mesa: move gl_texture_image::Data, RowStride, ImageOffsets to swrast
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #ifndef __R200_CONTEXT_H__
36 #define __R200_CONTEXT_H__
37
38 #include "tnl/t_vertex.h"
39 #include "drm.h"
40 #include "radeon_drm.h"
41 #include "dri_util.h"
42 #include "texmem.h"
43
44 #include "main/macros.h"
45 #include "main/mtypes.h"
46 #include "main/colormac.h"
47 #include "r200_reg.h"
48 #include "r200_vertprog.h"
49
50 #ifndef R200_EMIT_VAP_PVS_CNTL
51 #error This driver requires a newer libdrm to compile
52 #endif
53
54 #include "radeon_screen.h"
55 #include "radeon_common.h"
56
57 #include "radeon_lock.h"
58
59 struct r200_context;
60 typedef struct r200_context r200ContextRec;
61 typedef struct r200_context *r200ContextPtr;
62
63 #include "main/mm.h"
64
65 struct r200_vertex_program {
66 struct gl_vertex_program mesa_program; /* Must be first */
67 int translated;
68 /* need excess instr: 1 for late loop checking, 2 for
69 additional instr due to instr/attr, 3 for fog */
70 VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
71 int pos_end;
72 int inputs[VERT_ATTRIB_MAX];
73 GLubyte inputmap_rev[16];
74 int native;
75 int fogpidx;
76 int fogmode;
77 };
78
79 #define R200_TEX_ALL 0x3f
80
81
82 struct r200_texture_env_state {
83 radeonTexObjPtr texobj;
84 GLuint outputreg;
85 GLuint unitneeded;
86 };
87
88 #define R200_MAX_TEXTURE_UNITS 6
89
90 struct r200_texture_state {
91 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
92 };
93
94
95 /* Trying to keep these relatively short as the variables are becoming
96 * extravagently long. Drop the driver name prefix off the front of
97 * everything - I think we know which driver we're in by now, and keep the
98 * prefix to 3 letters unless absolutely impossible.
99 */
100
101 #define CTX_CMD_0 0
102 #define CTX_PP_MISC 1
103 #define CTX_PP_FOG_COLOR 2
104 #define CTX_RE_SOLID_COLOR 3
105 #define CTX_RB3D_BLENDCNTL 4
106 #define CTX_RB3D_DEPTHOFFSET 5
107 #define CTX_RB3D_DEPTHPITCH 6
108 #define CTX_RB3D_ZSTENCILCNTL 7
109 #define CTX_CMD_1 8
110 #define CTX_PP_CNTL 9
111 #define CTX_RB3D_CNTL 10
112 #define CTX_RB3D_COLOROFFSET 11
113 #define CTX_CMD_2 12 /* why */
114 #define CTX_RB3D_COLORPITCH 13 /* why */
115 #define CTX_STATE_SIZE_OLDDRM 14
116 #define CTX_CMD_3 14
117 #define CTX_RB3D_BLENDCOLOR 15
118 #define CTX_RB3D_ABLENDCNTL 16
119 #define CTX_RB3D_CBLENDCNTL 17
120 #define CTX_STATE_SIZE_NEWDRM 18
121
122 #define SET_CMD_0 0
123 #define SET_SE_CNTL 1
124 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
125 #define SET_STATE_SIZE 3
126
127 #define VTE_CMD_0 0
128 #define VTE_SE_VTE_CNTL 1
129 #define VTE_STATE_SIZE 2
130
131 #define LIN_CMD_0 0
132 #define LIN_RE_LINE_PATTERN 1
133 #define LIN_RE_LINE_STATE 2
134 #define LIN_CMD_1 3
135 #define LIN_SE_LINE_WIDTH 4
136 #define LIN_STATE_SIZE 5
137
138 #define MSK_CMD_0 0
139 #define MSK_RB3D_STENCILREFMASK 1
140 #define MSK_RB3D_ROPCNTL 2
141 #define MSK_RB3D_PLANEMASK 3
142 #define MSK_STATE_SIZE 4
143
144 #define VPT_CMD_0 0
145 #define VPT_SE_VPORT_XSCALE 1
146 #define VPT_SE_VPORT_XOFFSET 2
147 #define VPT_SE_VPORT_YSCALE 3
148 #define VPT_SE_VPORT_YOFFSET 4
149 #define VPT_SE_VPORT_ZSCALE 5
150 #define VPT_SE_VPORT_ZOFFSET 6
151 #define VPT_STATE_SIZE 7
152
153 #define ZBS_CMD_0 0
154 #define ZBS_SE_ZBIAS_FACTOR 1
155 #define ZBS_SE_ZBIAS_CONSTANT 2
156 #define ZBS_STATE_SIZE 3
157
158 #define MSC_CMD_0 0
159 #define MSC_RE_MISC 1
160 #define MSC_STATE_SIZE 2
161
162 #define TAM_CMD_0 0
163 #define TAM_DEBUG3 1
164 #define TAM_STATE_SIZE 2
165
166 #define TEX_CMD_0 0
167 #define TEX_PP_TXFILTER 1 /*2c00*/
168 #define TEX_PP_TXFORMAT 2 /*2c04*/
169 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
170 #define TEX_PP_TXSIZE 4 /*2c0c*/
171 #define TEX_PP_TXPITCH 5 /*2c10*/
172 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
173 #define TEX_CMD_1_OLDDRM 7
174 #define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */
175 #define TEX_STATE_SIZE_OLDDRM 9
176 #define TEX_PP_CUBIC_FACES 7
177 #define TEX_PP_TXMULTI_CTL 8
178 #define TEX_CMD_1_NEWDRM 9
179 #define TEX_PP_TXOFFSET_NEWDRM 10
180 #define TEX_STATE_SIZE_NEWDRM 11
181
182 #define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */
183 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */
184 #define CUBE_CMD_1 2 /* 5 registers follow */
185 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
186 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
187 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
188 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
189 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
190 #define CUBE_STATE_SIZE 8
191
192 #define PIX_CMD_0 0
193 #define PIX_PP_TXCBLEND 1
194 #define PIX_PP_TXCBLEND2 2
195 #define PIX_PP_TXABLEND 3
196 #define PIX_PP_TXABLEND2 4
197 #define PIX_STATE_SIZE 5
198
199 #define TF_CMD_0 0
200 #define TF_TFACTOR_0 1
201 #define TF_TFACTOR_1 2
202 #define TF_TFACTOR_2 3
203 #define TF_TFACTOR_3 4
204 #define TF_TFACTOR_4 5
205 #define TF_TFACTOR_5 6
206 #define TF_STATE_SIZE 7
207
208 #define ATF_CMD_0 0
209 #define ATF_TFACTOR_0 1
210 #define ATF_TFACTOR_1 2
211 #define ATF_TFACTOR_2 3
212 #define ATF_TFACTOR_3 4
213 #define ATF_TFACTOR_4 5
214 #define ATF_TFACTOR_5 6
215 #define ATF_TFACTOR_6 7
216 #define ATF_TFACTOR_7 8
217 #define ATF_STATE_SIZE 9
218
219 /* ATI_FRAGMENT_SHADER */
220 #define AFS_CMD_0 0
221 #define AFS_IC0 1 /* 2f00 */
222 #define AFS_IC1 2 /* 2f04 */
223 #define AFS_IA0 3 /* 2f08 */
224 #define AFS_IA1 4 /* 2f0c */
225 #define AFS_STATE_SIZE 33
226
227 #define PVS_CMD_0 0
228 #define PVS_CNTL_1 1
229 #define PVS_CNTL_2 2
230 #define PVS_STATE_SIZE 3
231
232 /* those are quite big... */
233 #define VPI_CMD_0 0
234 #define VPI_OPDST_0 1
235 #define VPI_SRC0_0 2
236 #define VPI_SRC1_0 3
237 #define VPI_SRC2_0 4
238 #define VPI_OPDST_63 253
239 #define VPI_SRC0_63 254
240 #define VPI_SRC1_63 255
241 #define VPI_SRC2_63 256
242 #define VPI_STATE_SIZE 257
243
244 #define VPP_CMD_0 0
245 #define VPP_PARAM0_0 1
246 #define VPP_PARAM1_0 2
247 #define VPP_PARAM2_0 3
248 #define VPP_PARAM3_0 4
249 #define VPP_PARAM0_95 381
250 #define VPP_PARAM1_95 382
251 #define VPP_PARAM2_95 383
252 #define VPP_PARAM3_95 384
253 #define VPP_STATE_SIZE 385
254
255 #define TCL_CMD_0 0
256 #define TCL_LIGHT_MODEL_CTL_0 1
257 #define TCL_LIGHT_MODEL_CTL_1 2
258 #define TCL_PER_LIGHT_CTL_0 3
259 #define TCL_PER_LIGHT_CTL_1 4
260 #define TCL_PER_LIGHT_CTL_2 5
261 #define TCL_PER_LIGHT_CTL_3 6
262 #define TCL_CMD_1 7
263 #define TCL_UCP_VERT_BLEND_CTL 8
264 #define TCL_STATE_SIZE 9
265
266 #define MSL_CMD_0 0
267 #define MSL_MATRIX_SELECT_0 1
268 #define MSL_MATRIX_SELECT_1 2
269 #define MSL_MATRIX_SELECT_2 3
270 #define MSL_MATRIX_SELECT_3 4
271 #define MSL_MATRIX_SELECT_4 5
272 #define MSL_STATE_SIZE 6
273
274 #define TCG_CMD_0 0
275 #define TCG_TEX_PROC_CTL_2 1
276 #define TCG_TEX_PROC_CTL_3 2
277 #define TCG_TEX_PROC_CTL_0 3
278 #define TCG_TEX_PROC_CTL_1 4
279 #define TCG_TEX_CYL_WRAP_CTL 5
280 #define TCG_STATE_SIZE 6
281
282 #define MTL_CMD_0 0
283 #define MTL_EMMISSIVE_RED 1
284 #define MTL_EMMISSIVE_GREEN 2
285 #define MTL_EMMISSIVE_BLUE 3
286 #define MTL_EMMISSIVE_ALPHA 4
287 #define MTL_AMBIENT_RED 5
288 #define MTL_AMBIENT_GREEN 6
289 #define MTL_AMBIENT_BLUE 7
290 #define MTL_AMBIENT_ALPHA 8
291 #define MTL_DIFFUSE_RED 9
292 #define MTL_DIFFUSE_GREEN 10
293 #define MTL_DIFFUSE_BLUE 11
294 #define MTL_DIFFUSE_ALPHA 12
295 #define MTL_SPECULAR_RED 13
296 #define MTL_SPECULAR_GREEN 14
297 #define MTL_SPECULAR_BLUE 15
298 #define MTL_SPECULAR_ALPHA 16
299 #define MTL_CMD_1 17
300 #define MTL_SHININESS 18
301 #define MTL_STATE_SIZE 19
302
303 #define VAP_CMD_0 0
304 #define VAP_SE_VAP_CNTL 1
305 #define VAP_STATE_SIZE 2
306
307 /* Replaces a lot of packet info from radeon
308 */
309 #define VTX_CMD_0 0
310 #define VTX_VTXFMT_0 1
311 #define VTX_VTXFMT_1 2
312 #define VTX_TCL_OUTPUT_VTXFMT_0 3
313 #define VTX_TCL_OUTPUT_VTXFMT_1 4
314 #define VTX_CMD_1 5
315 #define VTX_TCL_OUTPUT_COMPSEL 6
316 #define VTX_CMD_2 7
317 #define VTX_STATE_CNTL 8
318 #define VTX_STATE_SIZE 9
319
320 /* SPR - point sprite state
321 */
322 #define SPR_CMD_0 0
323 #define SPR_POINT_SPRITE_CNTL 1
324 #define SPR_STATE_SIZE 2
325
326 #define PTP_CMD_0 0
327 #define PTP_VPORT_SCALE_0 1
328 #define PTP_VPORT_SCALE_1 2
329 #define PTP_VPORT_SCALE_PTSIZE 3
330 #define PTP_VPORT_SCALE_3 4
331 #define PTP_CMD_1 5
332 #define PTP_ATT_CONST_QUAD 6
333 #define PTP_ATT_CONST_LIN 7
334 #define PTP_ATT_CONST_CON 8
335 #define PTP_ATT_CONST_3 9
336 #define PTP_EYE_X 10
337 #define PTP_EYE_Y 11
338 #define PTP_EYE_Z 12
339 #define PTP_EYE_3 13
340 #define PTP_CLAMP_MIN 14
341 #define PTP_CLAMP_MAX 15
342 #define PTP_CLAMP_2 16
343 #define PTP_CLAMP_3 17
344 #define PTP_STATE_SIZE 18
345
346 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
347 R200_VTX_COLOR_MASK)
348
349 /**
350 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
351 * how many components are in texture coordinate \c n.
352 */
353 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
354
355 #define MAT_CMD_0 0
356 #define MAT_ELT_0 1
357 #define MAT_STATE_SIZE 17
358
359 #define GRD_CMD_0 0
360 #define GRD_VERT_GUARD_CLIP_ADJ 1
361 #define GRD_VERT_GUARD_DISCARD_ADJ 2
362 #define GRD_HORZ_GUARD_CLIP_ADJ 3
363 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
364 #define GRD_STATE_SIZE 5
365
366 /* position changes frequently when lighting in modelpos - separate
367 * out to new state item?
368 */
369 #define LIT_CMD_0 0
370 #define LIT_AMBIENT_RED 1
371 #define LIT_AMBIENT_GREEN 2
372 #define LIT_AMBIENT_BLUE 3
373 #define LIT_AMBIENT_ALPHA 4
374 #define LIT_DIFFUSE_RED 5
375 #define LIT_DIFFUSE_GREEN 6
376 #define LIT_DIFFUSE_BLUE 7
377 #define LIT_DIFFUSE_ALPHA 8
378 #define LIT_SPECULAR_RED 9
379 #define LIT_SPECULAR_GREEN 10
380 #define LIT_SPECULAR_BLUE 11
381 #define LIT_SPECULAR_ALPHA 12
382 #define LIT_POSITION_X 13
383 #define LIT_POSITION_Y 14
384 #define LIT_POSITION_Z 15
385 #define LIT_POSITION_W 16
386 #define LIT_DIRECTION_X 17
387 #define LIT_DIRECTION_Y 18
388 #define LIT_DIRECTION_Z 19
389 #define LIT_DIRECTION_W 20
390 #define LIT_ATTEN_QUADRATIC 21
391 #define LIT_ATTEN_LINEAR 22
392 #define LIT_ATTEN_CONST 23
393 #define LIT_ATTEN_XXX 24
394 #define LIT_CMD_1 25
395 #define LIT_SPOT_DCD 26
396 #define LIT_SPOT_DCM 27
397 #define LIT_SPOT_EXPONENT 28
398 #define LIT_SPOT_CUTOFF 29
399 #define LIT_SPECULAR_THRESH 30
400 #define LIT_RANGE_CUTOFF 31 /* ? */
401 #define LIT_ATTEN_CONST_INV 32
402 #define LIT_STATE_SIZE 33
403
404 /* Fog
405 */
406 #define FOG_CMD_0 0
407 #define FOG_R 1
408 #define FOG_C 2
409 #define FOG_D 3
410 #define FOG_PAD 4
411 #define FOG_STATE_SIZE 5
412
413 /* UCP
414 */
415 #define UCP_CMD_0 0
416 #define UCP_X 1
417 #define UCP_Y 2
418 #define UCP_Z 3
419 #define UCP_W 4
420 #define UCP_STATE_SIZE 5
421
422 /* GLT - Global ambient
423 */
424 #define GLT_CMD_0 0
425 #define GLT_RED 1
426 #define GLT_GREEN 2
427 #define GLT_BLUE 3
428 #define GLT_ALPHA 4
429 #define GLT_STATE_SIZE 5
430
431 /* EYE
432 */
433 #define EYE_CMD_0 0
434 #define EYE_X 1
435 #define EYE_Y 2
436 #define EYE_Z 3
437 #define EYE_RESCALE_FACTOR 4
438 #define EYE_STATE_SIZE 5
439
440 /* CST - constant state
441 */
442 #define CST_CMD_0 0
443 #define CST_PP_CNTL_X 1
444 #define CST_CMD_1 2
445 #define CST_RB3D_DEPTHXY_OFFSET 3
446 #define CST_CMD_2 4
447 #define CST_RE_AUX_SCISSOR_CNTL 5
448 #define CST_CMD_3 6
449 #define CST_RE_SCISSOR_TL_0 7
450 #define CST_RE_SCISSOR_BR_0 8
451 #define CST_CMD_4 9
452 #define CST_SE_VAP_CNTL_STATUS 10
453 #define CST_CMD_5 11
454 #define CST_RE_POINTSIZE 12
455 #define CST_CMD_6 13
456 #define CST_SE_TCL_INPUT_VTX_0 14
457 #define CST_SE_TCL_INPUT_VTX_1 15
458 #define CST_SE_TCL_INPUT_VTX_2 16
459 #define CST_SE_TCL_INPUT_VTX_3 17
460 #define CST_STATE_SIZE 18
461
462 #define PRF_CMD_0 0
463 #define PRF_PP_TRI_PERF 1
464 #define PRF_PP_PERF_CNTL 2
465 #define PRF_STATE_SIZE 3
466
467
468 #define SCI_CMD_0 0
469 #define SCI_RE_AUX 1
470 #define SCI_CMD_1 2
471 #define SCI_XY_1 3
472 #define SCI_CMD_2 4
473 #define SCI_XY_2 5
474 #define SCI_STATE_SIZE 6
475
476 #define R200_QUERYOBJ_CMD_0 0
477 #define R200_QUERYOBJ_DATA_0 1
478 #define R200_QUERYOBJ_CMDSIZE 2
479
480 #define STP_CMD_0 0
481 #define STP_DATA_0 1
482 #define STP_CMD_1 2
483 #define STP_STATE_SIZE 35
484
485 struct r200_hw_state {
486 /* Hardware state, stored as cmdbuf commands:
487 * -- Need to doublebuffer for
488 * - reviving state after loss of context
489 * - eliding noop statechange loops? (except line stipple count)
490 */
491 struct radeon_state_atom ctx;
492 struct radeon_state_atom set;
493 struct radeon_state_atom sci;
494 struct radeon_state_atom vte;
495 struct radeon_state_atom lin;
496 struct radeon_state_atom msk;
497 struct radeon_state_atom vpt;
498 struct radeon_state_atom vap;
499 struct radeon_state_atom vtx;
500 struct radeon_state_atom tcl;
501 struct radeon_state_atom msl;
502 struct radeon_state_atom tcg;
503 struct radeon_state_atom msc;
504 struct radeon_state_atom cst;
505 struct radeon_state_atom tam;
506 struct radeon_state_atom tf;
507 struct radeon_state_atom tex[6];
508 struct radeon_state_atom cube[6];
509 struct radeon_state_atom zbs;
510 struct radeon_state_atom mtl[2];
511 struct radeon_state_atom mat[9];
512 struct radeon_state_atom lit[8]; /* includes vec, scl commands */
513 struct radeon_state_atom ucp[6];
514 struct radeon_state_atom pix[6]; /* pixshader stages */
515 struct radeon_state_atom eye; /* eye pos */
516 struct radeon_state_atom grd; /* guard band clipping */
517 struct radeon_state_atom fog;
518 struct radeon_state_atom glt;
519 struct radeon_state_atom prf;
520 struct radeon_state_atom afs[2];
521 struct radeon_state_atom pvs;
522 struct radeon_state_atom vpi[2];
523 struct radeon_state_atom vpp[2];
524 struct radeon_state_atom atf;
525 struct radeon_state_atom spr;
526 struct radeon_state_atom ptp;
527 struct radeon_state_atom stp;
528 };
529
530 struct r200_state {
531 /* Derived state for internal purposes:
532 */
533 struct r200_texture_state texture;
534 GLuint envneeded;
535 };
536
537 #define R200_CMD_BUF_SZ (16*1024)
538
539 #define R200_ELT_BUF_SZ (16*1024)
540 /* r200_tcl.c
541 */
542 struct r200_tcl_info {
543 GLuint hw_primitive;
544
545 int elt_used;
546
547 };
548
549
550 /* r200_swtcl.c
551 */
552 struct r200_swtcl_info {
553
554
555 radeon_point_func draw_point;
556 radeon_line_func draw_line;
557 radeon_tri_func draw_tri;
558
559 /**
560 * Offset of the 4UB color data within a hardware (swtcl) vertex.
561 */
562 GLuint coloroffset;
563
564 /**
565 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
566 */
567 GLuint specoffset;
568
569 /**
570 * Should Mesa project vertex data or will the hardware do it?
571 */
572 GLboolean needproj;
573 };
574
575
576
577
578 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
579 * floats for normal, 4 floats for color, 4 bytes for secondary color,
580 * 3 floats for each texture unit (18 floats total).
581 *
582 * we maybe need add. 4 to prevent segfault if someone specifies
583 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
584 *
585 * The position data is never actually stored here, so 3 elements could be
586 * trimmed out of the buffer.
587 */
588
589 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
590
591 struct r200_context {
592 struct radeon_context radeon;
593
594 /* Driver and hardware state management
595 */
596 struct r200_hw_state hw;
597 struct r200_state state;
598 struct r200_vertex_program *curr_vp_hw;
599
600 /* Vertex buffers
601 */
602 struct radeon_ioctl ioctl;
603 struct radeon_store store;
604
605 /* Clientdata textures;
606 */
607 GLuint prefer_gart_client_texturing;
608
609 /* TCL stuff
610 */
611 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
612 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
613 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
614 GLuint TexMatEnabled;
615 GLuint TexMatCompSel;
616 GLuint TexGenEnabled;
617 GLuint TexGenCompSel;
618 GLmatrix tmpmat;
619
620 /* r200_tcl.c
621 */
622 struct r200_tcl_info tcl;
623
624 /* r200_swtcl.c
625 */
626 struct r200_swtcl_info swtcl;
627
628 GLboolean using_hyperz;
629 GLboolean texmicrotile;
630
631 struct ati_fragment_shader *afs_loaded;
632 };
633
634 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
635
636
637 extern void r200DestroyContext( __DRIcontext *driContextPriv );
638 extern GLboolean r200CreateContext( gl_api api,
639 const struct gl_config *glVisual,
640 __DRIcontext *driContextPriv,
641 void *sharedContextPrivate);
642 extern GLboolean r200MakeCurrent( __DRIcontext *driContextPriv,
643 __DRIdrawable *driDrawPriv,
644 __DRIdrawable *driReadPriv );
645 extern GLboolean r200UnbindContext( __DRIcontext *driContextPriv );
646
647 extern void r200_init_texcopy_functions(struct dd_function_table *table);
648
649 /* ================================================================
650 * Debugging:
651 */
652
653 #define R200_DEBUG RADEON_DEBUG
654
655
656
657 #endif /* __R200_CONTEXT_H__ */