2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
28 **************************************************************************/
32 * Keith Whitwell <keith@tungstengraphics.com>
35 #include "main/glheader.h"
36 #include "main/mtypes.h"
37 #include "main/colormac.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/imports.h"
41 #include "main/macros.h"
43 #include "swrast/s_context.h"
44 #include "swrast/s_fog.h"
45 #include "swrast_setup/swrast_setup.h"
46 #include "math/m_translate.h"
48 #include "tnl/t_context.h"
49 #include "tnl/t_pipeline.h"
51 #include "radeon_bo.h"
52 #include "r200_context.h"
53 #include "r200_ioctl.h"
54 #include "r200_state.h"
55 #include "r200_swtcl.h"
59 static void flush_last_swtcl_prim( GLcontext
*ctx
);
62 /***********************************************************************
64 ***********************************************************************/
66 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
68 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
69 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
70 rmesa->swtcl.vertex_attr_count++; \
74 #define EMIT_PAD( N ) \
76 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
77 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
78 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
79 rmesa->swtcl.vertex_attr_count++; \
82 static void r200SetVertexFormat( GLcontext
*ctx
)
84 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
85 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
86 struct vertex_buffer
*VB
= &tnl
->vb
;
87 DECLARE_RENDERINPUTS(index_bitset
);
92 RENDERINPUTS_COPY( index_bitset
, tnl
->render_inputs_bitset
);
96 if ( VB
->NdcPtr
!= NULL
) {
97 VB
->AttribPtr
[VERT_ATTRIB_POS
] = VB
->NdcPtr
;
100 VB
->AttribPtr
[VERT_ATTRIB_POS
] = VB
->ClipPtr
;
103 assert( VB
->AttribPtr
[VERT_ATTRIB_POS
] != NULL
);
104 rmesa
->swtcl
.vertex_attr_count
= 0;
106 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
107 * build up a hardware vertex.
109 if ( !rmesa
->swtcl
.needproj
||
110 RENDERINPUTS_TEST_RANGE( index_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)) { /* need w coord for projected textures */
111 EMIT_ATTR( _TNL_ATTRIB_POS
, EMIT_4F
, R200_VTX_XY
| R200_VTX_Z0
| R200_VTX_W0
);
115 EMIT_ATTR( _TNL_ATTRIB_POS
, EMIT_3F
, R200_VTX_XY
| R200_VTX_Z0
);
119 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_POINTSIZE
)) {
120 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE
, EMIT_1F
, R200_VTX_POINT_SIZE
);
124 rmesa
->swtcl
.coloroffset
= offset
;
125 #if MESA_LITTLE_ENDIAN
126 EMIT_ATTR( _TNL_ATTRIB_COLOR0
, EMIT_4UB_4F_RGBA
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
) );
128 EMIT_ATTR( _TNL_ATTRIB_COLOR0
, EMIT_4UB_4F_ABGR
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
) );
132 rmesa
->swtcl
.specoffset
= 0;
133 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR1
) ||
134 RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_FOG
)) {
136 #if MESA_LITTLE_ENDIAN
137 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR1
)) {
138 rmesa
->swtcl
.specoffset
= offset
;
139 EMIT_ATTR( _TNL_ATTRIB_COLOR1
, EMIT_3UB_3F_RGB
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
145 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_FOG
)) {
146 EMIT_ATTR( _TNL_ATTRIB_FOG
, EMIT_1UB_1F
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
152 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_FOG
)) {
153 EMIT_ATTR( _TNL_ATTRIB_FOG
, EMIT_1UB_1F
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
159 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR1
)) {
160 rmesa
->swtcl
.specoffset
= offset
;
161 EMIT_ATTR( _TNL_ATTRIB_COLOR1
, EMIT_3UB_3F_BGR
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
169 if (RENDERINPUTS_TEST_RANGE( index_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)) {
172 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
173 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_TEX(i
) )) {
174 GLuint sz
= VB
->TexCoordPtr
[i
]->size
;
176 fmt_1
|= sz
<< (3 * i
);
177 EMIT_ATTR( _TNL_ATTRIB_TEX0
+i
, EMIT_1F
+ sz
- 1, 0 );
182 if ( (rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] & R200_FOG_USE_MASK
)
183 != R200_FOG_USE_SPEC_ALPHA
) {
184 R200_STATECHANGE( rmesa
, ctx
);
185 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] &= ~R200_FOG_USE_MASK
;
186 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] |= R200_FOG_USE_SPEC_ALPHA
;
189 if (!RENDERINPUTS_EQUAL( rmesa
->radeon
.tnl_index_bitset
, index_bitset
) ||
190 (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] != fmt_0
) ||
191 (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] != fmt_1
) ) {
193 R200_STATECHANGE( rmesa
, vtx
);
194 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] = fmt_0
;
195 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] = fmt_1
;
197 rmesa
->swtcl
.vertex_size
=
198 _tnl_install_attrs( ctx
,
199 rmesa
->swtcl
.vertex_attrs
,
200 rmesa
->swtcl
.vertex_attr_count
,
202 rmesa
->swtcl
.vertex_size
/= 4;
203 RENDERINPUTS_COPY( rmesa
->radeon
.tnl_index_bitset
, index_bitset
);
208 static void r200RenderStart( GLcontext
*ctx
)
210 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
212 r200SetVertexFormat( ctx
);
214 if (rmesa
->dma
.flush
!= 0 &&
215 rmesa
->dma
.flush
!= flush_last_swtcl_prim
)
216 rmesa
->dma
.flush( ctx
);
221 * Set vertex state for SW TCL. The primary purpose of this function is to
222 * determine in advance whether or not the hardware can / should do the
223 * projection divide or Mesa should do it.
225 void r200ChooseVertexState( GLcontext
*ctx
)
227 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
228 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
232 /* We must ensure that we don't do _tnl_need_projected_coords while in a
233 * rasterization fallback. As this function will be called again when we
234 * leave a rasterization fallback, we can just skip it for now.
236 if (rmesa
->radeon
.Fallback
!= 0)
239 vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
240 vap
= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
];
242 /* HW perspective divide is a win, but tiny vertex formats are a
245 if (!RENDERINPUTS_TEST_RANGE( tnl
->render_inputs_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)
246 || (ctx
->_TriangleCaps
& (DD_TRI_LIGHT_TWOSIDE
|DD_TRI_UNFILLED
))) {
247 rmesa
->swtcl
.needproj
= GL_TRUE
;
248 vte
|= R200_VTX_XY_FMT
| R200_VTX_Z_FMT
;
249 vte
&= ~R200_VTX_W0_FMT
;
250 if (RENDERINPUTS_TEST_RANGE( tnl
->render_inputs_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)) {
251 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
254 vap
|= R200_VAP_FORCE_W_TO_ONE
;
258 rmesa
->swtcl
.needproj
= GL_FALSE
;
259 vte
&= ~(R200_VTX_XY_FMT
| R200_VTX_Z_FMT
);
260 vte
|= R200_VTX_W0_FMT
;
261 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
264 _tnl_need_projected_coords( ctx
, rmesa
->swtcl
.needproj
);
266 if (vte
!= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
]) {
267 R200_STATECHANGE( rmesa
, vte
);
268 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = vte
;
271 if (vap
!= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
]) {
272 R200_STATECHANGE( rmesa
, vap
);
273 rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
] = vap
;
278 /* Flush vertices in the current dma region.
280 static void flush_last_swtcl_prim(GLcontext
*ctx
)
282 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
283 if (R200_DEBUG
& DEBUG_IOCTL
)
284 fprintf(stderr
, "%s\n", __FUNCTION__
);
286 rmesa
->dma
.flush
= NULL
;
288 radeon_bo_unmap(rmesa
->swtcl
.bo
);
289 rcommonEnsureCmdBufSpace(rmesa
,
290 rmesa
->hw
.max_state_size
+ (12*sizeof(int)),
294 r200EmitState(rmesa
);
295 r200EmitVertexAOS( rmesa
,
296 rmesa
->swtcl
.vertex_size
,
300 r200EmitVbufPrim( rmesa
,
301 rmesa
->swtcl
.hw_primitive
,
302 rmesa
->swtcl
.numverts
);
305 rmesa
->swtcl
.numverts
= 0;
309 /* Alloc space in the current dma region.
312 r200AllocDmaLowVerts( r200ContextPtr rmesa
, int nverts
, int vsize
)
314 GLuint bytes
= vsize
* nverts
;
316 rmesa
->swtcl
.bo
= radeon_bo_open(rmesa
->radeon
.radeonScreen
->bom
,
317 0, bytes
, 4, RADEON_GEM_DOMAIN_GTT
, 0);
318 radeon_bo_map(rmesa
->swtcl
.bo
, 1);
319 if (rmesa
->swtcl
.flush
== NULL
) {
320 rmesa
->radeon
.glCtx
->Driver
.NeedFlush
|= FLUSH_STORED_VERTICES
;
321 rmesa
->swtcl
.flush
= flush_last_swtcl_prim
;
323 return rmesa
->swtcl
.bo
->ptr
;
329 /**************************************************************************/
332 static INLINE GLuint
reduced_hw_prim( GLcontext
*ctx
, GLuint prim
)
336 return (ctx
->Point
.PointSprite
||
337 ((ctx
->_TriangleCaps
& (DD_POINT_SIZE
| DD_POINT_ATTEN
)) &&
338 !(ctx
->_TriangleCaps
& (DD_POINT_SMOOTH
)))) ?
339 R200_VF_PRIM_POINT_SPRITES
: R200_VF_PRIM_POINTS
;
345 return R200_VF_PRIM_LINES
;
347 /* all others reduced to triangles */
348 return R200_VF_PRIM_TRIANGLES
;
353 static void r200RasterPrimitive( GLcontext
*ctx
, GLuint hwprim
);
354 static void r200RenderPrimitive( GLcontext
*ctx
, GLenum prim
);
355 static void r200ResetLineStipple( GLcontext
*ctx
);
357 /***********************************************************************
358 * Emit primitives as inline vertices *
359 ***********************************************************************/
361 #define HAVE_POINTS 1
363 #define HAVE_LINE_STRIPS 1
364 #define HAVE_TRIANGLES 1
365 #define HAVE_TRI_STRIPS 1
366 #define HAVE_TRI_STRIP_1 0
367 #define HAVE_TRI_FANS 1
369 #define HAVE_QUAD_STRIPS 0
370 #define HAVE_POLYGONS 1
375 #define CTX_ARG r200ContextPtr rmesa
376 #define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
377 #define ALLOC_VERTS( n, size ) r200AllocDmaLowVerts( rmesa, n, size * 4 )
379 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
380 const char *r200verts = (char *)rmesa->swtcl.verts;
381 #define VERT(x) (radeonVertex *)(r200verts + ((x) * vertsize * sizeof(int)))
382 #define VERTEX radeonVertex
383 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS))
386 #define TAG(x) r200_##x
387 #include "tnl_dd/t_dd_triemit.h"
390 /***********************************************************************
391 * Macros for t_dd_tritmp.h to draw basic primitives *
392 ***********************************************************************/
394 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
395 #define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
396 #define LINE( a, b ) r200_line( rmesa, a, b )
397 #define POINT( a ) r200_point( rmesa, a )
399 /***********************************************************************
400 * Build render functions from dd templates *
401 ***********************************************************************/
403 #define R200_TWOSIDE_BIT 0x01
404 #define R200_UNFILLED_BIT 0x02
405 #define R200_MAX_TRIFUNC 0x04
409 tnl_points_func points
;
411 tnl_triangle_func triangle
;
413 } rast_tab
[R200_MAX_TRIFUNC
];
416 #define DO_FALLBACK 0
417 #define DO_UNFILLED (IND & R200_UNFILLED_BIT)
418 #define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
425 #define DO_FULL_QUAD 1
429 #define HAVE_BACK_COLORS 0
430 #define HAVE_HW_FLATSHADE 1
433 #define DEPTH_SCALE 1.0
434 #define UNFILLED_TRI unfilled_tri
435 #define UNFILLED_QUAD unfilled_quad
436 #define VERT_X(_v) _v->v.x
437 #define VERT_Y(_v) _v->v.y
438 #define VERT_Z(_v) _v->v.z
439 #define AREA_IS_CCW( a ) (a < 0)
440 #define GET_VERTEX(e) (rmesa->swtcl.verts + (e*rmesa->swtcl.vertex_size*sizeof(int)))
442 #define VERT_SET_RGBA( v, c ) \
444 radeon_color_t *color = (radeon_color_t *)&((v)->ui[coloroffset]); \
445 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
446 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
447 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
448 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
451 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
453 #define VERT_SET_SPEC( v, c ) \
456 radeon_color_t *spec = (radeon_color_t *)&((v)->ui[specoffset]); \
457 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
458 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
459 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
462 #define VERT_COPY_SPEC( v0, v1 ) \
465 radeon_color_t *spec0 = (radeon_color_t *)&((v0)->ui[specoffset]); \
466 radeon_color_t *spec1 = (radeon_color_t *)&((v1)->ui[specoffset]); \
467 spec0->red = spec1->red; \
468 spec0->green = spec1->green; \
469 spec0->blue = spec1->blue; \
473 /* These don't need LE32_TO_CPU() as they used to save and restore
474 * colors which are already in the correct format.
476 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
477 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
478 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
479 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
485 #define LOCAL_VARS(n) \
486 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
487 GLuint color[n], spec[n]; \
488 GLuint coloroffset = rmesa->swtcl.coloroffset; \
489 GLuint specoffset = rmesa->swtcl.specoffset; \
490 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
492 /***********************************************************************
493 * Helpers for rendering unfilled primitives *
494 ***********************************************************************/
496 #define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )
497 #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
500 #include "tnl_dd/t_dd_unfilled.h"
504 /***********************************************************************
505 * Generate GL render functions *
506 ***********************************************************************/
511 #include "tnl_dd/t_dd_tritmp.h"
513 #define IND (R200_TWOSIDE_BIT)
514 #define TAG(x) x##_twoside
515 #include "tnl_dd/t_dd_tritmp.h"
517 #define IND (R200_UNFILLED_BIT)
518 #define TAG(x) x##_unfilled
519 #include "tnl_dd/t_dd_tritmp.h"
521 #define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
522 #define TAG(x) x##_twoside_unfilled
523 #include "tnl_dd/t_dd_tritmp.h"
526 static void init_rast_tab( void )
531 init_twoside_unfilled();
534 /**********************************************************************/
535 /* Render unclipped begin/end objects */
536 /**********************************************************************/
538 #define RENDER_POINTS( start, count ) \
539 for ( ; start < count ; start++) \
540 r200_point( rmesa, VERT(start) )
541 #define RENDER_LINE( v0, v1 ) \
542 r200_line( rmesa, VERT(v0), VERT(v1) )
543 #define RENDER_TRI( v0, v1, v2 ) \
544 r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
545 #define RENDER_QUAD( v0, v1, v2, v3 ) \
546 r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
547 #define INIT(x) do { \
548 r200RenderPrimitive( ctx, x ); \
552 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
553 const GLuint vertsize = rmesa->swtcl.vertex_size; \
554 const char *r200verts = (char *)rmesa->swtcl.verts; \
555 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
556 const GLboolean stipple = ctx->Line.StippleFlag; \
557 (void) elt; (void) stipple;
558 #define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
559 #define RESET_OCCLUSION
560 #define PRESERVE_VB_DEFS
562 #define TAG(x) r200_##x##_verts
563 #include "tnl/t_vb_rendertmp.h"
566 #define TAG(x) r200_##x##_elts
567 #define ELT(x) elt[x]
568 #include "tnl/t_vb_rendertmp.h"
572 /**********************************************************************/
573 /* Choose render functions */
574 /**********************************************************************/
576 void r200ChooseRenderState( GLcontext
*ctx
)
578 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
579 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
581 GLuint flags
= ctx
->_TriangleCaps
;
583 if (!rmesa
->radeon
.TclFallback
|| rmesa
->radeon
.Fallback
)
586 if (flags
& DD_TRI_LIGHT_TWOSIDE
) index
|= R200_TWOSIDE_BIT
;
587 if (flags
& DD_TRI_UNFILLED
) index
|= R200_UNFILLED_BIT
;
589 if (index
!= rmesa
->swtcl
.RenderIndex
) {
590 tnl
->Driver
.Render
.Points
= rast_tab
[index
].points
;
591 tnl
->Driver
.Render
.Line
= rast_tab
[index
].line
;
592 tnl
->Driver
.Render
.ClippedLine
= rast_tab
[index
].line
;
593 tnl
->Driver
.Render
.Triangle
= rast_tab
[index
].triangle
;
594 tnl
->Driver
.Render
.Quad
= rast_tab
[index
].quad
;
597 tnl
->Driver
.Render
.PrimTabVerts
= r200_render_tab_verts
;
598 tnl
->Driver
.Render
.PrimTabElts
= r200_render_tab_elts
;
599 tnl
->Driver
.Render
.ClippedPolygon
= r200_fast_clipped_poly
;
601 tnl
->Driver
.Render
.PrimTabVerts
= _tnl_render_tab_verts
;
602 tnl
->Driver
.Render
.PrimTabElts
= _tnl_render_tab_elts
;
603 tnl
->Driver
.Render
.ClippedPolygon
= _tnl_RenderClippedPolygon
;
606 rmesa
->swtcl
.RenderIndex
= index
;
611 /**********************************************************************/
612 /* High level hooks for t_vb_render.c */
613 /**********************************************************************/
616 static void r200RasterPrimitive( GLcontext
*ctx
, GLuint hwprim
)
618 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
620 if (rmesa
->swtcl
.hw_primitive
!= hwprim
) {
621 /* need to disable perspective-correct texturing for point sprites */
622 if ((hwprim
& 0xf) == R200_VF_PRIM_POINT_SPRITES
&& ctx
->Point
.PointSprite
) {
623 if (rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] & R200_PERSPECTIVE_ENABLE
) {
624 R200_STATECHANGE( rmesa
, set
);
625 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] &= ~R200_PERSPECTIVE_ENABLE
;
628 else if (!(rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] & R200_PERSPECTIVE_ENABLE
)) {
629 R200_STATECHANGE( rmesa
, set
);
630 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] |= R200_PERSPECTIVE_ENABLE
;
632 R200_NEWPRIM( rmesa
);
633 rmesa
->swtcl
.hw_primitive
= hwprim
;
637 static void r200RenderPrimitive( GLcontext
*ctx
, GLenum prim
)
639 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
640 rmesa
->swtcl
.render_primitive
= prim
;
641 if (prim
< GL_TRIANGLES
|| !(ctx
->_TriangleCaps
& DD_TRI_UNFILLED
))
642 r200RasterPrimitive( ctx
, reduced_hw_prim(ctx
, prim
) );
645 static void r200RenderFinish( GLcontext
*ctx
)
649 static void r200ResetLineStipple( GLcontext
*ctx
)
651 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
652 R200_STATECHANGE( rmesa
, lin
);
656 /**********************************************************************/
657 /* Transition to/from hardware rasterization. */
658 /**********************************************************************/
660 static const char * const fallbackStrings
[] = {
662 "glDrawBuffer(GL_FRONT_AND_BACK)",
663 "glEnable(GL_STENCIL) without hw stencil buffer",
664 "glRenderMode(selection or feedback)",
666 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
670 static const char *getFallbackString(GLuint bit
)
677 return fallbackStrings
[i
];
681 void r200Fallback( GLcontext
*ctx
, GLuint bit
, GLboolean mode
)
683 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
684 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
685 GLuint oldfallback
= rmesa
->radeon
.Fallback
;
688 rmesa
->radeon
.Fallback
|= bit
;
689 if (oldfallback
== 0) {
690 R200_FIREVERTICES( rmesa
);
691 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_RASTER
, GL_TRUE
);
692 _swsetup_Wakeup( ctx
);
693 rmesa
->swtcl
.RenderIndex
= ~0;
694 if (R200_DEBUG
& DEBUG_FALLBACKS
) {
695 fprintf(stderr
, "R200 begin rasterization fallback: 0x%x %s\n",
696 bit
, getFallbackString(bit
));
701 rmesa
->radeon
.Fallback
&= ~bit
;
702 if (oldfallback
== bit
) {
704 _swrast_flush( ctx
);
705 tnl
->Driver
.Render
.Start
= r200RenderStart
;
706 tnl
->Driver
.Render
.PrimitiveNotify
= r200RenderPrimitive
;
707 tnl
->Driver
.Render
.Finish
= r200RenderFinish
;
709 tnl
->Driver
.Render
.BuildVertices
= _tnl_build_vertices
;
710 tnl
->Driver
.Render
.CopyPV
= _tnl_copy_pv
;
711 tnl
->Driver
.Render
.Interp
= _tnl_interp
;
713 tnl
->Driver
.Render
.ResetLineStipple
= r200ResetLineStipple
;
714 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_RASTER
, GL_FALSE
);
715 if (rmesa
->radeon
.TclFallback
) {
716 /* These are already done if rmesa->radeon.TclFallback goes to
717 * zero above. But not if it doesn't (R200_NO_TCL for
720 _tnl_invalidate_vertex_state( ctx
, ~0 );
721 _tnl_invalidate_vertices( ctx
, ~0 );
722 RENDERINPUTS_ZERO( rmesa
->radeon
.tnl_index_bitset
);
723 r200ChooseVertexState( ctx
);
724 r200ChooseRenderState( ctx
);
726 if (R200_DEBUG
& DEBUG_FALLBACKS
) {
727 fprintf(stderr
, "R200 end rasterization fallback: 0x%x %s\n",
728 bit
, getFallbackString(bit
));
738 * Cope with depth operations by drawing individual pixels as points.
741 * The way the vertex state is set in this routine is hokey. It seems to
742 * work, but it's very hackish. This whole routine is pretty hackish. If
743 * the bitmap is small enough, it seems like it would be faster to copy it
744 * to AGP memory and use it as a non-power-of-two texture (i.e.,
745 * NV_texture_rectangle).
748 r200PointsBitmap( GLcontext
*ctx
, GLint px
, GLint py
,
749 GLsizei width
, GLsizei height
,
750 const struct gl_pixelstore_attrib
*unpack
,
751 const GLubyte
*bitmap
)
753 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
754 const GLfloat
*rc
= ctx
->Current
.RasterColor
;
763 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_BITMAP
, 1 );
765 /* Choose tiny vertex format
768 const GLuint fmt_0
= R200_VTX_XY
| R200_VTX_Z0
| R200_VTX_W0
769 | (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
);
770 const GLuint fmt_1
= 0;
771 GLuint vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
772 GLuint vap
= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
];
774 vte
&= ~(R200_VTX_XY_FMT
| R200_VTX_Z_FMT
);
775 vte
|= R200_VTX_W0_FMT
;
776 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
778 rmesa
->swtcl
.vertex_size
= 5;
780 if ( (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] != fmt_0
)
781 || (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] != fmt_1
) ) {
783 R200_STATECHANGE( rmesa
, vtx
);
784 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] = fmt_0
;
785 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] = fmt_1
;
788 if (vte
!= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
]) {
789 R200_STATECHANGE( rmesa
, vte
);
790 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = vte
;
793 if (vap
!= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
]) {
794 R200_STATECHANGE( rmesa
, vap
);
795 rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
] = vap
;
799 /* Ready for point primitives:
801 r200RenderPrimitive( ctx
, GL_POINTS
);
803 /* Turn off the hw viewport transformation:
805 R200_STATECHANGE( rmesa
, vte
);
806 orig_vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
807 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] &= ~(R200_VPORT_X_SCALE_ENA
|
808 R200_VPORT_Y_SCALE_ENA
|
809 R200_VPORT_Z_SCALE_ENA
|
810 R200_VPORT_X_OFFSET_ENA
|
811 R200_VPORT_Y_OFFSET_ENA
|
812 R200_VPORT_Z_OFFSET_ENA
);
814 /* Turn off other stuff: Stipple?, texture?, blending?, etc.
818 /* Populate the vertex
820 * Incorporate FOG into RGBA
822 if (ctx
->Fog
.Enabled
) {
823 const GLfloat
*fc
= ctx
->Fog
.Color
;
827 if (ctx
->Fog
.FogCoordinateSource
== GL_FOG_COORDINATE_EXT
)
828 f
= _swrast_z_to_fogfactor(ctx
, ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
830 f
= _swrast_z_to_fogfactor(ctx
, ctx
->Current
.RasterDistance
);
832 color
[0] = f
* rc
[0] + (1.F
- f
) * fc
[0];
833 color
[1] = f
* rc
[1] + (1.F
- f
) * fc
[1];
834 color
[2] = f
* rc
[2] + (1.F
- f
) * fc
[2];
837 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.red
, color
[0]);
838 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.green
, color
[1]);
839 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.blue
, color
[2]);
840 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.alpha
, color
[3]);
843 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.red
, rc
[0]);
844 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.green
, rc
[1]);
845 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.blue
, rc
[2]);
846 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.alpha
, rc
[3]);
850 vert
.tv
.z
= ctx
->Current
.RasterPos
[2];
853 /* Update window height
855 LOCK_HARDWARE( &rmesa
->radeon
);
856 UNLOCK_HARDWARE( &rmesa
->radeon
);
857 h
= rmesa
->radeon
.dri
.drawable
->h
+ rmesa
->radeon
.dri
.drawable
->y
;
858 px
+= rmesa
->radeon
.dri
.drawable
->x
;
860 /* Clipping handled by existing mechansims in r200_ioctl.c?
862 for (row
=0; row
<height
; row
++) {
863 const GLubyte
*src
= (const GLubyte
*)
864 _mesa_image_address2d(unpack
, bitmap
, width
, height
,
865 GL_COLOR_INDEX
, GL_BITMAP
, row
, 0 );
867 if (unpack
->LsbFirst
) {
869 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
870 for (col
=0; col
<width
; col
++) {
873 vert
.tv
.y
= h
- (py
+row
) - 1;
874 r200_point( rmesa
, &vert
);
877 mask
= ((mask
<< 1) & 0xff) | (mask
>> 7);
880 /* get ready for next row */
886 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
887 for (col
=0; col
<width
; col
++) {
890 vert
.tv
.y
= h
- (py
+row
) - 1;
891 r200_point( rmesa
, &vert
);
894 mask
= ((mask
<< 7) & 0xff) | (mask
>> 1);
896 /* get ready for next row */
902 /* Fire outstanding vertices, restore state
904 R200_STATECHANGE( rmesa
, vte
);
905 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = orig_vte
;
909 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_BITMAP
, 0 );
911 /* Need to restore vertexformat?
913 if (rmesa
->radeon
.TclFallback
)
914 r200ChooseVertexState( ctx
);
919 /**********************************************************************/
920 /* Initialization. */
921 /**********************************************************************/
923 void r200InitSwtcl( GLcontext
*ctx
)
925 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
926 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
927 static int firsttime
= 1;
934 tnl
->Driver
.Render
.Start
= r200RenderStart
;
935 tnl
->Driver
.Render
.Finish
= r200RenderFinish
;
936 tnl
->Driver
.Render
.PrimitiveNotify
= r200RenderPrimitive
;
937 tnl
->Driver
.Render
.ResetLineStipple
= r200ResetLineStipple
;
938 tnl
->Driver
.Render
.BuildVertices
= _tnl_build_vertices
;
939 tnl
->Driver
.Render
.CopyPV
= _tnl_copy_pv
;
940 tnl
->Driver
.Render
.Interp
= _tnl_interp
;
942 /* FIXME: what are these numbers? */
943 _tnl_init_vertices( ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
944 36 * sizeof(GLfloat
) );
946 rmesa
->swtcl
.verts
= (GLubyte
*)tnl
->clipspace
.vertex_buf
;
947 rmesa
->swtcl
.RenderIndex
= ~0;
948 rmesa
->swtcl
.render_primitive
= GL_TRIANGLES
;
949 rmesa
->swtcl
.hw_primitive
= 0;
953 void r200DestroySwtcl( GLcontext
*ctx
)
955 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);