2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_util.h"
30 #include "nouveau_class.h"
31 #include "nv04_driver.h"
33 #define COMBINER_SHIFT(in) \
34 (NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT##in##_SHIFT \
35 - NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_SHIFT)
36 #define COMBINER_SOURCE(reg) \
37 NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ARGUMENT0_##reg
38 #define COMBINER_INVERT \
39 NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_INVERSE0
40 #define COMBINER_ALPHA \
41 NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_ALPHA0
43 struct combiner_state
{
53 /* Derived HW state */
57 #define __INIT_COMBINER_ALPHA_A GL_TRUE
58 #define __INIT_COMBINER_ALPHA_RGB GL_FALSE
60 /* Initialize a combiner_state struct from the texture unit
62 #define INIT_COMBINER(chan, rc, i) do { \
63 struct gl_tex_env_combine_state *c = \
64 ctx->Texture.Unit[i]._CurrentCombine; \
65 (rc)->alpha = __INIT_COMBINER_ALPHA_##chan; \
67 (rc)->mode = c->Mode##chan; \
68 (rc)->source = c->Source##chan; \
69 (rc)->operand = c->Operand##chan; \
70 (rc)->logscale = c->ScaleShift##chan; \
74 /* Get the combiner source for the specified EXT_texture_env_combine
77 get_arg_source(struct combiner_state
*rc
, int arg
)
79 switch (rc
->source
[arg
]) {
81 return rc
->unit
? COMBINER_SOURCE(TEXTURE1
) :
82 COMBINER_SOURCE(TEXTURE0
);
85 return COMBINER_SOURCE(TEXTURE0
);
88 return COMBINER_SOURCE(TEXTURE1
);
91 return COMBINER_SOURCE(CONSTANT
);
93 case GL_PRIMARY_COLOR
:
94 return COMBINER_SOURCE(PRIMARY_COLOR
);
97 return rc
->unit
? COMBINER_SOURCE(PREVIOUS
) :
98 COMBINER_SOURCE(PRIMARY_COLOR
);
105 /* Get the (possibly inverted) combiner input mapping for the
106 * specified argument. */
110 get_arg_mapping(struct combiner_state
*rc
, int arg
, int flags
)
114 switch (rc
->operand
[arg
]) {
116 case GL_ONE_MINUS_SRC_COLOR
:
120 case GL_ONE_MINUS_SRC_ALPHA
:
121 map
|= rc
->alpha
? 0 : COMBINER_ALPHA
;
125 switch (rc
->operand
[arg
]) {
128 map
|= flags
& INVERT
? COMBINER_INVERT
: 0;
131 case GL_ONE_MINUS_SRC_COLOR
:
132 case GL_ONE_MINUS_SRC_ALPHA
:
133 map
|= flags
& INVERT
? 0 : COMBINER_INVERT
;
140 /* Bind the combiner input <in> to the combiner source <src>,
141 * possibly inverted. */
142 #define INPUT_SRC(rc, in, src, flags) \
143 (rc)->hw |= ((flags & INVERT ? COMBINER_INVERT : 0) | \
144 COMBINER_SOURCE(src)) << COMBINER_SHIFT(in)
146 /* Bind the combiner input <in> to the EXT_texture_env_combine
147 * argument <arg>, possibly inverted. */
148 #define INPUT_ARG(rc, in, arg, flags) \
149 (rc)->hw |= (get_arg_source(rc, arg) | \
150 get_arg_mapping(rc, arg, flags)) << COMBINER_SHIFT(in)
152 #define UNSIGNED_OP(rc) \
153 (rc)->hw |= ((rc)->logscale ? \
154 NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_SCALE2 : \
155 NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_IDENTITY)
156 #define SIGNED_OP(rc) \
157 (rc)->hw |= ((rc)->logscale ? \
158 NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS_SCALE2 : \
159 NV04_MULTITEX_TRIANGLE_COMBINE_COLOR_MAP_BIAS)
162 setup_combiner(struct combiner_state
*rc
)
166 INPUT_ARG(rc
, 0, 0, 0);
167 INPUT_SRC(rc
, 1, ZERO
, INVERT
);
168 INPUT_SRC(rc
, 2, ZERO
, 0);
169 INPUT_SRC(rc
, 3, ZERO
, 0);
174 INPUT_ARG(rc
, 0, 0, 0);
175 INPUT_ARG(rc
, 1, 1, 0);
176 INPUT_SRC(rc
, 2, ZERO
, 0);
177 INPUT_SRC(rc
, 3, ZERO
, 0);
182 INPUT_ARG(rc
, 0, 0, 0);
183 INPUT_SRC(rc
, 1, ZERO
, INVERT
);
184 INPUT_ARG(rc
, 2, 1, 0);
185 INPUT_SRC(rc
, 3, ZERO
, INVERT
);
190 INPUT_ARG(rc
, 0, 0, 0);
191 INPUT_ARG(rc
, 1, 2, 0);
192 INPUT_ARG(rc
, 2, 1, 0);
193 INPUT_ARG(rc
, 3, 2, INVERT
);
198 INPUT_ARG(rc
, 0, 0, 0);
199 INPUT_SRC(rc
, 1, ZERO
, INVERT
);
200 INPUT_ARG(rc
, 2, 1, 0);
201 INPUT_SRC(rc
, 3, ZERO
, INVERT
);
211 nv04_emit_tex_env(GLcontext
*ctx
, int emit
)
213 const int i
= emit
- NOUVEAU_STATE_TEX_ENV0
;
214 struct nouveau_channel
*chan
= context_chan(ctx
);
215 struct nouveau_grobj
*fahrenheit
= nv04_context_engine(ctx
);
216 struct combiner_state rc_a
= {}, rc_c
= {};
218 if (!nv04_mtex_engine(fahrenheit
)) {
219 context_dirty(ctx
, BLEND
);
223 /* Compute the new combiner state. */
224 if (ctx
->Texture
.Unit
[i
]._ReallyEnabled
) {
225 INIT_COMBINER(A
, &rc_a
, i
);
226 setup_combiner(&rc_a
);
228 INIT_COMBINER(RGB
, &rc_c
, i
);
229 setup_combiner(&rc_c
);
233 INPUT_SRC(&rc_a
, 0, PRIMARY_COLOR
, 0);
234 INPUT_SRC(&rc_c
, 0, PRIMARY_COLOR
, 0);
236 INPUT_SRC(&rc_a
, 0, PREVIOUS
, 0);
237 INPUT_SRC(&rc_c
, 0, PREVIOUS
, 0);
240 INPUT_SRC(&rc_a
, 1, ZERO
, INVERT
);
241 INPUT_SRC(&rc_c
, 1, ZERO
, INVERT
);
242 INPUT_SRC(&rc_a
, 2, ZERO
, 0);
243 INPUT_SRC(&rc_c
, 2, ZERO
, 0);
244 INPUT_SRC(&rc_a
, 3, ZERO
, 0);
245 INPUT_SRC(&rc_c
, 3, ZERO
, 0);
251 /* Write the register combiner state out to the hardware. */
252 BEGIN_RING(chan
, fahrenheit
,
253 NV04_MULTITEX_TRIANGLE_COMBINE_ALPHA(i
), 2);
254 OUT_RING(chan
, rc_a
.hw
);
255 OUT_RING(chan
, rc_c
.hw
);
257 BEGIN_RING(chan
, fahrenheit
,
258 NV04_MULTITEX_TRIANGLE_COMBINE_FACTOR
, 1);
259 OUT_RING(chan
, pack_rgba_f(MESA_FORMAT_ARGB8888
,
260 ctx
->Texture
.Unit
[0].EnvColor
));