Merge remote branch 'origin/master' into pipe-video
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_texture.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_texture.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32
33 #include "main/texobj.h"
34 #include "main/texstore.h"
35 #include "main/texformat.h"
36 #include "main/texcompress.h"
37 #include "main/texgetimage.h"
38 #include "main/mipmap.h"
39 #include "main/texfetch.h"
40 #include "main/teximage.h"
41
42 static struct gl_texture_object *
43 nouveau_texture_new(GLcontext *ctx, GLuint name, GLenum target)
44 {
45 struct nouveau_texture *nt = CALLOC_STRUCT(nouveau_texture);
46
47 _mesa_initialize_texture_object(&nt->base, name, target);
48
49 return &nt->base;
50 }
51
52 static void
53 nouveau_texture_free(GLcontext *ctx, struct gl_texture_object *t)
54 {
55 struct nouveau_texture *nt = to_nouveau_texture(t);
56 int i;
57
58 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
59 nouveau_surface_ref(NULL, &nt->surfaces[i]);
60
61 _mesa_delete_texture_object(ctx, t);
62 }
63
64 static struct gl_texture_image *
65 nouveau_teximage_new(GLcontext *ctx)
66 {
67 struct nouveau_teximage *nti = CALLOC_STRUCT(nouveau_teximage);
68
69 return &nti->base;
70 }
71
72 static void
73 nouveau_teximage_free(GLcontext *ctx, struct gl_texture_image *ti)
74 {
75 struct nouveau_teximage *nti = to_nouveau_teximage(ti);
76
77 nouveau_surface_ref(NULL, &nti->surface);
78 }
79
80 static void
81 nouveau_teximage_map(GLcontext *ctx, struct gl_texture_image *ti)
82 {
83 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
84 int ret;
85
86 if (s->bo) {
87 ret = nouveau_bo_map(s->bo, NOUVEAU_BO_RDWR);
88 assert(!ret);
89
90 ti->Data = s->bo->map;
91 }
92 }
93
94 static void
95 nouveau_teximage_unmap(GLcontext *ctx, struct gl_texture_image *ti)
96 {
97 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
98
99 if (s->bo)
100 nouveau_bo_unmap(s->bo);
101 ti->Data = NULL;
102 }
103
104 static gl_format
105 nouveau_choose_tex_format(GLcontext *ctx, GLint internalFormat,
106 GLenum srcFormat, GLenum srcType)
107 {
108 switch (internalFormat) {
109 case 4:
110 case GL_RGBA:
111 case GL_RGBA2:
112 case GL_RGBA4:
113 case GL_RGBA8:
114 case GL_RGBA12:
115 case GL_RGBA16:
116 case GL_RGB10_A2:
117 return MESA_FORMAT_ARGB8888;
118 case GL_RGB5_A1:
119 return MESA_FORMAT_ARGB1555;
120
121 case GL_RGB:
122 case GL_RGB8:
123 case GL_RGB10:
124 case GL_RGB12:
125 case GL_RGB16:
126 return MESA_FORMAT_XRGB8888;
127 case 3:
128 case GL_R3_G3_B2:
129 case GL_RGB4:
130 case GL_RGB5:
131 return MESA_FORMAT_RGB565;
132
133 case 2:
134 case GL_LUMINANCE_ALPHA:
135 case GL_LUMINANCE4_ALPHA4:
136 case GL_LUMINANCE6_ALPHA2:
137 case GL_LUMINANCE12_ALPHA4:
138 case GL_LUMINANCE12_ALPHA12:
139 case GL_LUMINANCE16_ALPHA16:
140 case GL_LUMINANCE8_ALPHA8:
141 return MESA_FORMAT_ARGB8888;
142
143 case 1:
144 case GL_LUMINANCE:
145 case GL_LUMINANCE4:
146 case GL_LUMINANCE12:
147 case GL_LUMINANCE16:
148 case GL_LUMINANCE8:
149 return MESA_FORMAT_L8;
150
151 case GL_ALPHA:
152 case GL_ALPHA4:
153 case GL_ALPHA12:
154 case GL_ALPHA16:
155 case GL_ALPHA8:
156 return MESA_FORMAT_A8;
157
158 case GL_INTENSITY:
159 case GL_INTENSITY4:
160 case GL_INTENSITY12:
161 case GL_INTENSITY16:
162 case GL_INTENSITY8:
163 return MESA_FORMAT_I8;
164
165 case GL_COLOR_INDEX:
166 case GL_COLOR_INDEX1_EXT:
167 case GL_COLOR_INDEX2_EXT:
168 case GL_COLOR_INDEX4_EXT:
169 case GL_COLOR_INDEX12_EXT:
170 case GL_COLOR_INDEX16_EXT:
171 case GL_COLOR_INDEX8_EXT:
172 return MESA_FORMAT_CI8;
173
174 default:
175 assert(0);
176 }
177 }
178
179 static GLboolean
180 teximage_fits(struct gl_texture_object *t, int level,
181 struct gl_texture_image *ti)
182 {
183 struct nouveau_surface *s = &to_nouveau_texture(t)->surfaces[level];
184
185 return t->Target == GL_TEXTURE_RECTANGLE ||
186 (s->bo && s->width == ti->Width &&
187 s->height == ti->Height &&
188 s->format == ti->TexFormat);
189 }
190
191 static GLboolean
192 validate_teximage(GLcontext *ctx, struct gl_texture_object *t,
193 int level, int x, int y, int z,
194 int width, int height, int depth)
195 {
196 struct gl_texture_image *ti = t->Image[0][level];
197
198 if (ti && teximage_fits(t, level, ti)) {
199 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
200 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
201
202 if (t->Target == GL_TEXTURE_RECTANGLE)
203 nouveau_surface_ref(s, &ss[level]);
204 else
205 context_drv(ctx)->surface_copy(ctx, &ss[level], s,
206 x, y, x, y,
207 width, height);
208
209 return GL_TRUE;
210 }
211
212 return GL_FALSE;
213 }
214
215 static int
216 get_last_level(struct gl_texture_object *t)
217 {
218 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
219
220 if (t->MinFilter == GL_NEAREST ||
221 t->MinFilter == GL_LINEAR || !base)
222 return t->BaseLevel;
223 else
224 return MIN2(t->BaseLevel + base->MaxLog2, t->MaxLevel);
225 }
226
227 static void
228 relayout_texture(GLcontext *ctx, struct gl_texture_object *t)
229 {
230 struct gl_texture_image *base = t->Image[0][t->BaseLevel];
231
232 if (base && t->Target != GL_TEXTURE_RECTANGLE) {
233 struct nouveau_surface *ss = to_nouveau_texture(t)->surfaces;
234 struct nouveau_surface *s = &to_nouveau_teximage(base)->surface;
235 int i, ret, last = get_last_level(t);
236 unsigned size, offset = 0,
237 width = s->width,
238 height = s->height;
239
240 /* Deallocate the old storage. */
241 for (i = 0; i < MAX_TEXTURE_LEVELS; i++)
242 nouveau_bo_ref(NULL, &ss[i].bo);
243
244 /* Relayout the mipmap tree. */
245 for (i = t->BaseLevel; i <= last; i++) {
246 size = width * height * s->cpp;
247
248 /* Images larger than 16B have to be aligned. */
249 if (size > 16)
250 offset = align(offset, 64);
251
252 ss[i] = (struct nouveau_surface) {
253 .offset = offset,
254 .layout = SWIZZLED,
255 .format = s->format,
256 .width = width,
257 .height = height,
258 .cpp = s->cpp,
259 .pitch = width * s->cpp,
260 };
261
262 offset += size;
263 width = MAX2(1, width / 2);
264 height = MAX2(1, height / 2);
265 }
266
267 /* Get new storage. */
268 size = align(offset, 64);
269
270 ret = nouveau_bo_new(context_dev(ctx), NOUVEAU_BO_MAP |
271 NOUVEAU_BO_GART | NOUVEAU_BO_VRAM,
272 0, size, &ss[last].bo);
273 assert(!ret);
274
275 for (i = t->BaseLevel; i < last; i++)
276 nouveau_bo_ref(ss[last].bo, &ss[i].bo);
277 }
278 }
279
280 GLboolean
281 nouveau_texture_validate(GLcontext *ctx, struct gl_texture_object *t)
282 {
283 struct nouveau_texture *nt = to_nouveau_texture(t);
284 int i, last = get_last_level(t);
285
286 if (!nt->surfaces[last].bo)
287 return GL_FALSE;
288
289 if (nt->dirty) {
290 nt->dirty = GL_FALSE;
291
292 /* Copy the teximages to the actual miptree. */
293 for (i = t->BaseLevel; i <= last; i++) {
294 struct nouveau_surface *s = &nt->surfaces[i];
295
296 validate_teximage(ctx, t, i, 0, 0, 0,
297 s->width, s->height, 1);
298 }
299 }
300
301 return GL_TRUE;
302 }
303
304 void
305 nouveau_texture_reallocate(GLcontext *ctx, struct gl_texture_object *t)
306 {
307 texture_dirty(t);
308 relayout_texture(ctx, t);
309 nouveau_texture_validate(ctx, t);
310 }
311
312 static unsigned
313 get_teximage_placement(struct gl_texture_image *ti)
314 {
315 if (ti->TexFormat == MESA_FORMAT_A8 ||
316 ti->TexFormat == MESA_FORMAT_L8 ||
317 ti->TexFormat == MESA_FORMAT_I8)
318 /* 1 cpp formats will have to be swizzled by the CPU,
319 * so leave them in system RAM for now. */
320 return NOUVEAU_BO_MAP;
321 else
322 return NOUVEAU_BO_GART | NOUVEAU_BO_MAP;
323 }
324
325 static void
326 nouveau_teximage(GLcontext *ctx, GLint dims, GLenum target, GLint level,
327 GLint internalFormat,
328 GLint width, GLint height, GLint depth, GLint border,
329 GLenum format, GLenum type, const GLvoid *pixels,
330 const struct gl_pixelstore_attrib *packing,
331 struct gl_texture_object *t,
332 struct gl_texture_image *ti)
333 {
334 struct nouveau_surface *s = &to_nouveau_teximage(ti)->surface;
335 int ret;
336
337 /* Allocate a new bo for the image. */
338 nouveau_surface_alloc(ctx, s, LINEAR, get_teximage_placement(ti),
339 ti->TexFormat, width, height);
340 ti->RowStride = s->pitch / s->cpp;
341
342 pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, depth,
343 format, type, pixels, packing,
344 "glTexImage");
345 if (pixels) {
346 /* Store the pixel data. */
347 nouveau_teximage_map(ctx, ti);
348
349 ret = _mesa_texstore(ctx, dims, ti->_BaseFormat,
350 ti->TexFormat, ti->Data,
351 0, 0, 0, s->pitch,
352 ti->ImageOffsets,
353 width, height, depth,
354 format, type, pixels, packing);
355 assert(ret);
356
357 nouveau_teximage_unmap(ctx, ti);
358 _mesa_unmap_teximage_pbo(ctx, packing);
359
360 if (!validate_teximage(ctx, t, level, 0, 0, 0,
361 width, height, depth))
362 /* It doesn't fit, mark it as dirty. */
363 texture_dirty(t);
364 }
365
366 if (level == t->BaseLevel) {
367 if (!teximage_fits(t, level, ti))
368 relayout_texture(ctx, t);
369 nouveau_texture_validate(ctx, t);
370 }
371
372 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
373 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
374 }
375
376 static void
377 nouveau_teximage_1d(GLcontext *ctx, GLenum target, GLint level,
378 GLint internalFormat,
379 GLint width, GLint border,
380 GLenum format, GLenum type, const GLvoid *pixels,
381 const struct gl_pixelstore_attrib *packing,
382 struct gl_texture_object *t,
383 struct gl_texture_image *ti)
384 {
385 nouveau_teximage(ctx, 1, target, level, internalFormat,
386 width, 1, 1, border, format, type, pixels,
387 packing, t, ti);
388 }
389
390 static void
391 nouveau_teximage_2d(GLcontext *ctx, GLenum target, GLint level,
392 GLint internalFormat,
393 GLint width, GLint height, GLint border,
394 GLenum format, GLenum type, const GLvoid *pixels,
395 const struct gl_pixelstore_attrib *packing,
396 struct gl_texture_object *t,
397 struct gl_texture_image *ti)
398 {
399 nouveau_teximage(ctx, 2, target, level, internalFormat,
400 width, height, 1, border, format, type, pixels,
401 packing, t, ti);
402 }
403
404 static void
405 nouveau_teximage_3d(GLcontext *ctx, GLenum target, GLint level,
406 GLint internalFormat,
407 GLint width, GLint height, GLint depth, GLint border,
408 GLenum format, GLenum type, const GLvoid *pixels,
409 const struct gl_pixelstore_attrib *packing,
410 struct gl_texture_object *t,
411 struct gl_texture_image *ti)
412 {
413 nouveau_teximage(ctx, 3, target, level, internalFormat,
414 width, height, depth, border, format, type, pixels,
415 packing, t, ti);
416 }
417
418 static void
419 nouveau_texsubimage_3d(GLcontext *ctx, GLenum target, GLint level,
420 GLint xoffset, GLint yoffset, GLint zoffset,
421 GLint width, GLint height, GLint depth,
422 GLenum format, GLenum type, const void *pixels,
423 const struct gl_pixelstore_attrib *packing,
424 struct gl_texture_object *t,
425 struct gl_texture_image *ti)
426 {
427 nouveau_teximage_map(ctx, ti);
428 _mesa_store_texsubimage3d(ctx, target, level, xoffset, yoffset, zoffset,
429 width, height, depth, format, type, pixels,
430 packing, t, ti);
431 nouveau_teximage_unmap(ctx, ti);
432
433 if (!to_nouveau_texture(t)->dirty)
434 validate_teximage(ctx, t, level, xoffset, yoffset, zoffset,
435 width, height, depth);
436 }
437
438 static void
439 nouveau_texsubimage_2d(GLcontext *ctx, GLenum target, GLint level,
440 GLint xoffset, GLint yoffset,
441 GLint width, GLint height,
442 GLenum format, GLenum type, const void *pixels,
443 const struct gl_pixelstore_attrib *packing,
444 struct gl_texture_object *t,
445 struct gl_texture_image *ti)
446 {
447 nouveau_teximage_map(ctx, ti);
448 _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset,
449 width, height, format, type, pixels,
450 packing, t, ti);
451 nouveau_teximage_unmap(ctx, ti);
452
453 if (!to_nouveau_texture(t)->dirty)
454 validate_teximage(ctx, t, level, xoffset, yoffset, 0,
455 width, height, 1);
456 }
457
458 static void
459 nouveau_texsubimage_1d(GLcontext *ctx, GLenum target, GLint level,
460 GLint xoffset, GLint width,
461 GLenum format, GLenum type, const void *pixels,
462 const struct gl_pixelstore_attrib *packing,
463 struct gl_texture_object *t,
464 struct gl_texture_image *ti)
465 {
466 nouveau_teximage_map(ctx, ti);
467 _mesa_store_texsubimage1d(ctx, target, level, xoffset,
468 width, format, type, pixels,
469 packing, t, ti);
470 nouveau_teximage_unmap(ctx, ti);
471
472 if (!to_nouveau_texture(t)->dirty)
473 validate_teximage(ctx, t, level, xoffset, 0, 0,
474 width, 1, 1);
475 }
476
477 static void
478 nouveau_get_teximage(GLcontext *ctx, GLenum target, GLint level,
479 GLenum format, GLenum type, GLvoid *pixels,
480 struct gl_texture_object *t,
481 struct gl_texture_image *ti)
482 {
483 nouveau_teximage_map(ctx, ti);
484 _mesa_get_teximage(ctx, target, level, format, type, pixels,
485 t, ti);
486 nouveau_teximage_unmap(ctx, ti);
487 }
488
489 static void
490 nouveau_bind_texture(GLcontext *ctx, GLenum target,
491 struct gl_texture_object *t)
492 {
493 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
494 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
495 }
496
497 static gl_format
498 get_texbuffer_format(struct gl_renderbuffer *rb, GLint format)
499 {
500 struct nouveau_surface *s = &to_nouveau_renderbuffer(rb)->surface;
501
502 if (s->cpp < 4)
503 return s->format;
504 else if (format == __DRI_TEXTURE_FORMAT_RGBA)
505 return MESA_FORMAT_ARGB8888;
506 else
507 return MESA_FORMAT_XRGB8888;
508 }
509
510 void
511 nouveau_set_texbuffer(__DRIcontext *dri_ctx,
512 GLint target, GLint format,
513 __DRIdrawable *draw)
514 {
515 struct nouveau_context *nctx = dri_ctx->driverPrivate;
516 GLcontext *ctx = &nctx->base;
517 struct gl_framebuffer *fb = draw->driverPrivate;
518 struct gl_renderbuffer *rb =
519 fb->Attachment[BUFFER_FRONT_LEFT].Renderbuffer;
520 struct gl_texture_object *t = _mesa_get_current_tex_object(ctx, target);
521 struct gl_texture_image *ti;
522 struct nouveau_surface *s;
523
524 _mesa_lock_texture(ctx, t);
525 ti = _mesa_get_tex_image(ctx, t, target, 0);
526 s = &to_nouveau_teximage(ti)->surface;
527
528 /* Update the texture surface with the given drawable. */
529 nouveau_update_renderbuffers(dri_ctx, draw);
530 nouveau_surface_ref(&to_nouveau_renderbuffer(rb)->surface, s);
531
532 /* Update the image fields. */
533 _mesa_init_teximage_fields(ctx, target, ti, s->width, s->height,
534 1, 0, s->cpp);
535 ti->RowStride = s->pitch / s->cpp;
536 ti->TexFormat = s->format = get_texbuffer_format(rb, format);
537
538 /* Try to validate it. */
539 if (!validate_teximage(ctx, t, 0, 0, 0, 0, s->width, s->height, 1))
540 nouveau_texture_reallocate(ctx, t);
541
542 context_dirty_i(ctx, TEX_OBJ, ctx->Texture.CurrentUnit);
543 context_dirty_i(ctx, TEX_ENV, ctx->Texture.CurrentUnit);
544
545 _mesa_unlock_texture(ctx, t);
546 }
547
548 static void
549 nouveau_texture_map(GLcontext *ctx, struct gl_texture_object *t)
550 {
551 int i;
552
553 for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
554 if (t->Image[0][i])
555 nouveau_teximage_map(ctx, t->Image[0][i]);
556 }
557 }
558
559 static void
560 nouveau_texture_unmap(GLcontext *ctx, struct gl_texture_object *t)
561 {
562 int i;
563
564 for (i = t->BaseLevel; i < t->_MaxLevel; i++) {
565 if (t->Image[0][i])
566 nouveau_teximage_unmap(ctx, t->Image[0][i]);
567 }
568 }
569
570 void
571 nouveau_texture_functions_init(struct dd_function_table *functions)
572 {
573 functions->NewTextureObject = nouveau_texture_new;
574 functions->DeleteTexture = nouveau_texture_free;
575 functions->NewTextureImage = nouveau_teximage_new;
576 functions->FreeTexImageData = nouveau_teximage_free;
577 functions->ChooseTextureFormat = nouveau_choose_tex_format;
578 functions->TexImage1D = nouveau_teximage_1d;
579 functions->TexImage2D = nouveau_teximage_2d;
580 functions->TexImage3D = nouveau_teximage_3d;
581 functions->TexSubImage1D = nouveau_texsubimage_1d;
582 functions->TexSubImage2D = nouveau_texsubimage_2d;
583 functions->TexSubImage3D = nouveau_texsubimage_3d;
584 functions->GetTexImage = nouveau_get_teximage;
585 functions->BindTexture = nouveau_bind_texture;
586 functions->MapTexture = nouveau_texture_map;
587 functions->UnmapTexture = nouveau_texture_unmap;
588 }