1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Keith Whitwell <keith@tungstengraphics.com>
44 #include "swrast/s_context.h"
45 #include "swrast/s_fog.h"
46 #include "swrast_setup/swrast_setup.h"
47 #include "math/m_translate.h"
49 #include "tnl/t_context.h"
50 #include "tnl/t_pipeline.h"
51 #include "tnl/t_vtx_api.h"
53 #include "r200_context.h"
54 #include "r200_ioctl.h"
55 #include "r200_state.h"
56 #include "r200_swtcl.h"
60 static void flush_last_swtcl_prim( r200ContextPtr rmesa
);
63 /***********************************************************************
65 ***********************************************************************/
67 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
69 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
70 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
71 rmesa->swtcl.vertex_attr_count++; \
75 #define EMIT_PAD( N ) \
77 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
78 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
79 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
80 rmesa->swtcl.vertex_attr_count++; \
83 static void r200SetVertexFormat( GLcontext
*ctx
)
85 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
86 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
87 struct vertex_buffer
*VB
= &tnl
->vb
;
88 GLuint index
= tnl
->render_inputs
;
96 if ( VB
->NdcPtr
!= NULL
) {
97 VB
->AttribPtr
[VERT_ATTRIB_POS
] = VB
->NdcPtr
;
100 VB
->AttribPtr
[VERT_ATTRIB_POS
] = VB
->ClipPtr
;
103 assert( VB
->AttribPtr
[VERT_ATTRIB_POS
] != NULL
);
104 rmesa
->swtcl
.vertex_attr_count
= 0;
106 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
107 * build up a hardware vertex.
109 if ( !rmesa
->swtcl
.needproj
|| (index
& _TNL_BITS_TEX_ANY
)) { /* need w coord for projected textures */
110 EMIT_ATTR( _TNL_ATTRIB_POS
, EMIT_4F
, R200_VTX_XY
| R200_VTX_Z0
| R200_VTX_W0
);
114 EMIT_ATTR( _TNL_ATTRIB_POS
, EMIT_3F
, R200_VTX_XY
| R200_VTX_Z0
);
118 rmesa
->swtcl
.coloroffset
= offset
;
119 #if MESA_LITTLE_ENDIAN
120 EMIT_ATTR( _TNL_ATTRIB_COLOR0
, EMIT_4UB_4F_RGBA
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
) );
122 EMIT_ATTR( _TNL_ATTRIB_COLOR0
, EMIT_4UB_4F_ABGR
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
) );
126 rmesa
->swtcl
.specoffset
= 0;
127 if (index
& (_TNL_BIT_COLOR1
|_TNL_BIT_FOG
)) {
129 #if MESA_LITTLE_ENDIAN
130 if (index
& _TNL_BIT_COLOR1
) {
131 rmesa
->swtcl
.specoffset
= offset
;
132 EMIT_ATTR( _TNL_ATTRIB_COLOR1
, EMIT_3UB_3F_RGB
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
138 if (index
& _TNL_BIT_FOG
) {
139 EMIT_ATTR( _TNL_ATTRIB_FOG
, EMIT_1UB_1F
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
145 if (index
& _TNL_BIT_FOG
) {
146 EMIT_ATTR( _TNL_ATTRIB_FOG
, EMIT_1UB_1F
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
152 if (index
& _TNL_BIT_COLOR1
) {
153 rmesa
->swtcl
.specoffset
= offset
;
154 EMIT_ATTR( _TNL_ATTRIB_COLOR1
, EMIT_3UB_3F_BGR
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
162 if (index
& _TNL_BITS_TEX_ANY
) {
165 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
166 if (index
& _TNL_BIT_TEX(i
)) {
167 GLuint sz
= VB
->TexCoordPtr
[i
]->size
;
169 fmt_1
|= sz
<< (3 * i
);
170 EMIT_ATTR( _TNL_ATTRIB_TEX0
+i
, EMIT_1F
+ sz
- 1, 0 );
175 if ( (rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] & R200_FOG_USE_MASK
)
176 != R200_FOG_USE_SPEC_ALPHA
) {
177 R200_STATECHANGE( rmesa
, ctx
);
178 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] &= ~R200_FOG_USE_MASK
;
179 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] |= R200_FOG_USE_SPEC_ALPHA
;
182 if ( rmesa
->tnl_index
!= index
||
183 (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] != fmt_0
) ||
184 (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] != fmt_1
) ) {
186 R200_STATECHANGE( rmesa
, vtx
);
187 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] = fmt_0
;
188 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] = fmt_1
;
190 rmesa
->swtcl
.vertex_size
=
191 _tnl_install_attrs( ctx
,
192 rmesa
->swtcl
.vertex_attrs
,
193 rmesa
->swtcl
.vertex_attr_count
,
195 rmesa
->swtcl
.vertex_size
/= 4;
196 rmesa
->tnl_index
= index
;
201 static void r200RenderStart( GLcontext
*ctx
)
203 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
205 r200SetVertexFormat( ctx
);
207 if (rmesa
->dma
.flush
!= 0 &&
208 rmesa
->dma
.flush
!= flush_last_swtcl_prim
)
209 rmesa
->dma
.flush( rmesa
);
214 * Set vertex state for SW TCL. The primary purpose of this function is to
215 * determine in advance whether or not the hardware can / should do the
216 * projection divide or Mesa should do it.
218 void r200ChooseVertexState( GLcontext
*ctx
)
220 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
221 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
223 /* We must ensure that we don't do _tnl_need_projected_coords while in a
224 * rasterization fallback. As this function will be called again when we
225 * leave a rasterization fallback, we can just skip it for now.
227 if (rmesa
->Fallback
!= 0)
230 GLuint vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
231 GLuint vap
= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
];
233 /* HW perspective divide is a win, but tiny vertex formats are a
236 if ( ((tnl
->render_inputs
& _TNL_BITS_TEX_ANY
) == 0)
237 || (ctx
->_TriangleCaps
& (DD_TRI_LIGHT_TWOSIDE
|DD_TRI_UNFILLED
))) {
238 rmesa
->swtcl
.needproj
= GL_TRUE
;
239 vte
|= R200_VTX_XY_FMT
| R200_VTX_Z_FMT
;
240 vte
&= ~R200_VTX_W0_FMT
;
241 if (tnl
->render_inputs
& _TNL_BITS_TEX_ANY
) {
242 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
245 vap
|= R200_VAP_FORCE_W_TO_ONE
;
249 rmesa
->swtcl
.needproj
= GL_FALSE
;
250 vte
&= ~(R200_VTX_XY_FMT
| R200_VTX_Z_FMT
);
251 vte
|= R200_VTX_W0_FMT
;
252 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
255 _tnl_need_projected_coords( ctx
, rmesa
->swtcl
.needproj
);
257 if (vte
!= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
]) {
258 R200_STATECHANGE( rmesa
, vte
);
259 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = vte
;
262 if (vap
!= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
]) {
263 R200_STATECHANGE( rmesa
, vap
);
264 rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
] = vap
;
269 /* Flush vertices in the current dma region.
271 static void flush_last_swtcl_prim( r200ContextPtr rmesa
)
273 if (R200_DEBUG
& DEBUG_IOCTL
)
274 fprintf(stderr
, "%s\n", __FUNCTION__
);
276 rmesa
->dma
.flush
= NULL
;
278 if (rmesa
->dma
.current
.buf
) {
279 struct r200_dma_region
*current
= &rmesa
->dma
.current
;
280 GLuint current_offset
= (rmesa
->r200Screen
->gart_buffer_offset
+
281 current
->buf
->buf
->idx
* RADEON_BUFFER_SIZE
+
284 assert (!(rmesa
->swtcl
.hw_primitive
& R200_VF_PRIM_WALK_IND
));
286 assert (current
->start
+
287 rmesa
->swtcl
.numverts
* rmesa
->swtcl
.vertex_size
* 4 ==
290 if (rmesa
->dma
.current
.start
!= rmesa
->dma
.current
.ptr
) {
291 r200EnsureCmdBufSpace( rmesa
, VERT_AOS_BUFSZ
+
292 rmesa
->hw
.max_state_size
+ VBUF_BUFSZ
);
293 r200EmitVertexAOS( rmesa
,
294 rmesa
->swtcl
.vertex_size
,
297 r200EmitVbufPrim( rmesa
,
298 rmesa
->swtcl
.hw_primitive
,
299 rmesa
->swtcl
.numverts
);
302 rmesa
->swtcl
.numverts
= 0;
303 current
->start
= current
->ptr
;
308 /* Alloc space in the current dma region.
311 r200AllocDmaLowVerts( r200ContextPtr rmesa
, int nverts
, int vsize
)
313 GLuint bytes
= vsize
* nverts
;
315 if ( rmesa
->dma
.current
.ptr
+ bytes
> rmesa
->dma
.current
.end
)
316 r200RefillCurrentDmaRegion( rmesa
);
318 if (!rmesa
->dma
.flush
) {
319 rmesa
->glCtx
->Driver
.NeedFlush
|= FLUSH_STORED_VERTICES
;
320 rmesa
->dma
.flush
= flush_last_swtcl_prim
;
323 ASSERT( vsize
== rmesa
->swtcl
.vertex_size
* 4 );
324 ASSERT( rmesa
->dma
.flush
== flush_last_swtcl_prim
);
325 ASSERT( rmesa
->dma
.current
.start
+
326 rmesa
->swtcl
.numverts
* rmesa
->swtcl
.vertex_size
* 4 ==
327 rmesa
->dma
.current
.ptr
);
331 GLubyte
*head
= (GLubyte
*) (rmesa
->dma
.current
.address
+ rmesa
->dma
.current
.ptr
);
332 rmesa
->dma
.current
.ptr
+= bytes
;
333 rmesa
->swtcl
.numverts
+= nverts
;
340 /**************************************************************************/
343 static INLINE GLuint
reduced_hw_prim( GLcontext
*ctx
, GLuint prim
)
347 return (ctx
->_TriangleCaps
& DD_POINT_SIZE
) ?
348 R200_VF_PRIM_POINT_SPRITES
: R200_VF_PRIM_POINTS
;
354 return R200_VF_PRIM_LINES
;
356 /* all others reduced to triangles */
357 return R200_VF_PRIM_TRIANGLES
;
362 static void r200RasterPrimitive( GLcontext
*ctx
, GLuint hwprim
);
363 static void r200RenderPrimitive( GLcontext
*ctx
, GLenum prim
);
364 static void r200ResetLineStipple( GLcontext
*ctx
);
366 /***********************************************************************
367 * Emit primitives as inline vertices *
368 ***********************************************************************/
370 #define HAVE_POINTS 1
372 #define HAVE_LINE_STRIPS 1
373 #define HAVE_TRIANGLES 1
374 #define HAVE_TRI_STRIPS 1
375 #define HAVE_TRI_STRIP_1 0
376 #define HAVE_TRI_FANS 1
378 #define HAVE_QUAD_STRIPS 0
379 #define HAVE_POLYGONS 1
384 #define CTX_ARG r200ContextPtr rmesa
385 #define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
386 #define ALLOC_VERTS( n, size ) r200AllocDmaLowVerts( rmesa, n, size * 4 )
388 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
389 const char *r200verts = (char *)rmesa->swtcl.verts;
390 #define VERT(x) (r200Vertex *)(r200verts + ((x) * vertsize * sizeof(int)))
391 #define VERTEX r200Vertex
392 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS))
395 #define TAG(x) r200_##x
396 #include "tnl_dd/t_dd_triemit.h"
399 /***********************************************************************
400 * Macros for t_dd_tritmp.h to draw basic primitives *
401 ***********************************************************************/
403 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
404 #define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
405 #define LINE( a, b ) r200_line( rmesa, a, b )
406 #define POINT( a ) r200_point( rmesa, a )
408 /***********************************************************************
409 * Build render functions from dd templates *
410 ***********************************************************************/
412 #define R200_TWOSIDE_BIT 0x01
413 #define R200_UNFILLED_BIT 0x02
414 #define R200_MAX_TRIFUNC 0x04
418 tnl_points_func points
;
420 tnl_triangle_func triangle
;
422 } rast_tab
[R200_MAX_TRIFUNC
];
425 #define DO_FALLBACK 0
426 #define DO_UNFILLED (IND & R200_UNFILLED_BIT)
427 #define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
434 #define DO_FULL_QUAD 1
438 #define HAVE_BACK_COLORS 0
439 #define HAVE_HW_FLATSHADE 1
442 #define DEPTH_SCALE 1.0
443 #define UNFILLED_TRI unfilled_tri
444 #define UNFILLED_QUAD unfilled_quad
445 #define VERT_X(_v) _v->v.x
446 #define VERT_Y(_v) _v->v.y
447 #define VERT_Z(_v) _v->v.z
448 #define AREA_IS_CCW( a ) (a < 0)
449 #define GET_VERTEX(e) (rmesa->swtcl.verts + (e*rmesa->swtcl.vertex_size*sizeof(int)))
451 #define VERT_SET_RGBA( v, c ) \
453 r200_color_t *color = (r200_color_t *)&((v)->ui[coloroffset]); \
454 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
455 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
456 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
457 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
460 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
462 #define VERT_SET_SPEC( v, c ) \
465 r200_color_t *spec = (r200_color_t *)&((v)->ui[specoffset]); \
466 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
467 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
468 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
471 #define VERT_COPY_SPEC( v0, v1 ) \
474 r200_color_t *spec0 = (r200_color_t *)&((v0)->ui[specoffset]); \
475 r200_color_t *spec1 = (r200_color_t *)&((v1)->ui[specoffset]); \
476 spec0->red = spec1->red; \
477 spec0->green = spec1->green; \
478 spec0->blue = spec1->blue; \
482 /* These don't need LE32_TO_CPU() as they used to save and restore
483 * colors which are already in the correct format.
485 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
486 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
487 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
488 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
494 #define LOCAL_VARS(n) \
495 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
496 GLuint color[n], spec[n]; \
497 GLuint coloroffset = rmesa->swtcl.coloroffset; \
498 GLuint specoffset = rmesa->swtcl.specoffset; \
499 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
501 /***********************************************************************
502 * Helpers for rendering unfilled primitives *
503 ***********************************************************************/
505 #define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )
506 #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
509 #include "tnl_dd/t_dd_unfilled.h"
513 /***********************************************************************
514 * Generate GL render functions *
515 ***********************************************************************/
520 #include "tnl_dd/t_dd_tritmp.h"
522 #define IND (R200_TWOSIDE_BIT)
523 #define TAG(x) x##_twoside
524 #include "tnl_dd/t_dd_tritmp.h"
526 #define IND (R200_UNFILLED_BIT)
527 #define TAG(x) x##_unfilled
528 #include "tnl_dd/t_dd_tritmp.h"
530 #define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
531 #define TAG(x) x##_twoside_unfilled
532 #include "tnl_dd/t_dd_tritmp.h"
535 static void init_rast_tab( void )
540 init_twoside_unfilled();
543 /**********************************************************************/
544 /* Render unclipped begin/end objects */
545 /**********************************************************************/
547 #define RENDER_POINTS( start, count ) \
548 for ( ; start < count ; start++) \
549 r200_point( rmesa, VERT(start) )
550 #define RENDER_LINE( v0, v1 ) \
551 r200_line( rmesa, VERT(v0), VERT(v1) )
552 #define RENDER_TRI( v0, v1, v2 ) \
553 r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
554 #define RENDER_QUAD( v0, v1, v2, v3 ) \
555 r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
556 #define INIT(x) do { \
557 r200RenderPrimitive( ctx, x ); \
561 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
562 const GLuint vertsize = rmesa->swtcl.vertex_size; \
563 const char *r200verts = (char *)rmesa->swtcl.verts; \
564 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
565 const GLboolean stipple = ctx->Line.StippleFlag; \
566 (void) elt; (void) stipple;
567 #define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
568 #define RESET_OCCLUSION
569 #define PRESERVE_VB_DEFS
571 #define TAG(x) r200_##x##_verts
572 #include "tnl/t_vb_rendertmp.h"
575 #define TAG(x) r200_##x##_elts
576 #define ELT(x) elt[x]
577 #include "tnl/t_vb_rendertmp.h"
581 /**********************************************************************/
582 /* Choose render functions */
583 /**********************************************************************/
585 void r200ChooseRenderState( GLcontext
*ctx
)
587 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
588 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
590 GLuint flags
= ctx
->_TriangleCaps
;
592 if (!rmesa
->TclFallback
|| rmesa
->Fallback
)
595 if (flags
& DD_TRI_LIGHT_TWOSIDE
) index
|= R200_TWOSIDE_BIT
;
596 if (flags
& DD_TRI_UNFILLED
) index
|= R200_UNFILLED_BIT
;
598 if (index
!= rmesa
->swtcl
.RenderIndex
) {
599 tnl
->Driver
.Render
.Points
= rast_tab
[index
].points
;
600 tnl
->Driver
.Render
.Line
= rast_tab
[index
].line
;
601 tnl
->Driver
.Render
.ClippedLine
= rast_tab
[index
].line
;
602 tnl
->Driver
.Render
.Triangle
= rast_tab
[index
].triangle
;
603 tnl
->Driver
.Render
.Quad
= rast_tab
[index
].quad
;
606 tnl
->Driver
.Render
.PrimTabVerts
= r200_render_tab_verts
;
607 tnl
->Driver
.Render
.PrimTabElts
= r200_render_tab_elts
;
608 tnl
->Driver
.Render
.ClippedPolygon
= r200_fast_clipped_poly
;
610 tnl
->Driver
.Render
.PrimTabVerts
= _tnl_render_tab_verts
;
611 tnl
->Driver
.Render
.PrimTabElts
= _tnl_render_tab_elts
;
612 tnl
->Driver
.Render
.ClippedPolygon
= _tnl_RenderClippedPolygon
;
615 rmesa
->swtcl
.RenderIndex
= index
;
620 /**********************************************************************/
621 /* High level hooks for t_vb_render.c */
622 /**********************************************************************/
625 static void r200RasterPrimitive( GLcontext
*ctx
, GLuint hwprim
)
627 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
629 if (rmesa
->swtcl
.hw_primitive
!= hwprim
) {
630 R200_NEWPRIM( rmesa
);
631 rmesa
->swtcl
.hw_primitive
= hwprim
;
635 static void r200RenderPrimitive( GLcontext
*ctx
, GLenum prim
)
637 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
638 rmesa
->swtcl
.render_primitive
= prim
;
639 if (prim
< GL_TRIANGLES
|| !(ctx
->_TriangleCaps
& DD_TRI_UNFILLED
))
640 r200RasterPrimitive( ctx
, reduced_hw_prim(ctx
, prim
) );
643 static void r200RenderFinish( GLcontext
*ctx
)
647 static void r200ResetLineStipple( GLcontext
*ctx
)
649 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
650 R200_STATECHANGE( rmesa
, lin
);
654 /**********************************************************************/
655 /* Transition to/from hardware rasterization. */
656 /**********************************************************************/
658 static const char * const fallbackStrings
[] = {
660 "glDrawBuffer(GL_FRONT_AND_BACK)",
661 "glEnable(GL_STENCIL) without hw stencil buffer",
662 "glRenderMode(selection or feedback)",
664 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
668 static const char *getFallbackString(GLuint bit
)
675 return fallbackStrings
[i
];
679 void r200Fallback( GLcontext
*ctx
, GLuint bit
, GLboolean mode
)
681 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
682 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
683 GLuint oldfallback
= rmesa
->Fallback
;
686 rmesa
->Fallback
|= bit
;
687 if (oldfallback
== 0) {
688 R200_FIREVERTICES( rmesa
);
689 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_RASTER
, GL_TRUE
);
690 _swsetup_Wakeup( ctx
);
691 rmesa
->swtcl
.RenderIndex
= ~0;
692 if (R200_DEBUG
& DEBUG_FALLBACKS
) {
693 fprintf(stderr
, "R200 begin rasterization fallback: 0x%x %s\n",
694 bit
, getFallbackString(bit
));
699 rmesa
->Fallback
&= ~bit
;
700 if (oldfallback
== bit
) {
702 _swrast_flush( ctx
);
703 tnl
->Driver
.Render
.Start
= r200RenderStart
;
704 tnl
->Driver
.Render
.PrimitiveNotify
= r200RenderPrimitive
;
705 tnl
->Driver
.Render
.Finish
= r200RenderFinish
;
707 tnl
->Driver
.Render
.BuildVertices
= _tnl_build_vertices
;
708 tnl
->Driver
.Render
.CopyPV
= _tnl_copy_pv
;
709 tnl
->Driver
.Render
.Interp
= _tnl_interp
;
711 tnl
->Driver
.Render
.ResetLineStipple
= r200ResetLineStipple
;
712 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_RASTER
, GL_FALSE
);
713 if (rmesa
->TclFallback
) {
714 /* These are already done if rmesa->TclFallback goes to
715 * zero above. But not if it doesn't (R200_NO_TCL for
718 r200ChooseVertexState( ctx
);
719 r200ChooseRenderState( ctx
);
721 if (R200_DEBUG
& DEBUG_FALLBACKS
) {
722 fprintf(stderr
, "R200 end rasterization fallback: 0x%x %s\n",
723 bit
, getFallbackString(bit
));
733 * Cope with depth operations by drawing individual pixels as points.
736 * The way the vertex state is set in this routine is hokey. It seems to
737 * work, but it's very hackish. This whole routine is pretty hackish. If
738 * the bitmap is small enough, it seems like it would be faster to copy it
739 * to AGP memory and use it as a non-power-of-two texture (i.e.,
740 * NV_texture_rectangle).
743 r200PointsBitmap( GLcontext
*ctx
, GLint px
, GLint py
,
744 GLsizei width
, GLsizei height
,
745 const struct gl_pixelstore_attrib
*unpack
,
746 const GLubyte
*bitmap
)
748 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
749 const GLfloat
*rc
= ctx
->Current
.RasterColor
;
758 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_BITMAP
, 1 );
760 /* Choose tiny vertex format
763 const GLuint fmt_0
= R200_VTX_XY
| R200_VTX_Z0
| R200_VTX_W0
764 | (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
);
765 const GLuint fmt_1
= 0;
766 GLuint vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
767 GLuint vap
= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
];
769 vte
&= ~(R200_VTX_XY_FMT
| R200_VTX_Z_FMT
);
770 vte
|= R200_VTX_W0_FMT
;
771 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
773 rmesa
->swtcl
.vertex_size
= 5;
775 if ( (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] != fmt_0
)
776 || (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] != fmt_1
) ) {
778 R200_STATECHANGE( rmesa
, vtx
);
779 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] = fmt_0
;
780 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] = fmt_1
;
783 if (vte
!= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
]) {
784 R200_STATECHANGE( rmesa
, vte
);
785 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = vte
;
788 if (vap
!= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
]) {
789 R200_STATECHANGE( rmesa
, vap
);
790 rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
] = vap
;
794 /* Ready for point primitives:
796 r200RenderPrimitive( ctx
, GL_POINTS
);
798 /* Turn off the hw viewport transformation:
800 R200_STATECHANGE( rmesa
, vte
);
801 orig_vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
802 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] &= ~(R200_VPORT_X_SCALE_ENA
|
803 R200_VPORT_Y_SCALE_ENA
|
804 R200_VPORT_Z_SCALE_ENA
|
805 R200_VPORT_X_OFFSET_ENA
|
806 R200_VPORT_Y_OFFSET_ENA
|
807 R200_VPORT_Z_OFFSET_ENA
);
809 /* Turn off other stuff: Stipple?, texture?, blending?, etc.
813 /* Populate the vertex
815 * Incorporate FOG into RGBA
817 if (ctx
->Fog
.Enabled
) {
818 const GLfloat
*fc
= ctx
->Fog
.Color
;
822 if (ctx
->Fog
.FogCoordinateSource
== GL_FOG_COORDINATE_EXT
)
823 f
= _swrast_z_to_fogfactor(ctx
, ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
825 f
= _swrast_z_to_fogfactor(ctx
, ctx
->Current
.RasterDistance
);
827 color
[0] = f
* rc
[0] + (1.F
- f
) * fc
[0];
828 color
[1] = f
* rc
[1] + (1.F
- f
) * fc
[1];
829 color
[2] = f
* rc
[2] + (1.F
- f
) * fc
[2];
832 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.red
, color
[0]);
833 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.green
, color
[1]);
834 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.blue
, color
[2]);
835 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.alpha
, color
[3]);
838 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.red
, rc
[0]);
839 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.green
, rc
[1]);
840 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.blue
, rc
[2]);
841 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.alpha
, rc
[3]);
845 vert
.tv
.z
= ctx
->Current
.RasterPos
[2];
848 /* Update window height
850 LOCK_HARDWARE( rmesa
);
851 UNLOCK_HARDWARE( rmesa
);
852 h
= rmesa
->dri
.drawable
->h
+ rmesa
->dri
.drawable
->y
;
853 px
+= rmesa
->dri
.drawable
->x
;
855 /* Clipping handled by existing mechansims in r200_ioctl.c?
857 for (row
=0; row
<height
; row
++) {
858 const GLubyte
*src
= (const GLubyte
*)
859 _mesa_image_address2d(unpack
, bitmap
, width
, height
,
860 GL_COLOR_INDEX
, GL_BITMAP
, row
, 0 );
862 if (unpack
->LsbFirst
) {
864 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
865 for (col
=0; col
<width
; col
++) {
868 vert
.tv
.y
= h
- (py
+row
) - 1;
869 r200_point( rmesa
, &vert
);
872 mask
= ((mask
<< 1) & 0xff) | (mask
>> 7);
875 /* get ready for next row */
881 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
882 for (col
=0; col
<width
; col
++) {
885 vert
.tv
.y
= h
- (py
+row
) - 1;
886 r200_point( rmesa
, &vert
);
889 mask
= ((mask
<< 7) & 0xff) | (mask
>> 1);
891 /* get ready for next row */
897 /* Fire outstanding vertices, restore state
899 R200_STATECHANGE( rmesa
, vte
);
900 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = orig_vte
;
904 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_BITMAP
, 0 );
906 /* Need to restore vertexformat?
908 if (rmesa
->TclFallback
)
909 r200ChooseVertexState( ctx
);
913 void r200FlushVertices( GLcontext
*ctx
, GLuint flags
)
915 _tnl_FlushVertices( ctx
, flags
);
917 if (flags
& FLUSH_STORED_VERTICES
)
918 R200_NEWPRIM( R200_CONTEXT( ctx
) );
921 /**********************************************************************/
922 /* Initialization. */
923 /**********************************************************************/
925 void r200InitSwtcl( GLcontext
*ctx
)
927 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
928 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
929 static int firsttime
= 1;
936 tnl
->Driver
.Render
.Start
= r200RenderStart
;
937 tnl
->Driver
.Render
.Finish
= r200RenderFinish
;
938 tnl
->Driver
.Render
.PrimitiveNotify
= r200RenderPrimitive
;
939 tnl
->Driver
.Render
.ResetLineStipple
= r200ResetLineStipple
;
940 tnl
->Driver
.Render
.BuildVertices
= _tnl_build_vertices
;
941 tnl
->Driver
.Render
.CopyPV
= _tnl_copy_pv
;
942 tnl
->Driver
.Render
.Interp
= _tnl_interp
;
944 /* FIXME: what are these numbers? */
945 _tnl_init_vertices( ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
946 36 * sizeof(GLfloat
) );
948 rmesa
->swtcl
.verts
= (GLubyte
*)tnl
->clipspace
.vertex_buf
;
949 rmesa
->swtcl
.RenderIndex
= ~0;
950 rmesa
->swtcl
.render_primitive
= GL_TRIANGLES
;
951 rmesa
->swtcl
.hw_primitive
= 0;
955 void r200DestroySwtcl( GLcontext
*ctx
)
957 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
959 if (rmesa
->swtcl
.indexed_verts
.buf
)
960 r200ReleaseDmaRegion( rmesa
, &rmesa
->swtcl
.indexed_verts
, __FUNCTION__
);