5e3fb2295d524cecaca15b7806515171fdbadbb4
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "r200_reg.h"
49
50 #define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
51
52 struct r200_context;
53 typedef struct r200_context r200ContextRec;
54 typedef struct r200_context *r200ContextPtr;
55
56 #include "r200_lock.h"
57 #include "r200_screen.h"
58 #include "mm.h"
59
60 /* Flags for software fallback cases */
61 /* See correponding strings in r200_swtcl.c */
62 #define R200_FALLBACK_TEXTURE 0x01
63 #define R200_FALLBACK_DRAW_BUFFER 0x02
64 #define R200_FALLBACK_STENCIL 0x04
65 #define R200_FALLBACK_RENDER_MODE 0x08
66 #define R200_FALLBACK_DISABLE 0x10
67 #define R200_FALLBACK_BORDER_MODE 0x20
68
69 /* The blit width for texture uploads
70 */
71 #define BLIT_WIDTH_BYTES 1024
72
73 /* Use the templated vertex format:
74 */
75 #define COLOR_IS_RGBA
76 #define TAG(x) r200##x
77 #include "tnl_dd/t_dd_vertex.h"
78 #undef TAG
79
80 typedef void (*r200_tri_func)( r200ContextPtr,
81 r200Vertex *,
82 r200Vertex *,
83 r200Vertex * );
84
85 typedef void (*r200_line_func)( r200ContextPtr,
86 r200Vertex *,
87 r200Vertex * );
88
89 typedef void (*r200_point_func)( r200ContextPtr,
90 r200Vertex * );
91
92
93 struct r200_colorbuffer_state {
94 GLuint clear;
95 GLint drawOffset, drawPitch;
96 int roundEnable;
97 };
98
99
100 struct r200_depthbuffer_state {
101 GLuint clear;
102 GLfloat scale;
103 };
104
105 struct r200_pixel_state {
106 GLint readOffset, readPitch;
107 };
108
109 struct r200_scissor_state {
110 drm_clip_rect_t rect;
111 GLboolean enabled;
112
113 GLuint numClipRects; /* Cliprects active */
114 GLuint numAllocedClipRects; /* Cliprects available */
115 drm_clip_rect_t *pClipRects;
116 };
117
118 struct r200_stencilbuffer_state {
119 GLboolean hwBuffer;
120 GLuint clear; /* rb3d_stencilrefmask value */
121 };
122
123 struct r200_stipple_state {
124 GLuint mask[32];
125 };
126
127
128
129 #define TEX_0 0x1
130 #define TEX_1 0x2
131 #define TEX_2 0x4
132 #define TEX_3 0x8
133 #define TEX_4 0x10
134 #define TEX_5 0x20
135 #define TEX_ALL 0x3f
136
137 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
138
139 /* Texture object in locally shared texture space.
140 */
141 struct r200_tex_obj {
142 driTextureObject base;
143
144 GLuint bufAddr; /* Offset to start of locally
145 shared texture block */
146
147 GLuint dirty_state; /* Flags (1 per texunit) for
148 whether or not this texobj
149 has dirty hardware state
150 (pp_*) that needs to be
151 brought into the
152 texunit. */
153
154 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
155 /* Six, for the cube faces */
156
157 GLuint pp_txfilter; /* hardware register values */
158 GLuint pp_txformat;
159 GLuint pp_txformat_x;
160 GLuint pp_txoffset; /* Image location in texmem.
161 All cube faces follow. */
162 GLuint pp_txsize; /* npot only */
163 GLuint pp_txpitch; /* npot only */
164 GLuint pp_border_color;
165 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
166
167 GLboolean border_fallback;
168
169 GLuint tile_bits; /* hw texture tile bits used on this texture */
170 };
171
172
173 struct r200_texture_env_state {
174 r200TexObjPtr texobj;
175 GLenum format;
176 GLenum envMode;
177 };
178
179 #define R200_MAX_TEXTURE_UNITS 6
180
181 struct r200_texture_state {
182 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
183 };
184
185
186 struct r200_state_atom {
187 struct r200_state_atom *next, *prev;
188 const char *name; /* for debug */
189 int cmd_size; /* size in bytes */
190 GLuint idx;
191 int *cmd; /* one or more cmd's */
192 int *lastcmd; /* one or more cmd's */
193 GLboolean dirty;
194 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
195 };
196
197
198
199 /* Trying to keep these relatively short as the variables are becoming
200 * extravagently long. Drop the driver name prefix off the front of
201 * everything - I think we know which driver we're in by now, and keep the
202 * prefix to 3 letters unless absolutely impossible.
203 */
204
205 #define CTX_CMD_0 0
206 #define CTX_PP_MISC 1
207 #define CTX_PP_FOG_COLOR 2
208 #define CTX_RE_SOLID_COLOR 3
209 #define CTX_RB3D_BLENDCNTL 4
210 #define CTX_RB3D_DEPTHOFFSET 5
211 #define CTX_RB3D_DEPTHPITCH 6
212 #define CTX_RB3D_ZSTENCILCNTL 7
213 #define CTX_CMD_1 8
214 #define CTX_PP_CNTL 9
215 #define CTX_RB3D_CNTL 10
216 #define CTX_RB3D_COLOROFFSET 11
217 #define CTX_CMD_2 12 /* why */
218 #define CTX_RB3D_COLORPITCH 13 /* why */
219 #define CTX_STATE_SIZE_OLDDRM 14
220 #define CTX_CMD_3 14
221 #define CTX_RB3D_BLENDCOLOR 15
222 #define CTX_RB3D_ABLENDCNTL 16
223 #define CTX_RB3D_CBLENDCNTL 17
224 #define CTX_STATE_SIZE_NEWDRM 18
225
226 #define SET_CMD_0 0
227 #define SET_SE_CNTL 1
228 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
229 #define SET_STATE_SIZE 3
230
231 #define VTE_CMD_0 0
232 #define VTE_SE_VTE_CNTL 1
233 #define VTE_STATE_SIZE 2
234
235 #define LIN_CMD_0 0
236 #define LIN_RE_LINE_PATTERN 1
237 #define LIN_RE_LINE_STATE 2
238 #define LIN_CMD_1 3
239 #define LIN_SE_LINE_WIDTH 4
240 #define LIN_STATE_SIZE 5
241
242 #define MSK_CMD_0 0
243 #define MSK_RB3D_STENCILREFMASK 1
244 #define MSK_RB3D_ROPCNTL 2
245 #define MSK_RB3D_PLANEMASK 3
246 #define MSK_STATE_SIZE 4
247
248 #define VPT_CMD_0 0
249 #define VPT_SE_VPORT_XSCALE 1
250 #define VPT_SE_VPORT_XOFFSET 2
251 #define VPT_SE_VPORT_YSCALE 3
252 #define VPT_SE_VPORT_YOFFSET 4
253 #define VPT_SE_VPORT_ZSCALE 5
254 #define VPT_SE_VPORT_ZOFFSET 6
255 #define VPT_STATE_SIZE 7
256
257 #define ZBS_CMD_0 0
258 #define ZBS_SE_ZBIAS_FACTOR 1
259 #define ZBS_SE_ZBIAS_CONSTANT 2
260 #define ZBS_STATE_SIZE 3
261
262 #define MSC_CMD_0 0
263 #define MSC_RE_MISC 1
264 #define MSC_STATE_SIZE 2
265
266 #define TAM_CMD_0 0
267 #define TAM_DEBUG3 1
268 #define TAM_STATE_SIZE 2
269
270 #define TEX_CMD_0 0
271 #define TEX_PP_TXFILTER 1 /*2c00*/
272 #define TEX_PP_TXFORMAT 2 /*2c04*/
273 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
274 #define TEX_PP_TXSIZE 4 /*2c0c*/
275 #define TEX_PP_TXPITCH 5 /*2c10*/
276 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
277 #define TEX_CMD_1 7
278 #define TEX_PP_TXOFFSET 8 /*2d00 */
279 #define TEX_STATE_SIZE 9
280
281 #define CUBE_CMD_0 0 /* 1 register follows */
282 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
283 #define CUBE_CMD_1 2 /* 5 registers follow */
284 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
285 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
286 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
287 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
288 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
289 #define CUBE_STATE_SIZE 8
290
291 #define PIX_CMD_0 0
292 #define PIX_PP_TXCBLEND 1
293 #define PIX_PP_TXCBLEND2 2
294 #define PIX_PP_TXABLEND 3
295 #define PIX_PP_TXABLEND2 4
296 #define PIX_STATE_SIZE 5
297
298 #define TF_CMD_0 0
299 #define TF_TFACTOR_0 1
300 #define TF_TFACTOR_1 2
301 #define TF_TFACTOR_2 3
302 #define TF_TFACTOR_3 4
303 #define TF_TFACTOR_4 5
304 #define TF_TFACTOR_5 6
305 #define TF_STATE_SIZE 7
306
307 #define TCL_CMD_0 0
308 #define TCL_LIGHT_MODEL_CTL_0 1
309 #define TCL_LIGHT_MODEL_CTL_1 2
310 #define TCL_PER_LIGHT_CTL_0 3
311 #define TCL_PER_LIGHT_CTL_1 4
312 #define TCL_PER_LIGHT_CTL_2 5
313 #define TCL_PER_LIGHT_CTL_3 6
314 #define TCL_CMD_1 7
315 #define TCL_UCP_VERT_BLEND_CTL 8
316 #define TCL_STATE_SIZE 9
317
318 #define MSL_CMD_0 0
319 #define MSL_MATRIX_SELECT_0 1
320 #define MSL_MATRIX_SELECT_1 2
321 #define MSL_MATRIX_SELECT_2 3
322 #define MSL_MATRIX_SELECT_3 4
323 #define MSL_MATRIX_SELECT_4 5
324 #define MSL_STATE_SIZE 6
325
326 #define TCG_CMD_0 0
327 #define TCG_TEX_PROC_CTL_2 1
328 #define TCG_TEX_PROC_CTL_3 2
329 #define TCG_TEX_PROC_CTL_0 3
330 #define TCG_TEX_PROC_CTL_1 4
331 #define TCG_TEX_CYL_WRAP_CTL 5
332 #define TCG_STATE_SIZE 6
333
334 #define MTL_CMD_0 0
335 #define MTL_EMMISSIVE_RED 1
336 #define MTL_EMMISSIVE_GREEN 2
337 #define MTL_EMMISSIVE_BLUE 3
338 #define MTL_EMMISSIVE_ALPHA 4
339 #define MTL_AMBIENT_RED 5
340 #define MTL_AMBIENT_GREEN 6
341 #define MTL_AMBIENT_BLUE 7
342 #define MTL_AMBIENT_ALPHA 8
343 #define MTL_DIFFUSE_RED 9
344 #define MTL_DIFFUSE_GREEN 10
345 #define MTL_DIFFUSE_BLUE 11
346 #define MTL_DIFFUSE_ALPHA 12
347 #define MTL_SPECULAR_RED 13
348 #define MTL_SPECULAR_GREEN 14
349 #define MTL_SPECULAR_BLUE 15
350 #define MTL_SPECULAR_ALPHA 16
351 #define MTL_CMD_1 17
352 #define MTL_SHININESS 18
353 #define MTL_STATE_SIZE 19
354
355 #define VAP_CMD_0 0
356 #define VAP_SE_VAP_CNTL 1
357 #define VAP_STATE_SIZE 2
358
359 /* Replaces a lot of packet info from radeon
360 */
361 #define VTX_CMD_0 0
362 #define VTX_VTXFMT_0 1
363 #define VTX_VTXFMT_1 2
364 #define VTX_TCL_OUTPUT_VTXFMT_0 3
365 #define VTX_TCL_OUTPUT_VTXFMT_1 4
366 #define VTX_CMD_1 5
367 #define VTX_TCL_OUTPUT_COMPSEL 6
368 #define VTX_CMD_2 7
369 #define VTX_STATE_CNTL 8
370 #define VTX_STATE_SIZE 9
371
372
373 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
374 R200_VTX_COLOR_MASK)
375
376 /**
377 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
378 * how many components are in texture coordinate \c n.
379 */
380 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
381
382 #define MAT_CMD_0 0
383 #define MAT_ELT_0 1
384 #define MAT_STATE_SIZE 17
385
386 #define GRD_CMD_0 0
387 #define GRD_VERT_GUARD_CLIP_ADJ 1
388 #define GRD_VERT_GUARD_DISCARD_ADJ 2
389 #define GRD_HORZ_GUARD_CLIP_ADJ 3
390 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
391 #define GRD_STATE_SIZE 5
392
393 /* position changes frequently when lighting in modelpos - separate
394 * out to new state item?
395 */
396 #define LIT_CMD_0 0
397 #define LIT_AMBIENT_RED 1
398 #define LIT_AMBIENT_GREEN 2
399 #define LIT_AMBIENT_BLUE 3
400 #define LIT_AMBIENT_ALPHA 4
401 #define LIT_DIFFUSE_RED 5
402 #define LIT_DIFFUSE_GREEN 6
403 #define LIT_DIFFUSE_BLUE 7
404 #define LIT_DIFFUSE_ALPHA 8
405 #define LIT_SPECULAR_RED 9
406 #define LIT_SPECULAR_GREEN 10
407 #define LIT_SPECULAR_BLUE 11
408 #define LIT_SPECULAR_ALPHA 12
409 #define LIT_POSITION_X 13
410 #define LIT_POSITION_Y 14
411 #define LIT_POSITION_Z 15
412 #define LIT_POSITION_W 16
413 #define LIT_DIRECTION_X 17
414 #define LIT_DIRECTION_Y 18
415 #define LIT_DIRECTION_Z 19
416 #define LIT_DIRECTION_W 20
417 #define LIT_ATTEN_QUADRATIC 21
418 #define LIT_ATTEN_LINEAR 22
419 #define LIT_ATTEN_CONST 23
420 #define LIT_ATTEN_XXX 24
421 #define LIT_CMD_1 25
422 #define LIT_SPOT_DCD 26
423 #define LIT_SPOT_DCM 27
424 #define LIT_SPOT_EXPONENT 28
425 #define LIT_SPOT_CUTOFF 29
426 #define LIT_SPECULAR_THRESH 30
427 #define LIT_RANGE_CUTOFF 31 /* ? */
428 #define LIT_ATTEN_CONST_INV 32
429 #define LIT_STATE_SIZE 33
430
431 /* Fog
432 */
433 #define FOG_CMD_0 0
434 #define FOG_R 1
435 #define FOG_C 2
436 #define FOG_D 3
437 #define FOG_PAD 4
438 #define FOG_STATE_SIZE 5
439
440 /* UCP
441 */
442 #define UCP_CMD_0 0
443 #define UCP_X 1
444 #define UCP_Y 2
445 #define UCP_Z 3
446 #define UCP_W 4
447 #define UCP_STATE_SIZE 5
448
449 /* GLT - Global ambient
450 */
451 #define GLT_CMD_0 0
452 #define GLT_RED 1
453 #define GLT_GREEN 2
454 #define GLT_BLUE 3
455 #define GLT_ALPHA 4
456 #define GLT_STATE_SIZE 5
457
458 /* EYE
459 */
460 #define EYE_CMD_0 0
461 #define EYE_X 1
462 #define EYE_Y 2
463 #define EYE_Z 3
464 #define EYE_RESCALE_FACTOR 4
465 #define EYE_STATE_SIZE 5
466
467 /* CST - constant state
468 */
469 #define CST_CMD_0 0
470 #define CST_PP_CNTL_X 1
471 #define CST_CMD_1 2
472 #define CST_RB3D_DEPTHXY_OFFSET 3
473 #define CST_CMD_2 4
474 #define CST_RE_AUX_SCISSOR_CNTL 5
475 #define CST_CMD_3 6
476 #define CST_RE_SCISSOR_TL_0 7
477 #define CST_RE_SCISSOR_BR_0 8
478 #define CST_CMD_4 9
479 #define CST_SE_VAP_CNTL_STATUS 10
480 #define CST_CMD_5 11
481 #define CST_RE_POINTSIZE 12
482 #define CST_CMD_6 13
483 #define CST_SE_TCL_INPUT_VTX_0 14
484 #define CST_SE_TCL_INPUT_VTX_1 15
485 #define CST_SE_TCL_INPUT_VTX_2 16
486 #define CST_SE_TCL_INPUT_VTX_3 17
487 #define CST_STATE_SIZE 18
488
489 #define PRF_CMD_0 0
490 #define PRF_PP_TRI_PERF 1
491 #define PRF_PP_PERF_CNTL 2
492 #define PRF_STATE_SIZE 3
493
494
495 struct r200_hw_state {
496 /* Head of the linked list of state atoms. */
497 struct r200_state_atom atomlist;
498
499 /* Hardware state, stored as cmdbuf commands:
500 * -- Need to doublebuffer for
501 * - reviving state after loss of context
502 * - eliding noop statechange loops? (except line stipple count)
503 */
504 struct r200_state_atom ctx;
505 struct r200_state_atom set;
506 struct r200_state_atom vte;
507 struct r200_state_atom lin;
508 struct r200_state_atom msk;
509 struct r200_state_atom vpt;
510 struct r200_state_atom vap;
511 struct r200_state_atom vtx;
512 struct r200_state_atom tcl;
513 struct r200_state_atom msl;
514 struct r200_state_atom tcg;
515 struct r200_state_atom msc;
516 struct r200_state_atom cst;
517 struct r200_state_atom tam;
518 struct r200_state_atom tf;
519 struct r200_state_atom tex[6];
520 struct r200_state_atom cube[6];
521 struct r200_state_atom zbs;
522 struct r200_state_atom mtl[2];
523 struct r200_state_atom mat[9];
524 struct r200_state_atom lit[8]; /* includes vec, scl commands */
525 struct r200_state_atom ucp[6];
526 struct r200_state_atom pix[6]; /* pixshader stages */
527 struct r200_state_atom eye; /* eye pos */
528 struct r200_state_atom grd; /* guard band clipping */
529 struct r200_state_atom fog;
530 struct r200_state_atom glt;
531 struct r200_state_atom prf;
532
533 int max_state_size; /* Number of bytes necessary for a full state emit. */
534 GLboolean is_dirty, all_dirty;
535 };
536
537 struct r200_state {
538 /* Derived state for internal purposes:
539 */
540 struct r200_colorbuffer_state color;
541 struct r200_depthbuffer_state depth;
542 struct r200_pixel_state pixel;
543 struct r200_scissor_state scissor;
544 struct r200_stencilbuffer_state stencil;
545 struct r200_stipple_state stipple;
546 struct r200_texture_state texture;
547 };
548
549 /* Need refcounting on dma buffers:
550 */
551 struct r200_dma_buffer {
552 int refcount; /* the number of retained regions in buf */
553 drmBufPtr buf;
554 };
555
556 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
557 (rvb)->address - rmesa->dma.buf0_address + \
558 (rvb)->start)
559
560 /* A retained region, eg vertices for indexed vertices.
561 */
562 struct r200_dma_region {
563 struct r200_dma_buffer *buf;
564 char *address; /* == buf->address */
565 int start, end, ptr; /* offsets from start of buf */
566 int aos_start;
567 int aos_stride;
568 int aos_size;
569 };
570
571
572 struct r200_dma {
573 /* Active dma region. Allocations for vertices and retained
574 * regions come from here. Also used for emitting random vertices,
575 * these may be flushed by calling flush_current();
576 */
577 struct r200_dma_region current;
578
579 void (*flush)( r200ContextPtr );
580
581 char *buf0_address; /* start of buf[0], for index calcs */
582 GLuint nr_released_bufs; /* flush after so many buffers released */
583 };
584
585 struct r200_dri_mirror {
586 __DRIcontextPrivate *context; /* DRI context */
587 __DRIscreenPrivate *screen; /* DRI screen */
588 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
589
590 drm_context_t hwContext;
591 drm_hw_lock_t *hwLock;
592 int fd;
593 int drmMinor;
594 };
595
596
597 #define R200_CMD_BUF_SZ (8*1024)
598
599 struct r200_store {
600 GLuint statenr;
601 GLuint primnr;
602 char cmd_buf[R200_CMD_BUF_SZ];
603 int cmd_used;
604 int elts_start;
605 };
606
607
608 /* r200_tcl.c
609 */
610 struct r200_tcl_info {
611 GLuint vertex_format;
612 GLint last_offset;
613 GLuint hw_primitive;
614
615 struct r200_dma_region *aos_components[8];
616 GLuint nr_aos_components;
617
618 GLuint *Elts;
619
620 struct r200_dma_region indexed_verts;
621 struct r200_dma_region obj;
622 struct r200_dma_region rgba;
623 struct r200_dma_region spec;
624 struct r200_dma_region fog;
625 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
626 struct r200_dma_region norm;
627 };
628
629
630 /* r200_swtcl.c
631 */
632 struct r200_swtcl_info {
633 GLuint RenderIndex;
634
635 /**
636 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
637 * installed in the Mesa state vector.
638 */
639 GLuint vertex_size;
640
641 /**
642 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
643 * data in the hardware buffer.
644 */
645 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
646
647 /**
648 * Number of elements of \c ::vertex_attrs that are actually used.
649 */
650 GLuint vertex_attr_count;
651
652 /**
653 * Cached pointer to the buffer where Mesa will store vertex data.
654 */
655 GLubyte *verts;
656
657 /* Fallback rasterization functions
658 */
659 r200_point_func draw_point;
660 r200_line_func draw_line;
661 r200_tri_func draw_tri;
662
663 GLuint hw_primitive;
664 GLenum render_primitive;
665 GLuint numverts;
666
667 /**
668 * Offset of the 4UB color data within a hardware (swtcl) vertex.
669 */
670 GLuint coloroffset;
671
672 /**
673 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
674 */
675 GLuint specoffset;
676
677 /**
678 * Should Mesa project vertex data or will the hardware do it?
679 */
680 GLboolean needproj;
681
682 struct r200_dma_region indexed_verts;
683 };
684
685
686 struct r200_ioctl {
687 GLuint vertex_offset;
688 GLuint vertex_size;
689 };
690
691
692
693 #define R200_MAX_PRIMS 64
694
695
696 /* Want to keep a cache of these around. Each is parameterized by
697 * only a single value which has only a small range. Only expect a
698 * few, so just rescan the list each time?
699 */
700 struct dynfn {
701 struct dynfn *next, *prev;
702 int key[2];
703 char *code;
704 };
705
706 struct dfn_lists {
707 struct dynfn Vertex2f;
708 struct dynfn Vertex2fv;
709 struct dynfn Vertex3f;
710 struct dynfn Vertex3fv;
711 struct dynfn Color4ub;
712 struct dynfn Color4ubv;
713 struct dynfn Color3ub;
714 struct dynfn Color3ubv;
715 struct dynfn Color4f;
716 struct dynfn Color4fv;
717 struct dynfn Color3f;
718 struct dynfn Color3fv;
719 struct dynfn SecondaryColor3ubEXT;
720 struct dynfn SecondaryColor3ubvEXT;
721 struct dynfn SecondaryColor3fEXT;
722 struct dynfn SecondaryColor3fvEXT;
723 struct dynfn Normal3f;
724 struct dynfn Normal3fv;
725 struct dynfn TexCoord3f;
726 struct dynfn TexCoord3fv;
727 struct dynfn TexCoord2f;
728 struct dynfn TexCoord2fv;
729 struct dynfn TexCoord1f;
730 struct dynfn TexCoord1fv;
731 struct dynfn MultiTexCoord3fARB;
732 struct dynfn MultiTexCoord3fvARB;
733 struct dynfn MultiTexCoord2fARB;
734 struct dynfn MultiTexCoord2fvARB;
735 struct dynfn MultiTexCoord1fARB;
736 struct dynfn MultiTexCoord1fvARB;
737 struct dynfn FogCoordfEXT;
738 struct dynfn FogCoordfvEXT;
739 };
740
741 struct dfn_generators {
742 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
743 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
744 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
745 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
746 struct dynfn *(*Color4ub)( GLcontext *, const int * );
747 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
748 struct dynfn *(*Color3ub)( GLcontext *, const int * );
749 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
750 struct dynfn *(*Color4f)( GLcontext *, const int * );
751 struct dynfn *(*Color4fv)( GLcontext *, const int * );
752 struct dynfn *(*Color3f)( GLcontext *, const int * );
753 struct dynfn *(*Color3fv)( GLcontext *, const int * );
754 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
755 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
756 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
757 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
758 struct dynfn *(*Normal3f)( GLcontext *, const int * );
759 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
760 struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
761 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
762 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
763 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
764 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
765 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
766 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
767 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
768 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
769 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
770 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
771 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
772 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
773 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
774 };
775
776
777
778 struct r200_prim {
779 GLuint start;
780 GLuint end;
781 GLuint prim;
782 };
783
784 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
785 * floats for normal, 4 floats for color, 4 bytes for secondary color,
786 * 3 floats for each texture unit (18 floats total).
787 *
788 * we maybe need add. 4 to prevent segfault if someone specifies
789 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
790 *
791 * The position data is never actually stored here, so 3 elements could be
792 * trimmed out of the buffer.
793 */
794
795 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
796
797 struct r200_vbinfo {
798 GLint counter, initial_counter;
799 GLint *dmaptr;
800 void (*notify)( void );
801 GLint vertex_size;
802
803 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
804
805 GLfloat *normalptr;
806 GLfloat *floatcolorptr;
807 GLfloat *fogptr;
808 r200_color_t *colorptr;
809 GLfloat *floatspecptr;
810 r200_color_t *specptr;
811 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
812
813
814 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
815 GLuint primflags;
816 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
817 GLboolean installed;
818 GLboolean fell_back;
819 GLboolean recheck;
820 GLint nrverts;
821 GLuint vtxfmt_0, vtxfmt_1;
822
823 GLuint installed_vertex_format;
824 GLuint installed_color_3f_sz;
825
826 struct r200_prim primlist[R200_MAX_PRIMS];
827 int nrprims;
828
829 struct dfn_lists dfn_cache;
830 struct dfn_generators codegen;
831 GLvertexformat vtxfmt;
832 };
833
834
835 struct r200_context {
836 GLcontext *glCtx; /* Mesa context */
837
838 /* Driver and hardware state management
839 */
840 struct r200_hw_state hw;
841 struct r200_state state;
842
843 /* Texture object bookkeeping
844 */
845 unsigned nr_heaps;
846 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
847 driTextureObject swapped;
848 int texture_depth;
849 float initialMaxAnisotropy;
850
851 /* Rasterization and vertex state:
852 */
853 GLuint TclFallback;
854 GLuint Fallback;
855 GLuint NewGLState;
856 GLuint tnl_index; /* index of bits for last tnl_install_attrs */
857
858 /* Vertex buffers
859 */
860 struct r200_ioctl ioctl;
861 struct r200_dma dma;
862 struct r200_store store;
863 /* A full state emit as of the first state emit in the main store, in case
864 * the context is lost.
865 */
866 struct r200_store backup_store;
867
868 /* Page flipping
869 */
870 GLuint doPageFlip;
871
872 /* Busy waiting
873 */
874 GLuint do_usleeps;
875 GLuint do_irqs;
876 GLuint irqsEmitted;
877 drm_radeon_irq_wait_t iw;
878
879 /* Clientdata textures;
880 */
881 GLuint prefer_gart_client_texturing;
882
883 /* Drawable, cliprect and scissor information
884 */
885 GLuint numClipRects; /* Cliprects for the draw buffer */
886 drm_clip_rect_t *pClipRects;
887 unsigned int lastStamp;
888 GLboolean lost_context;
889 GLboolean save_on_next_emit;
890 r200ScreenPtr r200Screen; /* Screen private DRI data */
891 drm_radeon_sarea_t *sarea; /* Private SAREA data */
892
893 /* TCL stuff
894 */
895 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
896 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
897 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
898 GLuint TexMatEnabled;
899 GLuint TexMatCompSel;
900 GLuint TexGenEnabled;
901 GLuint TexGenCompSel;
902 GLmatrix tmpmat;
903
904 /* VBI / buffer swap
905 */
906 GLuint vbl_seq;
907 GLuint vblank_flags;
908
909 int64_t swap_ust;
910 int64_t swap_missed_ust;
911
912 GLuint swap_count;
913 GLuint swap_missed_count;
914
915 PFNGLXGETUSTPROC get_ust;
916
917 /* r200_tcl.c
918 */
919 struct r200_tcl_info tcl;
920
921 /* r200_swtcl.c
922 */
923 struct r200_swtcl_info swtcl;
924
925 /* r200_vtxfmt.c
926 */
927 struct r200_vbinfo vb;
928
929 /* Mirrors of some DRI state
930 */
931 struct r200_dri_mirror dri;
932
933 /* Configuration cache
934 */
935 driOptionCache optionCache;
936
937 GLboolean using_hyperz;
938 GLboolean texmicrotile;
939 };
940
941 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
942
943
944 static __inline GLuint r200PackColor( GLuint cpp,
945 GLubyte r, GLubyte g,
946 GLubyte b, GLubyte a )
947 {
948 switch ( cpp ) {
949 case 2:
950 return PACK_COLOR_565( r, g, b );
951 case 4:
952 return PACK_COLOR_8888( a, r, g, b );
953 default:
954 return 0;
955 }
956 }
957
958
959 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
960 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
961 __DRIcontextPrivate *driContextPriv,
962 void *sharedContextPrivate);
963 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
964 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
965 __DRIdrawablePrivate *driDrawPriv,
966 __DRIdrawablePrivate *driReadPriv );
967 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
968
969 /* ================================================================
970 * Debugging:
971 */
972 #define DO_DEBUG 1
973
974 #if DO_DEBUG
975 extern int R200_DEBUG;
976 #else
977 #define R200_DEBUG 0
978 #endif
979
980 #define DEBUG_TEXTURE 0x001
981 #define DEBUG_STATE 0x002
982 #define DEBUG_IOCTL 0x004
983 #define DEBUG_PRIMS 0x008
984 #define DEBUG_VERTS 0x010
985 #define DEBUG_FALLBACKS 0x020
986 #define DEBUG_VFMT 0x040
987 #define DEBUG_CODEGEN 0x080
988 #define DEBUG_VERBOSE 0x100
989 #define DEBUG_DRI 0x200
990 #define DEBUG_DMA 0x400
991 #define DEBUG_SANITY 0x800
992 #define DEBUG_SYNC 0x1000
993 #define DEBUG_PIXEL 0x2000
994 #define DEBUG_MEMORY 0x4000
995
996 #endif /* __R200_CONTEXT_H__ */