2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_gldefs.h"
30 #include "nouveau_texture.h"
31 #include "nv10_3d.xml.h"
32 #include "nouveau_util.h"
33 #include "nv10_driver.h"
36 nv10_emit_tex_gen(struct gl_context
*ctx
, int emit
)
38 const int i
= emit
- NOUVEAU_STATE_TEX_GEN0
;
39 struct nouveau_context
*nctx
= to_nouveau_context(ctx
);
40 struct nouveau_channel
*chan
= context_chan(ctx
);
41 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
42 struct gl_texture_unit
*unit
= &ctx
->Texture
.Unit
[i
];
45 for (j
= 0; j
< 4; j
++) {
46 if (nctx
->fallback
== HWTNL
&& (unit
->TexGenEnabled
& 1 << j
)) {
47 struct gl_texgen
*coord
= get_texgen_coord(unit
, j
);
48 float *k
= get_texgen_coeff(coord
);
51 BEGIN_RING(chan
, celsius
,
52 NV10_3D_TEX_GEN_COEFF(i
, j
), 4);
53 OUT_RINGp(chan
, k
, 4);
56 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_GEN_MODE(i
,j
), 1);
57 OUT_RING(chan
, nvgl_texgen_mode(coord
->Mode
));
60 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_GEN_MODE(i
,j
), 1);
65 context_dirty_i(ctx
, TEX_MAT
, i
);
69 nv10_emit_tex_mat(struct gl_context
*ctx
, int emit
)
71 const int i
= emit
- NOUVEAU_STATE_TEX_MAT0
;
72 struct nouveau_context
*nctx
= to_nouveau_context(ctx
);
73 struct nouveau_channel
*chan
= context_chan(ctx
);
74 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
76 if (nctx
->fallback
== HWTNL
&&
77 ((ctx
->Texture
._TexMatEnabled
& 1 << i
) ||
78 ctx
->Texture
.Unit
[i
]._GenFlags
)) {
79 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_MATRIX_ENABLE(i
), 1);
82 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_MATRIX(i
, 0), 16);
83 OUT_RINGm(chan
, ctx
->TextureMatrixStack
[i
].Top
->m
);
86 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_MATRIX_ENABLE(i
), 1);
92 get_tex_format_pot(struct gl_texture_image
*ti
)
94 switch (ti
->TexFormat
) {
95 case MESA_FORMAT_ARGB8888
:
96 return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8
;
98 case MESA_FORMAT_XRGB8888
:
99 return NV10_3D_TEX_FORMAT_FORMAT_X8R8G8B8
;
101 case MESA_FORMAT_ARGB1555
:
102 return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5
;
104 case MESA_FORMAT_ARGB4444
:
105 return NV10_3D_TEX_FORMAT_FORMAT_A4R4G4B4
;
107 case MESA_FORMAT_RGB565
:
108 return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5
;
112 return NV10_3D_TEX_FORMAT_FORMAT_I8
;
115 return NV10_3D_TEX_FORMAT_FORMAT_L8
;
117 case MESA_FORMAT_CI8
:
118 return NV10_3D_TEX_FORMAT_FORMAT_INDEX8
;
126 get_tex_format_rect(struct gl_texture_image
*ti
)
128 switch (ti
->TexFormat
) {
129 case MESA_FORMAT_ARGB1555
:
130 return NV10_3D_TEX_FORMAT_FORMAT_A1R5G5B5_RECT
;
132 case MESA_FORMAT_RGB565
:
133 return NV10_3D_TEX_FORMAT_FORMAT_R5G6B5_RECT
;
135 case MESA_FORMAT_ARGB8888
:
136 case MESA_FORMAT_XRGB8888
:
137 return NV10_3D_TEX_FORMAT_FORMAT_A8R8G8B8_RECT
;
142 return NV10_3D_TEX_FORMAT_FORMAT_I8_RECT
;
150 nv10_emit_tex_obj(struct gl_context
*ctx
, int emit
)
152 const int i
= emit
- NOUVEAU_STATE_TEX_OBJ0
;
153 struct nouveau_channel
*chan
= context_chan(ctx
);
154 struct nouveau_grobj
*celsius
= context_eng3d(ctx
);
155 struct nouveau_bo_context
*bctx
= context_bctx_i(ctx
, TEXTURE
, i
);
156 const int bo_flags
= NOUVEAU_BO_RD
| NOUVEAU_BO_GART
| NOUVEAU_BO_VRAM
;
157 struct gl_texture_object
*t
;
158 struct nouveau_surface
*s
;
159 struct gl_texture_image
*ti
;
160 uint32_t tx_format
, tx_filter
, tx_enable
;
162 if (!ctx
->Texture
.Unit
[i
]._ReallyEnabled
) {
163 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_ENABLE(i
), 1);
168 t
= ctx
->Texture
.Unit
[i
]._Current
;
169 s
= &to_nouveau_texture(t
)->surfaces
[t
->BaseLevel
];
170 ti
= t
->Image
[0][t
->BaseLevel
];
172 if (!nouveau_texture_validate(ctx
, t
))
175 /* Recompute the texturing registers. */
176 tx_format
= nvgl_wrap_mode(t
->WrapT
) << 28
177 | nvgl_wrap_mode(t
->WrapS
) << 24
178 | ti
->HeightLog2
<< 20
179 | ti
->WidthLog2
<< 16
182 tx_filter
= nvgl_filter_mode(t
->MagFilter
) << 28
183 | nvgl_filter_mode(t
->MinFilter
) << 24;
185 tx_enable
= NV10_3D_TEX_ENABLE_ENABLE
186 | log2i(t
->MaxAnisotropy
) << 4;
188 if (t
->Target
== GL_TEXTURE_RECTANGLE
) {
189 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_NPOT_PITCH(i
), 1);
190 OUT_RING(chan
, s
->pitch
<< 16);
191 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_NPOT_SIZE(i
), 1);
192 OUT_RING(chan
, align(s
->width
, 2) << 16 | s
->height
);
194 tx_format
|= get_tex_format_rect(ti
);
196 tx_format
|= get_tex_format_pot(ti
);
199 if (t
->MinFilter
!= GL_NEAREST
&&
200 t
->MinFilter
!= GL_LINEAR
) {
201 int lod_min
= t
->MinLod
;
202 int lod_max
= MIN2(t
->MaxLod
, t
->_MaxLambda
);
203 int lod_bias
= t
->LodBias
204 + ctx
->Texture
.Unit
[i
].LodBias
;
206 lod_max
= CLAMP(lod_max
, 0, 15);
207 lod_min
= CLAMP(lod_min
, 0, 15);
208 lod_bias
= CLAMP(lod_bias
, 0, 15);
210 tx_format
|= NV10_3D_TEX_FORMAT_MIPMAP
;
211 tx_filter
|= lod_bias
<< 8;
212 tx_enable
|= lod_min
<< 26
216 /* Write it to the hardware. */
217 nouveau_bo_mark(bctx
, celsius
, NV10_3D_TEX_FORMAT(i
),
219 NV10_3D_TEX_FORMAT_DMA0
,
220 NV10_3D_TEX_FORMAT_DMA1
,
221 bo_flags
| NOUVEAU_BO_OR
);
223 nouveau_bo_markl(bctx
, celsius
, NV10_3D_TEX_OFFSET(i
),
224 s
->bo
, s
->offset
, bo_flags
);
226 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_FILTER(i
), 1);
227 OUT_RING(chan
, tx_filter
);
229 BEGIN_RING(chan
, celsius
, NV10_3D_TEX_ENABLE(i
), 1);
230 OUT_RING(chan
, tx_enable
);