1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_span.c,v 1.1 2002/10/30 12:51:52 alanh Exp $ */
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Keith Whitwell <keith@tungstengraphics.com>
38 #include "swrast/swrast.h"
41 #include "r200_context.h"
42 #include "r200_ioctl.h"
43 #include "r200_state.h"
44 #include "r200_span.h"
50 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
51 r200ScreenPtr r200Screen = rmesa->r200Screen; \
52 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
53 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
54 GLuint pitch = r200Screen->frontPitch * r200Screen->cpp; \
55 GLuint height = dPriv->h; \
56 char *buf = (char *)(sPriv->pFB + \
57 rmesa->state.color.drawOffset + \
58 (dPriv->x * r200Screen->cpp) + \
59 (dPriv->y * pitch)); \
60 char *read_buf = (char *)(sPriv->pFB + \
61 rmesa->state.pixel.readOffset + \
62 (dPriv->x * r200Screen->cpp) + \
63 (dPriv->y * pitch)); \
65 (void) read_buf; (void) buf; (void) p
67 #define LOCAL_DEPTH_VARS \
68 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
69 r200ScreenPtr r200Screen = rmesa->r200Screen; \
70 __DRIscreenPrivate *sPriv = rmesa->dri.screen; \
71 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
72 GLuint height = dPriv->h; \
73 GLuint xo = dPriv->x; \
74 GLuint yo = dPriv->y; \
75 char *buf = (char *)(sPriv->pFB + r200Screen->depthOffset); \
78 #define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS
81 #define CLIPPIXEL( _x, _y ) \
82 ((_x >= minx) && (_x < maxx) && (_y >= miny) && (_y < maxy))
85 #define CLIPSPAN( _x, _y, _n, _x1, _n1, _i ) \
86 if ( _y < miny || _y >= maxy ) { \
91 if ( _x1 < minx ) _i += (minx-_x1), n1 -= (minx-_x1), _x1 = minx; \
92 if ( _x1 + _n1 >= maxx ) n1 -= (_x1 + n1 - maxx); \
95 #define Y_FLIP( _y ) (height - _y - 1)
100 #define HW_CLIPLOOP() \
102 __DRIdrawablePrivate *dPriv = rmesa->dri.drawable; \
103 int _nc = dPriv->numClipRects; \
106 int minx = dPriv->pClipRects[_nc].x1 - dPriv->x; \
107 int miny = dPriv->pClipRects[_nc].y1 - dPriv->y; \
108 int maxx = dPriv->pClipRects[_nc].x2 - dPriv->x; \
109 int maxy = dPriv->pClipRects[_nc].y2 - dPriv->y;
111 #define HW_ENDCLIPLOOP() \
119 /* ================================================================
123 /* 16 bit, RGB565 color spanline and pixel functions
126 #define GET_SRC_PTR(_x, _y) (read_buf + _x * 2 + _y * pitch)
127 #define GET_DST_PTR(_x, _y) ( buf + _x * 2 + _y * pitch)
128 #define SPANTMP_PIXEL_FMT GL_RGB
129 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5
131 #define TAG(x) r200##x##_RGB565
132 #define TAG2(x,y) r200##x##_RGB565##y
133 #include "spantmp2.h"
135 /* 32 bit, ARGB8888 color spanline and pixel functions
138 #define GET_SRC_PTR(_x, _y) (read_buf + _x * 4 + _y * pitch)
139 #define GET_DST_PTR(_x, _y) ( buf + _x * 4 + _y * pitch)
140 #define SPANTMP_PIXEL_FMT GL_BGRA
141 #define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV
143 #define TAG(x) r200##x##_ARGB8888
144 #define TAG2(x,y) r200##x##_ARGB8888##y
145 #include "spantmp2.h"
148 /* ================================================================
152 /* The Radeon family has depth tiling on all the time, so we have to convert
153 * the x,y coordinates into the memory bus address (mba) in the same
154 * manner as the engine. In each case, the linear block address (ba)
155 * is calculated, and then wired with x and y to produce the final
157 * The chip will do address translation on its own if the surface registers
158 * are set up correctly. It is not quite enough to get it working with hyperz too...
161 #define BIT(x,b) ((x & (1<<b))>>b)
162 static GLuint
r200_mba_z32( r200ContextPtr rmesa
,
165 GLuint pitch
= rmesa
->r200Screen
->frontPitch
;
166 if (rmesa
->r200Screen
->depthHasSurface
) {
167 return 4*(x
+ y
*pitch
);
170 GLuint b
= ((y
& 0x7FF) >> 4) * ((pitch
& 0xFFF) >> 5) + ((x
& 0x7FF) >> 5);
181 (((pitch
& 0x20) ? (b
& 0x01) : ((b
& 0x01) ^ (BIT(y
,4)))) << 11) |
187 static GLuint
r200_mba_z16( r200ContextPtr rmesa
, GLint x
, GLint y
)
189 GLuint pitch
= rmesa
->r200Screen
->frontPitch
;
190 if (rmesa
->r200Screen
->depthHasSurface
) {
191 return 2*(x
+ y
*pitch
);
194 GLuint b
= ((y
& 0x7FF) >> 4) * ((pitch
& 0xFFF) >> 6) + ((x
& 0x7FF) >> 6);
206 (((pitch
& 0x40) ? (b
& 0x01) : ((b
& 0x01) ^ (BIT(y
,4)))) << 11) |
213 /* 16-bit depth buffer functions
216 #define WRITE_DEPTH( _x, _y, d ) \
217 *(GLushort *)(buf + r200_mba_z16( rmesa, _x + xo, _y + yo )) = d;
219 #define READ_DEPTH( d, _x, _y ) \
220 d = *(GLushort *)(buf + r200_mba_z16( rmesa, _x + xo, _y + yo ));
222 #define TAG(x) r200##x##_16
223 #include "depthtmp.h"
226 /* 24 bit depth, 8 bit stencil depthbuffer functions
229 #define WRITE_DEPTH( _x, _y, d ) \
231 GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
232 GLuint tmp = *(GLuint *)(buf + offset); \
234 tmp |= ((d) & 0x00ffffff); \
235 *(GLuint *)(buf + offset) = tmp; \
238 #define READ_DEPTH( d, _x, _y ) \
239 d = *(GLuint *)(buf + r200_mba_z32( rmesa, _x + xo, \
240 _y + yo )) & 0x00ffffff;
242 #define TAG(x) r200##x##_24_8
243 #include "depthtmp.h"
246 /* ================================================================
250 /* 24 bit depth, 8 bit stencil depthbuffer functions
252 #define WRITE_STENCIL( _x, _y, d ) \
254 GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
255 GLuint tmp = *(GLuint *)(buf + offset); \
257 tmp |= (((d) & 0xff) << 24); \
258 *(GLuint *)(buf + offset) = tmp; \
261 #define READ_STENCIL( d, _x, _y ) \
263 GLuint offset = r200_mba_z32( rmesa, _x + xo, _y + yo ); \
264 GLuint tmp = *(GLuint *)(buf + offset); \
269 #define TAG(x) r200##x##_24_8
270 #include "stenciltmp.h"
274 * This function is called to specify which buffer to read and write
275 * for software rasterization (swrast) fallbacks. This doesn't necessarily
276 * correspond to glDrawBuffer() or glReadBuffer() calls.
278 static void r200SetBuffer( GLcontext
*ctx
,
279 GLframebuffer
*colorBuffer
,
282 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
284 switch ( bufferBit
) {
285 case BUFFER_BIT_FRONT_LEFT
:
286 if ( rmesa
->doPageFlip
&& rmesa
->sarea
->pfCurrentPage
== 1 ) {
287 rmesa
->state
.pixel
.readOffset
= rmesa
->r200Screen
->backOffset
;
288 rmesa
->state
.pixel
.readPitch
= rmesa
->r200Screen
->backPitch
;
289 rmesa
->state
.color
.drawOffset
= rmesa
->r200Screen
->backOffset
;
290 rmesa
->state
.color
.drawPitch
= rmesa
->r200Screen
->backPitch
;
292 rmesa
->state
.pixel
.readOffset
= rmesa
->r200Screen
->frontOffset
;
293 rmesa
->state
.pixel
.readPitch
= rmesa
->r200Screen
->frontPitch
;
294 rmesa
->state
.color
.drawOffset
= rmesa
->r200Screen
->frontOffset
;
295 rmesa
->state
.color
.drawPitch
= rmesa
->r200Screen
->frontPitch
;
298 case BUFFER_BIT_BACK_LEFT
:
299 if ( rmesa
->doPageFlip
&& rmesa
->sarea
->pfCurrentPage
== 1 ) {
300 rmesa
->state
.pixel
.readOffset
= rmesa
->r200Screen
->frontOffset
;
301 rmesa
->state
.pixel
.readPitch
= rmesa
->r200Screen
->frontPitch
;
302 rmesa
->state
.color
.drawOffset
= rmesa
->r200Screen
->frontOffset
;
303 rmesa
->state
.color
.drawPitch
= rmesa
->r200Screen
->frontPitch
;
305 rmesa
->state
.pixel
.readOffset
= rmesa
->r200Screen
->backOffset
;
306 rmesa
->state
.pixel
.readPitch
= rmesa
->r200Screen
->backPitch
;
307 rmesa
->state
.color
.drawOffset
= rmesa
->r200Screen
->backOffset
;
308 rmesa
->state
.color
.drawPitch
= rmesa
->r200Screen
->backPitch
;
312 _mesa_problem(ctx
, "Bad bufferBit in %s", __FUNCTION__
);
317 /* Move locking out to get reasonable span performance (10x better
318 * than doing this in HW_LOCK above). WaitForIdle() is the main
322 static void r200SpanRenderStart( GLcontext
*ctx
)
324 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
326 R200_FIREVERTICES( rmesa
);
327 LOCK_HARDWARE( rmesa
);
328 r200WaitForIdleLocked( rmesa
);
330 /* Read & rewrite the first pixel in the frame buffer. This should
331 * be a noop, right? In fact without this conform fails as reading
332 * from the framebuffer sometimes produces old results -- the
333 * on-card read cache gets mixed up and doesn't notice that the
334 * framebuffer has been updated.
336 * In the worst case this is buggy too as p might get the wrong
337 * value first time, so really need a hidden pixel somewhere for this.
341 volatile int *read_buf
= (volatile int *)(rmesa
->dri
.screen
->pFB
+
342 rmesa
->state
.pixel
.readOffset
);
348 static void r200SpanRenderFinish( GLcontext
*ctx
)
350 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
351 _swrast_flush( ctx
);
352 UNLOCK_HARDWARE( rmesa
);
355 void r200InitSpanFuncs( GLcontext
*ctx
)
357 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
358 struct swrast_device_driver
*swdd
= _swrast_GetDeviceDriverReference(ctx
);
360 swdd
->SetBuffer
= r200SetBuffer
;
361 swdd
->SpanRenderStart
= r200SpanRenderStart
;
362 swdd
->SpanRenderFinish
= r200SpanRenderFinish
;
368 * Plug in the Get/Put routines for the given driRenderbuffer.
371 r200SetSpanFunctions(driRenderbuffer
*drb
, const GLvisual
*vis
)
373 if (drb
->Base
.InternalFormat
== GL_RGBA
) {
374 if (vis
->redBits
== 5 && vis
->greenBits
== 6 && vis
->blueBits
== 5) {
375 r200InitPointers_RGB565(&drb
->Base
);
378 r200InitPointers_ARGB8888(&drb
->Base
);
381 else if (drb
->Base
.InternalFormat
== GL_DEPTH_COMPONENT16
) {
382 drb
->Base
.GetRow
= r200ReadDepthSpan_16
;
383 drb
->Base
.GetValues
= r200ReadDepthPixels_16
;
384 drb
->Base
.PutRow
= r200WriteDepthSpan_16
;
385 drb
->Base
.PutMonoRow
= r200WriteMonoDepthSpan_16
;
386 drb
->Base
.PutValues
= r200WriteDepthPixels_16
;
387 drb
->Base
.PutMonoValues
= NULL
;
389 else if (drb
->Base
.InternalFormat
== GL_DEPTH_COMPONENT24
) {
390 drb
->Base
.GetRow
= r200ReadDepthSpan_24_8
;
391 drb
->Base
.GetValues
= r200ReadDepthPixels_24_8
;
392 drb
->Base
.PutRow
= r200WriteDepthSpan_24_8
;
393 drb
->Base
.PutMonoRow
= r200WriteMonoDepthSpan_24_8
;
394 drb
->Base
.PutValues
= r200WriteDepthPixels_24_8
;
395 drb
->Base
.PutMonoValues
= NULL
;
397 else if (drb
->Base
.InternalFormat
== GL_STENCIL_INDEX8_EXT
) {
398 drb
->Base
.GetRow
= r200ReadStencilSpan_24_8
;
399 drb
->Base
.GetValues
= r200ReadStencilPixels_24_8
;
400 drb
->Base
.PutRow
= r200WriteStencilSpan_24_8
;
401 drb
->Base
.PutMonoRow
= r200WriteMonoStencilSpan_24_8
;
402 drb
->Base
.PutValues
= r200WriteStencilPixels_24_8
;
403 drb
->Base
.PutMonoValues
= NULL
;