2 /**************************************************************************
4 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
6 The Weather Channel (TM) funded Tungsten Graphics to develop the
7 initial release of the Radeon 8500 driver under the XFree86 license.
8 This notice must be preserved.
10 Permission is hereby granted, free of charge, to any person obtaining
11 a copy of this software and associated documentation files (the
12 "Software"), to deal in the Software without restriction, including
13 without limitation the rights to use, copy, modify, merge, publish,
14 distribute, sublicense, and/or sell copies of the Software, and to
15 permit persons to whom the Software is furnished to do so, subject to
16 the following conditions:
18 The above copyright notice and this permission notice (including the
19 next paragraph) shall be included in all copies or substantial
20 portions of the Software.
22 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
23 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
24 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
25 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
26 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
27 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
28 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
30 **************************************************************************/
34 * Keith Whitwell <keith@tungstengraphics.com>
39 #include "api_arrayelt.h"
43 #include "framebuffer.h"
45 #include "swrast/swrast.h"
46 #include "array_cache/acache.h"
48 #include "tnl/t_pipeline.h"
49 #include "swrast_setup/swrast_setup.h"
51 #include "r200_context.h"
52 #include "r200_ioctl.h"
53 #include "r200_state.h"
56 #include "r200_swtcl.h"
57 #include "r200_vtxfmt.h"
58 #include "r200_vertprog.h"
60 #include "drirenderbuffer.h"
63 /* =============================================================
67 static void r200AlphaFunc( GLcontext
*ctx
, GLenum func
, GLfloat ref
)
69 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
70 int pp_misc
= rmesa
->hw
.ctx
.cmd
[CTX_PP_MISC
];
73 CLAMPED_FLOAT_TO_UBYTE(refByte
, ref
);
75 R200_STATECHANGE( rmesa
, ctx
);
77 pp_misc
&= ~(R200_ALPHA_TEST_OP_MASK
| R200_REF_ALPHA_MASK
);
78 pp_misc
|= (refByte
& R200_REF_ALPHA_MASK
);
82 pp_misc
|= R200_ALPHA_TEST_FAIL
;
85 pp_misc
|= R200_ALPHA_TEST_LESS
;
88 pp_misc
|= R200_ALPHA_TEST_EQUAL
;
91 pp_misc
|= R200_ALPHA_TEST_LEQUAL
;
94 pp_misc
|= R200_ALPHA_TEST_GREATER
;
97 pp_misc
|= R200_ALPHA_TEST_NEQUAL
;
100 pp_misc
|= R200_ALPHA_TEST_GEQUAL
;
103 pp_misc
|= R200_ALPHA_TEST_PASS
;
107 rmesa
->hw
.ctx
.cmd
[CTX_PP_MISC
] = pp_misc
;
110 static void r200BlendColor( GLcontext
*ctx
, const GLfloat cf
[4] )
113 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
114 R200_STATECHANGE( rmesa
, ctx
);
115 CLAMPED_FLOAT_TO_UBYTE(color
[0], cf
[0]);
116 CLAMPED_FLOAT_TO_UBYTE(color
[1], cf
[1]);
117 CLAMPED_FLOAT_TO_UBYTE(color
[2], cf
[2]);
118 CLAMPED_FLOAT_TO_UBYTE(color
[3], cf
[3]);
119 if (rmesa
->r200Screen
->drmSupportsBlendColor
)
120 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCOLOR
] = r200PackColor( 4, color
[0], color
[1], color
[2], color
[3] );
124 * Calculate the hardware blend factor setting. This same function is used
125 * for source and destination of both alpha and RGB.
128 * The hardware register value for the specified blend factor. This value
129 * will need to be shifted into the correct position for either source or
130 * destination factor.
133 * Since the two cases where source and destination are handled differently
134 * are essentially error cases, they should never happen. Determine if these
135 * cases can be removed.
137 static int blend_factor( GLenum factor
, GLboolean is_src
)
143 func
= R200_BLEND_GL_ZERO
;
146 func
= R200_BLEND_GL_ONE
;
149 func
= R200_BLEND_GL_DST_COLOR
;
151 case GL_ONE_MINUS_DST_COLOR
:
152 func
= R200_BLEND_GL_ONE_MINUS_DST_COLOR
;
155 func
= R200_BLEND_GL_SRC_COLOR
;
157 case GL_ONE_MINUS_SRC_COLOR
:
158 func
= R200_BLEND_GL_ONE_MINUS_SRC_COLOR
;
161 func
= R200_BLEND_GL_SRC_ALPHA
;
163 case GL_ONE_MINUS_SRC_ALPHA
:
164 func
= R200_BLEND_GL_ONE_MINUS_SRC_ALPHA
;
167 func
= R200_BLEND_GL_DST_ALPHA
;
169 case GL_ONE_MINUS_DST_ALPHA
:
170 func
= R200_BLEND_GL_ONE_MINUS_DST_ALPHA
;
172 case GL_SRC_ALPHA_SATURATE
:
173 func
= (is_src
) ? R200_BLEND_GL_SRC_ALPHA_SATURATE
: R200_BLEND_GL_ZERO
;
175 case GL_CONSTANT_COLOR
:
176 func
= R200_BLEND_GL_CONST_COLOR
;
178 case GL_ONE_MINUS_CONSTANT_COLOR
:
179 func
= R200_BLEND_GL_ONE_MINUS_CONST_COLOR
;
181 case GL_CONSTANT_ALPHA
:
182 func
= R200_BLEND_GL_CONST_ALPHA
;
184 case GL_ONE_MINUS_CONSTANT_ALPHA
:
185 func
= R200_BLEND_GL_ONE_MINUS_CONST_ALPHA
;
188 func
= (is_src
) ? R200_BLEND_GL_ONE
: R200_BLEND_GL_ZERO
;
194 * Sets both the blend equation and the blend function.
195 * This is done in a single
196 * function because some blend equations (i.e., \c GL_MIN and \c GL_MAX)
197 * change the interpretation of the blend function.
198 * Also, make sure that blend function and blend equation are set to their default
199 * value if color blending is not enabled, since at least blend equations GL_MIN
200 * and GL_FUNC_REVERSE_SUBTRACT will cause wrong results otherwise for
203 static void r200_set_blend_state( GLcontext
* ctx
)
205 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
206 GLuint cntl
= rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] &
207 ~(R200_ROP_ENABLE
| R200_ALPHA_BLEND_ENABLE
| R200_SEPARATE_ALPHA_ENABLE
);
209 int func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
210 (R200_BLEND_GL_ZERO
<< R200_DST_BLEND_SHIFT
);
211 int eqn
= R200_COMB_FCN_ADD_CLAMP
;
212 int funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
213 (R200_BLEND_GL_ZERO
<< R200_DST_BLEND_SHIFT
);
214 int eqnA
= R200_COMB_FCN_ADD_CLAMP
;
216 R200_STATECHANGE( rmesa
, ctx
);
218 if (rmesa
->r200Screen
->drmSupportsBlendColor
) {
219 if (ctx
->Color
.ColorLogicOpEnabled
) {
220 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
| R200_ROP_ENABLE
;
221 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ABLENDCNTL
] = eqn
| func
;
222 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CBLENDCNTL
] = eqn
| func
;
224 } else if (ctx
->Color
.BlendEnabled
) {
225 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
| R200_ALPHA_BLEND_ENABLE
| R200_SEPARATE_ALPHA_ENABLE
;
228 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
;
229 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ABLENDCNTL
] = eqn
| func
;
230 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CBLENDCNTL
] = eqn
| func
;
235 if (ctx
->Color
.ColorLogicOpEnabled
) {
236 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
| R200_ROP_ENABLE
;
237 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
239 } else if (ctx
->Color
.BlendEnabled
) {
240 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
| R200_ALPHA_BLEND_ENABLE
;
243 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = cntl
;
244 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
249 func
= (blend_factor( ctx
->Color
.BlendSrcRGB
, GL_TRUE
) << R200_SRC_BLEND_SHIFT
) |
250 (blend_factor( ctx
->Color
.BlendDstRGB
, GL_FALSE
) << R200_DST_BLEND_SHIFT
);
252 switch(ctx
->Color
.BlendEquationRGB
) {
254 eqn
= R200_COMB_FCN_ADD_CLAMP
;
257 case GL_FUNC_SUBTRACT
:
258 eqn
= R200_COMB_FCN_SUB_CLAMP
;
261 case GL_FUNC_REVERSE_SUBTRACT
:
262 eqn
= R200_COMB_FCN_RSUB_CLAMP
;
266 eqn
= R200_COMB_FCN_MIN
;
267 func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
268 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
272 eqn
= R200_COMB_FCN_MAX
;
273 func
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
274 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
278 fprintf( stderr
, "[%s:%u] Invalid RGB blend equation (0x%04x).\n",
279 __FUNCTION__
, __LINE__
, ctx
->Color
.BlendEquationRGB
);
283 if (!rmesa
->r200Screen
->drmSupportsBlendColor
) {
284 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_BLENDCNTL
] = eqn
| func
;
288 funcA
= (blend_factor( ctx
->Color
.BlendSrcA
, GL_TRUE
) << R200_SRC_BLEND_SHIFT
) |
289 (blend_factor( ctx
->Color
.BlendDstA
, GL_FALSE
) << R200_DST_BLEND_SHIFT
);
291 switch(ctx
->Color
.BlendEquationA
) {
293 eqnA
= R200_COMB_FCN_ADD_CLAMP
;
296 case GL_FUNC_SUBTRACT
:
297 eqnA
= R200_COMB_FCN_SUB_CLAMP
;
300 case GL_FUNC_REVERSE_SUBTRACT
:
301 eqnA
= R200_COMB_FCN_RSUB_CLAMP
;
305 eqnA
= R200_COMB_FCN_MIN
;
306 funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
307 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
311 eqnA
= R200_COMB_FCN_MAX
;
312 funcA
= (R200_BLEND_GL_ONE
<< R200_SRC_BLEND_SHIFT
) |
313 (R200_BLEND_GL_ONE
<< R200_DST_BLEND_SHIFT
);
317 fprintf( stderr
, "[%s:%u] Invalid A blend equation (0x%04x).\n",
318 __FUNCTION__
, __LINE__
, ctx
->Color
.BlendEquationA
);
322 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ABLENDCNTL
] = eqnA
| funcA
;
323 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CBLENDCNTL
] = eqn
| func
;
327 static void r200BlendEquationSeparate( GLcontext
*ctx
,
328 GLenum modeRGB
, GLenum modeA
)
330 r200_set_blend_state( ctx
);
333 static void r200BlendFuncSeparate( GLcontext
*ctx
,
334 GLenum sfactorRGB
, GLenum dfactorRGB
,
335 GLenum sfactorA
, GLenum dfactorA
)
337 r200_set_blend_state( ctx
);
341 /* =============================================================
345 static void r200DepthFunc( GLcontext
*ctx
, GLenum func
)
347 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
349 R200_STATECHANGE( rmesa
, ctx
);
350 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] &= ~R200_Z_TEST_MASK
;
352 switch ( ctx
->Depth
.Func
) {
354 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_NEVER
;
357 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_LESS
;
360 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_EQUAL
;
363 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_LEQUAL
;
366 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_GREATER
;
369 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_NEQUAL
;
372 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_GEQUAL
;
375 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_TEST_ALWAYS
;
380 static void r200ClearDepth( GLcontext
*ctx
, GLclampd d
)
382 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
383 GLuint format
= (rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] &
384 R200_DEPTH_FORMAT_MASK
);
387 case R200_DEPTH_FORMAT_16BIT_INT_Z
:
388 rmesa
->state
.depth
.clear
= d
* 0x0000ffff;
390 case R200_DEPTH_FORMAT_24BIT_INT_Z
:
391 rmesa
->state
.depth
.clear
= d
* 0x00ffffff;
396 static void r200DepthMask( GLcontext
*ctx
, GLboolean flag
)
398 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
399 R200_STATECHANGE( rmesa
, ctx
);
401 if ( ctx
->Depth
.Mask
) {
402 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_Z_WRITE_ENABLE
;
404 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] &= ~R200_Z_WRITE_ENABLE
;
409 /* =============================================================
414 static void r200Fogfv( GLcontext
*ctx
, GLenum pname
, const GLfloat
*param
)
416 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
417 union { int i
; float f
; } c
, d
;
421 c
.i
= rmesa
->hw
.fog
.cmd
[FOG_C
];
422 d
.i
= rmesa
->hw
.fog
.cmd
[FOG_D
];
426 if (!ctx
->Fog
.Enabled
)
428 R200_STATECHANGE(rmesa
, tcl
);
429 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] &= ~R200_TCL_FOG_MASK
;
430 switch (ctx
->Fog
.Mode
) {
432 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] |= R200_TCL_FOG_LINEAR
;
433 if (ctx
->Fog
.Start
== ctx
->Fog
.End
) {
438 c
.f
= ctx
->Fog
.End
/(ctx
->Fog
.End
-ctx
->Fog
.Start
);
439 d
.f
= -1.0/(ctx
->Fog
.End
-ctx
->Fog
.Start
);
443 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] |= R200_TCL_FOG_EXP
;
445 d
.f
= -ctx
->Fog
.Density
;
448 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] |= R200_TCL_FOG_EXP2
;
450 d
.f
= -(ctx
->Fog
.Density
* ctx
->Fog
.Density
);
457 switch (ctx
->Fog
.Mode
) {
460 d
.f
= -ctx
->Fog
.Density
;
464 d
.f
= -(ctx
->Fog
.Density
* ctx
->Fog
.Density
);
472 if (ctx
->Fog
.Mode
== GL_LINEAR
) {
473 if (ctx
->Fog
.Start
== ctx
->Fog
.End
) {
477 c
.f
= ctx
->Fog
.End
/(ctx
->Fog
.End
-ctx
->Fog
.Start
);
478 d
.f
= -1.0/(ctx
->Fog
.End
-ctx
->Fog
.Start
);
483 R200_STATECHANGE( rmesa
, ctx
);
484 UNCLAMPED_FLOAT_TO_RGB_CHAN( col
, ctx
->Fog
.Color
);
485 i
= r200PackColor( 4, col
[0], col
[1], col
[2], 0 );
486 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] &= ~R200_FOG_COLOR_MASK
;
487 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] |= i
;
489 case GL_FOG_COORD_SRC
: {
490 GLuint out_0
= rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
];
491 GLuint fog
= rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
];
493 fog
&= ~R200_FOG_USE_MASK
;
494 if ( ctx
->Fog
.FogCoordinateSource
== GL_FOG_COORD
|| ctx
->VertexProgram
.Enabled
) {
495 fog
|= R200_FOG_USE_VTX_FOG
;
496 out_0
|= R200_VTX_DISCRETE_FOG
;
499 fog
|= R200_FOG_USE_SPEC_ALPHA
;
500 out_0
&= ~R200_VTX_DISCRETE_FOG
;
503 if ( fog
!= rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] ) {
504 R200_STATECHANGE( rmesa
, ctx
);
505 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] = fog
;
508 if (out_0
!= rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
]) {
509 R200_STATECHANGE( rmesa
, vtx
);
510 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] = out_0
;
519 if (c
.i
!= rmesa
->hw
.fog
.cmd
[FOG_C
] || d
.i
!= rmesa
->hw
.fog
.cmd
[FOG_D
]) {
520 R200_STATECHANGE( rmesa
, fog
);
521 rmesa
->hw
.fog
.cmd
[FOG_C
] = c
.i
;
522 rmesa
->hw
.fog
.cmd
[FOG_D
] = d
.i
;
527 /* =============================================================
532 static GLboolean
intersect_rect( drm_clip_rect_t
*out
,
537 if ( b
->x1
> out
->x1
) out
->x1
= b
->x1
;
538 if ( b
->y1
> out
->y1
) out
->y1
= b
->y1
;
539 if ( b
->x2
< out
->x2
) out
->x2
= b
->x2
;
540 if ( b
->y2
< out
->y2
) out
->y2
= b
->y2
;
541 if ( out
->x1
>= out
->x2
) return GL_FALSE
;
542 if ( out
->y1
>= out
->y2
) return GL_FALSE
;
547 void r200RecalcScissorRects( r200ContextPtr rmesa
)
549 drm_clip_rect_t
*out
;
552 /* Grow cliprect store?
554 if (rmesa
->state
.scissor
.numAllocedClipRects
< rmesa
->numClipRects
) {
555 while (rmesa
->state
.scissor
.numAllocedClipRects
< rmesa
->numClipRects
) {
556 rmesa
->state
.scissor
.numAllocedClipRects
+= 1; /* zero case */
557 rmesa
->state
.scissor
.numAllocedClipRects
*= 2;
560 if (rmesa
->state
.scissor
.pClipRects
)
561 FREE(rmesa
->state
.scissor
.pClipRects
);
563 rmesa
->state
.scissor
.pClipRects
=
564 MALLOC( rmesa
->state
.scissor
.numAllocedClipRects
*
565 sizeof(drm_clip_rect_t
) );
567 if ( rmesa
->state
.scissor
.pClipRects
== NULL
) {
568 rmesa
->state
.scissor
.numAllocedClipRects
= 0;
573 out
= rmesa
->state
.scissor
.pClipRects
;
574 rmesa
->state
.scissor
.numClipRects
= 0;
576 for ( i
= 0 ; i
< rmesa
->numClipRects
; i
++ ) {
577 if ( intersect_rect( out
,
578 &rmesa
->pClipRects
[i
],
579 &rmesa
->state
.scissor
.rect
) ) {
580 rmesa
->state
.scissor
.numClipRects
++;
587 static void r200UpdateScissor( GLcontext
*ctx
)
589 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
591 if ( rmesa
->dri
.drawable
) {
592 __DRIdrawablePrivate
*dPriv
= rmesa
->dri
.drawable
;
594 int x
= ctx
->Scissor
.X
;
595 int y
= dPriv
->h
- ctx
->Scissor
.Y
- ctx
->Scissor
.Height
;
596 int w
= ctx
->Scissor
.X
+ ctx
->Scissor
.Width
- 1;
597 int h
= dPriv
->h
- ctx
->Scissor
.Y
- 1;
599 rmesa
->state
.scissor
.rect
.x1
= x
+ dPriv
->x
;
600 rmesa
->state
.scissor
.rect
.y1
= y
+ dPriv
->y
;
601 rmesa
->state
.scissor
.rect
.x2
= w
+ dPriv
->x
+ 1;
602 rmesa
->state
.scissor
.rect
.y2
= h
+ dPriv
->y
+ 1;
604 r200RecalcScissorRects( rmesa
);
609 static void r200Scissor( GLcontext
*ctx
,
610 GLint x
, GLint y
, GLsizei w
, GLsizei h
)
612 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
614 if ( ctx
->Scissor
.Enabled
) {
615 R200_FIREVERTICES( rmesa
); /* don't pipeline cliprect changes */
616 r200UpdateScissor( ctx
);
622 /* =============================================================
626 static void r200CullFace( GLcontext
*ctx
, GLenum unused
)
628 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
629 GLuint s
= rmesa
->hw
.set
.cmd
[SET_SE_CNTL
];
630 GLuint t
= rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
];
632 s
|= R200_FFACE_SOLID
| R200_BFACE_SOLID
;
633 t
&= ~(R200_CULL_FRONT
| R200_CULL_BACK
);
635 if ( ctx
->Polygon
.CullFlag
) {
636 switch ( ctx
->Polygon
.CullFaceMode
) {
638 s
&= ~R200_FFACE_SOLID
;
639 t
|= R200_CULL_FRONT
;
642 s
&= ~R200_BFACE_SOLID
;
645 case GL_FRONT_AND_BACK
:
646 s
&= ~(R200_FFACE_SOLID
| R200_BFACE_SOLID
);
647 t
|= (R200_CULL_FRONT
| R200_CULL_BACK
);
652 if ( rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] != s
) {
653 R200_STATECHANGE(rmesa
, set
);
654 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] = s
;
657 if ( rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] != t
) {
658 R200_STATECHANGE(rmesa
, tcl
);
659 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] = t
;
663 static void r200FrontFace( GLcontext
*ctx
, GLenum mode
)
665 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
667 R200_STATECHANGE( rmesa
, set
);
668 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] &= ~R200_FFACE_CULL_DIR_MASK
;
670 R200_STATECHANGE( rmesa
, tcl
);
671 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] &= ~R200_CULL_FRONT_IS_CCW
;
675 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] |= R200_FFACE_CULL_CW
;
678 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] |= R200_FFACE_CULL_CCW
;
679 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] |= R200_CULL_FRONT_IS_CCW
;
684 /* =============================================================
687 static void r200PointSize( GLcontext
*ctx
, GLfloat size
)
689 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
690 GLfloat
*fcmd
= (GLfloat
*)rmesa
->hw
.ptp
.cmd
;
692 R200_STATECHANGE( rmesa
, cst
);
693 R200_STATECHANGE( rmesa
, ptp
);
694 rmesa
->hw
.cst
.cmd
[CST_RE_POINTSIZE
] &= ~0xffff;
695 rmesa
->hw
.cst
.cmd
[CST_RE_POINTSIZE
] |= ((GLuint
)(ctx
->Point
.Size
* 16.0));
696 /* this is the size param of the point size calculation (point size reg value
697 is not used when calculation is active). */
698 fcmd
[PTP_VPORT_SCALE_PTSIZE
] = ctx
->Point
.Size
;
701 static void r200PointParameter( GLcontext
*ctx
, GLenum pname
, const GLfloat
*params
)
703 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
704 GLfloat
*fcmd
= (GLfloat
*)rmesa
->hw
.ptp
.cmd
;
707 case GL_POINT_SIZE_MIN
:
708 /* Can clamp both in tcl and setup - just set both (as does fglrx) */
709 R200_STATECHANGE( rmesa
, lin
);
710 R200_STATECHANGE( rmesa
, ptp
);
711 rmesa
->hw
.lin
.cmd
[LIN_SE_LINE_WIDTH
] &= 0xffff;
712 rmesa
->hw
.lin
.cmd
[LIN_SE_LINE_WIDTH
] |= (GLuint
)(ctx
->Point
.MinSize
* 16.0) << 16;
713 fcmd
[PTP_CLAMP_MIN
] = ctx
->Point
.MinSize
;
715 case GL_POINT_SIZE_MAX
:
716 R200_STATECHANGE( rmesa
, cst
);
717 R200_STATECHANGE( rmesa
, ptp
);
718 rmesa
->hw
.cst
.cmd
[CST_RE_POINTSIZE
] &= 0xffff;
719 rmesa
->hw
.cst
.cmd
[CST_RE_POINTSIZE
] |= (GLuint
)(ctx
->Point
.MaxSize
* 16.0) << 16;
720 fcmd
[PTP_CLAMP_MAX
] = ctx
->Point
.MaxSize
;
722 case GL_POINT_DISTANCE_ATTENUATION
:
723 R200_STATECHANGE( rmesa
, vtx
);
724 R200_STATECHANGE( rmesa
, spr
);
725 R200_STATECHANGE( rmesa
, ptp
);
726 GLfloat
*fcmd
= (GLfloat
*)rmesa
->hw
.ptp
.cmd
;
727 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] &=
728 ~(R200_PS_MULT_MASK
| R200_PS_LIN_ATT_ZERO
| R200_PS_SE_SEL_STATE
);
729 /* can't rely on ctx->Point._Attenuated here and test for NEW_POINT in
730 r200ValidateState looks like overkill */
731 if (ctx
->Point
.Params
[0] != 1.0 ||
732 ctx
->Point
.Params
[1] != 0.0 ||
733 ctx
->Point
.Params
[2] != 0.0 ||
734 (ctx
->VertexProgram
.Enabled
&& ctx
->VertexProgram
.PointSizeEnabled
)) {
735 /* all we care for vp would be the ps_se_sel_state setting */
736 fcmd
[PTP_ATT_CONST_QUAD
] = ctx
->Point
.Params
[2];
737 fcmd
[PTP_ATT_CONST_LIN
] = ctx
->Point
.Params
[1];
738 fcmd
[PTP_ATT_CONST_CON
] = ctx
->Point
.Params
[0];
739 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] |= R200_PS_MULT_ATTENCONST
;
740 if (ctx
->Point
.Params
[1] == 0.0)
741 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] |= R200_PS_LIN_ATT_ZERO
;
742 /* FIXME: setting this here doesn't look quite ok - we only want to do
743 that if we're actually drawing points probably */
744 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] |= R200_OUTPUT_PT_SIZE
;
745 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] |= R200_VTX_POINT_SIZE
;
748 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] |=
749 R200_PS_SE_SEL_STATE
| R200_PS_MULT_CONST
;
750 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] &= ~R200_OUTPUT_PT_SIZE
;
751 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] &= ~R200_VTX_POINT_SIZE
;
754 case GL_POINT_FADE_THRESHOLD_SIZE
:
755 /* don't support multisampling, so doesn't matter. */
757 /* can't do these but don't need them.
758 case GL_POINT_SPRITE_R_MODE_NV:
759 case GL_POINT_SPRITE_COORD_ORIGIN: */
761 fprintf(stderr
, "bad pname parameter in r200PointParameter\n");
766 /* =============================================================
769 static void r200LineWidth( GLcontext
*ctx
, GLfloat widthf
)
771 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
773 R200_STATECHANGE( rmesa
, lin
);
774 R200_STATECHANGE( rmesa
, set
);
776 /* Line width is stored in U6.4 format.
778 rmesa
->hw
.lin
.cmd
[LIN_SE_LINE_WIDTH
] &= ~0xffff;
779 rmesa
->hw
.lin
.cmd
[LIN_SE_LINE_WIDTH
] |= (GLuint
)(ctx
->Line
._Width
* 16.0);
781 if ( widthf
> 1.0 ) {
782 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] |= R200_WIDELINE_ENABLE
;
784 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] &= ~R200_WIDELINE_ENABLE
;
788 static void r200LineStipple( GLcontext
*ctx
, GLint factor
, GLushort pattern
)
790 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
792 R200_STATECHANGE( rmesa
, lin
);
793 rmesa
->hw
.lin
.cmd
[LIN_RE_LINE_PATTERN
] =
794 ((((GLuint
)factor
& 0xff) << 16) | ((GLuint
)pattern
));
798 /* =============================================================
801 static void r200ColorMask( GLcontext
*ctx
,
802 GLboolean r
, GLboolean g
,
803 GLboolean b
, GLboolean a
)
805 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
806 GLuint mask
= r200PackColor( rmesa
->r200Screen
->cpp
,
807 ctx
->Color
.ColorMask
[RCOMP
],
808 ctx
->Color
.ColorMask
[GCOMP
],
809 ctx
->Color
.ColorMask
[BCOMP
],
810 ctx
->Color
.ColorMask
[ACOMP
] );
812 GLuint flag
= rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] & ~R200_PLANE_MASK_ENABLE
;
814 if (!(r
&& g
&& b
&& a
))
815 flag
|= R200_PLANE_MASK_ENABLE
;
817 if ( rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] != flag
) {
818 R200_STATECHANGE( rmesa
, ctx
);
819 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] = flag
;
822 if ( rmesa
->hw
.msk
.cmd
[MSK_RB3D_PLANEMASK
] != mask
) {
823 R200_STATECHANGE( rmesa
, msk
);
824 rmesa
->hw
.msk
.cmd
[MSK_RB3D_PLANEMASK
] = mask
;
829 /* =============================================================
833 static void r200PolygonOffset( GLcontext
*ctx
,
834 GLfloat factor
, GLfloat units
)
836 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
837 float_ui32_type constant
= { units
* rmesa
->state
.depth
.scale
};
838 float_ui32_type factoru
= { factor
};
843 /* fprintf(stderr, "%s f:%f u:%f\n", __FUNCTION__, factor, constant); */
845 R200_STATECHANGE( rmesa
, zbs
);
846 rmesa
->hw
.zbs
.cmd
[ZBS_SE_ZBIAS_FACTOR
] = factoru
.ui32
;
847 rmesa
->hw
.zbs
.cmd
[ZBS_SE_ZBIAS_CONSTANT
] = constant
.ui32
;
850 static void r200PolygonStipple( GLcontext
*ctx
, const GLubyte
*mask
)
852 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
854 drm_radeon_stipple_t stipple
;
856 /* Must flip pattern upside down.
858 for ( i
= 0 ; i
< 32 ; i
++ ) {
859 rmesa
->state
.stipple
.mask
[31 - i
] = ((GLuint
*) mask
)[i
];
862 /* TODO: push this into cmd mechanism
864 R200_FIREVERTICES( rmesa
);
865 LOCK_HARDWARE( rmesa
);
867 /* FIXME: Use window x,y offsets into stipple RAM.
869 stipple
.mask
= rmesa
->state
.stipple
.mask
;
870 drmCommandWrite( rmesa
->dri
.fd
, DRM_RADEON_STIPPLE
,
871 &stipple
, sizeof(stipple
) );
872 UNLOCK_HARDWARE( rmesa
);
875 static void r200PolygonMode( GLcontext
*ctx
, GLenum face
, GLenum mode
)
877 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
878 GLboolean flag
= (ctx
->_TriangleCaps
& DD_TRI_UNFILLED
) != 0;
880 /* Can't generally do unfilled via tcl, but some good special
883 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_UNFILLED
, flag
);
884 if (rmesa
->TclFallback
) {
885 r200ChooseRenderState( ctx
);
886 r200ChooseVertexState( ctx
);
891 /* =============================================================
892 * Rendering attributes
894 * We really don't want to recalculate all this every time we bind a
895 * texture. These things shouldn't change all that often, so it makes
896 * sense to break them out of the core texture state update routines.
899 /* Examine lighting and texture state to determine if separate specular
902 static void r200UpdateSpecular( GLcontext
*ctx
)
904 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
905 u_int32_t p
= rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
];
907 R200_STATECHANGE( rmesa
, tcl
);
908 R200_STATECHANGE( rmesa
, vtx
);
910 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] &= ~(3<<R200_VTX_COLOR_0_SHIFT
);
911 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] &= ~(3<<R200_VTX_COLOR_1_SHIFT
);
912 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] &= ~R200_OUTPUT_COLOR_0
;
913 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] &= ~R200_OUTPUT_COLOR_1
;
914 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] &= ~R200_LIGHTING_ENABLE
;
916 p
&= ~R200_SPECULAR_ENABLE
;
918 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_DIFFUSE_SPECULAR_COMBINE
;
921 if (ctx
->Light
.Enabled
&&
922 ctx
->Light
.Model
.ColorControl
== GL_SEPARATE_SPECULAR_COLOR
) {
923 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] |=
924 ((R200_VTX_FP_RGBA
<< R200_VTX_COLOR_0_SHIFT
) |
925 (R200_VTX_FP_RGBA
<< R200_VTX_COLOR_1_SHIFT
));
926 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] |= R200_OUTPUT_COLOR_0
;
927 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] |= R200_OUTPUT_COLOR_1
;
928 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_LIGHTING_ENABLE
;
929 p
|= R200_SPECULAR_ENABLE
;
930 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] &=
931 ~R200_DIFFUSE_SPECULAR_COMBINE
;
933 else if (ctx
->Light
.Enabled
) {
934 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] |=
935 ((R200_VTX_FP_RGBA
<< R200_VTX_COLOR_0_SHIFT
));
936 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] |= R200_OUTPUT_COLOR_0
;
937 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_LIGHTING_ENABLE
;
938 } else if (ctx
->Fog
.ColorSumEnabled
) {
939 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] |=
940 ((R200_VTX_FP_RGBA
<< R200_VTX_COLOR_0_SHIFT
) |
941 (R200_VTX_FP_RGBA
<< R200_VTX_COLOR_1_SHIFT
));
942 p
|= R200_SPECULAR_ENABLE
;
944 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] |=
945 ((R200_VTX_FP_RGBA
<< R200_VTX_COLOR_0_SHIFT
));
948 if (ctx
->Fog
.Enabled
) {
949 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_VTXFMT_0
] |=
950 ((R200_VTX_FP_RGBA
<< R200_VTX_COLOR_1_SHIFT
));
951 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] |= R200_OUTPUT_COLOR_1
;
954 if ( rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] != p
) {
955 R200_STATECHANGE( rmesa
, ctx
);
956 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] = p
;
959 /* Update vertex/render formats
961 if (rmesa
->TclFallback
) {
962 r200ChooseRenderState( ctx
);
963 r200ChooseVertexState( ctx
);
968 /* =============================================================
973 /* Update on colormaterial, material emmissive/ambient,
974 * lightmodel.globalambient
976 static void update_global_ambient( GLcontext
*ctx
)
978 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
979 float *fcmd
= (float *)R200_DB_STATE( glt
);
981 /* Need to do more if both emmissive & ambient are PREMULT:
982 * I believe this is not nessary when using source_material. This condition thus
983 * will never happen currently, and the function has no dependencies on materials now
985 if ((rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_1
] &
986 ((3 << R200_FRONT_EMISSIVE_SOURCE_SHIFT
) |
987 (3 << R200_FRONT_AMBIENT_SOURCE_SHIFT
))) == 0)
989 COPY_3V( &fcmd
[GLT_RED
],
990 ctx
->Light
.Material
.Attrib
[MAT_ATTRIB_FRONT_EMISSION
]);
991 ACC_SCALE_3V( &fcmd
[GLT_RED
],
992 ctx
->Light
.Model
.Ambient
,
993 ctx
->Light
.Material
.Attrib
[MAT_ATTRIB_FRONT_AMBIENT
]);
997 COPY_3V( &fcmd
[GLT_RED
], ctx
->Light
.Model
.Ambient
);
1000 R200_DB_STATECHANGE(rmesa
, &rmesa
->hw
.glt
);
1003 /* Update on change to
1005 * - light[p].enabled
1007 static void update_light_colors( GLcontext
*ctx
, GLuint p
)
1009 struct gl_light
*l
= &ctx
->Light
.Light
[p
];
1011 /* fprintf(stderr, "%s\n", __FUNCTION__); */
1014 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1015 float *fcmd
= (float *)R200_DB_STATE( lit
[p
] );
1017 COPY_4V( &fcmd
[LIT_AMBIENT_RED
], l
->Ambient
);
1018 COPY_4V( &fcmd
[LIT_DIFFUSE_RED
], l
->Diffuse
);
1019 COPY_4V( &fcmd
[LIT_SPECULAR_RED
], l
->Specular
);
1021 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.lit
[p
] );
1025 static void r200ColorMaterial( GLcontext
*ctx
, GLenum face
, GLenum mode
)
1027 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1028 GLuint light_model_ctl1
= rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_1
];
1029 light_model_ctl1
&= ~((0xf << R200_FRONT_EMISSIVE_SOURCE_SHIFT
) |
1030 (0xf << R200_FRONT_AMBIENT_SOURCE_SHIFT
) |
1031 (0xf << R200_FRONT_DIFFUSE_SOURCE_SHIFT
) |
1032 (0xf << R200_FRONT_SPECULAR_SOURCE_SHIFT
) |
1033 (0xf << R200_BACK_EMISSIVE_SOURCE_SHIFT
) |
1034 (0xf << R200_BACK_AMBIENT_SOURCE_SHIFT
) |
1035 (0xf << R200_BACK_DIFFUSE_SOURCE_SHIFT
) |
1036 (0xf << R200_BACK_SPECULAR_SOURCE_SHIFT
));
1038 if (ctx
->Light
.ColorMaterialEnabled
) {
1039 GLuint mask
= ctx
->Light
.ColorMaterialBitmask
;
1041 if (mask
& MAT_BIT_FRONT_EMISSION
) {
1042 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1043 R200_FRONT_EMISSIVE_SOURCE_SHIFT
);
1046 light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_0
<<
1047 R200_FRONT_EMISSIVE_SOURCE_SHIFT
);
1049 if (mask
& MAT_BIT_FRONT_AMBIENT
) {
1050 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1051 R200_FRONT_AMBIENT_SOURCE_SHIFT
);
1054 light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_0
<<
1055 R200_FRONT_AMBIENT_SOURCE_SHIFT
);
1057 if (mask
& MAT_BIT_FRONT_DIFFUSE
) {
1058 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1059 R200_FRONT_DIFFUSE_SOURCE_SHIFT
);
1062 light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_0
<<
1063 R200_FRONT_DIFFUSE_SOURCE_SHIFT
);
1065 if (mask
& MAT_BIT_FRONT_SPECULAR
) {
1066 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1067 R200_FRONT_SPECULAR_SOURCE_SHIFT
);
1070 light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_0
<<
1071 R200_FRONT_SPECULAR_SOURCE_SHIFT
);
1074 if (mask
& MAT_BIT_BACK_EMISSION
) {
1075 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1076 R200_BACK_EMISSIVE_SOURCE_SHIFT
);
1079 else light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_1
<<
1080 R200_BACK_EMISSIVE_SOURCE_SHIFT
);
1082 if (mask
& MAT_BIT_BACK_AMBIENT
) {
1083 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1084 R200_BACK_AMBIENT_SOURCE_SHIFT
);
1086 else light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_1
<<
1087 R200_BACK_AMBIENT_SOURCE_SHIFT
);
1089 if (mask
& MAT_BIT_BACK_DIFFUSE
) {
1090 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1091 R200_BACK_DIFFUSE_SOURCE_SHIFT
);
1093 else light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_1
<<
1094 R200_BACK_DIFFUSE_SOURCE_SHIFT
);
1096 if (mask
& MAT_BIT_BACK_SPECULAR
) {
1097 light_model_ctl1
|= (R200_LM1_SOURCE_VERTEX_COLOR_0
<<
1098 R200_BACK_SPECULAR_SOURCE_SHIFT
);
1101 light_model_ctl1
|= (R200_LM1_SOURCE_MATERIAL_1
<<
1102 R200_BACK_SPECULAR_SOURCE_SHIFT
);
1106 /* Default to SOURCE_MATERIAL:
1109 (R200_LM1_SOURCE_MATERIAL_0
<< R200_FRONT_EMISSIVE_SOURCE_SHIFT
) |
1110 (R200_LM1_SOURCE_MATERIAL_0
<< R200_FRONT_AMBIENT_SOURCE_SHIFT
) |
1111 (R200_LM1_SOURCE_MATERIAL_0
<< R200_FRONT_DIFFUSE_SOURCE_SHIFT
) |
1112 (R200_LM1_SOURCE_MATERIAL_0
<< R200_FRONT_SPECULAR_SOURCE_SHIFT
) |
1113 (R200_LM1_SOURCE_MATERIAL_1
<< R200_BACK_EMISSIVE_SOURCE_SHIFT
) |
1114 (R200_LM1_SOURCE_MATERIAL_1
<< R200_BACK_AMBIENT_SOURCE_SHIFT
) |
1115 (R200_LM1_SOURCE_MATERIAL_1
<< R200_BACK_DIFFUSE_SOURCE_SHIFT
) |
1116 (R200_LM1_SOURCE_MATERIAL_1
<< R200_BACK_SPECULAR_SOURCE_SHIFT
);
1119 if (light_model_ctl1
!= rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_1
]) {
1120 R200_STATECHANGE( rmesa
, tcl
);
1121 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_1
] = light_model_ctl1
;
1127 void r200UpdateMaterial( GLcontext
*ctx
)
1129 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1130 GLfloat (*mat
)[4] = ctx
->Light
.Material
.Attrib
;
1131 GLfloat
*fcmd
= (GLfloat
*)R200_DB_STATE( mtl
[0] );
1132 GLfloat
*fcmd2
= (GLfloat
*)R200_DB_STATE( mtl
[1] );
1135 /* Might be possible and faster to update everything unconditionally? */
1136 if (ctx
->Light
.ColorMaterialEnabled
)
1137 mask
&= ~ctx
->Light
.ColorMaterialBitmask
;
1139 if (R200_DEBUG
& DEBUG_STATE
)
1140 fprintf(stderr
, "%s\n", __FUNCTION__
);
1142 if (mask
& MAT_BIT_FRONT_EMISSION
) {
1143 fcmd
[MTL_EMMISSIVE_RED
] = mat
[MAT_ATTRIB_FRONT_EMISSION
][0];
1144 fcmd
[MTL_EMMISSIVE_GREEN
] = mat
[MAT_ATTRIB_FRONT_EMISSION
][1];
1145 fcmd
[MTL_EMMISSIVE_BLUE
] = mat
[MAT_ATTRIB_FRONT_EMISSION
][2];
1146 fcmd
[MTL_EMMISSIVE_ALPHA
] = mat
[MAT_ATTRIB_FRONT_EMISSION
][3];
1148 if (mask
& MAT_BIT_FRONT_AMBIENT
) {
1149 fcmd
[MTL_AMBIENT_RED
] = mat
[MAT_ATTRIB_FRONT_AMBIENT
][0];
1150 fcmd
[MTL_AMBIENT_GREEN
] = mat
[MAT_ATTRIB_FRONT_AMBIENT
][1];
1151 fcmd
[MTL_AMBIENT_BLUE
] = mat
[MAT_ATTRIB_FRONT_AMBIENT
][2];
1152 fcmd
[MTL_AMBIENT_ALPHA
] = mat
[MAT_ATTRIB_FRONT_AMBIENT
][3];
1154 if (mask
& MAT_BIT_FRONT_DIFFUSE
) {
1155 fcmd
[MTL_DIFFUSE_RED
] = mat
[MAT_ATTRIB_FRONT_DIFFUSE
][0];
1156 fcmd
[MTL_DIFFUSE_GREEN
] = mat
[MAT_ATTRIB_FRONT_DIFFUSE
][1];
1157 fcmd
[MTL_DIFFUSE_BLUE
] = mat
[MAT_ATTRIB_FRONT_DIFFUSE
][2];
1158 fcmd
[MTL_DIFFUSE_ALPHA
] = mat
[MAT_ATTRIB_FRONT_DIFFUSE
][3];
1160 if (mask
& MAT_BIT_FRONT_SPECULAR
) {
1161 fcmd
[MTL_SPECULAR_RED
] = mat
[MAT_ATTRIB_FRONT_SPECULAR
][0];
1162 fcmd
[MTL_SPECULAR_GREEN
] = mat
[MAT_ATTRIB_FRONT_SPECULAR
][1];
1163 fcmd
[MTL_SPECULAR_BLUE
] = mat
[MAT_ATTRIB_FRONT_SPECULAR
][2];
1164 fcmd
[MTL_SPECULAR_ALPHA
] = mat
[MAT_ATTRIB_FRONT_SPECULAR
][3];
1166 if (mask
& MAT_BIT_FRONT_SHININESS
) {
1167 fcmd
[MTL_SHININESS
] = mat
[MAT_ATTRIB_FRONT_SHININESS
][0];
1170 if (mask
& MAT_BIT_BACK_EMISSION
) {
1171 fcmd2
[MTL_EMMISSIVE_RED
] = mat
[MAT_ATTRIB_BACK_EMISSION
][0];
1172 fcmd2
[MTL_EMMISSIVE_GREEN
] = mat
[MAT_ATTRIB_BACK_EMISSION
][1];
1173 fcmd2
[MTL_EMMISSIVE_BLUE
] = mat
[MAT_ATTRIB_BACK_EMISSION
][2];
1174 fcmd2
[MTL_EMMISSIVE_ALPHA
] = mat
[MAT_ATTRIB_BACK_EMISSION
][3];
1176 if (mask
& MAT_BIT_BACK_AMBIENT
) {
1177 fcmd2
[MTL_AMBIENT_RED
] = mat
[MAT_ATTRIB_BACK_AMBIENT
][0];
1178 fcmd2
[MTL_AMBIENT_GREEN
] = mat
[MAT_ATTRIB_BACK_AMBIENT
][1];
1179 fcmd2
[MTL_AMBIENT_BLUE
] = mat
[MAT_ATTRIB_BACK_AMBIENT
][2];
1180 fcmd2
[MTL_AMBIENT_ALPHA
] = mat
[MAT_ATTRIB_BACK_AMBIENT
][3];
1182 if (mask
& MAT_BIT_BACK_DIFFUSE
) {
1183 fcmd2
[MTL_DIFFUSE_RED
] = mat
[MAT_ATTRIB_BACK_DIFFUSE
][0];
1184 fcmd2
[MTL_DIFFUSE_GREEN
] = mat
[MAT_ATTRIB_BACK_DIFFUSE
][1];
1185 fcmd2
[MTL_DIFFUSE_BLUE
] = mat
[MAT_ATTRIB_BACK_DIFFUSE
][2];
1186 fcmd2
[MTL_DIFFUSE_ALPHA
] = mat
[MAT_ATTRIB_BACK_DIFFUSE
][3];
1188 if (mask
& MAT_BIT_BACK_SPECULAR
) {
1189 fcmd2
[MTL_SPECULAR_RED
] = mat
[MAT_ATTRIB_BACK_SPECULAR
][0];
1190 fcmd2
[MTL_SPECULAR_GREEN
] = mat
[MAT_ATTRIB_BACK_SPECULAR
][1];
1191 fcmd2
[MTL_SPECULAR_BLUE
] = mat
[MAT_ATTRIB_BACK_SPECULAR
][2];
1192 fcmd2
[MTL_SPECULAR_ALPHA
] = mat
[MAT_ATTRIB_BACK_SPECULAR
][3];
1194 if (mask
& MAT_BIT_BACK_SHININESS
) {
1195 fcmd2
[MTL_SHININESS
] = mat
[MAT_ATTRIB_BACK_SHININESS
][0];
1198 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.mtl
[0] );
1199 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.mtl
[1] );
1201 /* currently material changes cannot trigger a global ambient change, I believe this is correct
1202 update_global_ambient( ctx ); */
1207 * _MESA_NEW_NEED_EYE_COORDS
1209 * Uses derived state from mesa:
1214 * _ModelViewInvScale
1218 * which are calculated in light.c and are correct for the current
1219 * lighting space (model or eye), hence dependencies on _NEW_MODELVIEW
1220 * and _MESA_NEW_NEED_EYE_COORDS.
1222 static void update_light( GLcontext
*ctx
)
1224 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1226 /* Have to check these, or have an automatic shortcircuit mechanism
1227 * to remove noop statechanges. (Or just do a better job on the
1231 GLuint tmp
= rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
];
1233 if (ctx
->_NeedEyeCoords
)
1234 tmp
&= ~R200_LIGHT_IN_MODELSPACE
;
1236 tmp
|= R200_LIGHT_IN_MODELSPACE
;
1238 if (tmp
!= rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
])
1240 R200_STATECHANGE( rmesa
, tcl
);
1241 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] = tmp
;
1246 GLfloat
*fcmd
= (GLfloat
*)R200_DB_STATE( eye
);
1247 fcmd
[EYE_X
] = ctx
->_EyeZDir
[0];
1248 fcmd
[EYE_Y
] = ctx
->_EyeZDir
[1];
1249 fcmd
[EYE_Z
] = - ctx
->_EyeZDir
[2];
1250 fcmd
[EYE_RESCALE_FACTOR
] = ctx
->_ModelViewInvScale
;
1251 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.eye
);
1256 if (ctx
->Light
.Enabled
) {
1258 for (p
= 0 ; p
< MAX_LIGHTS
; p
++) {
1259 if (ctx
->Light
.Light
[p
].Enabled
) {
1260 struct gl_light
*l
= &ctx
->Light
.Light
[p
];
1261 GLfloat
*fcmd
= (GLfloat
*)R200_DB_STATE( lit
[p
] );
1263 if (l
->EyePosition
[3] == 0.0) {
1264 COPY_3FV( &fcmd
[LIT_POSITION_X
], l
->_VP_inf_norm
);
1265 COPY_3FV( &fcmd
[LIT_DIRECTION_X
], l
->_h_inf_norm
);
1266 fcmd
[LIT_POSITION_W
] = 0;
1267 fcmd
[LIT_DIRECTION_W
] = 0;
1269 COPY_4V( &fcmd
[LIT_POSITION_X
], l
->_Position
);
1270 fcmd
[LIT_DIRECTION_X
] = -l
->_NormDirection
[0];
1271 fcmd
[LIT_DIRECTION_Y
] = -l
->_NormDirection
[1];
1272 fcmd
[LIT_DIRECTION_Z
] = -l
->_NormDirection
[2];
1273 fcmd
[LIT_DIRECTION_W
] = 0;
1276 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.lit
[p
] );
1282 static void r200Lightfv( GLcontext
*ctx
, GLenum light
,
1283 GLenum pname
, const GLfloat
*params
)
1285 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1286 GLint p
= light
- GL_LIGHT0
;
1287 struct gl_light
*l
= &ctx
->Light
.Light
[p
];
1288 GLfloat
*fcmd
= (GLfloat
*)rmesa
->hw
.lit
[p
].cmd
;
1295 update_light_colors( ctx
, p
);
1298 case GL_SPOT_DIRECTION
:
1299 /* picked up in update_light */
1303 /* positions picked up in update_light, but can do flag here */
1304 GLuint flag
= (p
&1)? R200_LIGHT_1_IS_LOCAL
: R200_LIGHT_0_IS_LOCAL
;
1305 GLuint idx
= TCL_PER_LIGHT_CTL_0
+ p
/2;
1307 R200_STATECHANGE(rmesa
, tcl
);
1308 if (l
->EyePosition
[3] != 0.0F
)
1309 rmesa
->hw
.tcl
.cmd
[idx
] |= flag
;
1311 rmesa
->hw
.tcl
.cmd
[idx
] &= ~flag
;
1315 case GL_SPOT_EXPONENT
:
1316 R200_STATECHANGE(rmesa
, lit
[p
]);
1317 fcmd
[LIT_SPOT_EXPONENT
] = params
[0];
1320 case GL_SPOT_CUTOFF
: {
1321 GLuint flag
= (p
&1) ? R200_LIGHT_1_IS_SPOT
: R200_LIGHT_0_IS_SPOT
;
1322 GLuint idx
= TCL_PER_LIGHT_CTL_0
+ p
/2;
1324 R200_STATECHANGE(rmesa
, lit
[p
]);
1325 fcmd
[LIT_SPOT_CUTOFF
] = l
->_CosCutoff
;
1327 R200_STATECHANGE(rmesa
, tcl
);
1328 if (l
->SpotCutoff
!= 180.0F
)
1329 rmesa
->hw
.tcl
.cmd
[idx
] |= flag
;
1331 rmesa
->hw
.tcl
.cmd
[idx
] &= ~flag
;
1336 case GL_CONSTANT_ATTENUATION
:
1337 R200_STATECHANGE(rmesa
, lit
[p
]);
1338 fcmd
[LIT_ATTEN_CONST
] = params
[0];
1339 if ( params
[0] == 0.0 )
1340 fcmd
[LIT_ATTEN_CONST_INV
] = FLT_MAX
;
1342 fcmd
[LIT_ATTEN_CONST_INV
] = 1.0 / params
[0];
1344 case GL_LINEAR_ATTENUATION
:
1345 R200_STATECHANGE(rmesa
, lit
[p
]);
1346 fcmd
[LIT_ATTEN_LINEAR
] = params
[0];
1348 case GL_QUADRATIC_ATTENUATION
:
1349 R200_STATECHANGE(rmesa
, lit
[p
]);
1350 fcmd
[LIT_ATTEN_QUADRATIC
] = params
[0];
1356 /* Set RANGE_ATTEN only when needed */
1359 case GL_CONSTANT_ATTENUATION
:
1360 case GL_LINEAR_ATTENUATION
:
1361 case GL_QUADRATIC_ATTENUATION
: {
1362 GLuint
*icmd
= (GLuint
*)R200_DB_STATE( tcl
);
1363 GLuint idx
= TCL_PER_LIGHT_CTL_0
+ p
/2;
1364 GLuint atten_flag
= ( p
&1 ) ? R200_LIGHT_1_ENABLE_RANGE_ATTEN
1365 : R200_LIGHT_0_ENABLE_RANGE_ATTEN
;
1366 GLuint atten_const_flag
= ( p
&1 ) ? R200_LIGHT_1_CONSTANT_RANGE_ATTEN
1367 : R200_LIGHT_0_CONSTANT_RANGE_ATTEN
;
1369 if ( l
->EyePosition
[3] == 0.0F
||
1370 ( ( fcmd
[LIT_ATTEN_CONST
] == 0.0 || fcmd
[LIT_ATTEN_CONST
] == 1.0 ) &&
1371 fcmd
[LIT_ATTEN_QUADRATIC
] == 0.0 && fcmd
[LIT_ATTEN_LINEAR
] == 0.0 ) ) {
1372 /* Disable attenuation */
1373 icmd
[idx
] &= ~atten_flag
;
1375 if ( fcmd
[LIT_ATTEN_QUADRATIC
] == 0.0 && fcmd
[LIT_ATTEN_LINEAR
] == 0.0 ) {
1376 /* Enable only constant portion of attenuation calculation */
1377 icmd
[idx
] |= ( atten_flag
| atten_const_flag
);
1379 /* Enable full attenuation calculation */
1380 icmd
[idx
] &= ~atten_const_flag
;
1381 icmd
[idx
] |= atten_flag
;
1385 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.tcl
);
1393 static void r200UpdateLocalViewer ( GLcontext
*ctx
)
1395 /* It looks like for the texgen modes GL_SPHERE_MAP, GL_NORMAL_MAP and
1396 GL_REFLECTION_MAP we need R200_LOCAL_VIEWER set (fglrx does exactly that
1397 for these and only these modes). This means specular highlights may turn out
1398 wrong in some cases when lighting is enabled but GL_LIGHT_MODEL_LOCAL_VIEWER
1399 is not set, though it seems to happen rarely and the effect seems quite
1400 subtle. May need TCL fallback to fix it completely, though I'm not sure
1401 how you'd identify the cases where the specular highlights indeed will
1402 be wrong. Don't know if fglrx does something special in that case.
1404 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1405 R200_STATECHANGE( rmesa
, tcl
);
1406 if (ctx
->Light
.Model
.LocalViewer
||
1407 ctx
->Texture
._GenFlags
& TEXGEN_NEED_NORMALS
)
1408 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_LOCAL_VIEWER
;
1410 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] &= ~R200_LOCAL_VIEWER
;
1413 static void r200LightModelfv( GLcontext
*ctx
, GLenum pname
,
1414 const GLfloat
*param
)
1416 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1419 case GL_LIGHT_MODEL_AMBIENT
:
1420 update_global_ambient( ctx
);
1423 case GL_LIGHT_MODEL_LOCAL_VIEWER
:
1424 r200UpdateLocalViewer( ctx
);
1427 case GL_LIGHT_MODEL_TWO_SIDE
:
1428 R200_STATECHANGE( rmesa
, tcl
);
1429 if (ctx
->Light
.Model
.TwoSide
)
1430 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_LIGHT_TWOSIDE
;
1432 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] &= ~(R200_LIGHT_TWOSIDE
);
1433 if (rmesa
->TclFallback
) {
1434 r200ChooseRenderState( ctx
);
1435 r200ChooseVertexState( ctx
);
1439 case GL_LIGHT_MODEL_COLOR_CONTROL
:
1440 r200UpdateSpecular(ctx
);
1448 static void r200ShadeModel( GLcontext
*ctx
, GLenum mode
)
1450 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1451 GLuint s
= rmesa
->hw
.set
.cmd
[SET_SE_CNTL
];
1453 s
&= ~(R200_DIFFUSE_SHADE_MASK
|
1454 R200_ALPHA_SHADE_MASK
|
1455 R200_SPECULAR_SHADE_MASK
|
1456 R200_FOG_SHADE_MASK
|
1457 R200_DISC_FOG_SHADE_MASK
);
1461 s
|= (R200_DIFFUSE_SHADE_FLAT
|
1462 R200_ALPHA_SHADE_FLAT
|
1463 R200_SPECULAR_SHADE_FLAT
|
1464 R200_FOG_SHADE_FLAT
|
1465 R200_DISC_FOG_SHADE_FLAT
);
1468 s
|= (R200_DIFFUSE_SHADE_GOURAUD
|
1469 R200_ALPHA_SHADE_GOURAUD
|
1470 R200_SPECULAR_SHADE_GOURAUD
|
1471 R200_FOG_SHADE_GOURAUD
|
1472 R200_DISC_FOG_SHADE_GOURAUD
);
1478 if ( rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] != s
) {
1479 R200_STATECHANGE( rmesa
, set
);
1480 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] = s
;
1485 /* =============================================================
1489 static void r200ClipPlane( GLcontext
*ctx
, GLenum plane
, const GLfloat
*eq
)
1491 GLint p
= (GLint
) plane
- (GLint
) GL_CLIP_PLANE0
;
1492 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1493 GLint
*ip
= (GLint
*)ctx
->Transform
._ClipUserPlane
[p
];
1495 R200_STATECHANGE( rmesa
, ucp
[p
] );
1496 rmesa
->hw
.ucp
[p
].cmd
[UCP_X
] = ip
[0];
1497 rmesa
->hw
.ucp
[p
].cmd
[UCP_Y
] = ip
[1];
1498 rmesa
->hw
.ucp
[p
].cmd
[UCP_Z
] = ip
[2];
1499 rmesa
->hw
.ucp
[p
].cmd
[UCP_W
] = ip
[3];
1502 static void r200UpdateClipPlanes( GLcontext
*ctx
)
1504 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1507 for (p
= 0; p
< ctx
->Const
.MaxClipPlanes
; p
++) {
1508 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << p
)) {
1509 GLint
*ip
= (GLint
*)ctx
->Transform
._ClipUserPlane
[p
];
1511 R200_STATECHANGE( rmesa
, ucp
[p
] );
1512 rmesa
->hw
.ucp
[p
].cmd
[UCP_X
] = ip
[0];
1513 rmesa
->hw
.ucp
[p
].cmd
[UCP_Y
] = ip
[1];
1514 rmesa
->hw
.ucp
[p
].cmd
[UCP_Z
] = ip
[2];
1515 rmesa
->hw
.ucp
[p
].cmd
[UCP_W
] = ip
[3];
1521 /* =============================================================
1526 r200StencilFuncSeparate( GLcontext
*ctx
, GLenum face
, GLenum func
,
1527 GLint ref
, GLuint mask
)
1529 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1530 GLuint refmask
= (((ctx
->Stencil
.Ref
[0] & 0xff) << R200_STENCIL_REF_SHIFT
) |
1531 ((ctx
->Stencil
.ValueMask
[0] & 0xff) << R200_STENCIL_MASK_SHIFT
));
1533 R200_STATECHANGE( rmesa
, ctx
);
1534 R200_STATECHANGE( rmesa
, msk
);
1536 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] &= ~R200_STENCIL_TEST_MASK
;
1537 rmesa
->hw
.msk
.cmd
[MSK_RB3D_STENCILREFMASK
] &= ~(R200_STENCIL_REF_MASK
|
1538 R200_STENCIL_VALUE_MASK
);
1540 switch ( ctx
->Stencil
.Function
[0] ) {
1542 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_NEVER
;
1545 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_LESS
;
1548 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_EQUAL
;
1551 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_LEQUAL
;
1554 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_GREATER
;
1557 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_NEQUAL
;
1560 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_GEQUAL
;
1563 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_TEST_ALWAYS
;
1567 rmesa
->hw
.msk
.cmd
[MSK_RB3D_STENCILREFMASK
] |= refmask
;
1571 r200StencilMaskSeparate( GLcontext
*ctx
, GLenum face
, GLuint mask
)
1573 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1575 R200_STATECHANGE( rmesa
, msk
);
1576 rmesa
->hw
.msk
.cmd
[MSK_RB3D_STENCILREFMASK
] &= ~R200_STENCIL_WRITE_MASK
;
1577 rmesa
->hw
.msk
.cmd
[MSK_RB3D_STENCILREFMASK
] |=
1578 ((ctx
->Stencil
.WriteMask
[0] & 0xff) << R200_STENCIL_WRITEMASK_SHIFT
);
1582 r200StencilOpSeparate( GLcontext
*ctx
, GLenum face
, GLenum fail
,
1583 GLenum zfail
, GLenum zpass
)
1585 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1587 R200_STATECHANGE( rmesa
, ctx
);
1588 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] &= ~(R200_STENCIL_FAIL_MASK
|
1589 R200_STENCIL_ZFAIL_MASK
|
1590 R200_STENCIL_ZPASS_MASK
);
1592 switch ( ctx
->Stencil
.FailFunc
[0] ) {
1594 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_KEEP
;
1597 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_ZERO
;
1600 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_REPLACE
;
1603 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_INC
;
1606 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_DEC
;
1608 case GL_INCR_WRAP_EXT
:
1609 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_INC_WRAP
;
1611 case GL_DECR_WRAP_EXT
:
1612 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_DEC_WRAP
;
1615 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_FAIL_INVERT
;
1619 switch ( ctx
->Stencil
.ZFailFunc
[0] ) {
1621 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_KEEP
;
1624 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_ZERO
;
1627 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_REPLACE
;
1630 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_INC
;
1633 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_DEC
;
1635 case GL_INCR_WRAP_EXT
:
1636 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_INC_WRAP
;
1638 case GL_DECR_WRAP_EXT
:
1639 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_DEC_WRAP
;
1642 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZFAIL_INVERT
;
1646 switch ( ctx
->Stencil
.ZPassFunc
[0] ) {
1648 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_KEEP
;
1651 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_ZERO
;
1654 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_REPLACE
;
1657 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_INC
;
1660 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_DEC
;
1662 case GL_INCR_WRAP_EXT
:
1663 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_INC_WRAP
;
1665 case GL_DECR_WRAP_EXT
:
1666 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_DEC_WRAP
;
1669 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_ZSTENCILCNTL
] |= R200_STENCIL_ZPASS_INVERT
;
1674 static void r200ClearStencil( GLcontext
*ctx
, GLint s
)
1676 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1678 rmesa
->state
.stencil
.clear
=
1679 ((GLuint
) (ctx
->Stencil
.Clear
& 0xff) |
1680 (0xff << R200_STENCIL_MASK_SHIFT
) |
1681 ((ctx
->Stencil
.WriteMask
[0] & 0xff) << R200_STENCIL_WRITEMASK_SHIFT
));
1685 /* =============================================================
1686 * Window position and viewport transformation
1690 * To correctly position primitives:
1692 #define SUBPIXEL_X 0.125
1693 #define SUBPIXEL_Y 0.125
1695 void r200UpdateWindow( GLcontext
*ctx
)
1697 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1698 __DRIdrawablePrivate
*dPriv
= rmesa
->dri
.drawable
;
1699 GLfloat xoffset
= (GLfloat
)dPriv
->x
;
1700 GLfloat yoffset
= (GLfloat
)dPriv
->y
+ dPriv
->h
;
1701 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
1703 float_ui32_type sx
= { v
[MAT_SX
] };
1704 float_ui32_type tx
= { v
[MAT_TX
] + xoffset
+ SUBPIXEL_X
};
1705 float_ui32_type sy
= { - v
[MAT_SY
] };
1706 float_ui32_type ty
= { (- v
[MAT_TY
]) + yoffset
+ SUBPIXEL_Y
};
1707 float_ui32_type sz
= { v
[MAT_SZ
] * rmesa
->state
.depth
.scale
};
1708 float_ui32_type tz
= { v
[MAT_TZ
] * rmesa
->state
.depth
.scale
};
1710 R200_FIREVERTICES( rmesa
);
1711 R200_STATECHANGE( rmesa
, vpt
);
1713 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_XSCALE
] = sx
.ui32
;
1714 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_XOFFSET
] = tx
.ui32
;
1715 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_YSCALE
] = sy
.ui32
;
1716 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_YOFFSET
] = ty
.ui32
;
1717 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_ZSCALE
] = sz
.ui32
;
1718 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_ZOFFSET
] = tz
.ui32
;
1723 static void r200Viewport( GLcontext
*ctx
, GLint x
, GLint y
,
1724 GLsizei width
, GLsizei height
)
1726 /* Don't pipeline viewport changes, conflict with window offset
1727 * setting below. Could apply deltas to rescue pipelined viewport
1728 * values, or keep the originals hanging around.
1730 r200UpdateWindow( ctx
);
1733 static void r200DepthRange( GLcontext
*ctx
, GLclampd nearval
,
1736 r200UpdateWindow( ctx
);
1739 void r200UpdateViewportOffset( GLcontext
*ctx
)
1741 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1742 __DRIdrawablePrivate
*dPriv
= rmesa
->dri
.drawable
;
1743 GLfloat xoffset
= (GLfloat
)dPriv
->x
;
1744 GLfloat yoffset
= (GLfloat
)dPriv
->y
+ dPriv
->h
;
1745 const GLfloat
*v
= ctx
->Viewport
._WindowMap
.m
;
1750 tx
.f
= v
[MAT_TX
] + xoffset
+ SUBPIXEL_X
;
1751 ty
.f
= (- v
[MAT_TY
]) + yoffset
+ SUBPIXEL_Y
;
1753 if ( rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_XOFFSET
] != tx
.ui32
||
1754 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_YOFFSET
] != ty
.ui32
)
1756 /* Note: this should also modify whatever data the context reset
1759 R200_STATECHANGE( rmesa
, vpt
);
1760 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_XOFFSET
] = tx
.ui32
;
1761 rmesa
->hw
.vpt
.cmd
[VPT_SE_VPORT_YOFFSET
] = ty
.ui32
;
1763 /* update polygon stipple x/y screen offset */
1766 GLuint m
= rmesa
->hw
.msc
.cmd
[MSC_RE_MISC
];
1768 m
&= ~(R200_STIPPLE_X_OFFSET_MASK
|
1769 R200_STIPPLE_Y_OFFSET_MASK
);
1771 /* add magic offsets, then invert */
1772 stx
= 31 - ((rmesa
->dri
.drawable
->x
- 1) & R200_STIPPLE_COORD_MASK
);
1773 sty
= 31 - ((rmesa
->dri
.drawable
->y
+ rmesa
->dri
.drawable
->h
- 1)
1774 & R200_STIPPLE_COORD_MASK
);
1776 m
|= ((stx
<< R200_STIPPLE_X_OFFSET_SHIFT
) |
1777 (sty
<< R200_STIPPLE_Y_OFFSET_SHIFT
));
1779 if ( rmesa
->hw
.msc
.cmd
[MSC_RE_MISC
] != m
) {
1780 R200_STATECHANGE( rmesa
, msc
);
1781 rmesa
->hw
.msc
.cmd
[MSC_RE_MISC
] = m
;
1786 r200UpdateScissor( ctx
);
1791 /* =============================================================
1795 static void r200ClearColor( GLcontext
*ctx
, const GLfloat c
[4] )
1797 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1799 CLAMPED_FLOAT_TO_UBYTE(color
[0], c
[0]);
1800 CLAMPED_FLOAT_TO_UBYTE(color
[1], c
[1]);
1801 CLAMPED_FLOAT_TO_UBYTE(color
[2], c
[2]);
1802 CLAMPED_FLOAT_TO_UBYTE(color
[3], c
[3]);
1803 rmesa
->state
.color
.clear
= r200PackColor( rmesa
->r200Screen
->cpp
,
1805 color
[2], color
[3] );
1809 static void r200RenderMode( GLcontext
*ctx
, GLenum mode
)
1811 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1812 FALLBACK( rmesa
, R200_FALLBACK_RENDER_MODE
, (mode
!= GL_RENDER
) );
1816 static GLuint r200_rop_tab
[] = {
1819 R200_ROP_AND_REVERSE
,
1821 R200_ROP_AND_INVERTED
,
1828 R200_ROP_OR_REVERSE
,
1829 R200_ROP_COPY_INVERTED
,
1830 R200_ROP_OR_INVERTED
,
1835 static void r200LogicOpCode( GLcontext
*ctx
, GLenum opcode
)
1837 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1838 GLuint rop
= (GLuint
)opcode
- GL_CLEAR
;
1842 R200_STATECHANGE( rmesa
, msk
);
1843 rmesa
->hw
.msk
.cmd
[MSK_RB3D_ROPCNTL
] = r200_rop_tab
[rop
];
1847 void r200SetCliprects( r200ContextPtr rmesa
, GLenum mode
)
1849 __DRIdrawablePrivate
*const drawable
= rmesa
->dri
.drawable
;
1850 __DRIdrawablePrivate
*const readable
= rmesa
->dri
.readable
;
1851 GLframebuffer
*const draw_fb
= (GLframebuffer
*) drawable
->driverPrivate
;
1852 GLframebuffer
*const read_fb
= (GLframebuffer
*) readable
->driverPrivate
;
1856 rmesa
->numClipRects
= drawable
->numClipRects
;
1857 rmesa
->pClipRects
= drawable
->pClipRects
;
1860 /* Can't ignore 2d windows if we are page flipping.
1862 if ( drawable
->numBackClipRects
== 0 || rmesa
->doPageFlip
) {
1863 rmesa
->numClipRects
= drawable
->numClipRects
;
1864 rmesa
->pClipRects
= drawable
->pClipRects
;
1867 rmesa
->numClipRects
= drawable
->numBackClipRects
;
1868 rmesa
->pClipRects
= drawable
->pBackClipRects
;
1872 fprintf(stderr
, "bad mode in r200SetCliprects\n");
1876 if ((draw_fb
->Width
!= drawable
->w
) || (draw_fb
->Height
!= drawable
->h
)) {
1877 _mesa_resize_framebuffer(rmesa
->glCtx
, draw_fb
,
1878 drawable
->w
, drawable
->h
);
1879 draw_fb
->Initialized
= GL_TRUE
;
1882 if (drawable
!= readable
) {
1883 if ((read_fb
->Width
!= readable
->w
) ||
1884 (read_fb
->Height
!= readable
->h
)) {
1885 _mesa_resize_framebuffer(rmesa
->glCtx
, read_fb
,
1886 readable
->w
, readable
->h
);
1887 read_fb
->Initialized
= GL_TRUE
;
1891 if (rmesa
->state
.scissor
.enabled
)
1892 r200RecalcScissorRects( rmesa
);
1896 static void r200DrawBuffer( GLcontext
*ctx
, GLenum mode
)
1898 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1900 if (R200_DEBUG
& DEBUG_DRI
)
1901 fprintf(stderr
, "%s %s\n", __FUNCTION__
,
1902 _mesa_lookup_enum_by_nr( mode
));
1904 R200_FIREVERTICES(rmesa
); /* don't pipeline cliprect changes */
1907 * _ColorDrawBufferMask is easier to cope with than <mode>.
1908 * Check for software fallback, update cliprects.
1910 switch ( ctx
->DrawBuffer
->_ColorDrawBufferMask
[0] ) {
1911 case BUFFER_BIT_FRONT_LEFT
:
1912 FALLBACK( rmesa
, R200_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
1913 r200SetCliprects( rmesa
, GL_FRONT_LEFT
);
1915 case BUFFER_BIT_BACK_LEFT
:
1916 FALLBACK( rmesa
, R200_FALLBACK_DRAW_BUFFER
, GL_FALSE
);
1917 r200SetCliprects( rmesa
, GL_BACK_LEFT
);
1920 /* GL_NONE or GL_FRONT_AND_BACK or stereo left&right, etc */
1921 FALLBACK( rmesa
, R200_FALLBACK_DRAW_BUFFER
, GL_TRUE
);
1925 /* We'll set the drawing engine's offset/pitch parameters later
1926 * when we update other state.
1931 static void r200ReadBuffer( GLcontext
*ctx
, GLenum mode
)
1933 /* nothing, until we implement h/w glRead/CopyPixels or CopyTexImage */
1936 /* =============================================================
1937 * State enable/disable
1940 static void r200Enable( GLcontext
*ctx
, GLenum cap
, GLboolean state
)
1942 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
1945 if ( R200_DEBUG
& DEBUG_STATE
)
1946 fprintf( stderr
, "%s( %s = %s )\n", __FUNCTION__
,
1947 _mesa_lookup_enum_by_nr( cap
),
1948 state
? "GL_TRUE" : "GL_FALSE" );
1951 /* Fast track this one...
1959 R200_STATECHANGE( rmesa
, ctx
);
1961 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] |= R200_ALPHA_TEST_ENABLE
;
1963 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] &= ~R200_ALPHA_TEST_ENABLE
;
1968 case GL_COLOR_LOGIC_OP
:
1969 r200_set_blend_state( ctx
);
1972 case GL_CLIP_PLANE0
:
1973 case GL_CLIP_PLANE1
:
1974 case GL_CLIP_PLANE2
:
1975 case GL_CLIP_PLANE3
:
1976 case GL_CLIP_PLANE4
:
1977 case GL_CLIP_PLANE5
:
1978 p
= cap
-GL_CLIP_PLANE0
;
1979 R200_STATECHANGE( rmesa
, tcl
);
1981 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] |= (R200_UCP_ENABLE_0
<<p
);
1982 r200ClipPlane( ctx
, cap
, NULL
);
1985 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] &= ~(R200_UCP_ENABLE_0
<<p
);
1989 case GL_COLOR_MATERIAL
:
1990 r200ColorMaterial( ctx
, 0, 0 );
1991 r200UpdateMaterial( ctx
);
1995 r200CullFace( ctx
, 0 );
1999 R200_STATECHANGE(rmesa
, ctx
);
2001 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] |= R200_Z_ENABLE
;
2003 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] &= ~R200_Z_ENABLE
;
2008 R200_STATECHANGE(rmesa
, ctx
);
2010 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] |= R200_DITHER_ENABLE
;
2011 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] &= ~rmesa
->state
.color
.roundEnable
;
2013 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] &= ~R200_DITHER_ENABLE
;
2014 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] |= rmesa
->state
.color
.roundEnable
;
2019 R200_STATECHANGE(rmesa
, ctx
);
2021 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] |= R200_FOG_ENABLE
;
2022 r200Fogfv( ctx
, GL_FOG_MODE
, NULL
);
2024 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] &= ~R200_FOG_ENABLE
;
2025 R200_STATECHANGE(rmesa
, tcl
);
2026 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] &= ~R200_TCL_FOG_MASK
;
2028 r200UpdateSpecular( ctx
); /* for PK_SPEC */
2029 if (rmesa
->TclFallback
)
2030 r200ChooseVertexState( ctx
);
2031 _mesa_allow_light_in_model( ctx
, !state
);
2042 R200_STATECHANGE(rmesa
, tcl
);
2043 p
= cap
- GL_LIGHT0
;
2045 flag
= (R200_LIGHT_1_ENABLE
|
2046 R200_LIGHT_1_ENABLE_AMBIENT
|
2047 R200_LIGHT_1_ENABLE_SPECULAR
);
2049 flag
= (R200_LIGHT_0_ENABLE
|
2050 R200_LIGHT_0_ENABLE_AMBIENT
|
2051 R200_LIGHT_0_ENABLE_SPECULAR
);
2054 rmesa
->hw
.tcl
.cmd
[p
/2 + TCL_PER_LIGHT_CTL_0
] |= flag
;
2056 rmesa
->hw
.tcl
.cmd
[p
/2 + TCL_PER_LIGHT_CTL_0
] &= ~flag
;
2060 update_light_colors( ctx
, p
);
2064 r200UpdateSpecular(ctx
);
2065 /* for reflection map fixup - might set recheck_texgen for all units too */
2066 rmesa
->NewGLState
|= _NEW_TEXTURE
;
2069 case GL_LINE_SMOOTH
:
2070 R200_STATECHANGE( rmesa
, ctx
);
2072 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] |= R200_ANTI_ALIAS_LINE
;
2074 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] &= ~R200_ANTI_ALIAS_LINE
;
2078 case GL_LINE_STIPPLE
:
2079 R200_STATECHANGE( rmesa
, set
);
2081 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] |= R200_PATTERN_ENABLE
;
2083 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] &= ~R200_PATTERN_ENABLE
;
2088 R200_STATECHANGE( rmesa
, tcl
);
2090 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_NORMALIZE_NORMALS
;
2092 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] &= ~R200_NORMALIZE_NORMALS
;
2096 /* Pointsize registers on r200 only work for point sprites, and point smooth
2097 * doesn't work for point sprites (and isn't needed for 1.0 sized aa points).
2098 * In any case, setting pointmin == pointsizemax == 1.0 for aa points
2099 * is enough to satisfy conform.
2101 case GL_POINT_SMOOTH
:
2104 /* These don't really do anything, as we don't use the 3vtx
2108 case GL_POLYGON_OFFSET_POINT
:
2109 R200_STATECHANGE( rmesa
, set
);
2111 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] |= R200_ZBIAS_ENABLE_POINT
;
2113 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] &= ~R200_ZBIAS_ENABLE_POINT
;
2117 case GL_POLYGON_OFFSET_LINE
:
2118 R200_STATECHANGE( rmesa
, set
);
2120 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] |= R200_ZBIAS_ENABLE_LINE
;
2122 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] &= ~R200_ZBIAS_ENABLE_LINE
;
2127 case GL_POINT_SPRITE_ARB
:
2128 R200_STATECHANGE( rmesa
, spr
);
2131 for (i
= 0; i
< 6; i
++) {
2132 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] |=
2133 ctx
->Point
.CoordReplace
[i
] << (R200_PS_GEN_TEX_0_SHIFT
+ i
);
2136 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] &= ~R200_PS_GEN_TEX_MASK
;
2140 case GL_POLYGON_OFFSET_FILL
:
2141 R200_STATECHANGE( rmesa
, set
);
2143 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] |= R200_ZBIAS_ENABLE_TRI
;
2145 rmesa
->hw
.set
.cmd
[SET_SE_CNTL
] &= ~R200_ZBIAS_ENABLE_TRI
;
2149 case GL_POLYGON_SMOOTH
:
2150 R200_STATECHANGE( rmesa
, ctx
);
2152 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] |= R200_ANTI_ALIAS_POLY
;
2154 rmesa
->hw
.ctx
.cmd
[CTX_PP_CNTL
] &= ~R200_ANTI_ALIAS_POLY
;
2158 case GL_POLYGON_STIPPLE
:
2159 R200_STATECHANGE(rmesa
, set
);
2161 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] |= R200_STIPPLE_ENABLE
;
2163 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] &= ~R200_STIPPLE_ENABLE
;
2167 case GL_RESCALE_NORMAL_EXT
: {
2168 GLboolean tmp
= ctx
->_NeedEyeCoords
? state
: !state
;
2169 R200_STATECHANGE( rmesa
, tcl
);
2171 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_RESCALE_NORMALS
;
2173 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] &= ~R200_RESCALE_NORMALS
;
2178 case GL_SCISSOR_TEST
:
2179 R200_FIREVERTICES( rmesa
);
2180 rmesa
->state
.scissor
.enabled
= state
;
2181 r200UpdateScissor( ctx
);
2184 case GL_STENCIL_TEST
:
2185 if ( rmesa
->state
.stencil
.hwBuffer
) {
2186 R200_STATECHANGE( rmesa
, ctx
);
2188 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] |= R200_STENCIL_ENABLE
;
2190 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_CNTL
] &= ~R200_STENCIL_ENABLE
;
2193 FALLBACK( rmesa
, R200_FALLBACK_STENCIL
, state
);
2197 case GL_TEXTURE_GEN_Q
:
2198 case GL_TEXTURE_GEN_R
:
2199 case GL_TEXTURE_GEN_S
:
2200 case GL_TEXTURE_GEN_T
:
2201 /* Picked up in r200UpdateTextureState.
2203 rmesa
->recheck_texgen
[ctx
->Texture
.CurrentUnit
] = GL_TRUE
;
2206 case GL_COLOR_SUM_EXT
:
2207 r200UpdateSpecular ( ctx
);
2210 case GL_VERTEX_PROGRAM_ARB
:
2213 rmesa
->curr_vp_hw
= NULL
;
2214 R200_STATECHANGE( rmesa
, vap
);
2215 rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
] &= ~R200_VAP_PROG_VTX_SHADER_ENABLE
;
2216 /* mark all tcl atoms (tcl vector state got overwritten) dirty
2217 not sure about tcl scalar state - we need at least grd
2218 with vert progs too.
2219 ucp looks like it doesn't get overwritten (may even work
2220 with vp for pos-invariant progs if we're lucky) */
2221 R200_STATECHANGE( rmesa
, mtl
[0] );
2222 R200_STATECHANGE( rmesa
, mtl
[1] );
2223 R200_STATECHANGE( rmesa
, fog
);
2224 R200_STATECHANGE( rmesa
, glt
);
2225 R200_STATECHANGE( rmesa
, eye
);
2226 for (i
= R200_MTX_MV
; i
<= R200_MTX_TEX5
; i
++) {
2227 R200_STATECHANGE( rmesa
, mat
[i
] );
2229 for (i
= 0 ; i
< 8; i
++) {
2230 R200_STATECHANGE( rmesa
, lit
[i
] );
2232 R200_STATECHANGE( rmesa
, tcl
);
2233 for (i
= 0; i
<= ctx
->Const
.MaxClipPlanes
; i
++) {
2234 if (ctx
->Transform
.ClipPlanesEnabled
& (1 << i
)) {
2235 rmesa
->hw
.tcl
.cmd
[TCL_UCP_VERT_BLEND_CTL
] |= (R200_UCP_ENABLE_0
<< i
);
2238 rmesa->hw.tcl.cmd[TCL_UCP_VERT_BLEND_CTL] &= ~(R200_UCP_ENABLE_0 << i);
2241 /* ugly. Need to call everything which might change compsel. */
2242 r200UpdateSpecular( ctx
);
2244 /* shouldn't be necessary, as it's picked up anyway in r200ValidateState (_NEW_PROGRAM),
2245 but without it doom3 locks up at always the same places. Why? */
2246 /* FIXME: This can (and should) be replaced by a call to the TCL_STATE_FLUSH reg before
2247 accessing VAP_SE_VAP_CNTL. Requires drm changes (done). Remove after some time... */
2248 r200UpdateTextureState( ctx
);
2249 /* if we call r200UpdateTextureState we need the code below because we are calling it with
2250 non-current derived enabled values which may revert the state atoms for frag progs even when
2251 they already got disabled... ugh
2252 Should really figure out why we need to call r200UpdateTextureState in the first place */
2254 for (unit
= 0; unit
< R200_MAX_TEXTURE_UNITS
; unit
++) {
2255 R200_STATECHANGE( rmesa
, pix
[unit
] );
2256 R200_STATECHANGE( rmesa
, tex
[unit
] );
2257 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT
] &=
2258 ~(R200_TXFORMAT_ST_ROUTE_MASK
| R200_TXFORMAT_LOOKUP_DISABLE
);
2259 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT
] |= unit
<< R200_TXFORMAT_ST_ROUTE_SHIFT
;
2260 /* need to guard this with drmSupportsFragmentShader? Should never get here if
2261 we don't announce ATI_fs, right? */
2262 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXMULTI_CTL
] = 0;
2264 R200_STATECHANGE( rmesa
, cst
);
2265 R200_STATECHANGE( rmesa
, tf
);
2266 rmesa
->hw
.cst
.cmd
[CST_PP_CNTL_X
] = 0;
2270 /* picked up later */
2272 /* call functions which change hw state based on ARB_vp enabled or not. */
2273 r200PointParameter( ctx
, GL_POINT_DISTANCE_ATTENUATION
, NULL
);
2274 r200Fogfv( ctx
, GL_FOG_COORD_SRC
, NULL
);
2277 case GL_VERTEX_PROGRAM_POINT_SIZE_ARB
:
2278 r200PointParameter( ctx
, GL_POINT_DISTANCE_ATTENUATION
, NULL
);
2281 case GL_FRAGMENT_SHADER_ATI
:
2283 /* restore normal tex env colors and make sure tex env combine will get updated
2284 mark env atoms dirty (as their data was overwritten by afs even
2285 if they didn't change) and restore tex coord routing */
2287 for (unit
= 0; unit
< R200_MAX_TEXTURE_UNITS
; unit
++) {
2288 R200_STATECHANGE( rmesa
, pix
[unit
] );
2289 R200_STATECHANGE( rmesa
, tex
[unit
] );
2290 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT
] &=
2291 ~(R200_TXFORMAT_ST_ROUTE_MASK
| R200_TXFORMAT_LOOKUP_DISABLE
);
2292 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT
] |= unit
<< R200_TXFORMAT_ST_ROUTE_SHIFT
;
2293 /* need to guard this with drmSupportsFragmentShader? Should never get here if
2294 we don't announce ATI_fs, right? */
2295 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXMULTI_CTL
] = 0;
2297 R200_STATECHANGE( rmesa
, cst
);
2298 R200_STATECHANGE( rmesa
, tf
);
2299 rmesa
->hw
.cst
.cmd
[CST_PP_CNTL_X
] = 0;
2302 /* need to mark this dirty as pix/tf atoms have overwritten the data
2303 even if the data in the atoms didn't change */
2304 R200_STATECHANGE( rmesa
, atf
);
2305 R200_STATECHANGE( rmesa
, afs
[1] );
2306 /* everything else picked up in r200UpdateTextureState hopefully */
2315 void r200LightingSpaceChange( GLcontext
*ctx
)
2317 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
2320 if (R200_DEBUG
& DEBUG_STATE
)
2321 fprintf(stderr
, "%s %d BEFORE %x\n", __FUNCTION__
, ctx
->_NeedEyeCoords
,
2322 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
]);
2324 if (ctx
->_NeedEyeCoords
)
2325 tmp
= ctx
->Transform
.RescaleNormals
;
2327 tmp
= !ctx
->Transform
.RescaleNormals
;
2329 R200_STATECHANGE( rmesa
, tcl
);
2331 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] |= R200_RESCALE_NORMALS
;
2333 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
] &= ~R200_RESCALE_NORMALS
;
2336 if (R200_DEBUG
& DEBUG_STATE
)
2337 fprintf(stderr
, "%s %d AFTER %x\n", __FUNCTION__
, ctx
->_NeedEyeCoords
,
2338 rmesa
->hw
.tcl
.cmd
[TCL_LIGHT_MODEL_CTL_0
]);
2341 /* =============================================================
2342 * Deferred state management - matrices, textures, other?
2348 static void upload_matrix( r200ContextPtr rmesa
, GLfloat
*src
, int idx
)
2350 float *dest
= ((float *)R200_DB_STATE( mat
[idx
] ))+MAT_ELT_0
;
2354 for (i
= 0 ; i
< 4 ; i
++) {
2358 *dest
++ = src
[i
+12];
2361 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.mat
[idx
] );
2364 static void upload_matrix_t( r200ContextPtr rmesa
, const GLfloat
*src
, int idx
)
2366 float *dest
= ((float *)R200_DB_STATE( mat
[idx
] ))+MAT_ELT_0
;
2367 memcpy(dest
, src
, 16*sizeof(float));
2368 R200_DB_STATECHANGE( rmesa
, &rmesa
->hw
.mat
[idx
] );
2372 static void update_texturematrix( GLcontext
*ctx
)
2374 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
2375 GLuint tpc
= rmesa
->hw
.tcg
.cmd
[TCG_TEX_PROC_CTL_0
];
2376 GLuint compsel
= rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
];
2379 if (R200_DEBUG
& DEBUG_STATE
)
2380 fprintf(stderr
, "%s before COMPSEL: %x\n", __FUNCTION__
,
2381 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
]);
2383 rmesa
->TexMatEnabled
= 0;
2384 rmesa
->TexMatCompSel
= 0;
2386 for (unit
= 0 ; unit
< ctx
->Const
.MaxTextureUnits
; unit
++) {
2387 if (!ctx
->Texture
.Unit
[unit
]._ReallyEnabled
)
2390 if (ctx
->TextureMatrixStack
[unit
].Top
->type
!= MATRIX_IDENTITY
) {
2391 rmesa
->TexMatEnabled
|= (R200_TEXGEN_TEXMAT_0_ENABLE
|
2392 R200_TEXMAT_0_ENABLE
) << unit
;
2394 rmesa
->TexMatCompSel
|= R200_OUTPUT_TEX_0
<< unit
;
2396 if (rmesa
->TexGenEnabled
& (R200_TEXMAT_0_ENABLE
<< unit
)) {
2397 /* Need to preconcatenate any active texgen
2398 * obj/eyeplane matrices:
2400 _math_matrix_mul_matrix( &rmesa
->tmpmat
,
2401 ctx
->TextureMatrixStack
[unit
].Top
,
2402 &rmesa
->TexGenMatrix
[unit
] );
2403 upload_matrix( rmesa
, rmesa
->tmpmat
.m
, R200_MTX_TEX0
+unit
);
2406 upload_matrix( rmesa
, ctx
->TextureMatrixStack
[unit
].Top
->m
,
2407 R200_MTX_TEX0
+unit
);
2410 else if (rmesa
->TexGenEnabled
& (R200_TEXMAT_0_ENABLE
<< unit
)) {
2411 upload_matrix( rmesa
, rmesa
->TexGenMatrix
[unit
].m
,
2412 R200_MTX_TEX0
+unit
);
2416 tpc
= (rmesa
->TexMatEnabled
| rmesa
->TexGenEnabled
);
2417 if (tpc
!= rmesa
->hw
.tcg
.cmd
[TCG_TEX_PROC_CTL_0
]) {
2418 R200_STATECHANGE(rmesa
, tcg
);
2419 rmesa
->hw
.tcg
.cmd
[TCG_TEX_PROC_CTL_0
] = tpc
;
2422 compsel
&= ~R200_OUTPUT_TEX_MASK
;
2423 compsel
|= rmesa
->TexMatCompSel
| rmesa
->TexGenCompSel
;
2424 if (compsel
!= rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
]) {
2425 R200_STATECHANGE(rmesa
, vtx
);
2426 rmesa
->hw
.vtx
.cmd
[VTX_TCL_OUTPUT_COMPSEL
] = compsel
;
2433 * Tell the card where to render (offset, pitch).
2434 * Effected by glDrawBuffer, etc
2437 r200UpdateDrawBuffer(GLcontext
*ctx
)
2439 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
2440 struct gl_framebuffer
*fb
= ctx
->DrawBuffer
;
2441 driRenderbuffer
*drb
;
2443 if (fb
->_ColorDrawBufferMask
[0] == BUFFER_BIT_FRONT_LEFT
) {
2445 drb
= (driRenderbuffer
*) fb
->Attachment
[BUFFER_FRONT_LEFT
].Renderbuffer
;
2447 else if (fb
->_ColorDrawBufferMask
[0] == BUFFER_BIT_BACK_LEFT
) {
2449 drb
= (driRenderbuffer
*) fb
->Attachment
[BUFFER_BACK_LEFT
].Renderbuffer
;
2452 /* drawing to multiple buffers, or none */
2457 assert(drb
->flippedPitch
);
2459 R200_STATECHANGE( rmesa
, ctx
);
2461 /* Note: we used the (possibly) page-flipped values */
2462 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_COLOROFFSET
]
2463 = ((drb
->flippedOffset
+ rmesa
->r200Screen
->fbLocation
)
2464 & R200_COLOROFFSET_MASK
);
2465 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_COLORPITCH
] = drb
->flippedPitch
;
2466 if (rmesa
->sarea
->tiling_enabled
) {
2467 rmesa
->hw
.ctx
.cmd
[CTX_RB3D_COLORPITCH
] |= R200_COLOR_TILE_ENABLE
;
2473 void r200ValidateState( GLcontext
*ctx
)
2475 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
2476 GLuint new_state
= rmesa
->NewGLState
;
2478 if (new_state
& (_NEW_BUFFERS
| _NEW_COLOR
| _NEW_PIXEL
)) {
2479 r200UpdateDrawBuffer(ctx
);
2482 if (new_state
& (_NEW_TEXTURE
| _NEW_PROGRAM
)) {
2483 r200UpdateTextureState( ctx
);
2484 new_state
|= rmesa
->NewGLState
; /* may add TEXTURE_MATRIX */
2485 r200UpdateLocalViewer( ctx
);
2488 /* FIXME: don't really need most of these when vertex progs are enabled */
2490 /* Need an event driven matrix update?
2492 if (new_state
& (_NEW_MODELVIEW
|_NEW_PROJECTION
))
2493 upload_matrix( rmesa
, ctx
->_ModelProjectMatrix
.m
, R200_MTX_MVP
);
2495 /* Need these for lighting (shouldn't upload otherwise)
2497 if (new_state
& (_NEW_MODELVIEW
)) {
2498 upload_matrix( rmesa
, ctx
->ModelviewMatrixStack
.Top
->m
, R200_MTX_MV
);
2499 upload_matrix_t( rmesa
, ctx
->ModelviewMatrixStack
.Top
->inv
, R200_MTX_IMV
);
2502 /* Does this need to be triggered on eg. modelview for
2503 * texgen-derived objplane/eyeplane matrices?
2505 if (new_state
& (_NEW_TEXTURE
|_NEW_TEXTURE_MATRIX
)) {
2506 update_texturematrix( ctx
);
2509 if (new_state
& (_NEW_LIGHT
|_NEW_MODELVIEW
|_MESA_NEW_NEED_EYE_COORDS
)) {
2510 update_light( ctx
);
2513 /* emit all active clip planes if projection matrix changes.
2515 if (new_state
& (_NEW_PROJECTION
)) {
2516 if (ctx
->Transform
.ClipPlanesEnabled
)
2517 r200UpdateClipPlanes( ctx
);
2520 if (new_state
& (_NEW_PROGRAM
|
2521 /* need to test for pretty much anything due to possible parameter bindings */
2522 _NEW_MODELVIEW
|_NEW_PROJECTION
|_NEW_TRANSFORM
|
2523 _NEW_LIGHT
|_NEW_TEXTURE
|_NEW_TEXTURE_MATRIX
|
2524 _NEW_FOG
|_NEW_POINT
|_NEW_TRACK_MATRIX
)) {
2525 if (ctx
->VertexProgram
._Enabled
) {
2526 r200SetupVertexProg( ctx
);
2528 else TCL_FALLBACK(ctx
, R200_TCL_FALLBACK_VERTEX_PROGRAM
, 0);
2531 rmesa
->NewGLState
= 0;
2535 static void r200InvalidateState( GLcontext
*ctx
, GLuint new_state
)
2537 _swrast_InvalidateState( ctx
, new_state
);
2538 _swsetup_InvalidateState( ctx
, new_state
);
2539 _ac_InvalidateState( ctx
, new_state
);
2540 _tnl_InvalidateState( ctx
, new_state
);
2541 _ae_invalidate_state( ctx
, new_state
);
2542 R200_CONTEXT(ctx
)->NewGLState
|= new_state
;
2543 r200VtxfmtInvalidate( ctx
);
2546 /* A hack. The r200 can actually cope just fine with materials
2547 * between begin/ends, so fix this. But how ?
2549 static GLboolean
check_material( GLcontext
*ctx
)
2551 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
2554 for (i
= _TNL_ATTRIB_MAT_FRONT_AMBIENT
;
2555 i
< _TNL_ATTRIB_MAT_BACK_INDEXES
;
2557 if (tnl
->vb
.AttribPtr
[i
] &&
2558 tnl
->vb
.AttribPtr
[i
]->stride
)
2564 static void r200WrapRunPipeline( GLcontext
*ctx
)
2566 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
2567 GLboolean has_material
;
2570 fprintf(stderr
, "%s, newstate: %x\n", __FUNCTION__
, rmesa
->NewGLState
);
2574 if (rmesa
->NewGLState
)
2575 r200ValidateState( ctx
);
2577 has_material
= (ctx
->Light
.Enabled
&& check_material( ctx
));
2580 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_MATERIAL
, GL_TRUE
);
2583 /* Run the pipeline.
2585 _tnl_run_pipeline( ctx
);
2588 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_MATERIAL
, GL_FALSE
);
2593 /* Initialize the driver's state functions.
2595 void r200InitStateFuncs( struct dd_function_table
*functions
)
2597 functions
->UpdateState
= r200InvalidateState
;
2598 functions
->LightingSpaceChange
= r200LightingSpaceChange
;
2600 functions
->DrawBuffer
= r200DrawBuffer
;
2601 functions
->ReadBuffer
= r200ReadBuffer
;
2603 functions
->AlphaFunc
= r200AlphaFunc
;
2604 functions
->BlendColor
= r200BlendColor
;
2605 functions
->BlendEquationSeparate
= r200BlendEquationSeparate
;
2606 functions
->BlendFuncSeparate
= r200BlendFuncSeparate
;
2607 functions
->ClearColor
= r200ClearColor
;
2608 functions
->ClearDepth
= r200ClearDepth
;
2609 functions
->ClearIndex
= NULL
;
2610 functions
->ClearStencil
= r200ClearStencil
;
2611 functions
->ClipPlane
= r200ClipPlane
;
2612 functions
->ColorMask
= r200ColorMask
;
2613 functions
->CullFace
= r200CullFace
;
2614 functions
->DepthFunc
= r200DepthFunc
;
2615 functions
->DepthMask
= r200DepthMask
;
2616 functions
->DepthRange
= r200DepthRange
;
2617 functions
->Enable
= r200Enable
;
2618 functions
->Fogfv
= r200Fogfv
;
2619 functions
->FrontFace
= r200FrontFace
;
2620 functions
->Hint
= NULL
;
2621 functions
->IndexMask
= NULL
;
2622 functions
->LightModelfv
= r200LightModelfv
;
2623 functions
->Lightfv
= r200Lightfv
;
2624 functions
->LineStipple
= r200LineStipple
;
2625 functions
->LineWidth
= r200LineWidth
;
2626 functions
->LogicOpcode
= r200LogicOpCode
;
2627 functions
->PolygonMode
= r200PolygonMode
;
2628 functions
->PolygonOffset
= r200PolygonOffset
;
2629 functions
->PolygonStipple
= r200PolygonStipple
;
2630 functions
->PointParameterfv
= r200PointParameter
;
2631 functions
->PointSize
= r200PointSize
;
2632 functions
->RenderMode
= r200RenderMode
;
2633 functions
->Scissor
= r200Scissor
;
2634 functions
->ShadeModel
= r200ShadeModel
;
2635 functions
->StencilFuncSeparate
= r200StencilFuncSeparate
;
2636 functions
->StencilMaskSeparate
= r200StencilMaskSeparate
;
2637 functions
->StencilOpSeparate
= r200StencilOpSeparate
;
2638 functions
->Viewport
= r200Viewport
;
2642 void r200InitTnlFuncs( GLcontext
*ctx
)
2644 TNL_CONTEXT(ctx
)->Driver
.NotifyMaterialChange
= r200UpdateMaterial
;
2645 TNL_CONTEXT(ctx
)->Driver
.RunPipeline
= r200WrapRunPipeline
;