c6910f5238a1432e0ba92840628f5fcbd03c8fe7
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "r200_reg.h"
49 #include "r200_vertprog.h"
50
51 #define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
52
53 #ifndef R200_EMIT_VAP_PVS_CNTL
54 #error This driver requires a newer libdrm to compile
55 #endif
56
57 struct r200_context;
58 typedef struct r200_context r200ContextRec;
59 typedef struct r200_context *r200ContextPtr;
60
61 /* This union is used to avoid warnings/miscompilation
62 with float to uint32_t casts due to strict-aliasing */
63 typedef union { GLfloat f; uint32_t ui32; } float_ui32_type;
64
65 #include "r200_lock.h"
66 #include "radeon_screen.h"
67 #include "mm.h"
68
69 /* Flags for software fallback cases */
70 /* See correponding strings in r200_swtcl.c */
71 #define R200_FALLBACK_TEXTURE 0x01
72 #define R200_FALLBACK_DRAW_BUFFER 0x02
73 #define R200_FALLBACK_STENCIL 0x04
74 #define R200_FALLBACK_RENDER_MODE 0x08
75 #define R200_FALLBACK_DISABLE 0x10
76 #define R200_FALLBACK_BORDER_MODE 0x20
77
78 /* The blit width for texture uploads
79 */
80 #define BLIT_WIDTH_BYTES 1024
81
82 /* Use the templated vertex format:
83 */
84 #define COLOR_IS_RGBA
85 #define TAG(x) r200##x
86 #include "tnl_dd/t_dd_vertex.h"
87 #undef TAG
88
89 typedef void (*r200_tri_func)( r200ContextPtr,
90 r200Vertex *,
91 r200Vertex *,
92 r200Vertex * );
93
94 typedef void (*r200_line_func)( r200ContextPtr,
95 r200Vertex *,
96 r200Vertex * );
97
98 typedef void (*r200_point_func)( r200ContextPtr,
99 r200Vertex * );
100
101
102 struct r200_vertex_program {
103 struct gl_vertex_program mesa_program; /* Must be first */
104 int translated;
105 /* need excess instr: 1 for late loop checking, 2 for
106 additional instr due to instr/attr, 3 for fog */
107 VERTEX_SHADER_INSTRUCTION instr[R200_VSF_MAX_INST + 6];
108 int pos_end;
109 int inputs[VERT_ATTRIB_MAX];
110 int native;
111 int fogpidx;
112 int fogmode;
113 };
114
115 struct r200_colorbuffer_state {
116 GLuint clear;
117 #if 000
118 GLint drawOffset, drawPitch;
119 #endif
120 int roundEnable;
121 };
122
123
124 struct r200_depthbuffer_state {
125 GLuint clear;
126 GLfloat scale;
127 };
128
129 #if 000
130 struct r200_pixel_state {
131 GLint readOffset, readPitch;
132 };
133 #endif
134
135 struct r200_scissor_state {
136 drm_clip_rect_t rect;
137 GLboolean enabled;
138
139 GLuint numClipRects; /* Cliprects active */
140 GLuint numAllocedClipRects; /* Cliprects available */
141 drm_clip_rect_t *pClipRects;
142 };
143
144 struct r200_stencilbuffer_state {
145 GLboolean hwBuffer;
146 GLuint clear; /* rb3d_stencilrefmask value */
147 };
148
149 struct r200_stipple_state {
150 GLuint mask[32];
151 };
152
153
154
155 #define TEX_0 0x1
156 #define TEX_1 0x2
157 #define TEX_2 0x4
158 #define TEX_3 0x8
159 #define TEX_4 0x10
160 #define TEX_5 0x20
161 #define TEX_ALL 0x3f
162
163 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
164
165 /* Texture object in locally shared texture space.
166 */
167 struct r200_tex_obj {
168 driTextureObject base;
169
170 GLuint bufAddr; /* Offset to start of locally
171 shared texture block */
172
173 GLuint dirty_state; /* Flags (1 per texunit) for
174 whether or not this texobj
175 has dirty hardware state
176 (pp_*) that needs to be
177 brought into the
178 texunit. */
179
180 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
181 /* Six, for the cube faces */
182
183 GLuint pp_txfilter; /* hardware register values */
184 GLuint pp_txformat;
185 GLuint pp_txformat_x;
186 GLuint pp_txoffset; /* Image location in texmem.
187 All cube faces follow. */
188 GLuint pp_txsize; /* npot only */
189 GLuint pp_txpitch; /* npot only */
190 GLuint pp_border_color;
191 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
192
193 GLboolean border_fallback;
194
195 GLuint tile_bits; /* hw texture tile bits used on this texture */
196 };
197
198
199 struct r200_texture_env_state {
200 r200TexObjPtr texobj;
201 GLuint outputreg;
202 GLuint unitneeded;
203 };
204
205 #define R200_MAX_TEXTURE_UNITS 6
206
207 struct r200_texture_state {
208 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
209 };
210
211
212 struct r200_state_atom {
213 struct r200_state_atom *next, *prev;
214 const char *name; /* for debug */
215 int cmd_size; /* size in bytes */
216 GLuint idx;
217 int *cmd; /* one or more cmd's */
218 int *lastcmd; /* one or more cmd's */
219 GLboolean dirty;
220 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
221 };
222
223
224
225 /* Trying to keep these relatively short as the variables are becoming
226 * extravagently long. Drop the driver name prefix off the front of
227 * everything - I think we know which driver we're in by now, and keep the
228 * prefix to 3 letters unless absolutely impossible.
229 */
230
231 #define CTX_CMD_0 0
232 #define CTX_PP_MISC 1
233 #define CTX_PP_FOG_COLOR 2
234 #define CTX_RE_SOLID_COLOR 3
235 #define CTX_RB3D_BLENDCNTL 4
236 #define CTX_RB3D_DEPTHOFFSET 5
237 #define CTX_RB3D_DEPTHPITCH 6
238 #define CTX_RB3D_ZSTENCILCNTL 7
239 #define CTX_CMD_1 8
240 #define CTX_PP_CNTL 9
241 #define CTX_RB3D_CNTL 10
242 #define CTX_RB3D_COLOROFFSET 11
243 #define CTX_CMD_2 12 /* why */
244 #define CTX_RB3D_COLORPITCH 13 /* why */
245 #define CTX_STATE_SIZE_OLDDRM 14
246 #define CTX_CMD_3 14
247 #define CTX_RB3D_BLENDCOLOR 15
248 #define CTX_RB3D_ABLENDCNTL 16
249 #define CTX_RB3D_CBLENDCNTL 17
250 #define CTX_STATE_SIZE_NEWDRM 18
251
252 #define SET_CMD_0 0
253 #define SET_SE_CNTL 1
254 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
255 #define SET_STATE_SIZE 3
256
257 #define VTE_CMD_0 0
258 #define VTE_SE_VTE_CNTL 1
259 #define VTE_STATE_SIZE 2
260
261 #define LIN_CMD_0 0
262 #define LIN_RE_LINE_PATTERN 1
263 #define LIN_RE_LINE_STATE 2
264 #define LIN_CMD_1 3
265 #define LIN_SE_LINE_WIDTH 4
266 #define LIN_STATE_SIZE 5
267
268 #define MSK_CMD_0 0
269 #define MSK_RB3D_STENCILREFMASK 1
270 #define MSK_RB3D_ROPCNTL 2
271 #define MSK_RB3D_PLANEMASK 3
272 #define MSK_STATE_SIZE 4
273
274 #define VPT_CMD_0 0
275 #define VPT_SE_VPORT_XSCALE 1
276 #define VPT_SE_VPORT_XOFFSET 2
277 #define VPT_SE_VPORT_YSCALE 3
278 #define VPT_SE_VPORT_YOFFSET 4
279 #define VPT_SE_VPORT_ZSCALE 5
280 #define VPT_SE_VPORT_ZOFFSET 6
281 #define VPT_STATE_SIZE 7
282
283 #define ZBS_CMD_0 0
284 #define ZBS_SE_ZBIAS_FACTOR 1
285 #define ZBS_SE_ZBIAS_CONSTANT 2
286 #define ZBS_STATE_SIZE 3
287
288 #define MSC_CMD_0 0
289 #define MSC_RE_MISC 1
290 #define MSC_STATE_SIZE 2
291
292 #define TAM_CMD_0 0
293 #define TAM_DEBUG3 1
294 #define TAM_STATE_SIZE 2
295
296 #define TEX_CMD_0 0
297 #define TEX_PP_TXFILTER 1 /*2c00*/
298 #define TEX_PP_TXFORMAT 2 /*2c04*/
299 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
300 #define TEX_PP_TXSIZE 4 /*2c0c*/
301 #define TEX_PP_TXPITCH 5 /*2c10*/
302 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
303 #define TEX_CMD_1_OLDDRM 7
304 #define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */
305 #define TEX_STATE_SIZE_OLDDRM 9
306 #define TEX_PP_CUBIC_FACES 7
307 #define TEX_PP_TXMULTI_CTL 8
308 #define TEX_CMD_1_NEWDRM 9
309 #define TEX_PP_TXOFFSET_NEWDRM 10
310 #define TEX_STATE_SIZE_NEWDRM 11
311
312 #define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */
313 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */
314 #define CUBE_CMD_1 2 /* 5 registers follow */
315 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
316 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
317 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
318 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
319 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
320 #define CUBE_STATE_SIZE 8
321
322 #define PIX_CMD_0 0
323 #define PIX_PP_TXCBLEND 1
324 #define PIX_PP_TXCBLEND2 2
325 #define PIX_PP_TXABLEND 3
326 #define PIX_PP_TXABLEND2 4
327 #define PIX_STATE_SIZE 5
328
329 #define TF_CMD_0 0
330 #define TF_TFACTOR_0 1
331 #define TF_TFACTOR_1 2
332 #define TF_TFACTOR_2 3
333 #define TF_TFACTOR_3 4
334 #define TF_TFACTOR_4 5
335 #define TF_TFACTOR_5 6
336 #define TF_STATE_SIZE 7
337
338 #define ATF_CMD_0 0
339 #define ATF_TFACTOR_0 1
340 #define ATF_TFACTOR_1 2
341 #define ATF_TFACTOR_2 3
342 #define ATF_TFACTOR_3 4
343 #define ATF_TFACTOR_4 5
344 #define ATF_TFACTOR_5 6
345 #define ATF_TFACTOR_6 7
346 #define ATF_TFACTOR_7 8
347 #define ATF_STATE_SIZE 9
348
349 /* ATI_FRAGMENT_SHADER */
350 #define AFS_CMD_0 0
351 #define AFS_IC0 1 /* 2f00 */
352 #define AFS_IC1 2 /* 2f04 */
353 #define AFS_IA0 3 /* 2f08 */
354 #define AFS_IA1 4 /* 2f0c */
355 #define AFS_STATE_SIZE 33
356
357 #define PVS_CMD_0 0
358 #define PVS_CNTL_1 1
359 #define PVS_CNTL_2 2
360 #define PVS_STATE_SIZE 3
361
362 /* those are quite big... */
363 #define VPI_CMD_0 0
364 #define VPI_OPDST_0 1
365 #define VPI_SRC0_0 2
366 #define VPI_SRC1_0 3
367 #define VPI_SRC2_0 4
368 #define VPI_OPDST_63 253
369 #define VPI_SRC0_63 254
370 #define VPI_SRC1_63 255
371 #define VPI_SRC2_63 256
372 #define VPI_STATE_SIZE 257
373
374 #define VPP_CMD_0 0
375 #define VPP_PARAM0_0 1
376 #define VPP_PARAM1_0 2
377 #define VPP_PARAM2_0 3
378 #define VPP_PARAM3_0 4
379 #define VPP_PARAM0_95 381
380 #define VPP_PARAM1_95 382
381 #define VPP_PARAM2_95 383
382 #define VPP_PARAM3_95 384
383 #define VPP_STATE_SIZE 385
384
385 #define TCL_CMD_0 0
386 #define TCL_LIGHT_MODEL_CTL_0 1
387 #define TCL_LIGHT_MODEL_CTL_1 2
388 #define TCL_PER_LIGHT_CTL_0 3
389 #define TCL_PER_LIGHT_CTL_1 4
390 #define TCL_PER_LIGHT_CTL_2 5
391 #define TCL_PER_LIGHT_CTL_3 6
392 #define TCL_CMD_1 7
393 #define TCL_UCP_VERT_BLEND_CTL 8
394 #define TCL_STATE_SIZE 9
395
396 #define MSL_CMD_0 0
397 #define MSL_MATRIX_SELECT_0 1
398 #define MSL_MATRIX_SELECT_1 2
399 #define MSL_MATRIX_SELECT_2 3
400 #define MSL_MATRIX_SELECT_3 4
401 #define MSL_MATRIX_SELECT_4 5
402 #define MSL_STATE_SIZE 6
403
404 #define TCG_CMD_0 0
405 #define TCG_TEX_PROC_CTL_2 1
406 #define TCG_TEX_PROC_CTL_3 2
407 #define TCG_TEX_PROC_CTL_0 3
408 #define TCG_TEX_PROC_CTL_1 4
409 #define TCG_TEX_CYL_WRAP_CTL 5
410 #define TCG_STATE_SIZE 6
411
412 #define MTL_CMD_0 0
413 #define MTL_EMMISSIVE_RED 1
414 #define MTL_EMMISSIVE_GREEN 2
415 #define MTL_EMMISSIVE_BLUE 3
416 #define MTL_EMMISSIVE_ALPHA 4
417 #define MTL_AMBIENT_RED 5
418 #define MTL_AMBIENT_GREEN 6
419 #define MTL_AMBIENT_BLUE 7
420 #define MTL_AMBIENT_ALPHA 8
421 #define MTL_DIFFUSE_RED 9
422 #define MTL_DIFFUSE_GREEN 10
423 #define MTL_DIFFUSE_BLUE 11
424 #define MTL_DIFFUSE_ALPHA 12
425 #define MTL_SPECULAR_RED 13
426 #define MTL_SPECULAR_GREEN 14
427 #define MTL_SPECULAR_BLUE 15
428 #define MTL_SPECULAR_ALPHA 16
429 #define MTL_CMD_1 17
430 #define MTL_SHININESS 18
431 #define MTL_STATE_SIZE 19
432
433 #define VAP_CMD_0 0
434 #define VAP_SE_VAP_CNTL 1
435 #define VAP_STATE_SIZE 2
436
437 /* Replaces a lot of packet info from radeon
438 */
439 #define VTX_CMD_0 0
440 #define VTX_VTXFMT_0 1
441 #define VTX_VTXFMT_1 2
442 #define VTX_TCL_OUTPUT_VTXFMT_0 3
443 #define VTX_TCL_OUTPUT_VTXFMT_1 4
444 #define VTX_CMD_1 5
445 #define VTX_TCL_OUTPUT_COMPSEL 6
446 #define VTX_CMD_2 7
447 #define VTX_STATE_CNTL 8
448 #define VTX_STATE_SIZE 9
449
450 /* SPR - point sprite state
451 */
452 #define SPR_CMD_0 0
453 #define SPR_POINT_SPRITE_CNTL 1
454 #define SPR_STATE_SIZE 2
455
456 #define PTP_CMD_0 0
457 #define PTP_VPORT_SCALE_0 1
458 #define PTP_VPORT_SCALE_1 2
459 #define PTP_VPORT_SCALE_PTSIZE 3
460 #define PTP_VPORT_SCALE_3 4
461 #define PTP_CMD_1 5
462 #define PTP_ATT_CONST_QUAD 6
463 #define PTP_ATT_CONST_LIN 7
464 #define PTP_ATT_CONST_CON 8
465 #define PTP_ATT_CONST_3 9
466 #define PTP_EYE_X 10
467 #define PTP_EYE_Y 11
468 #define PTP_EYE_Z 12
469 #define PTP_EYE_3 13
470 #define PTP_CLAMP_MIN 14
471 #define PTP_CLAMP_MAX 15
472 #define PTP_CLAMP_2 16
473 #define PTP_CLAMP_3 17
474 #define PTP_STATE_SIZE 18
475
476 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
477 R200_VTX_COLOR_MASK)
478
479 /**
480 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
481 * how many components are in texture coordinate \c n.
482 */
483 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
484
485 #define MAT_CMD_0 0
486 #define MAT_ELT_0 1
487 #define MAT_STATE_SIZE 17
488
489 #define GRD_CMD_0 0
490 #define GRD_VERT_GUARD_CLIP_ADJ 1
491 #define GRD_VERT_GUARD_DISCARD_ADJ 2
492 #define GRD_HORZ_GUARD_CLIP_ADJ 3
493 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
494 #define GRD_STATE_SIZE 5
495
496 /* position changes frequently when lighting in modelpos - separate
497 * out to new state item?
498 */
499 #define LIT_CMD_0 0
500 #define LIT_AMBIENT_RED 1
501 #define LIT_AMBIENT_GREEN 2
502 #define LIT_AMBIENT_BLUE 3
503 #define LIT_AMBIENT_ALPHA 4
504 #define LIT_DIFFUSE_RED 5
505 #define LIT_DIFFUSE_GREEN 6
506 #define LIT_DIFFUSE_BLUE 7
507 #define LIT_DIFFUSE_ALPHA 8
508 #define LIT_SPECULAR_RED 9
509 #define LIT_SPECULAR_GREEN 10
510 #define LIT_SPECULAR_BLUE 11
511 #define LIT_SPECULAR_ALPHA 12
512 #define LIT_POSITION_X 13
513 #define LIT_POSITION_Y 14
514 #define LIT_POSITION_Z 15
515 #define LIT_POSITION_W 16
516 #define LIT_DIRECTION_X 17
517 #define LIT_DIRECTION_Y 18
518 #define LIT_DIRECTION_Z 19
519 #define LIT_DIRECTION_W 20
520 #define LIT_ATTEN_QUADRATIC 21
521 #define LIT_ATTEN_LINEAR 22
522 #define LIT_ATTEN_CONST 23
523 #define LIT_ATTEN_XXX 24
524 #define LIT_CMD_1 25
525 #define LIT_SPOT_DCD 26
526 #define LIT_SPOT_DCM 27
527 #define LIT_SPOT_EXPONENT 28
528 #define LIT_SPOT_CUTOFF 29
529 #define LIT_SPECULAR_THRESH 30
530 #define LIT_RANGE_CUTOFF 31 /* ? */
531 #define LIT_ATTEN_CONST_INV 32
532 #define LIT_STATE_SIZE 33
533
534 /* Fog
535 */
536 #define FOG_CMD_0 0
537 #define FOG_R 1
538 #define FOG_C 2
539 #define FOG_D 3
540 #define FOG_PAD 4
541 #define FOG_STATE_SIZE 5
542
543 /* UCP
544 */
545 #define UCP_CMD_0 0
546 #define UCP_X 1
547 #define UCP_Y 2
548 #define UCP_Z 3
549 #define UCP_W 4
550 #define UCP_STATE_SIZE 5
551
552 /* GLT - Global ambient
553 */
554 #define GLT_CMD_0 0
555 #define GLT_RED 1
556 #define GLT_GREEN 2
557 #define GLT_BLUE 3
558 #define GLT_ALPHA 4
559 #define GLT_STATE_SIZE 5
560
561 /* EYE
562 */
563 #define EYE_CMD_0 0
564 #define EYE_X 1
565 #define EYE_Y 2
566 #define EYE_Z 3
567 #define EYE_RESCALE_FACTOR 4
568 #define EYE_STATE_SIZE 5
569
570 /* CST - constant state
571 */
572 #define CST_CMD_0 0
573 #define CST_PP_CNTL_X 1
574 #define CST_CMD_1 2
575 #define CST_RB3D_DEPTHXY_OFFSET 3
576 #define CST_CMD_2 4
577 #define CST_RE_AUX_SCISSOR_CNTL 5
578 #define CST_CMD_3 6
579 #define CST_RE_SCISSOR_TL_0 7
580 #define CST_RE_SCISSOR_BR_0 8
581 #define CST_CMD_4 9
582 #define CST_SE_VAP_CNTL_STATUS 10
583 #define CST_CMD_5 11
584 #define CST_RE_POINTSIZE 12
585 #define CST_CMD_6 13
586 #define CST_SE_TCL_INPUT_VTX_0 14
587 #define CST_SE_TCL_INPUT_VTX_1 15
588 #define CST_SE_TCL_INPUT_VTX_2 16
589 #define CST_SE_TCL_INPUT_VTX_3 17
590 #define CST_STATE_SIZE 18
591
592 #define PRF_CMD_0 0
593 #define PRF_PP_TRI_PERF 1
594 #define PRF_PP_PERF_CNTL 2
595 #define PRF_STATE_SIZE 3
596
597
598 struct r200_hw_state {
599 /* Head of the linked list of state atoms. */
600 struct r200_state_atom atomlist;
601
602 /* Hardware state, stored as cmdbuf commands:
603 * -- Need to doublebuffer for
604 * - reviving state after loss of context
605 * - eliding noop statechange loops? (except line stipple count)
606 */
607 struct r200_state_atom ctx;
608 struct r200_state_atom set;
609 struct r200_state_atom vte;
610 struct r200_state_atom lin;
611 struct r200_state_atom msk;
612 struct r200_state_atom vpt;
613 struct r200_state_atom vap;
614 struct r200_state_atom vtx;
615 struct r200_state_atom tcl;
616 struct r200_state_atom msl;
617 struct r200_state_atom tcg;
618 struct r200_state_atom msc;
619 struct r200_state_atom cst;
620 struct r200_state_atom tam;
621 struct r200_state_atom tf;
622 struct r200_state_atom tex[6];
623 struct r200_state_atom cube[6];
624 struct r200_state_atom zbs;
625 struct r200_state_atom mtl[2];
626 struct r200_state_atom mat[9];
627 struct r200_state_atom lit[8]; /* includes vec, scl commands */
628 struct r200_state_atom ucp[6];
629 struct r200_state_atom pix[6]; /* pixshader stages */
630 struct r200_state_atom eye; /* eye pos */
631 struct r200_state_atom grd; /* guard band clipping */
632 struct r200_state_atom fog;
633 struct r200_state_atom glt;
634 struct r200_state_atom prf;
635 struct r200_state_atom afs[2];
636 struct r200_state_atom pvs;
637 struct r200_state_atom vpi[2];
638 struct r200_state_atom vpp[2];
639 struct r200_state_atom atf;
640 struct r200_state_atom spr;
641 struct r200_state_atom ptp;
642
643 int max_state_size; /* Number of bytes necessary for a full state emit. */
644 GLboolean is_dirty, all_dirty;
645 };
646
647 struct r200_state {
648 /* Derived state for internal purposes:
649 */
650 struct r200_colorbuffer_state color;
651 struct r200_depthbuffer_state depth;
652 #if 00
653 struct r200_pixel_state pixel;
654 #endif
655 struct r200_scissor_state scissor;
656 struct r200_stencilbuffer_state stencil;
657 struct r200_stipple_state stipple;
658 struct r200_texture_state texture;
659 GLuint envneeded;
660 };
661
662 /* Need refcounting on dma buffers:
663 */
664 struct r200_dma_buffer {
665 int refcount; /* the number of retained regions in buf */
666 drmBufPtr buf;
667 };
668
669 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
670 (rvb)->address - rmesa->dma.buf0_address + \
671 (rvb)->start)
672
673 /* A retained region, eg vertices for indexed vertices.
674 */
675 struct r200_dma_region {
676 struct r200_dma_buffer *buf;
677 char *address; /* == buf->address */
678 int start, end, ptr; /* offsets from start of buf */
679 int aos_start;
680 int aos_stride;
681 int aos_size;
682 };
683
684
685 struct r200_dma {
686 /* Active dma region. Allocations for vertices and retained
687 * regions come from here. Also used for emitting random vertices,
688 * these may be flushed by calling flush_current();
689 */
690 struct r200_dma_region current;
691
692 void (*flush)( r200ContextPtr );
693
694 char *buf0_address; /* start of buf[0], for index calcs */
695 GLuint nr_released_bufs; /* flush after so many buffers released */
696 };
697
698 struct r200_dri_mirror {
699 __DRIcontextPrivate *context; /* DRI context */
700 __DRIscreenPrivate *screen; /* DRI screen */
701 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
702
703 drm_context_t hwContext;
704 drm_hw_lock_t *hwLock;
705 int fd;
706 int drmMinor;
707 };
708
709
710 #define R200_CMD_BUF_SZ (16*1024)
711
712 struct r200_store {
713 GLuint statenr;
714 GLuint primnr;
715 char cmd_buf[R200_CMD_BUF_SZ];
716 int cmd_used;
717 int elts_start;
718 };
719
720
721 /* r200_tcl.c
722 */
723 struct r200_tcl_info {
724 GLuint vertex_format;
725 GLint last_offset;
726 GLuint hw_primitive;
727
728 /* hw can handle 12 components max */
729 struct r200_dma_region *aos_components[12];
730 GLuint nr_aos_components;
731
732 GLuint *Elts;
733
734 struct r200_dma_region indexed_verts;
735 struct r200_dma_region obj;
736 struct r200_dma_region rgba;
737 struct r200_dma_region spec;
738 struct r200_dma_region fog;
739 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
740 struct r200_dma_region norm;
741 struct r200_dma_region generic[16];
742 };
743
744
745 /* r200_swtcl.c
746 */
747 struct r200_swtcl_info {
748 GLuint RenderIndex;
749
750 /**
751 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
752 * installed in the Mesa state vector.
753 */
754 GLuint vertex_size;
755
756 /**
757 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
758 * data in the hardware buffer.
759 */
760 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
761
762 /**
763 * Number of elements of \c ::vertex_attrs that are actually used.
764 */
765 GLuint vertex_attr_count;
766
767 /**
768 * Cached pointer to the buffer where Mesa will store vertex data.
769 */
770 GLubyte *verts;
771
772 /* Fallback rasterization functions
773 */
774 r200_point_func draw_point;
775 r200_line_func draw_line;
776 r200_tri_func draw_tri;
777
778 GLuint hw_primitive;
779 GLenum render_primitive;
780 GLuint numverts;
781
782 /**
783 * Offset of the 4UB color data within a hardware (swtcl) vertex.
784 */
785 GLuint coloroffset;
786
787 /**
788 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
789 */
790 GLuint specoffset;
791
792 /**
793 * Should Mesa project vertex data or will the hardware do it?
794 */
795 GLboolean needproj;
796
797 struct r200_dma_region indexed_verts;
798 };
799
800
801 struct r200_ioctl {
802 GLuint vertex_offset;
803 GLuint vertex_size;
804 };
805
806
807
808 #define R200_MAX_PRIMS 64
809
810
811 /* Want to keep a cache of these around. Each is parameterized by
812 * only a single value which has only a small range. Only expect a
813 * few, so just rescan the list each time?
814 */
815 struct dynfn {
816 struct dynfn *next, *prev;
817 int key[2];
818 char *code;
819 };
820
821 struct dfn_lists {
822 struct dynfn Vertex2f;
823 struct dynfn Vertex2fv;
824 struct dynfn Vertex3f;
825 struct dynfn Vertex3fv;
826 struct dynfn Color4ub;
827 struct dynfn Color4ubv;
828 struct dynfn Color3ub;
829 struct dynfn Color3ubv;
830 struct dynfn Color4f;
831 struct dynfn Color4fv;
832 struct dynfn Color3f;
833 struct dynfn Color3fv;
834 struct dynfn SecondaryColor3ubEXT;
835 struct dynfn SecondaryColor3ubvEXT;
836 struct dynfn SecondaryColor3fEXT;
837 struct dynfn SecondaryColor3fvEXT;
838 struct dynfn Normal3f;
839 struct dynfn Normal3fv;
840 struct dynfn TexCoord3f;
841 struct dynfn TexCoord3fv;
842 struct dynfn TexCoord2f;
843 struct dynfn TexCoord2fv;
844 struct dynfn TexCoord1f;
845 struct dynfn TexCoord1fv;
846 struct dynfn MultiTexCoord3fARB;
847 struct dynfn MultiTexCoord3fvARB;
848 struct dynfn MultiTexCoord2fARB;
849 struct dynfn MultiTexCoord2fvARB;
850 struct dynfn MultiTexCoord1fARB;
851 struct dynfn MultiTexCoord1fvARB;
852 struct dynfn FogCoordfEXT;
853 struct dynfn FogCoordfvEXT;
854 };
855
856 struct dfn_generators {
857 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
858 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
859 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
860 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
861 struct dynfn *(*Color4ub)( GLcontext *, const int * );
862 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
863 struct dynfn *(*Color3ub)( GLcontext *, const int * );
864 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
865 struct dynfn *(*Color4f)( GLcontext *, const int * );
866 struct dynfn *(*Color4fv)( GLcontext *, const int * );
867 struct dynfn *(*Color3f)( GLcontext *, const int * );
868 struct dynfn *(*Color3fv)( GLcontext *, const int * );
869 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
870 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
871 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
872 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
873 struct dynfn *(*Normal3f)( GLcontext *, const int * );
874 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
875 struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
876 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
877 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
878 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
879 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
880 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
881 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
882 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
883 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
884 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
885 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
886 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
887 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
888 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
889 };
890
891
892
893 struct r200_prim {
894 GLuint start;
895 GLuint end;
896 GLuint prim;
897 };
898
899 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
900 * floats for normal, 4 floats for color, 4 bytes for secondary color,
901 * 3 floats for each texture unit (18 floats total).
902 *
903 * we maybe need add. 4 to prevent segfault if someone specifies
904 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
905 *
906 * The position data is never actually stored here, so 3 elements could be
907 * trimmed out of the buffer.
908 */
909
910 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
911
912 struct r200_vbinfo {
913 GLint counter, initial_counter;
914 GLint *dmaptr;
915 void (*notify)( void );
916 GLint vertex_size;
917
918 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
919
920 GLfloat *normalptr;
921 GLfloat *floatcolorptr;
922 GLfloat *fogptr;
923 r200_color_t *colorptr;
924 GLfloat *floatspecptr;
925 r200_color_t *specptr;
926 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
927
928
929 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
930 GLuint primflags;
931 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
932 GLboolean installed;
933 GLboolean fell_back;
934 GLboolean recheck;
935 GLint nrverts;
936 GLuint vtxfmt_0, vtxfmt_1;
937
938 GLuint installed_vertex_format;
939 GLuint installed_color_3f_sz;
940
941 struct r200_prim primlist[R200_MAX_PRIMS];
942 int nrprims;
943
944 struct dfn_lists dfn_cache;
945 struct dfn_generators codegen;
946 GLvertexformat vtxfmt;
947 };
948
949
950 struct r200_context {
951 GLcontext *glCtx; /* Mesa context */
952
953 /* Driver and hardware state management
954 */
955 struct r200_hw_state hw;
956 struct r200_state state;
957 struct r200_vertex_program *curr_vp_hw;
958
959 /* Texture object bookkeeping
960 */
961 unsigned nr_heaps;
962 driTexHeap * texture_heaps[ RADEON_NR_TEX_HEAPS ];
963 driTextureObject swapped;
964 int texture_depth;
965 float initialMaxAnisotropy;
966
967 /* Rasterization and vertex state:
968 */
969 GLuint TclFallback;
970 GLuint Fallback;
971 GLuint NewGLState;
972 DECLARE_RENDERINPUTS(tnl_index_bitset); /* index of bits for last tnl_install_attrs */
973
974 /* Vertex buffers
975 */
976 struct r200_ioctl ioctl;
977 struct r200_dma dma;
978 struct r200_store store;
979 /* A full state emit as of the first state emit in the main store, in case
980 * the context is lost.
981 */
982 struct r200_store backup_store;
983
984 /* Page flipping
985 */
986 GLuint doPageFlip;
987
988 /* Busy waiting
989 */
990 GLuint do_usleeps;
991 GLuint do_irqs;
992 GLuint irqsEmitted;
993 drm_radeon_irq_wait_t iw;
994
995 /* Clientdata textures;
996 */
997 GLuint prefer_gart_client_texturing;
998
999 /* Drawable, cliprect and scissor information
1000 */
1001 GLuint numClipRects; /* Cliprects for the draw buffer */
1002 drm_clip_rect_t *pClipRects;
1003 unsigned int lastStamp;
1004 GLboolean lost_context;
1005 GLboolean save_on_next_emit;
1006 radeonScreenPtr r200Screen; /* Screen private DRI data */
1007 drm_radeon_sarea_t *sarea; /* Private SAREA data */
1008
1009 /* TCL stuff
1010 */
1011 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
1012 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
1013 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
1014 GLuint TexMatEnabled;
1015 GLuint TexMatCompSel;
1016 GLuint TexGenEnabled;
1017 GLuint TexGenCompSel;
1018 GLmatrix tmpmat;
1019
1020 /* VBI / buffer swap
1021 */
1022 GLuint vbl_seq;
1023 GLuint vblank_flags;
1024
1025 int64_t swap_ust;
1026 int64_t swap_missed_ust;
1027
1028 GLuint swap_count;
1029 GLuint swap_missed_count;
1030
1031
1032 /* r200_tcl.c
1033 */
1034 struct r200_tcl_info tcl;
1035
1036 /* r200_swtcl.c
1037 */
1038 struct r200_swtcl_info swtcl;
1039
1040 /* r200_vtxfmt.c
1041 */
1042 struct r200_vbinfo vb;
1043
1044 /* Mirrors of some DRI state
1045 */
1046 struct r200_dri_mirror dri;
1047
1048 /* Configuration cache
1049 */
1050 driOptionCache optionCache;
1051
1052 GLboolean using_hyperz;
1053 GLboolean texmicrotile;
1054
1055 struct ati_fragment_shader *afs_loaded;
1056 };
1057
1058 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
1059
1060
1061 static __inline GLuint r200PackColor( GLuint cpp,
1062 GLubyte r, GLubyte g,
1063 GLubyte b, GLubyte a )
1064 {
1065 switch ( cpp ) {
1066 case 2:
1067 return PACK_COLOR_565( r, g, b );
1068 case 4:
1069 return PACK_COLOR_8888( a, r, g, b );
1070 default:
1071 return 0;
1072 }
1073 }
1074
1075
1076 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
1077 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
1078 __DRIcontextPrivate *driContextPriv,
1079 void *sharedContextPrivate);
1080 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
1081 extern void r200CopySubBuffer( __DRIdrawablePrivate * dPriv,
1082 int x, int y, int w, int h );
1083 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
1084 __DRIdrawablePrivate *driDrawPriv,
1085 __DRIdrawablePrivate *driReadPriv );
1086 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
1087
1088 /* ================================================================
1089 * Debugging:
1090 */
1091 #define DO_DEBUG 1
1092
1093 #if DO_DEBUG
1094 extern int R200_DEBUG;
1095 #else
1096 #define R200_DEBUG 0
1097 #endif
1098
1099 #define DEBUG_TEXTURE 0x001
1100 #define DEBUG_STATE 0x002
1101 #define DEBUG_IOCTL 0x004
1102 #define DEBUG_PRIMS 0x008
1103 #define DEBUG_VERTS 0x010
1104 #define DEBUG_FALLBACKS 0x020
1105 #define DEBUG_VFMT 0x040
1106 #define DEBUG_CODEGEN 0x080
1107 #define DEBUG_VERBOSE 0x100
1108 #define DEBUG_DRI 0x200
1109 #define DEBUG_DMA 0x400
1110 #define DEBUG_SANITY 0x800
1111 #define DEBUG_SYNC 0x1000
1112 #define DEBUG_PIXEL 0x2000
1113 #define DEBUG_MEMORY 0x4000
1114
1115 #endif /* __R200_CONTEXT_H__ */