dri/nv04: Mipmapping fixes.
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_state_raster.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_class.h"
31 #include "nv10_driver.h"
32
33 void
34 nv10_emit_alpha_func(GLcontext *ctx, int emit)
35 {
36 struct nouveau_channel *chan = context_chan(ctx);
37 struct nouveau_grobj *celsius = context_eng3d(ctx);
38
39 BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_ENABLE, 1);
40 OUT_RING(chan, ctx->Color.AlphaEnabled ? 1 : 0);
41
42 BEGIN_RING(chan, celsius, NV10TCL_ALPHA_FUNC_FUNC, 2);
43 OUT_RING(chan, nvgl_comparison_op(ctx->Color.AlphaFunc));
44 OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
45 }
46
47 void
48 nv10_emit_blend_color(GLcontext *ctx, int emit)
49 {
50 struct nouveau_channel *chan = context_chan(ctx);
51 struct nouveau_grobj *celsius = context_eng3d(ctx);
52
53 BEGIN_RING(chan, celsius, NV10TCL_BLEND_COLOR, 1);
54 OUT_RING(chan, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
55 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
56 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
57 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
58 }
59
60 void
61 nv10_emit_blend_equation(GLcontext *ctx, int emit)
62 {
63 struct nouveau_channel *chan = context_chan(ctx);
64 struct nouveau_grobj *celsius = context_eng3d(ctx);
65
66 BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_ENABLE, 1);
67 OUT_RING(chan, ctx->Color.BlendEnabled ? 1 : 0);
68
69 BEGIN_RING(chan, celsius, NV10TCL_BLEND_EQUATION, 1);
70 OUT_RING(chan, nvgl_blend_eqn(ctx->Color.BlendEquationRGB));
71 }
72
73 void
74 nv10_emit_blend_func(GLcontext *ctx, int emit)
75 {
76 struct nouveau_channel *chan = context_chan(ctx);
77 struct nouveau_grobj *celsius = context_eng3d(ctx);
78
79 BEGIN_RING(chan, celsius, NV10TCL_BLEND_FUNC_SRC, 2);
80 OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendSrcRGB));
81 OUT_RING(chan, nvgl_blend_func(ctx->Color.BlendDstRGB));
82 }
83
84 void
85 nv10_emit_color_mask(GLcontext *ctx, int emit)
86 {
87 struct nouveau_channel *chan = context_chan(ctx);
88 struct nouveau_grobj *celsius = context_eng3d(ctx);
89
90 BEGIN_RING(chan, celsius, NV10TCL_COLOR_MASK, 1);
91 OUT_RING(chan, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
92 (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
93 (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
94 (ctx->Color.ColorMask[0][2] ? 1 << 0 : 0)));
95 }
96
97 void
98 nv10_emit_depth(GLcontext *ctx, int emit)
99 {
100 struct nouveau_channel *chan = context_chan(ctx);
101 struct nouveau_grobj *celsius = context_eng3d(ctx);
102
103 BEGIN_RING(chan, celsius, NV10TCL_DEPTH_TEST_ENABLE, 1);
104 OUT_RING(chan, ctx->Depth.Test ? 1 : 0);
105 BEGIN_RING(chan, celsius, NV10TCL_DEPTH_WRITE_ENABLE, 1);
106 OUT_RING(chan, ctx->Depth.Mask ? 1 : 0);
107 BEGIN_RING(chan, celsius, NV10TCL_DEPTH_FUNC, 1);
108 OUT_RING(chan, nvgl_comparison_op(ctx->Depth.Func));
109 }
110
111 void
112 nv10_emit_dither(GLcontext *ctx, int emit)
113 {
114 struct nouveau_channel *chan = context_chan(ctx);
115 struct nouveau_grobj *celsius = context_eng3d(ctx);
116
117 BEGIN_RING(chan, celsius, NV10TCL_DITHER_ENABLE, 1);
118 OUT_RING(chan, ctx->Color.DitherFlag ? 1 : 0);
119 }
120
121 void
122 nv10_emit_logic_opcode(GLcontext *ctx, int emit)
123 {
124 struct nouveau_channel *chan = context_chan(ctx);
125 struct nouveau_grobj *celsius = context_eng3d(ctx);
126
127 assert(!ctx->Color.ColorLogicOpEnabled
128 || context_chipset(ctx) >= 0x11);
129
130 BEGIN_RING(chan, celsius, NV11TCL_COLOR_LOGIC_OP_ENABLE, 2);
131 OUT_RING(chan, ctx->Color.ColorLogicOpEnabled ? 1 : 0);
132 OUT_RING(chan, nvgl_logicop_func(ctx->Color.LogicOp));
133 }
134
135 void
136 nv10_emit_shade_model(GLcontext *ctx, int emit)
137 {
138 struct nouveau_channel *chan = context_chan(ctx);
139 struct nouveau_grobj *celsius = context_eng3d(ctx);
140
141 BEGIN_RING(chan, celsius, NV10TCL_SHADE_MODEL, 1);
142 OUT_RING(chan, ctx->Light.ShadeModel == GL_SMOOTH ?
143 NV10TCL_SHADE_MODEL_SMOOTH : NV10TCL_SHADE_MODEL_FLAT);
144 }
145
146 void
147 nv10_emit_stencil_func(GLcontext *ctx, int emit)
148 {
149 struct nouveau_channel *chan = context_chan(ctx);
150 struct nouveau_grobj *celsius = context_eng3d(ctx);
151
152 BEGIN_RING(chan, celsius, NV10TCL_STENCIL_ENABLE, 1);
153 OUT_RING(chan, ctx->Stencil.Enabled ? 1 : 0);
154
155 BEGIN_RING(chan, celsius, NV10TCL_STENCIL_FUNC_FUNC, 3);
156 OUT_RING(chan, nvgl_comparison_op(ctx->Stencil.Function[0]));
157 OUT_RING(chan, ctx->Stencil.Ref[0]);
158 OUT_RING(chan, ctx->Stencil.ValueMask[0]);
159 }
160
161 void
162 nv10_emit_stencil_mask(GLcontext *ctx, int emit)
163 {
164 struct nouveau_channel *chan = context_chan(ctx);
165 struct nouveau_grobj *celsius = context_eng3d(ctx);
166
167 BEGIN_RING(chan, celsius, NV10TCL_STENCIL_MASK, 1);
168 OUT_RING(chan, ctx->Stencil.WriteMask[0]);
169 }
170
171 void
172 nv10_emit_stencil_op(GLcontext *ctx, int emit)
173 {
174 struct nouveau_channel *chan = context_chan(ctx);
175 struct nouveau_grobj *celsius = context_eng3d(ctx);
176
177 BEGIN_RING(chan, celsius, NV10TCL_STENCIL_OP_FAIL, 3);
178 OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
179 OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
180 OUT_RING(chan, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
181 }