2 * Copyright (C) 2009-2010 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nv10_3d.xml.h"
30 #include "nv10_driver.h"
32 #define NUM_VERTEX_ATTRS 8
35 nv10_emit_material(struct gl_context
*ctx
, struct nouveau_array
*a
,
38 /* Vertex attribute format. */
39 static struct nouveau_attr_info nv10_vertex_attrs
[VERT_ATTRIB_MAX
] = {
42 .imm_method
= NV10_3D_VERTEX_POS_4F_X
,
45 [VERT_ATTRIB_COLOR0
] = {
47 .imm_method
= NV10_3D_VERTEX_COL_4F_R
,
50 [VERT_ATTRIB_COLOR1
] = {
52 .imm_method
= NV10_3D_VERTEX_COL2_3F_R
,
55 [VERT_ATTRIB_TEX0
] = {
57 .imm_method
= NV10_3D_VERTEX_TX0_4F_S
,
60 [VERT_ATTRIB_TEX1
] = {
62 .imm_method
= NV10_3D_VERTEX_TX1_4F_S
,
65 [VERT_ATTRIB_NORMAL
] = {
67 .imm_method
= NV10_3D_VERTEX_NOR_3F_X
,
72 .imm_method
= NV10_3D_VERTEX_FOG_1F
,
75 [VERT_ATTRIB_GENERIC0
] = {
76 .emit
= nv10_emit_material
,
78 [VERT_ATTRIB_GENERIC2
] = {
79 .emit
= nv10_emit_material
,
81 [VERT_ATTRIB_GENERIC4
] = {
82 .emit
= nv10_emit_material
,
84 [VERT_ATTRIB_GENERIC6
] = {
85 .emit
= nv10_emit_material
,
87 [VERT_ATTRIB_GENERIC8
] = {
88 .emit
= nv10_emit_material
,
93 get_hw_format(int type
)
97 return NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT
;
99 case GL_UNSIGNED_SHORT
:
100 return NV10_3D_VTXBUF_FMT_TYPE_V16_SNORM
;
101 case GL_UNSIGNED_BYTE
:
102 return NV10_3D_VTXBUF_FMT_TYPE_U8_UNORM
;
109 nv10_render_set_format(struct gl_context
*ctx
)
111 struct nouveau_render_state
*render
= to_render_state(ctx
);
112 struct nouveau_pushbuf
*push
= context_push(ctx
);
113 int i
, attr
, hw_format
;
115 FOR_EACH_ATTR(render
, i
, attr
) {
117 struct nouveau_array
*a
= &render
->attrs
[attr
];
119 hw_format
= a
->stride
<< 8 |
121 get_hw_format(a
->type
);
123 if (attr
== VERT_ATTRIB_POS
&& a
->fields
== 4)
124 hw_format
|= NV10_3D_VTXBUF_FMT_HOMOGENEOUS
;
126 /* Unused attribute. */
127 hw_format
= NV10_3D_VTXBUF_FMT_TYPE_V32_FLOAT
;
130 BEGIN_NV04(push
, NV10_3D(VTXBUF_FMT(i
)), 1);
131 PUSH_DATA (push
, hw_format
);
136 nv10_render_bind_vertices(struct gl_context
*ctx
)
138 struct nouveau_render_state
*render
= to_render_state(ctx
);
139 struct nouveau_pushbuf
*push
= context_push(ctx
);
142 FOR_EACH_BOUND_ATTR(render
, i
, attr
) {
143 struct nouveau_array
*a
= &render
->attrs
[attr
];
145 BEGIN_NV04(push
, NV10_3D(VTXBUF_OFFSET(i
)), 1);
146 PUSH_MTHDl(push
, NV10_3D(VTXBUF_OFFSET(i
)), BUFCTX_VTX
,
147 a
->bo
, a
->offset
, NOUVEAU_BO_GART
|
153 nv10_render_release_vertices(struct gl_context
*ctx
)
155 PUSH_RESET(context_push(ctx
), BUFCTX_VTX
);
158 /* Vertex array rendering defs. */
159 #define RENDER_LOCALS(ctx)
161 #define BATCH_VALIDATE() \
162 BEGIN_NV04(push, NV10_3D(VTXBUF_VALIDATE), 1); \
165 #define BATCH_BEGIN(prim) \
166 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
167 PUSH_DATA (push, prim)
168 #define BATCH_END() \
169 BEGIN_NV04(push, NV10_3D(VTXBUF_BEGIN_END), 1); \
172 #define MAX_PACKET 0x400
174 #define MAX_OUT_L 0x100
175 #define BATCH_PACKET_L(n) \
176 BEGIN_NI04(push, NV10_3D(VTXBUF_BATCH), n)
177 #define BATCH_OUT_L(i, n) \
178 PUSH_DATA (push, ((n) - 1) << 24 | (i))
180 #define MAX_OUT_I16 0x2
181 #define BATCH_PACKET_I16(n) \
182 BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U16), n)
183 #define BATCH_OUT_I16(i0, i1) \
184 PUSH_DATA (push, (i1) << 16 | (i0))
186 #define MAX_OUT_I32 0x1
187 #define BATCH_PACKET_I32(n) \
188 BEGIN_NI04(push, NV10_3D(VTXBUF_ELEMENT_U32), n)
189 #define BATCH_OUT_I32(i) \
192 #define IMM_PACKET(m, n) \
193 BEGIN_NV04(push, SUBC_3D(m), n)
197 #define TAG(x) nv10_##x
198 #include "nouveau_render_t.c"
199 #include "nouveau_vbo_t.c"
200 #include "nouveau_swtnl_t.c"