2 * Copyright (C) 2009 Francisco Jerez.
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 #ifndef __NV20_DRIVER_H__
28 #define __NV20_DRIVER_H__
31 NOUVEAU_STATE_TEX_SHADER
= NUM_NOUVEAU_STATE
,
35 #define NV20_TEXTURE_UNITS 4
39 nv20_screen_init(struct nouveau_screen
*screen
);
43 nv20_context_create(struct nouveau_screen
*screen
, const GLvisual
*visual
,
44 GLcontext
*share_ctx
);
47 nv20_context_destroy(GLcontext
*ctx
);
51 nv20_render_init(GLcontext
*ctx
);
54 nv20_render_destroy(GLcontext
*ctx
);
58 nv20_emit_framebuffer(GLcontext
*ctx
, int emit
);
61 nv20_emit_viewport(GLcontext
*ctx
, int emit
);
63 /* nv20_state_polygon.c */
65 nv20_emit_point_mode(GLcontext
*ctx
, int emit
);
67 /* nv20_state_raster.c */
69 nv20_emit_logic_opcode(GLcontext
*ctx
, int emit
);
71 /* nv20_state_tex.c */
73 nv20_emit_tex_obj(GLcontext
*ctx
, int emit
);
76 nv20_emit_tex_shader(GLcontext
*ctx
, int emit
);
78 /* nv20_state_tnl.c */
80 nv20_emit_clip_plane(GLcontext
*ctx
, int emit
);
83 nv20_emit_color_material(GLcontext
*ctx
, int emit
);
86 nv20_emit_fog(GLcontext
*ctx
, int emit
);
89 nv20_emit_light_model(GLcontext
*ctx
, int emit
);
92 nv20_emit_light_source(GLcontext
*ctx
, int emit
);
95 nv20_emit_material_ambient(GLcontext
*ctx
, int emit
);
98 nv20_emit_material_diffuse(GLcontext
*ctx
, int emit
);
101 nv20_emit_material_specular(GLcontext
*ctx
, int emit
);
104 nv20_emit_material_shininess(GLcontext
*ctx
, int emit
);
107 nv20_emit_modelview(GLcontext
*ctx
, int emit
);
110 nv20_emit_projection(GLcontext
*ctx
, int emit
);