Merge commit 'fj/mesa-next'
[mesa.git] / src / mesa / drivers / dri / nouveau / nv20_driver.h
1 /*
2 * Copyright (C) 2009 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #ifndef __NV20_DRIVER_H__
28 #define __NV20_DRIVER_H__
29
30 enum {
31 NOUVEAU_STATE_TEX_SHADER = NUM_NOUVEAU_STATE,
32 NUM_NV20_STATE
33 };
34
35 #define NV20_TEXTURE_UNITS 4
36
37 /* nv20_screen.c */
38 GLboolean
39 nv20_screen_init(struct nouveau_screen *screen);
40
41 /* nv20_context.c */
42 GLcontext *
43 nv20_context_create(struct nouveau_screen *screen, const GLvisual *visual,
44 GLcontext *share_ctx);
45
46 void
47 nv20_context_destroy(GLcontext *ctx);
48
49 /* nv20_render.c */
50 void
51 nv20_render_init(GLcontext *ctx);
52
53 void
54 nv20_render_destroy(GLcontext *ctx);
55
56 /* nv20_state_fb.c */
57 void
58 nv20_emit_framebuffer(GLcontext *ctx, int emit);
59
60 void
61 nv20_emit_viewport(GLcontext *ctx, int emit);
62
63 /* nv20_state_polygon.c */
64 void
65 nv20_emit_point_mode(GLcontext *ctx, int emit);
66
67 /* nv20_state_raster.c */
68 void
69 nv20_emit_logic_opcode(GLcontext *ctx, int emit);
70
71 /* nv20_state_tex.c */
72 void
73 nv20_emit_tex_obj(GLcontext *ctx, int emit);
74
75 void
76 nv20_emit_tex_shader(GLcontext *ctx, int emit);
77
78 /* nv20_state_tnl.c */
79 void
80 nv20_emit_clip_plane(GLcontext *ctx, int emit);
81
82 void
83 nv20_emit_color_material(GLcontext *ctx, int emit);
84
85 void
86 nv20_emit_fog(GLcontext *ctx, int emit);
87
88 void
89 nv20_emit_light_model(GLcontext *ctx, int emit);
90
91 void
92 nv20_emit_light_source(GLcontext *ctx, int emit);
93
94 void
95 nv20_emit_material_ambient(GLcontext *ctx, int emit);
96
97 void
98 nv20_emit_material_diffuse(GLcontext *ctx, int emit);
99
100 void
101 nv20_emit_material_specular(GLcontext *ctx, int emit);
102
103 void
104 nv20_emit_material_shininess(GLcontext *ctx, int emit);
105
106 void
107 nv20_emit_modelview(GLcontext *ctx, int emit);
108
109 void
110 nv20_emit_projection(GLcontext *ctx, int emit);
111
112 #endif