4533069692c1235a2a10a49523776fed7a808720
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_vbo_t.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_bufferobj.h"
29 #include "nouveau_util.h"
30
31 #include "main/bufferobj.h"
32 #include "main/glformats.h"
33 #include "main/varray.h"
34 #include "main/image.h"
35
36 /* Arbitrary pushbuf length we can assume we can get with a single
37 * call to WAIT_RING. */
38 #define PUSHBUF_DWORDS 65536
39
40 /* Functions to turn GL arrays or index buffers into nouveau_array
41 * structures. */
42
43 static int
44 get_array_stride(struct gl_context *ctx, const struct gl_vertex_array *a)
45 {
46 struct nouveau_render_state *render = to_render_state(ctx);
47 const struct gl_vertex_buffer_binding *binding = a->BufferBinding;
48
49 if (render->mode == VBO && !_mesa_is_bufferobj(binding->BufferObj)) {
50 const struct gl_array_attributes *attrib = a->VertexAttrib;
51 /* Pack client buffers. */
52 return align(_mesa_sizeof_type(attrib->Type) * attrib->Size, 4);
53 } else {
54 return binding->Stride;
55 }
56 }
57
58 static void
59 vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
60 const struct gl_vertex_array *arrays)
61 {
62 struct nouveau_render_state *render = to_render_state(ctx);
63 GLboolean imm = (render->mode == IMM);
64 int i, attr;
65
66 if (ib) {
67 GLenum ib_type;
68
69 if (ib->index_size == 4)
70 ib_type = GL_UNSIGNED_INT;
71 else if (ib->index_size == 2)
72 ib_type = GL_UNSIGNED_SHORT;
73 else
74 ib_type = GL_UNSIGNED_BYTE;
75
76 nouveau_init_array(&render->ib, 0, 0, ib->count, ib_type,
77 ib->obj, ib->ptr, GL_TRUE, ctx);
78 }
79
80 FOR_EACH_BOUND_ATTR(render, i, attr) {
81 const struct gl_vertex_array *array = &arrays[attr];
82 const struct gl_vertex_buffer_binding *binding =
83 array->BufferBinding;
84 const struct gl_array_attributes *attrib = array->VertexAttrib;
85 const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
86
87 nouveau_init_array(&render->attrs[attr], attr,
88 get_array_stride(ctx, array),
89 attrib->Size, attrib->Type,
90 imm ? binding->BufferObj : NULL,
91 p, imm, ctx);
92 }
93 }
94
95 static void
96 vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
97 const struct gl_vertex_array *arrays)
98 {
99 struct nouveau_render_state *render = to_render_state(ctx);
100 int i, attr;
101
102 if (ib)
103 nouveau_cleanup_array(&render->ib);
104
105 FOR_EACH_BOUND_ATTR(render, i, attr) {
106 struct nouveau_array *a = &render->attrs[attr];
107
108 if (render->mode == IMM)
109 nouveau_bo_ref(NULL, &a->bo);
110
111 nouveau_deinit_array(a);
112 render->map[i] = -1;
113 }
114
115 render->attr_count = 0;
116 }
117
118 /* Make some rendering decisions from the GL context. */
119
120 static void
121 vbo_choose_render_mode(struct gl_context *ctx, const struct gl_vertex_array *arrays)
122 {
123 struct nouveau_render_state *render = to_render_state(ctx);
124 int i;
125
126 render->mode = VBO;
127
128 if (ctx->Light.Enabled) {
129 for (i = 0; i < VERT_ATTRIB_MAT_MAX; i++) {
130 if (arrays[VERT_ATTRIB_MAT(i)].BufferBinding->Stride) {
131 render->mode = IMM;
132 break;
133 }
134 }
135 }
136 }
137
138 static void
139 vbo_emit_attr(struct gl_context *ctx, const struct gl_vertex_array *arrays,
140 int attr)
141 {
142 struct nouveau_pushbuf *push = context_push(ctx);
143 struct nouveau_render_state *render = to_render_state(ctx);
144 const struct gl_vertex_array *array = &arrays[attr];
145 const struct gl_vertex_buffer_binding *binding = array->BufferBinding;
146 const struct gl_array_attributes *attrib = array->VertexAttrib;
147 const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
148 struct nouveau_array *a = &render->attrs[attr];
149 RENDER_LOCALS(ctx);
150
151 if (!binding->Stride) {
152 if (attr >= VERT_ATTRIB_MAT(0))
153 /* nouveau_update_state takes care of materials. */
154 return;
155
156 /* Constant attribute. */
157 nouveau_init_array(a, attr, binding->Stride, attrib->Size,
158 attrib->Type, binding->BufferObj, p,
159 GL_TRUE, ctx);
160 EMIT_IMM(ctx, a, 0);
161 nouveau_deinit_array(a);
162
163 } else {
164 /* Varying attribute. */
165 struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
166
167 if (render->mode == VBO) {
168 render->map[info->vbo_index] = attr;
169 render->vertex_size += attrib->_ElementSize;
170 render->attr_count = MAX2(render->attr_count,
171 info->vbo_index + 1);
172 } else {
173 render->map[render->attr_count++] = attr;
174 render->vertex_size += 4 * info->imm_fields;
175 }
176 }
177 }
178
179 #define MAT(a) VERT_ATTRIB_MAT(MAT_ATTRIB_##a)
180
181 static void
182 vbo_choose_attrs(struct gl_context *ctx, const struct gl_vertex_array *arrays)
183 {
184 struct nouveau_render_state *render = to_render_state(ctx);
185 int i;
186
187 /* Reset the vertex size. */
188 render->vertex_size = 0;
189 render->attr_count = 0;
190
191 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
192 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
193 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
194
195 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
196 if (ctx->Texture._EnabledCoordUnits & (1 << i))
197 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
198 }
199
200 if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
201 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
202
203 if (ctx->Light.Enabled ||
204 (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
205 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
206
207 if (ctx->Light.Enabled && render->mode == IMM) {
208 vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
209 vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
210 vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
211 vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
212
213 if (ctx->Light.Model.TwoSide) {
214 vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
215 vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
216 vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
217 vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
218 }
219 }
220
221 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
222 }
223
224 static int
225 get_max_client_stride(struct gl_context *ctx, const struct gl_vertex_array *arrays)
226 {
227 struct nouveau_render_state *render = to_render_state(ctx);
228 int i, attr, s = 0;
229
230 FOR_EACH_BOUND_ATTR(render, i, attr) {
231 const struct gl_vertex_array *a = &arrays[attr];
232
233 if (!_mesa_is_bufferobj(a->BufferBinding->BufferObj))
234 s = MAX2(s, get_array_stride(ctx, a));
235 }
236
237 return s;
238 }
239
240 static void
241 TAG(vbo_render_prims)(struct gl_context *ctx,
242 const struct gl_vertex_array *arrays,
243 const struct _mesa_prim *prims, GLuint nr_prims,
244 const struct _mesa_index_buffer *ib,
245 GLboolean index_bounds_valid,
246 GLuint min_index, GLuint max_index,
247 struct gl_transform_feedback_object *tfb_vertcount,
248 unsigned stream,
249 struct gl_buffer_object *indirect);
250
251 static GLboolean
252 vbo_maybe_split(struct gl_context *ctx, const struct gl_vertex_array *arrays,
253 const struct _mesa_prim *prims, GLuint nr_prims,
254 const struct _mesa_index_buffer *ib,
255 GLuint min_index, GLuint max_index)
256 {
257 struct nouveau_context *nctx = to_nouveau_context(ctx);
258 struct nouveau_render_state *render = to_render_state(ctx);
259 struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
260 unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
261 render->attr_count),
262 vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
263 idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
264 int stride;
265
266 /* Try to keep client buffers smaller than the scratch BOs. */
267 if (render->mode == VBO &&
268 (stride = get_max_client_stride(ctx, arrays)))
269 vert_avail = MIN2(vert_avail,
270 NOUVEAU_SCRATCH_SIZE / stride);
271
272 if (max_index - min_index > vert_avail ||
273 (ib && ib->count > idx_avail)) {
274 struct split_limits limits = {
275 .max_verts = vert_avail,
276 .max_indices = idx_avail,
277 .max_vb_size = ~0,
278 };
279
280 vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
281 max_index, TAG(vbo_render_prims), &limits);
282 return GL_TRUE;
283 }
284
285 return GL_FALSE;
286 }
287
288 /* VBO rendering path. */
289
290 static GLboolean
291 check_update_array(struct nouveau_array *a, unsigned offset,
292 struct nouveau_bo *bo, int *pdelta)
293 {
294 int delta = *pdelta;
295 GLboolean dirty;
296
297 if (a->bo == bo) {
298 if (delta < 0)
299 delta = ((int)offset - (int)a->offset) / a->stride;
300
301 dirty = (delta < 0 ||
302 offset != (a->offset + delta * a->stride));
303 } else {
304 dirty = GL_TRUE;
305 }
306
307 *pdelta = (dirty ? 0 : delta);
308 return dirty;
309 }
310
311 static void
312 vbo_bind_vertices(struct gl_context *ctx, const struct gl_vertex_array *arrays,
313 int base, unsigned min_index, unsigned max_index, int *pdelta)
314 {
315 struct nouveau_render_state *render = to_render_state(ctx);
316 struct nouveau_pushbuf *push = context_push(ctx);
317 struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
318 unsigned offset[NUM_VERTEX_ATTRS];
319 GLboolean dirty = GL_FALSE;
320 int i, j, attr;
321 RENDER_LOCALS(ctx);
322
323 *pdelta = -1;
324
325 FOR_EACH_BOUND_ATTR(render, i, attr) {
326 const struct gl_vertex_array *array = &arrays[attr];
327 const struct gl_vertex_buffer_binding *binding =
328 array->BufferBinding;
329 const struct gl_array_attributes *attrib = array->VertexAttrib;
330 const GLubyte *p = _mesa_vertex_attrib_address(attrib, binding);
331 struct gl_buffer_object *obj = binding->BufferObj;
332 struct nouveau_array *a = &render->attrs[attr];
333 unsigned delta = (base + min_index) * binding->Stride;
334
335 bo[i] = NULL;
336
337 if (nouveau_bufferobj_hw(obj)) {
338 /* Array in a buffer obj. */
339 nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
340 offset[i] = delta + (intptr_t)p;
341
342 } else {
343 int n = max_index - min_index + 1;
344 char *sp = (char *)ADD_POINTERS(
345 nouveau_bufferobj_sys(obj), p) + delta;
346 char *dp = nouveau_get_scratch(ctx, n * a->stride,
347 &bo[i], &offset[i]);
348
349 /* Array in client memory, move it to a
350 * scratch buffer obj. */
351 for (j = 0; j < n; j++)
352 memcpy(dp + j * a->stride,
353 sp + j * binding->Stride,
354 a->stride);
355 }
356
357 dirty |= check_update_array(a, offset[i], bo[i], pdelta);
358 }
359
360 *pdelta -= min_index;
361
362 if (dirty) {
363 /* Buffers changed, update the attribute binding. */
364 FOR_EACH_BOUND_ATTR(render, i, attr) {
365 struct nouveau_array *a = &render->attrs[attr];
366
367 nouveau_bo_ref(NULL, &a->bo);
368 a->offset = offset[i];
369 a->bo = bo[i];
370 }
371
372 TAG(render_release_vertices)(ctx);
373 TAG(render_bind_vertices)(ctx);
374 } else {
375 /* Just cleanup. */
376 FOR_EACH_BOUND_ATTR(render, i, attr)
377 nouveau_bo_ref(NULL, &bo[i]);
378 }
379
380 BATCH_VALIDATE();
381 }
382
383 static void
384 vbo_draw_vbo(struct gl_context *ctx, const struct gl_vertex_array *arrays,
385 const struct _mesa_prim *prims, GLuint nr_prims,
386 const struct _mesa_index_buffer *ib, GLuint min_index,
387 GLuint max_index)
388 {
389 struct nouveau_context *nctx = to_nouveau_context(ctx);
390 struct nouveau_pushbuf *push = context_push(ctx);
391 dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
392 int i, delta = 0, basevertex = 0;
393 RENDER_LOCALS(ctx);
394
395 TAG(render_set_format)(ctx);
396
397 for (i = 0; i < nr_prims; i++) {
398 unsigned start = prims[i].start,
399 count = prims[i].count;
400
401 if (i == 0 || basevertex != prims[i].basevertex) {
402 basevertex = prims[i].basevertex;
403 vbo_bind_vertices(ctx, arrays, basevertex, min_index,
404 max_index, &delta);
405
406 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
407 if (nouveau_pushbuf_validate(push)) {
408 nouveau_pushbuf_bufctx(push, NULL);
409 return;
410 }
411 }
412
413 if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
414 PUSH_SPACE(push, PUSHBUF_DWORDS);
415
416 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
417 dispatch(ctx, start, delta, count);
418 BATCH_END();
419 }
420
421 nouveau_pushbuf_bufctx(push, NULL);
422 TAG(render_release_vertices)(ctx);
423 }
424
425 /* Immediate rendering path. */
426
427 static unsigned
428 extract_id(struct nouveau_array *a, int i, int j)
429 {
430 return j;
431 }
432
433 static void
434 vbo_draw_imm(struct gl_context *ctx, const struct gl_vertex_array *arrays,
435 const struct _mesa_prim *prims, GLuint nr_prims,
436 const struct _mesa_index_buffer *ib, GLuint min_index,
437 GLuint max_index)
438 {
439 struct nouveau_render_state *render = to_render_state(ctx);
440 struct nouveau_context *nctx = to_nouveau_context(ctx);
441 struct nouveau_pushbuf *push = context_push(ctx);
442 extract_u_t extract = ib ? render->ib.extract_u : extract_id;
443 int i, j, k, attr;
444 RENDER_LOCALS(ctx);
445
446 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
447 if (nouveau_pushbuf_validate(push)) {
448 nouveau_pushbuf_bufctx(push, NULL);
449 return;
450 }
451
452 for (i = 0; i < nr_prims; i++) {
453 unsigned start = prims[i].start,
454 end = start + prims[i].count;
455
456 if (prims[i].count > get_max_vertices(ctx, ib,
457 PUSH_AVAIL(push)))
458 PUSH_SPACE(push, PUSHBUF_DWORDS);
459
460 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
461
462 for (; start < end; start++) {
463 j = prims[i].basevertex +
464 extract(&render->ib, 0, start);
465
466 FOR_EACH_BOUND_ATTR(render, k, attr)
467 EMIT_IMM(ctx, &render->attrs[attr], j);
468 }
469
470 BATCH_END();
471 }
472
473 nouveau_pushbuf_bufctx(push, NULL);
474 }
475
476 /* draw_prims entry point when we're doing hw-tnl. */
477
478 static void
479 TAG(vbo_render_prims)(struct gl_context *ctx,
480 const struct gl_vertex_array *arrays,
481 const struct _mesa_prim *prims, GLuint nr_prims,
482 const struct _mesa_index_buffer *ib,
483 GLboolean index_bounds_valid,
484 GLuint min_index, GLuint max_index,
485 struct gl_transform_feedback_object *tfb_vertcount,
486 unsigned stream,
487 struct gl_buffer_object *indirect)
488 {
489 struct nouveau_render_state *render = to_render_state(ctx);
490
491 if (!index_bounds_valid)
492 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
493 nr_prims);
494
495 vbo_choose_render_mode(ctx, arrays);
496 vbo_choose_attrs(ctx, arrays);
497
498 if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
499 max_index))
500 return;
501
502 vbo_init_arrays(ctx, ib, arrays);
503
504 if (render->mode == VBO)
505 vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
506 max_index);
507 else
508 vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
509 max_index);
510
511 vbo_deinit_arrays(ctx, ib, arrays);
512 }
513
514 /* VBO rendering entry points. */
515
516 static void
517 TAG(vbo_check_render_prims)(struct gl_context *ctx,
518 const struct gl_vertex_array *arrays,
519 const struct _mesa_prim *prims, GLuint nr_prims,
520 const struct _mesa_index_buffer *ib,
521 GLboolean index_bounds_valid,
522 GLuint min_index, GLuint max_index,
523 struct gl_transform_feedback_object *tfb_vertcount,
524 unsigned stream,
525 struct gl_buffer_object *indirect)
526 {
527 struct nouveau_context *nctx = to_nouveau_context(ctx);
528
529 nouveau_validate_framebuffer(ctx);
530
531 if (nctx->fallback == HWTNL)
532 TAG(vbo_render_prims)(ctx, arrays, prims, nr_prims, ib,
533 index_bounds_valid, min_index, max_index,
534 tfb_vertcount, stream, indirect);
535
536 if (nctx->fallback == SWTNL)
537 _tnl_draw_prims(ctx, arrays, prims, nr_prims, ib,
538 index_bounds_valid, min_index, max_index,
539 tfb_vertcount, stream, indirect);
540 }
541
542 static void
543 TAG(vbo_draw)(struct gl_context *ctx,
544 const struct _mesa_prim *prims, GLuint nr_prims,
545 const struct _mesa_index_buffer *ib,
546 GLboolean index_bounds_valid,
547 GLuint min_index, GLuint max_index,
548 struct gl_transform_feedback_object *tfb_vertcount,
549 unsigned stream,
550 struct gl_buffer_object *indirect)
551 {
552 /* Borrow and update the inputs list from the tnl context */
553 _tnl_bind_inputs(ctx);
554
555 TAG(vbo_check_render_prims)(ctx, ctx->Array._DrawArrays,
556 prims, nr_prims, ib,
557 index_bounds_valid, min_index, max_index,
558 tfb_vertcount, stream, indirect);
559 }
560
561 void
562 TAG(vbo_init)(struct gl_context *ctx)
563 {
564 struct nouveau_render_state *render = to_render_state(ctx);
565 int i;
566
567 for (i = 0; i < VERT_ATTRIB_MAX; i++)
568 render->map[i] = -1;
569
570 /* Overwrite our draw function */
571 ctx->Driver.Draw = TAG(vbo_draw);
572 vbo_use_buffer_objects(ctx);
573 }
574
575 void
576 TAG(vbo_destroy)(struct gl_context *ctx)
577 {
578 }