i965/gen6_surface_state.c: Remove (gen < 6) code path
[mesa.git] / src / mesa / drivers / dri / nouveau / nv10_state_raster.c
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_util.h"
31 #include "nv_object.xml.h"
32 #include "nv10_3d.xml.h"
33 #include "nv10_driver.h"
34
35 #include "main/stencil.h"
36
37 void
38 nv10_emit_alpha_func(struct gl_context *ctx, int emit)
39 {
40 struct nouveau_pushbuf *push = context_push(ctx);
41
42 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_ENABLE), 1);
43 PUSH_DATAb(push, ctx->Color.AlphaEnabled);
44
45 BEGIN_NV04(push, NV10_3D(ALPHA_FUNC_FUNC), 2);
46 PUSH_DATA (push, nvgl_comparison_op(ctx->Color.AlphaFunc));
47 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.AlphaRef));
48 }
49
50 void
51 nv10_emit_blend_color(struct gl_context *ctx, int emit)
52 {
53 struct nouveau_pushbuf *push = context_push(ctx);
54
55 BEGIN_NV04(push, NV10_3D(BLEND_COLOR), 1);
56 PUSH_DATA (push, FLOAT_TO_UBYTE(ctx->Color.BlendColor[3]) << 24 |
57 FLOAT_TO_UBYTE(ctx->Color.BlendColor[0]) << 16 |
58 FLOAT_TO_UBYTE(ctx->Color.BlendColor[1]) << 8 |
59 FLOAT_TO_UBYTE(ctx->Color.BlendColor[2]) << 0);
60 }
61
62 void
63 nv10_emit_blend_equation(struct gl_context *ctx, int emit)
64 {
65 struct nouveau_pushbuf *push = context_push(ctx);
66
67 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_ENABLE), 1);
68 PUSH_DATAb(push, ctx->Color.BlendEnabled);
69
70 BEGIN_NV04(push, NV10_3D(BLEND_EQUATION), 1);
71 PUSH_DATA (push, nvgl_blend_eqn(ctx->Color.Blend[0].EquationRGB));
72 }
73
74 void
75 nv10_emit_blend_func(struct gl_context *ctx, int emit)
76 {
77 struct nouveau_pushbuf *push = context_push(ctx);
78
79 BEGIN_NV04(push, NV10_3D(BLEND_FUNC_SRC), 2);
80 PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].SrcRGB));
81 PUSH_DATA (push, nvgl_blend_func(ctx->Color.Blend[0].DstRGB));
82 }
83
84 void
85 nv10_emit_color_mask(struct gl_context *ctx, int emit)
86 {
87 struct nouveau_pushbuf *push = context_push(ctx);
88
89 BEGIN_NV04(push, NV10_3D(COLOR_MASK), 1);
90 PUSH_DATA (push, ((ctx->Color.ColorMask[0][3] ? 1 << 24 : 0) |
91 (ctx->Color.ColorMask[0][0] ? 1 << 16 : 0) |
92 (ctx->Color.ColorMask[0][1] ? 1 << 8 : 0) |
93 (ctx->Color.ColorMask[0][2] ? 1 << 0 : 0)));
94 }
95
96 void
97 nv10_emit_depth(struct gl_context *ctx, int emit)
98 {
99 struct nouveau_pushbuf *push = context_push(ctx);
100
101 BEGIN_NV04(push, NV10_3D(DEPTH_TEST_ENABLE), 1);
102 PUSH_DATAb(push, ctx->Depth.Test);
103 BEGIN_NV04(push, NV10_3D(DEPTH_WRITE_ENABLE), 1);
104 PUSH_DATAb(push, ctx->Depth.Mask);
105 BEGIN_NV04(push, NV10_3D(DEPTH_FUNC), 1);
106 PUSH_DATA (push, nvgl_comparison_op(ctx->Depth.Func));
107 }
108
109 void
110 nv10_emit_dither(struct gl_context *ctx, int emit)
111 {
112 struct nouveau_pushbuf *push = context_push(ctx);
113
114 BEGIN_NV04(push, NV10_3D(DITHER_ENABLE), 1);
115 PUSH_DATAb(push, ctx->Color.DitherFlag);
116 }
117
118 void
119 nv10_emit_logic_opcode(struct gl_context *ctx, int emit)
120 {
121 struct nouveau_pushbuf *push = context_push(ctx);
122
123 assert(!ctx->Color.ColorLogicOpEnabled
124 || context_eng3d(ctx)->oclass >= NV15_3D_CLASS);
125
126 BEGIN_NV04(push, NV11_3D(COLOR_LOGIC_OP_ENABLE), 2);
127 PUSH_DATAb(push, ctx->Color.ColorLogicOpEnabled);
128 PUSH_DATA (push, nvgl_logicop_func(ctx->Color.LogicOp));
129 }
130
131 void
132 nv10_emit_shade_model(struct gl_context *ctx, int emit)
133 {
134 struct nouveau_pushbuf *push = context_push(ctx);
135
136 BEGIN_NV04(push, NV10_3D(SHADE_MODEL), 1);
137 PUSH_DATA (push, ctx->Light.ShadeModel == GL_SMOOTH ?
138 NV10_3D_SHADE_MODEL_SMOOTH : NV10_3D_SHADE_MODEL_FLAT);
139 }
140
141 void
142 nv10_emit_stencil_func(struct gl_context *ctx, int emit)
143 {
144 struct nouveau_pushbuf *push = context_push(ctx);
145
146 BEGIN_NV04(push, NV10_3D(STENCIL_ENABLE), 1);
147 PUSH_DATAb(push, ctx->Stencil.Enabled);
148
149 BEGIN_NV04(push, NV10_3D(STENCIL_FUNC_FUNC), 3);
150 PUSH_DATA (push, nvgl_comparison_op(ctx->Stencil.Function[0]));
151 PUSH_DATA (push, _mesa_get_stencil_ref(ctx, 0));
152 PUSH_DATA (push, ctx->Stencil.ValueMask[0]);
153 }
154
155 void
156 nv10_emit_stencil_mask(struct gl_context *ctx, int emit)
157 {
158 struct nouveau_pushbuf *push = context_push(ctx);
159
160 BEGIN_NV04(push, NV10_3D(STENCIL_MASK), 1);
161 PUSH_DATA (push, ctx->Stencil.WriteMask[0]);
162 }
163
164 void
165 nv10_emit_stencil_op(struct gl_context *ctx, int emit)
166 {
167 struct nouveau_pushbuf *push = context_push(ctx);
168
169 BEGIN_NV04(push, NV10_3D(STENCIL_OP_FAIL), 3);
170 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.FailFunc[0]));
171 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZFailFunc[0]));
172 PUSH_DATA (push, nvgl_stencil_op(ctx->Stencil.ZPassFunc[0]));
173 }