89b0b35a8a4c11d0c8ada8c40bfb7805137ac0b0
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "r200_reg.h"
49
50 #define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
51
52 struct r200_context;
53 typedef struct r200_context r200ContextRec;
54 typedef struct r200_context *r200ContextPtr;
55
56 #include "r200_lock.h"
57 #include "r200_screen.h"
58 #include "mm.h"
59
60 /* Flags for software fallback cases */
61 /* See correponding strings in r200_swtcl.c */
62 #define R200_FALLBACK_TEXTURE 0x01
63 #define R200_FALLBACK_DRAW_BUFFER 0x02
64 #define R200_FALLBACK_STENCIL 0x04
65 #define R200_FALLBACK_RENDER_MODE 0x08
66 #define R200_FALLBACK_DISABLE 0x10
67 #define R200_FALLBACK_BORDER_MODE 0x20
68
69 /* The blit width for texture uploads
70 */
71 #define BLIT_WIDTH_BYTES 1024
72
73 /* Use the templated vertex format:
74 */
75 #define COLOR_IS_RGBA
76 #define TAG(x) r200##x
77 #include "tnl_dd/t_dd_vertex.h"
78 #undef TAG
79
80 typedef void (*r200_tri_func)( r200ContextPtr,
81 r200Vertex *,
82 r200Vertex *,
83 r200Vertex * );
84
85 typedef void (*r200_line_func)( r200ContextPtr,
86 r200Vertex *,
87 r200Vertex * );
88
89 typedef void (*r200_point_func)( r200ContextPtr,
90 r200Vertex * );
91
92
93 struct r200_colorbuffer_state {
94 GLuint clear;
95 GLint drawOffset, drawPitch;
96 int roundEnable;
97 };
98
99
100 struct r200_depthbuffer_state {
101 GLuint clear;
102 GLfloat scale;
103 };
104
105 struct r200_pixel_state {
106 GLint readOffset, readPitch;
107 };
108
109 struct r200_scissor_state {
110 drm_clip_rect_t rect;
111 GLboolean enabled;
112
113 GLuint numClipRects; /* Cliprects active */
114 GLuint numAllocedClipRects; /* Cliprects available */
115 drm_clip_rect_t *pClipRects;
116 };
117
118 struct r200_stencilbuffer_state {
119 GLboolean hwBuffer;
120 GLuint clear; /* rb3d_stencilrefmask value */
121 };
122
123 struct r200_stipple_state {
124 GLuint mask[32];
125 };
126
127
128
129 #define TEX_0 0x1
130 #define TEX_1 0x2
131 #define TEX_2 0x4
132 #define TEX_3 0x8
133 #define TEX_4 0x10
134 #define TEX_5 0x20
135 #define TEX_ALL 0x3f
136
137 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
138
139 /* Texture object in locally shared texture space.
140 */
141 struct r200_tex_obj {
142 driTextureObject base;
143
144 GLuint bufAddr; /* Offset to start of locally
145 shared texture block */
146
147 GLuint dirty_state; /* Flags (1 per texunit) for
148 whether or not this texobj
149 has dirty hardware state
150 (pp_*) that needs to be
151 brought into the
152 texunit. */
153
154 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
155 /* Six, for the cube faces */
156
157 GLuint pp_txfilter; /* hardware register values */
158 GLuint pp_txformat;
159 GLuint pp_txformat_x;
160 GLuint pp_txoffset; /* Image location in texmem.
161 All cube faces follow. */
162 GLuint pp_txsize; /* npot only */
163 GLuint pp_txpitch; /* npot only */
164 GLuint pp_border_color;
165 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
166
167 GLboolean border_fallback;
168
169 GLuint tile_bits; /* hw texture tile bits used on this texture */
170 };
171
172
173 struct r200_texture_env_state {
174 r200TexObjPtr texobj;
175 GLuint outputreg;
176 GLuint unitneeded;
177 };
178
179 #define R200_MAX_TEXTURE_UNITS 6
180
181 struct r200_texture_state {
182 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
183 };
184
185
186 struct r200_state_atom {
187 struct r200_state_atom *next, *prev;
188 const char *name; /* for debug */
189 int cmd_size; /* size in bytes */
190 GLuint idx;
191 int *cmd; /* one or more cmd's */
192 int *lastcmd; /* one or more cmd's */
193 GLboolean dirty;
194 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
195 };
196
197
198
199 /* Trying to keep these relatively short as the variables are becoming
200 * extravagently long. Drop the driver name prefix off the front of
201 * everything - I think we know which driver we're in by now, and keep the
202 * prefix to 3 letters unless absolutely impossible.
203 */
204
205 #define CTX_CMD_0 0
206 #define CTX_PP_MISC 1
207 #define CTX_PP_FOG_COLOR 2
208 #define CTX_RE_SOLID_COLOR 3
209 #define CTX_RB3D_BLENDCNTL 4
210 #define CTX_RB3D_DEPTHOFFSET 5
211 #define CTX_RB3D_DEPTHPITCH 6
212 #define CTX_RB3D_ZSTENCILCNTL 7
213 #define CTX_CMD_1 8
214 #define CTX_PP_CNTL 9
215 #define CTX_RB3D_CNTL 10
216 #define CTX_RB3D_COLOROFFSET 11
217 #define CTX_CMD_2 12 /* why */
218 #define CTX_RB3D_COLORPITCH 13 /* why */
219 #define CTX_STATE_SIZE_OLDDRM 14
220 #define CTX_CMD_3 14
221 #define CTX_RB3D_BLENDCOLOR 15
222 #define CTX_RB3D_ABLENDCNTL 16
223 #define CTX_RB3D_CBLENDCNTL 17
224 #define CTX_STATE_SIZE_NEWDRM 18
225
226 #define SET_CMD_0 0
227 #define SET_SE_CNTL 1
228 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
229 #define SET_STATE_SIZE 3
230
231 #define VTE_CMD_0 0
232 #define VTE_SE_VTE_CNTL 1
233 #define VTE_STATE_SIZE 2
234
235 #define LIN_CMD_0 0
236 #define LIN_RE_LINE_PATTERN 1
237 #define LIN_RE_LINE_STATE 2
238 #define LIN_CMD_1 3
239 #define LIN_SE_LINE_WIDTH 4
240 #define LIN_STATE_SIZE 5
241
242 #define MSK_CMD_0 0
243 #define MSK_RB3D_STENCILREFMASK 1
244 #define MSK_RB3D_ROPCNTL 2
245 #define MSK_RB3D_PLANEMASK 3
246 #define MSK_STATE_SIZE 4
247
248 #define VPT_CMD_0 0
249 #define VPT_SE_VPORT_XSCALE 1
250 #define VPT_SE_VPORT_XOFFSET 2
251 #define VPT_SE_VPORT_YSCALE 3
252 #define VPT_SE_VPORT_YOFFSET 4
253 #define VPT_SE_VPORT_ZSCALE 5
254 #define VPT_SE_VPORT_ZOFFSET 6
255 #define VPT_STATE_SIZE 7
256
257 #define ZBS_CMD_0 0
258 #define ZBS_SE_ZBIAS_FACTOR 1
259 #define ZBS_SE_ZBIAS_CONSTANT 2
260 #define ZBS_STATE_SIZE 3
261
262 #define MSC_CMD_0 0
263 #define MSC_RE_MISC 1
264 #define MSC_STATE_SIZE 2
265
266 #define TAM_CMD_0 0
267 #define TAM_DEBUG3 1
268 #define TAM_STATE_SIZE 2
269
270 #define TEX_CMD_0 0
271 #define TEX_PP_TXFILTER 1 /*2c00*/
272 #define TEX_PP_TXFORMAT 2 /*2c04*/
273 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
274 #define TEX_PP_TXSIZE 4 /*2c0c*/
275 #define TEX_PP_TXPITCH 5 /*2c10*/
276 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
277 #define TEX_CMD_1 7
278 #define TEX_PP_TXOFFSET 8 /*2d00 */
279 #define TEX_STATE_SIZE 9
280
281 #define CUBE_CMD_0 0 /* 1 register follows */
282 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
283 #define CUBE_CMD_1 2 /* 5 registers follow */
284 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
285 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
286 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
287 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
288 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
289 #define CUBE_STATE_SIZE 8
290
291 #define PIX_CMD_0 0
292 #define PIX_PP_TXCBLEND 1
293 #define PIX_PP_TXCBLEND2 2
294 #define PIX_PP_TXABLEND 3
295 #define PIX_PP_TXABLEND2 4
296 #define PIX_STATE_SIZE 5
297
298 #define TF_CMD_0 0
299 #define TF_TFACTOR_0 1
300 #define TF_TFACTOR_1 2
301 #define TF_TFACTOR_2 3
302 #define TF_TFACTOR_3 4
303 #define TF_TFACTOR_4 5
304 #define TF_TFACTOR_5 6
305 #define TF_STATE_SIZE 7
306
307 #define TCL_CMD_0 0
308 #define TCL_LIGHT_MODEL_CTL_0 1
309 #define TCL_LIGHT_MODEL_CTL_1 2
310 #define TCL_PER_LIGHT_CTL_0 3
311 #define TCL_PER_LIGHT_CTL_1 4
312 #define TCL_PER_LIGHT_CTL_2 5
313 #define TCL_PER_LIGHT_CTL_3 6
314 #define TCL_CMD_1 7
315 #define TCL_UCP_VERT_BLEND_CTL 8
316 #define TCL_STATE_SIZE 9
317
318 #define MSL_CMD_0 0
319 #define MSL_MATRIX_SELECT_0 1
320 #define MSL_MATRIX_SELECT_1 2
321 #define MSL_MATRIX_SELECT_2 3
322 #define MSL_MATRIX_SELECT_3 4
323 #define MSL_MATRIX_SELECT_4 5
324 #define MSL_STATE_SIZE 6
325
326 #define TCG_CMD_0 0
327 #define TCG_TEX_PROC_CTL_2 1
328 #define TCG_TEX_PROC_CTL_3 2
329 #define TCG_TEX_PROC_CTL_0 3
330 #define TCG_TEX_PROC_CTL_1 4
331 #define TCG_TEX_CYL_WRAP_CTL 5
332 #define TCG_STATE_SIZE 6
333
334 #define MTL_CMD_0 0
335 #define MTL_EMMISSIVE_RED 1
336 #define MTL_EMMISSIVE_GREEN 2
337 #define MTL_EMMISSIVE_BLUE 3
338 #define MTL_EMMISSIVE_ALPHA 4
339 #define MTL_AMBIENT_RED 5
340 #define MTL_AMBIENT_GREEN 6
341 #define MTL_AMBIENT_BLUE 7
342 #define MTL_AMBIENT_ALPHA 8
343 #define MTL_DIFFUSE_RED 9
344 #define MTL_DIFFUSE_GREEN 10
345 #define MTL_DIFFUSE_BLUE 11
346 #define MTL_DIFFUSE_ALPHA 12
347 #define MTL_SPECULAR_RED 13
348 #define MTL_SPECULAR_GREEN 14
349 #define MTL_SPECULAR_BLUE 15
350 #define MTL_SPECULAR_ALPHA 16
351 #define MTL_CMD_1 17
352 #define MTL_SHININESS 18
353 #define MTL_STATE_SIZE 19
354
355 #define VAP_CMD_0 0
356 #define VAP_SE_VAP_CNTL 1
357 #define VAP_STATE_SIZE 2
358
359 /* Replaces a lot of packet info from radeon
360 */
361 #define VTX_CMD_0 0
362 #define VTX_VTXFMT_0 1
363 #define VTX_VTXFMT_1 2
364 #define VTX_TCL_OUTPUT_VTXFMT_0 3
365 #define VTX_TCL_OUTPUT_VTXFMT_1 4
366 #define VTX_CMD_1 5
367 #define VTX_TCL_OUTPUT_COMPSEL 6
368 #define VTX_CMD_2 7
369 #define VTX_STATE_CNTL 8
370 #define VTX_STATE_SIZE 9
371
372
373 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
374 R200_VTX_COLOR_MASK)
375
376 /**
377 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
378 * how many components are in texture coordinate \c n.
379 */
380 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
381
382 #define MAT_CMD_0 0
383 #define MAT_ELT_0 1
384 #define MAT_STATE_SIZE 17
385
386 #define GRD_CMD_0 0
387 #define GRD_VERT_GUARD_CLIP_ADJ 1
388 #define GRD_VERT_GUARD_DISCARD_ADJ 2
389 #define GRD_HORZ_GUARD_CLIP_ADJ 3
390 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
391 #define GRD_STATE_SIZE 5
392
393 /* position changes frequently when lighting in modelpos - separate
394 * out to new state item?
395 */
396 #define LIT_CMD_0 0
397 #define LIT_AMBIENT_RED 1
398 #define LIT_AMBIENT_GREEN 2
399 #define LIT_AMBIENT_BLUE 3
400 #define LIT_AMBIENT_ALPHA 4
401 #define LIT_DIFFUSE_RED 5
402 #define LIT_DIFFUSE_GREEN 6
403 #define LIT_DIFFUSE_BLUE 7
404 #define LIT_DIFFUSE_ALPHA 8
405 #define LIT_SPECULAR_RED 9
406 #define LIT_SPECULAR_GREEN 10
407 #define LIT_SPECULAR_BLUE 11
408 #define LIT_SPECULAR_ALPHA 12
409 #define LIT_POSITION_X 13
410 #define LIT_POSITION_Y 14
411 #define LIT_POSITION_Z 15
412 #define LIT_POSITION_W 16
413 #define LIT_DIRECTION_X 17
414 #define LIT_DIRECTION_Y 18
415 #define LIT_DIRECTION_Z 19
416 #define LIT_DIRECTION_W 20
417 #define LIT_ATTEN_QUADRATIC 21
418 #define LIT_ATTEN_LINEAR 22
419 #define LIT_ATTEN_CONST 23
420 #define LIT_ATTEN_XXX 24
421 #define LIT_CMD_1 25
422 #define LIT_SPOT_DCD 26
423 #define LIT_SPOT_DCM 27
424 #define LIT_SPOT_EXPONENT 28
425 #define LIT_SPOT_CUTOFF 29
426 #define LIT_SPECULAR_THRESH 30
427 #define LIT_RANGE_CUTOFF 31 /* ? */
428 #define LIT_ATTEN_CONST_INV 32
429 #define LIT_STATE_SIZE 33
430
431 /* Fog
432 */
433 #define FOG_CMD_0 0
434 #define FOG_R 1
435 #define FOG_C 2
436 #define FOG_D 3
437 #define FOG_PAD 4
438 #define FOG_STATE_SIZE 5
439
440 /* UCP
441 */
442 #define UCP_CMD_0 0
443 #define UCP_X 1
444 #define UCP_Y 2
445 #define UCP_Z 3
446 #define UCP_W 4
447 #define UCP_STATE_SIZE 5
448
449 /* GLT - Global ambient
450 */
451 #define GLT_CMD_0 0
452 #define GLT_RED 1
453 #define GLT_GREEN 2
454 #define GLT_BLUE 3
455 #define GLT_ALPHA 4
456 #define GLT_STATE_SIZE 5
457
458 /* EYE
459 */
460 #define EYE_CMD_0 0
461 #define EYE_X 1
462 #define EYE_Y 2
463 #define EYE_Z 3
464 #define EYE_RESCALE_FACTOR 4
465 #define EYE_STATE_SIZE 5
466
467 /* CST - constant state
468 */
469 #define CST_CMD_0 0
470 #define CST_PP_CNTL_X 1
471 #define CST_CMD_1 2
472 #define CST_RB3D_DEPTHXY_OFFSET 3
473 #define CST_CMD_2 4
474 #define CST_RE_AUX_SCISSOR_CNTL 5
475 #define CST_CMD_3 6
476 #define CST_RE_SCISSOR_TL_0 7
477 #define CST_RE_SCISSOR_BR_0 8
478 #define CST_CMD_4 9
479 #define CST_SE_VAP_CNTL_STATUS 10
480 #define CST_CMD_5 11
481 #define CST_RE_POINTSIZE 12
482 #define CST_CMD_6 13
483 #define CST_SE_TCL_INPUT_VTX_0 14
484 #define CST_SE_TCL_INPUT_VTX_1 15
485 #define CST_SE_TCL_INPUT_VTX_2 16
486 #define CST_SE_TCL_INPUT_VTX_3 17
487 #define CST_STATE_SIZE 18
488
489 #define PRF_CMD_0 0
490 #define PRF_PP_TRI_PERF 1
491 #define PRF_PP_PERF_CNTL 2
492 #define PRF_STATE_SIZE 3
493
494
495 struct r200_hw_state {
496 /* Head of the linked list of state atoms. */
497 struct r200_state_atom atomlist;
498
499 /* Hardware state, stored as cmdbuf commands:
500 * -- Need to doublebuffer for
501 * - reviving state after loss of context
502 * - eliding noop statechange loops? (except line stipple count)
503 */
504 struct r200_state_atom ctx;
505 struct r200_state_atom set;
506 struct r200_state_atom vte;
507 struct r200_state_atom lin;
508 struct r200_state_atom msk;
509 struct r200_state_atom vpt;
510 struct r200_state_atom vap;
511 struct r200_state_atom vtx;
512 struct r200_state_atom tcl;
513 struct r200_state_atom msl;
514 struct r200_state_atom tcg;
515 struct r200_state_atom msc;
516 struct r200_state_atom cst;
517 struct r200_state_atom tam;
518 struct r200_state_atom tf;
519 struct r200_state_atom tex[6];
520 struct r200_state_atom cube[6];
521 struct r200_state_atom zbs;
522 struct r200_state_atom mtl[2];
523 struct r200_state_atom mat[9];
524 struct r200_state_atom lit[8]; /* includes vec, scl commands */
525 struct r200_state_atom ucp[6];
526 struct r200_state_atom pix[6]; /* pixshader stages */
527 struct r200_state_atom eye; /* eye pos */
528 struct r200_state_atom grd; /* guard band clipping */
529 struct r200_state_atom fog;
530 struct r200_state_atom glt;
531 struct r200_state_atom prf;
532
533 int max_state_size; /* Number of bytes necessary for a full state emit. */
534 GLboolean is_dirty, all_dirty;
535 };
536
537 struct r200_state {
538 /* Derived state for internal purposes:
539 */
540 struct r200_colorbuffer_state color;
541 struct r200_depthbuffer_state depth;
542 struct r200_pixel_state pixel;
543 struct r200_scissor_state scissor;
544 struct r200_stencilbuffer_state stencil;
545 struct r200_stipple_state stipple;
546 struct r200_texture_state texture;
547 GLuint envneeded;
548 };
549
550 /* Need refcounting on dma buffers:
551 */
552 struct r200_dma_buffer {
553 int refcount; /* the number of retained regions in buf */
554 drmBufPtr buf;
555 };
556
557 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
558 (rvb)->address - rmesa->dma.buf0_address + \
559 (rvb)->start)
560
561 /* A retained region, eg vertices for indexed vertices.
562 */
563 struct r200_dma_region {
564 struct r200_dma_buffer *buf;
565 char *address; /* == buf->address */
566 int start, end, ptr; /* offsets from start of buf */
567 int aos_start;
568 int aos_stride;
569 int aos_size;
570 };
571
572
573 struct r200_dma {
574 /* Active dma region. Allocations for vertices and retained
575 * regions come from here. Also used for emitting random vertices,
576 * these may be flushed by calling flush_current();
577 */
578 struct r200_dma_region current;
579
580 void (*flush)( r200ContextPtr );
581
582 char *buf0_address; /* start of buf[0], for index calcs */
583 GLuint nr_released_bufs; /* flush after so many buffers released */
584 };
585
586 struct r200_dri_mirror {
587 __DRIcontextPrivate *context; /* DRI context */
588 __DRIscreenPrivate *screen; /* DRI screen */
589 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
590
591 drm_context_t hwContext;
592 drm_hw_lock_t *hwLock;
593 int fd;
594 int drmMinor;
595 };
596
597
598 #define R200_CMD_BUF_SZ (8*1024)
599
600 struct r200_store {
601 GLuint statenr;
602 GLuint primnr;
603 char cmd_buf[R200_CMD_BUF_SZ];
604 int cmd_used;
605 int elts_start;
606 };
607
608
609 /* r200_tcl.c
610 */
611 struct r200_tcl_info {
612 GLuint vertex_format;
613 GLint last_offset;
614 GLuint hw_primitive;
615
616 struct r200_dma_region *aos_components[8];
617 GLuint nr_aos_components;
618
619 GLuint *Elts;
620
621 struct r200_dma_region indexed_verts;
622 struct r200_dma_region obj;
623 struct r200_dma_region rgba;
624 struct r200_dma_region spec;
625 struct r200_dma_region fog;
626 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
627 struct r200_dma_region norm;
628 };
629
630
631 /* r200_swtcl.c
632 */
633 struct r200_swtcl_info {
634 GLuint RenderIndex;
635
636 /**
637 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
638 * installed in the Mesa state vector.
639 */
640 GLuint vertex_size;
641
642 /**
643 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
644 * data in the hardware buffer.
645 */
646 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
647
648 /**
649 * Number of elements of \c ::vertex_attrs that are actually used.
650 */
651 GLuint vertex_attr_count;
652
653 /**
654 * Cached pointer to the buffer where Mesa will store vertex data.
655 */
656 GLubyte *verts;
657
658 /* Fallback rasterization functions
659 */
660 r200_point_func draw_point;
661 r200_line_func draw_line;
662 r200_tri_func draw_tri;
663
664 GLuint hw_primitive;
665 GLenum render_primitive;
666 GLuint numverts;
667
668 /**
669 * Offset of the 4UB color data within a hardware (swtcl) vertex.
670 */
671 GLuint coloroffset;
672
673 /**
674 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
675 */
676 GLuint specoffset;
677
678 /**
679 * Should Mesa project vertex data or will the hardware do it?
680 */
681 GLboolean needproj;
682
683 struct r200_dma_region indexed_verts;
684 };
685
686
687 struct r200_ioctl {
688 GLuint vertex_offset;
689 GLuint vertex_size;
690 };
691
692
693
694 #define R200_MAX_PRIMS 64
695
696
697 /* Want to keep a cache of these around. Each is parameterized by
698 * only a single value which has only a small range. Only expect a
699 * few, so just rescan the list each time?
700 */
701 struct dynfn {
702 struct dynfn *next, *prev;
703 int key[2];
704 char *code;
705 };
706
707 struct dfn_lists {
708 struct dynfn Vertex2f;
709 struct dynfn Vertex2fv;
710 struct dynfn Vertex3f;
711 struct dynfn Vertex3fv;
712 struct dynfn Color4ub;
713 struct dynfn Color4ubv;
714 struct dynfn Color3ub;
715 struct dynfn Color3ubv;
716 struct dynfn Color4f;
717 struct dynfn Color4fv;
718 struct dynfn Color3f;
719 struct dynfn Color3fv;
720 struct dynfn SecondaryColor3ubEXT;
721 struct dynfn SecondaryColor3ubvEXT;
722 struct dynfn SecondaryColor3fEXT;
723 struct dynfn SecondaryColor3fvEXT;
724 struct dynfn Normal3f;
725 struct dynfn Normal3fv;
726 struct dynfn TexCoord3f;
727 struct dynfn TexCoord3fv;
728 struct dynfn TexCoord2f;
729 struct dynfn TexCoord2fv;
730 struct dynfn TexCoord1f;
731 struct dynfn TexCoord1fv;
732 struct dynfn MultiTexCoord3fARB;
733 struct dynfn MultiTexCoord3fvARB;
734 struct dynfn MultiTexCoord2fARB;
735 struct dynfn MultiTexCoord2fvARB;
736 struct dynfn MultiTexCoord1fARB;
737 struct dynfn MultiTexCoord1fvARB;
738 struct dynfn FogCoordfEXT;
739 struct dynfn FogCoordfvEXT;
740 };
741
742 struct dfn_generators {
743 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
744 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
745 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
746 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
747 struct dynfn *(*Color4ub)( GLcontext *, const int * );
748 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
749 struct dynfn *(*Color3ub)( GLcontext *, const int * );
750 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
751 struct dynfn *(*Color4f)( GLcontext *, const int * );
752 struct dynfn *(*Color4fv)( GLcontext *, const int * );
753 struct dynfn *(*Color3f)( GLcontext *, const int * );
754 struct dynfn *(*Color3fv)( GLcontext *, const int * );
755 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
756 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
757 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
758 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
759 struct dynfn *(*Normal3f)( GLcontext *, const int * );
760 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
761 struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
762 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
763 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
764 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
765 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
766 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
767 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
768 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
769 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
770 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
771 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
772 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
773 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
774 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
775 };
776
777
778
779 struct r200_prim {
780 GLuint start;
781 GLuint end;
782 GLuint prim;
783 };
784
785 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
786 * floats for normal, 4 floats for color, 4 bytes for secondary color,
787 * 3 floats for each texture unit (18 floats total).
788 *
789 * we maybe need add. 4 to prevent segfault if someone specifies
790 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
791 *
792 * The position data is never actually stored here, so 3 elements could be
793 * trimmed out of the buffer.
794 */
795
796 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
797
798 struct r200_vbinfo {
799 GLint counter, initial_counter;
800 GLint *dmaptr;
801 void (*notify)( void );
802 GLint vertex_size;
803
804 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
805
806 GLfloat *normalptr;
807 GLfloat *floatcolorptr;
808 GLfloat *fogptr;
809 r200_color_t *colorptr;
810 GLfloat *floatspecptr;
811 r200_color_t *specptr;
812 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
813
814
815 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
816 GLuint primflags;
817 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
818 GLboolean installed;
819 GLboolean fell_back;
820 GLboolean recheck;
821 GLint nrverts;
822 GLuint vtxfmt_0, vtxfmt_1;
823
824 GLuint installed_vertex_format;
825 GLuint installed_color_3f_sz;
826
827 struct r200_prim primlist[R200_MAX_PRIMS];
828 int nrprims;
829
830 struct dfn_lists dfn_cache;
831 struct dfn_generators codegen;
832 GLvertexformat vtxfmt;
833 };
834
835
836 struct r200_context {
837 GLcontext *glCtx; /* Mesa context */
838
839 /* Driver and hardware state management
840 */
841 struct r200_hw_state hw;
842 struct r200_state state;
843
844 /* Texture object bookkeeping
845 */
846 unsigned nr_heaps;
847 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
848 driTextureObject swapped;
849 int texture_depth;
850 float initialMaxAnisotropy;
851
852 /* Rasterization and vertex state:
853 */
854 GLuint TclFallback;
855 GLuint Fallback;
856 GLuint NewGLState;
857 GLuint tnl_index; /* index of bits for last tnl_install_attrs */
858
859 /* Vertex buffers
860 */
861 struct r200_ioctl ioctl;
862 struct r200_dma dma;
863 struct r200_store store;
864 /* A full state emit as of the first state emit in the main store, in case
865 * the context is lost.
866 */
867 struct r200_store backup_store;
868
869 /* Page flipping
870 */
871 GLuint doPageFlip;
872
873 /* Busy waiting
874 */
875 GLuint do_usleeps;
876 GLuint do_irqs;
877 GLuint irqsEmitted;
878 drm_radeon_irq_wait_t iw;
879
880 /* Clientdata textures;
881 */
882 GLuint prefer_gart_client_texturing;
883
884 /* Drawable, cliprect and scissor information
885 */
886 GLuint numClipRects; /* Cliprects for the draw buffer */
887 drm_clip_rect_t *pClipRects;
888 unsigned int lastStamp;
889 GLboolean lost_context;
890 GLboolean save_on_next_emit;
891 r200ScreenPtr r200Screen; /* Screen private DRI data */
892 drm_radeon_sarea_t *sarea; /* Private SAREA data */
893
894 /* TCL stuff
895 */
896 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
897 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
898 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
899 GLuint TexMatEnabled;
900 GLuint TexMatCompSel;
901 GLuint TexGenEnabled;
902 GLuint TexGenCompSel;
903 GLmatrix tmpmat;
904
905 /* VBI / buffer swap
906 */
907 GLuint vbl_seq;
908 GLuint vblank_flags;
909
910 int64_t swap_ust;
911 int64_t swap_missed_ust;
912
913 GLuint swap_count;
914 GLuint swap_missed_count;
915
916
917 /* r200_tcl.c
918 */
919 struct r200_tcl_info tcl;
920
921 /* r200_swtcl.c
922 */
923 struct r200_swtcl_info swtcl;
924
925 /* r200_vtxfmt.c
926 */
927 struct r200_vbinfo vb;
928
929 /* Mirrors of some DRI state
930 */
931 struct r200_dri_mirror dri;
932
933 /* Configuration cache
934 */
935 driOptionCache optionCache;
936
937 GLboolean using_hyperz;
938 GLboolean texmicrotile;
939 };
940
941 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
942
943
944 static __inline GLuint r200PackColor( GLuint cpp,
945 GLubyte r, GLubyte g,
946 GLubyte b, GLubyte a )
947 {
948 switch ( cpp ) {
949 case 2:
950 return PACK_COLOR_565( r, g, b );
951 case 4:
952 return PACK_COLOR_8888( a, r, g, b );
953 default:
954 return 0;
955 }
956 }
957
958
959 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
960 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
961 __DRIcontextPrivate *driContextPriv,
962 void *sharedContextPrivate);
963 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
964 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
965 __DRIdrawablePrivate *driDrawPriv,
966 __DRIdrawablePrivate *driReadPriv );
967 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
968
969 /* ================================================================
970 * Debugging:
971 */
972 #define DO_DEBUG 1
973
974 #if DO_DEBUG
975 extern int R200_DEBUG;
976 #else
977 #define R200_DEBUG 0
978 #endif
979
980 #define DEBUG_TEXTURE 0x001
981 #define DEBUG_STATE 0x002
982 #define DEBUG_IOCTL 0x004
983 #define DEBUG_PRIMS 0x008
984 #define DEBUG_VERTS 0x010
985 #define DEBUG_FALLBACKS 0x020
986 #define DEBUG_VFMT 0x040
987 #define DEBUG_CODEGEN 0x080
988 #define DEBUG_VERBOSE 0x100
989 #define DEBUG_DRI 0x200
990 #define DEBUG_DMA 0x400
991 #define DEBUG_SANITY 0x800
992 #define DEBUG_SYNC 0x1000
993 #define DEBUG_PIXEL 0x2000
994 #define DEBUG_MEMORY 0x4000
995
996 #endif /* __R200_CONTEXT_H__ */