2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nv10_3d.xml.h"
32 #include "nv10_driver.h"
35 nv10_emit_alpha_func(struct gl_context
*ctx
, int emit
)
37 struct nouveau_channel
*chan
= context_chan(ctx
);
38 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
40 BEGIN_RING(chan
, celsius
, NV10_3D_ALPHA_FUNC_ENABLE
, 1);
41 OUT_RINGb(chan
, ctx
->Color
.AlphaEnabled
);
43 BEGIN_RING(chan
, celsius
, NV10_3D_ALPHA_FUNC_FUNC
, 2);
44 OUT_RING(chan
, nvgl_comparison_op(ctx
->Color
.AlphaFunc
));
45 OUT_RING(chan
, FLOAT_TO_UBYTE(ctx
->Color
.AlphaRef
));
49 nv10_emit_blend_color(struct gl_context
*ctx
, int emit
)
51 struct nouveau_channel
*chan
= context_chan(ctx
);
52 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
54 BEGIN_RING(chan
, celsius
, NV10_3D_BLEND_COLOR
, 1);
55 OUT_RING(chan
, FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[3]) << 24 |
56 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[0]) << 16 |
57 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[1]) << 8 |
58 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[2]) << 0);
62 nv10_emit_blend_equation(struct gl_context
*ctx
, int emit
)
64 struct nouveau_channel
*chan
= context_chan(ctx
);
65 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
67 BEGIN_RING(chan
, celsius
, NV10_3D_BLEND_FUNC_ENABLE
, 1);
68 OUT_RINGb(chan
, ctx
->Color
.BlendEnabled
);
70 BEGIN_RING(chan
, celsius
, NV10_3D_BLEND_EQUATION
, 1);
71 OUT_RING(chan
, nvgl_blend_eqn(ctx
->Color
.BlendEquationRGB
));
75 nv10_emit_blend_func(struct gl_context
*ctx
, int emit
)
77 struct nouveau_channel
*chan
= context_chan(ctx
);
78 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
80 BEGIN_RING(chan
, celsius
, NV10_3D_BLEND_FUNC_SRC
, 2);
81 OUT_RING(chan
, nvgl_blend_func(ctx
->Color
.BlendSrcRGB
));
82 OUT_RING(chan
, nvgl_blend_func(ctx
->Color
.BlendDstRGB
));
86 nv10_emit_color_mask(struct gl_context
*ctx
, int emit
)
88 struct nouveau_channel
*chan
= context_chan(ctx
);
89 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
91 BEGIN_RING(chan
, celsius
, NV10_3D_COLOR_MASK
, 1);
92 OUT_RING(chan
, ((ctx
->Color
.ColorMask
[0][3] ? 1 << 24 : 0) |
93 (ctx
->Color
.ColorMask
[0][0] ? 1 << 16 : 0) |
94 (ctx
->Color
.ColorMask
[0][1] ? 1 << 8 : 0) |
95 (ctx
->Color
.ColorMask
[0][2] ? 1 << 0 : 0)));
99 nv10_emit_depth(struct gl_context
*ctx
, int emit
)
101 struct nouveau_channel
*chan
= context_chan(ctx
);
102 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
104 BEGIN_RING(chan
, celsius
, NV10_3D_DEPTH_TEST_ENABLE
, 1);
105 OUT_RINGb(chan
, ctx
->Depth
.Test
);
106 BEGIN_RING(chan
, celsius
, NV10_3D_DEPTH_WRITE_ENABLE
, 1);
107 OUT_RINGb(chan
, ctx
->Depth
.Mask
);
108 BEGIN_RING(chan
, celsius
, NV10_3D_DEPTH_FUNC
, 1);
109 OUT_RING(chan
, nvgl_comparison_op(ctx
->Depth
.Func
));
113 nv10_emit_dither(struct gl_context
*ctx
, int emit
)
115 struct nouveau_channel
*chan
= context_chan(ctx
);
116 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
118 BEGIN_RING(chan
, celsius
, NV10_3D_DITHER_ENABLE
, 1);
119 OUT_RINGb(chan
, ctx
->Color
.DitherFlag
);
123 nv10_emit_logic_opcode(struct gl_context
*ctx
, int emit
)
125 struct nouveau_channel
*chan
= context_chan(ctx
);
126 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
128 assert(!ctx
->Color
.ColorLogicOpEnabled
129 || context_chipset(ctx
) >= 0x11);
131 BEGIN_RING(chan
, celsius
, NV11_3D_COLOR_LOGIC_OP_ENABLE
, 2);
132 OUT_RINGb(chan
, ctx
->Color
.ColorLogicOpEnabled
);
133 OUT_RING(chan
, nvgl_logicop_func(ctx
->Color
.LogicOp
));
137 nv10_emit_shade_model(struct gl_context
*ctx
, int emit
)
139 struct nouveau_channel
*chan
= context_chan(ctx
);
140 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
142 BEGIN_RING(chan
, celsius
, NV10_3D_SHADE_MODEL
, 1);
143 OUT_RING(chan
, ctx
->Light
.ShadeModel
== GL_SMOOTH
?
144 NV10_3D_SHADE_MODEL_SMOOTH
: NV10_3D_SHADE_MODEL_FLAT
);
148 nv10_emit_stencil_func(struct gl_context
*ctx
, int emit
)
150 struct nouveau_channel
*chan
= context_chan(ctx
);
151 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
153 BEGIN_RING(chan
, celsius
, NV10_3D_STENCIL_ENABLE
, 1);
154 OUT_RINGb(chan
, ctx
->Stencil
.Enabled
);
156 BEGIN_RING(chan
, celsius
, NV10_3D_STENCIL_FUNC_FUNC
, 3);
157 OUT_RING(chan
, nvgl_comparison_op(ctx
->Stencil
.Function
[0]));
158 OUT_RING(chan
, ctx
->Stencil
.Ref
[0]);
159 OUT_RING(chan
, ctx
->Stencil
.ValueMask
[0]);
163 nv10_emit_stencil_mask(struct gl_context
*ctx
, int emit
)
165 struct nouveau_channel
*chan
= context_chan(ctx
);
166 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
168 BEGIN_RING(chan
, celsius
, NV10_3D_STENCIL_MASK
, 1);
169 OUT_RING(chan
, ctx
->Stencil
.WriteMask
[0]);
173 nv10_emit_stencil_op(struct gl_context
*ctx
, int emit
)
175 struct nouveau_channel
*chan
= context_chan(ctx
);
176 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
178 BEGIN_RING(chan
, celsius
, NV10_3D_STENCIL_OP_FAIL
, 3);
179 OUT_RING(chan
, nvgl_stencil_op(ctx
->Stencil
.FailFunc
[0]));
180 OUT_RING(chan
, nvgl_stencil_op(ctx
->Stencil
.ZFailFunc
[0]));
181 OUT_RING(chan
, nvgl_stencil_op(ctx
->Stencil
.ZPassFunc
[0]));