2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keithw@vmware.com>
35 #ifndef __R200_CONTEXT_H__
36 #define __R200_CONTEXT_H__
38 #include "tnl/t_vertex.h"
40 #include "radeon_drm.h"
43 #include "main/macros.h"
44 #include "main/mtypes.h"
45 #include "main/colormac.h"
47 #include "r200_vertprog.h"
49 #ifndef R200_EMIT_VAP_PVS_CNTL
50 #error This driver requires a newer libdrm to compile
53 #include "radeon_screen.h"
54 #include "radeon_common.h"
57 typedef struct r200_context r200ContextRec
;
58 typedef struct r200_context
*r200ContextPtr
;
62 struct r200_vertex_program
{
63 struct gl_vertex_program mesa_program
; /* Must be first */
65 /* need excess instr: 1 for late loop checking, 2 for
66 additional instr due to instr/attr, 3 for fog */
67 VERTEX_SHADER_INSTRUCTION instr
[R200_VSF_MAX_INST
+ 6];
69 int inputs
[VERT_ATTRIB_MAX
];
70 GLubyte inputmap_rev
[16];
76 #define R200_TEX_ALL 0x3f
79 struct r200_texture_env_state
{
80 radeonTexObjPtr texobj
;
85 #define R200_MAX_TEXTURE_UNITS 6
87 struct r200_texture_state
{
88 struct r200_texture_env_state unit
[R200_MAX_TEXTURE_UNITS
];
92 /* Trying to keep these relatively short as the variables are becoming
93 * extravagently long. Drop the driver name prefix off the front of
94 * everything - I think we know which driver we're in by now, and keep the
95 * prefix to 3 letters unless absolutely impossible.
100 #define CTX_PP_FOG_COLOR 2
101 #define CTX_RE_SOLID_COLOR 3
102 #define CTX_RB3D_BLENDCNTL 4
103 #define CTX_RB3D_DEPTHOFFSET 5
104 #define CTX_RB3D_DEPTHPITCH 6
105 #define CTX_RB3D_ZSTENCILCNTL 7
107 #define CTX_PP_CNTL 9
108 #define CTX_RB3D_CNTL 10
109 #define CTX_RB3D_COLOROFFSET 11
110 #define CTX_CMD_2 12 /* why */
111 #define CTX_RB3D_COLORPITCH 13 /* why */
112 #define CTX_STATE_SIZE_OLDDRM 14
114 #define CTX_RB3D_BLENDCOLOR 15
115 #define CTX_RB3D_ABLENDCNTL 16
116 #define CTX_RB3D_CBLENDCNTL 17
117 #define CTX_STATE_SIZE_NEWDRM 18
120 #define SET_SE_CNTL 1
121 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
122 #define SET_STATE_SIZE 3
125 #define VTE_SE_VTE_CNTL 1
126 #define VTE_STATE_SIZE 2
129 #define LIN_RE_LINE_PATTERN 1
130 #define LIN_RE_LINE_STATE 2
132 #define LIN_SE_LINE_WIDTH 4
133 #define LIN_STATE_SIZE 5
136 #define MSK_RB3D_STENCILREFMASK 1
137 #define MSK_RB3D_ROPCNTL 2
138 #define MSK_RB3D_PLANEMASK 3
139 #define MSK_STATE_SIZE 4
142 #define VPT_SE_VPORT_XSCALE 1
143 #define VPT_SE_VPORT_XOFFSET 2
144 #define VPT_SE_VPORT_YSCALE 3
145 #define VPT_SE_VPORT_YOFFSET 4
146 #define VPT_SE_VPORT_ZSCALE 5
147 #define VPT_SE_VPORT_ZOFFSET 6
148 #define VPT_STATE_SIZE 7
151 #define ZBS_SE_ZBIAS_FACTOR 1
152 #define ZBS_SE_ZBIAS_CONSTANT 2
153 #define ZBS_STATE_SIZE 3
156 #define MSC_RE_MISC 1
157 #define MSC_STATE_SIZE 2
161 #define TAM_STATE_SIZE 2
164 #define TEX_PP_TXFILTER 1 /*2c00*/
165 #define TEX_PP_TXFORMAT 2 /*2c04*/
166 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
167 #define TEX_PP_TXSIZE 4 /*2c0c*/
168 #define TEX_PP_TXPITCH 5 /*2c10*/
169 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
170 #define TEX_CMD_1_OLDDRM 7
171 #define TEX_PP_TXOFFSET_OLDDRM 8 /*2d00 */
172 #define TEX_STATE_SIZE_OLDDRM 9
173 #define TEX_PP_CUBIC_FACES 7
174 #define TEX_PP_TXMULTI_CTL 8
175 #define TEX_CMD_1_NEWDRM 9
176 #define TEX_PP_TXOFFSET_NEWDRM 10
177 #define TEX_STATE_SIZE_NEWDRM 11
179 #define CUBE_CMD_0 0 /* 1 register follows */ /* this command unnecessary */
180 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */ /* with new enough drm */
181 #define CUBE_CMD_1 2 /* 5 registers follow */
182 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
183 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
184 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
185 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
186 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
187 #define CUBE_STATE_SIZE 8
190 #define PIX_PP_TXCBLEND 1
191 #define PIX_PP_TXCBLEND2 2
192 #define PIX_PP_TXABLEND 3
193 #define PIX_PP_TXABLEND2 4
194 #define PIX_STATE_SIZE 5
197 #define TF_TFACTOR_0 1
198 #define TF_TFACTOR_1 2
199 #define TF_TFACTOR_2 3
200 #define TF_TFACTOR_3 4
201 #define TF_TFACTOR_4 5
202 #define TF_TFACTOR_5 6
203 #define TF_STATE_SIZE 7
206 #define ATF_TFACTOR_0 1
207 #define ATF_TFACTOR_1 2
208 #define ATF_TFACTOR_2 3
209 #define ATF_TFACTOR_3 4
210 #define ATF_TFACTOR_4 5
211 #define ATF_TFACTOR_5 6
212 #define ATF_TFACTOR_6 7
213 #define ATF_TFACTOR_7 8
214 #define ATF_STATE_SIZE 9
216 /* ATI_FRAGMENT_SHADER */
218 #define AFS_IC0 1 /* 2f00 */
219 #define AFS_IC1 2 /* 2f04 */
220 #define AFS_IA0 3 /* 2f08 */
221 #define AFS_IA1 4 /* 2f0c */
222 #define AFS_STATE_SIZE 33
227 #define PVS_STATE_SIZE 3
229 /* those are quite big... */
231 #define VPI_OPDST_0 1
235 #define VPI_OPDST_63 253
236 #define VPI_SRC0_63 254
237 #define VPI_SRC1_63 255
238 #define VPI_SRC2_63 256
239 #define VPI_STATE_SIZE 257
242 #define VPP_PARAM0_0 1
243 #define VPP_PARAM1_0 2
244 #define VPP_PARAM2_0 3
245 #define VPP_PARAM3_0 4
246 #define VPP_PARAM0_95 381
247 #define VPP_PARAM1_95 382
248 #define VPP_PARAM2_95 383
249 #define VPP_PARAM3_95 384
250 #define VPP_STATE_SIZE 385
253 #define TCL_LIGHT_MODEL_CTL_0 1
254 #define TCL_LIGHT_MODEL_CTL_1 2
255 #define TCL_PER_LIGHT_CTL_0 3
256 #define TCL_PER_LIGHT_CTL_1 4
257 #define TCL_PER_LIGHT_CTL_2 5
258 #define TCL_PER_LIGHT_CTL_3 6
260 #define TCL_UCP_VERT_BLEND_CTL 8
261 #define TCL_STATE_SIZE 9
264 #define MSL_MATRIX_SELECT_0 1
265 #define MSL_MATRIX_SELECT_1 2
266 #define MSL_MATRIX_SELECT_2 3
267 #define MSL_MATRIX_SELECT_3 4
268 #define MSL_MATRIX_SELECT_4 5
269 #define MSL_STATE_SIZE 6
272 #define TCG_TEX_PROC_CTL_2 1
273 #define TCG_TEX_PROC_CTL_3 2
274 #define TCG_TEX_PROC_CTL_0 3
275 #define TCG_TEX_PROC_CTL_1 4
276 #define TCG_TEX_CYL_WRAP_CTL 5
277 #define TCG_STATE_SIZE 6
280 #define MTL_EMMISSIVE_RED 1
281 #define MTL_EMMISSIVE_GREEN 2
282 #define MTL_EMMISSIVE_BLUE 3
283 #define MTL_EMMISSIVE_ALPHA 4
284 #define MTL_AMBIENT_RED 5
285 #define MTL_AMBIENT_GREEN 6
286 #define MTL_AMBIENT_BLUE 7
287 #define MTL_AMBIENT_ALPHA 8
288 #define MTL_DIFFUSE_RED 9
289 #define MTL_DIFFUSE_GREEN 10
290 #define MTL_DIFFUSE_BLUE 11
291 #define MTL_DIFFUSE_ALPHA 12
292 #define MTL_SPECULAR_RED 13
293 #define MTL_SPECULAR_GREEN 14
294 #define MTL_SPECULAR_BLUE 15
295 #define MTL_SPECULAR_ALPHA 16
297 #define MTL_SHININESS 18
298 #define MTL_STATE_SIZE 19
301 #define VAP_SE_VAP_CNTL 1
302 #define VAP_STATE_SIZE 2
304 /* Replaces a lot of packet info from radeon
307 #define VTX_VTXFMT_0 1
308 #define VTX_VTXFMT_1 2
309 #define VTX_TCL_OUTPUT_VTXFMT_0 3
310 #define VTX_TCL_OUTPUT_VTXFMT_1 4
312 #define VTX_TCL_OUTPUT_COMPSEL 6
314 #define VTX_STATE_CNTL 8
315 #define VTX_STATE_SIZE 9
317 /* SPR - point sprite state
320 #define SPR_POINT_SPRITE_CNTL 1
321 #define SPR_STATE_SIZE 2
324 #define PTP_VPORT_SCALE_0 1
325 #define PTP_VPORT_SCALE_1 2
326 #define PTP_VPORT_SCALE_PTSIZE 3
327 #define PTP_VPORT_SCALE_3 4
329 #define PTP_ATT_CONST_QUAD 6
330 #define PTP_ATT_CONST_LIN 7
331 #define PTP_ATT_CONST_CON 8
332 #define PTP_ATT_CONST_3 9
337 #define PTP_CLAMP_MIN 14
338 #define PTP_CLAMP_MAX 15
339 #define PTP_CLAMP_2 16
340 #define PTP_CLAMP_3 17
341 #define PTP_STATE_SIZE 18
343 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
347 * Given the \c R200_SE_VTX_FMT_1 for the current vertex state, determine
348 * how many components are in texture coordinate \c n.
350 #define VTX_TEXn_COUNT(v,n) (((v) >> (3 * n)) & 0x07)
354 #define MAT_STATE_SIZE 17
357 #define GRD_VERT_GUARD_CLIP_ADJ 1
358 #define GRD_VERT_GUARD_DISCARD_ADJ 2
359 #define GRD_HORZ_GUARD_CLIP_ADJ 3
360 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
361 #define GRD_STATE_SIZE 5
363 /* position changes frequently when lighting in modelpos - separate
364 * out to new state item?
367 #define LIT_AMBIENT_RED 1
368 #define LIT_AMBIENT_GREEN 2
369 #define LIT_AMBIENT_BLUE 3
370 #define LIT_AMBIENT_ALPHA 4
371 #define LIT_DIFFUSE_RED 5
372 #define LIT_DIFFUSE_GREEN 6
373 #define LIT_DIFFUSE_BLUE 7
374 #define LIT_DIFFUSE_ALPHA 8
375 #define LIT_SPECULAR_RED 9
376 #define LIT_SPECULAR_GREEN 10
377 #define LIT_SPECULAR_BLUE 11
378 #define LIT_SPECULAR_ALPHA 12
379 #define LIT_POSITION_X 13
380 #define LIT_POSITION_Y 14
381 #define LIT_POSITION_Z 15
382 #define LIT_POSITION_W 16
383 #define LIT_DIRECTION_X 17
384 #define LIT_DIRECTION_Y 18
385 #define LIT_DIRECTION_Z 19
386 #define LIT_DIRECTION_W 20
387 #define LIT_ATTEN_QUADRATIC 21
388 #define LIT_ATTEN_LINEAR 22
389 #define LIT_ATTEN_CONST 23
390 #define LIT_ATTEN_XXX 24
392 #define LIT_SPOT_DCD 26
393 #define LIT_SPOT_DCM 27
394 #define LIT_SPOT_EXPONENT 28
395 #define LIT_SPOT_CUTOFF 29
396 #define LIT_SPECULAR_THRESH 30
397 #define LIT_RANGE_CUTOFF 31 /* ? */
398 #define LIT_ATTEN_CONST_INV 32
399 #define LIT_STATE_SIZE 33
408 #define FOG_STATE_SIZE 5
417 #define UCP_STATE_SIZE 5
419 /* GLT - Global ambient
426 #define GLT_STATE_SIZE 5
434 #define EYE_RESCALE_FACTOR 4
435 #define EYE_STATE_SIZE 5
437 /* CST - constant state
440 #define CST_PP_CNTL_X 1
442 #define CST_RB3D_DEPTHXY_OFFSET 3
444 #define CST_RE_AUX_SCISSOR_CNTL 5
446 #define CST_SE_VAP_CNTL_STATUS 7
448 #define CST_RE_POINTSIZE 9
450 #define CST_SE_TCL_INPUT_VTX_0 11
451 #define CST_SE_TCL_INPUT_VTX_1 12
452 #define CST_SE_TCL_INPUT_VTX_2 13
453 #define CST_SE_TCL_INPUT_VTX_3 14
454 #define CST_STATE_SIZE 15
457 #define PRF_PP_TRI_PERF 1
458 #define PRF_PP_PERF_CNTL 2
459 #define PRF_STATE_SIZE 3
466 #define SCI_STATE_SIZE 4
468 #define R200_QUERYOBJ_CMD_0 0
469 #define R200_QUERYOBJ_DATA_0 1
470 #define R200_QUERYOBJ_CMDSIZE 2
475 #define STP_STATE_SIZE 35
477 struct r200_hw_state
{
478 /* Hardware state, stored as cmdbuf commands:
479 * -- Need to doublebuffer for
480 * - reviving state after loss of context
481 * - eliding noop statechange loops? (except line stipple count)
483 struct radeon_state_atom ctx
;
484 struct radeon_state_atom set
;
485 struct radeon_state_atom sci
;
486 struct radeon_state_atom vte
;
487 struct radeon_state_atom lin
;
488 struct radeon_state_atom msk
;
489 struct radeon_state_atom vpt
;
490 struct radeon_state_atom vap
;
491 struct radeon_state_atom vtx
;
492 struct radeon_state_atom tcl
;
493 struct radeon_state_atom msl
;
494 struct radeon_state_atom tcg
;
495 struct radeon_state_atom msc
;
496 struct radeon_state_atom cst
;
497 struct radeon_state_atom tam
;
498 struct radeon_state_atom tf
;
499 struct radeon_state_atom tex
[6];
500 struct radeon_state_atom cube
[6];
501 struct radeon_state_atom zbs
;
502 struct radeon_state_atom mtl
[2];
503 struct radeon_state_atom mat
[9];
504 struct radeon_state_atom lit
[8]; /* includes vec, scl commands */
505 struct radeon_state_atom ucp
[6];
506 struct radeon_state_atom pix
[6]; /* pixshader stages */
507 struct radeon_state_atom eye
; /* eye pos */
508 struct radeon_state_atom grd
; /* guard band clipping */
509 struct radeon_state_atom fog
;
510 struct radeon_state_atom glt
;
511 struct radeon_state_atom prf
;
512 struct radeon_state_atom afs
[2];
513 struct radeon_state_atom pvs
;
514 struct radeon_state_atom vpi
[2];
515 struct radeon_state_atom vpp
[2];
516 struct radeon_state_atom atf
;
517 struct radeon_state_atom spr
;
518 struct radeon_state_atom ptp
;
519 struct radeon_state_atom stp
;
523 /* Derived state for internal purposes:
525 struct r200_texture_state texture
;
529 #define R200_CMD_BUF_SZ (16*1024)
531 #define R200_ELT_BUF_SZ (16*1024)
534 struct r200_tcl_info
{
544 struct r200_swtcl_info
{
547 radeon_point_func draw_point
;
548 radeon_line_func draw_line
;
549 radeon_tri_func draw_tri
;
552 * Offset of the 4UB color data within a hardware (swtcl) vertex.
557 * Offset of the 3UB specular color data within a hardware (swtcl) vertex.
562 * Should Mesa project vertex data or will the hardware do it?
570 /* A maximum total of 29 elements per vertex: 3 floats for position, 3
571 * floats for normal, 4 floats for color, 4 bytes for secondary color,
572 * 3 floats for each texture unit (18 floats total).
574 * we maybe need add. 4 to prevent segfault if someone specifies
575 * GL_TEXTURE6/GL_TEXTURE7 (esp. for the codegen-path) (FIXME: )
577 * The position data is never actually stored here, so 3 elements could be
578 * trimmed out of the buffer.
581 #define R200_MAX_VERTEX_SIZE ((3*6)+11)
583 struct r200_context
{
584 struct radeon_context radeon
;
586 /* Driver and hardware state management
588 struct r200_hw_state hw
;
589 struct r200_state state
;
590 struct r200_vertex_program
*curr_vp_hw
;
594 struct radeon_ioctl ioctl
;
595 struct radeon_store store
;
597 /* Clientdata textures;
599 GLuint prefer_gart_client_texturing
;
603 GLmatrix TexGenMatrix
[R200_MAX_TEXTURE_UNITS
];
604 GLboolean recheck_texgen
[R200_MAX_TEXTURE_UNITS
];
605 GLboolean TexGenNeedNormals
[R200_MAX_TEXTURE_UNITS
];
606 GLuint TexMatEnabled
;
607 GLuint TexMatCompSel
;
608 GLuint TexGenEnabled
;
609 GLuint TexGenCompSel
;
614 struct r200_tcl_info tcl
;
618 struct r200_swtcl_info swtcl
;
620 GLboolean using_hyperz
;
621 GLboolean texmicrotile
;
623 struct ati_fragment_shader
*afs_loaded
;
627 static inline r200ContextPtr
628 R200_CONTEXT(struct gl_context
*ctx
)
630 return (r200ContextPtr
) ctx
;
634 extern void r200DestroyContext( __DRIcontext
*driContextPriv
);
635 extern GLboolean
r200CreateContext( gl_api api
,
636 const struct gl_config
*glVisual
,
637 __DRIcontext
*driContextPriv
,
638 unsigned major_version
,
639 unsigned minor_version
,
643 void *sharedContextPrivate
);
644 extern GLboolean
r200MakeCurrent( __DRIcontext
*driContextPriv
,
645 __DRIdrawable
*driDrawPriv
,
646 __DRIdrawable
*driReadPriv
);
647 extern GLboolean
r200UnbindContext( __DRIcontext
*driContextPriv
);
649 extern void r200_init_texcopy_functions(struct dd_function_table
*table
);
651 /* ================================================================
655 #define R200_DEBUG RADEON_DEBUG
659 #endif /* __R200_CONTEXT_H__ */