2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nv10_3d.xml.h"
32 #include "nv10_driver.h"
35 nv10_emit_cull_face(struct gl_context
*ctx
, int emit
)
37 struct nouveau_channel
*chan
= context_chan(ctx
);
38 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
39 GLenum mode
= ctx
->Polygon
.CullFaceMode
;
41 BEGIN_RING(chan
, celsius
, NV10_3D_CULL_FACE_ENABLE
, 1);
42 OUT_RINGb(chan
, ctx
->Polygon
.CullFlag
);
44 BEGIN_RING(chan
, celsius
, NV10_3D_CULL_FACE
, 1);
45 OUT_RING(chan
, (mode
== GL_FRONT
? NV10_3D_CULL_FACE_FRONT
:
46 mode
== GL_BACK
? NV10_3D_CULL_FACE_BACK
:
47 NV10_3D_CULL_FACE_FRONT_AND_BACK
));
51 nv10_emit_front_face(struct gl_context
*ctx
, int emit
)
53 struct nouveau_channel
*chan
= context_chan(ctx
);
54 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
56 BEGIN_RING(chan
, celsius
, NV10_3D_FRONT_FACE
, 1);
57 OUT_RING(chan
, ctx
->Polygon
.FrontFace
== GL_CW
?
58 NV10_3D_FRONT_FACE_CW
: NV10_3D_FRONT_FACE_CCW
);
62 nv10_emit_line_mode(struct gl_context
*ctx
, int emit
)
64 struct nouveau_channel
*chan
= context_chan(ctx
);
65 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
66 GLboolean smooth
= ctx
->Line
.SmoothFlag
&&
67 ctx
->Hint
.LineSmooth
== GL_NICEST
;
69 BEGIN_RING(chan
, celsius
, NV10_3D_LINE_WIDTH
, 1);
70 OUT_RING(chan
, MAX2(smooth
? 0 : 1,
71 ctx
->Line
.Width
) * 8);
72 BEGIN_RING(chan
, celsius
, NV10_3D_LINE_SMOOTH_ENABLE
, 1);
73 OUT_RINGb(chan
, smooth
);
77 nv10_emit_line_stipple(struct gl_context
*ctx
, int emit
)
82 nv10_emit_point_mode(struct gl_context
*ctx
, int emit
)
84 struct nouveau_channel
*chan
= context_chan(ctx
);
85 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
87 BEGIN_RING(chan
, celsius
, NV10_3D_POINT_SIZE
, 1);
88 OUT_RING(chan
, (uint32_t)(ctx
->Point
.Size
* 8));
90 BEGIN_RING(chan
, celsius
, NV10_3D_POINT_SMOOTH_ENABLE
, 1);
91 OUT_RINGb(chan
, ctx
->Point
.SmoothFlag
);
95 nv10_emit_polygon_mode(struct gl_context
*ctx
, int emit
)
97 struct nouveau_channel
*chan
= context_chan(ctx
);
98 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
100 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_MODE_FRONT
, 2);
101 OUT_RING(chan
, nvgl_polygon_mode(ctx
->Polygon
.FrontMode
));
102 OUT_RING(chan
, nvgl_polygon_mode(ctx
->Polygon
.BackMode
));
104 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_SMOOTH_ENABLE
, 1);
105 OUT_RINGb(chan
, ctx
->Polygon
.SmoothFlag
);
109 nv10_emit_polygon_offset(struct gl_context
*ctx
, int emit
)
111 struct nouveau_channel
*chan
= context_chan(ctx
);
112 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
114 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_OFFSET_POINT_ENABLE
, 3);
115 OUT_RINGb(chan
, ctx
->Polygon
.OffsetPoint
);
116 OUT_RINGb(chan
, ctx
->Polygon
.OffsetLine
);
117 OUT_RINGb(chan
, ctx
->Polygon
.OffsetFill
);
119 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_OFFSET_FACTOR
, 2);
120 OUT_RINGf(chan
, ctx
->Polygon
.OffsetFactor
);
121 OUT_RINGf(chan
, ctx
->Polygon
.OffsetUnits
);
125 nv10_emit_polygon_stipple(struct gl_context
*ctx
, int emit
)