cedf1b974f15dc2457b57f2a0294b861c199badb
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #include "tnl/t_vertex.h"
40 #include "drm.h"
41 #include "radeon_drm.h"
42 #include "dri_util.h"
43 #include "texmem.h"
44
45 #include "macros.h"
46 #include "mtypes.h"
47 #include "colormac.h"
48 #include "r200_reg.h"
49
50 #define ENABLE_HW_3D_TEXTURE 1 /* XXX this is temporary! */
51
52 struct r200_context;
53 typedef struct r200_context r200ContextRec;
54 typedef struct r200_context *r200ContextPtr;
55
56 #include "r200_lock.h"
57 #include "r200_screen.h"
58 #include "mm.h"
59
60 /* Flags for software fallback cases */
61 /* See correponding strings in r200_swtcl.c */
62 #define R200_FALLBACK_TEXTURE 0x1
63 #define R200_FALLBACK_DRAW_BUFFER 0x2
64 #define R200_FALLBACK_STENCIL 0x4
65 #define R200_FALLBACK_RENDER_MODE 0x8
66 #define R200_FALLBACK_BLEND_EQ 0x10
67 #define R200_FALLBACK_BLEND_FUNC 0x20
68 #define R200_FALLBACK_DISABLE 0x40
69 #define R200_FALLBACK_BORDER_MODE 0x80
70
71 /* The blit width for texture uploads
72 */
73 #define BLIT_WIDTH_BYTES 1024
74
75 /* Use the templated vertex format:
76 */
77 #define COLOR_IS_RGBA
78 #define TAG(x) r200##x
79 #include "tnl_dd/t_dd_vertex.h"
80 #undef TAG
81
82 typedef void (*r200_tri_func)( r200ContextPtr,
83 r200Vertex *,
84 r200Vertex *,
85 r200Vertex * );
86
87 typedef void (*r200_line_func)( r200ContextPtr,
88 r200Vertex *,
89 r200Vertex * );
90
91 typedef void (*r200_point_func)( r200ContextPtr,
92 r200Vertex * );
93
94
95 struct r200_colorbuffer_state {
96 GLuint clear;
97 GLint drawOffset, drawPitch;
98 int roundEnable;
99 };
100
101
102 struct r200_depthbuffer_state {
103 GLuint clear;
104 GLfloat scale;
105 };
106
107 struct r200_pixel_state {
108 GLint readOffset, readPitch;
109 };
110
111 struct r200_scissor_state {
112 drm_clip_rect_t rect;
113 GLboolean enabled;
114
115 GLuint numClipRects; /* Cliprects active */
116 GLuint numAllocedClipRects; /* Cliprects available */
117 drm_clip_rect_t *pClipRects;
118 };
119
120 struct r200_stencilbuffer_state {
121 GLboolean hwBuffer;
122 GLuint clear; /* rb3d_stencilrefmask value */
123 };
124
125 struct r200_stipple_state {
126 GLuint mask[32];
127 };
128
129
130
131 #define TEX_0 0x1
132 #define TEX_1 0x2
133 #define TEX_2 0x4
134 #define TEX_3 0x8
135 #define TEX_4 0x10
136 #define TEX_5 0x20
137 #define TEX_ALL 0x3f
138
139 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
140
141 /* Texture object in locally shared texture space.
142 */
143 struct r200_tex_obj {
144 driTextureObject base;
145
146 GLuint bufAddr; /* Offset to start of locally
147 shared texture block */
148
149 GLuint dirty_state; /* Flags (1 per texunit) for
150 whether or not this texobj
151 has dirty hardware state
152 (pp_*) that needs to be
153 brought into the
154 texunit. */
155
156 drm_radeon_tex_image_t image[6][RADEON_MAX_TEXTURE_LEVELS];
157 /* Six, for the cube faces */
158
159 GLuint pp_txfilter; /* hardware register values */
160 GLuint pp_txformat;
161 GLuint pp_txformat_x;
162 GLuint pp_txoffset; /* Image location in texmem.
163 All cube faces follow. */
164 GLuint pp_txsize; /* npot only */
165 GLuint pp_txpitch; /* npot only */
166 GLuint pp_border_color;
167 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
168
169 GLboolean border_fallback;
170 };
171
172
173 struct r200_texture_env_state {
174 r200TexObjPtr texobj;
175 GLenum format;
176 GLenum envMode;
177 };
178
179 #define R200_MAX_TEXTURE_UNITS 6
180
181 struct r200_texture_state {
182 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
183 };
184
185
186 struct r200_state_atom {
187 struct r200_state_atom *next, *prev;
188 const char *name; /* for debug */
189 int cmd_size; /* size in bytes */
190 GLuint idx;
191 int *cmd; /* one or more cmd's */
192 int *lastcmd; /* one or more cmd's */
193 GLboolean dirty;
194 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
195 };
196
197
198
199 /* Trying to keep these relatively short as the variables are becoming
200 * extravagently long. Drop the driver name prefix off the front of
201 * everything - I think we know which driver we're in by now, and keep the
202 * prefix to 3 letters unless absolutely impossible.
203 */
204
205 #define CTX_CMD_0 0
206 #define CTX_PP_MISC 1
207 #define CTX_PP_FOG_COLOR 2
208 #define CTX_RE_SOLID_COLOR 3
209 #define CTX_RB3D_BLENDCNTL 4
210 #define CTX_RB3D_DEPTHOFFSET 5
211 #define CTX_RB3D_DEPTHPITCH 6
212 #define CTX_RB3D_ZSTENCILCNTL 7
213 #define CTX_CMD_1 8
214 #define CTX_PP_CNTL 9
215 #define CTX_RB3D_CNTL 10
216 #define CTX_RB3D_COLOROFFSET 11
217 #define CTX_CMD_2 12 /* why */
218 #define CTX_RB3D_COLORPITCH 13 /* why */
219 #define CTX_STATE_SIZE_OLDDRM 14
220 #define CTX_CMD_3 14
221 #define CTX_RB3D_BLENDCOLOR 15
222 #define CTX_RB3D_ABLENDCNTL 16
223 #define CTX_RB3D_CBLENDCNTL 17
224 #define CTX_STATE_SIZE_NEWDRM 18
225
226 #define SET_CMD_0 0
227 #define SET_SE_CNTL 1
228 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
229 #define SET_STATE_SIZE 3
230
231 #define VTE_CMD_0 0
232 #define VTE_SE_VTE_CNTL 1
233 #define VTE_STATE_SIZE 2
234
235 #define LIN_CMD_0 0
236 #define LIN_RE_LINE_PATTERN 1
237 #define LIN_RE_LINE_STATE 2
238 #define LIN_CMD_1 3
239 #define LIN_SE_LINE_WIDTH 4
240 #define LIN_STATE_SIZE 5
241
242 #define MSK_CMD_0 0
243 #define MSK_RB3D_STENCILREFMASK 1
244 #define MSK_RB3D_ROPCNTL 2
245 #define MSK_RB3D_PLANEMASK 3
246 #define MSK_STATE_SIZE 4
247
248 #define VPT_CMD_0 0
249 #define VPT_SE_VPORT_XSCALE 1
250 #define VPT_SE_VPORT_XOFFSET 2
251 #define VPT_SE_VPORT_YSCALE 3
252 #define VPT_SE_VPORT_YOFFSET 4
253 #define VPT_SE_VPORT_ZSCALE 5
254 #define VPT_SE_VPORT_ZOFFSET 6
255 #define VPT_STATE_SIZE 7
256
257 #define ZBS_CMD_0 0
258 #define ZBS_SE_ZBIAS_FACTOR 1
259 #define ZBS_SE_ZBIAS_CONSTANT 2
260 #define ZBS_STATE_SIZE 3
261
262 #define MSC_CMD_0 0
263 #define MSC_RE_MISC 1
264 #define MSC_STATE_SIZE 2
265
266 #define TAM_CMD_0 0
267 #define TAM_DEBUG3 1
268 #define TAM_STATE_SIZE 2
269
270 #define TEX_CMD_0 0
271 #define TEX_PP_TXFILTER 1 /*2c00*/
272 #define TEX_PP_TXFORMAT 2 /*2c04*/
273 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
274 #define TEX_PP_TXSIZE 4 /*2c0c*/
275 #define TEX_PP_TXPITCH 5 /*2c10*/
276 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
277 #define TEX_CMD_1 7
278 #define TEX_PP_TXOFFSET 8 /*2d00 */
279 #define TEX_STATE_SIZE 9
280
281 #define CUBE_CMD_0 0 /* 1 register follows */
282 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
283 #define CUBE_CMD_1 2 /* 5 registers follow */
284 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
285 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
286 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
287 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
288 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
289 #define CUBE_STATE_SIZE 8
290
291 #define PIX_CMD_0 0
292 #define PIX_PP_TXCBLEND 1
293 #define PIX_PP_TXCBLEND2 2
294 #define PIX_PP_TXABLEND 3
295 #define PIX_PP_TXABLEND2 4
296 #define PIX_STATE_SIZE 5
297
298 #define TF_CMD_0 0
299 #define TF_TFACTOR_0 1
300 #define TF_TFACTOR_1 2
301 #define TF_TFACTOR_2 3
302 #define TF_TFACTOR_3 4
303 #define TF_TFACTOR_4 5
304 #define TF_TFACTOR_5 6
305 #define TF_STATE_SIZE 7
306
307 #define TCL_CMD_0 0
308 #define TCL_LIGHT_MODEL_CTL_0 1
309 #define TCL_LIGHT_MODEL_CTL_1 2
310 #define TCL_PER_LIGHT_CTL_0 3
311 #define TCL_PER_LIGHT_CTL_1 4
312 #define TCL_PER_LIGHT_CTL_2 5
313 #define TCL_PER_LIGHT_CTL_3 6
314 #define TCL_CMD_1 7
315 #define TCL_UCP_VERT_BLEND_CTL 8
316 #define TCL_STATE_SIZE 9
317
318 #define MSL_CMD_0 0
319 #define MSL_MATRIX_SELECT_0 1
320 #define MSL_MATRIX_SELECT_1 2
321 #define MSL_MATRIX_SELECT_2 3
322 #define MSL_MATRIX_SELECT_3 4
323 #define MSL_MATRIX_SELECT_4 5
324 #define MSL_STATE_SIZE 6
325
326 #define TCG_CMD_0 0
327 #define TCG_TEX_PROC_CTL_2 1
328 #define TCG_TEX_PROC_CTL_3 2
329 #define TCG_TEX_PROC_CTL_0 3
330 #define TCG_TEX_PROC_CTL_1 4
331 #define TCG_TEX_CYL_WRAP_CTL 5
332 #define TCG_STATE_SIZE 6
333
334 #define MTL_CMD_0 0
335 #define MTL_EMMISSIVE_RED 1
336 #define MTL_EMMISSIVE_GREEN 2
337 #define MTL_EMMISSIVE_BLUE 3
338 #define MTL_EMMISSIVE_ALPHA 4
339 #define MTL_AMBIENT_RED 5
340 #define MTL_AMBIENT_GREEN 6
341 #define MTL_AMBIENT_BLUE 7
342 #define MTL_AMBIENT_ALPHA 8
343 #define MTL_DIFFUSE_RED 9
344 #define MTL_DIFFUSE_GREEN 10
345 #define MTL_DIFFUSE_BLUE 11
346 #define MTL_DIFFUSE_ALPHA 12
347 #define MTL_SPECULAR_RED 13
348 #define MTL_SPECULAR_GREEN 14
349 #define MTL_SPECULAR_BLUE 15
350 #define MTL_SPECULAR_ALPHA 16
351 #define MTL_CMD_1 17
352 #define MTL_SHININESS 18
353 #define MTL_STATE_SIZE 19
354
355 #define VAP_CMD_0 0
356 #define VAP_SE_VAP_CNTL 1
357 #define VAP_STATE_SIZE 2
358
359 /* Replaces a lot of packet info from radeon
360 */
361 #define VTX_CMD_0 0
362 #define VTX_VTXFMT_0 1
363 #define VTX_VTXFMT_1 2
364 #define VTX_TCL_OUTPUT_VTXFMT_0 3
365 #define VTX_TCL_OUTPUT_VTXFMT_1 4
366 #define VTX_CMD_1 5
367 #define VTX_TCL_OUTPUT_COMPSEL 6
368 #define VTX_CMD_2 7
369 #define VTX_STATE_CNTL 8
370 #define VTX_STATE_SIZE 9
371
372
373 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
374 R200_VTX_COLOR_MASK)
375
376 /**
377 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
378 * how many components are in texture coordinate \c n.
379 */
380 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
381
382 #define MAT_CMD_0 0
383 #define MAT_ELT_0 1
384 #define MAT_STATE_SIZE 17
385
386 #define GRD_CMD_0 0
387 #define GRD_VERT_GUARD_CLIP_ADJ 1
388 #define GRD_VERT_GUARD_DISCARD_ADJ 2
389 #define GRD_HORZ_GUARD_CLIP_ADJ 3
390 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
391 #define GRD_STATE_SIZE 5
392
393 /* position changes frequently when lighting in modelpos - separate
394 * out to new state item?
395 */
396 #define LIT_CMD_0 0
397 #define LIT_AMBIENT_RED 1
398 #define LIT_AMBIENT_GREEN 2
399 #define LIT_AMBIENT_BLUE 3
400 #define LIT_AMBIENT_ALPHA 4
401 #define LIT_DIFFUSE_RED 5
402 #define LIT_DIFFUSE_GREEN 6
403 #define LIT_DIFFUSE_BLUE 7
404 #define LIT_DIFFUSE_ALPHA 8
405 #define LIT_SPECULAR_RED 9
406 #define LIT_SPECULAR_GREEN 10
407 #define LIT_SPECULAR_BLUE 11
408 #define LIT_SPECULAR_ALPHA 12
409 #define LIT_POSITION_X 13
410 #define LIT_POSITION_Y 14
411 #define LIT_POSITION_Z 15
412 #define LIT_POSITION_W 16
413 #define LIT_DIRECTION_X 17
414 #define LIT_DIRECTION_Y 18
415 #define LIT_DIRECTION_Z 19
416 #define LIT_DIRECTION_W 20
417 #define LIT_ATTEN_QUADRATIC 21
418 #define LIT_ATTEN_LINEAR 22
419 #define LIT_ATTEN_CONST 23
420 #define LIT_ATTEN_XXX 24
421 #define LIT_CMD_1 25
422 #define LIT_SPOT_DCD 26
423 #define LIT_SPOT_DCM 27
424 #define LIT_SPOT_EXPONENT 28
425 #define LIT_SPOT_CUTOFF 29
426 #define LIT_SPECULAR_THRESH 30
427 #define LIT_RANGE_CUTOFF 31 /* ? */
428 #define LIT_ATTEN_CONST_INV 32
429 #define LIT_STATE_SIZE 33
430
431 /* Fog
432 */
433 #define FOG_CMD_0 0
434 #define FOG_R 1
435 #define FOG_C 2
436 #define FOG_D 3
437 #define FOG_PAD 4
438 #define FOG_STATE_SIZE 5
439
440 /* UCP
441 */
442 #define UCP_CMD_0 0
443 #define UCP_X 1
444 #define UCP_Y 2
445 #define UCP_Z 3
446 #define UCP_W 4
447 #define UCP_STATE_SIZE 5
448
449 /* GLT - Global ambient
450 */
451 #define GLT_CMD_0 0
452 #define GLT_RED 1
453 #define GLT_GREEN 2
454 #define GLT_BLUE 3
455 #define GLT_ALPHA 4
456 #define GLT_STATE_SIZE 5
457
458 /* EYE
459 */
460 #define EYE_CMD_0 0
461 #define EYE_X 1
462 #define EYE_Y 2
463 #define EYE_Z 3
464 #define EYE_RESCALE_FACTOR 4
465 #define EYE_STATE_SIZE 5
466
467 /* CST - constant state
468 */
469 #define CST_CMD_0 0
470 #define CST_PP_CNTL_X 1
471 #define CST_CMD_1 2
472 #define CST_RB3D_DEPTHXY_OFFSET 3
473 #define CST_CMD_2 4
474 #define CST_RE_AUX_SCISSOR_CNTL 5
475 #define CST_CMD_3 6
476 #define CST_RE_SCISSOR_TL_0 7
477 #define CST_RE_SCISSOR_BR_0 8
478 #define CST_CMD_4 9
479 #define CST_SE_VAP_CNTL_STATUS 10
480 #define CST_CMD_5 11
481 #define CST_RE_POINTSIZE 12
482 #define CST_CMD_6 13
483 #define CST_SE_TCL_INPUT_VTX_0 14
484 #define CST_SE_TCL_INPUT_VTX_1 15
485 #define CST_SE_TCL_INPUT_VTX_2 16
486 #define CST_SE_TCL_INPUT_VTX_3 17
487 #define CST_STATE_SIZE 18
488
489
490
491
492 struct r200_hw_state {
493 /* Head of the linked list of state atoms. */
494 struct r200_state_atom atomlist;
495
496 /* Hardware state, stored as cmdbuf commands:
497 * -- Need to doublebuffer for
498 * - reviving state after loss of context
499 * - eliding noop statechange loops? (except line stipple count)
500 */
501 struct r200_state_atom ctx;
502 struct r200_state_atom set;
503 struct r200_state_atom vte;
504 struct r200_state_atom lin;
505 struct r200_state_atom msk;
506 struct r200_state_atom vpt;
507 struct r200_state_atom vap;
508 struct r200_state_atom vtx;
509 struct r200_state_atom tcl;
510 struct r200_state_atom msl;
511 struct r200_state_atom tcg;
512 struct r200_state_atom msc;
513 struct r200_state_atom cst;
514 struct r200_state_atom tam;
515 struct r200_state_atom tf;
516 struct r200_state_atom tex[6];
517 struct r200_state_atom cube[6];
518 struct r200_state_atom zbs;
519 struct r200_state_atom mtl[2];
520 struct r200_state_atom mat[9];
521 struct r200_state_atom lit[8]; /* includes vec, scl commands */
522 struct r200_state_atom ucp[6];
523 struct r200_state_atom pix[6]; /* pixshader stages */
524 struct r200_state_atom eye; /* eye pos */
525 struct r200_state_atom grd; /* guard band clipping */
526 struct r200_state_atom fog;
527 struct r200_state_atom glt;
528
529 int max_state_size; /* Number of bytes necessary for a full state emit. */
530 GLboolean is_dirty, all_dirty;
531 };
532
533 struct r200_state {
534 /* Derived state for internal purposes:
535 */
536 struct r200_colorbuffer_state color;
537 struct r200_depthbuffer_state depth;
538 struct r200_pixel_state pixel;
539 struct r200_scissor_state scissor;
540 struct r200_stencilbuffer_state stencil;
541 struct r200_stipple_state stipple;
542 struct r200_texture_state texture;
543 };
544
545 /* Need refcounting on dma buffers:
546 */
547 struct r200_dma_buffer {
548 int refcount; /* the number of retained regions in buf */
549 drmBufPtr buf;
550 };
551
552 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
553 (rvb)->address - rmesa->dma.buf0_address + \
554 (rvb)->start)
555
556 /* A retained region, eg vertices for indexed vertices.
557 */
558 struct r200_dma_region {
559 struct r200_dma_buffer *buf;
560 char *address; /* == buf->address */
561 int start, end, ptr; /* offsets from start of buf */
562 int aos_start;
563 int aos_stride;
564 int aos_size;
565 };
566
567
568 struct r200_dma {
569 /* Active dma region. Allocations for vertices and retained
570 * regions come from here. Also used for emitting random vertices,
571 * these may be flushed by calling flush_current();
572 */
573 struct r200_dma_region current;
574
575 void (*flush)( r200ContextPtr );
576
577 char *buf0_address; /* start of buf[0], for index calcs */
578 GLuint nr_released_bufs; /* flush after so many buffers released */
579 };
580
581 struct r200_dri_mirror {
582 __DRIcontextPrivate *context; /* DRI context */
583 __DRIscreenPrivate *screen; /* DRI screen */
584 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
585
586 drm_context_t hwContext;
587 drm_hw_lock_t *hwLock;
588 int fd;
589 int drmMinor;
590 };
591
592
593 #define R200_CMD_BUF_SZ (8*1024)
594
595 struct r200_store {
596 GLuint statenr;
597 GLuint primnr;
598 char cmd_buf[R200_CMD_BUF_SZ];
599 int cmd_used;
600 int elts_start;
601 };
602
603
604 /* r200_tcl.c
605 */
606 struct r200_tcl_info {
607 GLuint vertex_format;
608 GLint last_offset;
609 GLuint hw_primitive;
610
611 struct r200_dma_region *aos_components[8];
612 GLuint nr_aos_components;
613
614 GLuint *Elts;
615
616 struct r200_dma_region indexed_verts;
617 struct r200_dma_region obj;
618 struct r200_dma_region rgba;
619 struct r200_dma_region spec;
620 struct r200_dma_region fog;
621 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
622 struct r200_dma_region norm;
623 };
624
625
626 /* r200_swtcl.c
627 */
628 struct r200_swtcl_info {
629 GLuint RenderIndex;
630
631 /**
632 * Size of a hardware vertex. This is calculated when \c ::vertex_attrs is
633 * installed in the Mesa state vector.
634 */
635 GLuint vertex_size;
636
637 /**
638 * Attributes instructing the Mesa TCL pipeline where / how to put vertex
639 * data in the hardware buffer.
640 */
641 struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];
642
643 /**
644 * Number of elements of \c ::vertex_attrs that are actually used.
645 */
646 GLuint vertex_attr_count;
647
648 /**
649 * Cached pointer to the buffer where Mesa will store vertex data.
650 */
651 GLubyte *verts;
652
653 /* Fallback rasterization functions
654 */
655 r200_point_func draw_point;
656 r200_line_func draw_line;
657 r200_tri_func draw_tri;
658
659 GLuint hw_primitive;
660 GLenum render_primitive;
661 GLuint numverts;
662
663 /**
664 * Offset of the 4UB color data within a hardware (swtcl) vertex.
665 */
666 GLuint coloroffset;
667
668 /**
669 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
670 */
671 GLuint specoffset;
672
673 /**
674 * Should Mesa project vertex data or will the hardware do it?
675 */
676 GLboolean needproj;
677
678 struct r200_dma_region indexed_verts;
679 };
680
681
682 struct r200_ioctl {
683 GLuint vertex_offset;
684 GLuint vertex_size;
685 };
686
687
688
689 #define R200_MAX_PRIMS 64
690
691
692 /* Want to keep a cache of these around. Each is parameterized by
693 * only a single value which has only a small range. Only expect a
694 * few, so just rescan the list each time?
695 */
696 struct dynfn {
697 struct dynfn *next, *prev;
698 int key[2];
699 char *code;
700 };
701
702 struct dfn_lists {
703 struct dynfn Vertex2f;
704 struct dynfn Vertex2fv;
705 struct dynfn Vertex3f;
706 struct dynfn Vertex3fv;
707 struct dynfn Color4ub;
708 struct dynfn Color4ubv;
709 struct dynfn Color3ub;
710 struct dynfn Color3ubv;
711 struct dynfn Color4f;
712 struct dynfn Color4fv;
713 struct dynfn Color3f;
714 struct dynfn Color3fv;
715 struct dynfn SecondaryColor3ubEXT;
716 struct dynfn SecondaryColor3ubvEXT;
717 struct dynfn SecondaryColor3fEXT;
718 struct dynfn SecondaryColor3fvEXT;
719 struct dynfn Normal3f;
720 struct dynfn Normal3fv;
721 struct dynfn TexCoord3f;
722 struct dynfn TexCoord3fv;
723 struct dynfn TexCoord2f;
724 struct dynfn TexCoord2fv;
725 struct dynfn TexCoord1f;
726 struct dynfn TexCoord1fv;
727 struct dynfn MultiTexCoord3fARB;
728 struct dynfn MultiTexCoord3fvARB;
729 struct dynfn MultiTexCoord2fARB;
730 struct dynfn MultiTexCoord2fvARB;
731 struct dynfn MultiTexCoord1fARB;
732 struct dynfn MultiTexCoord1fvARB;
733 struct dynfn FogCoordfEXT;
734 struct dynfn FogCoordfvEXT;
735 };
736
737 struct dfn_generators {
738 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
739 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
740 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
741 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
742 struct dynfn *(*Color4ub)( GLcontext *, const int * );
743 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
744 struct dynfn *(*Color3ub)( GLcontext *, const int * );
745 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
746 struct dynfn *(*Color4f)( GLcontext *, const int * );
747 struct dynfn *(*Color4fv)( GLcontext *, const int * );
748 struct dynfn *(*Color3f)( GLcontext *, const int * );
749 struct dynfn *(*Color3fv)( GLcontext *, const int * );
750 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
751 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
752 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
753 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
754 struct dynfn *(*Normal3f)( GLcontext *, const int * );
755 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
756 struct dynfn *(*TexCoord3f)( GLcontext *, const int * );
757 struct dynfn *(*TexCoord3fv)( GLcontext *, const int * );
758 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
759 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
760 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
761 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
762 struct dynfn *(*MultiTexCoord3fARB)( GLcontext *, const int * );
763 struct dynfn *(*MultiTexCoord3fvARB)( GLcontext *, const int * );
764 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
765 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
766 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
767 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
768 struct dynfn *(*FogCoordfEXT)( GLcontext *, const int * );
769 struct dynfn *(*FogCoordfvEXT)( GLcontext *, const int * );
770 };
771
772
773
774 struct r200_prim {
775 GLuint start;
776 GLuint end;
777 GLuint prim;
778 };
779
780 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
781 * floats for normal, 4 floats for color, 4 bytes for secondary color,
782 * 3 floats for each texture unit (18 floats total).
783 *
784 * we maybe need add. 4 to prevent segfault if someone specifies
785 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
786 *
787 * The position data is never actually stored here, so 3 elements could be
788 * trimmed out of the buffer.
789 */
790
791 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
792
793 struct r200_vbinfo {
794 GLint counter, initial_counter;
795 GLint *dmaptr;
796 void (*notify)( void );
797 GLint vertex_size;
798
799 union { float f; int i; r200_color_t color; } vertex[R200_MAX_VERTEX_SIZE];
800
801 GLfloat *normalptr;
802 GLfloat *floatcolorptr;
803 GLfloat *fogptr;
804 r200_color_t *colorptr;
805 GLfloat *floatspecptr;
806 r200_color_t *specptr;
807 GLfloat *texcoordptr[8]; /* 6 (TMU) + 2 for r200_vtxfmt_c.c when GL_TEXTURE6/7 */
808
809
810 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
811 GLuint primflags;
812 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
813 GLboolean installed;
814 GLboolean fell_back;
815 GLboolean recheck;
816 GLint nrverts;
817 GLuint vtxfmt_0, vtxfmt_1;
818
819 GLuint installed_vertex_format;
820 GLuint installed_color_3f_sz;
821
822 struct r200_prim primlist[R200_MAX_PRIMS];
823 int nrprims;
824
825 struct dfn_lists dfn_cache;
826 struct dfn_generators codegen;
827 GLvertexformat vtxfmt;
828 };
829
830
831 struct r200_context {
832 GLcontext *glCtx; /* Mesa context */
833
834 /* Driver and hardware state management
835 */
836 struct r200_hw_state hw;
837 struct r200_state state;
838
839 /* Texture object bookkeeping
840 */
841 unsigned nr_heaps;
842 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
843 driTextureObject swapped;
844 int texture_depth;
845 float initialMaxAnisotropy;
846
847 /* Rasterization and vertex state:
848 */
849 GLuint TclFallback;
850 GLuint Fallback;
851 GLuint NewGLState;
852 GLuint tnl_index; /* index of bits for last tnl_install_attrs */
853
854 /* Vertex buffers
855 */
856 struct r200_ioctl ioctl;
857 struct r200_dma dma;
858 struct r200_store store;
859 /* A full state emit as of the first state emit in the main store, in case
860 * the context is lost.
861 */
862 struct r200_store backup_store;
863
864 /* Page flipping
865 */
866 GLuint doPageFlip;
867
868 /* Busy waiting
869 */
870 GLuint do_usleeps;
871 GLuint do_irqs;
872 GLuint irqsEmitted;
873 drm_radeon_irq_wait_t iw;
874
875 /* Clientdata textures;
876 */
877 GLuint prefer_gart_client_texturing;
878
879 /* Drawable, cliprect and scissor information
880 */
881 GLuint numClipRects; /* Cliprects for the draw buffer */
882 drm_clip_rect_t *pClipRects;
883 unsigned int lastStamp;
884 GLboolean lost_context;
885 GLboolean save_on_next_emit;
886 r200ScreenPtr r200Screen; /* Screen private DRI data */
887 drm_radeon_sarea_t *sarea; /* Private SAREA data */
888
889 /* TCL stuff
890 */
891 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
892 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
893 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
894 GLuint TexMatEnabled;
895 GLuint TexMatCompSel;
896 GLuint TexGenEnabled;
897 GLuint TexGenCompSel;
898 GLmatrix tmpmat;
899
900 /* VBI / buffer swap
901 */
902 GLuint vbl_seq;
903 GLuint vblank_flags;
904
905 int64_t swap_ust;
906 int64_t swap_missed_ust;
907
908 GLuint swap_count;
909 GLuint swap_missed_count;
910
911 PFNGLXGETUSTPROC get_ust;
912
913 /* r200_tcl.c
914 */
915 struct r200_tcl_info tcl;
916
917 /* r200_swtcl.c
918 */
919 struct r200_swtcl_info swtcl;
920
921 /* r200_vtxfmt.c
922 */
923 struct r200_vbinfo vb;
924
925 /* Mirrors of some DRI state
926 */
927 struct r200_dri_mirror dri;
928
929 /* Configuration cache
930 */
931 driOptionCache optionCache;
932
933 GLboolean using_hyperz;
934 };
935
936 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
937
938
939 static __inline GLuint r200PackColor( GLuint cpp,
940 GLubyte r, GLubyte g,
941 GLubyte b, GLubyte a )
942 {
943 switch ( cpp ) {
944 case 2:
945 return PACK_COLOR_565( r, g, b );
946 case 4:
947 return PACK_COLOR_8888( a, r, g, b );
948 default:
949 return 0;
950 }
951 }
952
953
954 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
955 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
956 __DRIcontextPrivate *driContextPriv,
957 void *sharedContextPrivate);
958 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
959 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
960 __DRIdrawablePrivate *driDrawPriv,
961 __DRIdrawablePrivate *driReadPriv );
962 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
963
964 /* ================================================================
965 * Debugging:
966 */
967 #define DO_DEBUG 1
968
969 #if DO_DEBUG
970 extern int R200_DEBUG;
971 #else
972 #define R200_DEBUG 0
973 #endif
974
975 #define DEBUG_TEXTURE 0x001
976 #define DEBUG_STATE 0x002
977 #define DEBUG_IOCTL 0x004
978 #define DEBUG_PRIMS 0x008
979 #define DEBUG_VERTS 0x010
980 #define DEBUG_FALLBACKS 0x020
981 #define DEBUG_VFMT 0x040
982 #define DEBUG_CODEGEN 0x080
983 #define DEBUG_VERBOSE 0x100
984 #define DEBUG_DRI 0x200
985 #define DEBUG_DMA 0x400
986 #define DEBUG_SANITY 0x800
987 #define DEBUG_SYNC 0x1000
988 #define DEBUG_PIXEL 0x2000
989 #define DEBUG_MEMORY 0x4000
990
991 #endif /* __R200_CONTEXT_H__ */