 if (st->bo) {
135 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
136 nti->transfer.y, 0, 0,
137 st->width, st->height);
138 nouveau_surface_ref(NULL, st);
139
140 } else if (s->bo) {
141 nouveau_bo_unmap(s->bo);
142 }
143
144 nti->base.Map = NULL;
145 }
146
147
148 static void
149 nouveau_map_texture_image(struct gl_context *ctx,
150 struct gl_texture_image *ti,
151 GLuint slice,
152 GLuint x, GLuint y, GLuint w, GLuint h,
153 GLbitfield mode,
154 GLubyte **map,
155 GLint *stride)
156 {
157 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
158 struct nouveau_surface *s = &nti->surface;
159 struct nouveau_surface *st = &nti->transfer.surface;
160
161 /* Nouveau has no support for 3D or cubemap textures. */
162 assert(slice == 0);
163
164 if (s->bo) {
165 if (!(mode & GL_MAP_READ_BIT) &&
166 nouveau_bo_pending(s->bo)) {
167 /*
168 * Heuristic: use a bounce buffer to pipeline
169 * teximage transfers.
170 */
171 st->layout = LINEAR;
172 st->format = s->format;
173 st->cpp = s->cpp;
174 st->width = w;
175 st->height = h;
176 st->pitch = s->pitch;
177 nti->transfer.x = x;
178 nti->transfer.y = y;
179
180 *map = nouveau_get_scratch(ctx, st->pitch * h,
181 &st->bo, &st->offset);
182 *stride = st->pitch;
183 } else {
184 int ret, flags = 0;
185
186 if (mode & GL_MAP_READ_BIT)
187 flags |= NOUVEAU_BO_RD;
188 if (mode & GL_MAP_WRITE_BIT)
189 flags |= NOUVEAU_BO_WR;
190
191 if (!s->bo->map) {
192 ret = nouveau_bo_map(s->bo, flags);
193 assert(!ret);
194 }
195
196 *map = s->bo->map + y * s->pitch + x * s->cpp;
197 *stride = s->pitch;
198 }
199 } else {
200 *map = nti->base.Map + y * s->pitch + x * s->cpp;
201 *stride = s->pitch;
202 }
203 }
204
205 static void
206 nouveau_unmap_texture_image(struct gl_context *ctx, struct gl_texture_image *ti,
207 GLuint slice)
208 {
209 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
210 struct nouveau_surface *s = &nti->surface;
211 struct nouveau_surface *st = &nti->transfer.surface;
212
213 if (st->bo) {
214 context_drv(ctx)->surface_copy(ctx, s, st, nti->transfer.x,
215 nti->transfer.y, 0, 0,
216 st->width, st->height);
217 nouveau_surface_ref(NULL, st);
218
219 } else if (s->bo) {
220 nouveau_bo_unmap(s->bo);
221 }
222
223 nti->base.Map = NULL;
224 }
225
226 static gl_format
227 nouveau_choose_tex_format(struct gl_context *ctx, GLint internalFormat,
228 GLenum srcFormat, GLenum srcType)
229 {
230 switch (internalFormat) {
231 case 4:
232 case GL_RGBA:
233 case GL_RGBA2:
234 case GL_RGBA4:
235 case GL_RGBA8:
236 case GL_RGBA12:
237 case GL_RGBA16:
238 case GL_RGB10_A2:
239 case GL_COMPRESSED_RGBA:
240 return MESA_FORMAT_ARGB8888;
241 case GL_RGB5_A1:
242 return MESA_FORMAT_ARGB1555;
243
244 case GL_RGB:
245 case GL_RGB8:
246 case GL_RGB10:
247 case GL_RGB12:
248 case GL_RGB16:
249 case GL_COMPRESSED_RGB:
250 return MESA_FORMAT_XRGB8888;
251 case 3:
252 case GL_R3_G3_B2:
253 case GL_RGB4:
254 case GL_RGB5:
255 return MESA_FORMAT_RGB565;
256
257 case 2:
258 case GL_LUMINANCE_ALPHA:
259 case GL_LUMINANCE4_ALPHA4:
260 case GL_LUMINANCE6_ALPHA2:
261 case GL_LUMINANCE12_ALPHA4:
262 case GL_LUMINANCE12_ALPHA12:
263 case GL_LUMINANCE16_ALPHA16:
264 case GL_LUMINANCE8_ALPHA8:
265 case GL_COMPRESSED_LUMINANCE_ALPHA:
266 return MESA_FORMAT_ARGB8888;
267
268 case 1:
269 case GL_LUMINANCE:
270 case GL_LUMINANCE4:
271 case GL_LUMINANCE12:
272 case GL_LUMINANCE16:
273 case GL_LUMINANCE8:
274 case GL_COMPRESSED_LUMINANCE:
275 return MESA_FORMAT_L8;
276
277 case GL_ALPHA:
278 case GL_ALPHA4:
279 case GL_ALPHA12:
280 case GL_ALPHA16:
281 case GL_ALPHA8:
282 case GL_COMPRESSED_ALPHA:
283 return MESA_FORMAT_A8;
284
285 case GL_INTENSITY:
286 case GL_INTENSITY4:
287 case GL_INTENSITY12:
288 case GL_INTENSITY16:
289 case GL_INTENSITY8:
290 return MESA_FORMAT_I8;
291
292 default:
293 assert(0);
294 }
295 }
296
297 static GLboolean
298 teximage_fits(struct gl_texture_object *t, int level)
299 {
300 struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
301 struct gl_texture_image *ti = t->Image[0][level];
302
303 if (!ti || !to_nouveau_teximage(ti)->surface.bo)
304 return GL_FALSE;
305
306 if (level == t->BaseLevel && (s->offset & 0x7f))
307 return GL_FALSE;
308
309 return t->Target == GL_TEXTURE_RECTANGLE ||
310 (s->bo && s->format == ti->TexFormat &&
311 s->width == ti->Width && s->height == ti->Height);
312 }
313
314 static GLboolean
315 validate_teximage(struct gl_context *ctx, struct gl_texture_object *t,
316 int level, int x, int y, int z,
317 int width, int height, int depth)
318 {
319 struct gl_texture_image *ti = t->Image[0][level];
320
321 if (teximage_fits(t, level)) {
322 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
323 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
324
325 if (t->Target == GL_TEXTURE_RECTANGLE)
326 nouveau_surface_ref(s, &ss[level]);
327 else
328 context_drv(ctx)->surface_copy(ctx, &ss[level], s,
329 x, y, x, y,
330 width, height);
331
332 return GL_TRUE;
333 }
334
335 return GL_FALSE;
336 }
337
338 static int
339 get_last_level(struct gl_texture_object *t)
340 {
341 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
342
343 if (t->Sampler.MinFilter == GL_NEAREST ||
344 t->Sampler.MinFilter == GL_LINEAR || !base)
345 return t->BaseLevel;
346 else
347 return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
348 }
349
350 static void
351 relayout_texture(struct gl_context *ctx, struct gl_texture_object *t)
352 {
353 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
354
355 if (base && t->Target != GL_TEXTURE_RECTANGLE) {
356 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
357 struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
358 int i, ret, last = get_last_level(t);
359 unsigned size, offset = 0,
360 width = s->width,
361 height = s->height;
362
363 /* Deallocate the old storage. */
364 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
365 nouveau_bo_ref(NULL, &ss[i].bo);
366
367 /* Relayout the mipmap tree. */
368 for (i = t->BaseLevel; i <= last; i++) {
369 size = width * height * s->cpp;
370
371 /* Images larger than 16B have to be aligned. */
372 if (size > 16)
373 offset = align(offset, 64);
374
375 ss[i] = (struct nouveau_surface) {
376 .offset = offset,
377 .layout = SWIZZLED,
378 .format = s->format,
379 .width = width,
380 .height = height,
381 .cpp = s->cpp,
382 .pitch = width * s->cpp,
383 };
384
385 offset += size;
386 width = MAX2(1, width / 2);
387 height = MAX2(1, height / 2);
388 }
389
390 /* Get new storage. */
391 size = align(offset, 64);
392
393 ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
394 NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
395 0, size, &ss[last].bo);
396 assert(!ret);
397
398 for (i = t->BaseLevel; i < last; i++)
399 nouveau_bo_ref(ss[last].bo, &ss[i].bo);
400 }
401 }
402
403 GLboolean
404 nouveau_texture_validate(struct gl_context *ctx, struct gl_texture_object *t)
405 {
406 struct nouveau_texture *nt = to_nouveau_texture(t);
407 int i, last = get_last_level(t);
408
409 if (!teximage_fits(t, t->BaseLevel) ||
410 !teximage_fits(t, last))
411 return GL_FALSE;
412
413 if (nt->dirty) {
414 nt->dirty = GL_FALSE;
415
416 /* Copy the teximages to the actual miptree. */
417 for (i = t->BaseLevel; i <= last; i++) {
418 struct nouveau_surface *s = &nt->surfaces[i];
419
420 validate_teximage(ctx, t, i, 0, 0, 0,
421 s->width, s->height, 1);
422 }
423
424 FIRE_RING(context_chan(ctx));
425 }
426
427 return GL_TRUE;
428 }
429
430 void
431 nouveau_texture_reallocate(struct gl_context *ctx, struct gl_texture_object *t)
432 {
433 if (!teximage_fits(t, t->BaseLevel) ||
434 !teximage_fits(t, get_last_level(t))) {
435 texture_dirty(t);
436 relayout_texture(ctx, t);
437 nouveau_texture_validate(ctx, t);
438 }
439 }
440
441 static unsigned
442 get_teximage_placement(struct gl_texture_image *ti)
443 {
444 if (ti->TexFormat == MESA_FORMAT_A8 ||
445 ti->TexFormat == MESA_FORMAT_L8 ||
446 ti->TexFormat == MESA_FORMAT_I8)
447 /* 1 cpp formats will have to be swizzled by the CPU,
448 * so leave them in system RAM for now. */
449 return NOUVEAU_BO_MAP;
450 else
451 return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
452 }
453
454 static void
455 nouveau_teximage(struct gl_context *ctx, GLint dims,
456 struct gl_texture_image *ti,
457 GLint internalFormat,
458 GLint width, GLint height, GLint depth, GLint border,
459 GLenum format, GLenum type, const GLvoid *pixels,
460 const struct gl_pixelstore_attrib *packing)
461 {
462 struct gl_texture_object *t = ti->TexObject;
463 const GLuint level = ti->Level;
464 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
465 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
466 int ret;
467
468 /* Allocate a new bo for the image. */
469 nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
470 ti->TexFormat, width, height);
471 nti->base.RowStride = s->pitch / s->cpp;
472
473 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
474 format, type, pixels, packing,
475 "glTexImage");
476 if (pixels) {
477 /* Store the pixel data. */
478 nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
479 0, 0, width, height);
480
481 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
482 ti->TexFormat,
483 s->pitch,
484 &nti->base.Map,
485 width, height, depth,
486 format, type, pixels, packing);
487 assert(ret);
488
489 nouveau_teximage_unmap(ctx, ti);
490 _mesa_unmap_teximage_pbo(ctx, packing);
491
492 if (!validate_teximage(ctx, t, level, 0, 0, 0,
493 width, height, depth))
494 /* It doesn't fit, mark it as dirty. */
495 texture_dirty(t);
496 }
497
498 if (level == t->BaseLevel) {
499 if (!teximage_fits(t, level))
500 relayout_texture(ctx, t);
501 nouveau_texture_validate(ctx, t);
502 }
503
504 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
505 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
506 }
507
508 static void
509 nouveau_teximage_1d(struct gl_context *ctx,
510 struct gl_texture_image *ti,
511 GLint internalFormat,
512 GLint width, GLint border,
513 GLenum format, GLenum type, const GLvoid *pixels,
514 const struct gl_pixelstore_attrib *packing)
515 {
516 nouveau_teximage(ctx, 1, ti, internalFormat,
517 width, 1, 1, border, format, type, pixels,
518 packing);
519 }
520
521 static void
522 nouveau_teximage_2d(struct gl_context *ctx,
523 struct gl_texture_image *ti,
524 GLint internalFormat,
525 GLint width, GLint height, GLint border,
526 GLenum format, GLenum type, const GLvoid *pixels,
527 const struct gl_pixelstore_attrib *packing)
528 {
529 nouveau_teximage(ctx, 2, ti, internalFormat,
530 width, height, 1, border, format, type, pixels,
531 packing);
532 }
533
534 static void
535 nouveau_teximage_3d(struct gl_context *ctx,
536 struct gl_texture_image *ti,
537 GLint internalFormat,
538 GLint width, GLint height, GLint depth, GLint border,
539 GLenum format, GLenum type, const GLvoid *pixels,
540 const struct gl_pixelstore_attrib *packing)
541 {
542 nouveau_teximage(ctx, 3, ti, internalFormat,
543 width, height, depth, border, format, type, pixels,
544 packing);
545 }
546
547 static void
548 nouveau_texsubimage(struct gl_context *ctx, GLint dims,
549 struct gl_texture_image *ti,
550 GLint xoffset, GLint yoffset, GLint zoffset,
551 GLint width, GLint height, GLint depth,
552 GLenum format, GLenum type, const void *pixels,
553 const struct gl_pixelstore_attrib *packing)
554 {
555 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
556 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
557 int ret;
558
559 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
560 format, type, pixels, packing,
561 "glTexSubImage");
562 if (pixels) {
563 nouveau_teximage_map(ctx, ti, GL_MAP_WRITE_BIT,
564 xoffset, yoffset, width, height);
565
566 ret = _mesa_texstore(ctx, 3, ti->_BaseFormat, ti->TexFormat,
567 s->pitch,
568 &nti->base.Map,
569 width, height, depth,
570 format, type, pixels, packing);
571 assert(ret);
572
573 nouveau_teximage_unmap(ctx, ti);
574 _mesa_unmap_teximage_pbo(ctx, packing);
575 }
576
577 if (!to_nouveau_texture(ti->TexObject)->dirty)
578 validate_teximage(ctx, ti->TexObject, ti->Level,
579 xoffset, yoffset, zoffset,
580 width, height, depth);
581 }
582
583 static void
584 nouveau_texsubimage_3d(struct gl_context *ctx,
585 struct gl_texture_image *ti,
586 GLint xoffset, GLint yoffset, GLint zoffset,
587 GLint width, GLint height, GLint depth,
588 GLenum format, GLenum type, const void *pixels,
589 const struct gl_pixelstore_attrib *packing)
590 {
591 nouveau_texsubimage(ctx, 3, ti, xoffset, yoffset, zoffset,
592 width, height, depth, format, type, pixels,
593 packing);
594 }
595
596 static void
597 nouveau_texsubimage_2d(struct gl_context *ctx,
598 struct gl_texture_image *ti,
599 GLint xoffset, GLint yoffset,
600 GLint width, GLint height,
601 GLenum format, GLenum type, const void *pixels,
602 const struct gl_pixelstore_attrib *packing)
603 {
604 nouveau_texsubimage(ctx, 2, ti, xoffset, yoffset, 0,
605 width, height, 1, format, type, pixels,
606 packing);
607 }
608
609 static void
610 nouveau_texsubimage_1d(struct gl_context *ctx,
611 struct gl_texture_image *ti,
612 GLint xoffset, GLint width,
613 GLenum format, GLenum type, const void *pixels,
614 const struct gl_pixelstore_attrib *packing)
615 {
616 nouveau_texsubimage(ctx, 1, ti, xoffset, 0, 0,
617 width, 1, 1, format, type, pixels,
618 packing);
619 }
620
621 static void
622 nouveau_bind_texture(struct gl_context *ctx, GLenum target,
623 struct gl_texture_object *t)
624 {
625 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
626 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
627 }
628
629 static gl_format
630 get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
631 {
632 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
633
634 if (s->cpp < 4)
635 return s->format;
636 else if (format == __DRI_TEXTURE_FORMAT_RGBA)
637 return MESA_FORMAT_ARGB8888;
638 else
639 return MESA_FORMAT_XRGB8888;
640 }
641
642 void
643 nouveau_set_texbuffer(__DRIcontext *dri_ctx,
644 GLint target, GLint format,
645 __DRIdrawable *draw)
646 {
647 struct nouveau_context *nctx = dri_ctx->driverPrivate;
648 struct gl_context *ctx = &nctx->base;
649 struct gl_framebuffer *fb = draw->driverPrivate;
650 struct gl_renderbuffer *rb =
651 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
652 struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
653 struct gl_texture_image *ti;
654 struct nouveau_teximage *nti;
655 struct nouveau_surface *s;
656
657 _mesa_lock_texture(ctx, t);
658 ti = _mesa_get_tex_image(ctx, t, target, 0);
659 nti = to_nouveau_teximage(ti);
660 s = &to_nouveau_teximage(ti)->surface;
661
662 /* Update the texture surface with the given drawable. */
663 nouveau_update_renderbuffers(dri_ctx, draw);
664 nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
665
666 s->format = get_texbuffer_format(rb, format);
667
668 /* Update the image fields. */
669 _mesa_init_teximage_fields(ctx, ti, s->width, s->height,
670 1, 0, s->cpp, s->format);
671 nti->base.RowStride = s->pitch / s->cpp;
672
673 /* Try to validate it. */
674 if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
675 nouveau_texture_reallocate(ctx, t);
676
677 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
678 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
679
680 _mesa_unlock_texture(ctx, t);
681 }
682
683 void
684 nouveau_texture_functions_init(struct dd_function_table *functions)
685 {
686 functions->NewTextureObject = nouveau_texture_new;
687 functions->DeleteTexture = nouveau_texture_free;
688 functions->NewTextureImage = nouveau_teximage_new;
689 functions->FreeTextureImageBuffer = nouveau_teximage_free;
690 functions->ChooseTextureFormat = nouveau_choose_tex_format;
691 functions->TexImage1D = nouveau_teximage_1d;
692 functions->TexImage2D = nouveau_teximage_2d;
693 functions->TexImage3D = nouveau_teximage_3d;
694 functions->TexSubImage1D = nouveau_texsubimage_1d;
695 functions->TexSubImage2D = nouveau_texsubimage_2d;
696 functions->TexSubImage3D = nouveau_texsubimage_3d;
697 functions->BindTexture = nouveau_bind_texture;
698 functions->MapTextureImage = nouveau_map_texture_image;
699 functions->UnmapTextureImage = nouveau_unmap_texture_image;
700 }