2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nv_object.xml.h"
32 #include "nv10_3d.xml.h"
33 #include "nv10_driver.h"
35 #include "main/stencil.h"
38 nv10_emit_alpha_func(struct gl_context
*ctx
, int emit
)
40 struct nouveau_pushbuf
*push
= context_push(ctx
);
42 BEGIN_NV04(push
, NV10_3D(ALPHA_FUNC_ENABLE
), 1);
43 PUSH_DATAb(push
, ctx
->Color
.AlphaEnabled
);
45 BEGIN_NV04(push
, NV10_3D(ALPHA_FUNC_FUNC
), 2);
46 PUSH_DATA (push
, nvgl_comparison_op(ctx
->Color
.AlphaFunc
));
47 PUSH_DATA (push
, FLOAT_TO_UBYTE(ctx
->Color
.AlphaRef
));
51 nv10_emit_blend_color(struct gl_context
*ctx
, int emit
)
53 struct nouveau_pushbuf
*push
= context_push(ctx
);
55 BEGIN_NV04(push
, NV10_3D(BLEND_COLOR
), 1);
56 PUSH_DATA (push
, FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[3]) << 24 |
57 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[0]) << 16 |
58 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[1]) << 8 |
59 FLOAT_TO_UBYTE(ctx
->Color
.BlendColor
[2]) << 0);
63 nv10_emit_blend_equation(struct gl_context
*ctx
, int emit
)
65 struct nouveau_pushbuf
*push
= context_push(ctx
);
67 BEGIN_NV04(push
, NV10_3D(BLEND_FUNC_ENABLE
), 1);
68 PUSH_DATAb(push
, ctx
->Color
.BlendEnabled
);
70 BEGIN_NV04(push
, NV10_3D(BLEND_EQUATION
), 1);
71 PUSH_DATA (push
, nvgl_blend_eqn(ctx
->Color
.Blend
[0].EquationRGB
));
75 nv10_emit_blend_func(struct gl_context
*ctx
, int emit
)
77 struct nouveau_pushbuf
*push
= context_push(ctx
);
79 BEGIN_NV04(push
, NV10_3D(BLEND_FUNC_SRC
), 2);
80 PUSH_DATA (push
, nvgl_blend_func(ctx
->Color
.Blend
[0].SrcRGB
));
81 PUSH_DATA (push
, nvgl_blend_func(ctx
->Color
.Blend
[0].DstRGB
));
85 nv10_emit_color_mask(struct gl_context
*ctx
, int emit
)
87 struct nouveau_pushbuf
*push
= context_push(ctx
);
89 BEGIN_NV04(push
, NV10_3D(COLOR_MASK
), 1);
90 PUSH_DATA (push
, ((ctx
->Color
.ColorMask
[0][3] ? 1 << 24 : 0) |
91 (ctx
->Color
.ColorMask
[0][0] ? 1 << 16 : 0) |
92 (ctx
->Color
.ColorMask
[0][1] ? 1 << 8 : 0) |
93 (ctx
->Color
.ColorMask
[0][2] ? 1 << 0 : 0)));
97 nv10_emit_depth(struct gl_context
*ctx
, int emit
)
99 struct nouveau_pushbuf
*push
= context_push(ctx
);
101 BEGIN_NV04(push
, NV10_3D(DEPTH_TEST_ENABLE
), 1);
102 PUSH_DATAb(push
, ctx
->Depth
.Test
);
103 BEGIN_NV04(push
, NV10_3D(DEPTH_WRITE_ENABLE
), 1);
104 PUSH_DATAb(push
, ctx
->Depth
.Mask
);
105 BEGIN_NV04(push
, NV10_3D(DEPTH_FUNC
), 1);
106 PUSH_DATA (push
, nvgl_comparison_op(ctx
->Depth
.Func
));
110 nv10_emit_dither(struct gl_context
*ctx
, int emit
)
112 struct nouveau_pushbuf
*push
= context_push(ctx
);
114 BEGIN_NV04(push
, NV10_3D(DITHER_ENABLE
), 1);
115 PUSH_DATAb(push
, ctx
->Color
.DitherFlag
);
119 nv10_emit_logic_opcode(struct gl_context
*ctx
, int emit
)
121 struct nouveau_pushbuf
*push
= context_push(ctx
);
123 assert(!ctx
->Color
.ColorLogicOpEnabled
124 || context_eng3d(ctx
)->oclass
>= NV15_3D_CLASS
);
126 BEGIN_NV04(push
, NV11_3D(COLOR_LOGIC_OP_ENABLE
), 2);
127 PUSH_DATAb(push
, ctx
->Color
.ColorLogicOpEnabled
);
128 PUSH_DATA (push
, nvgl_logicop_func(ctx
->Color
.LogicOp
));
132 nv10_emit_shade_model(struct gl_context
*ctx
, int emit
)
134 struct nouveau_pushbuf
*push
= context_push(ctx
);
136 BEGIN_NV04(push
, NV10_3D(SHADE_MODEL
), 1);
137 PUSH_DATA (push
, ctx
->Light
.ShadeModel
== GL_SMOOTH
?
138 NV10_3D_SHADE_MODEL_SMOOTH
: NV10_3D_SHADE_MODEL_FLAT
);
142 nv10_emit_stencil_func(struct gl_context
*ctx
, int emit
)
144 struct nouveau_pushbuf
*push
= context_push(ctx
);
146 BEGIN_NV04(push
, NV10_3D(STENCIL_ENABLE
), 1);
147 PUSH_DATAb(push
, ctx
->Stencil
.Enabled
);
149 BEGIN_NV04(push
, NV10_3D(STENCIL_FUNC_FUNC
), 3);
150 PUSH_DATA (push
, nvgl_comparison_op(ctx
->Stencil
.Function
[0]));
151 PUSH_DATA (push
, _mesa_get_stencil_ref(ctx
, 0));
152 PUSH_DATA (push
, ctx
->Stencil
.ValueMask
[0]);
156 nv10_emit_stencil_mask(struct gl_context
*ctx
, int emit
)
158 struct nouveau_pushbuf
*push
= context_push(ctx
);
160 BEGIN_NV04(push
, NV10_3D(STENCIL_MASK
), 1);
161 PUSH_DATA (push
, ctx
->Stencil
.WriteMask
[0]);
165 nv10_emit_stencil_op(struct gl_context
*ctx
, int emit
)
167 struct nouveau_pushbuf
*push
= context_push(ctx
);
169 BEGIN_NV04(push
, NV10_3D(STENCIL_OP_FAIL
), 3);
170 PUSH_DATA (push
, nvgl_stencil_op(ctx
->Stencil
.FailFunc
[0]));
171 PUSH_DATA (push
, nvgl_stencil_op(ctx
->Stencil
.ZFailFunc
[0]));
172 PUSH_DATA (push
, nvgl_stencil_op(ctx
->Stencil
.ZPassFunc
[0]));