2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nv10_3d.xml.h"
32 #include "nv10_driver.h"
34 #include "main/stencil.h"
37 nv10_emit_alpha_func(struct gl_context
*ctx
, int emit
)
39 struct nouveau_pushbuf
*push
= context_push(ctx
);
41 BEGIN_NV04(push
, NV10_3D(ALPHA_FUNC_ENABLE
), 1);
42 PUSH_DATAb(push
, ctx
->Color
.AlphaEnabled
);
44 BEGIN_NV04(push
, NV10_3D(ALPHA_FUNC_FUNC
), 2);
45 PUSH_DATA (push
, nvgl_comparison_op(ctx
->Color
.AlphaFunc
));
46 PUSH_DATA (push
, FLOAT_TO_UBYTE(ctx
->Color
.AlphaRef
));
50 nv10_emit_blend_color(struct gl_context
*ctx
, int emit
)
52 struct nouveau_pushbuf
*push
= context_push(ctx
);
54 BEGIN_NV04(push
, NV10_3D(BLEND_COLOR
), 1);
55 PUSH_DATA (push
, FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[3]) << 24 |
56 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[0]) << 16 |
57 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[1]) << 8 |
58 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[2]) << 0);
62 nv10_emit_blend_equation(struct gl_context
*ctx
, int emit
)
64 struct nouveau_pushbuf
*push
= context_push(ctx
);
66 BEGIN_NV04(push
, NV10_3D(BLEND_FUNC_ENABLE
), 1);
67 PUSH_DATAb(push
, ctx
->Color
.BlendEnabled
);
69 BEGIN_NV04(push
, NV10_3D(BLEND_EQUATION
), 1);
70 PUSH_DATA (push
, nvgl_blend_eqn(ctx
->Color
.Blend
[0].EquationRGB
));
74 nv10_emit_blend_func(struct gl_context
*ctx
, int emit
)
76 struct nouveau_pushbuf
*push
= context_push(ctx
);
78 BEGIN_NV04(push
, NV10_3D(BLEND_FUNC_SRC
), 2);
79 PUSH_DATA (push
, nvgl_blend_func(ctx
->Color
.Blend
[0].SrcRGB
));
80 PUSH_DATA (push
, nvgl_blend_func(ctx
->Color
.Blend
[0].DstRGB
));
84 nv10_emit_color_mask(struct gl_context
*ctx
, int emit
)
86 struct nouveau_pushbuf
*push
= context_push(ctx
);
88 BEGIN_NV04(push
, NV10_3D(COLOR_MASK
), 1);
89 PUSH_DATA (push
, ((ctx
->Color
.ColorMask
[0][3] ? 1 << 24 : 0) |
90 (ctx
->Color
.ColorMask
[0][0] ? 1 << 16 : 0) |
91 (ctx
->Color
.ColorMask
[0][1] ? 1 << 8 : 0) |
92 (ctx
->Color
.ColorMask
[0][2] ? 1 << 0 : 0)));
96 nv10_emit_depth(struct gl_context
*ctx
, int emit
)
98 struct nouveau_pushbuf
*push
= context_push(ctx
);
100 BEGIN_NV04(push
, NV10_3D(DEPTH_TEST_ENABLE
), 1);
101 PUSH_DATAb(push
, ctx
->Depth
.Test
);
102 BEGIN_NV04(push
, NV10_3D(DEPTH_WRITE_ENABLE
), 1);
103 PUSH_DATAb(push
, ctx
->Depth
.Mask
);
104 BEGIN_NV04(push
, NV10_3D(DEPTH_FUNC
), 1);
105 PUSH_DATA (push
, nvgl_comparison_op(ctx
->Depth
.Func
));
109 nv10_emit_dither(struct gl_context
*ctx
, int emit
)
111 struct nouveau_pushbuf
*push
= context_push(ctx
);
113 BEGIN_NV04(push
, NV10_3D(DITHER_ENABLE
), 1);
114 PUSH_DATAb(push
, ctx
->Color
.DitherFlag
);
118 nv10_emit_logic_opcode(struct gl_context
*ctx
, int emit
)
120 struct nouveau_pushbuf
*push
= context_push(ctx
);
122 assert(!ctx
->Color
.ColorLogicOpEnabled
123 || context_chipset(ctx
) >= 0x11);
125 BEGIN_NV04(push
, NV11_3D(COLOR_LOGIC_OP_ENABLE
), 2);
126 PUSH_DATAb(push
, ctx
->Color
.ColorLogicOpEnabled
);
127 PUSH_DATA (push
, nvgl_logicop_func(ctx
->Color
.LogicOp
));
131 nv10_emit_shade_model(struct gl_context
*ctx
, int emit
)
133 struct nouveau_pushbuf
*push
= context_push(ctx
);
135 BEGIN_NV04(push
, NV10_3D(SHADE_MODEL
), 1);
136 PUSH_DATA (push
, ctx
->Light
.ShadeModel
== GL_SMOOTH
?
137 NV10_3D_SHADE_MODEL_SMOOTH
: NV10_3D_SHADE_MODEL_FLAT
);
141 nv10_emit_stencil_func(struct gl_context
*ctx
, int emit
)
143 struct nouveau_pushbuf
*push
= context_push(ctx
);
145 BEGIN_NV04(push
, NV10_3D(STENCIL_ENABLE
), 1);
146 PUSH_DATAb(push
, ctx
->Stencil
.Enabled
);
148 BEGIN_NV04(push
, NV10_3D(STENCIL_FUNC_FUNC
), 3);
149 PUSH_DATA (push
, nvgl_comparison_op(ctx
->Stencil
.Function
[0]));
150 PUSH_DATA (push
, _mesa_get_stencil_ref(ctx
, 0));
151 PUSH_DATA (push
, ctx
->Stencil
.ValueMask
[0]);
155 nv10_emit_stencil_mask(struct gl_context
*ctx
, int emit
)
157 struct nouveau_pushbuf
*push
= context_push(ctx
);
159 BEGIN_NV04(push
, NV10_3D(STENCIL_MASK
), 1);
160 PUSH_DATA (push
, ctx
->Stencil
.WriteMask
[0]);
164 nv10_emit_stencil_op(struct gl_context
*ctx
, int emit
)
166 struct nouveau_pushbuf
*push
= context_push(ctx
);
168 BEGIN_NV04(push
, NV10_3D(STENCIL_OP_FAIL
), 3);
169 PUSH_DATA (push
, nvgl_stencil_op(ctx
->Stencil
.FailFunc
[0]));
170 PUSH_DATA (push
, nvgl_stencil_op(ctx
->Stencil
.ZFailFunc
[0]));
171 PUSH_DATA (push
, nvgl_stencil_op(ctx
->Stencil
.ZPassFunc
[0]));