i965/nir: Remove the prog parameter from brw_nir_lower_inputs
[mesa.git] / src / mesa / drivers / dri / nouveau / nouveau_vbo_t.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_bufferobj.h"
29 #include "nouveau_util.h"
30
31 #include "main/bufferobj.h"
32 #include "main/glformats.h"
33 #include "main/image.h"
34
35 /* Arbitrary pushbuf length we can assume we can get with a single
36 * call to WAIT_RING. */
37 #define PUSHBUF_DWORDS 65536
38
39 /* Functions to turn GL arrays or index buffers into nouveau_array
40 * structures. */
41
42 static int
43 get_array_stride(struct gl_context *ctx, const struct gl_client_array *a)
44 {
45 struct nouveau_render_state *render = to_render_state(ctx);
46
47 if (render->mode == VBO && !_mesa_is_bufferobj(a->BufferObj))
48 /* Pack client buffers. */
49 return align(_mesa_sizeof_type(a->Type) * a->Size, 4);
50 else
51 return a->StrideB;
52 }
53
54 static void
55 vbo_init_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
56 const struct gl_client_array **arrays)
57 {
58 struct nouveau_render_state *render = to_render_state(ctx);
59 GLboolean imm = (render->mode == IMM);
60 int i, attr;
61
62 if (ib)
63 nouveau_init_array(&render->ib, 0, 0, ib->count, ib->type,
64 ib->obj, ib->ptr, GL_TRUE, ctx);
65
66 FOR_EACH_BOUND_ATTR(render, i, attr) {
67 const struct gl_client_array *array = arrays[attr];
68
69 nouveau_init_array(&render->attrs[attr], attr,
70 get_array_stride(ctx, array),
71 array->Size, array->Type,
72 imm ? array->BufferObj : NULL,
73 array->Ptr, imm, ctx);
74 }
75 }
76
77 static void
78 vbo_deinit_arrays(struct gl_context *ctx, const struct _mesa_index_buffer *ib,
79 const struct gl_client_array **arrays)
80 {
81 struct nouveau_render_state *render = to_render_state(ctx);
82 int i, attr;
83
84 if (ib)
85 nouveau_cleanup_array(&render->ib);
86
87 FOR_EACH_BOUND_ATTR(render, i, attr) {
88 struct nouveau_array *a = &render->attrs[attr];
89
90 if (render->mode == IMM)
91 nouveau_bo_ref(NULL, &a->bo);
92
93 nouveau_deinit_array(a);
94 render->map[i] = -1;
95 }
96
97 render->attr_count = 0;
98 }
99
100 /* Make some rendering decisions from the GL context. */
101
102 static void
103 vbo_choose_render_mode(struct gl_context *ctx, const struct gl_client_array **arrays)
104 {
105 struct nouveau_render_state *render = to_render_state(ctx);
106 int i;
107
108 render->mode = VBO;
109
110 if (ctx->Light.Enabled) {
111 for (i = 0; i < MAT_ATTRIB_MAX; i++) {
112 if (arrays[VERT_ATTRIB_GENERIC0 + i]->StrideB) {
113 render->mode = IMM;
114 break;
115 }
116 }
117 }
118 }
119
120 static void
121 vbo_emit_attr(struct gl_context *ctx, const struct gl_client_array **arrays,
122 int attr)
123 {
124 struct nouveau_pushbuf *push = context_push(ctx);
125 struct nouveau_render_state *render = to_render_state(ctx);
126 const struct gl_client_array *array = arrays[attr];
127 struct nouveau_array *a = &render->attrs[attr];
128 RENDER_LOCALS(ctx);
129
130 if (!array->StrideB) {
131 if (attr >= VERT_ATTRIB_GENERIC0)
132 /* nouveau_update_state takes care of materials. */
133 return;
134
135 /* Constant attribute. */
136 nouveau_init_array(a, attr, array->StrideB, array->Size,
137 array->Type, array->BufferObj, array->Ptr,
138 GL_TRUE, ctx);
139 EMIT_IMM(ctx, a, 0);
140 nouveau_deinit_array(a);
141
142 } else {
143 /* Varying attribute. */
144 struct nouveau_attr_info *info = &TAG(vertex_attrs)[attr];
145
146 if (render->mode == VBO) {
147 render->map[info->vbo_index] = attr;
148 render->vertex_size += array->_ElementSize;
149 render->attr_count = MAX2(render->attr_count,
150 info->vbo_index + 1);
151 } else {
152 render->map[render->attr_count++] = attr;
153 render->vertex_size += 4 * info->imm_fields;
154 }
155 }
156 }
157
158 #define MAT(a) (VERT_ATTRIB_GENERIC0 + MAT_ATTRIB_##a)
159
160 static void
161 vbo_choose_attrs(struct gl_context *ctx, const struct gl_client_array **arrays)
162 {
163 struct nouveau_render_state *render = to_render_state(ctx);
164 int i;
165
166 /* Reset the vertex size. */
167 render->vertex_size = 0;
168 render->attr_count = 0;
169
170 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR0);
171 if (ctx->Fog.ColorSumEnabled && !ctx->Light.Enabled)
172 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_COLOR1);
173
174 for (i = 0; i < ctx->Const.MaxTextureCoordUnits; i++) {
175 if (ctx->Texture._EnabledCoordUnits & (1 << i))
176 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_TEX0 + i);
177 }
178
179 if (ctx->Fog.Enabled && ctx->Fog.FogCoordinateSource == GL_FOG_COORD)
180 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_FOG);
181
182 if (ctx->Light.Enabled ||
183 (ctx->Texture._GenFlags & TEXGEN_NEED_NORMALS))
184 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_NORMAL);
185
186 if (ctx->Light.Enabled && render->mode == IMM) {
187 vbo_emit_attr(ctx, arrays, MAT(FRONT_AMBIENT));
188 vbo_emit_attr(ctx, arrays, MAT(FRONT_DIFFUSE));
189 vbo_emit_attr(ctx, arrays, MAT(FRONT_SPECULAR));
190 vbo_emit_attr(ctx, arrays, MAT(FRONT_SHININESS));
191
192 if (ctx->Light.Model.TwoSide) {
193 vbo_emit_attr(ctx, arrays, MAT(BACK_AMBIENT));
194 vbo_emit_attr(ctx, arrays, MAT(BACK_DIFFUSE));
195 vbo_emit_attr(ctx, arrays, MAT(BACK_SPECULAR));
196 vbo_emit_attr(ctx, arrays, MAT(BACK_SHININESS));
197 }
198 }
199
200 vbo_emit_attr(ctx, arrays, VERT_ATTRIB_POS);
201 }
202
203 static int
204 get_max_client_stride(struct gl_context *ctx, const struct gl_client_array **arrays)
205 {
206 struct nouveau_render_state *render = to_render_state(ctx);
207 int i, attr, s = 0;
208
209 FOR_EACH_BOUND_ATTR(render, i, attr) {
210 const struct gl_client_array *a = arrays[attr];
211
212 if (!_mesa_is_bufferobj(a->BufferObj))
213 s = MAX2(s, get_array_stride(ctx, a));
214 }
215
216 return s;
217 }
218
219 static void
220 TAG(vbo_render_prims)(struct gl_context *ctx,
221 const struct _mesa_prim *prims, GLuint nr_prims,
222 const struct _mesa_index_buffer *ib,
223 GLboolean index_bounds_valid,
224 GLuint min_index, GLuint max_index,
225 struct gl_transform_feedback_object *tfb_vertcount,
226 unsigned stream,
227 struct gl_buffer_object *indirect);
228
229 static GLboolean
230 vbo_maybe_split(struct gl_context *ctx, const struct gl_client_array **arrays,
231 const struct _mesa_prim *prims, GLuint nr_prims,
232 const struct _mesa_index_buffer *ib,
233 GLuint min_index, GLuint max_index)
234 {
235 struct nouveau_context *nctx = to_nouveau_context(ctx);
236 struct nouveau_render_state *render = to_render_state(ctx);
237 struct nouveau_bufctx *bufctx = nctx->hw.bufctx;
238 unsigned pushbuf_avail = PUSHBUF_DWORDS - 2 * (bufctx->relocs +
239 render->attr_count),
240 vert_avail = get_max_vertices(ctx, NULL, pushbuf_avail),
241 idx_avail = get_max_vertices(ctx, ib, pushbuf_avail);
242 int stride;
243
244 /* Try to keep client buffers smaller than the scratch BOs. */
245 if (render->mode == VBO &&
246 (stride = get_max_client_stride(ctx, arrays)))
247 vert_avail = MIN2(vert_avail,
248 NOUVEAU_SCRATCH_SIZE / stride);
249
250 if (max_index - min_index > vert_avail ||
251 (ib && ib->count > idx_avail)) {
252 struct split_limits limits = {
253 .max_verts = vert_avail,
254 .max_indices = idx_avail,
255 .max_vb_size = ~0,
256 };
257
258 vbo_split_prims(ctx, arrays, prims, nr_prims, ib, min_index,
259 max_index, TAG(vbo_render_prims), &limits);
260 return GL_TRUE;
261 }
262
263 return GL_FALSE;
264 }
265
266 /* VBO rendering path. */
267
268 static GLboolean
269 check_update_array(struct nouveau_array *a, unsigned offset,
270 struct nouveau_bo *bo, int *pdelta)
271 {
272 int delta = *pdelta;
273 GLboolean dirty;
274
275 if (a->bo == bo) {
276 if (delta < 0)
277 delta = ((int)offset - (int)a->offset) / a->stride;
278
279 dirty = (delta < 0 ||
280 offset != (a->offset + delta * a->stride));
281 } else {
282 dirty = GL_TRUE;
283 }
284
285 *pdelta = (dirty ? 0 : delta);
286 return dirty;
287 }
288
289 static void
290 vbo_bind_vertices(struct gl_context *ctx, const struct gl_client_array **arrays,
291 int base, unsigned min_index, unsigned max_index, int *pdelta)
292 {
293 struct nouveau_render_state *render = to_render_state(ctx);
294 struct nouveau_pushbuf *push = context_push(ctx);
295 struct nouveau_bo *bo[NUM_VERTEX_ATTRS];
296 unsigned offset[NUM_VERTEX_ATTRS];
297 GLboolean dirty = GL_FALSE;
298 int i, j, attr;
299 RENDER_LOCALS(ctx);
300
301 *pdelta = -1;
302
303 FOR_EACH_BOUND_ATTR(render, i, attr) {
304 const struct gl_client_array *array = arrays[attr];
305 struct gl_buffer_object *obj = array->BufferObj;
306 struct nouveau_array *a = &render->attrs[attr];
307 unsigned delta = (base + min_index) * array->StrideB;
308
309 bo[i] = NULL;
310
311 if (nouveau_bufferobj_hw(obj)) {
312 /* Array in a buffer obj. */
313 nouveau_bo_ref(to_nouveau_bufferobj(obj)->bo, &bo[i]);
314 offset[i] = delta + (intptr_t)array->Ptr;
315
316 } else {
317 int n = max_index - min_index + 1;
318 char *sp = (char *)ADD_POINTERS(
319 nouveau_bufferobj_sys(obj), array->Ptr) + delta;
320 char *dp = nouveau_get_scratch(ctx, n * a->stride,
321 &bo[i], &offset[i]);
322
323 /* Array in client memory, move it to a
324 * scratch buffer obj. */
325 for (j = 0; j < n; j++)
326 memcpy(dp + j * a->stride,
327 sp + j * array->StrideB,
328 a->stride);
329 }
330
331 dirty |= check_update_array(a, offset[i], bo[i], pdelta);
332 }
333
334 *pdelta -= min_index;
335
336 if (dirty) {
337 /* Buffers changed, update the attribute binding. */
338 FOR_EACH_BOUND_ATTR(render, i, attr) {
339 struct nouveau_array *a = &render->attrs[attr];
340
341 nouveau_bo_ref(NULL, &a->bo);
342 a->offset = offset[i];
343 a->bo = bo[i];
344 }
345
346 TAG(render_release_vertices)(ctx);
347 TAG(render_bind_vertices)(ctx);
348 } else {
349 /* Just cleanup. */
350 FOR_EACH_BOUND_ATTR(render, i, attr)
351 nouveau_bo_ref(NULL, &bo[i]);
352 }
353
354 BATCH_VALIDATE();
355 }
356
357 static void
358 vbo_draw_vbo(struct gl_context *ctx, const struct gl_client_array **arrays,
359 const struct _mesa_prim *prims, GLuint nr_prims,
360 const struct _mesa_index_buffer *ib, GLuint min_index,
361 GLuint max_index)
362 {
363 struct nouveau_context *nctx = to_nouveau_context(ctx);
364 struct nouveau_pushbuf *push = context_push(ctx);
365 dispatch_t dispatch = get_array_dispatch(&to_render_state(ctx)->ib);
366 int i, delta = 0, basevertex = 0;
367 RENDER_LOCALS(ctx);
368
369 TAG(render_set_format)(ctx);
370
371 for (i = 0; i < nr_prims; i++) {
372 unsigned start = prims[i].start,
373 count = prims[i].count;
374
375 if (i == 0 || basevertex != prims[i].basevertex) {
376 basevertex = prims[i].basevertex;
377 vbo_bind_vertices(ctx, arrays, basevertex, min_index,
378 max_index, &delta);
379
380 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
381 if (nouveau_pushbuf_validate(push)) {
382 nouveau_pushbuf_bufctx(push, NULL);
383 return;
384 }
385 }
386
387 if (count > get_max_vertices(ctx, ib, PUSH_AVAIL(push)))
388 PUSH_SPACE(push, PUSHBUF_DWORDS);
389
390 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
391 dispatch(ctx, start, delta, count);
392 BATCH_END();
393 }
394
395 nouveau_pushbuf_bufctx(push, NULL);
396 TAG(render_release_vertices)(ctx);
397 }
398
399 /* Immediate rendering path. */
400
401 static unsigned
402 extract_id(struct nouveau_array *a, int i, int j)
403 {
404 return j;
405 }
406
407 static void
408 vbo_draw_imm(struct gl_context *ctx, const struct gl_client_array **arrays,
409 const struct _mesa_prim *prims, GLuint nr_prims,
410 const struct _mesa_index_buffer *ib, GLuint min_index,
411 GLuint max_index)
412 {
413 struct nouveau_render_state *render = to_render_state(ctx);
414 struct nouveau_context *nctx = to_nouveau_context(ctx);
415 struct nouveau_pushbuf *push = context_push(ctx);
416 extract_u_t extract = ib ? render->ib.extract_u : extract_id;
417 int i, j, k, attr;
418 RENDER_LOCALS(ctx);
419
420 nouveau_pushbuf_bufctx(push, nctx->hw.bufctx);
421 if (nouveau_pushbuf_validate(push)) {
422 nouveau_pushbuf_bufctx(push, NULL);
423 return;
424 }
425
426 for (i = 0; i < nr_prims; i++) {
427 unsigned start = prims[i].start,
428 end = start + prims[i].count;
429
430 if (prims[i].count > get_max_vertices(ctx, ib,
431 PUSH_AVAIL(push)))
432 PUSH_SPACE(push, PUSHBUF_DWORDS);
433
434 BATCH_BEGIN(nvgl_primitive(prims[i].mode));
435
436 for (; start < end; start++) {
437 j = prims[i].basevertex +
438 extract(&render->ib, 0, start);
439
440 FOR_EACH_BOUND_ATTR(render, k, attr)
441 EMIT_IMM(ctx, &render->attrs[attr], j);
442 }
443
444 BATCH_END();
445 }
446
447 nouveau_pushbuf_bufctx(push, NULL);
448 }
449
450 /* draw_prims entry point when we're doing hw-tnl. */
451
452 static void
453 TAG(vbo_render_prims)(struct gl_context *ctx,
454 const struct _mesa_prim *prims, GLuint nr_prims,
455 const struct _mesa_index_buffer *ib,
456 GLboolean index_bounds_valid,
457 GLuint min_index, GLuint max_index,
458 struct gl_transform_feedback_object *tfb_vertcount,
459 unsigned stream,
460 struct gl_buffer_object *indirect)
461 {
462 struct nouveau_render_state *render = to_render_state(ctx);
463 const struct gl_client_array **arrays = ctx->Array._DrawArrays;
464
465 if (!index_bounds_valid)
466 vbo_get_minmax_indices(ctx, prims, ib, &min_index, &max_index,
467 nr_prims);
468
469 vbo_choose_render_mode(ctx, arrays);
470 vbo_choose_attrs(ctx, arrays);
471
472 if (vbo_maybe_split(ctx, arrays, prims, nr_prims, ib, min_index,
473 max_index))
474 return;
475
476 vbo_init_arrays(ctx, ib, arrays);
477
478 if (render->mode == VBO)
479 vbo_draw_vbo(ctx, arrays, prims, nr_prims, ib, min_index,
480 max_index);
481 else
482 vbo_draw_imm(ctx, arrays, prims, nr_prims, ib, min_index,
483 max_index);
484
485 vbo_deinit_arrays(ctx, ib, arrays);
486 }
487
488 /* VBO rendering entry points. */
489
490 static void
491 TAG(vbo_check_render_prims)(struct gl_context *ctx,
492 const struct _mesa_prim *prims, GLuint nr_prims,
493 const struct _mesa_index_buffer *ib,
494 GLboolean index_bounds_valid,
495 GLuint min_index, GLuint max_index,
496 struct gl_transform_feedback_object *tfb_vertcount,
497 unsigned stream,
498 struct gl_buffer_object *indirect)
499 {
500 struct nouveau_context *nctx = to_nouveau_context(ctx);
501
502 nouveau_validate_framebuffer(ctx);
503
504 if (nctx->fallback == HWTNL)
505 TAG(vbo_render_prims)(ctx, prims, nr_prims, ib,
506 index_bounds_valid, min_index, max_index,
507 tfb_vertcount, stream, indirect);
508
509 if (nctx->fallback == SWTNL)
510 _tnl_draw_prims(ctx, prims, nr_prims, ib,
511 index_bounds_valid, min_index, max_index,
512 tfb_vertcount, stream, indirect);
513 }
514
515 void
516 TAG(vbo_init)(struct gl_context *ctx)
517 {
518 struct nouveau_render_state *render = to_render_state(ctx);
519 int i;
520
521 for (i = 0; i < VERT_ATTRIB_MAX; i++)
522 render->map[i] = -1;
523
524 vbo_set_draw_func(ctx, TAG(vbo_check_render_prims));
525 vbo_use_buffer_objects(ctx);
526 }
527
528 void
529 TAG(vbo_destroy)(struct gl_context *ctx)
530 {
531 }