8c2047baa4bc91dd1547df8c53154dcd3276ce6f
[mesa.git] / src / mesa / drivers / dri / r128 / r128_tris.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.c,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /* -*- c-basic-offset: 3 -*- */
2 /**************************************************************************
3
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 All Rights Reserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining a
10 copy of this software and associated documentation files (the "Software"),
11 to deal in the Software without restriction, including without limitation
12 on the rights to use, copy, modify, merge, publish, distribute, sub
13 license, and/or sell copies of the Software, and to permit persons to whom
14 the Software is furnished to do so, subject to the following conditions:
15
16 The above copyright notice and this permission notice (including the next
17 paragraph) shall be included in all copies or substantial portions of the
18 Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
23 ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
24 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
25 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
26 USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 *
34 */
35
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "colormac.h"
39 #include "macros.h"
40
41 #include "swrast/swrast.h"
42 #include "swrast_setup/swrast_setup.h"
43 #include "tnl/tnl.h"
44 #include "tnl/t_context.h"
45 #include "tnl/t_pipeline.h"
46
47 #include "r128_tris.h"
48 #include "r128_state.h"
49 #include "r128_tex.h"
50 #include "r128_ioctl.h"
51
52 static const GLuint hw_prim[GL_POLYGON+1] = {
53 R128_CCE_VC_CNTL_PRIM_TYPE_POINT,
54 R128_CCE_VC_CNTL_PRIM_TYPE_LINE,
55 R128_CCE_VC_CNTL_PRIM_TYPE_LINE,
56 R128_CCE_VC_CNTL_PRIM_TYPE_LINE,
57 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
58 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
59 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
60 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
61 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
62 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
63 };
64
65 static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim );
66 static void r128RenderPrimitive( GLcontext *ctx, GLenum prim );
67
68
69 /***********************************************************************
70 * Emit primitives as inline vertices *
71 ***********************************************************************/
72
73 #define HAVE_QUADS 0
74 #define HAVE_LINES 1
75 #define HAVE_POINTS 1
76 #define HAVE_LE32_VERTS 1
77 #define CTX_ARG r128ContextPtr rmesa
78 #define GET_VERTEX_DWORDS() rmesa->vertex_size
79 #define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 )
80 #undef LOCAL_VARS
81 #define LOCAL_VARS \
82 r128ContextPtr rmesa = R128_CONTEXT(ctx); \
83 const char *vertptr = rmesa->verts;
84 #define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4))
85 #define VERTEX r128Vertex
86 #undef TAG
87 #define TAG(x) r128_##x
88 #include "tnl_dd/t_dd_triemit.h"
89 #undef TAG
90 #undef LOCAL_VARS
91
92
93 /***********************************************************************
94 * Macros for t_dd_tritmp.h to draw basic primitives *
95 ***********************************************************************/
96
97 #define TRI( a, b, c ) \
98 do { \
99 if (DO_FALLBACK) \
100 rmesa->draw_tri( rmesa, a, b, c ); \
101 else \
102 r128_triangle( rmesa, a, b, c ); \
103 } while (0)
104
105 #define QUAD( a, b, c, d ) \
106 do { \
107 if (DO_FALLBACK) { \
108 rmesa->draw_tri( rmesa, a, b, d ); \
109 rmesa->draw_tri( rmesa, b, c, d ); \
110 } else \
111 r128_quad( rmesa, a, b, c, d ); \
112 } while (0)
113
114 #define LINE( v0, v1 ) \
115 do { \
116 if (DO_FALLBACK) \
117 rmesa->draw_line( rmesa, v0, v1 ); \
118 else \
119 r128_line( rmesa, v0, v1 ); \
120 } while (0)
121
122 #define POINT( v0 ) \
123 do { \
124 if (DO_FALLBACK) \
125 rmesa->draw_point( rmesa, v0 ); \
126 else \
127 r128_point( rmesa, v0 ); \
128 } while (0)
129
130
131 /***********************************************************************
132 * Build render functions from dd templates *
133 ***********************************************************************/
134
135 #define R128_OFFSET_BIT 0x01
136 #define R128_TWOSIDE_BIT 0x02
137 #define R128_UNFILLED_BIT 0x04
138 #define R128_FALLBACK_BIT 0x08
139 #define R128_MAX_TRIFUNC 0x10
140
141
142 static struct {
143 tnl_points_func points;
144 tnl_line_func line;
145 tnl_triangle_func triangle;
146 tnl_quad_func quad;
147 } rast_tab[R128_MAX_TRIFUNC];
148
149
150 #define DO_FALLBACK (IND & R128_FALLBACK_BIT)
151 #define DO_OFFSET (IND & R128_OFFSET_BIT)
152 #define DO_UNFILLED (IND & R128_UNFILLED_BIT)
153 #define DO_TWOSIDE (IND & R128_TWOSIDE_BIT)
154 #define DO_FLAT 0
155 #define DO_TRI 1
156 #define DO_QUAD 1
157 #define DO_LINE 1
158 #define DO_POINTS 1
159 #define DO_FULL_QUAD 1
160
161 #define HAVE_RGBA 1
162 #define HAVE_SPEC 1
163 #define HAVE_BACK_COLORS 0
164 #define HAVE_HW_FLATSHADE 1
165 #define VERTEX r128Vertex
166 #define TAB rast_tab
167
168 #define DEPTH_SCALE rmesa->depth_scale
169 #define UNFILLED_TRI unfilled_tri
170 #define UNFILLED_QUAD unfilled_quad
171 #define VERT_X(_v) _v->v.x
172 #define VERT_Y(_v) _v->v.y
173 #define VERT_Z(_v) _v->v.z
174 #define AREA_IS_CCW( a ) (a > 0)
175 #define GET_VERTEX(e) (rmesa->verts + (e * rmesa->vertex_size * sizeof(int)))
176
177 #define VERT_SET_RGBA( v, c ) \
178 do { \
179 r128_color_t *color = (r128_color_t *)&((v)->ui[coloroffset]); \
180 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
181 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
182 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
183 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
184 } while (0)
185
186 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
187
188 #define VERT_SET_SPEC( v0, c ) \
189 do { \
190 if (havespec) { \
191 r128_color_t *spec = (r128_color_t *)&((v0)->ui[specoffset]); \
192 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
193 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
194 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
195 } \
196 } while (0)
197 #define VERT_COPY_SPEC( v0, v1 ) \
198 do { \
199 if (havespec) { \
200 r128_color_t *spec0 = (r128_color_t *)&((v0)->ui[specoffset]); \
201 r128_color_t *spec1 = (r128_color_t *)&((v1)->ui[specoffset]); \
202 spec0->red = spec1->red; \
203 spec0->green = spec1->green; \
204 spec0->blue = spec1->blue; \
205 } \
206 } while (0)
207
208 /* These don't need LE32_TO_CPU() as they are used to save and restore
209 * colors which are already in the correct format.
210 */
211 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
212 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
213 #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[specoffset]
214 #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx]
215
216
217 #define LOCAL_VARS(n) \
218 r128ContextPtr rmesa = R128_CONTEXT(ctx); \
219 GLuint color[n], spec[n]; \
220 GLuint coloroffset = rmesa->coloroffset; \
221 GLuint specoffset = rmesa->specoffset; \
222 GLboolean havespec = (rmesa->specoffset != 0); \
223 (void) color; (void) spec; (void) specoffset; \
224 (void) coloroffset; (void) havespec;
225
226 /***********************************************************************
227 * Helpers for rendering unfilled primitives *
228 ***********************************************************************/
229
230 #define RASTERIZE(x) if (rmesa->hw_primitive != hw_prim[x]) \
231 r128RasterPrimitive( ctx, hw_prim[x] )
232 #define RENDER_PRIMITIVE rmesa->render_primitive
233 #define IND R128_FALLBACK_BIT
234 #define TAG(x) x
235 #include "tnl_dd/t_dd_unfilled.h"
236 #undef IND
237
238
239 /***********************************************************************
240 * Generate GL render functions *
241 ***********************************************************************/
242
243
244 #define IND (0)
245 #define TAG(x) x
246 #include "tnl_dd/t_dd_tritmp.h"
247
248 #define IND (R128_OFFSET_BIT)
249 #define TAG(x) x##_offset
250 #include "tnl_dd/t_dd_tritmp.h"
251
252 #define IND (R128_TWOSIDE_BIT)
253 #define TAG(x) x##_twoside
254 #include "tnl_dd/t_dd_tritmp.h"
255
256 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT)
257 #define TAG(x) x##_twoside_offset
258 #include "tnl_dd/t_dd_tritmp.h"
259
260 #define IND (R128_UNFILLED_BIT)
261 #define TAG(x) x##_unfilled
262 #include "tnl_dd/t_dd_tritmp.h"
263
264 #define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT)
265 #define TAG(x) x##_offset_unfilled
266 #include "tnl_dd/t_dd_tritmp.h"
267
268 #define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT)
269 #define TAG(x) x##_twoside_unfilled
270 #include "tnl_dd/t_dd_tritmp.h"
271
272 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT)
273 #define TAG(x) x##_twoside_offset_unfilled
274 #include "tnl_dd/t_dd_tritmp.h"
275
276 #define IND (R128_FALLBACK_BIT)
277 #define TAG(x) x##_fallback
278 #include "tnl_dd/t_dd_tritmp.h"
279
280 #define IND (R128_OFFSET_BIT|R128_FALLBACK_BIT)
281 #define TAG(x) x##_offset_fallback
282 #include "tnl_dd/t_dd_tritmp.h"
283
284 #define IND (R128_TWOSIDE_BIT|R128_FALLBACK_BIT)
285 #define TAG(x) x##_twoside_fallback
286 #include "tnl_dd/t_dd_tritmp.h"
287
288 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_FALLBACK_BIT)
289 #define TAG(x) x##_twoside_offset_fallback
290 #include "tnl_dd/t_dd_tritmp.h"
291
292 #define IND (R128_UNFILLED_BIT|R128_FALLBACK_BIT)
293 #define TAG(x) x##_unfilled_fallback
294 #include "tnl_dd/t_dd_tritmp.h"
295
296 #define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT)
297 #define TAG(x) x##_offset_unfilled_fallback
298 #include "tnl_dd/t_dd_tritmp.h"
299
300 #define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT)
301 #define TAG(x) x##_twoside_unfilled_fallback
302 #include "tnl_dd/t_dd_tritmp.h"
303
304 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT| \
305 R128_FALLBACK_BIT)
306 #define TAG(x) x##_twoside_offset_unfilled_fallback
307 #include "tnl_dd/t_dd_tritmp.h"
308
309
310 static void init_rast_tab( void )
311 {
312 init();
313 init_offset();
314 init_twoside();
315 init_twoside_offset();
316 init_unfilled();
317 init_offset_unfilled();
318 init_twoside_unfilled();
319 init_twoside_offset_unfilled();
320 init_fallback();
321 init_offset_fallback();
322 init_twoside_fallback();
323 init_twoside_offset_fallback();
324 init_unfilled_fallback();
325 init_offset_unfilled_fallback();
326 init_twoside_unfilled_fallback();
327 init_twoside_offset_unfilled_fallback();
328 }
329
330
331
332 /***********************************************************************
333 * Rasterization fallback helpers *
334 ***********************************************************************/
335
336
337 /* This code is hit only when a mix of accelerated and unaccelerated
338 * primitives are being drawn, and only for the unaccelerated
339 * primitives.
340 */
341 static void
342 r128_fallback_tri( r128ContextPtr rmesa,
343 r128Vertex *v0,
344 r128Vertex *v1,
345 r128Vertex *v2 )
346 {
347 GLcontext *ctx = rmesa->glCtx;
348 SWvertex v[3];
349 _swsetup_Translate( ctx, v0, &v[0] );
350 _swsetup_Translate( ctx, v1, &v[1] );
351 _swsetup_Translate( ctx, v2, &v[2] );
352 /* XXX: SpanRenderStart */
353 _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
354 }
355
356
357 static void
358 r128_fallback_line( r128ContextPtr rmesa,
359 r128Vertex *v0,
360 r128Vertex *v1 )
361 {
362 GLcontext *ctx = rmesa->glCtx;
363 SWvertex v[2];
364 _swsetup_Translate( ctx, v0, &v[0] );
365 _swsetup_Translate( ctx, v1, &v[1] );
366 _swrast_Line( ctx, &v[0], &v[1] );
367 }
368
369
370 static void
371 r128_fallback_point( r128ContextPtr rmesa,
372 r128Vertex *v0 )
373 {
374 GLcontext *ctx = rmesa->glCtx;
375 SWvertex v[1];
376 _swsetup_Translate( ctx, v0, &v[0] );
377 _swrast_Point( ctx, &v[0] );
378 }
379
380
381
382 /**********************************************************************/
383 /* Render unclipped begin/end objects */
384 /**********************************************************************/
385
386 #define RENDER_POINTS( start, count ) \
387 for ( ; start < count ; start++) \
388 r128_point( rmesa, VERT(start) )
389 #define RENDER_LINE( v0, v1 ) \
390 r128_line( rmesa, VERT(v0), VERT(v1) )
391 #define RENDER_TRI( v0, v1, v2 ) \
392 r128_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
393 #define RENDER_QUAD( v0, v1, v2, v3 ) \
394 r128_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
395 #define INIT(x) do { \
396 if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
397 r128RenderPrimitive( ctx, x ); \
398 } while (0)
399 #undef LOCAL_VARS
400 #define LOCAL_VARS \
401 r128ContextPtr rmesa = R128_CONTEXT(ctx); \
402 const GLuint vertsize = rmesa->vertex_size; \
403 const char *vertptr = (char *)rmesa->verts; \
404 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
405 (void) elt;
406 #define RESET_STIPPLE
407 #define RESET_OCCLUSION
408 #define PRESERVE_VB_DEFS
409 #define ELT(x) (x)
410 #define TAG(x) r128_##x##_verts
411 #include "tnl/t_vb_rendertmp.h"
412 #undef ELT
413 #undef TAG
414 #define TAG(x) r128_##x##_elts
415 #define ELT(x) elt[x]
416 #include "tnl/t_vb_rendertmp.h"
417
418
419 /**********************************************************************/
420 /* Choose render functions */
421 /**********************************************************************/
422
423 #define POINT_FALLBACK (DD_POINT_SMOOTH)
424 #define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
425 #define TRI_FALLBACK (DD_TRI_SMOOTH)
426 #define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
427 #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
428 #define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)
429
430 static void r128ChooseRenderState(GLcontext *ctx)
431 {
432 r128ContextPtr rmesa = R128_CONTEXT(ctx);
433 GLuint flags = ctx->_TriangleCaps;
434 GLuint index = 0;
435
436 if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
437 rmesa->draw_point = r128_point;
438 rmesa->draw_line = r128_line;
439 rmesa->draw_tri = r128_triangle;
440
441 if (flags & ANY_RASTER_FLAGS) {
442 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R128_TWOSIDE_BIT;
443 if (flags & DD_TRI_OFFSET) index |= R128_OFFSET_BIT;
444 if (flags & DD_TRI_UNFILLED) index |= R128_UNFILLED_BIT;
445 }
446
447 /* Hook in fallbacks for specific primitives.
448 */
449 if (flags & (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)) {
450 if (flags & POINT_FALLBACK) rmesa->draw_point = r128_fallback_point;
451 if (flags & LINE_FALLBACK) rmesa->draw_line = r128_fallback_line;
452 if (flags & TRI_FALLBACK) rmesa->draw_tri = r128_fallback_tri;
453 index |= R128_FALLBACK_BIT;
454 }
455 }
456
457 if (index != rmesa->RenderIndex) {
458 TNLcontext *tnl = TNL_CONTEXT(ctx);
459 tnl->Driver.Render.Points = rast_tab[index].points;
460 tnl->Driver.Render.Line = rast_tab[index].line;
461 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
462 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
463 tnl->Driver.Render.Quad = rast_tab[index].quad;
464
465 if (index == 0) {
466 tnl->Driver.Render.PrimTabVerts = r128_render_tab_verts;
467 tnl->Driver.Render.PrimTabElts = r128_render_tab_elts;
468 tnl->Driver.Render.ClippedPolygon = r128_fast_clipped_poly;
469 } else {
470 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
471 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
472 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
473 }
474
475 rmesa->RenderIndex = index;
476 }
477 }
478
479 /**********************************************************************/
480 /* Validate state at pipeline start */
481 /**********************************************************************/
482
483 static void r128RunPipeline( GLcontext *ctx )
484 {
485 r128ContextPtr rmesa = R128_CONTEXT(ctx);
486
487 if (rmesa->new_state || rmesa->NewGLState & _NEW_TEXTURE)
488 r128DDUpdateHWState( ctx );
489
490 if (!rmesa->Fallback && rmesa->NewGLState) {
491 if (rmesa->NewGLState & _R128_NEW_RENDER_STATE)
492 r128ChooseRenderState( ctx );
493
494 rmesa->NewGLState = 0;
495 }
496
497 _tnl_run_pipeline( ctx );
498 }
499
500 /**********************************************************************/
501 /* High level hooks for t_vb_render.c */
502 /**********************************************************************/
503
504 /* This is called when Mesa switches between rendering triangle
505 * primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc),
506 * and lines, points and bitmaps.
507 *
508 * As the r128 uses triangles to render lines and points, it is
509 * necessary to turn off hardware culling when rendering these
510 * primitives.
511 */
512
513 static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim )
514 {
515 r128ContextPtr rmesa = R128_CONTEXT(ctx);
516
517 rmesa->setup.dp_gui_master_cntl_c &= ~R128_GMC_BRUSH_NONE;
518
519 if ( ctx->Polygon.StippleFlag && hwprim == GL_TRIANGLES ) {
520 rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_32x32_MONO_FG_LA;
521 }
522 else {
523 rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_SOLID_COLOR;
524 }
525
526 rmesa->new_state |= R128_NEW_CONTEXT;
527 rmesa->dirty |= R128_UPLOAD_CONTEXT;
528
529 if (rmesa->hw_primitive != hwprim) {
530 FLUSH_BATCH( rmesa );
531 rmesa->hw_primitive = hwprim;
532 }
533 }
534
535 static void r128RenderPrimitive( GLcontext *ctx, GLenum prim )
536 {
537 r128ContextPtr rmesa = R128_CONTEXT(ctx);
538 GLuint hw = hw_prim[prim];
539 rmesa->render_primitive = prim;
540 if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
541 return;
542 r128RasterPrimitive( ctx, hw );
543 }
544
545 #define EMIT_ATTR( ATTR, STYLE, VF, SIZE ) \
546 do { \
547 rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = (ATTR); \
548 rmesa->vertex_attrs[rmesa->vertex_attr_count].format = (STYLE); \
549 rmesa->vertex_attr_count++; \
550 vc_frmt |= (VF); \
551 offset += (SIZE); \
552 } while (0)
553
554 #define EMIT_PAD( SIZE ) \
555 do { \
556 rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = 0; \
557 rmesa->vertex_attrs[rmesa->vertex_attr_count].format = EMIT_PAD; \
558 rmesa->vertex_attrs[rmesa->vertex_attr_count].offset = (SIZE); \
559 rmesa->vertex_attr_count++; \
560 offset += (SIZE); \
561 } while (0)
562
563 static void r128RenderStart( GLcontext *ctx )
564 {
565 r128ContextPtr rmesa = R128_CONTEXT(ctx);
566 TNLcontext *tnl = TNL_CONTEXT(ctx);
567 struct vertex_buffer *VB = &tnl->vb;
568 GLuint index = tnl->render_inputs;
569 GLuint vc_frmt = 0;
570 GLboolean fallback_projtex = GL_FALSE;
571 GLuint offset = 0;
572
573 /* Important: */
574 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
575 rmesa->vertex_attr_count = 0;
576 rmesa->specoffset = 0;
577
578 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
579 * build up a hardware vertex.
580 */
581 if ( index & _TNL_BITS_TEX_ANY )
582 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 );
583 else
584 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 );
585
586 rmesa->coloroffset = offset;
587 #if MESA_LITTLE_ENDIAN
588 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA,
589 R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
590 #else
591 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ARGB,
592 R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
593 #endif
594
595 if ( index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG) ) {
596 #if MESA_LITTLE_ENDIAN
597 if ( index & _TNL_BIT_COLOR1) {
598 rmesa->specoffset = offset;
599 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
600 R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
601 } else
602 EMIT_PAD( 3 );
603
604 if (index & _TNL_BIT_FOG)
605 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
606 1 );
607 else
608 EMIT_PAD( 1 );
609 #else
610 if (index & _TNL_BIT_FOG)
611 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
612 1 );
613 else
614 EMIT_PAD( 1 );
615
616 if ( index & _TNL_BIT_COLOR1) {
617 rmesa->specoffset = offset;
618 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
619 R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
620 } else
621 EMIT_PAD( 3 );
622 #endif
623 }
624
625 if ( index & _TNL_BIT_TEX(rmesa->tmu_source[0]) ) {
626 if ( VB->TexCoordPtr[rmesa->tmu_source[0]]->size > 2 )
627 fallback_projtex = GL_TRUE;
628 EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
629 }
630 if ( index & _TNL_BIT_TEX(rmesa->tmu_source[1]) ) {
631 if ( VB->TexCoordPtr[rmesa->tmu_source[1]]->size > 2 )
632 fallback_projtex = GL_TRUE;
633 EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 );
634 }
635
636 /* projective textures are not supported by the hardware */
637 FALLBACK( rmesa, R128_FALLBACK_PROJTEX, fallback_projtex );
638
639 /* Only need to change the vertex emit code if there has been a
640 * statechange to a TNL index.
641 */
642 if ( index != rmesa->tnl_state ) {
643 FLUSH_BATCH( rmesa );
644 rmesa->dirty |= R128_UPLOAD_CONTEXT;
645
646 rmesa->vertex_size =
647 _tnl_install_attrs( ctx,
648 rmesa->vertex_attrs,
649 rmesa->vertex_attr_count,
650 rmesa->hw_viewport, 0 );
651 rmesa->vertex_size >>= 2;
652
653 rmesa->vertex_format = vc_frmt;
654 }
655 }
656
657 static void r128RenderFinish( GLcontext *ctx )
658 {
659 if (R128_CONTEXT(ctx)->RenderIndex & R128_FALLBACK_BIT)
660 _swrast_flush( ctx );
661 }
662
663
664 /**********************************************************************/
665 /* Transition to/from hardware rasterization. */
666 /**********************************************************************/
667
668 static const char * const fallbackStrings[] = {
669 "Texture mode",
670 "glDrawBuffer(GL_FRONT_AND_BACK)",
671 "glReadBuffer",
672 "glEnable(GL_STENCIL) without hw stencil buffer",
673 "glRenderMode(selection or feedback)",
674 "glLogicOp (mode != GL_COPY)",
675 "GL_SEPARATE_SPECULAR_COLOR",
676 "glBlendEquation",
677 "glBlendFunc(mode != ADD)",
678 "Projective texture",
679 "Rasterization disable",
680 };
681
682
683 static const char *getFallbackString(GLuint bit)
684 {
685 int i = 0;
686 while (bit > 1) {
687 i++;
688 bit >>= 1;
689 }
690 return fallbackStrings[i];
691 }
692
693 void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
694 {
695 TNLcontext *tnl = TNL_CONTEXT(ctx);
696 r128ContextPtr rmesa = R128_CONTEXT(ctx);
697 GLuint oldfallback = rmesa->Fallback;
698
699 if (mode) {
700 rmesa->Fallback |= bit;
701 if (oldfallback == 0) {
702 FLUSH_BATCH( rmesa );
703 _swsetup_Wakeup( ctx );
704 rmesa->RenderIndex = ~0;
705 if ( R128_DEBUG & DEBUG_VERBOSE_FALL ) {
706 fprintf(stderr, "R128 begin rasterization fallback: 0x%x %s\n",
707 bit, getFallbackString(bit));
708 }
709 }
710 }
711 else {
712 rmesa->Fallback &= ~bit;
713 if (oldfallback == bit) {
714 _swrast_flush( ctx );
715 tnl->Driver.Render.Start = r128RenderStart;
716 tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
717 tnl->Driver.Render.Finish = r128RenderFinish;
718
719 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
720 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
721 tnl->Driver.Render.Interp = _tnl_interp;
722
723 _tnl_invalidate_vertex_state( ctx, ~0 );
724 _tnl_invalidate_vertices( ctx, ~0 );
725 _tnl_install_attrs( ctx,
726 rmesa->vertex_attrs,
727 rmesa->vertex_attr_count,
728 rmesa->hw_viewport, 0 );
729
730 rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
731 if ( R128_DEBUG & DEBUG_VERBOSE_FALL ) {
732 fprintf(stderr, "R128 end rasterization fallback: 0x%x %s\n",
733 bit, getFallbackString(bit));
734 }
735 }
736 }
737 }
738
739
740 /**********************************************************************/
741 /* Initialization. */
742 /**********************************************************************/
743
744 void r128InitTriFuncs( GLcontext *ctx )
745 {
746 r128ContextPtr rmesa = R128_CONTEXT(ctx);
747 TNLcontext *tnl = TNL_CONTEXT(ctx);
748 static int firsttime = 1;
749
750 if (firsttime) {
751 init_rast_tab();
752 firsttime = 0;
753 }
754
755 tnl->Driver.RunPipeline = r128RunPipeline;
756 tnl->Driver.Render.Start = r128RenderStart;
757 tnl->Driver.Render.Finish = r128RenderFinish;
758 tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
759 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
760 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
761 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
762 tnl->Driver.Render.Interp = _tnl_interp;
763
764 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
765 (6 + 2 * ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
766 rmesa->verts = (char *)tnl->clipspace.vertex_buf;
767 rmesa->tnl_state = -1;
768
769 rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
770 }