radv: Only save the descriptor set if we have one.
[mesa.git] / src / mesa / drivers / dri / nouveau / nv04_context.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_fbo.h"
30 #include "nouveau_util.h"
31 #include "nv04_3d.xml.h"
32 #include "nv04_driver.h"
33
34 static GLboolean
35 texunit_needs_combiners(struct gl_texture_unit *u,
36 struct gl_fixedfunc_texture_unit *f)
37 {
38 struct gl_texture_object *t = u->_Current;
39 struct gl_texture_image *ti = t->Image[0][t->BaseLevel];
40
41 return ti->TexFormat == MESA_FORMAT_A_UNORM8 ||
42 ti->TexFormat == MESA_FORMAT_L_UNORM8 ||
43 f->EnvMode == GL_COMBINE ||
44 f->EnvMode == GL_COMBINE4_NV ||
45 f->EnvMode == GL_BLEND ||
46 f->EnvMode == GL_ADD;
47 }
48
49 struct nouveau_object *
50 nv04_context_engine(struct gl_context *ctx)
51 {
52 struct nv04_context *nctx = to_nv04_context(ctx);
53 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
54 struct nouveau_pushbuf *push = context_push(ctx);
55 struct nouveau_object *fahrenheit;
56
57 if ((ctx->Texture.Unit[0]._Current &&
58 texunit_needs_combiners(&ctx->Texture.Unit[0],
59 &ctx->Texture.FixedFuncUnit[0])) ||
60 ctx->Texture.Unit[1]._Current ||
61 ctx->Stencil.Enabled ||
62 GET_COLORMASK(ctx->Color.ColorMask, 0) != 0xf)
63 fahrenheit = hw->eng3dm;
64 else
65 fahrenheit = hw->eng3d;
66
67 if (fahrenheit != nctx->eng3d) {
68 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
69 PUSH_DATA (push, fahrenheit->handle);
70 nctx->eng3d = fahrenheit;
71 }
72
73 return fahrenheit;
74 }
75
76 static void
77 nv04_hwctx_init(struct gl_context *ctx)
78 {
79 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
80 struct nouveau_pushbuf *push = context_push(ctx);
81 struct nv04_fifo *fifo = hw->chan->data;
82
83 BEGIN_NV04(push, NV01_SUBC(SURF, OBJECT), 1);
84 PUSH_DATA (push, hw->surf3d->handle);
85 BEGIN_NV04(push, NV04_SF3D(DMA_NOTIFY), 3);
86 PUSH_DATA (push, hw->ntfy->handle);
87 PUSH_DATA (push, fifo->vram);
88 PUSH_DATA (push, fifo->vram);
89
90 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
91 PUSH_DATA (push, hw->eng3d->handle);
92 BEGIN_NV04(push, NV04_TTRI(DMA_NOTIFY), 4);
93 PUSH_DATA (push, hw->ntfy->handle);
94 PUSH_DATA (push, fifo->vram);
95 PUSH_DATA (push, fifo->gart);
96 PUSH_DATA (push, hw->surf3d->handle);
97
98 BEGIN_NV04(push, NV01_SUBC(3D, OBJECT), 1);
99 PUSH_DATA (push, hw->eng3dm->handle);
100 BEGIN_NV04(push, NV04_MTRI(DMA_NOTIFY), 4);
101 PUSH_DATA (push, hw->ntfy->handle);
102 PUSH_DATA (push, fifo->vram);
103 PUSH_DATA (push, fifo->gart);
104 PUSH_DATA (push, hw->surf3d->handle);
105
106 PUSH_KICK (push);
107 }
108
109 static void
110 init_dummy_texture(struct gl_context *ctx)
111 {
112 struct nouveau_surface *s = &to_nv04_context(ctx)->dummy_texture;
113
114 nouveau_surface_alloc(ctx, s, SWIZZLED,
115 NOUVEAU_BO_MAP | NOUVEAU_BO_VRAM,
116 MESA_FORMAT_B8G8R8A8_UNORM, 1, 1);
117
118 nouveau_bo_map(s->bo, NOUVEAU_BO_WR, context_client(ctx));
119 *(uint32_t *)s->bo->map = 0xffffffff;
120 }
121
122 static void
123 nv04_context_destroy(struct gl_context *ctx)
124 {
125 struct nouveau_context *nctx = to_nouveau_context(ctx);
126
127 nv04_surface_takedown(ctx);
128 nv04_render_destroy(ctx);
129 nouveau_surface_ref(NULL, &to_nv04_context(ctx)->dummy_texture);
130
131 nouveau_object_del(&nctx->hw.eng3d);
132 nouveau_object_del(&nctx->hw.eng3dm);
133 nouveau_object_del(&nctx->hw.surf3d);
134
135 nouveau_context_deinit(ctx);
136 free(ctx);
137 }
138
139 static struct gl_context *
140 nv04_context_create(struct nouveau_screen *screen, gl_api api,
141 const struct gl_config *visual,
142 struct gl_context *share_ctx)
143 {
144 struct nv04_context *nctx;
145 struct nouveau_hw_state *hw;
146 struct gl_context *ctx;
147 int ret;
148
149 nctx = CALLOC_STRUCT(nv04_context);
150 if (!nctx)
151 return NULL;
152
153 ctx = &nctx->base.base;
154 hw = &nctx->base.hw;
155
156 if (!nouveau_context_init(ctx, api, screen, visual, share_ctx))
157 goto fail;
158
159 /* GL constants. */
160 ctx->Const.MaxTextureSize = 1024;
161 ctx->Const.MaxTextureCoordUnits = NV04_TEXTURE_UNITS;
162 ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = NV04_TEXTURE_UNITS;
163 ctx->Const.MaxTextureUnits = NV04_TEXTURE_UNITS;
164 ctx->Const.MaxTextureMaxAnisotropy = 2;
165 ctx->Const.MaxTextureLodBias = 15;
166
167 /* 2D engine. */
168 ret = nv04_surface_init(ctx);
169 if (!ret)
170 goto fail;
171
172 /* 3D engine. */
173 ret = nouveau_object_new(context_chan(ctx), 0xbeef0001,
174 NV04_TEXTURED_TRIANGLE_CLASS, NULL, 0,
175 &hw->eng3d);
176 if (ret)
177 goto fail;
178
179 ret = nouveau_object_new(context_chan(ctx), 0xbeef0002,
180 NV04_MULTITEX_TRIANGLE_CLASS, NULL, 0,
181 &hw->eng3dm);
182 if (ret)
183 goto fail;
184
185 ret = nouveau_object_new(context_chan(ctx), 0xbeef0003,
186 NV04_SURFACE_3D_CLASS, NULL, 0,
187 &hw->surf3d);
188 if (ret)
189 goto fail;
190
191 init_dummy_texture(ctx);
192 nv04_hwctx_init(ctx);
193 nv04_render_init(ctx);
194
195 return ctx;
196
197 fail:
198 nv04_context_destroy(ctx);
199 return NULL;
200 }
201
202 const struct nouveau_driver nv04_driver = {
203 .context_create = nv04_context_create,
204 .context_destroy = nv04_context_destroy,
205 .surface_copy = nv04_surface_copy,
206 .surface_fill = nv04_surface_fill,
207 .emit = (nouveau_state_func[]) {
208 nv04_defer_control,
209 nouveau_emit_nothing,
210 nv04_defer_blend,
211 nv04_defer_blend,
212 nouveau_emit_nothing,
213 nouveau_emit_nothing,
214 nouveau_emit_nothing,
215 nouveau_emit_nothing,
216 nouveau_emit_nothing,
217 nouveau_emit_nothing,
218 nv04_defer_control,
219 nouveau_emit_nothing,
220 nv04_defer_control,
221 nouveau_emit_nothing,
222 nv04_defer_control,
223 nv04_defer_control,
224 nouveau_emit_nothing,
225 nv04_emit_framebuffer,
226 nv04_defer_blend,
227 nouveau_emit_nothing,
228 nouveau_emit_nothing,
229 nouveau_emit_nothing,
230 nouveau_emit_nothing,
231 nouveau_emit_nothing,
232 nouveau_emit_nothing,
233 nouveau_emit_nothing,
234 nouveau_emit_nothing,
235 nouveau_emit_nothing,
236 nouveau_emit_nothing,
237 nouveau_emit_nothing,
238 nouveau_emit_nothing,
239 nouveau_emit_nothing,
240 nouveau_emit_nothing,
241 nouveau_emit_nothing,
242 nouveau_emit_nothing,
243 nouveau_emit_nothing,
244 nouveau_emit_nothing,
245 nouveau_emit_nothing,
246 nouveau_emit_nothing,
247 nouveau_emit_nothing,
248 nouveau_emit_nothing,
249 nouveau_emit_nothing,
250 nouveau_emit_nothing,
251 nouveau_emit_nothing,
252 nouveau_emit_nothing,
253 nouveau_emit_nothing,
254 nouveau_emit_nothing,
255 nouveau_emit_nothing,
256 nv04_emit_scissor,
257 nv04_defer_blend,
258 nv04_defer_control,
259 nv04_defer_control,
260 nv04_defer_control,
261 nv04_emit_tex_env,
262 nv04_emit_tex_env,
263 nouveau_emit_nothing,
264 nouveau_emit_nothing,
265 nouveau_emit_nothing,
266 nouveau_emit_nothing,
267 nouveau_emit_nothing,
268 nouveau_emit_nothing,
269 nouveau_emit_nothing,
270 nouveau_emit_nothing,
271 nouveau_emit_nothing,
272 nouveau_emit_nothing,
273 nv04_emit_tex_obj,
274 nv04_emit_tex_obj,
275 nouveau_emit_nothing,
276 nouveau_emit_nothing,
277 nouveau_emit_nothing,
278 nv04_emit_blend,
279 nv04_emit_control,
280 },
281 .num_emit = NUM_NV04_STATE,
282 };