Silence some compiler warnings.
[mesa.git] / src / mesa / drivers / dri / r200 / r200_context.h
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_context.h,v 1.2 2002/12/16 16:18:54 dawes Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #ifndef __R200_CONTEXT_H__
37 #define __R200_CONTEXT_H__
38
39 #ifdef GLX_DIRECT_RENDERING
40
41 #include <inttypes.h>
42 #include "dri_util.h"
43 #include "radeon_common.h"
44 #include "texmem.h"
45
46 #include "macros.h"
47 #include "mtypes.h"
48 #include "colormac.h"
49 #include "r200_reg.h"
50
51 #define ENABLE_HW_3D_TEXTURE 0 /* XXX this is temporary! */
52
53 struct r200_context;
54 typedef struct r200_context r200ContextRec;
55 typedef struct r200_context *r200ContextPtr;
56
57 #include "r200_lock.h"
58 #include "r200_screen.h"
59 #include "mm.h"
60
61 /* Flags for software fallback cases */
62 /* See correponding strings in r200_swtcl.c */
63 #define R200_FALLBACK_TEXTURE 0x1
64 #define R200_FALLBACK_DRAW_BUFFER 0x2
65 #define R200_FALLBACK_STENCIL 0x4
66 #define R200_FALLBACK_RENDER_MODE 0x8
67 #define R200_FALLBACK_BLEND_EQ 0x10
68 #define R200_FALLBACK_BLEND_FUNC 0x20
69 #define R200_FALLBACK_DISABLE 0x40
70 #define R200_FALLBACK_BORDER_MODE 0x80
71
72 /* The blit width for texture uploads
73 */
74 #define BLIT_WIDTH_BYTES 1024
75
76 /* Use the templated vertex format:
77 */
78 #define COLOR_IS_RGBA
79 #define TAG(x) r200##x
80 #include "tnl_dd/t_dd_vertex.h"
81 #undef TAG
82
83 typedef void (*r200_tri_func)( r200ContextPtr,
84 r200Vertex *,
85 r200Vertex *,
86 r200Vertex * );
87
88 typedef void (*r200_line_func)( r200ContextPtr,
89 r200Vertex *,
90 r200Vertex * );
91
92 typedef void (*r200_point_func)( r200ContextPtr,
93 r200Vertex * );
94
95
96 struct r200_colorbuffer_state {
97 GLuint clear;
98 GLint drawOffset, drawPitch;
99 int roundEnable;
100 };
101
102
103 struct r200_depthbuffer_state {
104 GLfloat scale;
105 };
106
107 struct r200_pixel_state {
108 GLint readOffset, readPitch;
109 };
110
111 struct r200_scissor_state {
112 XF86DRIClipRectRec rect;
113 GLboolean enabled;
114
115 GLuint numClipRects; /* Cliprects active */
116 GLuint numAllocedClipRects; /* Cliprects available */
117 XF86DRIClipRectPtr pClipRects;
118 };
119
120 struct r200_stencilbuffer_state {
121 GLboolean hwBuffer;
122 GLuint clear; /* rb3d_stencilrefmask value */
123 };
124
125 struct r200_stipple_state {
126 GLuint mask[32];
127 };
128
129
130
131 #define TEX_0 0x1
132 #define TEX_1 0x2
133 #define TEX_ALL 0x3
134
135 typedef struct r200_tex_obj r200TexObj, *r200TexObjPtr;
136
137 /* Texture object in locally shared texture space.
138 */
139 struct r200_tex_obj {
140 driTextureObject base;
141
142 GLuint bufAddr; /* Offset to start of locally
143 shared texture block */
144
145 GLuint dirty_state; /* Flags (1 per texunit) for
146 whether or not this texobj
147 has dirty hardware state
148 (pp_*) that needs to be
149 brought into the
150 texunit. */
151
152 drmRadeonTexImage image[6][RADEON_MAX_TEXTURE_LEVELS];
153 /* Six, for the cube faces */
154
155 GLuint pp_txfilter; /* hardware register values */
156 GLuint pp_txformat;
157 GLuint pp_txformat_x;
158 GLuint pp_txoffset; /* Image location in texmem.
159 All cube faces follow. */
160 GLuint pp_txsize; /* npot only */
161 GLuint pp_txpitch; /* npot only */
162 GLuint pp_border_color;
163 GLuint pp_cubic_faces; /* cube face 1,2,3,4 log2 sizes */
164
165 GLboolean border_fallback;
166 };
167
168
169 struct r200_texture_env_state {
170 r200TexObjPtr texobj;
171 GLenum format;
172 GLenum envMode;
173 };
174
175 #define R200_MAX_TEXTURE_UNITS 3
176
177 struct r200_texture_state {
178 struct r200_texture_env_state unit[R200_MAX_TEXTURE_UNITS];
179 };
180
181
182 struct r200_state_atom {
183 struct r200_state_atom *next, *prev;
184 const char *name; /* for debug */
185 int cmd_size; /* size in bytes */
186 GLuint idx;
187 int *cmd; /* one or more cmd's */
188 int *lastcmd; /* one or more cmd's */
189 GLboolean dirty;
190 GLboolean (*check)( GLcontext *, int ); /* is this state active? */
191 };
192
193
194
195 /* Trying to keep these relatively short as the variables are becoming
196 * extravagently long. Drop the driver name prefix off the front of
197 * everything - I think we know which driver we're in by now, and keep the
198 * prefix to 3 letters unless absolutely impossible.
199 */
200
201 #define CTX_CMD_0 0
202 #define CTX_PP_MISC 1
203 #define CTX_PP_FOG_COLOR 2
204 #define CTX_RE_SOLID_COLOR 3
205 #define CTX_RB3D_BLENDCNTL 4
206 #define CTX_RB3D_DEPTHOFFSET 5
207 #define CTX_RB3D_DEPTHPITCH 6
208 #define CTX_RB3D_ZSTENCILCNTL 7
209 #define CTX_CMD_1 8
210 #define CTX_PP_CNTL 9
211 #define CTX_RB3D_CNTL 10
212 #define CTX_RB3D_COLOROFFSET 11
213 #define CTX_CMD_2 12 /* why */
214 #define CTX_RB3D_COLORPITCH 13 /* why */
215 #define CTX_STATE_SIZE 14
216
217 #define SET_CMD_0 0
218 #define SET_SE_CNTL 1
219 #define SET_RE_CNTL 2 /* replace se_coord_fmt */
220 #define SET_STATE_SIZE 3
221
222 #define VTE_CMD_0 0
223 #define VTE_SE_VTE_CNTL 1
224 #define VTE_STATE_SIZE 2
225
226 #define LIN_CMD_0 0
227 #define LIN_RE_LINE_PATTERN 1
228 #define LIN_RE_LINE_STATE 2
229 #define LIN_CMD_1 3
230 #define LIN_SE_LINE_WIDTH 4
231 #define LIN_STATE_SIZE 5
232
233 #define MSK_CMD_0 0
234 #define MSK_RB3D_STENCILREFMASK 1
235 #define MSK_RB3D_ROPCNTL 2
236 #define MSK_RB3D_PLANEMASK 3
237 #define MSK_STATE_SIZE 4
238
239 #define VPT_CMD_0 0
240 #define VPT_SE_VPORT_XSCALE 1
241 #define VPT_SE_VPORT_XOFFSET 2
242 #define VPT_SE_VPORT_YSCALE 3
243 #define VPT_SE_VPORT_YOFFSET 4
244 #define VPT_SE_VPORT_ZSCALE 5
245 #define VPT_SE_VPORT_ZOFFSET 6
246 #define VPT_STATE_SIZE 7
247
248 #define ZBS_CMD_0 0
249 #define ZBS_SE_ZBIAS_FACTOR 1
250 #define ZBS_SE_ZBIAS_CONSTANT 2
251 #define ZBS_STATE_SIZE 3
252
253 #define MSC_CMD_0 0
254 #define MSC_RE_MISC 1
255 #define MSC_STATE_SIZE 2
256
257 #define TAM_CMD_0 0
258 #define TAM_DEBUG3 1
259 #define TAM_STATE_SIZE 2
260
261 #define TEX_CMD_0 0
262 #define TEX_PP_TXFILTER 1 /*2c00*/
263 #define TEX_PP_TXFORMAT 2 /*2c04*/
264 #define TEX_PP_TXFORMAT_X 3 /*2c08*/
265 #define TEX_PP_TXSIZE 4 /*2c0c*/
266 #define TEX_PP_TXPITCH 5 /*2c10*/
267 #define TEX_PP_BORDER_COLOR 6 /*2c14*/
268 #define TEX_CMD_1 7
269 #define TEX_PP_TXOFFSET 8 /*2d00 */
270 #define TEX_STATE_SIZE 9
271
272 #define CUBE_CMD_0 0 /* 1 register follows */
273 #define CUBE_PP_CUBIC_FACES 1 /* 0x2c18 */
274 #define CUBE_CMD_1 2 /* 5 registers follow */
275 #define CUBE_PP_CUBIC_OFFSET_F1 3 /* 0x2d04 */
276 #define CUBE_PP_CUBIC_OFFSET_F2 4 /* 0x2d08 */
277 #define CUBE_PP_CUBIC_OFFSET_F3 5 /* 0x2d0c */
278 #define CUBE_PP_CUBIC_OFFSET_F4 6 /* 0x2d10 */
279 #define CUBE_PP_CUBIC_OFFSET_F5 7 /* 0x2d14 */
280 #define CUBE_STATE_SIZE 8
281
282 #define PIX_CMD_0 0
283 #define PIX_PP_TXCBLEND 1
284 #define PIX_PP_TXCBLEND2 2
285 #define PIX_PP_TXABLEND 3
286 #define PIX_PP_TXABLEND2 4
287 #define PIX_STATE_SIZE 5
288
289 #define TF_CMD_0 0
290 #define TF_TFACTOR_0 1
291 #define TF_TFACTOR_1 2
292 #define TF_TFACTOR_2 3
293 #define TF_TFACTOR_3 4
294 #define TF_TFACTOR_4 5
295 #define TF_TFACTOR_5 6
296 #define TF_STATE_SIZE 7
297
298 #define TCL_CMD_0 0
299 #define TCL_LIGHT_MODEL_CTL_0 1
300 #define TCL_LIGHT_MODEL_CTL_1 2
301 #define TCL_PER_LIGHT_CTL_0 3
302 #define TCL_PER_LIGHT_CTL_1 4
303 #define TCL_PER_LIGHT_CTL_2 5
304 #define TCL_PER_LIGHT_CTL_3 6
305 #define TCL_CMD_1 7
306 #define TCL_UCP_VERT_BLEND_CTL 8
307 #define TCL_STATE_SIZE 9
308
309 #define MSL_CMD_0 0
310 #define MSL_MATRIX_SELECT_0 1
311 #define MSL_MATRIX_SELECT_1 2
312 #define MSL_MATRIX_SELECT_2 3
313 #define MSL_MATRIX_SELECT_3 4
314 #define MSL_MATRIX_SELECT_4 5
315 #define MSL_STATE_SIZE 6
316
317 #define TCG_CMD_0 0
318 #define TCG_TEX_PROC_CTL_2 1
319 #define TCG_TEX_PROC_CTL_3 2
320 #define TCG_TEX_PROC_CTL_0 3
321 #define TCG_TEX_PROC_CTL_1 4
322 #define TCG_TEX_CYL_WRAP_CTL 5
323 #define TCG_STATE_SIZE 6
324
325 #define MTL_CMD_0 0
326 #define MTL_EMMISSIVE_RED 1
327 #define MTL_EMMISSIVE_GREEN 2
328 #define MTL_EMMISSIVE_BLUE 3
329 #define MTL_EMMISSIVE_ALPHA 4
330 #define MTL_AMBIENT_RED 5
331 #define MTL_AMBIENT_GREEN 6
332 #define MTL_AMBIENT_BLUE 7
333 #define MTL_AMBIENT_ALPHA 8
334 #define MTL_DIFFUSE_RED 9
335 #define MTL_DIFFUSE_GREEN 10
336 #define MTL_DIFFUSE_BLUE 11
337 #define MTL_DIFFUSE_ALPHA 12
338 #define MTL_SPECULAR_RED 13
339 #define MTL_SPECULAR_GREEN 14
340 #define MTL_SPECULAR_BLUE 15
341 #define MTL_SPECULAR_ALPHA 16
342 #define MTL_CMD_1 17
343 #define MTL_SHININESS 18
344 #define MTL_STATE_SIZE 19
345
346 #define VAP_CMD_0 0
347 #define VAP_SE_VAP_CNTL 1
348 #define VAP_STATE_SIZE 2
349
350 /* Replaces a lot of packet info from radeon
351 */
352 #define VTX_CMD_0 0
353 #define VTX_VTXFMT_0 1
354 #define VTX_VTXFMT_1 2
355 #define VTX_TCL_OUTPUT_VTXFMT_0 3
356 #define VTX_TCL_OUTPUT_VTXFMT_1 4
357 #define VTX_CMD_1 5
358 #define VTX_TCL_OUTPUT_COMPSEL 6
359 #define VTX_CMD_2 7
360 #define VTX_STATE_CNTL 8
361 #define VTX_STATE_SIZE 9
362
363
364 #define VTX_COLOR(v,n) (((v)>>(R200_VTX_COLOR_0_SHIFT+(n)*2))&\
365 R200_VTX_COLOR_MASK)
366
367 #define MAT_CMD_0 0
368 #define MAT_ELT_0 1
369 #define MAT_STATE_SIZE 17
370
371 #define GRD_CMD_0 0
372 #define GRD_VERT_GUARD_CLIP_ADJ 1
373 #define GRD_VERT_GUARD_DISCARD_ADJ 2
374 #define GRD_HORZ_GUARD_CLIP_ADJ 3
375 #define GRD_HORZ_GUARD_DISCARD_ADJ 4
376 #define GRD_STATE_SIZE 5
377
378 /* position changes frequently when lighting in modelpos - separate
379 * out to new state item?
380 */
381 #define LIT_CMD_0 0
382 #define LIT_AMBIENT_RED 1
383 #define LIT_AMBIENT_GREEN 2
384 #define LIT_AMBIENT_BLUE 3
385 #define LIT_AMBIENT_ALPHA 4
386 #define LIT_DIFFUSE_RED 5
387 #define LIT_DIFFUSE_GREEN 6
388 #define LIT_DIFFUSE_BLUE 7
389 #define LIT_DIFFUSE_ALPHA 8
390 #define LIT_SPECULAR_RED 9
391 #define LIT_SPECULAR_GREEN 10
392 #define LIT_SPECULAR_BLUE 11
393 #define LIT_SPECULAR_ALPHA 12
394 #define LIT_POSITION_X 13
395 #define LIT_POSITION_Y 14
396 #define LIT_POSITION_Z 15
397 #define LIT_POSITION_W 16
398 #define LIT_DIRECTION_X 17
399 #define LIT_DIRECTION_Y 18
400 #define LIT_DIRECTION_Z 19
401 #define LIT_DIRECTION_W 20
402 #define LIT_ATTEN_CONST 21
403 #define LIT_ATTEN_LINEAR 22
404 #define LIT_ATTEN_QUADRATIC 23
405 #define LIT_ATTEN_XXX 24
406 #define LIT_CMD_1 25
407 #define LIT_SPOT_DCD 26
408 #define LIT_SPOT_DCM 27
409 #define LIT_SPOT_EXPONENT 28
410 #define LIT_SPOT_CUTOFF 29
411 #define LIT_SPECULAR_THRESH 30
412 #define LIT_RANGE_CUTOFF 31 /* ? */
413 #define LIT_RANGE_ATTEN 32 /* ? */
414 #define LIT_STATE_SIZE 33
415
416 /* Fog
417 */
418 #define FOG_CMD_0 0
419 #define FOG_R 1
420 #define FOG_C 2
421 #define FOG_D 3
422 #define FOG_PAD 4
423 #define FOG_STATE_SIZE 5
424
425 /* UCP
426 */
427 #define UCP_CMD_0 0
428 #define UCP_X 1
429 #define UCP_Y 2
430 #define UCP_Z 3
431 #define UCP_W 4
432 #define UCP_STATE_SIZE 5
433
434 /* GLT - Global ambient
435 */
436 #define GLT_CMD_0 0
437 #define GLT_RED 1
438 #define GLT_GREEN 2
439 #define GLT_BLUE 3
440 #define GLT_ALPHA 4
441 #define GLT_STATE_SIZE 5
442
443 /* EYE
444 */
445 #define EYE_CMD_0 0
446 #define EYE_X 1
447 #define EYE_Y 2
448 #define EYE_Z 3
449 #define EYE_RESCALE_FACTOR 4
450 #define EYE_STATE_SIZE 5
451
452 /* CST - constant state
453 */
454 #define CST_CMD_0 0
455 #define CST_PP_CNTL_X 1
456 #define CST_CMD_1 2
457 #define CST_RB3D_DEPTHXY_OFFSET 3
458 #define CST_CMD_2 4
459 #define CST_RE_AUX_SCISSOR_CNTL 5
460 #define CST_CMD_3 6
461 #define CST_RE_SCISSOR_TL_0 7
462 #define CST_RE_SCISSOR_BR_0 8
463 #define CST_CMD_4 9
464 #define CST_SE_VAP_CNTL_STATUS 10
465 #define CST_CMD_5 11
466 #define CST_RE_POINTSIZE 12
467 #define CST_CMD_6 13
468 #define CST_SE_TCL_INPUT_VTX_0 14
469 #define CST_SE_TCL_INPUT_VTX_1 15
470 #define CST_SE_TCL_INPUT_VTX_2 16
471 #define CST_SE_TCL_INPUT_VTX_3 17
472 #define CST_STATE_SIZE 18
473
474
475
476
477 struct r200_hw_state {
478 /* All state should be on one of these lists:
479 */
480 struct r200_state_atom dirty; /* dirty list head placeholder */
481 struct r200_state_atom clean; /* clean list head placeholder */
482
483 /* Hardware state, stored as cmdbuf commands:
484 * -- Need to doublebuffer for
485 * - reviving state after loss of context
486 * - eliding noop statechange loops? (except line stipple count)
487 */
488 struct r200_state_atom ctx;
489 struct r200_state_atom set;
490 struct r200_state_atom vte;
491 struct r200_state_atom lin;
492 struct r200_state_atom msk;
493 struct r200_state_atom vpt;
494 struct r200_state_atom vap;
495 struct r200_state_atom vtx;
496 struct r200_state_atom tcl;
497 struct r200_state_atom msl;
498 struct r200_state_atom tcg;
499 struct r200_state_atom msc;
500 struct r200_state_atom cst;
501 struct r200_state_atom tam;
502 struct r200_state_atom tf;
503 struct r200_state_atom tex[2];
504 struct r200_state_atom cube[2];
505 struct r200_state_atom zbs;
506 struct r200_state_atom mtl[2];
507 struct r200_state_atom mat[5];
508 struct r200_state_atom lit[8]; /* includes vec, scl commands */
509 struct r200_state_atom ucp[6];
510 struct r200_state_atom pix[6]; /* pixshader stages */
511 struct r200_state_atom eye; /* eye pos */
512 struct r200_state_atom grd; /* guard band clipping */
513 struct r200_state_atom fog;
514 struct r200_state_atom glt;
515 };
516
517 struct r200_state {
518 /* Derived state for internal purposes:
519 */
520 struct r200_colorbuffer_state color;
521 struct r200_depthbuffer_state depth;
522 struct r200_pixel_state pixel;
523 struct r200_scissor_state scissor;
524 struct r200_stencilbuffer_state stencil;
525 struct r200_stipple_state stipple;
526 struct r200_texture_state texture;
527 };
528
529 /* Need refcounting on dma buffers:
530 */
531 struct r200_dma_buffer {
532 int refcount; /* the number of retained regions in buf */
533 drmBufPtr buf;
534 };
535
536 #define GET_START(rvb) (rmesa->r200Screen->gart_buffer_offset + \
537 (rvb)->address - rmesa->dma.buf0_address + \
538 (rvb)->start)
539
540 /* A retained region, eg vertices for indexed vertices.
541 */
542 struct r200_dma_region {
543 struct r200_dma_buffer *buf;
544 char *address; /* == buf->address */
545 int start, end, ptr; /* offsets from start of buf */
546 int aos_start;
547 int aos_stride;
548 int aos_size;
549 };
550
551
552 struct r200_dma {
553 /* Active dma region. Allocations for vertices and retained
554 * regions come from here. Also used for emitting random vertices,
555 * these may be flushed by calling flush_current();
556 */
557 struct r200_dma_region current;
558
559 void (*flush)( r200ContextPtr );
560
561 char *buf0_address; /* start of buf[0], for index calcs */
562 GLuint nr_released_bufs; /* flush after so many buffers released */
563 };
564
565 struct r200_dri_mirror {
566 __DRIcontextPrivate *context; /* DRI context */
567 __DRIscreenPrivate *screen; /* DRI screen */
568 __DRIdrawablePrivate *drawable; /* DRI drawable bound to this ctx */
569
570 drmContext hwContext;
571 drmLock *hwLock;
572 int fd;
573 int drmMinor;
574 };
575
576
577 #define R200_CMD_BUF_SZ (8*1024)
578
579 struct r200_store {
580 GLuint statenr;
581 GLuint primnr;
582 char cmd_buf[R200_CMD_BUF_SZ];
583 int cmd_used;
584 int elts_start;
585 };
586
587
588 /* r200_tcl.c
589 */
590 struct r200_tcl_info {
591 GLuint vertex_format;
592 GLint last_offset;
593 GLuint hw_primitive;
594
595 struct r200_dma_region *aos_components[8];
596 GLuint nr_aos_components;
597
598 GLuint *Elts;
599
600 struct r200_dma_region indexed_verts;
601 struct r200_dma_region obj;
602 struct r200_dma_region rgba;
603 struct r200_dma_region spec;
604 struct r200_dma_region fog;
605 struct r200_dma_region tex[R200_MAX_TEXTURE_UNITS];
606 struct r200_dma_region norm;
607 };
608
609
610 /* r200_swtcl.c
611 */
612 struct r200_swtcl_info {
613 GLuint SetupIndex;
614 GLuint SetupNewInputs;
615 GLuint RenderIndex;
616 GLuint vertex_size;
617 GLuint vertex_stride_shift;
618 GLuint vertex_format;
619 GLubyte *verts;
620
621 /* Fallback rasterization functions
622 */
623 r200_point_func draw_point;
624 r200_line_func draw_line;
625 r200_tri_func draw_tri;
626
627 GLuint hw_primitive;
628 GLenum render_primitive;
629 GLuint numverts;
630
631 struct r200_dma_region indexed_verts;
632 };
633
634
635 struct r200_ioctl {
636 GLuint vertex_offset;
637 GLuint vertex_size;
638 };
639
640
641
642 #define R200_MAX_PRIMS 64
643
644
645 /* Want to keep a cache of these around. Each is parameterized by
646 * only a single value which has only a small range. Only expect a
647 * few, so just rescan the list each time?
648 */
649 struct dynfn {
650 struct dynfn *next, *prev;
651 int key[2];
652 char *code;
653 };
654
655 struct dfn_lists {
656 struct dynfn Vertex2f;
657 struct dynfn Vertex2fv;
658 struct dynfn Vertex3f;
659 struct dynfn Vertex3fv;
660 struct dynfn Color4ub;
661 struct dynfn Color4ubv;
662 struct dynfn Color3ub;
663 struct dynfn Color3ubv;
664 struct dynfn Color4f;
665 struct dynfn Color4fv;
666 struct dynfn Color3f;
667 struct dynfn Color3fv;
668 struct dynfn SecondaryColor3ubEXT;
669 struct dynfn SecondaryColor3ubvEXT;
670 struct dynfn SecondaryColor3fEXT;
671 struct dynfn SecondaryColor3fvEXT;
672 struct dynfn Normal3f;
673 struct dynfn Normal3fv;
674 struct dynfn TexCoord2f;
675 struct dynfn TexCoord2fv;
676 struct dynfn TexCoord1f;
677 struct dynfn TexCoord1fv;
678 struct dynfn MultiTexCoord2fARB;
679 struct dynfn MultiTexCoord2fvARB;
680 struct dynfn MultiTexCoord1fARB;
681 struct dynfn MultiTexCoord1fvARB;
682 };
683
684 struct dfn_generators {
685 struct dynfn *(*Vertex2f)( GLcontext *, const int * );
686 struct dynfn *(*Vertex2fv)( GLcontext *, const int * );
687 struct dynfn *(*Vertex3f)( GLcontext *, const int * );
688 struct dynfn *(*Vertex3fv)( GLcontext *, const int * );
689 struct dynfn *(*Color4ub)( GLcontext *, const int * );
690 struct dynfn *(*Color4ubv)( GLcontext *, const int * );
691 struct dynfn *(*Color3ub)( GLcontext *, const int * );
692 struct dynfn *(*Color3ubv)( GLcontext *, const int * );
693 struct dynfn *(*Color4f)( GLcontext *, const int * );
694 struct dynfn *(*Color4fv)( GLcontext *, const int * );
695 struct dynfn *(*Color3f)( GLcontext *, const int * );
696 struct dynfn *(*Color3fv)( GLcontext *, const int * );
697 struct dynfn *(*SecondaryColor3ubEXT)( GLcontext *, const int * );
698 struct dynfn *(*SecondaryColor3ubvEXT)( GLcontext *, const int * );
699 struct dynfn *(*SecondaryColor3fEXT)( GLcontext *, const int * );
700 struct dynfn *(*SecondaryColor3fvEXT)( GLcontext *, const int * );
701 struct dynfn *(*Normal3f)( GLcontext *, const int * );
702 struct dynfn *(*Normal3fv)( GLcontext *, const int * );
703 struct dynfn *(*TexCoord2f)( GLcontext *, const int * );
704 struct dynfn *(*TexCoord2fv)( GLcontext *, const int * );
705 struct dynfn *(*TexCoord1f)( GLcontext *, const int * );
706 struct dynfn *(*TexCoord1fv)( GLcontext *, const int * );
707 struct dynfn *(*MultiTexCoord2fARB)( GLcontext *, const int * );
708 struct dynfn *(*MultiTexCoord2fvARB)( GLcontext *, const int * );
709 struct dynfn *(*MultiTexCoord1fARB)( GLcontext *, const int * );
710 struct dynfn *(*MultiTexCoord1fvARB)( GLcontext *, const int * );
711 };
712
713
714
715 struct r200_prim {
716 GLuint start;
717 GLuint end;
718 GLuint prim;
719 };
720
721 struct r200_vbinfo {
722 GLint counter, initial_counter;
723 GLint *dmaptr;
724 void (*notify)( void );
725 GLint vertex_size;
726
727 /* A maximum total of 15 elements per vertex: 3 floats for position, 3
728 * floats for normal, 4 floats for color, 4 bytes for secondary color,
729 * 2 floats for each texture unit (4 floats total).
730 *
731 * As soon as the 3rd TMU is supported or cube maps (or 3D textures) are
732 * supported, this value will grow.
733 *
734 * The position data is never actually stored here, so 3 elements could be
735 * trimmed out of the buffer.
736 */
737 union { float f; int i; r200_color_t color; } vertex[15];
738
739 GLfloat *normalptr;
740 GLfloat *floatcolorptr;
741 r200_color_t *colorptr;
742 GLfloat *floatspecptr;
743 r200_color_t *specptr;
744 GLfloat *texcoordptr[2];
745
746
747 GLenum *prim; /* &ctx->Driver.CurrentExecPrimitive */
748 GLuint primflags;
749 GLboolean enabled; /* *_NO_VTXFMT / *_NO_TCL env vars */
750 GLboolean installed;
751 GLboolean fell_back;
752 GLboolean recheck;
753 GLint nrverts;
754 GLuint vtxfmt_0, vtxfmt_1;
755
756 GLuint installed_vertex_format;
757 GLuint installed_color_3f_sz;
758
759 struct r200_prim primlist[R200_MAX_PRIMS];
760 int nrprims;
761
762 struct dfn_lists dfn_cache;
763 struct dfn_generators codegen;
764 GLvertexformat vtxfmt;
765 };
766
767
768
769
770 struct r200_context {
771 GLcontext *glCtx; /* Mesa context */
772
773 /* Driver and hardware state management
774 */
775 struct r200_hw_state hw;
776 struct r200_state state;
777
778 /* Texture object bookkeeping
779 */
780 unsigned nr_heaps;
781 driTexHeap * texture_heaps[ R200_NR_TEX_HEAPS ];
782 driTextureObject swapped;
783 int texture_depth;
784 float initialMaxAnisotropy;
785
786 /* Rasterization and vertex state:
787 */
788 GLuint TclFallback;
789 GLuint Fallback;
790 GLuint NewGLState;
791
792 /* Vertex buffers
793 */
794 struct r200_ioctl ioctl;
795 struct r200_dma dma;
796 struct r200_store store;
797
798 /* Page flipping
799 */
800 GLuint doPageFlip;
801
802 /* Busy waiting
803 */
804 GLuint do_usleeps;
805 GLuint do_irqs;
806 GLuint irqsEmitted;
807 drmRadeonIrqWait iw;
808
809 /* Clientdata textures;
810 */
811 GLuint prefer_gart_client_texturing;
812
813 /* Drawable, cliprect and scissor information
814 */
815 GLuint numClipRects; /* Cliprects for the draw buffer */
816 XF86DRIClipRectPtr pClipRects;
817 unsigned int lastStamp;
818 GLboolean lost_context;
819 r200ScreenPtr r200Screen; /* Screen private DRI data */
820 RADEONSAREAPrivPtr sarea; /* Private SAREA data */
821
822 /* TCL stuff
823 */
824 GLmatrix TexGenMatrix[R200_MAX_TEXTURE_UNITS];
825 GLboolean recheck_texgen[R200_MAX_TEXTURE_UNITS];
826 GLboolean TexGenNeedNormals[R200_MAX_TEXTURE_UNITS];
827 GLuint TexMatEnabled;
828 GLuint TexMatCompSel;
829 GLuint TexGenEnabled;
830 GLuint TexGenInputs;
831 GLuint TexGenCompSel;
832 GLmatrix tmpmat;
833
834 /* VBI / buffer swap
835 */
836 GLuint vbl_seq;
837 GLuint vblank_flags;
838
839 int64_t swap_ust;
840 int64_t swap_missed_ust;
841
842 GLuint swap_count;
843 GLuint swap_missed_count;
844
845 PFNGLXGETUSTPROC get_ust;
846
847 /* r200_tcl.c
848 */
849 struct r200_tcl_info tcl;
850
851 /* r200_swtcl.c
852 */
853 struct r200_swtcl_info swtcl;
854
855 /* r200_vtxfmt.c
856 */
857 struct r200_vbinfo vb;
858
859 /* Mirrors of some DRI state
860 */
861 struct r200_dri_mirror dri;
862
863 /* Configuration cache
864 */
865 driOptionCache optionCache;
866 };
867
868 #define R200_CONTEXT(ctx) ((r200ContextPtr)(ctx->DriverCtx))
869
870
871 static __inline GLuint r200PackColor( GLuint cpp,
872 GLubyte r, GLubyte g,
873 GLubyte b, GLubyte a )
874 {
875 switch ( cpp ) {
876 case 2:
877 return PACK_COLOR_565( r, g, b );
878 case 4:
879 return PACK_COLOR_8888( a, r, g, b );
880 default:
881 return 0;
882 }
883 }
884
885 #define R200_OLD_PACKETS 0
886
887
888 extern void r200DestroyContext( __DRIcontextPrivate *driContextPriv );
889 extern GLboolean r200CreateContext( const __GLcontextModes *glVisual,
890 __DRIcontextPrivate *driContextPriv,
891 void *sharedContextPrivate);
892 extern void r200SwapBuffers( __DRIdrawablePrivate *dPriv );
893 extern GLboolean r200MakeCurrent( __DRIcontextPrivate *driContextPriv,
894 __DRIdrawablePrivate *driDrawPriv,
895 __DRIdrawablePrivate *driReadPriv );
896 extern GLboolean r200UnbindContext( __DRIcontextPrivate *driContextPriv );
897
898 /* ================================================================
899 * Debugging:
900 */
901 #define DO_DEBUG 1
902
903 #if DO_DEBUG
904 extern int R200_DEBUG;
905 #else
906 #define R200_DEBUG 0
907 #endif
908
909 #define DEBUG_TEXTURE 0x001
910 #define DEBUG_STATE 0x002
911 #define DEBUG_IOCTL 0x004
912 #define DEBUG_PRIMS 0x008
913 #define DEBUG_VERTS 0x010
914 #define DEBUG_FALLBACKS 0x020
915 #define DEBUG_VFMT 0x040
916 #define DEBUG_CODEGEN 0x080
917 #define DEBUG_VERBOSE 0x100
918 #define DEBUG_DRI 0x200
919 #define DEBUG_DMA 0x400
920 #define DEBUG_SANITY 0x800
921 #define DEBUG_SYNC 0x1000
922 #define DEBUG_PIXEL 0x2000
923 #define DEBUG_MEMORY 0x4000
924
925 #endif
926 #endif /* __R200_CONTEXT_H__ */