preparation for r200 hw vertex programs. Increase R200_CMD_BUF_SZ to 16k instead...
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "r200_reg.h"
49
50 #define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
51
52 struct r200_context;
53 typedef struct r200_context r200ContextRec;
54 typedef struct r200_context *r200ContextPtr;
55
56 /* This union is used to avoid warnings/miscompilation
57 with float to uint32_t casts due to strict-aliasing */
58 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
59
60 #include "r200_lock.h"
61 #include "radeon_screen.h"
62 #include "mm.h"
63
64 /* Flags for software fallback cases */
65 /* See correponding strings in r200_swtcl.c */
66 #define R200_FALLBACK_TEXTURE 0x01
67 #define R200_FALLBACK_DRAW_BUFFER 0x02
68 #define R200_FALLBACK_STENCIL 0x04
69 #define R200_FALLBACK_RENDER_MODE 0x08
70 #define R200_FALLBACK_DISABLE 0x10
71 #define R200_FALLBACK_BORDER_MODE 0x20
72
73 /* The blit width for texture uploads
74 */
75 #define BLIT_WIDTH_BYTES 1024
76
77 /* Use the templated vertex format:
78 */
79 #define COLOR_IS_RGBA
80 #define TAG(x) r200##x
81 #include "tnl_dd/t_dd_vertex.h"
82 #undef TAG
83
84 typedef void (*r200_tri_func)( r200ContextPtr,
85 r200Vertex *,
86 r200Vertex *,
87 r200Vertex * );
88
89 typedef void (*r200_line_func)( r200ContextPtr,
90 r200Vertex *,
91 r200Vertex * );
92
93 typedef void (*r200_point_func)( r200ContextPtr,
94 r200Vertex * );
95
96
97 struct r200_colorbuffer_state {
98 GLuint clear;
99 #if 000
100 GLint drawOffset, drawPitch;
101 #endif
102 int roundEnable;
103 };
104
105
106 struct r200_depthbuffer_state {
107 GLuint clear;
108 GLfloat scale;
109 };
110
111 #if 000
112 struct r200_pixel_state {
113 GLint readOffset, readPitch;
114 };
115 #endif
116
117 struct r200_scissor_state {
118 drm_clip_rect_t rect;
119 GLboolean enabled;
120
121 GLuint numClipRects; /* Cliprects active */
122 GLuint numAllocedClipRects; /* Cliprects available */
123 drm_clip_rect_t *pClipRects;
124 };
125
126 struct r200_stencilbuffer_state {
127 GLboolean hwBuffer;
128 GLuint clear; /* rb3d_stencilrefmask value */
129 };
130
131 struct r200_stipple_state {
132 GLuint mask[32];
133 };
134
135
136
137 #define TEX_0 0x1
138 #define TEX_1 0x2
139 #define TEX_2 0x4
140 #define TEX_3 0x8
141 #define TEX_4 0x10
142 #define TEX_5 0x20
143 #define TEX_ALL 0x3f
144
145 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
146
147 /* Texture object in locally shared texture space.
148 */
149 struct r200_tex_obj {
150 driTextureObject base;
151
152 GLuint bufAddr; /* Offset to start of locally
153 shared texture block */
154
155 GLuint dirty_state; /* Flags (1 per texunit) for
156 whether or not this texobj
157 has dirty hardware state
158 (pp_*) that needs to be
159 brought into the
160 texunit. */
161
162 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
163 /* Six, for the cube faces */
164
165 GLuint pp_txfilter; /* hardware register values */
166 GLuint pp_txformat;
167 GLuint pp_txformat_x;
168 GLuint pp_txoffset; /* Image location in texmem.
169 All cube faces follow. */
170 GLuint pp_txsize; /* npot only */
171 GLuint pp_txpitch; /* npot only */
172 GLuint pp_border_color;
173 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
174
175 GLboolean border_fallback;
176
177 GLuint tile_bits; /* hw texture tile bits used on this texture */
178 };
179
180
181 struct r200_texture_env_state {
182 r200TexObjPtr texobj;
183 GLuint outputreg;
184 GLuint unitneeded;
185 };
186
187 #define R200_MAX_TEXTURE_UNITS 6
188
189 struct r200_texture_state {
190 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
191 };
192
193
194 struct r200_state_atom {
195 struct r200_state_atom *next, *prev;
196 const char *name; /* for debug */
197 int cmd_size; /* size in bytes */
198 GLuint idx;
199 int *cmd; /* one or more cmd's */
200 int *lastcmd; /* one or more cmd's */
201 GLboolean dirty;
202 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
203 };
204
205
206
207 /* Trying to keep these relatively short as the variables are becoming
208 * extravagently long. Drop the driver name prefix off the front of
209 * everything - I think we know which driver we're in by now, and keep the
210 * prefix to 3 letters unless absolutely impossible.
211 */
212
213 #define CTX_CMD_0 0
214 #define CTX_PP_MISC 1
215 #define CTX_PP_FOG_COLOR 2
216 #define CTX_RE_SOLID_COLOR 3
217 #define CTX_RB3D_BLENDCNTL 4
218 #define CTX_RB3D_DEPTHOFFSET 5
219 #define CTX_RB3D_DEPTHPITCH 6
220 #define CTX_RB3D_ZSTENCILCNTL 7
221 #define CTX_CMD_1 8
222 #define CTX_PP_CNTL 9
223 #define CTX_RB3D_CNTL 10
224 #define CTX_RB3D_COLOROFFSET 11
225 #define CTX_CMD_2 12 /* why */
226 #define CTX_RB3D_COLORPITCH 13 /* why */
227 #define CTX_STATE_SIZE_OLDDRM 14
228 #define CTX_CMD_3 14
229 #define CTX_RB3D_BLENDCOLOR 15
230 #define CTX_RB3D_ABLENDCNTL 16
231 #define CTX_RB3D_CBLENDCNTL 17
232 #define CTX_STATE_SIZE_NEWDRM 18
233
234 #define SET_CMD_0 0
235 #define SET_SE_CNTL 1
236 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
237 #define SET_STATE_SIZE 3
238
239 #define VTE_CMD_0 0
240 #define VTE_SE_VTE_CNTL 1
241 #define VTE_STATE_SIZE 2
242
243 #define LIN_CMD_0 0
244 #define LIN_RE_LINE_PATTERN 1
245 #define LIN_RE_LINE_STATE 2
246 #define LIN_CMD_1 3
247 #define LIN_SE_LINE_WIDTH 4
248 #define LIN_STATE_SIZE 5
249
250 #define MSK_CMD_0 0
251 #define MSK_RB3D_STENCILREFMASK 1
252 #define MSK_RB3D_ROPCNTL 2
253 #define MSK_RB3D_PLANEMASK 3
254 #define MSK_STATE_SIZE 4
255
256 #define VPT_CMD_0 0
257 #define VPT_SE_VPORT_XSCALE 1
258 #define VPT_SE_VPORT_XOFFSET 2
259 #define VPT_SE_VPORT_YSCALE 3
260 #define VPT_SE_VPORT_YOFFSET 4
261 #define VPT_SE_VPORT_ZSCALE 5
262 #define VPT_SE_VPORT_ZOFFSET 6
263 #define VPT_STATE_SIZE 7
264
265 #define ZBS_CMD_0 0
266 #define ZBS_SE_ZBIAS_FACTOR 1
267 #define ZBS_SE_ZBIAS_CONSTANT 2
268 #define ZBS_STATE_SIZE 3
269
270 #define MSC_CMD_0 0
271 #define MSC_RE_MISC 1
272 #define MSC_STATE_SIZE 2
273
274 #define TAM_CMD_0 0
275 #define TAM_DEBUG3 1
276 #define TAM_STATE_SIZE 2
277
278 #define TEX_CMD_0 0
279 #define TEX_PP_TXFILTER 1 /*2c00*/
280 #define TEX_PP_TXFORMAT 2 /*2c04*/
281 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
282 #define TEX_PP_TXSIZE 4 /*2c0c*/
283 #define TEX_PP_TXPITCH 5 /*2c10*/
284 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
285 #define TEX_CMD_1_OLDDRM 7
286 #define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */
287 #define TEX_STATE_SIZE_OLDDRM 9
288 #define TEX_PP_CUBIC_FACES 7
289 #define TEX_PP_TXMULTI_CTL 8
290 #define TEX_CMD_1_NEWDRM 9
291 #define TEX_PP_TXOFFSET_NEWDRM 10
292 #define TEX_STATE_SIZE_NEWDRM 11
293
294 #define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */
295 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */
296 #define CUBE_CMD_1 2 /* 5 registers follow */
297 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
298 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
299 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
300 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
301 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
302 #define CUBE_STATE_SIZE 8
303
304 #define PIX_CMD_0 0
305 #define PIX_PP_TXCBLEND 1
306 #define PIX_PP_TXCBLEND2 2
307 #define PIX_PP_TXABLEND 3
308 #define PIX_PP_TXABLEND2 4
309 #define PIX_STATE_SIZE 5
310
311 #define TF_CMD_0 0
312 #define TF_TFACTOR_0 1
313 #define TF_TFACTOR_1 2
314 #define TF_TFACTOR_2 3
315 #define TF_TFACTOR_3 4
316 #define TF_TFACTOR_4 5
317 #define TF_TFACTOR_5 6
318 #define TF_STATE_SIZE 7
319
320 #define ATF_CMD_0 0
321 #define ATF_TFACTOR_0 1
322 #define ATF_TFACTOR_1 2
323 #define ATF_TFACTOR_2 3
324 #define ATF_TFACTOR_3 4
325 #define ATF_TFACTOR_4 5
326 #define ATF_TFACTOR_5 6
327 #define ATF_TFACTOR_6 7
328 #define ATF_TFACTOR_7 8
329 #define ATF_STATE_SIZE 9
330
331 /* ATI_FRAGMENT_SHADER */
332 #define AFS_CMD_0 0
333 #define AFS_IC0 1 /* 2f00 */
334 #define AFS_IC1 2 /* 2f04 */
335 #define AFS_IA0 3 /* 2f08 */
336 #define AFS_IA1 4 /* 2f0c */
337 #define AFS_STATE_SIZE 33
338
339 #define TCL_CMD_0 0
340 #define TCL_LIGHT_MODEL_CTL_0 1
341 #define TCL_LIGHT_MODEL_CTL_1 2
342 #define TCL_PER_LIGHT_CTL_0 3
343 #define TCL_PER_LIGHT_CTL_1 4
344 #define TCL_PER_LIGHT_CTL_2 5
345 #define TCL_PER_LIGHT_CTL_3 6
346 #define TCL_CMD_1 7
347 #define TCL_UCP_VERT_BLEND_CTL 8
348 #define TCL_STATE_SIZE 9
349
350 #define MSL_CMD_0 0
351 #define MSL_MATRIX_SELECT_0 1
352 #define MSL_MATRIX_SELECT_1 2
353 #define MSL_MATRIX_SELECT_2 3
354 #define MSL_MATRIX_SELECT_3 4
355 #define MSL_MATRIX_SELECT_4 5
356 #define MSL_STATE_SIZE 6
357
358 #define TCG_CMD_0 0
359 #define TCG_TEX_PROC_CTL_2 1
360 #define TCG_TEX_PROC_CTL_3 2
361 #define TCG_TEX_PROC_CTL_0 3
362 #define TCG_TEX_PROC_CTL_1 4
363 #define TCG_TEX_CYL_WRAP_CTL 5
364 #define TCG_STATE_SIZE 6
365
366 #define MTL_CMD_0 0
367 #define MTL_EMMISSIVE_RED 1
368 #define MTL_EMMISSIVE_GREEN 2
369 #define MTL_EMMISSIVE_BLUE 3
370 #define MTL_EMMISSIVE_ALPHA 4
371 #define MTL_AMBIENT_RED 5
372 #define MTL_AMBIENT_GREEN 6
373 #define MTL_AMBIENT_BLUE 7
374 #define MTL_AMBIENT_ALPHA 8
375 #define MTL_DIFFUSE_RED 9
376 #define MTL_DIFFUSE_GREEN 10
377 #define MTL_DIFFUSE_BLUE 11
378 #define MTL_DIFFUSE_ALPHA 12
379 #define MTL_SPECULAR_RED 13
380 #define MTL_SPECULAR_GREEN 14
381 #define MTL_SPECULAR_BLUE 15
382 #define MTL_SPECULAR_ALPHA 16
383 #define MTL_CMD_1 17
384 #define MTL_SHININESS 18
385 #define MTL_STATE_SIZE 19
386
387 #define VAP_CMD_0 0
388 #define VAP_SE_VAP_CNTL 1
389 #define VAP_STATE_SIZE 2
390
391 /* Replaces a lot of packet info from radeon
392 */
393 #define VTX_CMD_0 0
394 #define VTX_VTXFMT_0 1
395 #define VTX_VTXFMT_1 2
396 #define VTX_TCL_OUTPUT_VTXFMT_0 3
397 #define VTX_TCL_OUTPUT_VTXFMT_1 4
398 #define VTX_CMD_1 5
399 #define VTX_TCL_OUTPUT_COMPSEL 6
400 #define VTX_CMD_2 7
401 #define VTX_STATE_CNTL 8
402 #define VTX_STATE_SIZE 9
403
404 /* SPR - point sprite state
405 */
406 #define SPR_CMD_0 0
407 #define SPR_POINT_SPRITE_CNTL 1
408 #define SPR_STATE_SIZE 2
409
410 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
411 R200_VTX_COLOR_MASK)
412
413 /**
414 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
415 * how many components are in texture coordinate \c n.
416 */
417 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
418
419 #define MAT_CMD_0 0
420 #define MAT_ELT_0 1
421 #define MAT_STATE_SIZE 17
422
423 #define GRD_CMD_0 0
424 #define GRD_VERT_GUARD_CLIP_ADJ 1
425 #define GRD_VERT_GUARD_DISCARD_ADJ 2
426 #define GRD_HORZ_GUARD_CLIP_ADJ 3
427 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
428 #define GRD_STATE_SIZE 5
429
430 /* position changes frequently when lighting in modelpos - separate
431 * out to new state item?
432 */
433 #define LIT_CMD_0 0
434 #define LIT_AMBIENT_RED 1
435 #define LIT_AMBIENT_GREEN 2
436 #define LIT_AMBIENT_BLUE 3
437 #define LIT_AMBIENT_ALPHA 4
438 #define LIT_DIFFUSE_RED 5
439 #define LIT_DIFFUSE_GREEN 6
440 #define LIT_DIFFUSE_BLUE 7
441 #define LIT_DIFFUSE_ALPHA 8
442 #define LIT_SPECULAR_RED 9
443 #define LIT_SPECULAR_GREEN 10
444 #define LIT_SPECULAR_BLUE 11
445 #define LIT_SPECULAR_ALPHA 12
446 #define LIT_POSITION_X 13
447 #define LIT_POSITION_Y 14
448 #define LIT_POSITION_Z 15
449 #define LIT_POSITION_W 16
450 #define LIT_DIRECTION_X 17
451 #define LIT_DIRECTION_Y 18
452 #define LIT_DIRECTION_Z 19
453 #define LIT_DIRECTION_W 20
454 #define LIT_ATTEN_QUADRATIC 21
455 #define LIT_ATTEN_LINEAR 22
456 #define LIT_ATTEN_CONST 23
457 #define LIT_ATTEN_XXX 24
458 #define LIT_CMD_1 25
459 #define LIT_SPOT_DCD 26
460 #define LIT_SPOT_DCM 27
461 #define LIT_SPOT_EXPONENT 28
462 #define LIT_SPOT_CUTOFF 29
463 #define LIT_SPECULAR_THRESH 30
464 #define LIT_RANGE_CUTOFF 31 /* ? */
465 #define LIT_ATTEN_CONST_INV 32
466 #define LIT_STATE_SIZE 33
467
468 /* Fog
469 */
470 #define FOG_CMD_0 0
471 #define FOG_R 1
472 #define FOG_C 2
473 #define FOG_D 3
474 #define FOG_PAD 4
475 #define FOG_STATE_SIZE 5
476
477 /* UCP
478 */
479 #define UCP_CMD_0 0
480 #define UCP_X 1
481 #define UCP_Y 2
482 #define UCP_Z 3
483 #define UCP_W 4
484 #define UCP_STATE_SIZE 5
485
486 /* GLT - Global ambient
487 */
488 #define GLT_CMD_0 0
489 #define GLT_RED 1
490 #define GLT_GREEN 2
491 #define GLT_BLUE 3
492 #define GLT_ALPHA 4
493 #define GLT_STATE_SIZE 5
494
495 /* EYE
496 */
497 #define EYE_CMD_0 0
498 #define EYE_X 1
499 #define EYE_Y 2
500 #define EYE_Z 3
501 #define EYE_RESCALE_FACTOR 4
502 #define EYE_STATE_SIZE 5
503
504 /* CST - constant state
505 */
506 #define CST_CMD_0 0
507 #define CST_PP_CNTL_X 1
508 #define CST_CMD_1 2
509 #define CST_RB3D_DEPTHXY_OFFSET 3
510 #define CST_CMD_2 4
511 #define CST_RE_AUX_SCISSOR_CNTL 5
512 #define CST_CMD_3 6
513 #define CST_RE_SCISSOR_TL_0 7
514 #define CST_RE_SCISSOR_BR_0 8
515 #define CST_CMD_4 9
516 #define CST_SE_VAP_CNTL_STATUS 10
517 #define CST_CMD_5 11
518 #define CST_RE_POINTSIZE 12
519 #define CST_CMD_6 13
520 #define CST_SE_TCL_INPUT_VTX_0 14
521 #define CST_SE_TCL_INPUT_VTX_1 15
522 #define CST_SE_TCL_INPUT_VTX_2 16
523 #define CST_SE_TCL_INPUT_VTX_3 17
524 #define CST_STATE_SIZE 18
525
526 #define PRF_CMD_0 0
527 #define PRF_PP_TRI_PERF 1
528 #define PRF_PP_PERF_CNTL 2
529 #define PRF_STATE_SIZE 3
530
531
532 struct r200_hw_state {
533 /* Head of the linked list of state atoms. */
534 struct r200_state_atom atomlist;
535
536 /* Hardware state, stored as cmdbuf commands:
537 * -- Need to doublebuffer for
538 * - reviving state after loss of context
539 * - eliding noop statechange loops? (except line stipple count)
540 */
541 struct r200_state_atom ctx;
542 struct r200_state_atom set;
543 struct r200_state_atom vte;
544 struct r200_state_atom lin;
545 struct r200_state_atom msk;
546 struct r200_state_atom vpt;
547 struct r200_state_atom vap;
548 struct r200_state_atom vtx;
549 struct r200_state_atom tcl;
550 struct r200_state_atom msl;
551 struct r200_state_atom tcg;
552 struct r200_state_atom msc;
553 struct r200_state_atom cst;
554 struct r200_state_atom tam;
555 struct r200_state_atom tf;
556 struct r200_state_atom tex[6];
557 struct r200_state_atom cube[6];
558 struct r200_state_atom zbs;
559 struct r200_state_atom mtl[2];
560 struct r200_state_atom mat[9];
561 struct r200_state_atom lit[8]; /* includes vec, scl commands */
562 struct r200_state_atom ucp[6];
563 struct r200_state_atom pix[6]; /* pixshader stages */
564 struct r200_state_atom eye; /* eye pos */
565 struct r200_state_atom grd; /* guard band clipping */
566 struct r200_state_atom fog;
567 struct r200_state_atom glt;
568 struct r200_state_atom prf;
569 struct r200_state_atom afs[2];
570 struct r200_state_atom atf;
571 struct r200_state_atom spr;
572
573 int max_state_size; /* Number of bytes necessary for a full state emit. */
574 GLboolean is_dirty, all_dirty;
575 };
576
577 struct r200_state {
578 /* Derived state for internal purposes:
579 */
580 struct r200_colorbuffer_state color;
581 struct r200_depthbuffer_state depth;
582 #if 00
583 struct r200_pixel_state pixel;
584 #endif
585 struct r200_scissor_state scissor;
586 struct r200_stencilbuffer_state stencil;
587 struct r200_stipple_state stipple;
588 struct r200_texture_state texture;
589 GLuint envneeded;
590 };
591
592 /* Need refcounting on dma buffers:
593 */
594 struct r200_dma_buffer {
595 int refcount; /* the number of retained regions in buf */
596 drmBufPtr buf;
597 };
598
599 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
600 (rvb)->address - rmesa->dma.buf0_address + \
601 (rvb)->start)
602
603 /* A retained region, eg vertices for indexed vertices.
604 */
605 struct r200_dma_region {
606 struct r200_dma_buffer *buf;
607 char *address; /* == buf->address */
608 int start, end, ptr; /* offsets from start of buf */
609 int aos_start;
610 int aos_stride;
611 int aos_size;
612 };
613
614
615 struct r200_dma {
616 /* Active dma region. Allocations for vertices and retained
617 * regions come from here. Also used for emitting random vertices,
618 * these may be flushed by calling flush_current();
619 */
620 struct r200_dma_region current;
621
622 void (*flush)( r200ContextPtr );
623
624 char *buf0_address; /* start of buf[0], for index calcs */
625 GLuint nr_released_bufs; /* flush after so many buffers released */
626 };
627
628 struct r200_dri_mirror {
629 __DRIcontextPrivate *context; /* DRI context */
630 __DRIscreenPrivate *screen; /* DRI screen */
631 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
632
633 drm_context_t hwContext;
634 drm_hw_lock_t *hwLock;
635 int fd;
636 int drmMinor;
637 };
638
639
640 #define R200_CMD_BUF_SZ (16*1024)
641
642 struct r200_store {
643 GLuint statenr;
644 GLuint primnr;
645 char cmd_buf[R200_CMD_BUF_SZ];
646 int cmd_used;
647 int elts_start;
648 };
649
650
651 /* r200_tcl.c
652 */
653 struct r200_tcl_info {
654 GLuint vertex_format;
655 GLint last_offset;
656 GLuint hw_primitive;
657
658 /* FIXME: what's the maximum number of components? */
659 struct r200_dma_region *aos_components[11];
660 GLuint nr_aos_components;
661
662 GLuint *Elts;
663
664 struct r200_dma_region indexed_verts;
665 struct r200_dma_region obj;
666 struct r200_dma_region rgba;
667 struct r200_dma_region spec;
668 struct r200_dma_region fog;
669 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
670 struct r200_dma_region norm;
671 };
672
673
674 /* r200_swtcl.c
675 */
676 struct r200_swtcl_info {
677 GLuint RenderIndex;
678
679 /**
680 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
681 * installed in the Mesa state vector.
682 */
683 GLuint vertex_size;
684
685 /**
686 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
687 * data in the hardware buffer.
688 */
689 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
690
691 /**
692 * Number of elements of \c ::vertex_attrs that are actually used.
693 */
694 GLuint vertex_attr_count;
695
696 /**
697 * Cached pointer to the buffer where Mesa will store vertex data.
698 */
699 GLubyte *verts;
700
701 /* Fallback rasterization functions
702 */
703 r200_point_func draw_point;
704 r200_line_func draw_line;
705 r200_tri_func draw_tri;
706
707 GLuint hw_primitive;
708 GLenum render_primitive;
709 GLuint numverts;
710
711 /**
712 * Offset of the 4UB color data within a hardware (swtcl) vertex.
713 */
714 GLuint coloroffset;
715
716 /**
717 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
718 */
719 GLuint specoffset;
720
721 /**
722 * Should Mesa project vertex data or will the hardware do it?
723 */
724 GLboolean needproj;
725
726 struct r200_dma_region indexed_verts;
727 };
728
729
730 struct r200_ioctl {
731 GLuint vertex_offset;
732 GLuint vertex_size;
733 };
734
735
736
737 #define R200_MAX_PRIMS 64
738
739
740 /* Want to keep a cache of these around. Each is parameterized by
741 * only a single value which has only a small range. Only expect a
742 * few, so just rescan the list each time?
743 */
744 struct dynfn {
745 struct dynfn *next, *prev;
746 int key[2];
747 char *code;
748 };
749
750 struct dfn_lists {
751 struct dynfn Vertex2f;
752 struct dynfn Vertex2fv;
753 struct dynfn Vertex3f;
754 struct dynfn Vertex3fv;
755 struct dynfn Color4ub;
756 struct dynfn Color4ubv;
757 struct dynfn Color3ub;
758 struct dynfn Color3ubv;
759 struct dynfn Color4f;
760 struct dynfn Color4fv;
761 struct dynfn Color3f;
762 struct dynfn Color3fv;
763 struct dynfn SecondaryColor3ubEXT;
764 struct dynfn SecondaryColor3ubvEXT;
765 struct dynfn SecondaryColor3fEXT;
766 struct dynfn SecondaryColor3fvEXT;
767 struct dynfn Normal3f;
768 struct dynfn Normal3fv;
769 struct dynfn TexCoord3f;
770 struct dynfn TexCoord3fv;
771 struct dynfn TexCoord2f;
772 struct dynfn TexCoord2fv;
773 struct dynfn TexCoord1f;
774 struct dynfn TexCoord1fv;
775 struct dynfn MultiTexCoord3fARB;
776 struct dynfn MultiTexCoord3fvARB;
777 struct dynfn MultiTexCoord2fARB;
778 struct dynfn MultiTexCoord2fvARB;
779 struct dynfn MultiTexCoord1fARB;
780 struct dynfn MultiTexCoord1fvARB;
781 struct dynfn FogCoordfEXT;
782 struct dynfn FogCoordfvEXT;
783 };
784
785 struct dfn_generators {
786 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
787 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
788 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
789 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
790 struct dynfn *(*Color4ub)( GLcontext *, const int * );
791 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
792 struct dynfn *(*Color3ub)( GLcontext *, const int * );
793 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
794 struct dynfn *(*Color4f)( GLcontext *, const int * );
795 struct dynfn *(*Color4fv)( GLcontext *, const int * );
796 struct dynfn *(*Color3f)( GLcontext *, const int * );
797 struct dynfn *(*Color3fv)( GLcontext *, const int * );
798 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
799 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
800 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
801 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
802 struct dynfn *(*Normal3f)( GLcontext *, const int * );
803 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
804 struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
805 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
806 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
807 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
808 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
809 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
810 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
811 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
812 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
813 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
814 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
815 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
816 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
817 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
818 };
819
820
821
822 struct r200_prim {
823 GLuint start;
824 GLuint end;
825 GLuint prim;
826 };
827
828 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
829 * floats for normal, 4 floats for color, 4 bytes for secondary color,
830 * 3 floats for each texture unit (18 floats total).
831 *
832 * we maybe need add. 4 to prevent segfault if someone specifies
833 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
834 *
835 * The position data is never actually stored here, so 3 elements could be
836 * trimmed out of the buffer.
837 */
838
839 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
840
841 struct r200_vbinfo {
842 GLint counter, initial_counter;
843 GLint *dmaptr;
844 void (*notify)( void );
845 GLint vertex_size;
846
847 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
848
849 GLfloat *normalptr;
850 GLfloat *floatcolorptr;
851 GLfloat *fogptr;
852 r200_color_t *colorptr;
853 GLfloat *floatspecptr;
854 r200_color_t *specptr;
855 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
856
857
858 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
859 GLuint primflags;
860 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
861 GLboolean installed;
862 GLboolean fell_back;
863 GLboolean recheck;
864 GLint nrverts;
865 GLuint vtxfmt_0, vtxfmt_1;
866
867 GLuint installed_vertex_format;
868 GLuint installed_color_3f_sz;
869
870 struct r200_prim primlist[R200_MAX_PRIMS];
871 int nrprims;
872
873 struct dfn_lists dfn_cache;
874 struct dfn_generators codegen;
875 GLvertexformat vtxfmt;
876 };
877
878
879 struct r200_context {
880 GLcontext *glCtx; /* Mesa context */
881
882 /* Driver and hardware state management
883 */
884 struct r200_hw_state hw;
885 struct r200_state state;
886
887 /* Texture object bookkeeping
888 */
889 unsigned nr_heaps;
890 driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
891 driTextureObject swapped;
892 int texture_depth;
893 float initialMaxAnisotropy;
894
895 /* Rasterization and vertex state:
896 */
897 GLuint TclFallback;
898 GLuint Fallback;
899 GLuint NewGLState;
900 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
901
902 /* Vertex buffers
903 */
904 struct r200_ioctl ioctl;
905 struct r200_dma dma;
906 struct r200_store store;
907 /* A full state emit as of the first state emit in the main store, in case
908 * the context is lost.
909 */
910 struct r200_store backup_store;
911
912 /* Page flipping
913 */
914 GLuint doPageFlip;
915
916 /* Busy waiting
917 */
918 GLuint do_usleeps;
919 GLuint do_irqs;
920 GLuint irqsEmitted;
921 drm_radeon_irq_wait_t iw;
922
923 /* Clientdata textures;
924 */
925 GLuint prefer_gart_client_texturing;
926
927 /* Drawable, cliprect and scissor information
928 */
929 GLuint numClipRects; /* Cliprects for the draw buffer */
930 drm_clip_rect_t *pClipRects;
931 unsigned int lastStamp;
932 GLboolean lost_context;
933 GLboolean save_on_next_emit;
934 radeonScreenPtr r200Screen; /* Screen private DRI data */
935 drm_radeon_sarea_t *sarea; /* Private SAREA data */
936
937 /* TCL stuff
938 */
939 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
940 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
941 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
942 GLuint TexMatEnabled;
943 GLuint TexMatCompSel;
944 GLuint TexGenEnabled;
945 GLuint TexGenCompSel;
946 GLmatrix tmpmat;
947
948 /* VBI / buffer swap
949 */
950 GLuint vbl_seq;
951 GLuint vblank_flags;
952
953 int64_t swap_ust;
954 int64_t swap_missed_ust;
955
956 GLuint swap_count;
957 GLuint swap_missed_count;
958
959
960 /* r200_tcl.c
961 */
962 struct r200_tcl_info tcl;
963
964 /* r200_swtcl.c
965 */
966 struct r200_swtcl_info swtcl;
967
968 /* r200_vtxfmt.c
969 */
970 struct r200_vbinfo vb;
971
972 /* Mirrors of some DRI state
973 */
974 struct r200_dri_mirror dri;
975
976 /* Configuration cache
977 */
978 driOptionCache optionCache;
979
980 GLboolean using_hyperz;
981 GLboolean texmicrotile;
982
983 struct ati_fragment_shader *afs_loaded;
984 };
985
986 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
987
988
989 static __inline GLuint r200PackColor( GLuint cpp,
990 GLubyte r, GLubyte g,
991 GLubyte b, GLubyte a )
992 {
993 switch ( cpp ) {
994 case 2:
995 return PACK_COLOR_565( r, g, b );
996 case 4:
997 return PACK_COLOR_8888( a, r, g, b );
998 default:
999 return 0;
1000 }
1001 }
1002
1003
1004 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
1005 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
1006 __DRIcontextPrivate *driContextPriv,
1007 void *sharedContextPrivate);
1008 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
1009 extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv,
1010 int x, int y, int w, int h );
1011 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
1012 __DRIdrawablePrivate *driDrawPriv,
1013 __DRIdrawablePrivate *driReadPriv );
1014 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
1015
1016 /* ================================================================
1017 * Debugging:
1018 */
1019 #define DO_DEBUG 1
1020
1021 #if DO_DEBUG
1022 extern int R200_DEBUG;
1023 #else
1024 #define R200_DEBUG 0
1025 #endif
1026
1027 #define DEBUG_TEXTURE 0x001
1028 #define DEBUG_STATE 0x002
1029 #define DEBUG_IOCTL 0x004
1030 #define DEBUG_PRIMS 0x008
1031 #define DEBUG_VERTS 0x010
1032 #define DEBUG_FALLBACKS 0x020
1033 #define DEBUG_VFMT 0x040
1034 #define DEBUG_CODEGEN 0x080
1035 #define DEBUG_VERBOSE 0x100
1036 #define DEBUG_DRI 0x200
1037 #define DEBUG_DMA 0x400
1038 #define DEBUG_SANITY 0x800
1039 #define DEBUG_SYNC 0x1000
1040 #define DEBUG_PIXEL 0x2000
1041 #define DEBUG_MEMORY 0x4000
1042
1043 #endif /* __R200_CONTEXT_H__ */