i965/gs: implement EndPrimitive() functionality in the visitor.
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_state_raster.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nv10_3d.xml.h"
32 #include "nv10_driver.h"
33
34 #include "main/stencil.h"
35
36 void
37 nv10_emit_alpha_func(struct gl_context *ctx, int emit)
38 {
39 struct nouveau_pushbuf *push = context_push(ctx);
40
41 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
42 PUSH_DATAb(push, ctx->Color.AlphaEnabled);
43
44 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
45 PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc));
46 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
47 }
48
49 void
50 nv10_emit_blend_color(struct gl_context *ctx, int emit)
51 {
52 struct nouveau_pushbuf *push = context_push(ctx);
53
54 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1);
55 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
56 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
57 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
58 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
59 }
60
61 void
62 nv10_emit_blend_equation(struct gl_context *ctx, int emit)
63 {
64 struct nouveau_pushbuf *push = context_push(ctx);
65
66 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
67 PUSH_DATAb(push, ctx->Color.BlendEnabled);
68
69 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
70 PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB));
71 }
72
73 void
74 nv10_emit_blend_func(struct gl_context *ctx, int emit)
75 {
76 struct nouveau_pushbuf *push = context_push(ctx);
77
78 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
79 PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].SrcRGB));
80 PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].DstRGB));
81 }
82
83 void
84 nv10_emit_color_mask(struct gl_context *ctx, int emit)
85 {
86 struct nouveau_pushbuf *push = context_push(ctx);
87
88 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
89 PUSH_DATA (push, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
90 (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
91 (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
92 (ctx->Color.ColorMask[0][2] ? 1 << 0 : 0)));
93 }
94
95 void
96 nv10_emit_depth(struct gl_context *ctx, int emit)
97 {
98 struct nouveau_pushbuf *push = context_push(ctx);
99
100 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
101 PUSH_DATAb(push, ctx->Depth.Test);
102 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
103 PUSH_DATAb(push, ctx->Depth.Mask);
104 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
105 PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
106 }
107
108 void
109 nv10_emit_dither(struct gl_context *ctx, int emit)
110 {
111 struct nouveau_pushbuf *push = context_push(ctx);
112
113 BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 1);
114 PUSH_DATAb(push, ctx->Color.DitherFlag);
115 }
116
117 void
118 nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
119 {
120 struct nouveau_pushbuf *push = context_push(ctx);
121
122 assert(!ctx->Color.ColorLogicOpEnabled
123 || context_chipset(ctx) >= 0x11);
124
125 BEGIN_NV04(push, NV11_3D(COLOR_LOGIC_OP_ENABLE), 2);
126 PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled);
127 PUSH_DATA (push, nvgl_logicop_func(ctx->Color.LogicOp));
128 }
129
130 void
131 nv10_emit_shade_model(struct gl_context *ctx, int emit)
132 {
133 struct nouveau_pushbuf *push = context_push(ctx);
134
135 BEGIN_NV04(push, NV10_3D(SHADE_MODEL), 1);
136 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
137 NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT);
138 }
139
140 void
141 nv10_emit_stencil_func(struct gl_context *ctx, int emit)
142 {
143 struct nouveau_pushbuf *push = context_push(ctx);
144
145 BEGIN_NV04(push, NV10_3D(STENCIL_ENABLE), 1);
146 PUSH_DATAb(push, ctx->Stencil.Enabled);
147
148 BEGIN_NV04(push, NV10_3D(STENCIL_FUNC_FUNC), 3);
149 PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0]));
150 PUSH_DATA (push, _mesa_get_stencil_ref(ctx, 0));
151 PUSH_DATA (push, ctx->Stencil.ValueMask[0]);
152 }
153
154 void
155 nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
156 {
157 struct nouveau_pushbuf *push = context_push(ctx);
158
159 BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 1);
160 PUSH_DATA (push, ctx->Stencil.WriteMask[0]);
161 }
162
163 void
164 nv10_emit_stencil_op(struct gl_context *ctx, int emit)
165 {
166 struct nouveau_pushbuf *push = context_push(ctx);
167
168 BEGIN_NV04(push, NV10_3D(STENCIL_OP_FAIL), 3);
169 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
170 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
171 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
172 }