2 * Copyright (C) 2009-2010 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 #include "nouveau_driver.h"
29 #include "nouveau_context.h"
30 #include "nouveau_fbo.h"
31 #include "nouveau_util.h"
32 #include "nv_object.xml.h"
33 #include "nv20_3d.xml.h"
34 #include "nv04_driver.h"
35 #include "nv10_driver.h"
36 #include "nv20_driver.h"
39 nv20_clear(struct gl_context
*ctx
, GLbitfield buffers
)
41 struct nouveau_channel
*chan
= context_chan(ctx
);
42 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
43 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
46 nouveau_validate_framebuffer(ctx
);
48 if (buffers
& BUFFER_BITS_COLOR
) {
49 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(
50 fb
->_ColorDrawBuffers
[0])->surface
;
52 if (ctx
->Color
.ColorMask
[0][RCOMP
])
53 clear
|= NV20_3D_CLEAR_BUFFERS_COLOR_R
;
54 if (ctx
->Color
.ColorMask
[0][GCOMP
])
55 clear
|= NV20_3D_CLEAR_BUFFERS_COLOR_G
;
56 if (ctx
->Color
.ColorMask
[0][BCOMP
])
57 clear
|= NV20_3D_CLEAR_BUFFERS_COLOR_B
;
58 if (ctx
->Color
.ColorMask
[0][ACOMP
])
59 clear
|= NV20_3D_CLEAR_BUFFERS_COLOR_A
;
61 BEGIN_RING(chan
, kelvin
, NV20_3D_CLEAR_VALUE
, 1);
62 OUT_RING(chan
, pack_rgba_clamp_f(s
->format
, ctx
->Color
.ClearColor
.f
));
64 buffers
&= ~BUFFER_BITS_COLOR
;
67 if (buffers
& (BUFFER_BIT_DEPTH
| BUFFER_BIT_STENCIL
)) {
68 struct nouveau_surface
*s
= &to_nouveau_renderbuffer(
69 fb
->Attachment
[BUFFER_DEPTH
].Renderbuffer
)->surface
;
71 if (buffers
& BUFFER_BIT_DEPTH
&& ctx
->Depth
.Mask
)
72 clear
|= NV20_3D_CLEAR_BUFFERS_DEPTH
;
73 if (buffers
& BUFFER_BIT_STENCIL
&& ctx
->Stencil
.WriteMask
[0])
74 clear
|= NV20_3D_CLEAR_BUFFERS_STENCIL
;
76 BEGIN_RING(chan
, kelvin
, NV20_3D_CLEAR_DEPTH_VALUE
, 1);
77 OUT_RING(chan
, pack_zs_f(s
->format
, ctx
->Depth
.Clear
,
80 buffers
&= ~(BUFFER_BIT_DEPTH
| BUFFER_BIT_STENCIL
);
83 BEGIN_RING(chan
, kelvin
, NV20_3D_CLEAR_BUFFERS
, 1);
84 OUT_RING(chan
, clear
);
86 nouveau_clear(ctx
, buffers
);
90 nv20_hwctx_init(struct gl_context
*ctx
)
92 struct nouveau_channel
*chan
= context_chan(ctx
);
93 struct nouveau_grobj
*kelvin
= context_eng3d(ctx
);
94 struct nouveau_hw_state
*hw
= &to_nouveau_context(ctx
)->hw
;
97 BEGIN_RING(chan
, kelvin
, NV20_3D_DMA_NOTIFY
, 1);
98 OUT_RING (chan
, hw
->ntfy
->handle
);
99 BEGIN_RING(chan
, kelvin
, NV20_3D_DMA_TEXTURE0
, 2);
100 OUT_RING (chan
, chan
->vram
->handle
);
101 OUT_RING (chan
, chan
->gart
->handle
);
102 BEGIN_RING(chan
, kelvin
, NV20_3D_DMA_COLOR
, 2);
103 OUT_RING (chan
, chan
->vram
->handle
);
104 OUT_RING (chan
, chan
->vram
->handle
);
105 BEGIN_RING(chan
, kelvin
, NV20_3D_DMA_VTXBUF0
, 2);
106 OUT_RING(chan
, chan
->vram
->handle
);
107 OUT_RING(chan
, chan
->gart
->handle
);
109 BEGIN_RING(chan
, kelvin
, NV20_3D_DMA_QUERY
, 1);
112 BEGIN_RING(chan
, kelvin
, NV20_3D_RT_HORIZ
, 2);
116 BEGIN_RING(chan
, kelvin
, NV20_3D_VIEWPORT_CLIP_HORIZ(0), 1);
117 OUT_RING (chan
, 0xfff << 16 | 0x0);
118 BEGIN_RING(chan
, kelvin
, NV20_3D_VIEWPORT_CLIP_VERT(0), 1);
119 OUT_RING (chan
, 0xfff << 16 | 0x0);
121 for (i
= 1; i
< NV20_3D_VIEWPORT_CLIP_HORIZ__LEN
; i
++) {
122 BEGIN_RING(chan
, kelvin
, NV20_3D_VIEWPORT_CLIP_HORIZ(i
), 1);
124 BEGIN_RING(chan
, kelvin
, NV20_3D_VIEWPORT_CLIP_VERT(i
), 1);
128 BEGIN_RING(chan
, kelvin
, NV20_3D_VIEWPORT_CLIP_MODE
, 1);
131 BEGIN_RING(chan
, kelvin
, 0x17e0, 3);
132 OUT_RINGf (chan
, 0.0);
133 OUT_RINGf (chan
, 0.0);
134 OUT_RINGf (chan
, 1.0);
136 if (context_chipset(ctx
) >= 0x25) {
137 BEGIN_RING(chan
, kelvin
, NV20_3D_TEX_RCOMP
, 1);
138 OUT_RING (chan
, NV20_3D_TEX_RCOMP_LEQUAL
| 0xdb0);
140 BEGIN_RING(chan
, kelvin
, 0x1e68, 1);
141 OUT_RING (chan
, 0x4b800000); /* 16777216.000000 */
142 BEGIN_RING(chan
, kelvin
, NV20_3D_TEX_RCOMP
, 1);
143 OUT_RING (chan
, NV20_3D_TEX_RCOMP_LEQUAL
);
146 BEGIN_RING(chan
, kelvin
, 0x290, 1);
147 OUT_RING (chan
, 0x10 << 16 | 1);
148 BEGIN_RING(chan
, kelvin
, 0x9fc, 1);
150 BEGIN_RING(chan
, kelvin
, 0x1d80, 1);
152 BEGIN_RING(chan
, kelvin
, 0x9f8, 1);
154 BEGIN_RING(chan
, kelvin
, 0x17ec, 3);
155 OUT_RINGf (chan
, 0.0);
156 OUT_RINGf (chan
, 1.0);
157 OUT_RINGf (chan
, 0.0);
159 if (context_chipset(ctx
) >= 0x25) {
160 BEGIN_RING(chan
, kelvin
, 0x1d88, 1);
163 BEGIN_RING(chan
, kelvin
, NV25_3D_DMA_HIERZ
, 1);
164 OUT_RING (chan
, chan
->vram
->handle
);
165 BEGIN_RING(chan
, kelvin
, NV25_3D_UNK01AC
, 1);
166 OUT_RING (chan
, chan
->vram
->handle
);
169 BEGIN_RING(chan
, kelvin
, NV20_3D_DMA_FENCE
, 1);
172 BEGIN_RING(chan
, kelvin
, 0x1e98, 1);
175 BEGIN_RING(chan
, kelvin
, NV01_GRAPH_NOTIFY
, 1);
178 BEGIN_RING(chan
, kelvin
, 0x120, 3);
183 if (context_chipset(ctx
) >= 0x25) {
184 BEGIN_RING(chan
, kelvin
, 0x1da4, 1);
188 BEGIN_RING(chan
, kelvin
, NV20_3D_RT_HORIZ
, 2);
189 OUT_RING (chan
, 0 << 16 | 0);
190 OUT_RING (chan
, 0 << 16 | 0);
192 BEGIN_RING(chan
, kelvin
, NV20_3D_ALPHA_FUNC_ENABLE
, 1);
194 BEGIN_RING(chan
, kelvin
, NV20_3D_ALPHA_FUNC_FUNC
, 2);
195 OUT_RING (chan
, NV20_3D_ALPHA_FUNC_FUNC_ALWAYS
);
198 for (i
= 0; i
< NV20_3D_TEX__LEN
; i
++) {
199 BEGIN_RING(chan
, kelvin
, NV20_3D_TEX_ENABLE(i
), 1);
203 BEGIN_RING(chan
, kelvin
, NV20_3D_TEX_SHADER_OP
, 1);
205 BEGIN_RING(chan
, kelvin
, NV20_3D_TEX_SHADER_CULL_MODE
, 1);
208 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_IN_ALPHA(0), 4);
209 OUT_RING (chan
, 0x30d410d0);
213 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_OUT_RGB(0), 4);
214 OUT_RING (chan
, 0x00000c00);
218 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_ENABLE
, 1);
219 OUT_RING (chan
, 0x00011101);
220 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_FINAL0
, 2);
221 OUT_RING (chan
, 0x130e0300);
222 OUT_RING (chan
, 0x0c091c80);
223 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_OUT_ALPHA(0), 4);
224 OUT_RING (chan
, 0x00000c00);
228 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_IN_RGB(0), 4);
229 OUT_RING (chan
, 0x20c400c0);
233 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_COLOR0
, 2);
236 BEGIN_RING(chan
, kelvin
, NV20_3D_RC_CONSTANT_COLOR0(0), 4);
237 OUT_RING (chan
, 0x035125a0);
239 OUT_RING (chan
, 0x40002000);
242 BEGIN_RING(chan
, kelvin
, NV20_3D_MULTISAMPLE_CONTROL
, 1);
243 OUT_RING (chan
, 0xffff0000);
244 BEGIN_RING(chan
, kelvin
, NV20_3D_BLEND_FUNC_ENABLE
, 1);
246 BEGIN_RING(chan
, kelvin
, NV20_3D_DITHER_ENABLE
, 1);
248 BEGIN_RING(chan
, kelvin
, NV20_3D_STENCIL_ENABLE
, 1);
250 BEGIN_RING(chan
, kelvin
, NV20_3D_BLEND_FUNC_SRC
, 4);
251 OUT_RING (chan
, NV20_3D_BLEND_FUNC_SRC_ONE
);
252 OUT_RING (chan
, NV20_3D_BLEND_FUNC_DST_ZERO
);
254 OUT_RING (chan
, NV20_3D_BLEND_EQUATION_FUNC_ADD
);
255 BEGIN_RING(chan
, kelvin
, NV20_3D_STENCIL_MASK
, 7);
256 OUT_RING (chan
, 0xff);
257 OUT_RING (chan
, NV20_3D_STENCIL_FUNC_FUNC_ALWAYS
);
259 OUT_RING (chan
, 0xff);
260 OUT_RING (chan
, NV20_3D_STENCIL_OP_FAIL_KEEP
);
261 OUT_RING (chan
, NV20_3D_STENCIL_OP_ZFAIL_KEEP
);
262 OUT_RING (chan
, NV20_3D_STENCIL_OP_ZPASS_KEEP
);
264 BEGIN_RING(chan
, kelvin
, NV20_3D_COLOR_LOGIC_OP_ENABLE
, 2);
266 OUT_RING (chan
, NV20_3D_COLOR_LOGIC_OP_OP_COPY
);
267 BEGIN_RING(chan
, kelvin
, 0x17cc, 1);
269 if (context_chipset(ctx
) >= 0x25) {
270 BEGIN_RING(chan
, kelvin
, 0x1d84, 1);
273 BEGIN_RING(chan
, kelvin
, NV20_3D_LIGHTING_ENABLE
, 1);
275 BEGIN_RING(chan
, kelvin
, NV20_3D_LIGHT_MODEL
, 1);
276 OUT_RING (chan
, NV20_3D_LIGHT_MODEL_VIEWER_NONLOCAL
);
277 BEGIN_RING(chan
, kelvin
, NV20_3D_SEPARATE_SPECULAR_ENABLE
, 1);
279 BEGIN_RING(chan
, kelvin
, NV20_3D_LIGHT_MODEL_TWO_SIDE_ENABLE
, 1);
281 BEGIN_RING(chan
, kelvin
, NV20_3D_ENABLED_LIGHTS
, 1);
283 BEGIN_RING(chan
, kelvin
, NV20_3D_NORMALIZE_ENABLE
, 1);
285 BEGIN_RING(chan
, kelvin
, NV20_3D_POLYGON_STIPPLE_PATTERN(0),
286 NV20_3D_POLYGON_STIPPLE_PATTERN__LEN
);
287 for (i
= 0; i
< NV20_3D_POLYGON_STIPPLE_PATTERN__LEN
; i
++) {
288 OUT_RING(chan
, 0xffffffff);
291 BEGIN_RING(chan
, kelvin
, NV20_3D_POLYGON_OFFSET_POINT_ENABLE
, 3);
295 BEGIN_RING(chan
, kelvin
, NV20_3D_DEPTH_FUNC
, 1);
296 OUT_RING (chan
, NV20_3D_DEPTH_FUNC_LESS
);
297 BEGIN_RING(chan
, kelvin
, NV20_3D_DEPTH_WRITE_ENABLE
, 1);
299 BEGIN_RING(chan
, kelvin
, NV20_3D_DEPTH_TEST_ENABLE
, 1);
301 BEGIN_RING(chan
, kelvin
, NV20_3D_POLYGON_OFFSET_FACTOR
, 2);
302 OUT_RINGf (chan
, 0.0);
303 OUT_RINGf (chan
, 0.0);
304 BEGIN_RING(chan
, kelvin
, NV20_3D_DEPTH_CLAMP
, 1);
306 if (context_chipset(ctx
) < 0x25) {
307 BEGIN_RING(chan
, kelvin
, 0x1d84, 1);
310 BEGIN_RING(chan
, kelvin
, NV20_3D_POINT_SIZE
, 1);
311 if (context_chipset(ctx
) >= 0x25)
312 OUT_RINGf (chan
, 1.0);
316 if (context_chipset(ctx
) >= 0x25) {
317 BEGIN_RING(chan
, kelvin
, NV20_3D_POINT_PARAMETERS_ENABLE
, 1);
319 BEGIN_RING(chan
, kelvin
, 0x0a1c, 1);
320 OUT_RING (chan
, 0x800);
322 BEGIN_RING(chan
, kelvin
, NV20_3D_POINT_PARAMETERS_ENABLE
, 2);
327 BEGIN_RING(chan
, kelvin
, NV20_3D_LINE_WIDTH
, 1);
329 BEGIN_RING(chan
, kelvin
, NV20_3D_LINE_SMOOTH_ENABLE
, 1);
331 BEGIN_RING(chan
, kelvin
, NV20_3D_POLYGON_MODE_FRONT
, 2);
332 OUT_RING (chan
, NV20_3D_POLYGON_MODE_FRONT_FILL
);
333 OUT_RING (chan
, NV20_3D_POLYGON_MODE_BACK_FILL
);
334 BEGIN_RING(chan
, kelvin
, NV20_3D_CULL_FACE
, 2);
335 OUT_RING (chan
, NV20_3D_CULL_FACE_BACK
);
336 OUT_RING (chan
, NV20_3D_FRONT_FACE_CCW
);
337 BEGIN_RING(chan
, kelvin
, NV20_3D_POLYGON_SMOOTH_ENABLE
, 1);
339 BEGIN_RING(chan
, kelvin
, NV20_3D_CULL_FACE_ENABLE
, 1);
341 BEGIN_RING(chan
, kelvin
, NV20_3D_SHADE_MODEL
, 1);
342 OUT_RING (chan
, NV20_3D_SHADE_MODEL_SMOOTH
);
343 BEGIN_RING(chan
, kelvin
, NV20_3D_POLYGON_STIPPLE_ENABLE
, 1);
346 BEGIN_RING(chan
, kelvin
, NV20_3D_TEX_GEN_MODE(0,0),
347 4 * NV20_3D_TEX_GEN_MODE__ESIZE
);
348 for (i
=0; i
< 4 * NV20_3D_TEX_GEN_MODE__LEN
; i
++)
351 BEGIN_RING(chan
, kelvin
, NV20_3D_FOG_COEFF(0), 3);
352 OUT_RINGf (chan
, 1.5);
353 OUT_RINGf (chan
, -0.090168);
354 OUT_RINGf (chan
, 0.0);
355 BEGIN_RING(chan
, kelvin
, NV20_3D_FOG_MODE
, 2);
356 OUT_RING (chan
, NV20_3D_FOG_MODE_EXP_SIGNED
);
357 OUT_RING (chan
, NV20_3D_FOG_COORD_FOG
);
358 BEGIN_RING(chan
, kelvin
, NV20_3D_FOG_ENABLE
, 2);
362 BEGIN_RING(chan
, kelvin
, NV20_3D_ENGINE
, 1);
363 OUT_RING (chan
, NV20_3D_ENGINE_FIXED
);
365 for (i
= 0; i
< NV20_3D_TEX_MATRIX_ENABLE__LEN
; i
++) {
366 BEGIN_RING(chan
, kelvin
, NV20_3D_TEX_MATRIX_ENABLE(i
), 1);
370 BEGIN_RING(chan
, kelvin
, NV20_3D_VERTEX_ATTR_4F_X(1), 4 * 15);
371 OUT_RINGf(chan
, 1.0);
372 OUT_RINGf(chan
, 0.0);
373 OUT_RINGf(chan
, 0.0);
374 OUT_RINGf(chan
, 1.0);
375 OUT_RINGf(chan
, 0.0);
376 OUT_RINGf(chan
, 0.0);
377 OUT_RINGf(chan
, 1.0);
378 OUT_RINGf(chan
, 1.0);
379 OUT_RINGf(chan
, 1.0);
380 OUT_RINGf(chan
, 1.0);
381 OUT_RINGf(chan
, 1.0);
382 OUT_RINGf(chan
, 1.0);
383 for (i
= 0; i
< 12; i
++) {
384 OUT_RINGf(chan
, 0.0);
385 OUT_RINGf(chan
, 0.0);
386 OUT_RINGf(chan
, 0.0);
387 OUT_RINGf(chan
, 1.0);
390 BEGIN_RING(chan
, kelvin
, NV20_3D_EDGEFLAG_ENABLE
, 1);
392 BEGIN_RING(chan
, kelvin
, NV20_3D_COLOR_MASK
, 1);
393 OUT_RING (chan
, 0x00010101);
394 BEGIN_RING(chan
, kelvin
, NV20_3D_CLEAR_VALUE
, 1);
397 BEGIN_RING(chan
, kelvin
, NV20_3D_DEPTH_RANGE_NEAR
, 2);
398 OUT_RINGf (chan
, 0.0);
399 OUT_RINGf (chan
, 16777216.0);
401 BEGIN_RING(chan
, kelvin
, NV20_3D_VIEWPORT_TRANSLATE_X
, 4);
402 OUT_RINGf (chan
, 0.0);
403 OUT_RINGf (chan
, 0.0);
404 OUT_RINGf (chan
, 0.0);
405 OUT_RINGf (chan
, 16777215.0);
407 BEGIN_RING(chan
, kelvin
, NV20_3D_VIEWPORT_SCALE_X
, 4);
408 OUT_RINGf (chan
, 0.0);
409 OUT_RINGf (chan
, 0.0);
410 OUT_RINGf (chan
, 16777215.0 * 0.5);
411 OUT_RINGf (chan
, 65535.0);
417 nv20_context_destroy(struct gl_context
*ctx
)
419 struct nouveau_context
*nctx
= to_nouveau_context(ctx
);
421 nv04_surface_takedown(ctx
);
422 nv20_swtnl_destroy(ctx
);
423 nv20_vbo_destroy(ctx
);
425 nouveau_grobj_free(&nctx
->hw
.eng3d
);
427 nouveau_context_deinit(ctx
);
431 static struct gl_context
*
432 nv20_context_create(struct nouveau_screen
*screen
, const struct gl_config
*visual
,
433 struct gl_context
*share_ctx
)
435 struct nouveau_context
*nctx
;
436 struct gl_context
*ctx
;
437 unsigned kelvin_class
;
440 nctx
= CALLOC_STRUCT(nouveau_context
);
446 if (!nouveau_context_init(ctx
, screen
, visual
, share_ctx
))
449 ctx
->Extensions
.ARB_texture_env_crossbar
= true;
450 ctx
->Extensions
.ARB_texture_env_combine
= true;
451 ctx
->Extensions
.ARB_texture_env_dot3
= true;
452 ctx
->Extensions
.NV_fog_distance
= true;
453 ctx
->Extensions
.NV_texture_rectangle
= true;
456 ctx
->Const
.MaxTextureCoordUnits
= NV20_TEXTURE_UNITS
;
457 ctx
->Const
.MaxTextureImageUnits
= NV20_TEXTURE_UNITS
;
458 ctx
->Const
.MaxTextureUnits
= NV20_TEXTURE_UNITS
;
459 ctx
->Const
.MaxTextureMaxAnisotropy
= 8;
460 ctx
->Const
.MaxTextureLodBias
= 15;
461 ctx
->Driver
.Clear
= nv20_clear
;
464 ret
= nv04_surface_init(ctx
);
469 if (context_chipset(ctx
) >= 0x25)
470 kelvin_class
= NV25_3D
;
472 kelvin_class
= NV20_3D
;
474 ret
= nouveau_grobj_alloc(context_chan(ctx
), 0xbeef0001, kelvin_class
,
479 nv20_hwctx_init(ctx
);
481 nv20_swtnl_init(ctx
);
486 nv20_context_destroy(ctx
);
490 const struct nouveau_driver nv20_driver
= {
491 .context_create
= nv20_context_create
,
492 .context_destroy
= nv20_context_destroy
,
493 .surface_copy
= nv04_surface_copy
,
494 .surface_fill
= nv04_surface_fill
,
495 .emit
= (nouveau_state_func
[]) {
496 nv10_emit_alpha_func
,
497 nv10_emit_blend_color
,
498 nv10_emit_blend_equation
,
499 nv10_emit_blend_func
,
500 nv20_emit_clip_plane
,
501 nv20_emit_clip_plane
,
502 nv20_emit_clip_plane
,
503 nv20_emit_clip_plane
,
504 nv20_emit_clip_plane
,
505 nv20_emit_clip_plane
,
506 nv10_emit_color_mask
,
507 nv20_emit_color_material
,
509 nv10_emit_front_face
,
513 nv20_emit_framebuffer
,
515 nv10_emit_light_enable
,
516 nv20_emit_light_model
,
517 nv20_emit_light_source
,
518 nv20_emit_light_source
,
519 nv20_emit_light_source
,
520 nv20_emit_light_source
,
521 nv20_emit_light_source
,
522 nv20_emit_light_source
,
523 nv20_emit_light_source
,
524 nv20_emit_light_source
,
525 nv10_emit_line_stipple
,
527 nv20_emit_logic_opcode
,
528 nv20_emit_material_ambient
,
529 nv20_emit_material_ambient
,
530 nv20_emit_material_diffuse
,
531 nv20_emit_material_diffuse
,
532 nv20_emit_material_specular
,
533 nv20_emit_material_specular
,
534 nv20_emit_material_shininess
,
535 nv20_emit_material_shininess
,
537 nv20_emit_point_mode
,
538 nv10_emit_point_parameter
,
539 nv10_emit_polygon_mode
,
540 nv10_emit_polygon_offset
,
541 nv10_emit_polygon_stipple
,
542 nv20_emit_projection
,
543 nv10_emit_render_mode
,
545 nv10_emit_shade_model
,
546 nv10_emit_stencil_func
,
547 nv10_emit_stencil_mask
,
548 nv10_emit_stencil_op
,
568 .num_emit
= NUM_NV20_STATE
,