Drop GLcontext typedef and use struct gl_context instead
[mesa.git] / src / mesa / drivers / dri / nouveau / nv20_render.c
1 /*
2 * Copyright (C) 2009-2010 Francisco Jerez.
3 * All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining
6 * a copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sublicense, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial
15 * portions of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
18 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
20 * IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
21 * LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
22 * OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
23 * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 */
26
27 #include "nouveau_driver.h"
28 #include "nouveau_context.h"
29 #include "nouveau_class.h"
30 #include "nv20_driver.h"
31
32 #define NUM_VERTEX_ATTRS 16
33
34 static void
35 nv20_emit_material(struct gl_context *ctx, struct nouveau_array_state *a,
36 const void *v);
37
38 /* Vertex attribute format. */
39 static struct nouveau_attr_info nv20_vertex_attrs[VERT_ATTRIB_MAX] = {
40 [VERT_ATTRIB_POS] = {
41 .vbo_index = 0,
42 .imm_method = NV20TCL_VERTEX_POS_4F_X,
43 .imm_fields = 4,
44 },
45 [VERT_ATTRIB_NORMAL] = {
46 .vbo_index = 2,
47 .imm_method = NV20TCL_VERTEX_NOR_3F_X,
48 .imm_fields = 3,
49 },
50 [VERT_ATTRIB_COLOR0] = {
51 .vbo_index = 3,
52 .imm_method = NV20TCL_VERTEX_COL_4F_X,
53 .imm_fields = 4,
54 },
55 [VERT_ATTRIB_COLOR1] = {
56 .vbo_index = 4,
57 .imm_method = NV20TCL_VERTEX_COL2_3F_X,
58 .imm_fields = 3,
59 },
60 [VERT_ATTRIB_FOG] = {
61 .vbo_index = 5,
62 .imm_method = NV20TCL_VERTEX_FOG_1F,
63 .imm_fields = 1,
64 },
65 [VERT_ATTRIB_TEX0] = {
66 .vbo_index = 9,
67 .imm_method = NV20TCL_VERTEX_TX0_4F_S,
68 .imm_fields = 4,
69 },
70 [VERT_ATTRIB_TEX1] = {
71 .vbo_index = 10,
72 .imm_method = NV20TCL_VERTEX_TX1_4F_S,
73 .imm_fields = 4,
74 },
75 [VERT_ATTRIB_TEX2] = {
76 .vbo_index = 11,
77 .imm_method = NV20TCL_VERTEX_TX2_4F_S,
78 .imm_fields = 4,
79 },
80 [VERT_ATTRIB_TEX3] = {
81 .vbo_index = 12,
82 .imm_method = NV20TCL_VERTEX_TX3_4F_S,
83 .imm_fields = 4,
84 },
85 [VERT_ATTRIB_GENERIC0] = {
86 .emit = nv20_emit_material,
87 },
88 [VERT_ATTRIB_GENERIC1] = {
89 .emit = nv20_emit_material,
90 },
91 [VERT_ATTRIB_GENERIC2] = {
92 .emit = nv20_emit_material,
93 },
94 [VERT_ATTRIB_GENERIC3] = {
95 .emit = nv20_emit_material,
96 },
97 [VERT_ATTRIB_GENERIC4] = {
98 .emit = nv20_emit_material,
99 },
100 [VERT_ATTRIB_GENERIC5] = {
101 .emit = nv20_emit_material,
102 },
103 [VERT_ATTRIB_GENERIC6] = {
104 .emit = nv20_emit_material,
105 },
106 [VERT_ATTRIB_GENERIC7] = {
107 .emit = nv20_emit_material,
108 },
109 [VERT_ATTRIB_GENERIC8] = {
110 .emit = nv20_emit_material,
111 },
112 [VERT_ATTRIB_GENERIC9] = {
113 .emit = nv20_emit_material,
114 },
115 };
116
117 static int
118 get_hw_format(int type)
119 {
120 switch (type) {
121 case GL_FLOAT:
122 return NV20TCL_VTXFMT_TYPE_FLOAT;
123 case GL_UNSIGNED_SHORT:
124 return NV20TCL_VTXFMT_TYPE_USHORT;
125 case GL_UNSIGNED_BYTE:
126 return NV20TCL_VTXFMT_TYPE_UBYTE;
127 default:
128 assert(0);
129 }
130 }
131
132 static void
133 nv20_render_set_format(struct gl_context *ctx)
134 {
135 struct nouveau_render_state *render = to_render_state(ctx);
136 struct nouveau_channel *chan = context_chan(ctx);
137 struct nouveau_grobj *kelvin = context_eng3d(ctx);
138 int i, hw_format;
139
140 for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
141 int attr = render->map[i];
142
143 if (attr >= 0) {
144 struct nouveau_array_state *a = &render->attrs[attr];
145
146 hw_format = a->stride << 8 |
147 a->fields << 4 |
148 get_hw_format(a->type);
149
150 } else {
151 /* Unused attribute. */
152 hw_format = NV10TCL_VTXFMT_TYPE_FLOAT;
153 }
154
155 BEGIN_RING(chan, kelvin, NV20TCL_VTXFMT(i), 1);
156 OUT_RING(chan, hw_format);
157 }
158 }
159
160 static void
161 nv20_render_bind_vertices(struct gl_context *ctx)
162 {
163 struct nouveau_render_state *render = to_render_state(ctx);
164 struct nouveau_bo_context *bctx = context_bctx(ctx, VERTEX);
165 struct nouveau_channel *chan = context_chan(ctx);
166 struct nouveau_grobj *kelvin = context_eng3d(ctx);
167 int i;
168
169 for (i = 0; i < NUM_VERTEX_ATTRS; i++) {
170 int attr = render->map[i];
171
172 if (attr >= 0) {
173 struct nouveau_array_state *a = &render->attrs[attr];
174
175 nouveau_bo_mark(bctx, kelvin,
176 NV20TCL_VTXBUF_ADDRESS(i),
177 a->bo, a->offset, 0,
178 0, NV20TCL_VTXBUF_ADDRESS_DMA1,
179 NOUVEAU_BO_LOW | NOUVEAU_BO_OR |
180 NOUVEAU_BO_GART | NOUVEAU_BO_RD);
181 }
182 }
183
184 BEGIN_RING(chan, kelvin, NV20TCL_VTX_CACHE_INVALIDATE, 1);
185 OUT_RING(chan, 0);
186 }
187
188 /* Vertex array rendering defs. */
189 #define RENDER_LOCALS(ctx) \
190 struct nouveau_grobj *kelvin = context_eng3d(ctx)
191
192 #define BATCH_BEGIN(prim) \
193 BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
194 OUT_RING(chan, prim)
195 #define BATCH_END() \
196 BEGIN_RING(chan, kelvin, NV20TCL_VERTEX_BEGIN_END, 1); \
197 OUT_RING(chan, 0)
198
199 #define MAX_PACKET 0x400
200
201 #define MAX_OUT_L 0x100
202 #define BATCH_PACKET_L(n) \
203 BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_VERTEX_BATCH, n)
204 #define BATCH_OUT_L(i, n) \
205 OUT_RING(chan, ((n) - 1) << 24 | (i))
206
207 #define MAX_OUT_I16 0x2
208 #define BATCH_PACKET_I16(n) \
209 BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U16, n)
210 #define BATCH_OUT_I16(i0, i1) \
211 OUT_RING(chan, (i1) << 16 | (i0))
212
213 #define MAX_OUT_I32 0x1
214 #define BATCH_PACKET_I32(n) \
215 BEGIN_RING_NI(chan, kelvin, NV20TCL_VB_ELEMENT_U32, n)
216 #define BATCH_OUT_I32(i) \
217 OUT_RING(chan, i)
218
219 #define IMM_PACKET(m, n) \
220 BEGIN_RING(chan, kelvin, m, n)
221 #define IMM_OUT(x) \
222 OUT_RINGf(chan, x)
223
224 #define TAG(x) nv20_##x
225 #include "nouveau_render_t.c"