2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #ifndef __NV10_DRIVER_H__
28 #define __NV10_DRIVER_H__
30 #define NV10_TEXTURE_UNITS 2
33 extern const struct nouveau_driver nv10_driver
;
37 nv10_render_init(GLcontext
*ctx
);
40 nv10_render_destroy(GLcontext
*ctx
);
44 nv10_emit_framebuffer(GLcontext
*ctx
, int emit
);
47 nv10_emit_render_mode(GLcontext
*ctx
, int emit
);
50 nv10_emit_scissor(GLcontext
*ctx
, int emit
);
53 nv10_emit_viewport(GLcontext
*ctx
, int emit
);
55 /* nv10_state_polygon.c */
57 nv10_emit_cull_face(GLcontext
*ctx
, int emit
);
60 nv10_emit_front_face(GLcontext
*ctx
, int emit
);
63 nv10_emit_line_mode(GLcontext
*ctx
, int emit
);
66 nv10_emit_line_stipple(GLcontext
*ctx
, int emit
);
69 nv10_emit_point_mode(GLcontext
*ctx
, int emit
);
72 nv10_emit_polygon_mode(GLcontext
*ctx
, int emit
);
75 nv10_emit_polygon_offset(GLcontext
*ctx
, int emit
);
78 nv10_emit_polygon_stipple(GLcontext
*ctx
, int emit
);
80 /* nv10_state_raster.c */
82 nv10_emit_alpha_func(GLcontext
*ctx
, int emit
);
85 nv10_emit_blend_color(GLcontext
*ctx
, int emit
);
88 nv10_emit_blend_equation(GLcontext
*ctx
, int emit
);
91 nv10_emit_blend_func(GLcontext
*ctx
, int emit
);
94 nv10_emit_color_mask(GLcontext
*ctx
, int emit
);
97 nv10_emit_depth(GLcontext
*ctx
, int emit
);
100 nv10_emit_dither(GLcontext
*ctx
, int emit
);
103 nv10_emit_logic_opcode(GLcontext
*ctx
, int emit
);
106 nv10_emit_shade_model(GLcontext
*ctx
, int emit
);
109 nv10_emit_stencil_func(GLcontext
*ctx
, int emit
);
112 nv10_emit_stencil_mask(GLcontext
*ctx
, int emit
);
115 nv10_emit_stencil_op(GLcontext
*ctx
, int emit
);
117 /* nv10_state_frag.c */
119 nv10_get_general_combiner(GLcontext
*ctx
, int i
,
120 uint32_t *a_in
, uint32_t *a_out
,
121 uint32_t *c_in
, uint32_t *c_out
, uint32_t *k
);
124 nv10_get_final_combiner(GLcontext
*ctx
, uint64_t *in
, int *n
);
127 nv10_emit_tex_env(GLcontext
*ctx
, int emit
);
130 nv10_emit_frag(GLcontext
*ctx
, int emit
);
132 /* nv10_state_tex.c */
134 nv10_emit_tex_gen(GLcontext
*ctx
, int emit
);
137 nv10_emit_tex_obj(GLcontext
*ctx
, int emit
);
139 /* nv10_state_tnl.c */
141 nv10_get_fog_coeff(GLcontext
*ctx
, float k
[3]);
144 nv10_get_spot_coeff(struct gl_light
*l
, float k
[7]);
147 nv10_get_shininess_coeff(float s
, float k
[6]);
150 nv10_emit_clip_plane(GLcontext
*ctx
, int emit
);
153 nv10_emit_color_material(GLcontext
*ctx
, int emit
);
156 nv10_emit_fog(GLcontext
*ctx
, int emit
);
159 nv10_emit_light_enable(GLcontext
*ctx
, int emit
);
162 nv10_emit_light_model(GLcontext
*ctx
, int emit
);
165 nv10_emit_light_source(GLcontext
*ctx
, int emit
);
168 nv10_emit_material_ambient(GLcontext
*ctx
, int emit
);
171 nv10_emit_material_diffuse(GLcontext
*ctx
, int emit
);
174 nv10_emit_material_specular(GLcontext
*ctx
, int emit
);
177 nv10_emit_material_shininess(GLcontext
*ctx
, int emit
);
180 nv10_emit_modelview(GLcontext
*ctx
, int emit
);
183 nv10_emit_point_parameter(GLcontext
*ctx
, int emit
);
186 nv10_emit_projection(GLcontext
*ctx
, int emit
);