Pull locking out of HW_LOCK/UNLOCK and into SpanRenderStart/Finish. Also do
[mesa.git] / src / mesa / drivers / dri / r128 / r128_tris.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r128/r128_tris.c,v 1.8 2002/10/30 12:51:43 alanh Exp $ */ /* -*- c-basic-offset: 3 -*- */
2 /**************************************************************************
3
4 Copyright 2000, 2001 ATI Technologies Inc., Ontario, Canada, and
5 VA Linux Systems Inc., Fremont, California.
6
7 All Rights Reserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining a
10 copy of this software and associated documentation files (the "Software"),
11 to deal in the Software without restriction, including without limitation
12 on the rights to use, copy, modify, merge, publish, distribute, sub
13 license, and/or sell copies of the Software, and to permit persons to whom
14 the Software is furnished to do so, subject to the following conditions:
15
16 The above copyright notice and this permission notice (including the next
17 paragraph) shall be included in all copies or substantial portions of the
18 Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
21 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
22 FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
23 ATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
24 DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
25 OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
26 USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 *
34 */
35
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "colormac.h"
39 #include "macros.h"
40
41 #include "swrast/swrast.h"
42 #include "swrast_setup/swrast_setup.h"
43 #include "tnl/tnl.h"
44 #include "tnl/t_context.h"
45 #include "tnl/t_pipeline.h"
46
47 #include "r128_tris.h"
48 #include "r128_state.h"
49 #include "r128_tex.h"
50 #include "r128_ioctl.h"
51
52 static const GLuint hw_prim[GL_POLYGON+1] = {
53 R128_CCE_VC_CNTL_PRIM_TYPE_POINT,
54 R128_CCE_VC_CNTL_PRIM_TYPE_LINE,
55 R128_CCE_VC_CNTL_PRIM_TYPE_LINE,
56 R128_CCE_VC_CNTL_PRIM_TYPE_LINE,
57 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
58 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
59 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
60 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
61 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
62 R128_CCE_VC_CNTL_PRIM_TYPE_TRI_LIST,
63 };
64
65 static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim );
66 static void r128RenderPrimitive( GLcontext *ctx, GLenum prim );
67
68
69 /***********************************************************************
70 * Emit primitives as inline vertices *
71 ***********************************************************************/
72
73 #define HAVE_QUADS 0
74 #define HAVE_LINES 1
75 #define HAVE_POINTS 1
76 #define HAVE_LE32_VERTS 1
77 #define CTX_ARG r128ContextPtr rmesa
78 #define GET_VERTEX_DWORDS() rmesa->vertex_size
79 #define ALLOC_VERTS( n, size ) r128AllocDmaLow( rmesa, (n), (size) * 4 )
80 #undef LOCAL_VARS
81 #define LOCAL_VARS \
82 r128ContextPtr rmesa = R128_CONTEXT(ctx); \
83 const char *vertptr = rmesa->verts;
84 #define VERT(x) (r128Vertex *)(vertptr + ((x) * vertsize * 4))
85 #define VERTEX r128Vertex
86 #undef TAG
87 #define TAG(x) r128_##x
88 #include "tnl_dd/t_dd_triemit.h"
89 #undef TAG
90 #undef LOCAL_VARS
91
92
93 /***********************************************************************
94 * Macros for t_dd_tritmp.h to draw basic primitives *
95 ***********************************************************************/
96
97 #define TRI( a, b, c ) \
98 do { \
99 if (DO_FALLBACK) \
100 rmesa->draw_tri( rmesa, a, b, c ); \
101 else \
102 r128_triangle( rmesa, a, b, c ); \
103 } while (0)
104
105 #define QUAD( a, b, c, d ) \
106 do { \
107 if (DO_FALLBACK) { \
108 rmesa->draw_tri( rmesa, a, b, d ); \
109 rmesa->draw_tri( rmesa, b, c, d ); \
110 } else \
111 r128_quad( rmesa, a, b, c, d ); \
112 } while (0)
113
114 #define LINE( v0, v1 ) \
115 do { \
116 if (DO_FALLBACK) \
117 rmesa->draw_line( rmesa, v0, v1 ); \
118 else \
119 r128_line( rmesa, v0, v1 ); \
120 } while (0)
121
122 #define POINT( v0 ) \
123 do { \
124 if (DO_FALLBACK) \
125 rmesa->draw_point( rmesa, v0 ); \
126 else \
127 r128_point( rmesa, v0 ); \
128 } while (0)
129
130
131 /***********************************************************************
132 * Build render functions from dd templates *
133 ***********************************************************************/
134
135 #define R128_OFFSET_BIT 0x01
136 #define R128_TWOSIDE_BIT 0x02
137 #define R128_UNFILLED_BIT 0x04
138 #define R128_FALLBACK_BIT 0x08
139 #define R128_MAX_TRIFUNC 0x10
140
141
142 static struct {
143 tnl_points_func points;
144 tnl_line_func line;
145 tnl_triangle_func triangle;
146 tnl_quad_func quad;
147 } rast_tab[R128_MAX_TRIFUNC];
148
149
150 #define DO_FALLBACK (IND & R128_FALLBACK_BIT)
151 #define DO_OFFSET (IND & R128_OFFSET_BIT)
152 #define DO_UNFILLED (IND & R128_UNFILLED_BIT)
153 #define DO_TWOSIDE (IND & R128_TWOSIDE_BIT)
154 #define DO_FLAT 0
155 #define DO_TRI 1
156 #define DO_QUAD 1
157 #define DO_LINE 1
158 #define DO_POINTS 1
159 #define DO_FULL_QUAD 1
160
161 #define HAVE_RGBA 1
162 #define HAVE_SPEC 1
163 #define HAVE_BACK_COLORS 0
164 #define HAVE_HW_FLATSHADE 1
165 #define VERTEX r128Vertex
166 #define TAB rast_tab
167
168 #define DEPTH_SCALE rmesa->depth_scale
169 #define UNFILLED_TRI unfilled_tri
170 #define UNFILLED_QUAD unfilled_quad
171 #define VERT_X(_v) _v->v.x
172 #define VERT_Y(_v) _v->v.y
173 #define VERT_Z(_v) _v->v.z
174 #define AREA_IS_CCW( a ) (a > 0)
175 #define GET_VERTEX(e) (rmesa->verts + (e * rmesa->vertex_size * sizeof(int)))
176
177 #define VERT_SET_RGBA( v, c ) \
178 do { \
179 r128_color_t *color = (r128_color_t *)&((v)->ui[coloroffset]); \
180 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
181 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
182 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
183 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
184 } while (0)
185
186 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
187
188 #define VERT_SET_SPEC( v0, c ) \
189 do { \
190 if (havespec) { \
191 r128_color_t *spec = (r128_color_t *)&((v0)->ui[specoffset]); \
192 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
193 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
194 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
195 } \
196 } while (0)
197 #define VERT_COPY_SPEC( v0, v1 ) \
198 do { \
199 if (havespec) { \
200 r128_color_t *spec0 = (r128_color_t *)&((v0)->ui[specoffset]); \
201 r128_color_t *spec1 = (r128_color_t *)&((v1)->ui[specoffset]); \
202 spec0->red = spec1->red; \
203 spec0->green = spec1->green; \
204 spec0->blue = spec1->blue; \
205 } \
206 } while (0)
207
208 /* These don't need LE32_TO_CPU() as they are used to save and restore
209 * colors which are already in the correct format.
210 */
211 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
212 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
213 #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[specoffset]
214 #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[specoffset] = spec[idx]
215
216
217 #define LOCAL_VARS(n) \
218 r128ContextPtr rmesa = R128_CONTEXT(ctx); \
219 GLuint color[n], spec[n]; \
220 GLuint coloroffset = rmesa->coloroffset; \
221 GLuint specoffset = rmesa->specoffset; \
222 GLboolean havespec = (rmesa->specoffset != 0); \
223 (void) color; (void) spec; (void) specoffset; \
224 (void) coloroffset; (void) havespec;
225
226 /***********************************************************************
227 * Helpers for rendering unfilled primitives *
228 ***********************************************************************/
229
230 #define RASTERIZE(x) if (rmesa->hw_primitive != hw_prim[x]) \
231 r128RasterPrimitive( ctx, hw_prim[x] )
232 #define RENDER_PRIMITIVE rmesa->render_primitive
233 #define IND R128_FALLBACK_BIT
234 #define TAG(x) x
235 #include "tnl_dd/t_dd_unfilled.h"
236 #undef IND
237
238
239 /***********************************************************************
240 * Generate GL render functions *
241 ***********************************************************************/
242
243
244 #define IND (0)
245 #define TAG(x) x
246 #include "tnl_dd/t_dd_tritmp.h"
247
248 #define IND (R128_OFFSET_BIT)
249 #define TAG(x) x##_offset
250 #include "tnl_dd/t_dd_tritmp.h"
251
252 #define IND (R128_TWOSIDE_BIT)
253 #define TAG(x) x##_twoside
254 #include "tnl_dd/t_dd_tritmp.h"
255
256 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT)
257 #define TAG(x) x##_twoside_offset
258 #include "tnl_dd/t_dd_tritmp.h"
259
260 #define IND (R128_UNFILLED_BIT)
261 #define TAG(x) x##_unfilled
262 #include "tnl_dd/t_dd_tritmp.h"
263
264 #define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT)
265 #define TAG(x) x##_offset_unfilled
266 #include "tnl_dd/t_dd_tritmp.h"
267
268 #define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT)
269 #define TAG(x) x##_twoside_unfilled
270 #include "tnl_dd/t_dd_tritmp.h"
271
272 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT)
273 #define TAG(x) x##_twoside_offset_unfilled
274 #include "tnl_dd/t_dd_tritmp.h"
275
276 #define IND (R128_FALLBACK_BIT)
277 #define TAG(x) x##_fallback
278 #include "tnl_dd/t_dd_tritmp.h"
279
280 #define IND (R128_OFFSET_BIT|R128_FALLBACK_BIT)
281 #define TAG(x) x##_offset_fallback
282 #include "tnl_dd/t_dd_tritmp.h"
283
284 #define IND (R128_TWOSIDE_BIT|R128_FALLBACK_BIT)
285 #define TAG(x) x##_twoside_fallback
286 #include "tnl_dd/t_dd_tritmp.h"
287
288 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_FALLBACK_BIT)
289 #define TAG(x) x##_twoside_offset_fallback
290 #include "tnl_dd/t_dd_tritmp.h"
291
292 #define IND (R128_UNFILLED_BIT|R128_FALLBACK_BIT)
293 #define TAG(x) x##_unfilled_fallback
294 #include "tnl_dd/t_dd_tritmp.h"
295
296 #define IND (R128_OFFSET_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT)
297 #define TAG(x) x##_offset_unfilled_fallback
298 #include "tnl_dd/t_dd_tritmp.h"
299
300 #define IND (R128_TWOSIDE_BIT|R128_UNFILLED_BIT|R128_FALLBACK_BIT)
301 #define TAG(x) x##_twoside_unfilled_fallback
302 #include "tnl_dd/t_dd_tritmp.h"
303
304 #define IND (R128_TWOSIDE_BIT|R128_OFFSET_BIT|R128_UNFILLED_BIT| \
305 R128_FALLBACK_BIT)
306 #define TAG(x) x##_twoside_offset_unfilled_fallback
307 #include "tnl_dd/t_dd_tritmp.h"
308
309
310 static void init_rast_tab( void )
311 {
312 init();
313 init_offset();
314 init_twoside();
315 init_twoside_offset();
316 init_unfilled();
317 init_offset_unfilled();
318 init_twoside_unfilled();
319 init_twoside_offset_unfilled();
320 init_fallback();
321 init_offset_fallback();
322 init_twoside_fallback();
323 init_twoside_offset_fallback();
324 init_unfilled_fallback();
325 init_offset_unfilled_fallback();
326 init_twoside_unfilled_fallback();
327 init_twoside_offset_unfilled_fallback();
328 }
329
330
331
332 /***********************************************************************
333 * Rasterization fallback helpers *
334 ***********************************************************************/
335
336
337 /* This code is hit only when a mix of accelerated and unaccelerated
338 * primitives are being drawn, and only for the unaccelerated
339 * primitives.
340 */
341 static void
342 r128_fallback_tri( r128ContextPtr rmesa,
343 r128Vertex *v0,
344 r128Vertex *v1,
345 r128Vertex *v2 )
346 {
347 GLcontext *ctx = rmesa->glCtx;
348 SWvertex v[3];
349 _swsetup_Translate( ctx, v0, &v[0] );
350 _swsetup_Translate( ctx, v1, &v[1] );
351 _swsetup_Translate( ctx, v2, &v[2] );
352 _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );
353 }
354
355
356 static void
357 r128_fallback_line( r128ContextPtr rmesa,
358 r128Vertex *v0,
359 r128Vertex *v1 )
360 {
361 GLcontext *ctx = rmesa->glCtx;
362 SWvertex v[2];
363 _swsetup_Translate( ctx, v0, &v[0] );
364 _swsetup_Translate( ctx, v1, &v[1] );
365 _swrast_Line( ctx, &v[0], &v[1] );
366 }
367
368
369 static void
370 r128_fallback_point( r128ContextPtr rmesa,
371 r128Vertex *v0 )
372 {
373 GLcontext *ctx = rmesa->glCtx;
374 SWvertex v[1];
375 _swsetup_Translate( ctx, v0, &v[0] );
376 _swrast_Point( ctx, &v[0] );
377 }
378
379
380
381 /**********************************************************************/
382 /* Render unclipped begin/end objects */
383 /**********************************************************************/
384
385 #define RENDER_POINTS( start, count ) \
386 for ( ; start < count ; start++) \
387 r128_point( rmesa, VERT(start) )
388 #define RENDER_LINE( v0, v1 ) \
389 r128_line( rmesa, VERT(v0), VERT(v1) )
390 #define RENDER_TRI( v0, v1, v2 ) \
391 r128_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
392 #define RENDER_QUAD( v0, v1, v2, v3 ) \
393 r128_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
394 #define INIT(x) do { \
395 if (0) fprintf(stderr, "%s\n", __FUNCTION__); \
396 r128RenderPrimitive( ctx, x ); \
397 } while (0)
398 #undef LOCAL_VARS
399 #define LOCAL_VARS \
400 r128ContextPtr rmesa = R128_CONTEXT(ctx); \
401 const GLuint vertsize = rmesa->vertex_size; \
402 const char *vertptr = (char *)rmesa->verts; \
403 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
404 (void) elt;
405 #define RESET_STIPPLE
406 #define RESET_OCCLUSION
407 #define PRESERVE_VB_DEFS
408 #define ELT(x) (x)
409 #define TAG(x) r128_##x##_verts
410 #include "tnl/t_vb_rendertmp.h"
411 #undef ELT
412 #undef TAG
413 #define TAG(x) r128_##x##_elts
414 #define ELT(x) elt[x]
415 #include "tnl/t_vb_rendertmp.h"
416
417
418 /**********************************************************************/
419 /* Choose render functions */
420 /**********************************************************************/
421
422 #define POINT_FALLBACK (DD_POINT_SMOOTH)
423 #define LINE_FALLBACK (DD_LINE_STIPPLE|DD_LINE_SMOOTH)
424 #define TRI_FALLBACK (DD_TRI_SMOOTH)
425 #define ANY_FALLBACK_FLAGS (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)
426 #define ANY_RASTER_FLAGS (DD_TRI_LIGHT_TWOSIDE|DD_TRI_OFFSET|DD_TRI_UNFILLED)
427 #define _R128_NEW_RENDER_STATE (ANY_FALLBACK_FLAGS | ANY_RASTER_FLAGS)
428
429 static void r128ChooseRenderState(GLcontext *ctx)
430 {
431 r128ContextPtr rmesa = R128_CONTEXT(ctx);
432 GLuint flags = ctx->_TriangleCaps;
433 GLuint index = 0;
434
435 if (flags & (ANY_RASTER_FLAGS|ANY_FALLBACK_FLAGS)) {
436 rmesa->draw_point = r128_point;
437 rmesa->draw_line = r128_line;
438 rmesa->draw_tri = r128_triangle;
439
440 if (flags & ANY_RASTER_FLAGS) {
441 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R128_TWOSIDE_BIT;
442 if (flags & DD_TRI_OFFSET) index |= R128_OFFSET_BIT;
443 if (flags & DD_TRI_UNFILLED) index |= R128_UNFILLED_BIT;
444 }
445
446 /* Hook in fallbacks for specific primitives.
447 */
448 if (flags & (POINT_FALLBACK|LINE_FALLBACK|TRI_FALLBACK)) {
449 if (flags & POINT_FALLBACK) rmesa->draw_point = r128_fallback_point;
450 if (flags & LINE_FALLBACK) rmesa->draw_line = r128_fallback_line;
451 if (flags & TRI_FALLBACK) rmesa->draw_tri = r128_fallback_tri;
452 index |= R128_FALLBACK_BIT;
453 }
454 }
455
456 if (index != rmesa->RenderIndex) {
457 TNLcontext *tnl = TNL_CONTEXT(ctx);
458 tnl->Driver.Render.Points = rast_tab[index].points;
459 tnl->Driver.Render.Line = rast_tab[index].line;
460 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
461 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
462 tnl->Driver.Render.Quad = rast_tab[index].quad;
463
464 if (index == 0) {
465 tnl->Driver.Render.PrimTabVerts = r128_render_tab_verts;
466 tnl->Driver.Render.PrimTabElts = r128_render_tab_elts;
467 tnl->Driver.Render.ClippedPolygon = r128_fast_clipped_poly;
468 } else {
469 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
470 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
471 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
472 }
473
474 rmesa->RenderIndex = index;
475 }
476 }
477
478 /**********************************************************************/
479 /* Validate state at pipeline start */
480 /**********************************************************************/
481
482 static void r128RunPipeline( GLcontext *ctx )
483 {
484 r128ContextPtr rmesa = R128_CONTEXT(ctx);
485
486 if (rmesa->new_state || rmesa->NewGLState & _NEW_TEXTURE)
487 r128DDUpdateHWState( ctx );
488
489 if (!rmesa->Fallback && rmesa->NewGLState) {
490 if (rmesa->NewGLState & _R128_NEW_RENDER_STATE)
491 r128ChooseRenderState( ctx );
492
493 rmesa->NewGLState = 0;
494 }
495
496 _tnl_run_pipeline( ctx );
497 }
498
499 /**********************************************************************/
500 /* High level hooks for t_vb_render.c */
501 /**********************************************************************/
502
503 /* This is called when Mesa switches between rendering triangle
504 * primitives (such as GL_POLYGON, GL_QUADS, GL_TRIANGLE_STRIP, etc),
505 * and lines, points and bitmaps.
506 *
507 * As the r128 uses triangles to render lines and points, it is
508 * necessary to turn off hardware culling when rendering these
509 * primitives.
510 */
511
512 static void r128RasterPrimitive( GLcontext *ctx, GLuint hwprim )
513 {
514 r128ContextPtr rmesa = R128_CONTEXT(ctx);
515
516 rmesa->setup.dp_gui_master_cntl_c &= ~R128_GMC_BRUSH_NONE;
517
518 if ( ctx->Polygon.StippleFlag && hwprim == GL_TRIANGLES ) {
519 rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_32x32_MONO_FG_LA;
520 }
521 else {
522 rmesa->setup.dp_gui_master_cntl_c |= R128_GMC_BRUSH_SOLID_COLOR;
523 }
524
525 rmesa->new_state |= R128_NEW_CONTEXT;
526 rmesa->dirty |= R128_UPLOAD_CONTEXT;
527
528 if (rmesa->hw_primitive != hwprim) {
529 FLUSH_BATCH( rmesa );
530 rmesa->hw_primitive = hwprim;
531 }
532 }
533
534 static void r128RenderPrimitive( GLcontext *ctx, GLenum prim )
535 {
536 r128ContextPtr rmesa = R128_CONTEXT(ctx);
537 GLuint hw = hw_prim[prim];
538 rmesa->render_primitive = prim;
539 if (prim >= GL_TRIANGLES && (ctx->_TriangleCaps & DD_TRI_UNFILLED))
540 return;
541 r128RasterPrimitive( ctx, hw );
542 }
543
544 #define EMIT_ATTR( ATTR, STYLE, VF, SIZE ) \
545 do { \
546 rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = (ATTR); \
547 rmesa->vertex_attrs[rmesa->vertex_attr_count].format = (STYLE); \
548 rmesa->vertex_attr_count++; \
549 vc_frmt |= (VF); \
550 offset += (SIZE); \
551 } while (0)
552
553 #define EMIT_PAD( SIZE ) \
554 do { \
555 rmesa->vertex_attrs[rmesa->vertex_attr_count].attrib = 0; \
556 rmesa->vertex_attrs[rmesa->vertex_attr_count].format = EMIT_PAD; \
557 rmesa->vertex_attrs[rmesa->vertex_attr_count].offset = (SIZE); \
558 rmesa->vertex_attr_count++; \
559 offset += (SIZE); \
560 } while (0)
561
562 static void r128RenderStart( GLcontext *ctx )
563 {
564 r128ContextPtr rmesa = R128_CONTEXT(ctx);
565 TNLcontext *tnl = TNL_CONTEXT(ctx);
566 struct vertex_buffer *VB = &tnl->vb;
567 GLuint index = tnl->render_inputs;
568 GLuint vc_frmt = 0;
569 GLboolean fallback_projtex = GL_FALSE;
570 GLuint offset = 0;
571
572 /* Important: */
573 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
574 rmesa->vertex_attr_count = 0;
575 rmesa->specoffset = 0;
576
577 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
578 * build up a hardware vertex.
579 */
580 if ( index & _TNL_BITS_TEX_ANY )
581 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F_VIEWPORT, R128_CCE_VC_FRMT_RHW, 16 );
582 else
583 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F_VIEWPORT, 0, 12 );
584
585 rmesa->coloroffset = offset;
586 #if MESA_LITTLE_ENDIAN
587 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_BGRA,
588 R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
589 #else
590 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ARGB,
591 R128_CCE_VC_FRMT_DIFFUSE_ARGB, 4 );
592 #endif
593
594 if ( index & (_TNL_BIT_COLOR1|_TNL_BIT_FOG) ) {
595 #if MESA_LITTLE_ENDIAN
596 if ( index & _TNL_BIT_COLOR1) {
597 rmesa->specoffset = offset;
598 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
599 R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
600 } else
601 EMIT_PAD( 3 );
602
603 if (index & _TNL_BIT_FOG)
604 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
605 1 );
606 else
607 EMIT_PAD( 1 );
608 #else
609 if (index & _TNL_BIT_FOG)
610 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, R128_CCE_VC_FRMT_SPEC_FRGB,
611 1 );
612 else
613 EMIT_PAD( 1 );
614
615 if ( index & _TNL_BIT_COLOR1) {
616 rmesa->specoffset = offset;
617 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB,
618 R128_CCE_VC_FRMT_SPEC_FRGB, 3 );
619 } else
620 EMIT_PAD( 3 );
621 #endif
622 }
623
624 if ( index & _TNL_BIT_TEX(rmesa->tmu_source[0]) ) {
625 if ( VB->TexCoordPtr[rmesa->tmu_source[0]]->size > 2 )
626 fallback_projtex = GL_TRUE;
627 EMIT_ATTR( _TNL_ATTRIB_TEX0, EMIT_2F, R128_CCE_VC_FRMT_S_T, 8 );
628 }
629 if ( index & _TNL_BIT_TEX(rmesa->tmu_source[1]) ) {
630 if ( VB->TexCoordPtr[rmesa->tmu_source[1]]->size > 2 )
631 fallback_projtex = GL_TRUE;
632 EMIT_ATTR( _TNL_ATTRIB_TEX1, EMIT_2F, R128_CCE_VC_FRMT_S2_T2, 8 );
633 }
634
635 /* projective textures are not supported by the hardware */
636 FALLBACK( rmesa, R128_FALLBACK_PROJTEX, fallback_projtex );
637
638 /* Only need to change the vertex emit code if there has been a
639 * statechange to a TNL index.
640 */
641 if ( index != rmesa->tnl_state ) {
642 FLUSH_BATCH( rmesa );
643 rmesa->dirty |= R128_UPLOAD_CONTEXT;
644
645 rmesa->vertex_size =
646 _tnl_install_attrs( ctx,
647 rmesa->vertex_attrs,
648 rmesa->vertex_attr_count,
649 rmesa->hw_viewport, 0 );
650 rmesa->vertex_size >>= 2;
651
652 rmesa->vertex_format = vc_frmt;
653 }
654 }
655
656 static void r128RenderFinish( GLcontext *ctx )
657 {
658 if (R128_CONTEXT(ctx)->RenderIndex & R128_FALLBACK_BIT)
659 _swrast_flush( ctx );
660 }
661
662
663 /**********************************************************************/
664 /* Transition to/from hardware rasterization. */
665 /**********************************************************************/
666
667 static const char * const fallbackStrings[] = {
668 "Texture mode",
669 "glDrawBuffer(GL_FRONT_AND_BACK)",
670 "glReadBuffer",
671 "glEnable(GL_STENCIL) without hw stencil buffer",
672 "glRenderMode(selection or feedback)",
673 "glLogicOp (mode != GL_COPY)",
674 "GL_SEPARATE_SPECULAR_COLOR",
675 "glBlendEquation(mode != ADD)",
676 "glBlendFunc",
677 "Projective texture",
678 "Rasterization disable",
679 };
680
681
682 static const char *getFallbackString(GLuint bit)
683 {
684 int i = 0;
685 while (bit > 1) {
686 i++;
687 bit >>= 1;
688 }
689 return fallbackStrings[i];
690 }
691
692 void r128Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
693 {
694 TNLcontext *tnl = TNL_CONTEXT(ctx);
695 r128ContextPtr rmesa = R128_CONTEXT(ctx);
696 GLuint oldfallback = rmesa->Fallback;
697
698 if (mode) {
699 rmesa->Fallback |= bit;
700 if (oldfallback == 0) {
701 FLUSH_BATCH( rmesa );
702 _swsetup_Wakeup( ctx );
703 rmesa->RenderIndex = ~0;
704 if ( R128_DEBUG & DEBUG_VERBOSE_FALL ) {
705 fprintf(stderr, "R128 begin rasterization fallback: 0x%x %s\n",
706 bit, getFallbackString(bit));
707 }
708 }
709 }
710 else {
711 rmesa->Fallback &= ~bit;
712 if (oldfallback == bit) {
713 _swrast_flush( ctx );
714 tnl->Driver.Render.Start = r128RenderStart;
715 tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
716 tnl->Driver.Render.Finish = r128RenderFinish;
717
718 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
719 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
720 tnl->Driver.Render.Interp = _tnl_interp;
721
722 _tnl_invalidate_vertex_state( ctx, ~0 );
723 _tnl_invalidate_vertices( ctx, ~0 );
724 _tnl_install_attrs( ctx,
725 rmesa->vertex_attrs,
726 rmesa->vertex_attr_count,
727 rmesa->hw_viewport, 0 );
728
729 rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
730 if ( R128_DEBUG & DEBUG_VERBOSE_FALL ) {
731 fprintf(stderr, "R128 end rasterization fallback: 0x%x %s\n",
732 bit, getFallbackString(bit));
733 }
734 }
735 }
736 }
737
738
739 /**********************************************************************/
740 /* Initialization. */
741 /**********************************************************************/
742
743 void r128InitTriFuncs( GLcontext *ctx )
744 {
745 r128ContextPtr rmesa = R128_CONTEXT(ctx);
746 TNLcontext *tnl = TNL_CONTEXT(ctx);
747 static int firsttime = 1;
748
749 if (firsttime) {
750 init_rast_tab();
751 firsttime = 0;
752 }
753
754 tnl->Driver.RunPipeline = r128RunPipeline;
755 tnl->Driver.Render.Start = r128RenderStart;
756 tnl->Driver.Render.Finish = r128RenderFinish;
757 tnl->Driver.Render.PrimitiveNotify = r128RenderPrimitive;
758 tnl->Driver.Render.ResetLineStipple = _swrast_ResetLineStipple;
759 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
760 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
761 tnl->Driver.Render.Interp = _tnl_interp;
762
763 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
764 (6 + 2 * ctx->Const.MaxTextureUnits) * sizeof(GLfloat) );
765 rmesa->verts = (char *)tnl->clipspace.vertex_buf;
766 rmesa->tnl_state = -1;
767
768 rmesa->NewGLState |= _R128_NEW_RENDER_STATE;
769 }