2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nv10_3d.xml.h"
31 #include "nv10_driver.h"
34 nv10_emit_cull_face(struct gl_context
*ctx
, int emit
)
36 struct nouveau_channel
*chan
= context_chan(ctx
);
37 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
38 GLenum mode
= ctx
->Polygon
.CullFaceMode
;
40 BEGIN_RING(chan
, celsius
, NV10_3D_CULL_FACE_ENABLE
, 1);
41 OUT_RING(chan
, ctx
->Polygon
.CullFlag
? 1 : 0);
43 BEGIN_RING(chan
, celsius
, NV10_3D_CULL_FACE
, 1);
44 OUT_RING(chan
, (mode
== GL_FRONT
? NV10_3D_CULL_FACE_FRONT
:
45 mode
== GL_BACK
? NV10_3D_CULL_FACE_BACK
:
46 NV10_3D_CULL_FACE_FRONT_AND_BACK
));
50 nv10_emit_front_face(struct gl_context
*ctx
, int emit
)
52 struct nouveau_channel
*chan
= context_chan(ctx
);
53 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
55 BEGIN_RING(chan
, celsius
, NV10_3D_FRONT_FACE
, 1);
56 OUT_RING(chan
, ctx
->Polygon
.FrontFace
== GL_CW
?
57 NV10_3D_FRONT_FACE_CW
: NV10_3D_FRONT_FACE_CCW
);
61 nv10_emit_line_mode(struct gl_context
*ctx
, int emit
)
63 struct nouveau_channel
*chan
= context_chan(ctx
);
64 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
65 GLboolean smooth
= ctx
->Line
.SmoothFlag
&&
66 ctx
->Hint
.LineSmooth
== GL_NICEST
;
68 BEGIN_RING(chan
, celsius
, NV10_3D_LINE_WIDTH
, 1);
69 OUT_RING(chan
, MAX2(smooth
? 0 : 1,
70 ctx
->Line
.Width
) * 8);
71 BEGIN_RING(chan
, celsius
, NV10_3D_LINE_SMOOTH_ENABLE
, 1);
72 OUT_RING(chan
, smooth
? 1 : 0);
76 nv10_emit_line_stipple(struct gl_context
*ctx
, int emit
)
81 nv10_emit_point_mode(struct gl_context
*ctx
, int emit
)
83 struct nouveau_channel
*chan
= context_chan(ctx
);
84 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
86 BEGIN_RING(chan
, celsius
, NV10_3D_POINT_SIZE
, 1);
87 OUT_RING(chan
, (uint32_t)(ctx
->Point
.Size
* 8));
89 BEGIN_RING(chan
, celsius
, NV10_3D_POINT_SMOOTH_ENABLE
, 1);
90 OUT_RING(chan
, ctx
->Point
.SmoothFlag
? 1 : 0);
94 nv10_emit_polygon_mode(struct gl_context
*ctx
, int emit
)
96 struct nouveau_channel
*chan
= context_chan(ctx
);
97 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
99 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_MODE_FRONT
, 2);
100 OUT_RING(chan
, nvgl_polygon_mode(ctx
->Polygon
.FrontMode
));
101 OUT_RING(chan
, nvgl_polygon_mode(ctx
->Polygon
.BackMode
));
103 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_SMOOTH_ENABLE
, 1);
104 OUT_RING(chan
, ctx
->Polygon
.SmoothFlag
? 1 : 0);
108 nv10_emit_polygon_offset(struct gl_context
*ctx
, int emit
)
110 struct nouveau_channel
*chan
= context_chan(ctx
);
111 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
113 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_OFFSET_POINT_ENABLE
, 3);
114 OUT_RING(chan
, ctx
->Polygon
.OffsetPoint
? 1 : 0);
115 OUT_RING(chan
, ctx
->Polygon
.OffsetLine
? 1 : 0);
116 OUT_RING(chan
, ctx
->Polygon
.OffsetFill
? 1 : 0);
118 BEGIN_RING(chan
, celsius
, NV10_3D_POLYGON_OFFSET_FACTOR
, 2);
119 OUT_RINGf(chan
, ctx
->Polygon
.OffsetFactor
);
120 OUT_RINGf(chan
, ctx
->Polygon
.OffsetUnits
);
124 nv10_emit_polygon_stipple(struct gl_context
*ctx
, int emit
)