63d688718c830095a53ab0dd0d9c1dc05211ac8e
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #ifdef GLX_DIRECT_RENDERING
40
41 #include "tnl/t_vertex.h"
42 #include "drm.h"
43 #include "radeon_drm.h"
44 #include "dri_util.h"
45 #include "texmem.h"
46
47 #include "macros.h"
48 #include "mtypes.h"
49 #include "colormac.h"
50 #include "r200_reg.h"
51
52 #define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
53
54 struct r200_context;
55 typedef struct r200_context r200ContextRec;
56 typedef struct r200_context *r200ContextPtr;
57
58 #include "r200_lock.h"
59 #include "r200_screen.h"
60 #include "mm.h"
61
62 /* Flags for software fallback cases */
63 /* See correponding strings in r200_swtcl.c */
64 #define R200_FALLBACK_TEXTURE 0x1
65 #define R200_FALLBACK_DRAW_BUFFER 0x2
66 #define R200_FALLBACK_STENCIL 0x4
67 #define R200_FALLBACK_RENDER_MODE 0x8
68 #define R200_FALLBACK_BLEND_EQ 0x10
69 #define R200_FALLBACK_BLEND_FUNC 0x20
70 #define R200_FALLBACK_DISABLE 0x40
71 #define R200_FALLBACK_BORDER_MODE 0x80
72
73 /* The blit width for texture uploads
74 */
75 #define BLIT_WIDTH_BYTES 1024
76
77 /* Use the templated vertex format:
78 */
79 #define COLOR_IS_RGBA
80 #define TAG(x) r200##x
81 #include "tnl_dd/t_dd_vertex.h"
82 #undef TAG
83
84 typedef void (*r200_tri_func)( r200ContextPtr,
85 r200Vertex *,
86 r200Vertex *,
87 r200Vertex * );
88
89 typedef void (*r200_line_func)( r200ContextPtr,
90 r200Vertex *,
91 r200Vertex * );
92
93 typedef void (*r200_point_func)( r200ContextPtr,
94 r200Vertex * );
95
96
97 struct r200_colorbuffer_state {
98 GLuint clear;
99 GLint drawOffset, drawPitch;
100 int roundEnable;
101 };
102
103
104 struct r200_depthbuffer_state {
105 GLfloat scale;
106 };
107
108 struct r200_pixel_state {
109 GLint readOffset, readPitch;
110 };
111
112 struct r200_scissor_state {
113 drm_clip_rect_t rect;
114 GLboolean enabled;
115
116 GLuint numClipRects; /* Cliprects active */
117 GLuint numAllocedClipRects; /* Cliprects available */
118 drm_clip_rect_t *pClipRects;
119 };
120
121 struct r200_stencilbuffer_state {
122 GLboolean hwBuffer;
123 GLuint clear; /* rb3d_stencilrefmask value */
124 };
125
126 struct r200_stipple_state {
127 GLuint mask[32];
128 };
129
130
131
132 #define TEX_0 0x1
133 #define TEX_1 0x2
134 #define TEX_ALL 0x3
135
136 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
137
138 /* Texture object in locally shared texture space.
139 */
140 struct r200_tex_obj {
141 driTextureObject base;
142
143 GLuint bufAddr; /* Offset to start of locally
144 shared texture block */
145
146 GLuint dirty_state; /* Flags (1 per texunit) for
147 whether or not this texobj
148 has dirty hardware state
149 (pp_*) that needs to be
150 brought into the
151 texunit. */
152
153 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
154 /* Six, for the cube faces */
155
156 GLuint pp_txfilter; /* hardware register values */
157 GLuint pp_txformat;
158 GLuint pp_txformat_x;
159 GLuint pp_txoffset; /* Image location in texmem.
160 All cube faces follow. */
161 GLuint pp_txsize; /* npot only */
162 GLuint pp_txpitch; /* npot only */
163 GLuint pp_border_color;
164 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
165
166 GLboolean border_fallback;
167 };
168
169
170 struct r200_texture_env_state {
171 r200TexObjPtr texobj;
172 GLenum format;
173 GLenum envMode;
174 };
175
176 #define R200_MAX_TEXTURE_UNITS 3
177
178 struct r200_texture_state {
179 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
180 };
181
182
183 struct r200_state_atom {
184 struct r200_state_atom *next, *prev;
185 const char *name; /* for debug */
186 int cmd_size; /* size in bytes */
187 GLuint idx;
188 int *cmd; /* one or more cmd's */
189 int *lastcmd; /* one or more cmd's */
190 GLboolean dirty;
191 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
192 };
193
194
195
196 /* Trying to keep these relatively short as the variables are becoming
197 * extravagently long. Drop the driver name prefix off the front of
198 * everything - I think we know which driver we're in by now, and keep the
199 * prefix to 3 letters unless absolutely impossible.
200 */
201
202 #define CTX_CMD_0 0
203 #define CTX_PP_MISC 1
204 #define CTX_PP_FOG_COLOR 2
205 #define CTX_RE_SOLID_COLOR 3
206 #define CTX_RB3D_BLENDCNTL 4
207 #define CTX_RB3D_DEPTHOFFSET 5
208 #define CTX_RB3D_DEPTHPITCH 6
209 #define CTX_RB3D_ZSTENCILCNTL 7
210 #define CTX_CMD_1 8
211 #define CTX_PP_CNTL 9
212 #define CTX_RB3D_CNTL 10
213 #define CTX_RB3D_COLOROFFSET 11
214 #define CTX_CMD_2 12 /* why */
215 #define CTX_RB3D_COLORPITCH 13 /* why */
216 #define CTX_STATE_SIZE 14
217
218 #define SET_CMD_0 0
219 #define SET_SE_CNTL 1
220 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
221 #define SET_STATE_SIZE 3
222
223 #define VTE_CMD_0 0
224 #define VTE_SE_VTE_CNTL 1
225 #define VTE_STATE_SIZE 2
226
227 #define LIN_CMD_0 0
228 #define LIN_RE_LINE_PATTERN 1
229 #define LIN_RE_LINE_STATE 2
230 #define LIN_CMD_1 3
231 #define LIN_SE_LINE_WIDTH 4
232 #define LIN_STATE_SIZE 5
233
234 #define MSK_CMD_0 0
235 #define MSK_RB3D_STENCILREFMASK 1
236 #define MSK_RB3D_ROPCNTL 2
237 #define MSK_RB3D_PLANEMASK 3
238 #define MSK_STATE_SIZE 4
239
240 #define VPT_CMD_0 0
241 #define VPT_SE_VPORT_XSCALE 1
242 #define VPT_SE_VPORT_XOFFSET 2
243 #define VPT_SE_VPORT_YSCALE 3
244 #define VPT_SE_VPORT_YOFFSET 4
245 #define VPT_SE_VPORT_ZSCALE 5
246 #define VPT_SE_VPORT_ZOFFSET 6
247 #define VPT_STATE_SIZE 7
248
249 #define ZBS_CMD_0 0
250 #define ZBS_SE_ZBIAS_FACTOR 1
251 #define ZBS_SE_ZBIAS_CONSTANT 2
252 #define ZBS_STATE_SIZE 3
253
254 #define MSC_CMD_0 0
255 #define MSC_RE_MISC 1
256 #define MSC_STATE_SIZE 2
257
258 #define TAM_CMD_0 0
259 #define TAM_DEBUG3 1
260 #define TAM_STATE_SIZE 2
261
262 #define TEX_CMD_0 0
263 #define TEX_PP_TXFILTER 1 /*2c00*/
264 #define TEX_PP_TXFORMAT 2 /*2c04*/
265 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
266 #define TEX_PP_TXSIZE 4 /*2c0c*/
267 #define TEX_PP_TXPITCH 5 /*2c10*/
268 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
269 #define TEX_CMD_1 7
270 #define TEX_PP_TXOFFSET 8 /*2d00 */
271 #define TEX_STATE_SIZE 9
272
273 #define CUBE_CMD_0 0 /* 1 register follows */
274 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
275 #define CUBE_CMD_1 2 /* 5 registers follow */
276 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
277 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
278 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
279 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
280 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
281 #define CUBE_STATE_SIZE 8
282
283 #define PIX_CMD_0 0
284 #define PIX_PP_TXCBLEND 1
285 #define PIX_PP_TXCBLEND2 2
286 #define PIX_PP_TXABLEND 3
287 #define PIX_PP_TXABLEND2 4
288 #define PIX_STATE_SIZE 5
289
290 #define TF_CMD_0 0
291 #define TF_TFACTOR_0 1
292 #define TF_TFACTOR_1 2
293 #define TF_TFACTOR_2 3
294 #define TF_TFACTOR_3 4
295 #define TF_TFACTOR_4 5
296 #define TF_TFACTOR_5 6
297 #define TF_STATE_SIZE 7
298
299 #define TCL_CMD_0 0
300 #define TCL_LIGHT_MODEL_CTL_0 1
301 #define TCL_LIGHT_MODEL_CTL_1 2
302 #define TCL_PER_LIGHT_CTL_0 3
303 #define TCL_PER_LIGHT_CTL_1 4
304 #define TCL_PER_LIGHT_CTL_2 5
305 #define TCL_PER_LIGHT_CTL_3 6
306 #define TCL_CMD_1 7
307 #define TCL_UCP_VERT_BLEND_CTL 8
308 #define TCL_STATE_SIZE 9
309
310 #define MSL_CMD_0 0
311 #define MSL_MATRIX_SELECT_0 1
312 #define MSL_MATRIX_SELECT_1 2
313 #define MSL_MATRIX_SELECT_2 3
314 #define MSL_MATRIX_SELECT_3 4
315 #define MSL_MATRIX_SELECT_4 5
316 #define MSL_STATE_SIZE 6
317
318 #define TCG_CMD_0 0
319 #define TCG_TEX_PROC_CTL_2 1
320 #define TCG_TEX_PROC_CTL_3 2
321 #define TCG_TEX_PROC_CTL_0 3
322 #define TCG_TEX_PROC_CTL_1 4
323 #define TCG_TEX_CYL_WRAP_CTL 5
324 #define TCG_STATE_SIZE 6
325
326 #define MTL_CMD_0 0
327 #define MTL_EMMISSIVE_RED 1
328 #define MTL_EMMISSIVE_GREEN 2
329 #define MTL_EMMISSIVE_BLUE 3
330 #define MTL_EMMISSIVE_ALPHA 4
331 #define MTL_AMBIENT_RED 5
332 #define MTL_AMBIENT_GREEN 6
333 #define MTL_AMBIENT_BLUE 7
334 #define MTL_AMBIENT_ALPHA 8
335 #define MTL_DIFFUSE_RED 9
336 #define MTL_DIFFUSE_GREEN 10
337 #define MTL_DIFFUSE_BLUE 11
338 #define MTL_DIFFUSE_ALPHA 12
339 #define MTL_SPECULAR_RED 13
340 #define MTL_SPECULAR_GREEN 14
341 #define MTL_SPECULAR_BLUE 15
342 #define MTL_SPECULAR_ALPHA 16
343 #define MTL_CMD_1 17
344 #define MTL_SHININESS 18
345 #define MTL_STATE_SIZE 19
346
347 #define VAP_CMD_0 0
348 #define VAP_SE_VAP_CNTL 1
349 #define VAP_STATE_SIZE 2
350
351 /* Replaces a lot of packet info from radeon
352 */
353 #define VTX_CMD_0 0
354 #define VTX_VTXFMT_0 1
355 #define VTX_VTXFMT_1 2
356 #define VTX_TCL_OUTPUT_VTXFMT_0 3
357 #define VTX_TCL_OUTPUT_VTXFMT_1 4
358 #define VTX_CMD_1 5
359 #define VTX_TCL_OUTPUT_COMPSEL 6
360 #define VTX_CMD_2 7
361 #define VTX_STATE_CNTL 8
362 #define VTX_STATE_SIZE 9
363
364
365 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
366 R200_VTX_COLOR_MASK)
367
368 /**
369 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
370 * how many components are in texture coordinate \c n.
371 */
372 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
373
374 #define MAT_CMD_0 0
375 #define MAT_ELT_0 1
376 #define MAT_STATE_SIZE 17
377
378 #define GRD_CMD_0 0
379 #define GRD_VERT_GUARD_CLIP_ADJ 1
380 #define GRD_VERT_GUARD_DISCARD_ADJ 2
381 #define GRD_HORZ_GUARD_CLIP_ADJ 3
382 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
383 #define GRD_STATE_SIZE 5
384
385 /* position changes frequently when lighting in modelpos - separate
386 * out to new state item?
387 */
388 #define LIT_CMD_0 0
389 #define LIT_AMBIENT_RED 1
390 #define LIT_AMBIENT_GREEN 2
391 #define LIT_AMBIENT_BLUE 3
392 #define LIT_AMBIENT_ALPHA 4
393 #define LIT_DIFFUSE_RED 5
394 #define LIT_DIFFUSE_GREEN 6
395 #define LIT_DIFFUSE_BLUE 7
396 #define LIT_DIFFUSE_ALPHA 8
397 #define LIT_SPECULAR_RED 9
398 #define LIT_SPECULAR_GREEN 10
399 #define LIT_SPECULAR_BLUE 11
400 #define LIT_SPECULAR_ALPHA 12
401 #define LIT_POSITION_X 13
402 #define LIT_POSITION_Y 14
403 #define LIT_POSITION_Z 15
404 #define LIT_POSITION_W 16
405 #define LIT_DIRECTION_X 17
406 #define LIT_DIRECTION_Y 18
407 #define LIT_DIRECTION_Z 19
408 #define LIT_DIRECTION_W 20
409 #define LIT_ATTEN_QUADRATIC 21
410 #define LIT_ATTEN_LINEAR 22
411 #define LIT_ATTEN_CONST 23
412 #define LIT_ATTEN_XXX 24
413 #define LIT_CMD_1 25
414 #define LIT_SPOT_DCD 26
415 #define LIT_SPOT_DCM 27
416 #define LIT_SPOT_EXPONENT 28
417 #define LIT_SPOT_CUTOFF 29
418 #define LIT_SPECULAR_THRESH 30
419 #define LIT_RANGE_CUTOFF 31 /* ? */
420 #define LIT_ATTEN_CONST_INV 32
421 #define LIT_STATE_SIZE 33
422
423 /* Fog
424 */
425 #define FOG_CMD_0 0
426 #define FOG_R 1
427 #define FOG_C 2
428 #define FOG_D 3
429 #define FOG_PAD 4
430 #define FOG_STATE_SIZE 5
431
432 /* UCP
433 */
434 #define UCP_CMD_0 0
435 #define UCP_X 1
436 #define UCP_Y 2
437 #define UCP_Z 3
438 #define UCP_W 4
439 #define UCP_STATE_SIZE 5
440
441 /* GLT - Global ambient
442 */
443 #define GLT_CMD_0 0
444 #define GLT_RED 1
445 #define GLT_GREEN 2
446 #define GLT_BLUE 3
447 #define GLT_ALPHA 4
448 #define GLT_STATE_SIZE 5
449
450 /* EYE
451 */
452 #define EYE_CMD_0 0
453 #define EYE_X 1
454 #define EYE_Y 2
455 #define EYE_Z 3
456 #define EYE_RESCALE_FACTOR 4
457 #define EYE_STATE_SIZE 5
458
459 /* CST - constant state
460 */
461 #define CST_CMD_0 0
462 #define CST_PP_CNTL_X 1
463 #define CST_CMD_1 2
464 #define CST_RB3D_DEPTHXY_OFFSET 3
465 #define CST_CMD_2 4
466 #define CST_RE_AUX_SCISSOR_CNTL 5
467 #define CST_CMD_3 6
468 #define CST_RE_SCISSOR_TL_0 7
469 #define CST_RE_SCISSOR_BR_0 8
470 #define CST_CMD_4 9
471 #define CST_SE_VAP_CNTL_STATUS 10
472 #define CST_CMD_5 11
473 #define CST_RE_POINTSIZE 12
474 #define CST_CMD_6 13
475 #define CST_SE_TCL_INPUT_VTX_0 14
476 #define CST_SE_TCL_INPUT_VTX_1 15
477 #define CST_SE_TCL_INPUT_VTX_2 16
478 #define CST_SE_TCL_INPUT_VTX_3 17
479 #define CST_STATE_SIZE 18
480
481
482
483
484 struct r200_hw_state {
485 /* All state should be on one of these lists:
486 */
487 struct r200_state_atom dirty; /* dirty list head placeholder */
488 struct r200_state_atom clean; /* clean list head placeholder */
489
490 /* Hardware state, stored as cmdbuf commands:
491 * -- Need to doublebuffer for
492 * - reviving state after loss of context
493 * - eliding noop statechange loops? (except line stipple count)
494 */
495 struct r200_state_atom ctx;
496 struct r200_state_atom set;
497 struct r200_state_atom vte;
498 struct r200_state_atom lin;
499 struct r200_state_atom msk;
500 struct r200_state_atom vpt;
501 struct r200_state_atom vap;
502 struct r200_state_atom vtx;
503 struct r200_state_atom tcl;
504 struct r200_state_atom msl;
505 struct r200_state_atom tcg;
506 struct r200_state_atom msc;
507 struct r200_state_atom cst;
508 struct r200_state_atom tam;
509 struct r200_state_atom tf;
510 struct r200_state_atom tex[2];
511 struct r200_state_atom cube[2];
512 struct r200_state_atom zbs;
513 struct r200_state_atom mtl[2];
514 struct r200_state_atom mat[5];
515 struct r200_state_atom lit[8]; /* includes vec, scl commands */
516 struct r200_state_atom ucp[6];
517 struct r200_state_atom pix[6]; /* pixshader stages */
518 struct r200_state_atom eye; /* eye pos */
519 struct r200_state_atom grd; /* guard band clipping */
520 struct r200_state_atom fog;
521 struct r200_state_atom glt;
522 };
523
524 struct r200_state {
525 /* Derived state for internal purposes:
526 */
527 struct r200_colorbuffer_state color;
528 struct r200_depthbuffer_state depth;
529 struct r200_pixel_state pixel;
530 struct r200_scissor_state scissor;
531 struct r200_stencilbuffer_state stencil;
532 struct r200_stipple_state stipple;
533 struct r200_texture_state texture;
534 };
535
536 /* Need refcounting on dma buffers:
537 */
538 struct r200_dma_buffer {
539 int refcount; /* the number of retained regions in buf */
540 drmBufPtr buf;
541 };
542
543 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
544 (rvb)->address - rmesa->dma.buf0_address + \
545 (rvb)->start)
546
547 /* A retained region, eg vertices for indexed vertices.
548 */
549 struct r200_dma_region {
550 struct r200_dma_buffer *buf;
551 char *address; /* == buf->address */
552 int start, end, ptr; /* offsets from start of buf */
553 int aos_start;
554 int aos_stride;
555 int aos_size;
556 };
557
558
559 struct r200_dma {
560 /* Active dma region. Allocations for vertices and retained
561 * regions come from here. Also used for emitting random vertices,
562 * these may be flushed by calling flush_current();
563 */
564 struct r200_dma_region current;
565
566 void (*flush)( r200ContextPtr );
567
568 char *buf0_address; /* start of buf[0], for index calcs */
569 GLuint nr_released_bufs; /* flush after so many buffers released */
570 };
571
572 struct r200_dri_mirror {
573 __DRIcontextPrivate *context; /* DRI context */
574 __DRIscreenPrivate *screen; /* DRI screen */
575 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
576
577 drmContext hwContext;
578 drm_hw_lock_t *hwLock;
579 int fd;
580 int drmMinor;
581 };
582
583
584 #define R200_CMD_BUF_SZ (8*1024)
585
586 struct r200_store {
587 GLuint statenr;
588 GLuint primnr;
589 char cmd_buf[R200_CMD_BUF_SZ];
590 int cmd_used;
591 int elts_start;
592 };
593
594
595 /* r200_tcl.c
596 */
597 struct r200_tcl_info {
598 GLuint vertex_format;
599 GLint last_offset;
600 GLuint hw_primitive;
601
602 struct r200_dma_region *aos_components[8];
603 GLuint nr_aos_components;
604
605 GLuint *Elts;
606
607 struct r200_dma_region indexed_verts;
608 struct r200_dma_region obj;
609 struct r200_dma_region rgba;
610 struct r200_dma_region spec;
611 struct r200_dma_region fog;
612 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
613 struct r200_dma_region norm;
614 };
615
616
617 /* r200_swtcl.c
618 */
619 struct r200_swtcl_info {
620 GLuint RenderIndex;
621
622 /**
623 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
624 * installed in the Mesa state vector.
625 */
626 GLuint vertex_size;
627
628 /**
629 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
630 * data in the hardware buffer.
631 */
632 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
633
634 /**
635 * Number of elements of \c ::vertex_attrs that are actually used.
636 */
637 GLuint vertex_attr_count;
638
639 /**
640 * Cached pointer to the buffer where Mesa will store vertex data.
641 */
642 GLubyte *verts;
643
644 /* Fallback rasterization functions
645 */
646 r200_point_func draw_point;
647 r200_line_func draw_line;
648 r200_tri_func draw_tri;
649
650 GLuint hw_primitive;
651 GLenum render_primitive;
652 GLuint numverts;
653
654 /**
655 * Offset of the 4UB color data within a hardware (swtcl) vertex.
656 */
657 GLuint coloroffset;
658
659 /**
660 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
661 */
662 GLuint specoffset;
663
664 /**
665 * Should Mesa project vertex data or will the hardware do it?
666 */
667 GLboolean needproj;
668
669 struct r200_dma_region indexed_verts;
670 };
671
672
673 struct r200_ioctl {
674 GLuint vertex_offset;
675 GLuint vertex_size;
676 };
677
678
679
680 #define R200_MAX_PRIMS 64
681
682
683 /* Want to keep a cache of these around. Each is parameterized by
684 * only a single value which has only a small range. Only expect a
685 * few, so just rescan the list each time?
686 */
687 struct dynfn {
688 struct dynfn *next, *prev;
689 int key[2];
690 char *code;
691 };
692
693 struct dfn_lists {
694 struct dynfn Vertex2f;
695 struct dynfn Vertex2fv;
696 struct dynfn Vertex3f;
697 struct dynfn Vertex3fv;
698 struct dynfn Color4ub;
699 struct dynfn Color4ubv;
700 struct dynfn Color3ub;
701 struct dynfn Color3ubv;
702 struct dynfn Color4f;
703 struct dynfn Color4fv;
704 struct dynfn Color3f;
705 struct dynfn Color3fv;
706 struct dynfn SecondaryColor3ubEXT;
707 struct dynfn SecondaryColor3ubvEXT;
708 struct dynfn SecondaryColor3fEXT;
709 struct dynfn SecondaryColor3fvEXT;
710 struct dynfn Normal3f;
711 struct dynfn Normal3fv;
712 struct dynfn TexCoord3f;
713 struct dynfn TexCoord3fv;
714 struct dynfn TexCoord2f;
715 struct dynfn TexCoord2fv;
716 struct dynfn TexCoord1f;
717 struct dynfn TexCoord1fv;
718 struct dynfn MultiTexCoord3fARB;
719 struct dynfn MultiTexCoord3fvARB;
720 struct dynfn MultiTexCoord2fARB;
721 struct dynfn MultiTexCoord2fvARB;
722 struct dynfn MultiTexCoord1fARB;
723 struct dynfn MultiTexCoord1fvARB;
724 };
725
726 struct dfn_generators {
727 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
728 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
729 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
730 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
731 struct dynfn *(*Color4ub)( GLcontext *, const int * );
732 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
733 struct dynfn *(*Color3ub)( GLcontext *, const int * );
734 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
735 struct dynfn *(*Color4f)( GLcontext *, const int * );
736 struct dynfn *(*Color4fv)( GLcontext *, const int * );
737 struct dynfn *(*Color3f)( GLcontext *, const int * );
738 struct dynfn *(*Color3fv)( GLcontext *, const int * );
739 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
740 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
741 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
742 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
743 struct dynfn *(*Normal3f)( GLcontext *, const int * );
744 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
745 struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
746 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
747 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
748 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
749 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
750 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
751 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
752 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
753 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
754 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
755 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
756 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
757 };
758
759
760
761 struct r200_prim {
762 GLuint start;
763 GLuint end;
764 GLuint prim;
765 };
766
767 struct r200_vbinfo {
768 GLint counter, initial_counter;
769 GLint *dmaptr;
770 void (*notify)( void );
771 GLint vertex_size;
772
773 /* A maximum total of 17 elements per vertex: 3 floats for position, 3
774 * floats for normal, 4 floats for color, 4 bytes for secondary color,
775 * 3 floats for each texture unit (6 floats total).
776 *
777 * As soon as the 3rd through 6th TMUs are supported, this value will grow.
778 *
779 * The position data is never actually stored here, so 3 elements could be
780 * trimmed out of the buffer.
781 */
782 union { float f; int i; r200_color_t color; } vertex[17];
783
784 GLfloat *normalptr;
785 GLfloat *floatcolorptr;
786 r200_color_t *colorptr;
787 GLfloat *floatspecptr;
788 r200_color_t *specptr;
789 GLfloat *texcoordptr[2];
790
791
792 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
793 GLuint primflags;
794 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
795 GLboolean installed;
796 GLboolean fell_back;
797 GLboolean recheck;
798 GLint nrverts;
799 GLuint vtxfmt_0, vtxfmt_1;
800
801 GLuint installed_vertex_format;
802 GLuint installed_color_3f_sz;
803
804 struct r200_prim primlist[R200_MAX_PRIMS];
805 int nrprims;
806
807 struct dfn_lists dfn_cache;
808 struct dfn_generators codegen;
809 GLvertexformat vtxfmt;
810 };
811
812
813
814
815 struct r200_context {
816 GLcontext *glCtx; /* Mesa context */
817
818 /* Driver and hardware state management
819 */
820 struct r200_hw_state hw;
821 struct r200_state state;
822
823 /* Texture object bookkeeping
824 */
825 unsigned nr_heaps;
826 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
827 driTextureObject swapped;
828 int texture_depth;
829 float initialMaxAnisotropy;
830
831 /* Rasterization and vertex state:
832 */
833 GLuint TclFallback;
834 GLuint Fallback;
835 GLuint NewGLState;
836
837 /* Vertex buffers
838 */
839 struct r200_ioctl ioctl;
840 struct r200_dma dma;
841 struct r200_store store;
842
843 /* Page flipping
844 */
845 GLuint doPageFlip;
846
847 /* Busy waiting
848 */
849 GLuint do_usleeps;
850 GLuint do_irqs;
851 GLuint irqsEmitted;
852 drm_radeon_irq_wait_t iw;
853
854 /* Clientdata textures;
855 */
856 GLuint prefer_gart_client_texturing;
857
858 /* Drawable, cliprect and scissor information
859 */
860 GLuint numClipRects; /* Cliprects for the draw buffer */
861 drm_clip_rect_t *pClipRects;
862 unsigned int lastStamp;
863 GLboolean lost_context;
864 r200ScreenPtr r200Screen; /* Screen private DRI data */
865 drm_radeon_sarea_t *sarea; /* Private SAREA data */
866
867 /* TCL stuff
868 */
869 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
870 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
871 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
872 GLuint TexMatEnabled;
873 GLuint TexMatCompSel;
874 GLuint TexGenEnabled;
875 GLuint TexGenInputs;
876 GLuint TexGenCompSel;
877 GLmatrix tmpmat;
878
879 /* VBI / buffer swap
880 */
881 GLuint vbl_seq;
882 GLuint vblank_flags;
883
884 int64_t swap_ust;
885 int64_t swap_missed_ust;
886
887 GLuint swap_count;
888 GLuint swap_missed_count;
889
890 PFNGLXGETUSTPROC get_ust;
891
892 /* r200_tcl.c
893 */
894 struct r200_tcl_info tcl;
895
896 /* r200_swtcl.c
897 */
898 struct r200_swtcl_info swtcl;
899
900 /* r200_vtxfmt.c
901 */
902 struct r200_vbinfo vb;
903
904 /* Mirrors of some DRI state
905 */
906 struct r200_dri_mirror dri;
907
908 /* Configuration cache
909 */
910 driOptionCache optionCache;
911 };
912
913 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
914
915
916 static __inline GLuint r200PackColor( GLuint cpp,
917 GLubyte r, GLubyte g,
918 GLubyte b, GLubyte a )
919 {
920 switch ( cpp ) {
921 case 2:
922 return PACK_COLOR_565( r, g, b );
923 case 4:
924 return PACK_COLOR_8888( a, r, g, b );
925 default:
926 return 0;
927 }
928 }
929
930 #define R200_OLD_PACKETS 0
931
932
933 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
934 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
935 __DRIcontextPrivate *driContextPriv,
936 void *sharedContextPrivate);
937 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
938 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
939 __DRIdrawablePrivate *driDrawPriv,
940 __DRIdrawablePrivate *driReadPriv );
941 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
942
943 /* ================================================================
944 * Debugging:
945 */
946 #define DO_DEBUG 1
947
948 #if DO_DEBUG
949 extern int R200_DEBUG;
950 #else
951 #define R200_DEBUG 0
952 #endif
953
954 #define DEBUG_TEXTURE 0x001
955 #define DEBUG_STATE 0x002
956 #define DEBUG_IOCTL 0x004
957 #define DEBUG_PRIMS 0x008
958 #define DEBUG_VERTS 0x010
959 #define DEBUG_FALLBACKS 0x020
960 #define DEBUG_VFMT 0x040
961 #define DEBUG_CODEGEN 0x080
962 #define DEBUG_VERBOSE 0x100
963 #define DEBUG_DRI 0x200
964 #define DEBUG_DMA 0x400
965 #define DEBUG_SANITY 0x800
966 #define DEBUG_SYNC 0x1000
967 #define DEBUG_PIXEL 0x2000
968 #define DEBUG_MEMORY 0x4000
969
970 #endif
971 #endif /* __R200_CONTEXT_H__ */