a39072d1d2bf1c160e429dd8c2a7706a11333d58
[mesa.git] / src / mesa / drivers / dri / r200 / r200_swtcl.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/imports.h"
41 #include "main/macros.h"
42
43 #include "swrast/s_context.h"
44 #include "swrast/s_fog.h"
45 #include "swrast_setup/swrast_setup.h"
46 #include "math/m_translate.h"
47 #include "tnl/tnl.h"
48 #include "tnl/t_context.h"
49 #include "tnl/t_pipeline.h"
50
51 #include "radeon_bo.h"
52 #include "r200_context.h"
53 #include "r200_ioctl.h"
54 #include "r200_state.h"
55 #include "r200_swtcl.h"
56 #include "r200_tcl.h"
57
58
59 /***********************************************************************
60 * Initialization
61 ***********************************************************************/
62
63 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
64 do { \
65 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = (ATTR); \
66 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = (STYLE); \
67 rmesa->radeon.swtcl.vertex_attr_count++; \
68 fmt_0 |= F0; \
69 } while (0)
70
71 #define EMIT_PAD( N ) \
72 do { \
73 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].attrib = 0; \
74 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].format = EMIT_PAD; \
75 rmesa->radeon.swtcl.vertex_attrs[rmesa->radeon.swtcl.vertex_attr_count].offset = (N); \
76 rmesa->radeon.swtcl.vertex_attr_count++; \
77 } while (0)
78
79 static void r200SetVertexFormat( GLcontext *ctx )
80 {
81 r200ContextPtr rmesa = R200_CONTEXT( ctx );
82 TNLcontext *tnl = TNL_CONTEXT(ctx);
83 struct vertex_buffer *VB = &tnl->vb;
84 DECLARE_RENDERINPUTS(index_bitset);
85 int fmt_0 = 0;
86 int fmt_1 = 0;
87 int offset = 0;
88
89 RENDERINPUTS_COPY( index_bitset, tnl->render_inputs_bitset );
90
91 /* Important:
92 */
93 if ( VB->NdcPtr != NULL ) {
94 VB->AttribPtr[VERT_ATTRIB_POS] = VB->NdcPtr;
95 }
96 else {
97 VB->AttribPtr[VERT_ATTRIB_POS] = VB->ClipPtr;
98 }
99
100 assert( VB->AttribPtr[VERT_ATTRIB_POS] != NULL );
101 rmesa->radeon.swtcl.vertex_attr_count = 0;
102
103 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
104 * build up a hardware vertex.
105 */
106 if ( !rmesa->swtcl.needproj ||
107 RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) { /* need w coord for projected textures */
108 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_4F, R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0 );
109 offset = 4;
110 }
111 else {
112 EMIT_ATTR( _TNL_ATTRIB_POS, EMIT_3F, R200_VTX_XY | R200_VTX_Z0 );
113 offset = 3;
114 }
115
116 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_POINTSIZE )) {
117 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE, EMIT_1F, R200_VTX_POINT_SIZE );
118 offset += 1;
119 }
120
121 rmesa->swtcl.coloroffset = offset;
122 #if MESA_LITTLE_ENDIAN
123 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_RGBA, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
124 #else
125 EMIT_ATTR( _TNL_ATTRIB_COLOR0, EMIT_4UB_4F_ABGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) );
126 #endif
127 offset += 1;
128
129 rmesa->swtcl.specoffset = 0;
130 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 ) ||
131 RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
132
133 #if MESA_LITTLE_ENDIAN
134 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
135 rmesa->swtcl.specoffset = offset;
136 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_RGB, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
137 }
138 else {
139 EMIT_PAD( 3 );
140 }
141
142 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
143 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
144 }
145 else {
146 EMIT_PAD( 1 );
147 }
148 #else
149 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_FOG )) {
150 EMIT_ATTR( _TNL_ATTRIB_FOG, EMIT_1UB_1F, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
151 }
152 else {
153 EMIT_PAD( 1 );
154 }
155
156 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_COLOR1 )) {
157 rmesa->swtcl.specoffset = offset;
158 EMIT_ATTR( _TNL_ATTRIB_COLOR1, EMIT_3UB_3F_BGR, (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT) );
159 }
160 else {
161 EMIT_PAD( 3 );
162 }
163 #endif
164 }
165
166 if (RENDERINPUTS_TEST_RANGE( index_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
167 int i;
168
169 for (i = 0; i < ctx->Const.MaxTextureUnits; i++) {
170 if (RENDERINPUTS_TEST( index_bitset, _TNL_ATTRIB_TEX(i) )) {
171 GLuint sz = VB->TexCoordPtr[i]->size;
172
173 fmt_1 |= sz << (3 * i);
174 EMIT_ATTR( _TNL_ATTRIB_TEX0+i, EMIT_1F + sz - 1, 0 );
175 }
176 }
177 }
178
179 if ( (rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] & R200_FOG_USE_MASK)
180 != R200_FOG_USE_SPEC_ALPHA ) {
181 R200_STATECHANGE( rmesa, ctx );
182 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] &= ~R200_FOG_USE_MASK;
183 rmesa->hw.ctx.cmd[CTX_PP_FOG_COLOR] |= R200_FOG_USE_SPEC_ALPHA;
184 }
185
186 if (!RENDERINPUTS_EQUAL( rmesa->radeon.tnl_index_bitset, index_bitset ) ||
187 (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0) ||
188 (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
189 R200_NEWPRIM(rmesa);
190 R200_STATECHANGE( rmesa, vtx );
191 rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
192 rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
193
194 rmesa->radeon.swtcl.vertex_size =
195 _tnl_install_attrs( ctx,
196 rmesa->radeon.swtcl.vertex_attrs,
197 rmesa->radeon.swtcl.vertex_attr_count,
198 NULL, 0 );
199 rmesa->radeon.swtcl.vertex_size /= 4;
200 RENDERINPUTS_COPY( rmesa->radeon.tnl_index_bitset, index_bitset );
201 }
202 }
203
204
205 static void r200RenderStart( GLcontext *ctx )
206 {
207 r200ContextPtr rmesa = R200_CONTEXT( ctx );
208
209 r200SetVertexFormat( ctx );
210 }
211
212
213 /**
214 * Set vertex state for SW TCL. The primary purpose of this function is to
215 * determine in advance whether or not the hardware can / should do the
216 * projection divide or Mesa should do it.
217 */
218 void r200ChooseVertexState( GLcontext *ctx )
219 {
220 r200ContextPtr rmesa = R200_CONTEXT( ctx );
221 TNLcontext *tnl = TNL_CONTEXT(ctx);
222 GLuint vte;
223 GLuint vap;
224
225 /* We must ensure that we don't do _tnl_need_projected_coords while in a
226 * rasterization fallback. As this function will be called again when we
227 * leave a rasterization fallback, we can just skip it for now.
228 */
229 if (rmesa->radeon.Fallback != 0)
230 return;
231
232 vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
233 vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
234
235 /* HW perspective divide is a win, but tiny vertex formats are a
236 * bigger one.
237 */
238 if (!RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )
239 || (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
240 rmesa->swtcl.needproj = GL_TRUE;
241 vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
242 vte &= ~R200_VTX_W0_FMT;
243 if (RENDERINPUTS_TEST_RANGE( tnl->render_inputs_bitset, _TNL_FIRST_TEX, _TNL_LAST_TEX )) {
244 vap &= ~R200_VAP_FORCE_W_TO_ONE;
245 }
246 else {
247 vap |= R200_VAP_FORCE_W_TO_ONE;
248 }
249 }
250 else {
251 rmesa->swtcl.needproj = GL_FALSE;
252 vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
253 vte |= R200_VTX_W0_FMT;
254 vap &= ~R200_VAP_FORCE_W_TO_ONE;
255 }
256
257 _tnl_need_projected_coords( ctx, rmesa->swtcl.needproj );
258
259 if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
260 R200_STATECHANGE( rmesa, vte );
261 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
262 }
263
264 if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
265 R200_STATECHANGE( rmesa, vap );
266 rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
267 }
268 }
269
270 void r200_swtcl_flush(GLcontext *ctx, uint32_t current_offset)
271 {
272 r200ContextPtr rmesa = R200_CONTEXT(ctx);
273 rcommonEnsureCmdBufSpace(&rmesa->radeon,
274 rmesa->hw.max_state_size + (12*sizeof(int)),
275 __FUNCTION__);
276
277
278 r200EmitState(rmesa);
279 r200EmitVertexAOS( rmesa,
280 rmesa->radeon.swtcl.vertex_size,
281 rmesa->radeon.dma.current,
282 current_offset);
283
284
285 r200EmitVbufPrim( rmesa,
286 rmesa->radeon.swtcl.hw_primitive,
287 rmesa->radeon.swtcl.numverts);
288
289 }
290
291 /**************************************************************************/
292
293
294 static INLINE GLuint reduced_hw_prim( GLcontext *ctx, GLuint prim)
295 {
296 switch (prim) {
297 case GL_POINTS:
298 return (ctx->Point.PointSprite ||
299 ((ctx->_TriangleCaps & (DD_POINT_SIZE | DD_POINT_ATTEN)) &&
300 !(ctx->_TriangleCaps & (DD_POINT_SMOOTH)))) ?
301 R200_VF_PRIM_POINT_SPRITES : R200_VF_PRIM_POINTS;
302 case GL_LINES:
303 /* fallthrough */
304 case GL_LINE_LOOP:
305 /* fallthrough */
306 case GL_LINE_STRIP:
307 return R200_VF_PRIM_LINES;
308 default:
309 /* all others reduced to triangles */
310 return R200_VF_PRIM_TRIANGLES;
311 }
312 }
313
314
315 static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim );
316 static void r200RenderPrimitive( GLcontext *ctx, GLenum prim );
317 static void r200ResetLineStipple( GLcontext *ctx );
318
319 /***********************************************************************
320 * Emit primitives as inline vertices *
321 ***********************************************************************/
322
323 #define HAVE_POINTS 1
324 #define HAVE_LINES 1
325 #define HAVE_LINE_STRIPS 1
326 #define HAVE_TRIANGLES 1
327 #define HAVE_TRI_STRIPS 1
328 #define HAVE_TRI_STRIP_1 0
329 #define HAVE_TRI_FANS 1
330 #define HAVE_QUADS 0
331 #define HAVE_QUAD_STRIPS 0
332 #define HAVE_POLYGONS 1
333 #define HAVE_ELTS 0
334
335 #undef LOCAL_VARS
336 #undef ALLOC_VERTS
337 #define CTX_ARG r200ContextPtr rmesa
338 #define GET_VERTEX_DWORDS() rmesa->radeon.swtcl.vertex_size
339 #define ALLOC_VERTS( n, size ) rcommonAllocDmaLowVerts( &rmesa->radeon, n, size * 4 )
340 #define LOCAL_VARS \
341 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
342 const char *r200verts = (char *)rmesa->radeon.swtcl.verts;
343 #define VERT(x) (radeonVertex *)(r200verts + ((x) * vertsize * sizeof(int)))
344 #define VERTEX radeonVertex
345 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS))
346
347 #undef TAG
348 #define TAG(x) r200_##x
349 #include "tnl_dd/t_dd_triemit.h"
350
351
352 /***********************************************************************
353 * Macros for t_dd_tritmp.h to draw basic primitives *
354 ***********************************************************************/
355
356 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
357 #define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
358 #define LINE( a, b ) r200_line( rmesa, a, b )
359 #define POINT( a ) r200_point( rmesa, a )
360
361 /***********************************************************************
362 * Build render functions from dd templates *
363 ***********************************************************************/
364
365 #define R200_TWOSIDE_BIT 0x01
366 #define R200_UNFILLED_BIT 0x02
367 #define R200_MAX_TRIFUNC 0x04
368
369
370 static struct {
371 tnl_points_func points;
372 tnl_line_func line;
373 tnl_triangle_func triangle;
374 tnl_quad_func quad;
375 } rast_tab[R200_MAX_TRIFUNC];
376
377
378 #define DO_FALLBACK 0
379 #define DO_UNFILLED (IND & R200_UNFILLED_BIT)
380 #define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
381 #define DO_FLAT 0
382 #define DO_OFFSET 0
383 #define DO_TRI 1
384 #define DO_QUAD 1
385 #define DO_LINE 1
386 #define DO_POINTS 1
387 #define DO_FULL_QUAD 1
388
389 #define HAVE_RGBA 1
390 #define HAVE_SPEC 1
391 #define HAVE_BACK_COLORS 0
392 #define HAVE_HW_FLATSHADE 1
393 #define TAB rast_tab
394
395 #define DEPTH_SCALE 1.0
396 #define UNFILLED_TRI unfilled_tri
397 #define UNFILLED_QUAD unfilled_quad
398 #define VERT_X(_v) _v->v.x
399 #define VERT_Y(_v) _v->v.y
400 #define VERT_Z(_v) _v->v.z
401 #define AREA_IS_CCW( a ) (a < 0)
402 #define GET_VERTEX(e) (rmesa->radeon.swtcl.verts + (e*rmesa->radeon.swtcl.vertex_size*sizeof(int)))
403
404 #define VERT_SET_RGBA( v, c ) \
405 do { \
406 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
407 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
408 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
409 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
410 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
411 } while (0)
412
413 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
414
415 #define VERT_SET_SPEC( v, c ) \
416 do { \
417 if (specoffset) { \
418 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
419 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
420 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
421 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
422 } \
423 } while (0)
424 #define VERT_COPY_SPEC( v0, v1 ) \
425 do { \
426 if (specoffset) { \
427 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
428 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
429 spec0->red = spec1->red; \
430 spec0->green = spec1->green; \
431 spec0->blue = spec1->blue; \
432 } \
433 } while (0)
434
435 /* These don't need LE32_TO_CPU() as they used to save and restore
436 * colors which are already in the correct format.
437 */
438 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
439 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
440 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
441 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
442
443 #undef LOCAL_VARS
444 #undef TAG
445 #undef INIT
446
447 #define LOCAL_VARS(n) \
448 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
449 GLuint color[n], spec[n]; \
450 GLuint coloroffset = rmesa->swtcl.coloroffset; \
451 GLuint specoffset = rmesa->swtcl.specoffset; \
452 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
453
454 /***********************************************************************
455 * Helpers for rendering unfilled primitives *
456 ***********************************************************************/
457
458 #define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )
459 #define RENDER_PRIMITIVE rmesa->radeon.swtcl.render_primitive
460 #undef TAG
461 #define TAG(x) x
462 #include "tnl_dd/t_dd_unfilled.h"
463 #undef IND
464
465
466 /***********************************************************************
467 * Generate GL render functions *
468 ***********************************************************************/
469
470
471 #define IND (0)
472 #define TAG(x) x
473 #include "tnl_dd/t_dd_tritmp.h"
474
475 #define IND (R200_TWOSIDE_BIT)
476 #define TAG(x) x##_twoside
477 #include "tnl_dd/t_dd_tritmp.h"
478
479 #define IND (R200_UNFILLED_BIT)
480 #define TAG(x) x##_unfilled
481 #include "tnl_dd/t_dd_tritmp.h"
482
483 #define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
484 #define TAG(x) x##_twoside_unfilled
485 #include "tnl_dd/t_dd_tritmp.h"
486
487
488 static void init_rast_tab( void )
489 {
490 init();
491 init_twoside();
492 init_unfilled();
493 init_twoside_unfilled();
494 }
495
496 /**********************************************************************/
497 /* Render unclipped begin/end objects */
498 /**********************************************************************/
499
500 #define RENDER_POINTS( start, count ) \
501 for ( ; start < count ; start++) \
502 r200_point( rmesa, VERT(start) )
503 #define RENDER_LINE( v0, v1 ) \
504 r200_line( rmesa, VERT(v0), VERT(v1) )
505 #define RENDER_TRI( v0, v1, v2 ) \
506 r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
507 #define RENDER_QUAD( v0, v1, v2, v3 ) \
508 r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
509 #define INIT(x) do { \
510 r200RenderPrimitive( ctx, x ); \
511 } while (0)
512 #undef LOCAL_VARS
513 #define LOCAL_VARS \
514 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
515 const GLuint vertsize = rmesa->radeon.swtcl.vertex_size; \
516 const char *r200verts = (char *)rmesa->radeon.swtcl.verts; \
517 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
518 const GLboolean stipple = ctx->Line.StippleFlag; \
519 (void) elt; (void) stipple;
520 #define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
521 #define RESET_OCCLUSION
522 #define PRESERVE_VB_DEFS
523 #define ELT(x) (x)
524 #define TAG(x) r200_##x##_verts
525 #include "tnl/t_vb_rendertmp.h"
526 #undef ELT
527 #undef TAG
528 #define TAG(x) r200_##x##_elts
529 #define ELT(x) elt[x]
530 #include "tnl/t_vb_rendertmp.h"
531
532
533
534 /**********************************************************************/
535 /* Choose render functions */
536 /**********************************************************************/
537
538 void r200ChooseRenderState( GLcontext *ctx )
539 {
540 TNLcontext *tnl = TNL_CONTEXT(ctx);
541 r200ContextPtr rmesa = R200_CONTEXT(ctx);
542 GLuint index = 0;
543 GLuint flags = ctx->_TriangleCaps;
544
545 if (!rmesa->radeon.TclFallback || rmesa->radeon.Fallback)
546 return;
547
548 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R200_TWOSIDE_BIT;
549 if (flags & DD_TRI_UNFILLED) index |= R200_UNFILLED_BIT;
550
551 if (index != rmesa->radeon.swtcl.RenderIndex) {
552 tnl->Driver.Render.Points = rast_tab[index].points;
553 tnl->Driver.Render.Line = rast_tab[index].line;
554 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
555 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
556 tnl->Driver.Render.Quad = rast_tab[index].quad;
557
558 if (index == 0) {
559 tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts;
560 tnl->Driver.Render.PrimTabElts = r200_render_tab_elts;
561 tnl->Driver.Render.ClippedPolygon = r200_fast_clipped_poly;
562 } else {
563 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
564 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
565 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
566 }
567
568 rmesa->radeon.swtcl.RenderIndex = index;
569 }
570 }
571
572
573 /**********************************************************************/
574 /* High level hooks for t_vb_render.c */
575 /**********************************************************************/
576
577
578 static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
579 {
580 r200ContextPtr rmesa = R200_CONTEXT(ctx);
581
582 if (rmesa->radeon.swtcl.hw_primitive != hwprim) {
583 /* need to disable perspective-correct texturing for point sprites */
584 if ((hwprim & 0xf) == R200_VF_PRIM_POINT_SPRITES && ctx->Point.PointSprite) {
585 if (rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE) {
586 R200_STATECHANGE( rmesa, set );
587 rmesa->hw.set.cmd[SET_RE_CNTL] &= ~R200_PERSPECTIVE_ENABLE;
588 }
589 }
590 else if (!(rmesa->hw.set.cmd[SET_RE_CNTL] & R200_PERSPECTIVE_ENABLE)) {
591 R200_STATECHANGE( rmesa, set );
592 rmesa->hw.set.cmd[SET_RE_CNTL] |= R200_PERSPECTIVE_ENABLE;
593 }
594 R200_NEWPRIM( rmesa );
595 rmesa->radeon.swtcl.hw_primitive = hwprim;
596 }
597 }
598
599 static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
600 {
601 r200ContextPtr rmesa = R200_CONTEXT(ctx);
602 rmesa->radeon.swtcl.render_primitive = prim;
603 if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
604 r200RasterPrimitive( ctx, reduced_hw_prim(ctx, prim) );
605 }
606
607 static void r200RenderFinish( GLcontext *ctx )
608 {
609 }
610
611 static void r200ResetLineStipple( GLcontext *ctx )
612 {
613 r200ContextPtr rmesa = R200_CONTEXT(ctx);
614 R200_STATECHANGE( rmesa, lin );
615 }
616
617
618 /**********************************************************************/
619 /* Transition to/from hardware rasterization. */
620 /**********************************************************************/
621
622 static const char * const fallbackStrings[] = {
623 "Texture mode",
624 "glDrawBuffer(GL_FRONT_AND_BACK)",
625 "glEnable(GL_STENCIL) without hw stencil buffer",
626 "glRenderMode(selection or feedback)",
627 "R200_NO_RAST",
628 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
629 };
630
631
632 static const char *getFallbackString(GLuint bit)
633 {
634 int i = 0;
635 while (bit > 1) {
636 i++;
637 bit >>= 1;
638 }
639 return fallbackStrings[i];
640 }
641
642
643 void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
644 {
645 r200ContextPtr rmesa = R200_CONTEXT(ctx);
646 TNLcontext *tnl = TNL_CONTEXT(ctx);
647 GLuint oldfallback = rmesa->radeon.Fallback;
648
649 if (mode) {
650 rmesa->radeon.Fallback |= bit;
651 if (oldfallback == 0) {
652 R200_FIREVERTICES( rmesa );
653 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE );
654 _swsetup_Wakeup( ctx );
655 rmesa->radeon.swtcl.RenderIndex = ~0;
656 if (R200_DEBUG & DEBUG_FALLBACKS) {
657 fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n",
658 bit, getFallbackString(bit));
659 }
660 }
661 }
662 else {
663 rmesa->radeon.Fallback &= ~bit;
664 if (oldfallback == bit) {
665
666 _swrast_flush( ctx );
667 tnl->Driver.Render.Start = r200RenderStart;
668 tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
669 tnl->Driver.Render.Finish = r200RenderFinish;
670
671 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
672 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
673 tnl->Driver.Render.Interp = _tnl_interp;
674
675 tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
676 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE );
677 if (rmesa->radeon.TclFallback) {
678 /* These are already done if rmesa->radeon.TclFallback goes to
679 * zero above. But not if it doesn't (R200_NO_TCL for
680 * example?)
681 */
682 _tnl_invalidate_vertex_state( ctx, ~0 );
683 _tnl_invalidate_vertices( ctx, ~0 );
684 RENDERINPUTS_ZERO( rmesa->radeon.tnl_index_bitset );
685 r200ChooseVertexState( ctx );
686 r200ChooseRenderState( ctx );
687 }
688 if (R200_DEBUG & DEBUG_FALLBACKS) {
689 fprintf(stderr, "R200 end rasterization fallback: 0x%x %s\n",
690 bit, getFallbackString(bit));
691 }
692 }
693 }
694 }
695
696
697
698
699 /**
700 * Cope with depth operations by drawing individual pixels as points.
701 *
702 * \todo
703 * The way the vertex state is set in this routine is hokey. It seems to
704 * work, but it's very hackish. This whole routine is pretty hackish. If
705 * the bitmap is small enough, it seems like it would be faster to copy it
706 * to AGP memory and use it as a non-power-of-two texture (i.e.,
707 * NV_texture_rectangle).
708 */
709 void
710 r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
711 GLsizei width, GLsizei height,
712 const struct gl_pixelstore_attrib *unpack,
713 const GLubyte *bitmap )
714 {
715 r200ContextPtr rmesa = R200_CONTEXT(ctx);
716 const GLfloat *rc = ctx->Current.RasterColor;
717 GLint row, col;
718 radeonVertex vert;
719 GLuint orig_vte;
720 GLuint h;
721
722
723 /* Turn off tcl.
724 */
725 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 );
726
727 /* Choose tiny vertex format
728 */
729 {
730 const GLuint fmt_0 = R200_VTX_XY | R200_VTX_Z0 | R200_VTX_W0
731 | (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT);
732 const GLuint fmt_1 = 0;
733 GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
734 GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
735
736 vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
737 vte |= R200_VTX_W0_FMT;
738 vap &= ~R200_VAP_FORCE_W_TO_ONE;
739
740 rmesa->radeon.swtcl.vertex_size = 5;
741
742 if ( (rmesa->hw.vtx.cmd[VTX_VTXFMT_0] != fmt_0)
743 || (rmesa->hw.vtx.cmd[VTX_VTXFMT_1] != fmt_1) ) {
744 R200_NEWPRIM(rmesa);
745 R200_STATECHANGE( rmesa, vtx );
746 rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = fmt_0;
747 rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = fmt_1;
748 }
749
750 if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
751 R200_STATECHANGE( rmesa, vte );
752 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
753 }
754
755 if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
756 R200_STATECHANGE( rmesa, vap );
757 rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
758 }
759 }
760
761 /* Ready for point primitives:
762 */
763 r200RenderPrimitive( ctx, GL_POINTS );
764
765 /* Turn off the hw viewport transformation:
766 */
767 R200_STATECHANGE( rmesa, vte );
768 orig_vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
769 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VPORT_X_SCALE_ENA |
770 R200_VPORT_Y_SCALE_ENA |
771 R200_VPORT_Z_SCALE_ENA |
772 R200_VPORT_X_OFFSET_ENA |
773 R200_VPORT_Y_OFFSET_ENA |
774 R200_VPORT_Z_OFFSET_ENA);
775
776 /* Turn off other stuff: Stipple?, texture?, blending?, etc.
777 */
778
779
780 /* Populate the vertex
781 *
782 * Incorporate FOG into RGBA
783 */
784 if (ctx->Fog.Enabled) {
785 const GLfloat *fc = ctx->Fog.Color;
786 GLfloat color[4];
787 GLfloat f;
788
789 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
790 f = _swrast_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
791 else
792 f = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
793
794 color[0] = f * rc[0] + (1.F - f) * fc[0];
795 color[1] = f * rc[1] + (1.F - f) * fc[1];
796 color[2] = f * rc[2] + (1.F - f) * fc[2];
797 color[3] = rc[3];
798
799 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, color[0]);
800 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, color[1]);
801 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, color[2]);
802 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, color[3]);
803 }
804 else {
805 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, rc[0]);
806 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, rc[1]);
807 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, rc[2]);
808 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, rc[3]);
809 }
810
811
812 vert.tv.z = ctx->Current.RasterPos[2];
813
814
815 /* Update window height
816 */
817 LOCK_HARDWARE( &rmesa->radeon );
818 UNLOCK_HARDWARE( &rmesa->radeon );
819 h = rmesa->radeon.dri.drawable->h + rmesa->radeon.dri.drawable->y;
820 px += rmesa->radeon.dri.drawable->x;
821
822 /* Clipping handled by existing mechansims in r200_ioctl.c?
823 */
824 for (row=0; row<height; row++) {
825 const GLubyte *src = (const GLubyte *)
826 _mesa_image_address2d(unpack, bitmap, width, height,
827 GL_COLOR_INDEX, GL_BITMAP, row, 0 );
828
829 if (unpack->LsbFirst) {
830 /* Lsb first */
831 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
832 for (col=0; col<width; col++) {
833 if (*src & mask) {
834 vert.tv.x = px+col;
835 vert.tv.y = h - (py+row) - 1;
836 r200_point( rmesa, &vert );
837 }
838 src += (mask >> 7);
839 mask = ((mask << 1) & 0xff) | (mask >> 7);
840 }
841
842 /* get ready for next row */
843 if (mask != 1)
844 src++;
845 }
846 else {
847 /* Msb first */
848 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
849 for (col=0; col<width; col++) {
850 if (*src & mask) {
851 vert.tv.x = px+col;
852 vert.tv.y = h - (py+row) - 1;
853 r200_point( rmesa, &vert );
854 }
855 src += mask & 1;
856 mask = ((mask << 7) & 0xff) | (mask >> 1);
857 }
858 /* get ready for next row */
859 if (mask != 128)
860 src++;
861 }
862 }
863
864 /* Fire outstanding vertices, restore state
865 */
866 R200_STATECHANGE( rmesa, vte );
867 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = orig_vte;
868
869 /* Unfallback
870 */
871 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 );
872
873 /* Need to restore vertexformat?
874 */
875 if (rmesa->radeon.TclFallback)
876 r200ChooseVertexState( ctx );
877 }
878
879
880
881 /**********************************************************************/
882 /* Initialization. */
883 /**********************************************************************/
884
885 void r200InitSwtcl( GLcontext *ctx )
886 {
887 TNLcontext *tnl = TNL_CONTEXT(ctx);
888 r200ContextPtr rmesa = R200_CONTEXT(ctx);
889 static int firsttime = 1;
890
891 if (firsttime) {
892 init_rast_tab();
893 firsttime = 0;
894 }
895
896 tnl->Driver.Render.Start = r200RenderStart;
897 tnl->Driver.Render.Finish = r200RenderFinish;
898 tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
899 tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
900 tnl->Driver.Render.BuildVertices = _tnl_build_vertices;
901 tnl->Driver.Render.CopyPV = _tnl_copy_pv;
902 tnl->Driver.Render.Interp = _tnl_interp;
903
904 /* FIXME: what are these numbers? */
905 _tnl_init_vertices( ctx, ctx->Const.MaxArrayLockSize + 12,
906 36 * sizeof(GLfloat) );
907
908 rmesa->radeon.swtcl.verts = (GLubyte *)tnl->clipspace.vertex_buf;
909 rmesa->radeon.swtcl.RenderIndex = ~0;
910 rmesa->radeon.swtcl.render_primitive = GL_TRIANGLES;
911 rmesa->radeon.swtcl.hw_primitive = 0;
912 }
913
914
915 void r200DestroySwtcl( GLcontext *ctx )
916 {
917 r200ContextPtr rmesa = R200_CONTEXT(ctx);
918
919 }