140902c356b7a77968db844c680330436e60b088
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #ifdef GLX_DIRECT_RENDERING
40
41 #include "tnl/t_vertex.h"
42 #include "drm.h"
43 #include "radeon_drm.h"
44 #include "dri_util.h"
45 #include "texmem.h"
46
47 #include "macros.h"
48 #include "mtypes.h"
49 #include "colormac.h"
50 #include "r200_reg.h"
51
52 #define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
53
54 struct r200_context;
55 typedef struct r200_context r200ContextRec;
56 typedef struct r200_context *r200ContextPtr;
57
58 #include "r200_lock.h"
59 #include "r200_screen.h"
60 #include "mm.h"
61
62 /* Flags for software fallback cases */
63 /* See correponding strings in r200_swtcl.c */
64 #define R200_FALLBACK_TEXTURE 0x1
65 #define R200_FALLBACK_DRAW_BUFFER 0x2
66 #define R200_FALLBACK_STENCIL 0x4
67 #define R200_FALLBACK_RENDER_MODE 0x8
68 #define R200_FALLBACK_BLEND_EQ 0x10
69 #define R200_FALLBACK_BLEND_FUNC 0x20
70 #define R200_FALLBACK_DISABLE 0x40
71 #define R200_FALLBACK_BORDER_MODE 0x80
72
73 /* The blit width for texture uploads
74 */
75 #define BLIT_WIDTH_BYTES 1024
76
77 /* Use the templated vertex format:
78 */
79 #define COLOR_IS_RGBA
80 #define TAG(x) r200##x
81 #include "tnl_dd/t_dd_vertex.h"
82 #undef TAG
83
84 typedef void (*r200_tri_func)( r200ContextPtr,
85 r200Vertex *,
86 r200Vertex *,
87 r200Vertex * );
88
89 typedef void (*r200_line_func)( r200ContextPtr,
90 r200Vertex *,
91 r200Vertex * );
92
93 typedef void (*r200_point_func)( r200ContextPtr,
94 r200Vertex * );
95
96
97 struct r200_colorbuffer_state {
98 GLuint clear;
99 GLint drawOffset, drawPitch;
100 int roundEnable;
101 };
102
103
104 struct r200_depthbuffer_state {
105 GLfloat scale;
106 };
107
108 struct r200_pixel_state {
109 GLint readOffset, readPitch;
110 };
111
112 struct r200_scissor_state {
113 drm_clip_rect_t rect;
114 GLboolean enabled;
115
116 GLuint numClipRects; /* Cliprects active */
117 GLuint numAllocedClipRects; /* Cliprects available */
118 drm_clip_rect_t *pClipRects;
119 };
120
121 struct r200_stencilbuffer_state {
122 GLboolean hwBuffer;
123 GLuint clear; /* rb3d_stencilrefmask value */
124 };
125
126 struct r200_stipple_state {
127 GLuint mask[32];
128 };
129
130
131
132 #define TEX_0 0x1
133 #define TEX_1 0x2
134 #define TEX_2 0x4
135 #define TEX_3 0x8
136 #define TEX_4 0x10
137 #define TEX_5 0x20
138 #define TEX_ALL 0x3f
139
140 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
141
142 /* Texture object in locally shared texture space.
143 */
144 struct r200_tex_obj {
145 driTextureObject base;
146
147 GLuint bufAddr; /* Offset to start of locally
148 shared texture block */
149
150 GLuint dirty_state; /* Flags (1 per texunit) for
151 whether or not this texobj
152 has dirty hardware state
153 (pp_*) that needs to be
154 brought into the
155 texunit. */
156
157 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
158 /* Six, for the cube faces */
159
160 GLuint pp_txfilter; /* hardware register values */
161 GLuint pp_txformat;
162 GLuint pp_txformat_x;
163 GLuint pp_txoffset; /* Image location in texmem.
164 All cube faces follow. */
165 GLuint pp_txsize; /* npot only */
166 GLuint pp_txpitch; /* npot only */
167 GLuint pp_border_color;
168 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
169
170 GLboolean border_fallback;
171 };
172
173
174 struct r200_texture_env_state {
175 r200TexObjPtr texobj;
176 GLenum format;
177 GLenum envMode;
178 };
179
180 #define R200_MAX_TEXTURE_UNITS 6
181
182 struct r200_texture_state {
183 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
184 };
185
186
187 struct r200_state_atom {
188 struct r200_state_atom *next, *prev;
189 const char *name; /* for debug */
190 int cmd_size; /* size in bytes */
191 GLuint idx;
192 int *cmd; /* one or more cmd's */
193 int *lastcmd; /* one or more cmd's */
194 GLboolean dirty;
195 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
196 };
197
198
199
200 /* Trying to keep these relatively short as the variables are becoming
201 * extravagently long. Drop the driver name prefix off the front of
202 * everything - I think we know which driver we're in by now, and keep the
203 * prefix to 3 letters unless absolutely impossible.
204 */
205
206 #define CTX_CMD_0 0
207 #define CTX_PP_MISC 1
208 #define CTX_PP_FOG_COLOR 2
209 #define CTX_RE_SOLID_COLOR 3
210 #define CTX_RB3D_BLENDCNTL 4
211 #define CTX_RB3D_DEPTHOFFSET 5
212 #define CTX_RB3D_DEPTHPITCH 6
213 #define CTX_RB3D_ZSTENCILCNTL 7
214 #define CTX_CMD_1 8
215 #define CTX_PP_CNTL 9
216 #define CTX_RB3D_CNTL 10
217 #define CTX_RB3D_COLOROFFSET 11
218 #define CTX_CMD_2 12 /* why */
219 #define CTX_RB3D_COLORPITCH 13 /* why */
220 #define CTX_STATE_SIZE_OLDDRM 14
221 #define CTX_CMD_3 14
222 #define CTX_RB3D_BLENDCOLOR 15
223 #define CTX_RB3D_ABLENDCNTL 16
224 #define CTX_RB3D_CBLENDCNTL 17
225 #define CTX_STATE_SIZE_NEWDRM 18
226
227 #define SET_CMD_0 0
228 #define SET_SE_CNTL 1
229 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
230 #define SET_STATE_SIZE 3
231
232 #define VTE_CMD_0 0
233 #define VTE_SE_VTE_CNTL 1
234 #define VTE_STATE_SIZE 2
235
236 #define LIN_CMD_0 0
237 #define LIN_RE_LINE_PATTERN 1
238 #define LIN_RE_LINE_STATE 2
239 #define LIN_CMD_1 3
240 #define LIN_SE_LINE_WIDTH 4
241 #define LIN_STATE_SIZE 5
242
243 #define MSK_CMD_0 0
244 #define MSK_RB3D_STENCILREFMASK 1
245 #define MSK_RB3D_ROPCNTL 2
246 #define MSK_RB3D_PLANEMASK 3
247 #define MSK_STATE_SIZE 4
248
249 #define VPT_CMD_0 0
250 #define VPT_SE_VPORT_XSCALE 1
251 #define VPT_SE_VPORT_XOFFSET 2
252 #define VPT_SE_VPORT_YSCALE 3
253 #define VPT_SE_VPORT_YOFFSET 4
254 #define VPT_SE_VPORT_ZSCALE 5
255 #define VPT_SE_VPORT_ZOFFSET 6
256 #define VPT_STATE_SIZE 7
257
258 #define ZBS_CMD_0 0
259 #define ZBS_SE_ZBIAS_FACTOR 1
260 #define ZBS_SE_ZBIAS_CONSTANT 2
261 #define ZBS_STATE_SIZE 3
262
263 #define MSC_CMD_0 0
264 #define MSC_RE_MISC 1
265 #define MSC_STATE_SIZE 2
266
267 #define TAM_CMD_0 0
268 #define TAM_DEBUG3 1
269 #define TAM_STATE_SIZE 2
270
271 #define TEX_CMD_0 0
272 #define TEX_PP_TXFILTER 1 /*2c00*/
273 #define TEX_PP_TXFORMAT 2 /*2c04*/
274 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
275 #define TEX_PP_TXSIZE 4 /*2c0c*/
276 #define TEX_PP_TXPITCH 5 /*2c10*/
277 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
278 #define TEX_CMD_1 7
279 #define TEX_PP_TXOFFSET 8 /*2d00 */
280 #define TEX_STATE_SIZE 9
281
282 #define CUBE_CMD_0 0 /* 1 register follows */
283 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
284 #define CUBE_CMD_1 2 /* 5 registers follow */
285 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
286 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
287 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
288 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
289 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
290 #define CUBE_STATE_SIZE 8
291
292 #define PIX_CMD_0 0
293 #define PIX_PP_TXCBLEND 1
294 #define PIX_PP_TXCBLEND2 2
295 #define PIX_PP_TXABLEND 3
296 #define PIX_PP_TXABLEND2 4
297 #define PIX_STATE_SIZE 5
298
299 #define TF_CMD_0 0
300 #define TF_TFACTOR_0 1
301 #define TF_TFACTOR_1 2
302 #define TF_TFACTOR_2 3
303 #define TF_TFACTOR_3 4
304 #define TF_TFACTOR_4 5
305 #define TF_TFACTOR_5 6
306 #define TF_STATE_SIZE 7
307
308 #define TCL_CMD_0 0
309 #define TCL_LIGHT_MODEL_CTL_0 1
310 #define TCL_LIGHT_MODEL_CTL_1 2
311 #define TCL_PER_LIGHT_CTL_0 3
312 #define TCL_PER_LIGHT_CTL_1 4
313 #define TCL_PER_LIGHT_CTL_2 5
314 #define TCL_PER_LIGHT_CTL_3 6
315 #define TCL_CMD_1 7
316 #define TCL_UCP_VERT_BLEND_CTL 8
317 #define TCL_STATE_SIZE 9
318
319 #define MSL_CMD_0 0
320 #define MSL_MATRIX_SELECT_0 1
321 #define MSL_MATRIX_SELECT_1 2
322 #define MSL_MATRIX_SELECT_2 3
323 #define MSL_MATRIX_SELECT_3 4
324 #define MSL_MATRIX_SELECT_4 5
325 #define MSL_STATE_SIZE 6
326
327 #define TCG_CMD_0 0
328 #define TCG_TEX_PROC_CTL_2 1
329 #define TCG_TEX_PROC_CTL_3 2
330 #define TCG_TEX_PROC_CTL_0 3
331 #define TCG_TEX_PROC_CTL_1 4
332 #define TCG_TEX_CYL_WRAP_CTL 5
333 #define TCG_STATE_SIZE 6
334
335 #define MTL_CMD_0 0
336 #define MTL_EMMISSIVE_RED 1
337 #define MTL_EMMISSIVE_GREEN 2
338 #define MTL_EMMISSIVE_BLUE 3
339 #define MTL_EMMISSIVE_ALPHA 4
340 #define MTL_AMBIENT_RED 5
341 #define MTL_AMBIENT_GREEN 6
342 #define MTL_AMBIENT_BLUE 7
343 #define MTL_AMBIENT_ALPHA 8
344 #define MTL_DIFFUSE_RED 9
345 #define MTL_DIFFUSE_GREEN 10
346 #define MTL_DIFFUSE_BLUE 11
347 #define MTL_DIFFUSE_ALPHA 12
348 #define MTL_SPECULAR_RED 13
349 #define MTL_SPECULAR_GREEN 14
350 #define MTL_SPECULAR_BLUE 15
351 #define MTL_SPECULAR_ALPHA 16
352 #define MTL_CMD_1 17
353 #define MTL_SHININESS 18
354 #define MTL_STATE_SIZE 19
355
356 #define VAP_CMD_0 0
357 #define VAP_SE_VAP_CNTL 1
358 #define VAP_STATE_SIZE 2
359
360 /* Replaces a lot of packet info from radeon
361 */
362 #define VTX_CMD_0 0
363 #define VTX_VTXFMT_0 1
364 #define VTX_VTXFMT_1 2
365 #define VTX_TCL_OUTPUT_VTXFMT_0 3
366 #define VTX_TCL_OUTPUT_VTXFMT_1 4
367 #define VTX_CMD_1 5
368 #define VTX_TCL_OUTPUT_COMPSEL 6
369 #define VTX_CMD_2 7
370 #define VTX_STATE_CNTL 8
371 #define VTX_STATE_SIZE 9
372
373
374 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
375 R200_VTX_COLOR_MASK)
376
377 /**
378 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
379 * how many components are in texture coordinate \c n.
380 */
381 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
382
383 #define MAT_CMD_0 0
384 #define MAT_ELT_0 1
385 #define MAT_STATE_SIZE 17
386
387 #define GRD_CMD_0 0
388 #define GRD_VERT_GUARD_CLIP_ADJ 1
389 #define GRD_VERT_GUARD_DISCARD_ADJ 2
390 #define GRD_HORZ_GUARD_CLIP_ADJ 3
391 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
392 #define GRD_STATE_SIZE 5
393
394 /* position changes frequently when lighting in modelpos - separate
395 * out to new state item?
396 */
397 #define LIT_CMD_0 0
398 #define LIT_AMBIENT_RED 1
399 #define LIT_AMBIENT_GREEN 2
400 #define LIT_AMBIENT_BLUE 3
401 #define LIT_AMBIENT_ALPHA 4
402 #define LIT_DIFFUSE_RED 5
403 #define LIT_DIFFUSE_GREEN 6
404 #define LIT_DIFFUSE_BLUE 7
405 #define LIT_DIFFUSE_ALPHA 8
406 #define LIT_SPECULAR_RED 9
407 #define LIT_SPECULAR_GREEN 10
408 #define LIT_SPECULAR_BLUE 11
409 #define LIT_SPECULAR_ALPHA 12
410 #define LIT_POSITION_X 13
411 #define LIT_POSITION_Y 14
412 #define LIT_POSITION_Z 15
413 #define LIT_POSITION_W 16
414 #define LIT_DIRECTION_X 17
415 #define LIT_DIRECTION_Y 18
416 #define LIT_DIRECTION_Z 19
417 #define LIT_DIRECTION_W 20
418 #define LIT_ATTEN_QUADRATIC 21
419 #define LIT_ATTEN_LINEAR 22
420 #define LIT_ATTEN_CONST 23
421 #define LIT_ATTEN_XXX 24
422 #define LIT_CMD_1 25
423 #define LIT_SPOT_DCD 26
424 #define LIT_SPOT_DCM 27
425 #define LIT_SPOT_EXPONENT 28
426 #define LIT_SPOT_CUTOFF 29
427 #define LIT_SPECULAR_THRESH 30
428 #define LIT_RANGE_CUTOFF 31 /* ? */
429 #define LIT_ATTEN_CONST_INV 32
430 #define LIT_STATE_SIZE 33
431
432 /* Fog
433 */
434 #define FOG_CMD_0 0
435 #define FOG_R 1
436 #define FOG_C 2
437 #define FOG_D 3
438 #define FOG_PAD 4
439 #define FOG_STATE_SIZE 5
440
441 /* UCP
442 */
443 #define UCP_CMD_0 0
444 #define UCP_X 1
445 #define UCP_Y 2
446 #define UCP_Z 3
447 #define UCP_W 4
448 #define UCP_STATE_SIZE 5
449
450 /* GLT - Global ambient
451 */
452 #define GLT_CMD_0 0
453 #define GLT_RED 1
454 #define GLT_GREEN 2
455 #define GLT_BLUE 3
456 #define GLT_ALPHA 4
457 #define GLT_STATE_SIZE 5
458
459 /* EYE
460 */
461 #define EYE_CMD_0 0
462 #define EYE_X 1
463 #define EYE_Y 2
464 #define EYE_Z 3
465 #define EYE_RESCALE_FACTOR 4
466 #define EYE_STATE_SIZE 5
467
468 /* CST - constant state
469 */
470 #define CST_CMD_0 0
471 #define CST_PP_CNTL_X 1
472 #define CST_CMD_1 2
473 #define CST_RB3D_DEPTHXY_OFFSET 3
474 #define CST_CMD_2 4
475 #define CST_RE_AUX_SCISSOR_CNTL 5
476 #define CST_CMD_3 6
477 #define CST_RE_SCISSOR_TL_0 7
478 #define CST_RE_SCISSOR_BR_0 8
479 #define CST_CMD_4 9
480 #define CST_SE_VAP_CNTL_STATUS 10
481 #define CST_CMD_5 11
482 #define CST_RE_POINTSIZE 12
483 #define CST_CMD_6 13
484 #define CST_SE_TCL_INPUT_VTX_0 14
485 #define CST_SE_TCL_INPUT_VTX_1 15
486 #define CST_SE_TCL_INPUT_VTX_2 16
487 #define CST_SE_TCL_INPUT_VTX_3 17
488 #define CST_STATE_SIZE 18
489
490
491
492
493 struct r200_hw_state {
494 /* Head of the linked list of state atoms. */
495 struct r200_state_atom atomlist;
496
497 /* Hardware state, stored as cmdbuf commands:
498 * -- Need to doublebuffer for
499 * - reviving state after loss of context
500 * - eliding noop statechange loops? (except line stipple count)
501 */
502 struct r200_state_atom ctx;
503 struct r200_state_atom set;
504 struct r200_state_atom vte;
505 struct r200_state_atom lin;
506 struct r200_state_atom msk;
507 struct r200_state_atom vpt;
508 struct r200_state_atom vap;
509 struct r200_state_atom vtx;
510 struct r200_state_atom tcl;
511 struct r200_state_atom msl;
512 struct r200_state_atom tcg;
513 struct r200_state_atom msc;
514 struct r200_state_atom cst;
515 struct r200_state_atom tam;
516 struct r200_state_atom tf;
517 struct r200_state_atom tex[6];
518 struct r200_state_atom cube[6];
519 struct r200_state_atom zbs;
520 struct r200_state_atom mtl[2];
521 struct r200_state_atom mat[9];
522 struct r200_state_atom lit[8]; /* includes vec, scl commands */
523 struct r200_state_atom ucp[6];
524 struct r200_state_atom pix[6]; /* pixshader stages */
525 struct r200_state_atom eye; /* eye pos */
526 struct r200_state_atom grd; /* guard band clipping */
527 struct r200_state_atom fog;
528 struct r200_state_atom glt;
529
530 int max_state_size; /* Number of bytes necessary for a full state emit. */
531 GLboolean is_dirty, all_dirty;
532 };
533
534 struct r200_state {
535 /* Derived state for internal purposes:
536 */
537 struct r200_colorbuffer_state color;
538 struct r200_depthbuffer_state depth;
539 struct r200_pixel_state pixel;
540 struct r200_scissor_state scissor;
541 struct r200_stencilbuffer_state stencil;
542 struct r200_stipple_state stipple;
543 struct r200_texture_state texture;
544 };
545
546 /* Need refcounting on dma buffers:
547 */
548 struct r200_dma_buffer {
549 int refcount; /* the number of retained regions in buf */
550 drmBufPtr buf;
551 };
552
553 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
554 (rvb)->address - rmesa->dma.buf0_address + \
555 (rvb)->start)
556
557 /* A retained region, eg vertices for indexed vertices.
558 */
559 struct r200_dma_region {
560 struct r200_dma_buffer *buf;
561 char *address; /* == buf->address */
562 int start, end, ptr; /* offsets from start of buf */
563 int aos_start;
564 int aos_stride;
565 int aos_size;
566 };
567
568
569 struct r200_dma {
570 /* Active dma region. Allocations for vertices and retained
571 * regions come from here. Also used for emitting random vertices,
572 * these may be flushed by calling flush_current();
573 */
574 struct r200_dma_region current;
575
576 void (*flush)( r200ContextPtr );
577
578 char *buf0_address; /* start of buf[0], for index calcs */
579 GLuint nr_released_bufs; /* flush after so many buffers released */
580 };
581
582 struct r200_dri_mirror {
583 __DRIcontextPrivate *context; /* DRI context */
584 __DRIscreenPrivate *screen; /* DRI screen */
585 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
586
587 drm_context_t hwContext;
588 drm_hw_lock_t *hwLock;
589 int fd;
590 int drmMinor;
591 };
592
593
594 #define R200_CMD_BUF_SZ (8*1024)
595
596 struct r200_store {
597 GLuint statenr;
598 GLuint primnr;
599 char cmd_buf[R200_CMD_BUF_SZ];
600 int cmd_used;
601 int elts_start;
602 };
603
604
605 /* r200_tcl.c
606 */
607 struct r200_tcl_info {
608 GLuint vertex_format;
609 GLint last_offset;
610 GLuint hw_primitive;
611
612 struct r200_dma_region *aos_components[8];
613 GLuint nr_aos_components;
614
615 GLuint *Elts;
616
617 struct r200_dma_region indexed_verts;
618 struct r200_dma_region obj;
619 struct r200_dma_region rgba;
620 struct r200_dma_region spec;
621 struct r200_dma_region fog;
622 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
623 struct r200_dma_region norm;
624 };
625
626
627 /* r200_swtcl.c
628 */
629 struct r200_swtcl_info {
630 GLuint RenderIndex;
631
632 /**
633 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
634 * installed in the Mesa state vector.
635 */
636 GLuint vertex_size;
637
638 /**
639 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
640 * data in the hardware buffer.
641 */
642 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
643
644 /**
645 * Number of elements of \c ::vertex_attrs that are actually used.
646 */
647 GLuint vertex_attr_count;
648
649 /**
650 * Cached pointer to the buffer where Mesa will store vertex data.
651 */
652 GLubyte *verts;
653
654 /* Fallback rasterization functions
655 */
656 r200_point_func draw_point;
657 r200_line_func draw_line;
658 r200_tri_func draw_tri;
659
660 GLuint hw_primitive;
661 GLenum render_primitive;
662 GLuint numverts;
663
664 /**
665 * Offset of the 4UB color data within a hardware (swtcl) vertex.
666 */
667 GLuint coloroffset;
668
669 /**
670 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
671 */
672 GLuint specoffset;
673
674 /**
675 * Should Mesa project vertex data or will the hardware do it?
676 */
677 GLboolean needproj;
678
679 struct r200_dma_region indexed_verts;
680 };
681
682
683 struct r200_ioctl {
684 GLuint vertex_offset;
685 GLuint vertex_size;
686 };
687
688
689
690 #define R200_MAX_PRIMS 64
691
692
693 /* Want to keep a cache of these around. Each is parameterized by
694 * only a single value which has only a small range. Only expect a
695 * few, so just rescan the list each time?
696 */
697 struct dynfn {
698 struct dynfn *next, *prev;
699 int key[2];
700 char *code;
701 };
702
703 struct dfn_lists {
704 struct dynfn Vertex2f;
705 struct dynfn Vertex2fv;
706 struct dynfn Vertex3f;
707 struct dynfn Vertex3fv;
708 struct dynfn Color4ub;
709 struct dynfn Color4ubv;
710 struct dynfn Color3ub;
711 struct dynfn Color3ubv;
712 struct dynfn Color4f;
713 struct dynfn Color4fv;
714 struct dynfn Color3f;
715 struct dynfn Color3fv;
716 struct dynfn SecondaryColor3ubEXT;
717 struct dynfn SecondaryColor3ubvEXT;
718 struct dynfn SecondaryColor3fEXT;
719 struct dynfn SecondaryColor3fvEXT;
720 struct dynfn Normal3f;
721 struct dynfn Normal3fv;
722 struct dynfn TexCoord3f;
723 struct dynfn TexCoord3fv;
724 struct dynfn TexCoord2f;
725 struct dynfn TexCoord2fv;
726 struct dynfn TexCoord1f;
727 struct dynfn TexCoord1fv;
728 struct dynfn MultiTexCoord3fARB;
729 struct dynfn MultiTexCoord3fvARB;
730 struct dynfn MultiTexCoord2fARB;
731 struct dynfn MultiTexCoord2fvARB;
732 struct dynfn MultiTexCoord1fARB;
733 struct dynfn MultiTexCoord1fvARB;
734 };
735
736 struct dfn_generators {
737 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
738 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
739 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
740 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
741 struct dynfn *(*Color4ub)( GLcontext *, const int * );
742 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
743 struct dynfn *(*Color3ub)( GLcontext *, const int * );
744 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
745 struct dynfn *(*Color4f)( GLcontext *, const int * );
746 struct dynfn *(*Color4fv)( GLcontext *, const int * );
747 struct dynfn *(*Color3f)( GLcontext *, const int * );
748 struct dynfn *(*Color3fv)( GLcontext *, const int * );
749 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
750 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
751 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
752 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
753 struct dynfn *(*Normal3f)( GLcontext *, const int * );
754 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
755 struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
756 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
757 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
758 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
759 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
760 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
761 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
762 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
763 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
764 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
765 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
766 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
767 };
768
769
770
771 struct r200_prim {
772 GLuint start;
773 GLuint end;
774 GLuint prim;
775 };
776
777 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
778 * floats for normal, 4 floats for color, 4 bytes for secondary color,
779 * 3 floats for each texture unit (18 floats total).
780 *
781 * we maybe need add. 4 to prevent segfault if someone specifies
782 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
783 *
784 * The position data is never actually stored here, so 3 elements could be
785 * trimmed out of the buffer.
786 */
787
788 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
789
790 struct r200_vbinfo {
791 GLint counter, initial_counter;
792 GLint *dmaptr;
793 void (*notify)( void );
794 GLint vertex_size;
795
796 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
797
798 GLfloat *normalptr;
799 GLfloat *floatcolorptr;
800 r200_color_t *colorptr;
801 GLfloat *floatspecptr;
802 r200_color_t *specptr;
803 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
804
805
806 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
807 GLuint primflags;
808 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
809 GLboolean installed;
810 GLboolean fell_back;
811 GLboolean recheck;
812 GLint nrverts;
813 GLuint vtxfmt_0, vtxfmt_1;
814
815 GLuint installed_vertex_format;
816 GLuint installed_color_3f_sz;
817
818 struct r200_prim primlist[R200_MAX_PRIMS];
819 int nrprims;
820
821 struct dfn_lists dfn_cache;
822 struct dfn_generators codegen;
823 GLvertexformat vtxfmt;
824 };
825
826
827 struct r200_context {
828 GLcontext *glCtx; /* Mesa context */
829
830 /* Driver and hardware state management
831 */
832 struct r200_hw_state hw;
833 struct r200_state state;
834
835 /* Texture object bookkeeping
836 */
837 unsigned nr_heaps;
838 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
839 driTextureObject swapped;
840 int texture_depth;
841 float initialMaxAnisotropy;
842
843 /* Rasterization and vertex state:
844 */
845 GLuint TclFallback;
846 GLuint Fallback;
847 GLuint NewGLState;
848
849 /* Vertex buffers
850 */
851 struct r200_ioctl ioctl;
852 struct r200_dma dma;
853 struct r200_store store;
854 /* A full state emit as of the first state emit in the main store, in case
855 * the context is lost.
856 */
857 struct r200_store backup_store;
858
859 /* Page flipping
860 */
861 GLuint doPageFlip;
862
863 /* Busy waiting
864 */
865 GLuint do_usleeps;
866 GLuint do_irqs;
867 GLuint irqsEmitted;
868 drm_radeon_irq_wait_t iw;
869
870 /* Clientdata textures;
871 */
872 GLuint prefer_gart_client_texturing;
873
874 /* Drawable, cliprect and scissor information
875 */
876 GLuint numClipRects; /* Cliprects for the draw buffer */
877 drm_clip_rect_t *pClipRects;
878 unsigned int lastStamp;
879 GLboolean lost_context;
880 GLboolean save_on_next_emit;
881 r200ScreenPtr r200Screen; /* Screen private DRI data */
882 drm_radeon_sarea_t *sarea; /* Private SAREA data */
883
884 /* TCL stuff
885 */
886 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
887 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
888 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
889 GLuint TexMatEnabled;
890 GLuint TexMatCompSel;
891 GLuint TexGenEnabled;
892 GLuint TexGenInputs;
893 GLuint TexGenCompSel;
894 GLmatrix tmpmat;
895
896 /* VBI / buffer swap
897 */
898 GLuint vbl_seq;
899 GLuint vblank_flags;
900
901 int64_t swap_ust;
902 int64_t swap_missed_ust;
903
904 GLuint swap_count;
905 GLuint swap_missed_count;
906
907 PFNGLXGETUSTPROC get_ust;
908
909 /* r200_tcl.c
910 */
911 struct r200_tcl_info tcl;
912
913 /* r200_swtcl.c
914 */
915 struct r200_swtcl_info swtcl;
916
917 /* r200_vtxfmt.c
918 */
919 struct r200_vbinfo vb;
920
921 /* Mirrors of some DRI state
922 */
923 struct r200_dri_mirror dri;
924
925 /* Configuration cache
926 */
927 driOptionCache optionCache;
928 };
929
930 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
931
932
933 static __inline GLuint r200PackColor( GLuint cpp,
934 GLubyte r, GLubyte g,
935 GLubyte b, GLubyte a )
936 {
937 switch ( cpp ) {
938 case 2:
939 return PACK_COLOR_565( r, g, b );
940 case 4:
941 return PACK_COLOR_8888( a, r, g, b );
942 default:
943 return 0;
944 }
945 }
946
947
948 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
949 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
950 __DRIcontextPrivate *driContextPriv,
951 void *sharedContextPrivate);
952 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
953 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
954 __DRIdrawablePrivate *driDrawPriv,
955 __DRIdrawablePrivate *driReadPriv );
956 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
957
958 /* ================================================================
959 * Debugging:
960 */
961 #define DO_DEBUG 1
962
963 #if DO_DEBUG
964 extern int R200_DEBUG;
965 #else
966 #define R200_DEBUG 0
967 #endif
968
969 #define DEBUG_TEXTURE 0x001
970 #define DEBUG_STATE 0x002
971 #define DEBUG_IOCTL 0x004
972 #define DEBUG_PRIMS 0x008
973 #define DEBUG_VERTS 0x010
974 #define DEBUG_FALLBACKS 0x020
975 #define DEBUG_VFMT 0x040
976 #define DEBUG_CODEGEN 0x080
977 #define DEBUG_VERBOSE 0x100
978 #define DEBUG_DRI 0x200
979 #define DEBUG_DMA 0x400
980 #define DEBUG_SANITY 0x800
981 #define DEBUG_SYNC 0x1000
982 #define DEBUG_PIXEL 0x2000
983 #define DEBUG_MEMORY 0x4000
984
985 #endif
986 #endif /* __R200_CONTEXT_H__ */