9d98358d45e76ef6696eea88e5838419956f361d
[mesa.git] / src / mesa / drivers / dri / r200 / r200_swtcl.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "colormac.h"
39 #include "enums.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43
44 #include "swrast/s_context.h"
45 #include "swrast/s_fog.h"
46 #include "swrast_setup/swrast_setup.h"
47 #include "math/m_translate.h"
48 #include "tnl/tnl.h"
49 #include "tnl/t_context.h"
50 #include "tnl/t_imm_exec.h"
51 #include "tnl/t_pipeline.h"
52
53 #include "r200_context.h"
54 #include "r200_ioctl.h"
55 #include "r200_state.h"
56 #include "r200_swtcl.h"
57 #include "r200_tcl.h"
58
59 /***********************************************************************
60 * Build render functions from dd templates *
61 ***********************************************************************/
62
63
64 #define R200_XYZW_BIT 0x01
65 #define R200_RGBA_BIT 0x02
66 #define R200_SPEC_BIT 0x04
67 #define R200_TEX0_BIT 0x08
68 #define R200_TEX1_BIT 0x10
69 #define R200_PTEX_BIT 0x20
70 #define R200_MAX_SETUP 0x40
71
72 static void flush_last_swtcl_prim( r200ContextPtr rmesa );
73
74 static struct {
75 void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
76 interp_func interp;
77 copy_pv_func copy_pv;
78 GLboolean (*check_tex_sizes)( GLcontext *ctx );
79 GLuint vertex_size;
80 GLuint vertex_stride_shift;
81 GLuint vertex_format;
82 } setup_tab[R200_MAX_SETUP];
83
84
85 static int se_vtx_fmt_0[] = {
86 0,
87
88 (R200_VTX_XY |
89 R200_VTX_Z0 |
90 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT)),
91
92 (R200_VTX_XY |
93 R200_VTX_Z0 |
94 R200_VTX_W0 |
95 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
96 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT)),
97
98 (R200_VTX_XY |
99 R200_VTX_Z0 |
100 R200_VTX_W0 |
101 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
102 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT)),
103
104 (R200_VTX_XY |
105 R200_VTX_Z0 |
106 R200_VTX_W0 |
107 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
108 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT)),
109
110 (R200_VTX_XY |
111 R200_VTX_Z0 |
112 R200_VTX_W0 |
113 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
114 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT))
115 };
116
117 static int se_vtx_fmt_1[] = {
118 0,
119 0,
120 0,
121 ((2 << R200_VTX_TEX0_COMP_CNT_SHIFT)),
122 ((2 << R200_VTX_TEX0_COMP_CNT_SHIFT) |
123 (2 << R200_VTX_TEX1_COMP_CNT_SHIFT)),
124 ((3 << R200_VTX_TEX0_COMP_CNT_SHIFT) |
125 (3 << R200_VTX_TEX1_COMP_CNT_SHIFT)),
126 };
127
128 #define TINY_VERTEX_FORMAT 1
129 #define NOTEX_VERTEX_FORMAT 2
130 #define TEX0_VERTEX_FORMAT 3
131 #define TEX1_VERTEX_FORMAT 4
132 #define PROJ_TEX1_VERTEX_FORMAT 5
133 #define TEX2_VERTEX_FORMAT 0
134 #define TEX3_VERTEX_FORMAT 0
135 #define PROJ_TEX3_VERTEX_FORMAT 0
136
137 #define DO_XYZW (IND & R200_XYZW_BIT)
138 #define DO_RGBA (IND & R200_RGBA_BIT)
139 #define DO_SPEC (IND & R200_SPEC_BIT)
140 #define DO_FOG (IND & R200_SPEC_BIT)
141 #define DO_TEX0 (IND & R200_TEX0_BIT)
142 #define DO_TEX1 (IND & R200_TEX1_BIT)
143 #define DO_TEX2 0
144 #define DO_TEX3 0
145 #define DO_PTEX (IND & R200_PTEX_BIT)
146
147 #define VERTEX r200Vertex
148 #define VERTEX_COLOR r200_color_t
149 #define GET_VIEWPORT_MAT() 0
150 #define GET_TEXSOURCE(n) n
151 #define GET_VERTEX_FORMAT() R200_CONTEXT(ctx)->swtcl.vertex_format
152 #define GET_VERTEX_STORE() R200_CONTEXT(ctx)->swtcl.verts
153 #define GET_VERTEX_STRIDE_SHIFT() R200_CONTEXT(ctx)->swtcl.vertex_stride_shift
154 #define GET_UBYTE_COLOR_STORE() &R200_CONTEXT(ctx)->UbyteColor
155 #define GET_UBYTE_SPEC_COLOR_STORE() &R200_CONTEXT(ctx)->UbyteSecondaryColor
156
157 #define HAVE_HW_VIEWPORT 1
158 #define HAVE_HW_DIVIDE (IND & ~(R200_XYZW_BIT|R200_RGBA_BIT))
159 #define HAVE_TINY_VERTICES 1
160 #define HAVE_RGBA_COLOR 1
161 #define HAVE_NOTEX_VERTICES 1
162 #define HAVE_TEX0_VERTICES 1
163 #define HAVE_TEX1_VERTICES 1
164 #define HAVE_TEX2_VERTICES 0
165 #define HAVE_TEX3_VERTICES 0
166 #define HAVE_PTEX_VERTICES 1
167
168 #define CHECK_HW_DIVIDE (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE| \
169 DD_TRI_UNFILLED)))
170
171 #define IMPORT_QUALIFIER
172 #define IMPORT_FLOAT_COLORS r200_import_float_colors
173 #define IMPORT_FLOAT_SPEC_COLORS r200_import_float_spec_colors
174
175 #define INTERP_VERTEX setup_tab[R200_CONTEXT(ctx)->swtcl.SetupIndex].interp
176 #define COPY_PV_VERTEX setup_tab[R200_CONTEXT(ctx)->swtcl.SetupIndex].copy_pv
177
178
179 /***********************************************************************
180 * Generate pv-copying and translation functions *
181 ***********************************************************************/
182
183 #define TAG(x) r200_##x
184 #define IND ~0
185 #include "tnl_dd/t_dd_vb.c"
186 #undef IND
187
188
189 /***********************************************************************
190 * Generate vertex emit and interp functions *
191 ***********************************************************************/
192
193 #define IND (R200_XYZW_BIT|R200_RGBA_BIT)
194 #define TAG(x) x##_wg
195 #include "tnl_dd/t_dd_vbtmp.h"
196
197 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT)
198 #define TAG(x) x##_wgt0
199 #include "tnl_dd/t_dd_vbtmp.h"
200
201 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT|R200_PTEX_BIT)
202 #define TAG(x) x##_wgpt0
203 #include "tnl_dd/t_dd_vbtmp.h"
204
205 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT|R200_TEX1_BIT)
206 #define TAG(x) x##_wgt0t1
207 #include "tnl_dd/t_dd_vbtmp.h"
208
209 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT|R200_TEX1_BIT|\
210 R200_PTEX_BIT)
211 #define TAG(x) x##_wgpt0t1
212 #include "tnl_dd/t_dd_vbtmp.h"
213
214 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT)
215 #define TAG(x) x##_wgfs
216 #include "tnl_dd/t_dd_vbtmp.h"
217
218 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
219 R200_TEX0_BIT)
220 #define TAG(x) x##_wgfst0
221 #include "tnl_dd/t_dd_vbtmp.h"
222
223 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
224 R200_TEX0_BIT|R200_PTEX_BIT)
225 #define TAG(x) x##_wgfspt0
226 #include "tnl_dd/t_dd_vbtmp.h"
227
228 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
229 R200_TEX0_BIT|R200_TEX1_BIT)
230 #define TAG(x) x##_wgfst0t1
231 #include "tnl_dd/t_dd_vbtmp.h"
232
233 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
234 R200_TEX0_BIT|R200_TEX1_BIT|R200_PTEX_BIT)
235 #define TAG(x) x##_wgfspt0t1
236 #include "tnl_dd/t_dd_vbtmp.h"
237
238
239 /***********************************************************************
240 * Initialization
241 ***********************************************************************/
242
243 static void init_setup_tab( void )
244 {
245 init_wg();
246 init_wgt0();
247 init_wgpt0();
248 init_wgt0t1();
249 init_wgpt0t1();
250 init_wgfs();
251 init_wgfst0();
252 init_wgfspt0();
253 init_wgfst0t1();
254 init_wgfspt0t1();
255 }
256
257
258
259 void r200PrintSetupFlags(char *msg, GLuint flags )
260 {
261 fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
262 msg,
263 (int)flags,
264 (flags & R200_XYZW_BIT) ? " xyzw," : "",
265 (flags & R200_RGBA_BIT) ? " rgba," : "",
266 (flags & R200_SPEC_BIT) ? " spec/fog," : "",
267 (flags & R200_TEX0_BIT) ? " tex-0," : "",
268 (flags & R200_TEX1_BIT) ? " tex-1," : "",
269 (flags & R200_PTEX_BIT) ? " proj-tex," : "");
270 }
271
272
273
274 static void r200SetVertexFormat( GLcontext *ctx, GLuint ind )
275 {
276 r200ContextPtr rmesa = R200_CONTEXT( ctx );
277 TNLcontext *tnl = TNL_CONTEXT(ctx);
278
279 rmesa->swtcl.SetupIndex = ind;
280
281 if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
282 tnl->Driver.Render.Interp = r200_interp_extras;
283 tnl->Driver.Render.CopyPV = r200_copy_pv_extras;
284 }
285 else {
286 tnl->Driver.Render.Interp = setup_tab[ind].interp;
287 tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
288 }
289
290 if (setup_tab[ind].vertex_format != rmesa->swtcl.vertex_format) {
291 int i;
292 R200_NEWPRIM(rmesa);
293 i = rmesa->swtcl.vertex_format = setup_tab[ind].vertex_format;
294 rmesa->swtcl.vertex_size = setup_tab[ind].vertex_size;
295 rmesa->swtcl.vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
296
297 R200_STATECHANGE( rmesa, vtx );
298 rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = se_vtx_fmt_0[i];
299 rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = se_vtx_fmt_1[i];
300 }
301
302 {
303 GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
304 GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
305 GLuint needproj;
306
307 /* HW perspective divide is a win, but tiny vertex formats are a
308 * bigger one.
309 */
310 if (setup_tab[ind].vertex_format == TINY_VERTEX_FORMAT ||
311 (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
312 needproj = GL_TRUE;
313 vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
314 vte &= ~R200_VTX_W0_FMT;
315 vap |= R200_VAP_FORCE_W_TO_ONE;
316 }
317 else {
318 needproj = GL_FALSE;
319 vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
320 vte |= R200_VTX_W0_FMT;
321 vap &= ~R200_VAP_FORCE_W_TO_ONE;
322 }
323
324 _tnl_need_projected_coords( ctx, needproj );
325 if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
326 R200_STATECHANGE( rmesa, vte );
327 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
328 }
329 if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
330 R200_STATECHANGE( rmesa, vap );
331 rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
332 }
333 }
334 }
335
336 static void r200RenderStart( GLcontext *ctx )
337 {
338 r200ContextPtr rmesa = R200_CONTEXT( ctx );
339
340 if (!setup_tab[rmesa->swtcl.SetupIndex].check_tex_sizes(ctx)) {
341 r200SetVertexFormat( ctx, rmesa->swtcl.SetupIndex | R200_PTEX_BIT);
342 }
343
344 if (rmesa->dma.flush != 0 &&
345 rmesa->dma.flush != flush_last_swtcl_prim)
346 rmesa->dma.flush( rmesa );
347 }
348
349
350 void r200BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
351 GLuint newinputs )
352 {
353 r200ContextPtr rmesa = R200_CONTEXT( ctx );
354 GLubyte *v = ((GLubyte *)rmesa->swtcl.verts +
355 (start << rmesa->swtcl.vertex_stride_shift));
356 GLuint stride = 1 << rmesa->swtcl.vertex_stride_shift;
357
358 newinputs |= rmesa->swtcl.SetupNewInputs;
359 rmesa->swtcl.SetupNewInputs = 0;
360
361 if (!newinputs)
362 return;
363
364 setup_tab[rmesa->swtcl.SetupIndex].emit( ctx, start, count, v, stride );
365 }
366
367
368 void r200ChooseVertexState( GLcontext *ctx )
369 {
370 r200ContextPtr rmesa = R200_CONTEXT( ctx );
371 GLuint ind = (R200_XYZW_BIT | R200_RGBA_BIT);
372
373 if (!rmesa->TclFallback || rmesa->Fallback)
374 return;
375
376 if (ctx->Fog.Enabled || (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR))
377 ind |= R200_SPEC_BIT;
378
379 if (ctx->Texture._EnabledUnits & 0x2) /* unit 1 enabled */
380 ind |= R200_TEX0_BIT|R200_TEX1_BIT;
381 else if (ctx->Texture._EnabledUnits & 0x1) /* unit 1 enabled */
382 ind |= R200_TEX0_BIT;
383
384 r200SetVertexFormat( ctx, ind );
385 }
386
387
388 /* Flush vertices in the current dma region.
389 */
390 static void flush_last_swtcl_prim( r200ContextPtr rmesa )
391 {
392 if (R200_DEBUG & DEBUG_IOCTL)
393 fprintf(stderr, "%s\n", __FUNCTION__);
394
395 rmesa->dma.flush = 0;
396
397 if (rmesa->dma.current.buf) {
398 struct r200_dma_region *current = &rmesa->dma.current;
399 GLuint current_offset = (rmesa->r200Screen->gart_buffer_offset +
400 current->buf->buf->idx * RADEON_BUFFER_SIZE +
401 current->start);
402
403 assert (!(rmesa->swtcl.hw_primitive & R200_VF_PRIM_WALK_IND));
404
405 assert (current->start +
406 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
407 current->ptr);
408
409 if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
410 r200EmitVertexAOS( rmesa,
411 rmesa->swtcl.vertex_size,
412 current_offset);
413
414 r200EmitVbufPrim( rmesa,
415 rmesa->swtcl.hw_primitive,
416 rmesa->swtcl.numverts);
417 }
418
419 rmesa->swtcl.numverts = 0;
420 current->start = current->ptr;
421 }
422 }
423
424
425 /* Alloc space in the current dma region.
426 */
427 static __inline void *r200AllocDmaLowVerts( r200ContextPtr rmesa,
428 int nverts, int vsize )
429 {
430 GLuint bytes = vsize * nverts;
431
432 if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
433 r200RefillCurrentDmaRegion( rmesa );
434
435 if (!rmesa->dma.flush) {
436 rmesa->glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
437 rmesa->dma.flush = flush_last_swtcl_prim;
438 }
439
440 ASSERT( vsize == rmesa->swtcl.vertex_size * 4 );
441 ASSERT( rmesa->dma.flush == flush_last_swtcl_prim );
442 ASSERT( rmesa->dma.current.start +
443 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
444 rmesa->dma.current.ptr );
445
446
447 {
448 GLubyte *head = (GLubyte *) (rmesa->dma.current.address + rmesa->dma.current.ptr);
449 rmesa->dma.current.ptr += bytes;
450 rmesa->swtcl.numverts += nverts;
451 return head;
452 }
453
454 }
455
456
457
458
459 void r200_emit_contiguous_verts( GLcontext *ctx, GLuint start, GLuint count )
460 {
461 r200ContextPtr rmesa = R200_CONTEXT(ctx);
462 GLuint vertex_size = rmesa->swtcl.vertex_size * 4;
463 CARD32 *dest = r200AllocDmaLowVerts( rmesa, count-start, vertex_size );
464 setup_tab[rmesa->swtcl.SetupIndex].emit( ctx, start, count, dest,
465 vertex_size );
466 }
467
468
469
470 void r200_emit_indexed_verts( GLcontext *ctx, GLuint start, GLuint count )
471 {
472 r200ContextPtr rmesa = R200_CONTEXT(ctx);
473
474 r200AllocDmaRegionVerts( rmesa,
475 &rmesa->swtcl.indexed_verts,
476 count - start,
477 rmesa->swtcl.vertex_size * 4,
478 64);
479
480 setup_tab[rmesa->swtcl.SetupIndex].emit(
481 ctx, start, count,
482 rmesa->swtcl.indexed_verts.address + rmesa->swtcl.indexed_verts.start,
483 rmesa->swtcl.vertex_size * 4 );
484 }
485
486
487 /*
488 * Render unclipped vertex buffers by emitting vertices directly to
489 * dma buffers. Use strip/fan hardware primitives where possible.
490 * Try to simulate missing primitives with indexed vertices.
491 */
492 #define HAVE_POINTS 1
493 #define HAVE_LINES 1
494 #define HAVE_LINE_STRIPS 1
495 #define HAVE_TRIANGLES 1
496 #define HAVE_TRI_STRIPS 1
497 #define HAVE_TRI_STRIP_1 0
498 #define HAVE_TRI_FANS 1
499 #define HAVE_QUADS 1
500 #define HAVE_QUAD_STRIPS 1
501 #define HAVE_POLYGONS 1
502 #define HAVE_ELTS 1
503
504 static const GLuint hw_prim[GL_POLYGON+1] = {
505 R200_VF_PRIM_POINTS,
506 R200_VF_PRIM_LINES,
507 0,
508 R200_VF_PRIM_LINE_STRIP,
509 R200_VF_PRIM_TRIANGLES,
510 R200_VF_PRIM_TRIANGLE_STRIP,
511 R200_VF_PRIM_TRIANGLE_FAN,
512 R200_VF_PRIM_QUADS,
513 R200_VF_PRIM_QUAD_STRIP,
514 R200_VF_PRIM_POLYGON
515 };
516
517 static __inline void r200DmaPrimitive( r200ContextPtr rmesa, GLenum prim )
518 {
519 R200_NEWPRIM( rmesa );
520 rmesa->swtcl.hw_primitive = hw_prim[prim];
521 assert(rmesa->dma.current.ptr == rmesa->dma.current.start);
522 }
523
524 static __inline void r200EltPrimitive( r200ContextPtr rmesa, GLenum prim )
525 {
526 R200_NEWPRIM( rmesa );
527 rmesa->swtcl.hw_primitive = hw_prim[prim] | R200_VF_PRIM_WALK_IND;
528 }
529
530
531 static void VERT_FALLBACK( GLcontext *ctx,
532 GLuint start,
533 GLuint count,
534 GLuint flags )
535 {
536 TNLcontext *tnl = TNL_CONTEXT(ctx);
537 tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
538 tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
539 tnl->Driver.Render.PrimTabVerts[flags&PRIM_MODE_MASK]( ctx, start, count, flags );
540 R200_CONTEXT(ctx)->swtcl.SetupNewInputs = VERT_BIT_CLIP;
541 }
542
543 static void ELT_FALLBACK( GLcontext *ctx,
544 GLuint start,
545 GLuint count,
546 GLuint flags )
547 {
548 TNLcontext *tnl = TNL_CONTEXT(ctx);
549 tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
550 tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
551 tnl->Driver.Render.PrimTabElts[flags&PRIM_MODE_MASK]( ctx, start, count, flags );
552 R200_CONTEXT(ctx)->swtcl.SetupNewInputs = VERT_BIT_CLIP;
553 }
554
555
556 #define LOCAL_VARS r200ContextPtr rmesa = R200_CONTEXT(ctx)
557 #define ELTS_VARS GLushort *dest
558 #define INIT( prim ) r200DmaPrimitive( rmesa, prim )
559 #define ELT_INIT(prim) r200EltPrimitive( rmesa, prim )
560 #define NEW_PRIMITIVE() R200_NEWPRIM( rmesa )
561 #define NEW_BUFFER() r200RefillCurrentDmaRegion( rmesa )
562 #define GET_CURRENT_VB_MAX_VERTS() \
563 (((int)rmesa->dma.current.end - (int)rmesa->dma.current.ptr) / (rmesa->swtcl.vertex_size*4))
564 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
565 ((RADEON_BUFFER_SIZE) / (rmesa->swtcl.vertex_size*4))
566
567 #define GET_CURRENT_VB_MAX_ELTS() \
568 ((R200_CMD_BUF_SZ - (rmesa->store.cmd_used + 16)) / 2)
569 #define GET_SUBSEQUENT_VB_MAX_ELTS() \
570 ((R200_CMD_BUF_SZ - 1024) / 2)
571
572
573
574 /* How do you extend an existing primitive?
575 */
576 #define ALLOC_ELTS(nr) \
577 do { \
578 if (rmesa->dma.flush == r200FlushElts && \
579 rmesa->store.cmd_used + nr*2 < R200_CMD_BUF_SZ) { \
580 \
581 dest = (GLushort *)(rmesa->store.cmd_buf + \
582 rmesa->store.cmd_used); \
583 rmesa->store.cmd_used += nr*2; \
584 } \
585 else { \
586 if (rmesa->dma.flush) { \
587 rmesa->dma.flush( rmesa ); \
588 } \
589 \
590 r200EmitVertexAOS( rmesa, \
591 rmesa->swtcl.vertex_size, \
592 (rmesa->r200Screen->gart_buffer_offset + \
593 rmesa->swtcl.indexed_verts.buf->buf->idx * \
594 RADEON_BUFFER_SIZE + \
595 rmesa->swtcl.indexed_verts.start)); \
596 \
597 dest = r200AllocEltsOpenEnded( rmesa, \
598 rmesa->swtcl.hw_primitive, \
599 nr ); \
600 } \
601 } while (0)
602
603 #define ALLOC_ELTS_NEW_PRIMITIVE(nr) ALLOC_ELTS( nr )
604
605 #ifdef MESA_BIG_ENDIAN
606 /* We could do without (most of) this ugliness if dest was always 32 bit word aligned... */
607 #define EMIT_ELT(offset, x) do { \
608 int off = offset + ( ( (GLuint)dest & 0x2 ) >> 1 ); \
609 GLushort *des = (GLushort *)( (GLuint)dest & ~0x2 ); \
610 (des)[ off + 1 - 2 * ( off & 1 ) ] = (GLushort)(x); } while (0)
611 #else
612 #define EMIT_ELT(offset, x) (dest)[offset] = (GLushort) (x)
613 #endif
614 #define EMIT_TWO_ELTS(offset, x, y) *(GLuint *)(dest+offset) = ((y)<<16)|(x);
615 #define INCR_ELTS( nr ) dest += nr
616 #define RELEASE_ELT_VERTS() \
617 r200ReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, __FUNCTION__ )
618 #define EMIT_VERTS( ctx, j, nr ) \
619 r200_emit_contiguous_verts(ctx, j, (j)+(nr))
620 #define EMIT_INDEXED_VERTS( ctx, start, count ) \
621 r200_emit_indexed_verts( ctx, start, count )
622
623
624 #define TAG(x) r200_dma_##x
625 #include "tnl_dd/t_dd_dmatmp.h"
626
627
628 /**********************************************************************/
629 /* Render pipeline stage */
630 /**********************************************************************/
631
632
633 static GLboolean r200_run_render( GLcontext *ctx,
634 struct gl_pipeline_stage *stage )
635 {
636 r200ContextPtr rmesa = R200_CONTEXT(ctx);
637 TNLcontext *tnl = TNL_CONTEXT(ctx);
638 struct vertex_buffer *VB = &tnl->vb;
639 GLuint i, length, flags = 0;
640 render_func *tab = TAG(render_tab_verts);
641
642 if (rmesa->swtcl.indexed_verts.buf && (!VB->Elts || stage->changed_inputs))
643 RELEASE_ELT_VERTS();
644
645
646
647 if ((R200_DEBUG & DEBUG_VERTS) || /* No debug */
648 VB->ClipOrMask || /* No clipping */
649 rmesa->swtcl.RenderIndex != 0 || /* No per-vertex manipulations */
650 ctx->Line.StippleFlag) /* No stipple -- fix me? */
651 return GL_TRUE;
652
653 if (VB->Elts) {
654 tab = TAG(render_tab_elts);
655 if (!rmesa->swtcl.indexed_verts.buf)
656 if (!TAG(emit_elt_verts)(ctx, 0, VB->Count))
657 return GL_TRUE; /* too many vertices */
658 }
659
660 tnl->Driver.Render.Start( ctx );
661
662 for (i = 0 ; !(flags & PRIM_LAST) ; i += length)
663 {
664 flags = VB->Primitive[i];
665 length = VB->PrimitiveLength[i];
666
667 if (R200_DEBUG & DEBUG_PRIMS)
668 fprintf(stderr, "r200_render.c: prim %s %d..%d\n",
669 _mesa_lookup_enum_by_nr(flags & PRIM_MODE_MASK),
670 i, i+length);
671
672 if (length)
673 tab[flags & PRIM_MODE_MASK]( ctx, i, i + length, flags );
674 }
675
676 tnl->Driver.Render.Finish( ctx );
677
678 return GL_FALSE; /* finished the pipe */
679 }
680
681
682
683 static void r200_check_render( GLcontext *ctx,
684 struct gl_pipeline_stage *stage )
685 {
686 GLuint inputs = VERT_BIT_POS | VERT_BIT_CLIP | VERT_BIT_COLOR0;
687
688 if (ctx->RenderMode == GL_RENDER) {
689 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
690 inputs |= VERT_BIT_COLOR1;
691
692 if (ctx->Texture.Unit[0]._ReallyEnabled)
693 inputs |= VERT_BIT_TEX0;
694
695 if (ctx->Texture.Unit[1]._ReallyEnabled)
696 inputs |= VERT_BIT_TEX1;
697
698 if (ctx->Fog.Enabled)
699 inputs |= VERT_BIT_FOG;
700 }
701
702 stage->inputs = inputs;
703 }
704
705
706 static void dtr( struct gl_pipeline_stage *stage )
707 {
708 (void)stage;
709 }
710
711
712 const struct gl_pipeline_stage _r200_render_stage =
713 {
714 "r200 render",
715 (_DD_NEW_SEPARATE_SPECULAR |
716 _NEW_TEXTURE|
717 _NEW_FOG|
718 _NEW_RENDERMODE), /* re-check (new inputs) */
719 0, /* re-run (always runs) */
720 GL_TRUE, /* active */
721 0, 0, /* inputs (set in check_render), outputs */
722 0, 0, /* changed_inputs, private */
723 dtr, /* destructor */
724 r200_check_render, /* check - initially set to alloc data */
725 r200_run_render /* run */
726 };
727
728
729
730 /**************************************************************************/
731
732
733 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
734 R200_VF_PRIM_POINTS,
735 R200_VF_PRIM_LINES,
736 R200_VF_PRIM_LINES,
737 R200_VF_PRIM_LINES,
738 R200_VF_PRIM_TRIANGLES,
739 R200_VF_PRIM_TRIANGLES,
740 R200_VF_PRIM_TRIANGLES,
741 R200_VF_PRIM_TRIANGLES,
742 R200_VF_PRIM_TRIANGLES,
743 R200_VF_PRIM_TRIANGLES
744 };
745
746 static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim );
747 static void r200RenderPrimitive( GLcontext *ctx, GLenum prim );
748 static void r200ResetLineStipple( GLcontext *ctx );
749
750 #undef HAVE_QUADS
751 #define HAVE_QUADS 0
752
753 #undef HAVE_QUAD_STRIPS
754 #define HAVE_QUAD_STRIPS 0
755
756 /***********************************************************************
757 * Emit primitives as inline vertices *
758 ***********************************************************************/
759
760 #undef LOCAL_VARS
761 #define CTX_ARG r200ContextPtr rmesa
762 #define CTX_ARG2 rmesa
763 #define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
764 #define ALLOC_VERTS( n, size ) r200AllocDmaLowVerts( rmesa, n, size * 4 )
765 #define LOCAL_VARS \
766 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
767 const GLuint shift = rmesa->swtcl.vertex_stride_shift; \
768 const char *r200verts = (char *)rmesa->swtcl.verts;
769 #define VERT(x) (r200Vertex *)(r200verts + (x << shift))
770 #define VERTEX r200Vertex
771 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS))
772 #define PRINT_VERTEX(v) r200_print_vertex(rmesa->glCtx, v)
773 #undef TAG
774 #define TAG(x) r200_##x
775 #include "tnl_dd/t_dd_triemit.h"
776
777
778 /***********************************************************************
779 * Macros for t_dd_tritmp.h to draw basic primitives *
780 ***********************************************************************/
781
782 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
783 #define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
784 #define LINE( a, b ) r200_line( rmesa, a, b )
785 #define POINT( a ) r200_point( rmesa, a )
786
787 /***********************************************************************
788 * Build render functions from dd templates *
789 ***********************************************************************/
790
791 #define R200_TWOSIDE_BIT 0x01
792 #define R200_UNFILLED_BIT 0x02
793 #define R200_MAX_TRIFUNC 0x04
794
795
796 static struct {
797 points_func points;
798 line_func line;
799 triangle_func triangle;
800 quad_func quad;
801 } rast_tab[R200_MAX_TRIFUNC];
802
803
804 #define DO_FALLBACK 0
805 #define DO_UNFILLED (IND & R200_UNFILLED_BIT)
806 #define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
807 #define DO_FLAT 0
808 #define DO_OFFSET 0
809 #define DO_TRI 1
810 #define DO_QUAD 1
811 #define DO_LINE 1
812 #define DO_POINTS 1
813 #define DO_FULL_QUAD 1
814
815 #define HAVE_RGBA 1
816 #define HAVE_SPEC 1
817 #define HAVE_INDEX 0
818 #define HAVE_BACK_COLORS 0
819 #define HAVE_HW_FLATSHADE 1
820 #define TAB rast_tab
821
822 #define DEPTH_SCALE 1.0
823 #define UNFILLED_TRI unfilled_tri
824 #define UNFILLED_QUAD unfilled_quad
825 #define VERT_X(_v) _v->v.x
826 #define VERT_Y(_v) _v->v.y
827 #define VERT_Z(_v) _v->v.z
828 #define AREA_IS_CCW( a ) (a < 0)
829 #define GET_VERTEX(e) (rmesa->swtcl.verts + (e<<rmesa->swtcl.vertex_stride_shift))
830
831 #define VERT_SET_RGBA( v, c ) v->ui[coloroffset] = LE32_TO_CPU(*(GLuint *)c)
832 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
833 #define VERT_SAVE_RGBA( idx ) color[idx] = CPU_TO_LE32(v[idx]->ui[coloroffset])
834 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = LE32_TO_CPU(color[idx])
835
836 #define VERT_SET_SPEC( v0, c ) if (havespec) { \
837 v0->v.specular.red = (c)[0]; \
838 v0->v.specular.green = (c)[1]; \
839 v0->v.specular.blue = (c)[2]; }
840 #define VERT_COPY_SPEC( v0, v1 ) if (havespec) { \
841 v0->v.specular.red = v1->v.specular.red; \
842 v0->v.specular.green = v1->v.specular.green; \
843 v0->v.specular.blue = v1->v.specular.blue; }
844 #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = CPU_TO_LE32(v[idx]->ui[5])
845 #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = LE32_TO_CPU(spec[idx])
846
847 #undef LOCAL_VARS
848 #undef TAG
849 #undef INIT
850
851 #define LOCAL_VARS(n) \
852 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
853 GLuint color[n], spec[n]; \
854 GLuint coloroffset = (rmesa->swtcl.vertex_size == 4 ? 3 : 4); \
855 GLboolean havespec = (rmesa->swtcl.vertex_size > 4); \
856 (void) color; (void) spec; (void) coloroffset; (void) havespec;
857
858 /***********************************************************************
859 * Helpers for rendering unfilled primitives *
860 ***********************************************************************/
861
862 #define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim[x] )
863 #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
864 #undef TAG
865 #define TAG(x) x
866 #include "tnl_dd/t_dd_unfilled.h"
867 #undef IND
868
869
870 /***********************************************************************
871 * Generate GL render functions *
872 ***********************************************************************/
873
874
875 #define IND (0)
876 #define TAG(x) x
877 #include "tnl_dd/t_dd_tritmp.h"
878
879 #define IND (R200_TWOSIDE_BIT)
880 #define TAG(x) x##_twoside
881 #include "tnl_dd/t_dd_tritmp.h"
882
883 #define IND (R200_UNFILLED_BIT)
884 #define TAG(x) x##_unfilled
885 #include "tnl_dd/t_dd_tritmp.h"
886
887 #define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
888 #define TAG(x) x##_twoside_unfilled
889 #include "tnl_dd/t_dd_tritmp.h"
890
891
892 static void init_rast_tab( void )
893 {
894 init();
895 init_twoside();
896 init_unfilled();
897 init_twoside_unfilled();
898 }
899
900 /**********************************************************************/
901 /* Render unclipped begin/end objects */
902 /**********************************************************************/
903
904 #define VERT(x) (r200Vertex *)(r200verts + (x << shift))
905 #define RENDER_POINTS( start, count ) \
906 for ( ; start < count ; start++) \
907 r200_point( rmesa, VERT(start) )
908 #define RENDER_LINE( v0, v1 ) \
909 r200_line( rmesa, VERT(v0), VERT(v1) )
910 #define RENDER_TRI( v0, v1, v2 ) \
911 r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
912 #define RENDER_QUAD( v0, v1, v2, v3 ) \
913 r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
914 #define INIT(x) do { \
915 r200RenderPrimitive( ctx, x ); \
916 } while (0)
917 #undef LOCAL_VARS
918 #define LOCAL_VARS \
919 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
920 const GLuint shift = rmesa->swtcl.vertex_stride_shift; \
921 const char *r200verts = (char *)rmesa->swtcl.verts; \
922 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
923 const GLboolean stipple = ctx->Line.StippleFlag; \
924 (void) elt; (void) stipple;
925 #define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
926 #define RESET_OCCLUSION
927 #define PRESERVE_VB_DEFS
928 #define ELT(x) (x)
929 #define TAG(x) r200_##x##_verts
930 #include "tnl/t_vb_rendertmp.h"
931 #undef ELT
932 #undef TAG
933 #define TAG(x) r200_##x##_elts
934 #define ELT(x) elt[x]
935 #include "tnl/t_vb_rendertmp.h"
936
937
938
939 /**********************************************************************/
940 /* Choose render functions */
941 /**********************************************************************/
942
943 void r200ChooseRenderState( GLcontext *ctx )
944 {
945 TNLcontext *tnl = TNL_CONTEXT(ctx);
946 r200ContextPtr rmesa = R200_CONTEXT(ctx);
947 GLuint index = 0;
948 GLuint flags = ctx->_TriangleCaps;
949
950 if (!rmesa->TclFallback || rmesa->Fallback)
951 return;
952
953 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R200_TWOSIDE_BIT;
954 if (flags & DD_TRI_UNFILLED) index |= R200_UNFILLED_BIT;
955
956 if (index != rmesa->swtcl.RenderIndex) {
957 tnl->Driver.Render.Points = rast_tab[index].points;
958 tnl->Driver.Render.Line = rast_tab[index].line;
959 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
960 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
961 tnl->Driver.Render.Quad = rast_tab[index].quad;
962
963 if (index == 0) {
964 tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts;
965 tnl->Driver.Render.PrimTabElts = r200_render_tab_elts;
966 tnl->Driver.Render.ClippedPolygon = r200_fast_clipped_poly;
967 } else {
968 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
969 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
970 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
971 }
972
973 rmesa->swtcl.RenderIndex = index;
974 }
975 }
976
977
978 /**********************************************************************/
979 /* High level hooks for t_vb_render.c */
980 /**********************************************************************/
981
982
983 static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
984 {
985 r200ContextPtr rmesa = R200_CONTEXT(ctx);
986
987 if (rmesa->swtcl.hw_primitive != hwprim) {
988 R200_NEWPRIM( rmesa );
989 rmesa->swtcl.hw_primitive = hwprim;
990 }
991 }
992
993 static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
994 {
995 r200ContextPtr rmesa = R200_CONTEXT(ctx);
996 rmesa->swtcl.render_primitive = prim;
997 if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
998 r200RasterPrimitive( ctx, reduced_hw_prim[prim] );
999 }
1000
1001 static void r200RenderFinish( GLcontext *ctx )
1002 {
1003 }
1004
1005 static void r200ResetLineStipple( GLcontext *ctx )
1006 {
1007 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1008 R200_STATECHANGE( rmesa, lin );
1009 }
1010
1011
1012 /**********************************************************************/
1013 /* Transition to/from hardware rasterization. */
1014 /**********************************************************************/
1015
1016 static const char * const fallbackStrings[] = {
1017 "Texture mode",
1018 "glDrawBuffer(GL_FRONT_AND_BACK)",
1019 "glEnable(GL_STENCIL) without hw stencil buffer",
1020 "glRenderMode(selection or feedback)",
1021 "glBlendEquation",
1022 "glBlendFunc(mode != ADD)",
1023 "R200_NO_RAST",
1024 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
1025 };
1026
1027
1028 static const char *getFallbackString(GLuint bit)
1029 {
1030 int i = 0;
1031 while (bit > 1) {
1032 i++;
1033 bit >>= 1;
1034 }
1035 return fallbackStrings[i];
1036 }
1037
1038
1039 void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
1040 {
1041 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1042 TNLcontext *tnl = TNL_CONTEXT(ctx);
1043 GLuint oldfallback = rmesa->Fallback;
1044
1045 if (mode) {
1046 rmesa->Fallback |= bit;
1047 if (oldfallback == 0) {
1048 R200_FIREVERTICES( rmesa );
1049 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE );
1050 _swsetup_Wakeup( ctx );
1051 _tnl_need_projected_coords( ctx, GL_TRUE );
1052 rmesa->swtcl.RenderIndex = ~0;
1053 if (R200_DEBUG & DEBUG_FALLBACKS) {
1054 fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n",
1055 bit, getFallbackString(bit));
1056 }
1057 }
1058 }
1059 else {
1060 rmesa->Fallback &= ~bit;
1061 if (oldfallback == bit) {
1062 _swrast_flush( ctx );
1063 tnl->Driver.Render.Start = r200RenderStart;
1064 tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
1065 tnl->Driver.Render.Finish = r200RenderFinish;
1066 tnl->Driver.Render.BuildVertices = r200BuildVertices;
1067 tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
1068 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE );
1069 if (rmesa->TclFallback) {
1070 /* These are already done if rmesa->TclFallback goes to
1071 * zero above. But not if it doesn't (R200_NO_TCL for
1072 * example?)
1073 */
1074 r200ChooseVertexState( ctx );
1075 r200ChooseRenderState( ctx );
1076 }
1077 if (R200_DEBUG & DEBUG_FALLBACKS) {
1078 fprintf(stderr, "R200 end rasterization fallback: 0x%x %s\n",
1079 bit, getFallbackString(bit));
1080 }
1081 }
1082 }
1083 }
1084
1085
1086
1087
1088 /* Cope with depth operations by drawing individual pixels as points???
1089 */
1090 void
1091 r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
1092 GLsizei width, GLsizei height,
1093 const struct gl_pixelstore_attrib *unpack,
1094 const GLubyte *bitmap )
1095 {
1096 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1097 const GLfloat *rc = ctx->Current.RasterColor;
1098 GLint row, col;
1099 r200Vertex vert;
1100 GLuint orig_vte;
1101 GLuint h;
1102
1103
1104 /* Turn off tcl.
1105 */
1106 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 );
1107
1108 /* Choose tiny vertex format
1109 */
1110 r200SetVertexFormat( ctx, R200_XYZW_BIT | R200_RGBA_BIT );
1111
1112 /* Ready for point primitives:
1113 */
1114 r200RenderPrimitive( ctx, GL_POINTS );
1115
1116 /* Turn off the hw viewport transformation:
1117 */
1118 R200_STATECHANGE( rmesa, vte );
1119 orig_vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
1120 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VPORT_X_SCALE_ENA |
1121 R200_VPORT_Y_SCALE_ENA |
1122 R200_VPORT_Z_SCALE_ENA |
1123 R200_VPORT_X_OFFSET_ENA |
1124 R200_VPORT_Y_OFFSET_ENA |
1125 R200_VPORT_Z_OFFSET_ENA);
1126
1127 /* Turn off other stuff: Stipple?, texture?, blending?, etc.
1128 */
1129
1130
1131 /* Populate the vertex
1132 *
1133 * Incorporate FOG into RGBA
1134 */
1135 if (ctx->Fog.Enabled) {
1136 const GLfloat *fc = ctx->Fog.Color;
1137 GLfloat color[4];
1138 GLfloat f;
1139
1140 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
1141 f = _swrast_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
1142 else
1143 f = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
1144
1145 color[0] = f * rc[0] + (1.F - f) * fc[0];
1146 color[1] = f * rc[1] + (1.F - f) * fc[1];
1147 color[2] = f * rc[2] + (1.F - f) * fc[2];
1148 color[3] = rc[3];
1149
1150 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, color[0]);
1151 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, color[1]);
1152 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, color[2]);
1153 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, color[3]);
1154 }
1155 else {
1156 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, rc[0]);
1157 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, rc[1]);
1158 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, rc[2]);
1159 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, rc[3]);
1160 }
1161
1162
1163 vert.tv.z = ctx->Current.RasterPos[2];
1164
1165
1166 /* Update window height
1167 */
1168 LOCK_HARDWARE( rmesa );
1169 UNLOCK_HARDWARE( rmesa );
1170 h = rmesa->dri.drawable->h + rmesa->dri.drawable->y;
1171 px += rmesa->dri.drawable->x;
1172
1173 /* Clipping handled by existing mechansims in r200_ioctl.c?
1174 */
1175 for (row=0; row<height; row++) {
1176 const GLubyte *src = (const GLubyte *)
1177 _mesa_image_address( unpack, bitmap, width, height,
1178 GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
1179
1180 if (unpack->LsbFirst) {
1181 /* Lsb first */
1182 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
1183 for (col=0; col<width; col++) {
1184 if (*src & mask) {
1185 vert.tv.x = px+col;
1186 vert.tv.y = h - (py+row) - 1;
1187 r200_point( rmesa, &vert );
1188 }
1189 src += (mask >> 7);
1190 mask = ((mask << 1) & 0xff) | (mask >> 7);
1191 }
1192
1193 /* get ready for next row */
1194 if (mask != 1)
1195 src++;
1196 }
1197 else {
1198 /* Msb first */
1199 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
1200 for (col=0; col<width; col++) {
1201 if (*src & mask) {
1202 vert.tv.x = px+col;
1203 vert.tv.y = h - (py+row) - 1;
1204 r200_point( rmesa, &vert );
1205 }
1206 src += mask & 1;
1207 mask = ((mask << 7) & 0xff) | (mask >> 1);
1208 }
1209 /* get ready for next row */
1210 if (mask != 128)
1211 src++;
1212 }
1213 }
1214
1215 /* Fire outstanding vertices, restore state
1216 */
1217 R200_STATECHANGE( rmesa, vte );
1218 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = orig_vte;
1219
1220 /* Unfallback
1221 */
1222 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 );
1223
1224 /* Need to restore vertexformat?
1225 */
1226 if (rmesa->TclFallback)
1227 r200ChooseVertexState( ctx );
1228 }
1229
1230
1231 void r200FlushVertices( GLcontext *ctx, GLuint flags )
1232 {
1233 _tnl_flush_vertices( ctx, flags );
1234
1235 if (flags & FLUSH_STORED_VERTICES)
1236 R200_NEWPRIM( R200_CONTEXT( ctx ) );
1237 }
1238
1239 /**********************************************************************/
1240 /* Initialization. */
1241 /**********************************************************************/
1242
1243 void r200InitSwtcl( GLcontext *ctx )
1244 {
1245 TNLcontext *tnl = TNL_CONTEXT(ctx);
1246 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1247 GLuint size = TNL_CONTEXT(ctx)->vb.Size;
1248 static int firsttime = 1;
1249
1250 if (firsttime) {
1251 init_rast_tab();
1252 init_setup_tab();
1253 firsttime = 0;
1254 }
1255
1256 tnl->Driver.Render.Start = r200RenderStart;
1257 tnl->Driver.Render.Finish = r200RenderFinish;
1258 tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
1259 tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
1260 tnl->Driver.Render.BuildVertices = r200BuildVertices;
1261
1262 rmesa->swtcl.verts = (GLubyte *)ALIGN_MALLOC( size * 16 * 4, 32 );
1263 rmesa->swtcl.RenderIndex = ~0;
1264 rmesa->swtcl.render_primitive = GL_TRIANGLES;
1265 rmesa->swtcl.hw_primitive = 0;
1266 }
1267
1268
1269 void r200DestroySwtcl( GLcontext *ctx )
1270 {
1271 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1272
1273 if (rmesa->swtcl.indexed_verts.buf)
1274 r200ReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, __FUNCTION__ );
1275
1276 if (rmesa->swtcl.verts) {
1277 ALIGN_FREE(rmesa->swtcl.verts);
1278 rmesa->swtcl.verts = 0;
1279 }
1280
1281 if (rmesa->UbyteSecondaryColor.Ptr) {
1282 ALIGN_FREE(rmesa->UbyteSecondaryColor.Ptr);
1283 rmesa->UbyteSecondaryColor.Ptr = 0;
1284 }
1285
1286 if (rmesa->UbyteColor.Ptr) {
1287 ALIGN_FREE(rmesa->UbyteColor.Ptr);
1288 rmesa->UbyteColor.Ptr = 0;
1289 }
1290 }