c10b0ebcc256709802971e517402724a051dfe24
[mesa.git] / src / mesa / drivers / dri / r200 / r200_swtcl.c
1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
2 /*
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
8
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
16
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
20
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28
29 **************************************************************************/
30
31 /*
32 * Authors:
33 * Keith Whitwell <keith@tungstengraphics.com>
34 */
35
36 #include "glheader.h"
37 #include "mtypes.h"
38 #include "colormac.h"
39 #include "enums.h"
40 #include "image.h"
41 #include "imports.h"
42 #include "macros.h"
43
44 #include "swrast/s_context.h"
45 #include "swrast/s_fog.h"
46 #include "swrast_setup/swrast_setup.h"
47 #include "math/m_translate.h"
48 #include "tnl/tnl.h"
49 #include "tnl/t_context.h"
50 #include "tnl/t_pipeline.h"
51
52 #include "r200_context.h"
53 #include "r200_ioctl.h"
54 #include "r200_state.h"
55 #include "r200_swtcl.h"
56 #include "r200_tcl.h"
57
58 /***********************************************************************
59 * Build render functions from dd templates *
60 ***********************************************************************/
61
62
63 #define R200_XYZW_BIT 0x01
64 #define R200_RGBA_BIT 0x02
65 #define R200_SPEC_BIT 0x04
66 #define R200_TEX0_BIT 0x08
67 #define R200_TEX1_BIT 0x10
68 #define R200_PTEX_BIT 0x20
69 #define R200_MAX_SETUP 0x40
70
71 static void flush_last_swtcl_prim( r200ContextPtr rmesa );
72
73 static struct {
74 void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );
75 interp_func interp;
76 copy_pv_func copy_pv;
77 GLboolean (*check_tex_sizes)( GLcontext *ctx );
78 GLuint vertex_size;
79 GLuint vertex_stride_shift;
80 GLuint vertex_format;
81 } setup_tab[R200_MAX_SETUP];
82
83
84 static int se_vtx_fmt_0[] = {
85 0,
86
87 (R200_VTX_XY |
88 R200_VTX_Z0 |
89 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT)),
90
91 (R200_VTX_XY |
92 R200_VTX_Z0 |
93 R200_VTX_W0 |
94 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
95 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT)),
96
97 (R200_VTX_XY |
98 R200_VTX_Z0 |
99 R200_VTX_W0 |
100 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
101 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT)),
102
103 (R200_VTX_XY |
104 R200_VTX_Z0 |
105 R200_VTX_W0 |
106 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
107 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT)),
108
109 (R200_VTX_XY |
110 R200_VTX_Z0 |
111 R200_VTX_W0 |
112 (R200_VTX_PK_RGBA << R200_VTX_COLOR_0_SHIFT) |
113 (R200_VTX_PK_RGBA << R200_VTX_COLOR_1_SHIFT))
114 };
115
116 static int se_vtx_fmt_1[] = {
117 0,
118 0,
119 0,
120 ((2 << R200_VTX_TEX0_COMP_CNT_SHIFT)),
121 ((2 << R200_VTX_TEX0_COMP_CNT_SHIFT) |
122 (2 << R200_VTX_TEX1_COMP_CNT_SHIFT)),
123 ((3 << R200_VTX_TEX0_COMP_CNT_SHIFT) |
124 (3 << R200_VTX_TEX1_COMP_CNT_SHIFT)),
125 };
126
127 #define TINY_VERTEX_FORMAT 1
128 #define NOTEX_VERTEX_FORMAT 2
129 #define TEX0_VERTEX_FORMAT 3
130 #define TEX1_VERTEX_FORMAT 4
131 #define PROJ_TEX1_VERTEX_FORMAT 5
132 #define TEX2_VERTEX_FORMAT 0
133 #define TEX3_VERTEX_FORMAT 0
134 #define PROJ_TEX3_VERTEX_FORMAT 0
135
136 #define DO_XYZW (IND & R200_XYZW_BIT)
137 #define DO_RGBA (IND & R200_RGBA_BIT)
138 #define DO_SPEC (IND & R200_SPEC_BIT)
139 #define DO_FOG (IND & R200_SPEC_BIT)
140 #define DO_TEX0 (IND & R200_TEX0_BIT)
141 #define DO_TEX1 (IND & R200_TEX1_BIT)
142 #define DO_TEX2 0
143 #define DO_TEX3 0
144 #define DO_PTEX (IND & R200_PTEX_BIT)
145
146 #define VERTEX r200Vertex
147 #define VERTEX_COLOR r200_color_t
148 #define GET_VIEWPORT_MAT() 0
149 #define GET_TEXSOURCE(n) n
150 #define GET_VERTEX_FORMAT() R200_CONTEXT(ctx)->swtcl.vertex_format
151 #define GET_VERTEX_STORE() R200_CONTEXT(ctx)->swtcl.verts
152 #define GET_VERTEX_STRIDE_SHIFT() R200_CONTEXT(ctx)->swtcl.vertex_stride_shift
153 #define GET_UBYTE_COLOR_STORE() &R200_CONTEXT(ctx)->UbyteColor
154 #define GET_UBYTE_SPEC_COLOR_STORE() &R200_CONTEXT(ctx)->UbyteSecondaryColor
155
156 #define HAVE_HW_VIEWPORT 1
157 #define HAVE_HW_DIVIDE (IND & ~(R200_XYZW_BIT|R200_RGBA_BIT))
158 #define HAVE_TINY_VERTICES 1
159 #define HAVE_RGBA_COLOR 1
160 #define HAVE_NOTEX_VERTICES 1
161 #define HAVE_TEX0_VERTICES 1
162 #define HAVE_TEX1_VERTICES 1
163 #define HAVE_TEX2_VERTICES 0
164 #define HAVE_TEX3_VERTICES 0
165 #define HAVE_PTEX_VERTICES 1
166
167 #define CHECK_HW_DIVIDE (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE| \
168 DD_TRI_UNFILLED)))
169
170 #define IMPORT_QUALIFIER
171 #define IMPORT_FLOAT_COLORS r200_import_float_colors
172 #define IMPORT_FLOAT_SPEC_COLORS r200_import_float_spec_colors
173
174 #define INTERP_VERTEX setup_tab[R200_CONTEXT(ctx)->swtcl.SetupIndex].interp
175 #define COPY_PV_VERTEX setup_tab[R200_CONTEXT(ctx)->swtcl.SetupIndex].copy_pv
176
177
178 /***********************************************************************
179 * Generate pv-copying and translation functions *
180 ***********************************************************************/
181
182 #define TAG(x) r200_##x
183 #define IND ~0
184 #include "tnl_dd/t_dd_vb.c"
185 #undef IND
186
187
188 /***********************************************************************
189 * Generate vertex emit and interp functions *
190 ***********************************************************************/
191
192 #define IND (R200_XYZW_BIT|R200_RGBA_BIT)
193 #define TAG(x) x##_wg
194 #include "tnl_dd/t_dd_vbtmp.h"
195
196 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT)
197 #define TAG(x) x##_wgt0
198 #include "tnl_dd/t_dd_vbtmp.h"
199
200 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT|R200_PTEX_BIT)
201 #define TAG(x) x##_wgpt0
202 #include "tnl_dd/t_dd_vbtmp.h"
203
204 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT|R200_TEX1_BIT)
205 #define TAG(x) x##_wgt0t1
206 #include "tnl_dd/t_dd_vbtmp.h"
207
208 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_TEX0_BIT|R200_TEX1_BIT|\
209 R200_PTEX_BIT)
210 #define TAG(x) x##_wgpt0t1
211 #include "tnl_dd/t_dd_vbtmp.h"
212
213 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT)
214 #define TAG(x) x##_wgfs
215 #include "tnl_dd/t_dd_vbtmp.h"
216
217 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
218 R200_TEX0_BIT)
219 #define TAG(x) x##_wgfst0
220 #include "tnl_dd/t_dd_vbtmp.h"
221
222 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
223 R200_TEX0_BIT|R200_PTEX_BIT)
224 #define TAG(x) x##_wgfspt0
225 #include "tnl_dd/t_dd_vbtmp.h"
226
227 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
228 R200_TEX0_BIT|R200_TEX1_BIT)
229 #define TAG(x) x##_wgfst0t1
230 #include "tnl_dd/t_dd_vbtmp.h"
231
232 #define IND (R200_XYZW_BIT|R200_RGBA_BIT|R200_SPEC_BIT|\
233 R200_TEX0_BIT|R200_TEX1_BIT|R200_PTEX_BIT)
234 #define TAG(x) x##_wgfspt0t1
235 #include "tnl_dd/t_dd_vbtmp.h"
236
237
238 /***********************************************************************
239 * Initialization
240 ***********************************************************************/
241
242 static void init_setup_tab( void )
243 {
244 init_wg();
245 init_wgt0();
246 init_wgpt0();
247 init_wgt0t1();
248 init_wgpt0t1();
249 init_wgfs();
250 init_wgfst0();
251 init_wgfspt0();
252 init_wgfst0t1();
253 init_wgfspt0t1();
254 }
255
256
257
258 void r200PrintSetupFlags(char *msg, GLuint flags )
259 {
260 fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",
261 msg,
262 (int)flags,
263 (flags & R200_XYZW_BIT) ? " xyzw," : "",
264 (flags & R200_RGBA_BIT) ? " rgba," : "",
265 (flags & R200_SPEC_BIT) ? " spec/fog," : "",
266 (flags & R200_TEX0_BIT) ? " tex-0," : "",
267 (flags & R200_TEX1_BIT) ? " tex-1," : "",
268 (flags & R200_PTEX_BIT) ? " proj-tex," : "");
269 }
270
271
272
273 static void r200SetVertexFormat( GLcontext *ctx, GLuint ind )
274 {
275 r200ContextPtr rmesa = R200_CONTEXT( ctx );
276 TNLcontext *tnl = TNL_CONTEXT(ctx);
277
278 rmesa->swtcl.SetupIndex = ind;
279
280 if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {
281 tnl->Driver.Render.Interp = r200_interp_extras;
282 tnl->Driver.Render.CopyPV = r200_copy_pv_extras;
283 }
284 else {
285 tnl->Driver.Render.Interp = setup_tab[ind].interp;
286 tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;
287 }
288
289 if (setup_tab[ind].vertex_format != rmesa->swtcl.vertex_format) {
290 int i;
291 R200_NEWPRIM(rmesa);
292 i = rmesa->swtcl.vertex_format = setup_tab[ind].vertex_format;
293 rmesa->swtcl.vertex_size = setup_tab[ind].vertex_size;
294 rmesa->swtcl.vertex_stride_shift = setup_tab[ind].vertex_stride_shift;
295
296 R200_STATECHANGE( rmesa, vtx );
297 rmesa->hw.vtx.cmd[VTX_VTXFMT_0] = se_vtx_fmt_0[i];
298 rmesa->hw.vtx.cmd[VTX_VTXFMT_1] = se_vtx_fmt_1[i];
299 }
300
301 {
302 GLuint vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
303 GLuint vap = rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL];
304 GLuint needproj;
305
306 /* HW perspective divide is a win, but tiny vertex formats are a
307 * bigger one.
308 */
309 if (setup_tab[ind].vertex_format == TINY_VERTEX_FORMAT ||
310 (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {
311 needproj = GL_TRUE;
312 vte |= R200_VTX_XY_FMT | R200_VTX_Z_FMT;
313 vte &= ~R200_VTX_W0_FMT;
314 vap |= R200_VAP_FORCE_W_TO_ONE;
315 }
316 else {
317 needproj = GL_FALSE;
318 vte &= ~(R200_VTX_XY_FMT | R200_VTX_Z_FMT);
319 vte |= R200_VTX_W0_FMT;
320 vap &= ~R200_VAP_FORCE_W_TO_ONE;
321 }
322
323 _tnl_need_projected_coords( ctx, needproj );
324 if (vte != rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL]) {
325 R200_STATECHANGE( rmesa, vte );
326 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = vte;
327 }
328 if (vap != rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL]) {
329 R200_STATECHANGE( rmesa, vap );
330 rmesa->hw.vap.cmd[VAP_SE_VAP_CNTL] = vap;
331 }
332 }
333 }
334
335 static void r200RenderStart( GLcontext *ctx )
336 {
337 r200ContextPtr rmesa = R200_CONTEXT( ctx );
338
339 if (!setup_tab[rmesa->swtcl.SetupIndex].check_tex_sizes(ctx)) {
340 r200SetVertexFormat( ctx, rmesa->swtcl.SetupIndex | R200_PTEX_BIT);
341 }
342
343 if (rmesa->dma.flush != 0 &&
344 rmesa->dma.flush != flush_last_swtcl_prim)
345 rmesa->dma.flush( rmesa );
346 }
347
348
349 void r200BuildVertices( GLcontext *ctx, GLuint start, GLuint count,
350 GLuint newinputs )
351 {
352 r200ContextPtr rmesa = R200_CONTEXT( ctx );
353 GLubyte *v = ((GLubyte *)rmesa->swtcl.verts +
354 (start << rmesa->swtcl.vertex_stride_shift));
355 GLuint stride = 1 << rmesa->swtcl.vertex_stride_shift;
356
357 newinputs |= rmesa->swtcl.SetupNewInputs;
358 rmesa->swtcl.SetupNewInputs = 0;
359
360 if (!newinputs)
361 return;
362
363 setup_tab[rmesa->swtcl.SetupIndex].emit( ctx, start, count, v, stride );
364 }
365
366
367 void r200ChooseVertexState( GLcontext *ctx )
368 {
369 r200ContextPtr rmesa = R200_CONTEXT( ctx );
370 GLuint ind = (R200_XYZW_BIT | R200_RGBA_BIT);
371
372 if (!rmesa->TclFallback || rmesa->Fallback)
373 return;
374
375 if (ctx->Fog.Enabled || (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR))
376 ind |= R200_SPEC_BIT;
377
378 if (ctx->Texture._EnabledUnits & 0x2) /* unit 1 enabled */
379 ind |= R200_TEX0_BIT|R200_TEX1_BIT;
380 else if (ctx->Texture._EnabledUnits & 0x1) /* unit 1 enabled */
381 ind |= R200_TEX0_BIT;
382
383 r200SetVertexFormat( ctx, ind );
384 }
385
386
387 /* Flush vertices in the current dma region.
388 */
389 static void flush_last_swtcl_prim( r200ContextPtr rmesa )
390 {
391 if (R200_DEBUG & DEBUG_IOCTL)
392 fprintf(stderr, "%s\n", __FUNCTION__);
393
394 rmesa->dma.flush = 0;
395
396 if (rmesa->dma.current.buf) {
397 struct r200_dma_region *current = &rmesa->dma.current;
398 GLuint current_offset = (rmesa->r200Screen->gart_buffer_offset +
399 current->buf->buf->idx * RADEON_BUFFER_SIZE +
400 current->start);
401
402 assert (!(rmesa->swtcl.hw_primitive & R200_VF_PRIM_WALK_IND));
403
404 assert (current->start +
405 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
406 current->ptr);
407
408 if (rmesa->dma.current.start != rmesa->dma.current.ptr) {
409 r200EmitVertexAOS( rmesa,
410 rmesa->swtcl.vertex_size,
411 current_offset);
412
413 r200EmitVbufPrim( rmesa,
414 rmesa->swtcl.hw_primitive,
415 rmesa->swtcl.numverts);
416 }
417
418 rmesa->swtcl.numverts = 0;
419 current->start = current->ptr;
420 }
421 }
422
423
424 /* Alloc space in the current dma region.
425 */
426 static __inline void *r200AllocDmaLowVerts( r200ContextPtr rmesa,
427 int nverts, int vsize )
428 {
429 GLuint bytes = vsize * nverts;
430
431 if ( rmesa->dma.current.ptr + bytes > rmesa->dma.current.end )
432 r200RefillCurrentDmaRegion( rmesa );
433
434 if (!rmesa->dma.flush) {
435 rmesa->glCtx->Driver.NeedFlush |= FLUSH_STORED_VERTICES;
436 rmesa->dma.flush = flush_last_swtcl_prim;
437 }
438
439 ASSERT( vsize == rmesa->swtcl.vertex_size * 4 );
440 ASSERT( rmesa->dma.flush == flush_last_swtcl_prim );
441 ASSERT( rmesa->dma.current.start +
442 rmesa->swtcl.numverts * rmesa->swtcl.vertex_size * 4 ==
443 rmesa->dma.current.ptr );
444
445
446 {
447 GLubyte *head = (GLubyte *) (rmesa->dma.current.address + rmesa->dma.current.ptr);
448 rmesa->dma.current.ptr += bytes;
449 rmesa->swtcl.numverts += nverts;
450 return head;
451 }
452
453 }
454
455
456
457
458 void r200_emit_contiguous_verts( GLcontext *ctx, GLuint start, GLuint count )
459 {
460 r200ContextPtr rmesa = R200_CONTEXT(ctx);
461 GLuint vertex_size = rmesa->swtcl.vertex_size * 4;
462 CARD32 *dest = r200AllocDmaLowVerts( rmesa, count-start, vertex_size );
463 setup_tab[rmesa->swtcl.SetupIndex].emit( ctx, start, count, dest,
464 vertex_size );
465 }
466
467
468
469 void r200_emit_indexed_verts( GLcontext *ctx, GLuint start, GLuint count )
470 {
471 r200ContextPtr rmesa = R200_CONTEXT(ctx);
472
473 r200AllocDmaRegionVerts( rmesa,
474 &rmesa->swtcl.indexed_verts,
475 count - start,
476 rmesa->swtcl.vertex_size * 4,
477 64);
478
479 setup_tab[rmesa->swtcl.SetupIndex].emit(
480 ctx, start, count,
481 rmesa->swtcl.indexed_verts.address + rmesa->swtcl.indexed_verts.start,
482 rmesa->swtcl.vertex_size * 4 );
483 }
484
485
486 /*
487 * Render unclipped vertex buffers by emitting vertices directly to
488 * dma buffers. Use strip/fan hardware primitives where possible.
489 * Try to simulate missing primitives with indexed vertices.
490 */
491 #define HAVE_POINTS 1
492 #define HAVE_LINES 1
493 #define HAVE_LINE_STRIPS 1
494 #define HAVE_TRIANGLES 1
495 #define HAVE_TRI_STRIPS 1
496 #define HAVE_TRI_STRIP_1 0
497 #define HAVE_TRI_FANS 1
498 #define HAVE_QUADS 1
499 #define HAVE_QUAD_STRIPS 1
500 #define HAVE_POLYGONS 1
501 #define HAVE_ELTS 1
502
503 static const GLuint hw_prim[GL_POLYGON+1] = {
504 R200_VF_PRIM_POINTS,
505 R200_VF_PRIM_LINES,
506 0,
507 R200_VF_PRIM_LINE_STRIP,
508 R200_VF_PRIM_TRIANGLES,
509 R200_VF_PRIM_TRIANGLE_STRIP,
510 R200_VF_PRIM_TRIANGLE_FAN,
511 R200_VF_PRIM_QUADS,
512 R200_VF_PRIM_QUAD_STRIP,
513 R200_VF_PRIM_POLYGON
514 };
515
516 static __inline void r200DmaPrimitive( r200ContextPtr rmesa, GLenum prim )
517 {
518 R200_NEWPRIM( rmesa );
519 rmesa->swtcl.hw_primitive = hw_prim[prim];
520 assert(rmesa->dma.current.ptr == rmesa->dma.current.start);
521 }
522
523 static __inline void r200EltPrimitive( r200ContextPtr rmesa, GLenum prim )
524 {
525 R200_NEWPRIM( rmesa );
526 rmesa->swtcl.hw_primitive = hw_prim[prim] | R200_VF_PRIM_WALK_IND;
527 }
528
529
530 static void VERT_FALLBACK( GLcontext *ctx,
531 GLuint start,
532 GLuint count,
533 GLuint flags )
534 {
535 TNLcontext *tnl = TNL_CONTEXT(ctx);
536 tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
537 tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
538 tnl->Driver.Render.PrimTabVerts[flags&PRIM_MODE_MASK]( ctx, start, count, flags );
539 R200_CONTEXT(ctx)->swtcl.SetupNewInputs = _TNL_BIT_POS;
540 }
541
542 static void ELT_FALLBACK( GLcontext *ctx,
543 GLuint start,
544 GLuint count,
545 GLuint flags )
546 {
547 TNLcontext *tnl = TNL_CONTEXT(ctx);
548 tnl->Driver.Render.PrimitiveNotify( ctx, flags & PRIM_MODE_MASK );
549 tnl->Driver.Render.BuildVertices( ctx, start, count, ~0 );
550 tnl->Driver.Render.PrimTabElts[flags&PRIM_MODE_MASK]( ctx, start, count, flags );
551 R200_CONTEXT(ctx)->swtcl.SetupNewInputs = _TNL_BIT_POS;
552 }
553
554
555 #define LOCAL_VARS r200ContextPtr rmesa = R200_CONTEXT(ctx)
556 #define ELTS_VARS GLushort *dest
557 #define INIT( prim ) r200DmaPrimitive( rmesa, prim )
558 #define ELT_INIT(prim) r200EltPrimitive( rmesa, prim )
559 #define NEW_PRIMITIVE() R200_NEWPRIM( rmesa )
560 #define NEW_BUFFER() r200RefillCurrentDmaRegion( rmesa )
561 #define GET_CURRENT_VB_MAX_VERTS() \
562 (((int)rmesa->dma.current.end - (int)rmesa->dma.current.ptr) / (rmesa->swtcl.vertex_size*4))
563 #define GET_SUBSEQUENT_VB_MAX_VERTS() \
564 ((RADEON_BUFFER_SIZE) / (rmesa->swtcl.vertex_size*4))
565
566 #define GET_CURRENT_VB_MAX_ELTS() \
567 ((R200_CMD_BUF_SZ - (rmesa->store.cmd_used + 16)) / 2)
568 #define GET_SUBSEQUENT_VB_MAX_ELTS() \
569 ((R200_CMD_BUF_SZ - 1024) / 2)
570
571
572
573 /* How do you extend an existing primitive?
574 */
575 #define ALLOC_ELTS(nr) \
576 do { \
577 if (rmesa->dma.flush == r200FlushElts && \
578 rmesa->store.cmd_used + nr*2 < R200_CMD_BUF_SZ) { \
579 \
580 dest = (GLushort *)(rmesa->store.cmd_buf + \
581 rmesa->store.cmd_used); \
582 rmesa->store.cmd_used += nr*2; \
583 } \
584 else { \
585 if (rmesa->dma.flush) { \
586 rmesa->dma.flush( rmesa ); \
587 } \
588 \
589 r200EmitVertexAOS( rmesa, \
590 rmesa->swtcl.vertex_size, \
591 (rmesa->r200Screen->gart_buffer_offset + \
592 rmesa->swtcl.indexed_verts.buf->buf->idx * \
593 RADEON_BUFFER_SIZE + \
594 rmesa->swtcl.indexed_verts.start)); \
595 \
596 dest = r200AllocEltsOpenEnded( rmesa, \
597 rmesa->swtcl.hw_primitive, \
598 nr ); \
599 } \
600 } while (0)
601
602 #define ALLOC_ELTS_NEW_PRIMITIVE(nr) ALLOC_ELTS( nr )
603
604 #ifdef MESA_BIG_ENDIAN
605 /* We could do without (most of) this ugliness if dest was always 32 bit word aligned... */
606 #define EMIT_ELT(offset, x) do { \
607 int off = offset + ( ( (GLuint)dest & 0x2 ) >> 1 ); \
608 GLushort *des = (GLushort *)( (GLuint)dest & ~0x2 ); \
609 (des)[ off + 1 - 2 * ( off & 1 ) ] = (GLushort)(x); } while (0)
610 #else
611 #define EMIT_ELT(offset, x) (dest)[offset] = (GLushort) (x)
612 #endif
613 #define EMIT_TWO_ELTS(offset, x, y) *(GLuint *)(dest+offset) = ((y)<<16)|(x);
614 #define INCR_ELTS( nr ) dest += nr
615 #define RELEASE_ELT_VERTS() \
616 r200ReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, __FUNCTION__ )
617 #define EMIT_VERTS( ctx, j, nr ) \
618 r200_emit_contiguous_verts(ctx, j, (j)+(nr))
619 #define EMIT_INDEXED_VERTS( ctx, start, count ) \
620 r200_emit_indexed_verts( ctx, start, count )
621
622
623 #define TAG(x) r200_dma_##x
624 #include "tnl_dd/t_dd_dmatmp.h"
625
626
627 /**********************************************************************/
628 /* Render pipeline stage */
629 /**********************************************************************/
630
631
632 static GLboolean r200_run_render( GLcontext *ctx,
633 struct tnl_pipeline_stage *stage )
634 {
635 r200ContextPtr rmesa = R200_CONTEXT(ctx);
636 TNLcontext *tnl = TNL_CONTEXT(ctx);
637 struct vertex_buffer *VB = &tnl->vb;
638 GLuint i;
639 render_func *tab = TAG(render_tab_verts);
640
641 if (rmesa->swtcl.indexed_verts.buf && (!VB->Elts || stage->changed_inputs))
642 RELEASE_ELT_VERTS();
643
644
645
646 if ((R200_DEBUG & DEBUG_VERTS) || /* No debug */
647 VB->ClipOrMask || /* No clipping */
648 rmesa->swtcl.RenderIndex != 0 || /* No per-vertex manipulations */
649 ctx->Line.StippleFlag) /* No stipple -- fix me? */
650 return GL_TRUE;
651
652 if (VB->Elts) {
653 tab = TAG(render_tab_elts);
654 if (!rmesa->swtcl.indexed_verts.buf)
655 if (!TAG(emit_elt_verts)(ctx, 0, VB->Count))
656 return GL_TRUE; /* too many vertices */
657 }
658
659 tnl->Driver.Render.Start( ctx );
660
661 for (i = 0 ; i < VB->PrimitiveCount ; i++)
662 {
663 GLuint prim = VB->Primitive[i].mode;
664 GLuint start = VB->Primitive[i].start;
665 GLuint length = VB->Primitive[i].count;
666
667 if (!length)
668 continue;
669
670 if (R200_DEBUG & DEBUG_PRIMS)
671 fprintf(stderr, "r200_render.c: prim %s %d..%d\n",
672 _mesa_lookup_enum_by_nr(prim & PRIM_MODE_MASK),
673 start, start+length);
674
675 tab[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim );
676 }
677
678 tnl->Driver.Render.Finish( ctx );
679
680 return GL_FALSE; /* finished the pipe */
681 }
682
683
684
685 static void r200_check_render( GLcontext *ctx,
686 struct tnl_pipeline_stage *stage )
687 {
688 GLuint inputs = _TNL_BIT_POS | _TNL_BIT_COLOR0;
689
690 if (ctx->RenderMode == GL_RENDER) {
691 if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)
692 inputs |= _TNL_BIT_COLOR1;
693
694 if (ctx->Texture.Unit[0]._ReallyEnabled)
695 inputs |= _TNL_BIT_TEX0;
696
697 if (ctx->Texture.Unit[1]._ReallyEnabled)
698 inputs |= _TNL_BIT_TEX1;
699
700 if (ctx->Fog.Enabled)
701 inputs |= _TNL_BIT_FOG;
702 }
703
704 stage->inputs = inputs;
705 }
706
707
708 static void dtr( struct tnl_pipeline_stage *stage )
709 {
710 (void)stage;
711 }
712
713
714 const struct tnl_pipeline_stage _r200_render_stage =
715 {
716 "r200 render",
717 (_DD_NEW_SEPARATE_SPECULAR |
718 _NEW_TEXTURE|
719 _NEW_FOG|
720 _NEW_RENDERMODE), /* re-check (new inputs) */
721 0, /* re-run (always runs) */
722 GL_TRUE, /* active */
723 0, 0, /* inputs (set in check_render), outputs */
724 0, 0, /* changed_inputs, private */
725 dtr, /* destructor */
726 r200_check_render, /* check - initially set to alloc data */
727 r200_run_render /* run */
728 };
729
730
731
732 /**************************************************************************/
733
734
735 static const GLuint reduced_hw_prim[GL_POLYGON+1] = {
736 R200_VF_PRIM_POINTS,
737 R200_VF_PRIM_LINES,
738 R200_VF_PRIM_LINES,
739 R200_VF_PRIM_LINES,
740 R200_VF_PRIM_TRIANGLES,
741 R200_VF_PRIM_TRIANGLES,
742 R200_VF_PRIM_TRIANGLES,
743 R200_VF_PRIM_TRIANGLES,
744 R200_VF_PRIM_TRIANGLES,
745 R200_VF_PRIM_TRIANGLES
746 };
747
748 static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim );
749 static void r200RenderPrimitive( GLcontext *ctx, GLenum prim );
750 static void r200ResetLineStipple( GLcontext *ctx );
751
752 #undef HAVE_QUADS
753 #define HAVE_QUADS 0
754
755 #undef HAVE_QUAD_STRIPS
756 #define HAVE_QUAD_STRIPS 0
757
758 /***********************************************************************
759 * Emit primitives as inline vertices *
760 ***********************************************************************/
761
762 #undef LOCAL_VARS
763 #define CTX_ARG r200ContextPtr rmesa
764 #define CTX_ARG2 rmesa
765 #define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
766 #define ALLOC_VERTS( n, size ) r200AllocDmaLowVerts( rmesa, n, size * 4 )
767 #define LOCAL_VARS \
768 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
769 const GLuint shift = rmesa->swtcl.vertex_stride_shift; \
770 const char *r200verts = (char *)rmesa->swtcl.verts;
771 #define VERT(x) (r200Vertex *)(r200verts + (x << shift))
772 #define VERTEX r200Vertex
773 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS))
774 #define PRINT_VERTEX(v) r200_print_vertex(rmesa->glCtx, v)
775 #undef TAG
776 #define TAG(x) r200_##x
777 #include "tnl_dd/t_dd_triemit.h"
778
779
780 /***********************************************************************
781 * Macros for t_dd_tritmp.h to draw basic primitives *
782 ***********************************************************************/
783
784 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
785 #define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
786 #define LINE( a, b ) r200_line( rmesa, a, b )
787 #define POINT( a ) r200_point( rmesa, a )
788
789 /***********************************************************************
790 * Build render functions from dd templates *
791 ***********************************************************************/
792
793 #define R200_TWOSIDE_BIT 0x01
794 #define R200_UNFILLED_BIT 0x02
795 #define R200_MAX_TRIFUNC 0x04
796
797
798 static struct {
799 points_func points;
800 line_func line;
801 triangle_func triangle;
802 quad_func quad;
803 } rast_tab[R200_MAX_TRIFUNC];
804
805
806 #define DO_FALLBACK 0
807 #define DO_UNFILLED (IND & R200_UNFILLED_BIT)
808 #define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
809 #define DO_FLAT 0
810 #define DO_OFFSET 0
811 #define DO_TRI 1
812 #define DO_QUAD 1
813 #define DO_LINE 1
814 #define DO_POINTS 1
815 #define DO_FULL_QUAD 1
816
817 #define HAVE_RGBA 1
818 #define HAVE_SPEC 1
819 #define HAVE_INDEX 0
820 #define HAVE_BACK_COLORS 0
821 #define HAVE_HW_FLATSHADE 1
822 #define TAB rast_tab
823
824 #define DEPTH_SCALE 1.0
825 #define UNFILLED_TRI unfilled_tri
826 #define UNFILLED_QUAD unfilled_quad
827 #define VERT_X(_v) _v->v.x
828 #define VERT_Y(_v) _v->v.y
829 #define VERT_Z(_v) _v->v.z
830 #define AREA_IS_CCW( a ) (a < 0)
831 #define GET_VERTEX(e) (rmesa->swtcl.verts + (e<<rmesa->swtcl.vertex_stride_shift))
832
833 #define VERT_SET_RGBA( v, c ) \
834 do { \
835 r200_color_t *color = (r200_color_t *)&((v)->ui[coloroffset]); \
836 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
837 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
838 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
839 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
840 } while (0)
841
842 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
843
844 #define VERT_SET_SPEC( v0, c ) \
845 do { \
846 if (havespec) { \
847 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \
848 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \
849 UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \
850 } \
851 } while (0)
852 #define VERT_COPY_SPEC( v0, v1 ) \
853 do { \
854 if (havespec) { \
855 v0->v.specular.red = v1->v.specular.red; \
856 v0->v.specular.green = v1->v.specular.green; \
857 v0->v.specular.blue = v1->v.specular.blue; \
858 } \
859 } while (0)
860
861 /* These don't need LE32_TO_CPU() as they used to save and restore
862 * colors which are already in the correct format.
863 */
864 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
865 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
866 #define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]
867 #define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]
868
869 #undef LOCAL_VARS
870 #undef TAG
871 #undef INIT
872
873 #define LOCAL_VARS(n) \
874 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
875 GLuint color[n], spec[n]; \
876 GLuint coloroffset = (rmesa->swtcl.vertex_size == 4 ? 3 : 4); \
877 GLboolean havespec = (rmesa->swtcl.vertex_size > 4); \
878 (void) color; (void) spec; (void) coloroffset; (void) havespec;
879
880 /***********************************************************************
881 * Helpers for rendering unfilled primitives *
882 ***********************************************************************/
883
884 #define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim[x] )
885 #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
886 #undef TAG
887 #define TAG(x) x
888 #include "tnl_dd/t_dd_unfilled.h"
889 #undef IND
890
891
892 /***********************************************************************
893 * Generate GL render functions *
894 ***********************************************************************/
895
896
897 #define IND (0)
898 #define TAG(x) x
899 #include "tnl_dd/t_dd_tritmp.h"
900
901 #define IND (R200_TWOSIDE_BIT)
902 #define TAG(x) x##_twoside
903 #include "tnl_dd/t_dd_tritmp.h"
904
905 #define IND (R200_UNFILLED_BIT)
906 #define TAG(x) x##_unfilled
907 #include "tnl_dd/t_dd_tritmp.h"
908
909 #define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
910 #define TAG(x) x##_twoside_unfilled
911 #include "tnl_dd/t_dd_tritmp.h"
912
913
914 static void init_rast_tab( void )
915 {
916 init();
917 init_twoside();
918 init_unfilled();
919 init_twoside_unfilled();
920 }
921
922 /**********************************************************************/
923 /* Render unclipped begin/end objects */
924 /**********************************************************************/
925
926 #define VERT(x) (r200Vertex *)(r200verts + (x << shift))
927 #define RENDER_POINTS( start, count ) \
928 for ( ; start < count ; start++) \
929 r200_point( rmesa, VERT(start) )
930 #define RENDER_LINE( v0, v1 ) \
931 r200_line( rmesa, VERT(v0), VERT(v1) )
932 #define RENDER_TRI( v0, v1, v2 ) \
933 r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
934 #define RENDER_QUAD( v0, v1, v2, v3 ) \
935 r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
936 #define INIT(x) do { \
937 r200RenderPrimitive( ctx, x ); \
938 } while (0)
939 #undef LOCAL_VARS
940 #define LOCAL_VARS \
941 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
942 const GLuint shift = rmesa->swtcl.vertex_stride_shift; \
943 const char *r200verts = (char *)rmesa->swtcl.verts; \
944 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
945 const GLboolean stipple = ctx->Line.StippleFlag; \
946 (void) elt; (void) stipple;
947 #define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
948 #define RESET_OCCLUSION
949 #define PRESERVE_VB_DEFS
950 #define ELT(x) (x)
951 #define TAG(x) r200_##x##_verts
952 #include "tnl/t_vb_rendertmp.h"
953 #undef ELT
954 #undef TAG
955 #define TAG(x) r200_##x##_elts
956 #define ELT(x) elt[x]
957 #include "tnl/t_vb_rendertmp.h"
958
959
960
961 /**********************************************************************/
962 /* Choose render functions */
963 /**********************************************************************/
964
965 void r200ChooseRenderState( GLcontext *ctx )
966 {
967 TNLcontext *tnl = TNL_CONTEXT(ctx);
968 r200ContextPtr rmesa = R200_CONTEXT(ctx);
969 GLuint index = 0;
970 GLuint flags = ctx->_TriangleCaps;
971
972 if (!rmesa->TclFallback || rmesa->Fallback)
973 return;
974
975 if (flags & DD_TRI_LIGHT_TWOSIDE) index |= R200_TWOSIDE_BIT;
976 if (flags & DD_TRI_UNFILLED) index |= R200_UNFILLED_BIT;
977
978 if (index != rmesa->swtcl.RenderIndex) {
979 tnl->Driver.Render.Points = rast_tab[index].points;
980 tnl->Driver.Render.Line = rast_tab[index].line;
981 tnl->Driver.Render.ClippedLine = rast_tab[index].line;
982 tnl->Driver.Render.Triangle = rast_tab[index].triangle;
983 tnl->Driver.Render.Quad = rast_tab[index].quad;
984
985 if (index == 0) {
986 tnl->Driver.Render.PrimTabVerts = r200_render_tab_verts;
987 tnl->Driver.Render.PrimTabElts = r200_render_tab_elts;
988 tnl->Driver.Render.ClippedPolygon = r200_fast_clipped_poly;
989 } else {
990 tnl->Driver.Render.PrimTabVerts = _tnl_render_tab_verts;
991 tnl->Driver.Render.PrimTabElts = _tnl_render_tab_elts;
992 tnl->Driver.Render.ClippedPolygon = _tnl_RenderClippedPolygon;
993 }
994
995 rmesa->swtcl.RenderIndex = index;
996 }
997 }
998
999
1000 /**********************************************************************/
1001 /* High level hooks for t_vb_render.c */
1002 /**********************************************************************/
1003
1004
1005 static void r200RasterPrimitive( GLcontext *ctx, GLuint hwprim )
1006 {
1007 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1008
1009 if (rmesa->swtcl.hw_primitive != hwprim) {
1010 R200_NEWPRIM( rmesa );
1011 rmesa->swtcl.hw_primitive = hwprim;
1012 }
1013 }
1014
1015 static void r200RenderPrimitive( GLcontext *ctx, GLenum prim )
1016 {
1017 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1018 rmesa->swtcl.render_primitive = prim;
1019 if (prim < GL_TRIANGLES || !(ctx->_TriangleCaps & DD_TRI_UNFILLED))
1020 r200RasterPrimitive( ctx, reduced_hw_prim[prim] );
1021 }
1022
1023 static void r200RenderFinish( GLcontext *ctx )
1024 {
1025 }
1026
1027 static void r200ResetLineStipple( GLcontext *ctx )
1028 {
1029 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1030 R200_STATECHANGE( rmesa, lin );
1031 }
1032
1033
1034 /**********************************************************************/
1035 /* Transition to/from hardware rasterization. */
1036 /**********************************************************************/
1037
1038 static const char * const fallbackStrings[] = {
1039 "Texture mode",
1040 "glDrawBuffer(GL_FRONT_AND_BACK)",
1041 "glEnable(GL_STENCIL) without hw stencil buffer",
1042 "glRenderMode(selection or feedback)",
1043 "glBlendEquation",
1044 "glBlendFunc(mode != ADD)",
1045 "R200_NO_RAST",
1046 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
1047 };
1048
1049
1050 static const char *getFallbackString(GLuint bit)
1051 {
1052 int i = 0;
1053 while (bit > 1) {
1054 i++;
1055 bit >>= 1;
1056 }
1057 return fallbackStrings[i];
1058 }
1059
1060
1061 void r200Fallback( GLcontext *ctx, GLuint bit, GLboolean mode )
1062 {
1063 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1064 TNLcontext *tnl = TNL_CONTEXT(ctx);
1065 GLuint oldfallback = rmesa->Fallback;
1066
1067 if (mode) {
1068 rmesa->Fallback |= bit;
1069 if (oldfallback == 0) {
1070 R200_FIREVERTICES( rmesa );
1071 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_TRUE );
1072 _swsetup_Wakeup( ctx );
1073 _tnl_need_projected_coords( ctx, GL_TRUE );
1074 rmesa->swtcl.RenderIndex = ~0;
1075 if (R200_DEBUG & DEBUG_FALLBACKS) {
1076 fprintf(stderr, "R200 begin rasterization fallback: 0x%x %s\n",
1077 bit, getFallbackString(bit));
1078 }
1079 }
1080 }
1081 else {
1082 rmesa->Fallback &= ~bit;
1083 if (oldfallback == bit) {
1084 _swrast_flush( ctx );
1085 tnl->Driver.Render.Start = r200RenderStart;
1086 tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
1087 tnl->Driver.Render.Finish = r200RenderFinish;
1088 tnl->Driver.Render.BuildVertices = r200BuildVertices;
1089 tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
1090 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_RASTER, GL_FALSE );
1091 if (rmesa->TclFallback) {
1092 /* These are already done if rmesa->TclFallback goes to
1093 * zero above. But not if it doesn't (R200_NO_TCL for
1094 * example?)
1095 */
1096 r200ChooseVertexState( ctx );
1097 r200ChooseRenderState( ctx );
1098 }
1099 if (R200_DEBUG & DEBUG_FALLBACKS) {
1100 fprintf(stderr, "R200 end rasterization fallback: 0x%x %s\n",
1101 bit, getFallbackString(bit));
1102 }
1103 }
1104 }
1105 }
1106
1107
1108
1109
1110 /* Cope with depth operations by drawing individual pixels as points???
1111 */
1112 void
1113 r200PointsBitmap( GLcontext *ctx, GLint px, GLint py,
1114 GLsizei width, GLsizei height,
1115 const struct gl_pixelstore_attrib *unpack,
1116 const GLubyte *bitmap )
1117 {
1118 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1119 const GLfloat *rc = ctx->Current.RasterColor;
1120 GLint row, col;
1121 r200Vertex vert;
1122 GLuint orig_vte;
1123 GLuint h;
1124
1125
1126 /* Turn off tcl.
1127 */
1128 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 1 );
1129
1130 /* Choose tiny vertex format
1131 */
1132 r200SetVertexFormat( ctx, R200_XYZW_BIT | R200_RGBA_BIT );
1133
1134 /* Ready for point primitives:
1135 */
1136 r200RenderPrimitive( ctx, GL_POINTS );
1137
1138 /* Turn off the hw viewport transformation:
1139 */
1140 R200_STATECHANGE( rmesa, vte );
1141 orig_vte = rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL];
1142 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] &= ~(R200_VPORT_X_SCALE_ENA |
1143 R200_VPORT_Y_SCALE_ENA |
1144 R200_VPORT_Z_SCALE_ENA |
1145 R200_VPORT_X_OFFSET_ENA |
1146 R200_VPORT_Y_OFFSET_ENA |
1147 R200_VPORT_Z_OFFSET_ENA);
1148
1149 /* Turn off other stuff: Stipple?, texture?, blending?, etc.
1150 */
1151
1152
1153 /* Populate the vertex
1154 *
1155 * Incorporate FOG into RGBA
1156 */
1157 if (ctx->Fog.Enabled) {
1158 const GLfloat *fc = ctx->Fog.Color;
1159 GLfloat color[4];
1160 GLfloat f;
1161
1162 if (ctx->Fog.FogCoordinateSource == GL_FOG_COORDINATE_EXT)
1163 f = _swrast_z_to_fogfactor(ctx, ctx->Current.Attrib[VERT_ATTRIB_FOG][0]);
1164 else
1165 f = _swrast_z_to_fogfactor(ctx, ctx->Current.RasterDistance);
1166
1167 color[0] = f * rc[0] + (1.F - f) * fc[0];
1168 color[1] = f * rc[1] + (1.F - f) * fc[1];
1169 color[2] = f * rc[2] + (1.F - f) * fc[2];
1170 color[3] = rc[3];
1171
1172 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, color[0]);
1173 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, color[1]);
1174 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, color[2]);
1175 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, color[3]);
1176 }
1177 else {
1178 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.red, rc[0]);
1179 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.green, rc[1]);
1180 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.blue, rc[2]);
1181 UNCLAMPED_FLOAT_TO_CHAN(vert.tv.color.alpha, rc[3]);
1182 }
1183
1184
1185 vert.tv.z = ctx->Current.RasterPos[2];
1186
1187
1188 /* Update window height
1189 */
1190 LOCK_HARDWARE( rmesa );
1191 UNLOCK_HARDWARE( rmesa );
1192 h = rmesa->dri.drawable->h + rmesa->dri.drawable->y;
1193 px += rmesa->dri.drawable->x;
1194
1195 /* Clipping handled by existing mechansims in r200_ioctl.c?
1196 */
1197 for (row=0; row<height; row++) {
1198 const GLubyte *src = (const GLubyte *)
1199 _mesa_image_address( unpack, bitmap, width, height,
1200 GL_COLOR_INDEX, GL_BITMAP, 0, row, 0 );
1201
1202 if (unpack->LsbFirst) {
1203 /* Lsb first */
1204 GLubyte mask = 1U << (unpack->SkipPixels & 0x7);
1205 for (col=0; col<width; col++) {
1206 if (*src & mask) {
1207 vert.tv.x = px+col;
1208 vert.tv.y = h - (py+row) - 1;
1209 r200_point( rmesa, &vert );
1210 }
1211 src += (mask >> 7);
1212 mask = ((mask << 1) & 0xff) | (mask >> 7);
1213 }
1214
1215 /* get ready for next row */
1216 if (mask != 1)
1217 src++;
1218 }
1219 else {
1220 /* Msb first */
1221 GLubyte mask = 128U >> (unpack->SkipPixels & 0x7);
1222 for (col=0; col<width; col++) {
1223 if (*src & mask) {
1224 vert.tv.x = px+col;
1225 vert.tv.y = h - (py+row) - 1;
1226 r200_point( rmesa, &vert );
1227 }
1228 src += mask & 1;
1229 mask = ((mask << 7) & 0xff) | (mask >> 1);
1230 }
1231 /* get ready for next row */
1232 if (mask != 128)
1233 src++;
1234 }
1235 }
1236
1237 /* Fire outstanding vertices, restore state
1238 */
1239 R200_STATECHANGE( rmesa, vte );
1240 rmesa->hw.vte.cmd[VTE_SE_VTE_CNTL] = orig_vte;
1241
1242 /* Unfallback
1243 */
1244 TCL_FALLBACK( ctx, R200_TCL_FALLBACK_BITMAP, 0 );
1245
1246 /* Need to restore vertexformat?
1247 */
1248 if (rmesa->TclFallback)
1249 r200ChooseVertexState( ctx );
1250 }
1251
1252
1253 void r200FlushVertices( GLcontext *ctx, GLuint flags )
1254 {
1255 _tnl_FlushVertices( ctx, flags );
1256
1257 if (flags & FLUSH_STORED_VERTICES)
1258 R200_NEWPRIM( R200_CONTEXT( ctx ) );
1259 }
1260
1261 /**********************************************************************/
1262 /* Initialization. */
1263 /**********************************************************************/
1264
1265 void r200InitSwtcl( GLcontext *ctx )
1266 {
1267 TNLcontext *tnl = TNL_CONTEXT(ctx);
1268 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1269 GLuint size = TNL_CONTEXT(ctx)->vb.Size;
1270 static int firsttime = 1;
1271
1272 if (firsttime) {
1273 init_rast_tab();
1274 init_setup_tab();
1275 firsttime = 0;
1276 }
1277
1278 tnl->Driver.Render.Start = r200RenderStart;
1279 tnl->Driver.Render.Finish = r200RenderFinish;
1280 tnl->Driver.Render.PrimitiveNotify = r200RenderPrimitive;
1281 tnl->Driver.Render.ResetLineStipple = r200ResetLineStipple;
1282 tnl->Driver.Render.BuildVertices = r200BuildVertices;
1283
1284 rmesa->swtcl.verts = (GLubyte *)ALIGN_MALLOC( size * 16 * 4, 32 );
1285 rmesa->swtcl.RenderIndex = ~0;
1286 rmesa->swtcl.render_primitive = GL_TRIANGLES;
1287 rmesa->swtcl.hw_primitive = 0;
1288 }
1289
1290
1291 void r200DestroySwtcl( GLcontext *ctx )
1292 {
1293 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1294
1295 if (rmesa->swtcl.indexed_verts.buf)
1296 r200ReleaseDmaRegion( rmesa, &rmesa->swtcl.indexed_verts, __FUNCTION__ );
1297
1298 if (rmesa->swtcl.verts) {
1299 ALIGN_FREE(rmesa->swtcl.verts);
1300 rmesa->swtcl.verts = 0;
1301 }
1302
1303 if (rmesa->UbyteSecondaryColor.Ptr) {
1304 ALIGN_FREE(rmesa->UbyteSecondaryColor.Ptr);
1305 rmesa->UbyteSecondaryColor.Ptr = 0;
1306 }
1307
1308 if (rmesa->UbyteColor.Ptr) {
1309 ALIGN_FREE(rmesa->UbyteColor.Ptr);
1310 rmesa->UbyteColor.Ptr = 0;
1311 }
1312 }