2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #ifndef __NV20_DRIVER_H__
28 #define __NV20_DRIVER_H__
31 NOUVEAU_STATE_TEX_SHADER
= NUM_NOUVEAU_STATE
,
35 #define NV20_TEXTURE_UNITS 4
38 extern const struct nouveau_driver nv20_driver
;
42 nv20_render_init(GLcontext
*ctx
);
45 nv20_render_destroy(GLcontext
*ctx
);
49 nv20_emit_framebuffer(GLcontext
*ctx
, int emit
);
52 nv20_emit_viewport(GLcontext
*ctx
, int emit
);
54 /* nv20_state_polygon.c */
56 nv20_emit_point_mode(GLcontext
*ctx
, int emit
);
58 /* nv20_state_raster.c */
60 nv20_emit_logic_opcode(GLcontext
*ctx
, int emit
);
62 /* nv20_state_frag.c */
64 nv20_emit_tex_env(GLcontext
*ctx
, int emit
);
67 nv20_emit_frag(GLcontext
*ctx
, int emit
);
69 /* nv20_state_tex.c */
71 nv20_emit_tex_gen(GLcontext
*ctx
, int emit
);
74 nv20_emit_tex_mat(GLcontext
*ctx
, int emit
);
77 nv20_emit_tex_obj(GLcontext
*ctx
, int emit
);
80 nv20_emit_tex_shader(GLcontext
*ctx
, int emit
);
82 /* nv20_state_tnl.c */
84 nv20_emit_clip_plane(GLcontext
*ctx
, int emit
);
87 nv20_emit_color_material(GLcontext
*ctx
, int emit
);
90 nv20_emit_fog(GLcontext
*ctx
, int emit
);
93 nv20_emit_light_model(GLcontext
*ctx
, int emit
);
96 nv20_emit_light_source(GLcontext
*ctx
, int emit
);
99 nv20_emit_material_ambient(GLcontext
*ctx
, int emit
);
102 nv20_emit_material_diffuse(GLcontext
*ctx
, int emit
);
105 nv20_emit_material_specular(GLcontext
*ctx
, int emit
);
108 nv20_emit_material_shininess(GLcontext
*ctx
, int emit
);
111 nv20_emit_modelview(GLcontext
*ctx
, int emit
);
114 nv20_emit_projection(GLcontext
*ctx
, int emit
);