intel: Add implementation of MapTextureImage/UnmapTextureImage.
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_context.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "main/state.h"
28 #include "nouveau_driver.h"
29 #include "nouveau_context.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32 #include "nv_object.xml.h"
33 #include "nv10_3d.xml.h"
34 #include "nv04_driver.h"
35 #include "nv10_driver.h"
36
37 static const struct dri_extension nv10_extensions[] = {
38 { "GL_ARB_texture_env_crossbar", NULL },
39 { "GL_EXT_texture_rectangle", NULL },
40 { "GL_ARB_texture_env_combine", NULL },
41 { "GL_ARB_texture_env_dot3", NULL },
42 { NULL, NULL }
43 };
44
45 static GLboolean
46 use_fast_zclear(struct gl_context *ctx, GLbitfield buffers)
47 {
48 struct nouveau_context *nctx = to_nouveau_context(ctx);
49 struct gl_framebuffer *fb = ctx->DrawBuffer;
50
51 if (buffers & BUFFER_BIT_STENCIL) {
52 /*
53 * The stencil test is bypassed when fast Z clears are
54 * enabled.
55 */
56 nctx->hierz.clear_blocked = GL_TRUE;
57 context_dirty(ctx, ZCLEAR);
58 return GL_FALSE;
59 }
60
61 return !nctx->hierz.clear_blocked &&
62 fb->_Xmax == fb->Width && fb->_Xmin == 0 &&
63 fb->_Ymax == fb->Height && fb->_Ymin == 0;
64 }
65
66 GLboolean
67 nv10_use_viewport_zclear(struct gl_context *ctx)
68 {
69 struct nouveau_context *nctx = to_nouveau_context(ctx);
70 struct gl_framebuffer *fb = ctx->DrawBuffer;
71
72 return context_chipset(ctx) < 0x17 &&
73 !nctx->hierz.clear_blocked && fb->_DepthBuffer &&
74 (_mesa_get_format_bits(fb->_DepthBuffer->Format,
75 GL_DEPTH_BITS) >= 24);
76 }
77
78 float
79 nv10_transform_depth(struct gl_context *ctx, float z)
80 {
81 struct nouveau_context *nctx = to_nouveau_context(ctx);
82
83 if (nv10_use_viewport_zclear(ctx))
84 return 2097152.0 * (z + (nctx->hierz.clear_seq & 7));
85 else
86 return ctx->DrawBuffer->_DepthMaxF * z;
87 }
88
89 static void
90 nv10_zclear(struct gl_context *ctx, GLbitfield *buffers)
91 {
92 /*
93 * Pre-nv17 cards don't have native support for fast Z clears,
94 * but in some cases we can still "clear" the Z buffer without
95 * actually blitting to it if we're willing to sacrifice a few
96 * bits of depth precision.
97 *
98 * Each time a clear is requested we modify the viewport
99 * transform in such a way that the old contents of the depth
100 * buffer are clamped to the requested clear value when
101 * they're read by the GPU.
102 */
103 struct nouveau_context *nctx = to_nouveau_context(ctx);
104 struct gl_framebuffer *fb = ctx->DrawBuffer;
105 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(fb);
106 struct nouveau_surface *s = &to_nouveau_renderbuffer(
107 fb->_DepthBuffer->Wrapped)->surface;
108
109 if (nv10_use_viewport_zclear(ctx)) {
110 int x, y, w, h;
111 float z = ctx->Depth.Clear;
112 uint32_t value = pack_zs_f(s->format, z, 0);
113
114 get_scissors(fb, &x, &y, &w, &h);
115 *buffers &= ~BUFFER_BIT_DEPTH;
116
117 if (use_fast_zclear(ctx, *buffers)) {
118 if (nfb->hierz.clear_value != value) {
119 /* Don't fast clear if we're changing
120 * the depth value. */
121 nfb->hierz.clear_value = value;
122
123 } else if (z == 0.0) {
124 nctx->hierz.clear_seq++;
125 context_dirty(ctx, ZCLEAR);
126
127 if ((nctx->hierz.clear_seq & 7) != 0 &&
128 nctx->hierz.clear_seq != 1)
129 /* We didn't wrap around -- no need to
130 * clear the depth buffer for real. */
131 return;
132
133 } else if (z == 1.0) {
134 nctx->hierz.clear_seq--;
135 context_dirty(ctx, ZCLEAR);
136
137 if ((nctx->hierz.clear_seq & 7) != 7)
138 /* No wrap around */
139 return;
140 }
141 }
142
143 value = pack_zs_f(s->format,
144 (z + (nctx->hierz.clear_seq & 7)) / 8, 0);
145 context_drv(ctx)->surface_fill(ctx, s, ~0, value, x, y, w, h);
146 }
147 }
148
149 static void
150 nv17_zclear(struct gl_context *ctx, GLbitfield *buffers)
151 {
152 struct nouveau_context *nctx = to_nouveau_context(ctx);
153 struct nouveau_channel *chan = context_chan(ctx);
154 struct nouveau_grobj *celsius = context_eng3d(ctx);
155 struct nouveau_framebuffer *nfb = to_nouveau_framebuffer(
156 ctx->DrawBuffer);
157 struct nouveau_surface *s = &to_nouveau_renderbuffer(
158 nfb->base._DepthBuffer->Wrapped)->surface;
159
160 /* Clear the hierarchical depth buffer */
161 BEGIN_RING(chan, celsius, NV17_3D_HIERZ_FILL_VALUE, 1);
162 OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear, 0));
163 BEGIN_RING(chan, celsius, NV17_3D_HIERZ_BUFFER_CLEAR, 1);
164 OUT_RING(chan, 1);
165
166 /* Mark the depth buffer as cleared */
167 if (use_fast_zclear(ctx, *buffers)) {
168 if (nctx->hierz.clear_seq)
169 *buffers &= ~BUFFER_BIT_DEPTH;
170
171 nfb->hierz.clear_value =
172 pack_zs_f(s->format, ctx->Depth.Clear, 0);
173 nctx->hierz.clear_seq++;
174
175 context_dirty(ctx, ZCLEAR);
176 }
177 }
178
179 static void
180 nv10_clear(struct gl_context *ctx, GLbitfield buffers)
181 {
182 nouveau_validate_framebuffer(ctx);
183
184 if ((buffers & BUFFER_BIT_DEPTH) && ctx->Depth.Mask) {
185 if (context_chipset(ctx) >= 0x17)
186 nv17_zclear(ctx, &buffers);
187 else
188 nv10_zclear(ctx, &buffers);
189
190 /* Emit the zclear state if it's dirty */
191 _mesa_update_state(ctx);
192 }
193
194 nouveau_clear(ctx, buffers);
195 }
196
197 static void
198 nv10_hwctx_init(struct gl_context *ctx)
199 {
200 struct nouveau_channel *chan = context_chan(ctx);
201 struct nouveau_grobj *celsius = context_eng3d(ctx);
202 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
203 int i;
204
205 BEGIN_RING(chan, celsius, NV10_3D_DMA_NOTIFY, 1);
206 OUT_RING(chan, hw->ntfy->handle);
207
208 BEGIN_RING(chan, celsius, NV10_3D_DMA_TEXTURE0, 3);
209 OUT_RING(chan, chan->vram->handle);
210 OUT_RING(chan, chan->gart->handle);
211 OUT_RING(chan, chan->gart->handle);
212 BEGIN_RING(chan, celsius, NV10_3D_DMA_COLOR, 2);
213 OUT_RING(chan, chan->vram->handle);
214 OUT_RING(chan, chan->vram->handle);
215
216 BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
217 OUT_RING(chan, 0);
218
219 BEGIN_RING(chan, celsius, NV10_3D_RT_HORIZ, 2);
220 OUT_RING(chan, 0);
221 OUT_RING(chan, 0);
222
223 BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(0), 1);
224 OUT_RING(chan, 0x7ff << 16 | 0x800);
225 BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(0), 1);
226 OUT_RING(chan, 0x7ff << 16 | 0x800);
227
228 for (i = 1; i < 8; i++) {
229 BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_HORIZ(i), 1);
230 OUT_RING(chan, 0);
231 BEGIN_RING(chan, celsius, NV10_3D_VIEWPORT_CLIP_VERT(i), 1);
232 OUT_RING(chan, 0);
233 }
234
235 BEGIN_RING(chan, celsius, 0x290, 1);
236 OUT_RING(chan, 0x10 << 16 | 1);
237 BEGIN_RING(chan, celsius, 0x3f4, 1);
238 OUT_RING(chan, 0);
239
240 BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
241 OUT_RING(chan, 0);
242
243 if (context_chipset(ctx) >= 0x17) {
244 BEGIN_RING(chan, celsius, NV17_3D_UNK01AC, 2);
245 OUT_RING(chan, chan->vram->handle);
246 OUT_RING(chan, chan->vram->handle);
247
248 BEGIN_RING(chan, celsius, 0xd84, 1);
249 OUT_RING(chan, 0x3);
250
251 BEGIN_RING(chan, celsius, NV17_3D_COLOR_MASK_ENABLE, 1);
252 OUT_RING(chan, 1);
253 }
254
255 if (context_chipset(ctx) >= 0x11) {
256 BEGIN_RING(chan, celsius, 0x120, 3);
257 OUT_RING(chan, 0);
258 OUT_RING(chan, 1);
259 OUT_RING(chan, 2);
260
261 BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
262 OUT_RING(chan, 0);
263 }
264
265 BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
266 OUT_RING(chan, 0);
267
268 /* Set state */
269 BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 1);
270 OUT_RING(chan, 0);
271 BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_ENABLE, 1);
272 OUT_RING(chan, 0);
273 BEGIN_RING(chan, celsius, NV10_3D_ALPHA_FUNC_FUNC, 2);
274 OUT_RING(chan, 0x207);
275 OUT_RING(chan, 0);
276 BEGIN_RING(chan, celsius, NV10_3D_TEX_ENABLE(0), 2);
277 OUT_RING(chan, 0);
278 OUT_RING(chan, 0);
279
280 BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_ENABLE, 1);
281 OUT_RING(chan, 0);
282 BEGIN_RING(chan, celsius, NV10_3D_DITHER_ENABLE, 2);
283 OUT_RING(chan, 1);
284 OUT_RING(chan, 0);
285 BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
286 OUT_RING(chan, 0);
287 BEGIN_RING(chan, celsius, NV10_3D_VERTEX_WEIGHT_ENABLE, 2);
288 OUT_RING(chan, 0);
289 OUT_RING(chan, 0);
290 BEGIN_RING(chan, celsius, NV10_3D_BLEND_FUNC_SRC, 4);
291 OUT_RING(chan, 1);
292 OUT_RING(chan, 0);
293 OUT_RING(chan, 0);
294 OUT_RING(chan, 0x8006);
295 BEGIN_RING(chan, celsius, NV10_3D_STENCIL_MASK, 8);
296 OUT_RING(chan, 0xff);
297 OUT_RING(chan, 0x207);
298 OUT_RING(chan, 0);
299 OUT_RING(chan, 0xff);
300 OUT_RING(chan, 0x1e00);
301 OUT_RING(chan, 0x1e00);
302 OUT_RING(chan, 0x1e00);
303 OUT_RING(chan, 0x1d01);
304 BEGIN_RING(chan, celsius, NV10_3D_NORMALIZE_ENABLE, 1);
305 OUT_RING(chan, 0);
306 BEGIN_RING(chan, celsius, NV10_3D_FOG_ENABLE, 2);
307 OUT_RING(chan, 0);
308 OUT_RING(chan, 0);
309 BEGIN_RING(chan, celsius, NV10_3D_LIGHT_MODEL, 1);
310 OUT_RING(chan, 0);
311 BEGIN_RING(chan, celsius, NV10_3D_SEPARATE_SPECULAR_ENABLE, 1);
312 OUT_RING(chan, 0);
313 BEGIN_RING(chan, celsius, NV10_3D_ENABLED_LIGHTS, 1);
314 OUT_RING(chan, 0);
315 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_POINT_ENABLE, 3);
316 OUT_RING(chan, 0);
317 OUT_RING(chan, 0);
318 OUT_RING(chan, 0);
319 BEGIN_RING(chan, celsius, NV10_3D_DEPTH_FUNC, 1);
320 OUT_RING(chan, 0x201);
321 BEGIN_RING(chan, celsius, NV10_3D_DEPTH_WRITE_ENABLE, 1);
322 OUT_RING(chan, 0);
323 BEGIN_RING(chan, celsius, NV10_3D_DEPTH_TEST_ENABLE, 1);
324 OUT_RING(chan, 0);
325 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_OFFSET_FACTOR, 2);
326 OUT_RING(chan, 0);
327 OUT_RING(chan, 0);
328 BEGIN_RING(chan, celsius, NV10_3D_POINT_SIZE, 1);
329 OUT_RING(chan, 8);
330 BEGIN_RING(chan, celsius, NV10_3D_POINT_PARAMETERS_ENABLE, 2);
331 OUT_RING(chan, 0);
332 OUT_RING(chan, 0);
333 BEGIN_RING(chan, celsius, NV10_3D_LINE_WIDTH, 1);
334 OUT_RING(chan, 8);
335 BEGIN_RING(chan, celsius, NV10_3D_LINE_SMOOTH_ENABLE, 1);
336 OUT_RING(chan, 0);
337 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_MODE_FRONT, 2);
338 OUT_RING(chan, 0x1b02);
339 OUT_RING(chan, 0x1b02);
340 BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE, 2);
341 OUT_RING(chan, 0x405);
342 OUT_RING(chan, 0x901);
343 BEGIN_RING(chan, celsius, NV10_3D_POLYGON_SMOOTH_ENABLE, 1);
344 OUT_RING(chan, 0);
345 BEGIN_RING(chan, celsius, NV10_3D_CULL_FACE_ENABLE, 1);
346 OUT_RING(chan, 0);
347 BEGIN_RING(chan, celsius, NV10_3D_TEX_GEN_MODE(0, 0), 8);
348 for (i = 0; i < 8; i++)
349 OUT_RING(chan, 0);
350
351 BEGIN_RING(chan, celsius, NV10_3D_TEX_MATRIX_ENABLE(0), 2);
352 OUT_RING(chan, 0);
353 OUT_RING(chan, 0);
354 BEGIN_RING(chan, celsius, NV10_3D_FOG_COEFF(0), 3);
355 OUT_RING(chan, 0x3fc00000); /* -1.50 */
356 OUT_RING(chan, 0xbdb8aa0a); /* -0.09 */
357 OUT_RING(chan, 0); /* 0.00 */
358
359 BEGIN_RING(chan, celsius, NV04_GRAPH_NOP, 1);
360 OUT_RING(chan, 0);
361
362 BEGIN_RING(chan, celsius, NV10_3D_FOG_MODE, 2);
363 OUT_RING(chan, 0x802);
364 OUT_RING(chan, 2);
365 /* for some reason VIEW_MATRIX_ENABLE need to be 6 instead of 4 when
366 * using texturing, except when using the texture matrix
367 */
368 BEGIN_RING(chan, celsius, NV10_3D_VIEW_MATRIX_ENABLE, 1);
369 OUT_RING(chan, 6);
370 BEGIN_RING(chan, celsius, NV10_3D_COLOR_MASK, 1);
371 OUT_RING(chan, 0x01010101);
372
373 /* Set vertex component */
374 BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL_4F_R, 4);
375 OUT_RINGf(chan, 1.0);
376 OUT_RINGf(chan, 0.0);
377 OUT_RINGf(chan, 0.0);
378 OUT_RINGf(chan, 1.0);
379 BEGIN_RING(chan, celsius, NV10_3D_VERTEX_COL2_3F_R, 3);
380 OUT_RING(chan, 0);
381 OUT_RING(chan, 0);
382 OUT_RING(chan, 0);
383 BEGIN_RING(chan, celsius, NV10_3D_VERTEX_NOR_3F_X, 3);
384 OUT_RING(chan, 0);
385 OUT_RING(chan, 0);
386 OUT_RINGf(chan, 1.0);
387 BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX0_4F_S, 4);
388 OUT_RINGf(chan, 0.0);
389 OUT_RINGf(chan, 0.0);
390 OUT_RINGf(chan, 0.0);
391 OUT_RINGf(chan, 1.0);
392 BEGIN_RING(chan, celsius, NV10_3D_VERTEX_TX1_4F_S, 4);
393 OUT_RINGf(chan, 0.0);
394 OUT_RINGf(chan, 0.0);
395 OUT_RINGf(chan, 0.0);
396 OUT_RINGf(chan, 1.0);
397 BEGIN_RING(chan, celsius, NV10_3D_VERTEX_FOG_1F, 1);
398 OUT_RINGf(chan, 0.0);
399 BEGIN_RING(chan, celsius, NV10_3D_EDGEFLAG_ENABLE, 1);
400 OUT_RING(chan, 1);
401
402 BEGIN_RING(chan, celsius, NV10_3D_DEPTH_RANGE_NEAR, 2);
403 OUT_RINGf(chan, 0.0);
404 OUT_RINGf(chan, 16777216.0);
405
406 FIRE_RING(chan);
407 }
408
409 static void
410 nv10_context_destroy(struct gl_context *ctx)
411 {
412 struct nouveau_context *nctx = to_nouveau_context(ctx);
413
414 nv04_surface_takedown(ctx);
415 nv10_swtnl_destroy(ctx);
416 nv10_vbo_destroy(ctx);
417
418 nouveau_grobj_free(&nctx->hw.eng3d);
419
420 nouveau_context_deinit(ctx);
421 FREE(ctx);
422 }
423
424 static struct gl_context *
425 nv10_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
426 struct gl_context *share_ctx)
427 {
428 struct nouveau_context *nctx;
429 struct gl_context *ctx;
430 unsigned celsius_class;
431 int ret;
432
433 nctx = CALLOC_STRUCT(nouveau_context);
434 if (!nctx)
435 return NULL;
436
437 ctx = &nctx->base;
438
439 if (!nouveau_context_init(ctx, screen, visual, share_ctx))
440 goto fail;
441
442 driInitExtensions(ctx, nv10_extensions, GL_FALSE);
443
444 /* GL constants. */
445 ctx->Const.MaxTextureLevels = 12;
446 ctx->Const.MaxTextureCoordUnits = NV10_TEXTURE_UNITS;
447 ctx->Const.MaxTextureImageUnits = NV10_TEXTURE_UNITS;
448 ctx->Const.MaxTextureUnits = NV10_TEXTURE_UNITS;
449 ctx->Const.MaxTextureMaxAnisotropy = 2;
450 ctx->Const.MaxTextureLodBias = 15;
451 ctx->Driver.Clear = nv10_clear;
452
453 /* 2D engine. */
454 ret = nv04_surface_init(ctx);
455 if (!ret)
456 goto fail;
457
458 /* 3D engine. */
459 if (context_chipset(ctx) >= 0x17)
460 celsius_class = NV17_3D;
461 else if (context_chipset(ctx) >= 0x11)
462 celsius_class = NV11_3D;
463 else
464 celsius_class = NV10_3D;
465
466 ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, celsius_class,
467 &nctx->hw.eng3d);
468 if (ret)
469 goto fail;
470
471 nv10_hwctx_init(ctx);
472 nv10_vbo_init(ctx);
473 nv10_swtnl_init(ctx);
474
475 return ctx;
476
477 fail:
478 nv10_context_destroy(ctx);
479 return NULL;
480 }
481
482 const struct nouveau_driver nv10_driver = {
483 .context_create = nv10_context_create,
484 .context_destroy = nv10_context_destroy,
485 .surface_copy = nv04_surface_copy,
486 .surface_fill = nv04_surface_fill,
487 .emit = (nouveau_state_func[]) {
488 nv10_emit_alpha_func,
489 nv10_emit_blend_color,
490 nv10_emit_blend_equation,
491 nv10_emit_blend_func,
492 nv10_emit_clip_plane,
493 nv10_emit_clip_plane,
494 nv10_emit_clip_plane,
495 nv10_emit_clip_plane,
496 nv10_emit_clip_plane,
497 nv10_emit_clip_plane,
498 nv10_emit_color_mask,
499 nv10_emit_color_material,
500 nv10_emit_cull_face,
501 nv10_emit_front_face,
502 nv10_emit_depth,
503 nv10_emit_dither,
504 nv10_emit_frag,
505 nv10_emit_framebuffer,
506 nv10_emit_fog,
507 nv10_emit_light_enable,
508 nv10_emit_light_model,
509 nv10_emit_light_source,
510 nv10_emit_light_source,
511 nv10_emit_light_source,
512 nv10_emit_light_source,
513 nv10_emit_light_source,
514 nv10_emit_light_source,
515 nv10_emit_light_source,
516 nv10_emit_light_source,
517 nv10_emit_line_stipple,
518 nv10_emit_line_mode,
519 nv10_emit_logic_opcode,
520 nv10_emit_material_ambient,
521 nouveau_emit_nothing,
522 nv10_emit_material_diffuse,
523 nouveau_emit_nothing,
524 nv10_emit_material_specular,
525 nouveau_emit_nothing,
526 nv10_emit_material_shininess,
527 nouveau_emit_nothing,
528 nv10_emit_modelview,
529 nv10_emit_point_mode,
530 nv10_emit_point_parameter,
531 nv10_emit_polygon_mode,
532 nv10_emit_polygon_offset,
533 nv10_emit_polygon_stipple,
534 nv10_emit_projection,
535 nv10_emit_render_mode,
536 nv10_emit_scissor,
537 nv10_emit_shade_model,
538 nv10_emit_stencil_func,
539 nv10_emit_stencil_mask,
540 nv10_emit_stencil_op,
541 nv10_emit_tex_env,
542 nv10_emit_tex_env,
543 nouveau_emit_nothing,
544 nouveau_emit_nothing,
545 nv10_emit_tex_gen,
546 nv10_emit_tex_gen,
547 nouveau_emit_nothing,
548 nouveau_emit_nothing,
549 nv10_emit_tex_mat,
550 nv10_emit_tex_mat,
551 nouveau_emit_nothing,
552 nouveau_emit_nothing,
553 nv10_emit_tex_obj,
554 nv10_emit_tex_obj,
555 nouveau_emit_nothing,
556 nouveau_emit_nothing,
557 nv10_emit_viewport,
558 nv10_emit_zclear
559 },
560 .num_emit = NUM_NV10_STATE,
561 };