dri/nv20: Clear with the 3D engine.
[mesa.git] / src / mesa / drivers / dri / nouveau / nv20_context.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_fbo.h"
30 #include "nouveau_util.h"
31 #include "nouveau_class.h"
32 #include "nv04_driver.h"
33 #include "nv10_driver.h"
34 #include "nv20_driver.h"
35
36 static const struct dri_extension nv20_extensions[] = {
37 { "GL_ARB_texture_env_crossbar", NULL },
38 { "GL_EXT_texture_rectangle", NULL },
39 { "GL_ARB_texture_env_combine", NULL },
40 { "GL_ARB_texture_env_dot3", NULL },
41 { NULL, NULL }
42 };
43
44 static void
45 nv20_clear(struct gl_context *ctx, GLbitfield buffers)
46 {
47 struct nouveau_channel *chan = context_chan(ctx);
48 struct nouveau_grobj *kelvin = context_eng3d(ctx);
49 struct gl_framebuffer *fb = ctx->DrawBuffer;
50 uint32_t clear = 0;
51
52 nouveau_validate_framebuffer(ctx);
53
54 if (buffers & BUFFER_BITS_COLOR) {
55 struct nouveau_surface *s = &to_nouveau_renderbuffer(
56 fb->_ColorDrawBuffers[0])->surface;
57
58 if (ctx->Color.ColorMask[0][RCOMP])
59 clear |= NV20TCL_CLEAR_BUFFERS_COLOR_R;
60 if (ctx->Color.ColorMask[0][GCOMP])
61 clear |= NV20TCL_CLEAR_BUFFERS_COLOR_G;
62 if (ctx->Color.ColorMask[0][BCOMP])
63 clear |= NV20TCL_CLEAR_BUFFERS_COLOR_B;
64 if (ctx->Color.ColorMask[0][ACOMP])
65 clear |= NV20TCL_CLEAR_BUFFERS_COLOR_A;
66
67 BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
68 OUT_RING(chan, pack_rgba_f(s->format, ctx->Color.ClearColor));
69
70 buffers &= ~BUFFER_BITS_COLOR;
71 }
72
73 if (buffers & (BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL)) {
74 struct nouveau_surface *s = &to_nouveau_renderbuffer(
75 fb->_DepthBuffer->Wrapped)->surface;
76
77 if (buffers & BUFFER_BIT_DEPTH && ctx->Depth.Mask)
78 clear |= NV20TCL_CLEAR_BUFFERS_DEPTH;
79 if (buffers & BUFFER_BIT_STENCIL && ctx->Stencil.WriteMask[0])
80 clear |= NV20TCL_CLEAR_BUFFERS_STENCIL;
81
82 BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_DEPTH_VALUE, 1);
83 OUT_RING(chan, pack_zs_f(s->format, ctx->Depth.Clear,
84 ctx->Stencil.Clear));
85
86 buffers &= ~(BUFFER_BIT_DEPTH | BUFFER_BIT_STENCIL);
87 }
88
89 BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_BUFFERS, 1);
90 OUT_RING(chan, clear);
91
92 nouveau_clear(ctx, buffers);
93 }
94
95 static void
96 nv20_hwctx_init(struct gl_context *ctx)
97 {
98 struct nouveau_channel *chan = context_chan(ctx);
99 struct nouveau_grobj *kelvin = context_eng3d(ctx);
100 struct nouveau_hw_state *hw = &to_nouveau_context(ctx)->hw;
101 int i;
102
103 BEGIN_RING(chan, kelvin, NV20TCL_DMA_NOTIFY, 1);
104 OUT_RING (chan, hw->ntfy->handle);
105 BEGIN_RING(chan, kelvin, NV20TCL_DMA_TEXTURE0, 2);
106 OUT_RING (chan, chan->vram->handle);
107 OUT_RING (chan, chan->gart->handle);
108 BEGIN_RING(chan, kelvin, NV20TCL_DMA_COLOR, 2);
109 OUT_RING (chan, chan->vram->handle);
110 OUT_RING (chan, chan->vram->handle);
111 BEGIN_RING(chan, kelvin, NV20TCL_DMA_VTXBUF0, 2);
112 OUT_RING(chan, chan->vram->handle);
113 OUT_RING(chan, chan->gart->handle);
114
115 BEGIN_RING(chan, kelvin, NV20TCL_DMA_QUERY, 1);
116 OUT_RING (chan, 0);
117
118 BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
119 OUT_RING (chan, 0);
120 OUT_RING (chan, 0);
121
122 BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(0), 1);
123 OUT_RING (chan, 0xfff << 16 | 0x0);
124 BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(0), 1);
125 OUT_RING (chan, 0xfff << 16 | 0x0);
126
127 for (i = 1; i < NV20TCL_VIEWPORT_CLIP_HORIZ__SIZE; i++) {
128 BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_HORIZ(i), 1);
129 OUT_RING (chan, 0);
130 BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_VERT(i), 1);
131 OUT_RING (chan, 0);
132 }
133
134 BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_CLIP_MODE, 1);
135 OUT_RING (chan, 0);
136
137 BEGIN_RING(chan, kelvin, 0x17e0, 3);
138 OUT_RINGf (chan, 0.0);
139 OUT_RINGf (chan, 0.0);
140 OUT_RINGf (chan, 1.0);
141
142 if (context_chipset(ctx) >= 0x25) {
143 BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
144 OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL | 0xdb0);
145 } else {
146 BEGIN_RING(chan, kelvin, 0x1e68, 1);
147 OUT_RING (chan, 0x4b800000); /* 16777216.000000 */
148 BEGIN_RING(chan, kelvin, NV20TCL_TX_RCOMP, 1);
149 OUT_RING (chan, NV20TCL_TX_RCOMP_LEQUAL);
150 }
151
152 BEGIN_RING(chan, kelvin, 0x290, 1);
153 OUT_RING (chan, 0x10 << 16 | 1);
154 BEGIN_RING(chan, kelvin, 0x9fc, 1);
155 OUT_RING (chan, 0);
156 BEGIN_RING(chan, kelvin, 0x1d80, 1);
157 OUT_RING (chan, 1);
158 BEGIN_RING(chan, kelvin, 0x9f8, 1);
159 OUT_RING (chan, 4);
160 BEGIN_RING(chan, kelvin, 0x17ec, 3);
161 OUT_RINGf (chan, 0.0);
162 OUT_RINGf (chan, 1.0);
163 OUT_RINGf (chan, 0.0);
164
165 if (context_chipset(ctx) >= 0x25) {
166 BEGIN_RING(chan, kelvin, 0x1d88, 1);
167 OUT_RING (chan, 3);
168
169 BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY9, 1);
170 OUT_RING (chan, chan->vram->handle);
171 BEGIN_RING(chan, kelvin, NV25TCL_DMA_IN_MEMORY8, 1);
172 OUT_RING (chan, chan->vram->handle);
173 }
174
175 BEGIN_RING(chan, kelvin, NV20TCL_DMA_FENCE, 1);
176 OUT_RING (chan, 0);
177
178 BEGIN_RING(chan, kelvin, 0x1e98, 1);
179 OUT_RING (chan, 0);
180
181 BEGIN_RING(chan, kelvin, NV20TCL_NOTIFY, 1);
182 OUT_RING (chan, 0);
183
184 BEGIN_RING(chan, kelvin, 0x120, 3);
185 OUT_RING (chan, 0);
186 OUT_RING (chan, 1);
187 OUT_RING (chan, 2);
188
189 if (context_chipset(ctx) >= 0x25) {
190 BEGIN_RING(chan, kelvin, 0x022c, 2);
191 OUT_RING (chan, 0x280);
192 OUT_RING (chan, 0x07d28000);
193
194 BEGIN_RING(chan, kelvin, 0x1da4, 1);
195 OUT_RING (chan, 0);
196 }
197
198 BEGIN_RING(chan, kelvin, NV20TCL_RT_HORIZ, 2);
199 OUT_RING (chan, 0 << 16 | 0);
200 OUT_RING (chan, 0 << 16 | 0);
201
202 BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_ENABLE, 1);
203 OUT_RING (chan, 0);
204 BEGIN_RING(chan, kelvin, NV20TCL_ALPHA_FUNC_FUNC, 2);
205 OUT_RING (chan, NV20TCL_ALPHA_FUNC_FUNC_ALWAYS);
206 OUT_RING (chan, 0);
207
208 for (i = 0; i < NV20TCL_TX_ENABLE__SIZE; i++) {
209 BEGIN_RING(chan, kelvin, NV20TCL_TX_ENABLE(i), 1);
210 OUT_RING (chan, 0);
211 }
212
213 BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_OP, 1);
214 OUT_RING (chan, 0);
215 BEGIN_RING(chan, kelvin, NV20TCL_TX_SHADER_CULL_MODE, 1);
216 OUT_RING (chan, 0);
217
218 BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_ALPHA(0), 4);
219 OUT_RING (chan, 0x30d410d0);
220 OUT_RING (chan, 0);
221 OUT_RING (chan, 0);
222 OUT_RING (chan, 0);
223 BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_RGB(0), 4);
224 OUT_RING (chan, 0x00000c00);
225 OUT_RING (chan, 0);
226 OUT_RING (chan, 0);
227 OUT_RING (chan, 0);
228 BEGIN_RING(chan, kelvin, NV20TCL_RC_ENABLE, 1);
229 OUT_RING (chan, 0x00011101);
230 BEGIN_RING(chan, kelvin, NV20TCL_RC_FINAL0, 2);
231 OUT_RING (chan, 0x130e0300);
232 OUT_RING (chan, 0x0c091c80);
233 BEGIN_RING(chan, kelvin, NV20TCL_RC_OUT_ALPHA(0), 4);
234 OUT_RING (chan, 0x00000c00);
235 OUT_RING (chan, 0);
236 OUT_RING (chan, 0);
237 OUT_RING (chan, 0);
238 BEGIN_RING(chan, kelvin, NV20TCL_RC_IN_RGB(0), 4);
239 OUT_RING (chan, 0x20c400c0);
240 OUT_RING (chan, 0);
241 OUT_RING (chan, 0);
242 OUT_RING (chan, 0);
243 BEGIN_RING(chan, kelvin, NV20TCL_RC_COLOR0, 2);
244 OUT_RING (chan, 0);
245 OUT_RING (chan, 0);
246 BEGIN_RING(chan, kelvin, NV20TCL_RC_CONSTANT_COLOR0(0), 4);
247 OUT_RING (chan, 0x035125a0);
248 OUT_RING (chan, 0);
249 OUT_RING (chan, 0x40002000);
250 OUT_RING (chan, 0);
251
252 BEGIN_RING(chan, kelvin, NV20TCL_MULTISAMPLE_CONTROL, 1);
253 OUT_RING (chan, 0xffff0000);
254 BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_ENABLE, 1);
255 OUT_RING (chan, 0);
256 BEGIN_RING(chan, kelvin, NV20TCL_DITHER_ENABLE, 1);
257 OUT_RING (chan, 0);
258 BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_ENABLE, 1);
259 OUT_RING (chan, 0);
260 BEGIN_RING(chan, kelvin, NV20TCL_BLEND_FUNC_SRC, 4);
261 OUT_RING (chan, NV20TCL_BLEND_FUNC_SRC_ONE);
262 OUT_RING (chan, NV20TCL_BLEND_FUNC_DST_ZERO);
263 OUT_RING (chan, 0);
264 OUT_RING (chan, NV20TCL_BLEND_EQUATION_FUNC_ADD);
265 BEGIN_RING(chan, kelvin, NV20TCL_STENCIL_MASK, 7);
266 OUT_RING (chan, 0xff);
267 OUT_RING (chan, NV20TCL_STENCIL_FUNC_FUNC_ALWAYS);
268 OUT_RING (chan, 0);
269 OUT_RING (chan, 0xff);
270 OUT_RING (chan, NV20TCL_STENCIL_OP_FAIL_KEEP);
271 OUT_RING (chan, NV20TCL_STENCIL_OP_ZFAIL_KEEP);
272 OUT_RING (chan, NV20TCL_STENCIL_OP_ZPASS_KEEP);
273
274 BEGIN_RING(chan, kelvin, NV20TCL_COLOR_LOGIC_OP_ENABLE, 2);
275 OUT_RING (chan, 0);
276 OUT_RING (chan, NV20TCL_COLOR_LOGIC_OP_OP_COPY);
277 BEGIN_RING(chan, kelvin, 0x17cc, 1);
278 OUT_RING (chan, 0);
279 if (context_chipset(ctx) >= 0x25) {
280 BEGIN_RING(chan, kelvin, 0x1d84, 1);
281 OUT_RING (chan, 1);
282 }
283 BEGIN_RING(chan, kelvin, NV20TCL_LIGHTING_ENABLE, 1);
284 OUT_RING (chan, 0);
285 BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL, 1);
286 OUT_RING (chan, NV20TCL_LIGHT_MODEL_VIEWER_NONLOCAL);
287 BEGIN_RING(chan, kelvin, NV20TCL_SEPARATE_SPECULAR_ENABLE, 1);
288 OUT_RING (chan, 0);
289 BEGIN_RING(chan, kelvin, NV20TCL_LIGHT_MODEL_TWO_SIDE_ENABLE, 1);
290 OUT_RING (chan, 0);
291 BEGIN_RING(chan, kelvin, NV20TCL_ENABLED_LIGHTS, 1);
292 OUT_RING (chan, 0);
293 BEGIN_RING(chan, kelvin, NV20TCL_NORMALIZE_ENABLE, 1);
294 OUT_RING (chan, 0);
295 BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_PATTERN(0),
296 NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE);
297 for (i = 0; i < NV20TCL_POLYGON_STIPPLE_PATTERN__SIZE; i++) {
298 OUT_RING(chan, 0xffffffff);
299 }
300
301 BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_POINT_ENABLE, 3);
302 OUT_RING (chan, 0);
303 OUT_RING (chan, 0);
304 OUT_RING (chan, 0);
305 BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_FUNC, 1);
306 OUT_RING (chan, NV20TCL_DEPTH_FUNC_LESS);
307 BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_WRITE_ENABLE, 1);
308 OUT_RING (chan, 0);
309 BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_TEST_ENABLE, 1);
310 OUT_RING (chan, 0);
311 BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_OFFSET_FACTOR, 2);
312 OUT_RINGf (chan, 0.0);
313 OUT_RINGf (chan, 0.0);
314 BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_UNK17D8, 1);
315 OUT_RING (chan, 1);
316 if (context_chipset(ctx) < 0x25) {
317 BEGIN_RING(chan, kelvin, 0x1d84, 1);
318 OUT_RING (chan, 3);
319 }
320 BEGIN_RING(chan, kelvin, NV20TCL_POINT_SIZE, 1);
321 if (context_chipset(ctx) >= 0x25)
322 OUT_RINGf (chan, 1.0);
323 else
324 OUT_RING (chan, 8);
325
326 if (context_chipset(ctx) >= 0x25) {
327 BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 1);
328 OUT_RING (chan, 0);
329 BEGIN_RING(chan, kelvin, 0x0a1c, 1);
330 OUT_RING (chan, 0x800);
331 } else {
332 BEGIN_RING(chan, kelvin, NV20TCL_POINT_PARAMETERS_ENABLE, 2);
333 OUT_RING (chan, 0);
334 OUT_RING (chan, 0);
335 }
336
337 BEGIN_RING(chan, kelvin, NV20TCL_LINE_WIDTH, 1);
338 OUT_RING (chan, 8);
339 BEGIN_RING(chan, kelvin, NV20TCL_LINE_SMOOTH_ENABLE, 1);
340 OUT_RING (chan, 0);
341 BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_MODE_FRONT, 2);
342 OUT_RING (chan, NV20TCL_POLYGON_MODE_FRONT_FILL);
343 OUT_RING (chan, NV20TCL_POLYGON_MODE_BACK_FILL);
344 BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE, 2);
345 OUT_RING (chan, NV20TCL_CULL_FACE_BACK);
346 OUT_RING (chan, NV20TCL_FRONT_FACE_CCW);
347 BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_SMOOTH_ENABLE, 1);
348 OUT_RING (chan, 0);
349 BEGIN_RING(chan, kelvin, NV20TCL_CULL_FACE_ENABLE, 1);
350 OUT_RING (chan, 0);
351 BEGIN_RING(chan, kelvin, NV20TCL_SHADE_MODEL, 1);
352 OUT_RING (chan, NV20TCL_SHADE_MODEL_SMOOTH);
353 BEGIN_RING(chan, kelvin, NV20TCL_POLYGON_STIPPLE_ENABLE, 1);
354 OUT_RING (chan, 0);
355
356 BEGIN_RING(chan, kelvin, NV20TCL_TX_GEN_MODE_S(0),
357 4 * NV20TCL_TX_GEN_MODE_S__SIZE);
358 for (i=0; i < 4 * NV20TCL_TX_GEN_MODE_S__SIZE; i++)
359 OUT_RING(chan, 0);
360
361 BEGIN_RING(chan, kelvin, NV20TCL_FOG_EQUATION_CONSTANT, 3);
362 OUT_RINGf (chan, 1.5);
363 OUT_RINGf (chan, -0.090168);
364 OUT_RINGf (chan, 0.0);
365 BEGIN_RING(chan, kelvin, NV20TCL_FOG_MODE, 2);
366 OUT_RING (chan, NV20TCL_FOG_MODE_EXP_SIGNED);
367 OUT_RING (chan, NV20TCL_FOG_COORD_FOG);
368 BEGIN_RING(chan, kelvin, NV20TCL_FOG_ENABLE, 2);
369 OUT_RING (chan, 0);
370 OUT_RING (chan, 0);
371
372 BEGIN_RING(chan, kelvin, NV20TCL_ENGINE, 1);
373 OUT_RING (chan, NV20TCL_ENGINE_FIXED);
374
375 for (i = 0; i < NV20TCL_TX_MATRIX_ENABLE__SIZE; i++) {
376 BEGIN_RING(chan, kelvin, NV20TCL_TX_MATRIX_ENABLE(i), 1);
377 OUT_RING (chan, 0);
378 }
379
380 BEGIN_RING(chan, kelvin, NV20TCL_VTX_ATTR_4F_X(1), 4 * 15);
381 OUT_RINGf(chan, 1.0);
382 OUT_RINGf(chan, 0.0);
383 OUT_RINGf(chan, 0.0);
384 OUT_RINGf(chan, 1.0);
385 OUT_RINGf(chan, 0.0);
386 OUT_RINGf(chan, 0.0);
387 OUT_RINGf(chan, 1.0);
388 OUT_RINGf(chan, 1.0);
389 OUT_RINGf(chan, 1.0);
390 OUT_RINGf(chan, 1.0);
391 OUT_RINGf(chan, 1.0);
392 OUT_RINGf(chan, 1.0);
393 for (i = 0; i < 12; i++) {
394 OUT_RINGf(chan, 0.0);
395 OUT_RINGf(chan, 0.0);
396 OUT_RINGf(chan, 0.0);
397 OUT_RINGf(chan, 1.0);
398 }
399
400 BEGIN_RING(chan, kelvin, NV20TCL_EDGEFLAG_ENABLE, 1);
401 OUT_RING (chan, 1);
402 BEGIN_RING(chan, kelvin, NV20TCL_COLOR_MASK, 1);
403 OUT_RING (chan, 0x00010101);
404 BEGIN_RING(chan, kelvin, NV20TCL_CLEAR_VALUE, 1);
405 OUT_RING (chan, 0);
406
407 BEGIN_RING(chan, kelvin, NV20TCL_DEPTH_RANGE_NEAR, 2);
408 OUT_RINGf (chan, 0.0);
409 OUT_RINGf (chan, 16777216.0);
410
411 BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_TRANSLATE_X, 4);
412 OUT_RINGf (chan, 0.0);
413 OUT_RINGf (chan, 0.0);
414 OUT_RINGf (chan, 0.0);
415 OUT_RINGf (chan, 16777215.0);
416
417 BEGIN_RING(chan, kelvin, NV20TCL_VIEWPORT_SCALE_X, 4);
418 OUT_RINGf (chan, 0.0);
419 OUT_RINGf (chan, 0.0);
420 OUT_RINGf (chan, 16777215.0 * 0.5);
421 OUT_RINGf (chan, 65535.0);
422
423 FIRE_RING(chan);
424 }
425
426 static void
427 nv20_context_destroy(struct gl_context *ctx)
428 {
429 struct nouveau_context *nctx = to_nouveau_context(ctx);
430
431 nv04_surface_takedown(ctx);
432 nv20_render_destroy(ctx);
433
434 nouveau_grobj_free(&nctx->hw.eng3d);
435
436 nouveau_context_deinit(ctx);
437 FREE(ctx);
438 }
439
440 static struct gl_context *
441 nv20_context_create(struct nouveau_screen *screen, const struct gl_config *visual,
442 struct gl_context *share_ctx)
443 {
444 struct nouveau_context *nctx;
445 struct gl_context *ctx;
446 unsigned kelvin_class;
447 int ret;
448
449 nctx = CALLOC_STRUCT(nouveau_context);
450 if (!nctx)
451 return NULL;
452
453 ctx = &nctx->base;
454
455 if (!nouveau_context_init(ctx, screen, visual, share_ctx))
456 goto fail;
457
458 driInitExtensions(ctx, nv20_extensions, GL_FALSE);
459
460 /* GL constants. */
461 ctx->Const.MaxTextureCoordUnits = NV20_TEXTURE_UNITS;
462 ctx->Const.MaxTextureImageUnits = NV20_TEXTURE_UNITS;
463 ctx->Const.MaxTextureUnits = NV20_TEXTURE_UNITS;
464 ctx->Const.MaxTextureMaxAnisotropy = 8;
465 ctx->Const.MaxTextureLodBias = 15;
466 ctx->Driver.Clear = nv20_clear;
467
468 /* 2D engine. */
469 ret = nv04_surface_init(ctx);
470 if (!ret)
471 goto fail;
472
473 /* 3D engine. */
474 if (context_chipset(ctx) >= 0x25)
475 kelvin_class = NV25TCL;
476 else
477 kelvin_class = NV20TCL;
478
479 ret = nouveau_grobj_alloc(context_chan(ctx), 0xbeef0001, kelvin_class,
480 &nctx->hw.eng3d);
481 if (ret)
482 goto fail;
483
484 nv20_hwctx_init(ctx);
485 nv20_render_init(ctx);
486
487 return ctx;
488
489 fail:
490 nv20_context_destroy(ctx);
491 return NULL;
492 }
493
494 const struct nouveau_driver nv20_driver = {
495 .context_create = nv20_context_create,
496 .context_destroy = nv20_context_destroy,
497 .surface_copy = nv04_surface_copy,
498 .surface_fill = nv04_surface_fill,
499 .emit = (nouveau_state_func[]) {
500 nv10_emit_alpha_func,
501 nv10_emit_blend_color,
502 nv10_emit_blend_equation,
503 nv10_emit_blend_func,
504 nv20_emit_clip_plane,
505 nv20_emit_clip_plane,
506 nv20_emit_clip_plane,
507 nv20_emit_clip_plane,
508 nv20_emit_clip_plane,
509 nv20_emit_clip_plane,
510 nv10_emit_color_mask,
511 nv20_emit_color_material,
512 nv10_emit_cull_face,
513 nv10_emit_front_face,
514 nv10_emit_depth,
515 nv10_emit_dither,
516 nv20_emit_frag,
517 nv20_emit_framebuffer,
518 nv20_emit_fog,
519 nv10_emit_light_enable,
520 nv20_emit_light_model,
521 nv20_emit_light_source,
522 nv20_emit_light_source,
523 nv20_emit_light_source,
524 nv20_emit_light_source,
525 nv20_emit_light_source,
526 nv20_emit_light_source,
527 nv20_emit_light_source,
528 nv20_emit_light_source,
529 nv10_emit_line_stipple,
530 nv10_emit_line_mode,
531 nv20_emit_logic_opcode,
532 nv20_emit_material_ambient,
533 nv20_emit_material_ambient,
534 nv20_emit_material_diffuse,
535 nv20_emit_material_diffuse,
536 nv20_emit_material_specular,
537 nv20_emit_material_specular,
538 nv20_emit_material_shininess,
539 nv20_emit_material_shininess,
540 nv20_emit_modelview,
541 nv20_emit_point_mode,
542 nv10_emit_point_parameter,
543 nv10_emit_polygon_mode,
544 nv10_emit_polygon_offset,
545 nv10_emit_polygon_stipple,
546 nv20_emit_projection,
547 nv10_emit_render_mode,
548 nv10_emit_scissor,
549 nv10_emit_shade_model,
550 nv10_emit_stencil_func,
551 nv10_emit_stencil_mask,
552 nv10_emit_stencil_op,
553 nv20_emit_tex_env,
554 nv20_emit_tex_env,
555 nv20_emit_tex_env,
556 nv20_emit_tex_env,
557 nv20_emit_tex_gen,
558 nv20_emit_tex_gen,
559 nv20_emit_tex_gen,
560 nv20_emit_tex_gen,
561 nv20_emit_tex_mat,
562 nv20_emit_tex_mat,
563 nv20_emit_tex_mat,
564 nv20_emit_tex_mat,
565 nv20_emit_tex_obj,
566 nv20_emit_tex_obj,
567 nv20_emit_tex_obj,
568 nv20_emit_tex_obj,
569 nv20_emit_viewport,
570 nv20_emit_tex_shader
571 },
572 .num_emit = NUM_NV20_STATE,
573 };