1 /* $XFree86: xc/lib/GL/mesa/src/drv/r200/r200_swtcl.c,v 1.5 2003/05/06 23:52:08 daenzer Exp $ */
3 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
5 The Weather Channel (TM) funded Tungsten Graphics to develop the
6 initial release of the Radeon 8500 driver under the XFree86 license.
7 This notice must be preserved.
9 Permission is hereby granted, free of charge, to any person obtaining
10 a copy of this software and associated documentation files (the
11 "Software"), to deal in the Software without restriction, including
12 without limitation the rights to use, copy, modify, merge, publish,
13 distribute, sublicense, and/or sell copies of the Software, and to
14 permit persons to whom the Software is furnished to do so, subject to
15 the following conditions:
17 The above copyright notice and this permission notice (including the
18 next paragraph) shall be included in all copies or substantial
19 portions of the Software.
21 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
22 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
23 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
24 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
25 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
26 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
27 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
29 **************************************************************************/
33 * Keith Whitwell <keith@tungstengraphics.com>
44 #include "swrast/s_context.h"
45 #include "swrast/s_fog.h"
46 #include "swrast_setup/swrast_setup.h"
47 #include "math/m_translate.h"
49 #include "tnl/t_context.h"
50 #include "tnl/t_pipeline.h"
52 #include "r200_context.h"
53 #include "r200_ioctl.h"
54 #include "r200_state.h"
55 #include "r200_swtcl.h"
59 static void flush_last_swtcl_prim( r200ContextPtr rmesa
);
62 /***********************************************************************
64 ***********************************************************************/
66 #define EMIT_ATTR( ATTR, STYLE, F0 ) \
68 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = (ATTR); \
69 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = (STYLE); \
70 rmesa->swtcl.vertex_attr_count++; \
74 #define EMIT_PAD( N ) \
76 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].attrib = 0; \
77 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].format = EMIT_PAD; \
78 rmesa->swtcl.vertex_attrs[rmesa->swtcl.vertex_attr_count].offset = (N); \
79 rmesa->swtcl.vertex_attr_count++; \
82 static void r200SetVertexFormat( GLcontext
*ctx
)
84 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
85 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
86 struct vertex_buffer
*VB
= &tnl
->vb
;
87 DECLARE_RENDERINPUTS(index_bitset
);
92 RENDERINPUTS_COPY( index_bitset
, tnl
->render_inputs_bitset
);
96 if ( VB
->NdcPtr
!= NULL
) {
97 VB
->AttribPtr
[VERT_ATTRIB_POS
] = VB
->NdcPtr
;
100 VB
->AttribPtr
[VERT_ATTRIB_POS
] = VB
->ClipPtr
;
103 assert( VB
->AttribPtr
[VERT_ATTRIB_POS
] != NULL
);
104 rmesa
->swtcl
.vertex_attr_count
= 0;
106 /* EMIT_ATTR's must be in order as they tell t_vertex.c how to
107 * build up a hardware vertex.
109 if ( !rmesa
->swtcl
.needproj
||
110 RENDERINPUTS_TEST_RANGE( index_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)) { /* need w coord for projected textures */
111 EMIT_ATTR( _TNL_ATTRIB_POS
, EMIT_4F
, R200_VTX_XY
| R200_VTX_Z0
| R200_VTX_W0
);
115 EMIT_ATTR( _TNL_ATTRIB_POS
, EMIT_3F
, R200_VTX_XY
| R200_VTX_Z0
);
119 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_POINTSIZE
)) {
120 EMIT_ATTR( _TNL_ATTRIB_POINTSIZE
, EMIT_1F
, R200_VTX_POINT_SIZE
);
124 rmesa
->swtcl
.coloroffset
= offset
;
125 #if MESA_LITTLE_ENDIAN
126 EMIT_ATTR( _TNL_ATTRIB_COLOR0
, EMIT_4UB_4F_RGBA
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
) );
128 EMIT_ATTR( _TNL_ATTRIB_COLOR0
, EMIT_4UB_4F_ABGR
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
) );
132 rmesa
->swtcl
.specoffset
= 0;
133 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR1
) ||
134 RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_FOG
)) {
136 #if MESA_LITTLE_ENDIAN
137 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR1
)) {
138 rmesa
->swtcl
.specoffset
= offset
;
139 EMIT_ATTR( _TNL_ATTRIB_COLOR1
, EMIT_3UB_3F_RGB
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
145 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_FOG
)) {
146 EMIT_ATTR( _TNL_ATTRIB_FOG
, EMIT_1UB_1F
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
152 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_FOG
)) {
153 EMIT_ATTR( _TNL_ATTRIB_FOG
, EMIT_1UB_1F
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
159 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_COLOR1
)) {
160 rmesa
->swtcl
.specoffset
= offset
;
161 EMIT_ATTR( _TNL_ATTRIB_COLOR1
, EMIT_3UB_3F_BGR
, (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_1_SHIFT
) );
169 if (RENDERINPUTS_TEST_RANGE( index_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)) {
172 for (i
= 0; i
< ctx
->Const
.MaxTextureUnits
; i
++) {
173 if (RENDERINPUTS_TEST( index_bitset
, _TNL_ATTRIB_TEX(i
) )) {
174 GLuint sz
= VB
->TexCoordPtr
[i
]->size
;
176 fmt_1
|= sz
<< (3 * i
);
177 EMIT_ATTR( _TNL_ATTRIB_TEX0
+i
, EMIT_1F
+ sz
- 1, 0 );
182 if ( (rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] & R200_FOG_USE_MASK
)
183 != R200_FOG_USE_SPEC_ALPHA
) {
184 R200_STATECHANGE( rmesa
, ctx
);
185 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] &= ~R200_FOG_USE_MASK
;
186 rmesa
->hw
.ctx
.cmd
[CTX_PP_FOG_COLOR
] |= R200_FOG_USE_SPEC_ALPHA
;
189 if (!RENDERINPUTS_EQUAL( rmesa
->tnl_index_bitset
, index_bitset
) ||
190 (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] != fmt_0
) ||
191 (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] != fmt_1
) ) {
193 R200_STATECHANGE( rmesa
, vtx
);
194 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] = fmt_0
;
195 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] = fmt_1
;
197 rmesa
->swtcl
.vertex_size
=
198 _tnl_install_attrs( ctx
,
199 rmesa
->swtcl
.vertex_attrs
,
200 rmesa
->swtcl
.vertex_attr_count
,
202 rmesa
->swtcl
.vertex_size
/= 4;
203 RENDERINPUTS_COPY( rmesa
->tnl_index_bitset
, index_bitset
);
208 static void r200RenderStart( GLcontext
*ctx
)
210 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
212 r200SetVertexFormat( ctx
);
214 if (rmesa
->dma
.flush
!= 0 &&
215 rmesa
->dma
.flush
!= flush_last_swtcl_prim
)
216 rmesa
->dma
.flush( rmesa
);
221 * Set vertex state for SW TCL. The primary purpose of this function is to
222 * determine in advance whether or not the hardware can / should do the
223 * projection divide or Mesa should do it.
225 void r200ChooseVertexState( GLcontext
*ctx
)
227 r200ContextPtr rmesa
= R200_CONTEXT( ctx
);
228 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
232 /* We must ensure that we don't do _tnl_need_projected_coords while in a
233 * rasterization fallback. As this function will be called again when we
234 * leave a rasterization fallback, we can just skip it for now.
236 if (rmesa
->Fallback
!= 0)
239 vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
240 vap
= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
];
242 /* HW perspective divide is a win, but tiny vertex formats are a
245 if (!RENDERINPUTS_TEST_RANGE( tnl
->render_inputs_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)
246 || (ctx
->_TriangleCaps
& (DD_TRI_LIGHT_TWOSIDE
|DD_TRI_UNFILLED
))) {
247 rmesa
->swtcl
.needproj
= GL_TRUE
;
248 vte
|= R200_VTX_XY_FMT
| R200_VTX_Z_FMT
;
249 vte
&= ~R200_VTX_W0_FMT
;
250 if (RENDERINPUTS_TEST_RANGE( tnl
->render_inputs_bitset
, _TNL_FIRST_TEX
, _TNL_LAST_TEX
)) {
251 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
254 vap
|= R200_VAP_FORCE_W_TO_ONE
;
258 rmesa
->swtcl
.needproj
= GL_FALSE
;
259 vte
&= ~(R200_VTX_XY_FMT
| R200_VTX_Z_FMT
);
260 vte
|= R200_VTX_W0_FMT
;
261 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
264 _tnl_need_projected_coords( ctx
, rmesa
->swtcl
.needproj
);
266 if (vte
!= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
]) {
267 R200_STATECHANGE( rmesa
, vte
);
268 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = vte
;
271 if (vap
!= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
]) {
272 R200_STATECHANGE( rmesa
, vap
);
273 rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
] = vap
;
278 /* Flush vertices in the current dma region.
280 static void flush_last_swtcl_prim( r200ContextPtr rmesa
)
282 if (R200_DEBUG
& DEBUG_IOCTL
)
283 fprintf(stderr
, "%s\n", __FUNCTION__
);
285 rmesa
->dma
.flush
= NULL
;
287 if (rmesa
->dma
.current
.buf
) {
288 struct r200_dma_region
*current
= &rmesa
->dma
.current
;
289 GLuint current_offset
= (rmesa
->r200Screen
->gart_buffer_offset
+
290 current
->buf
->buf
->idx
* RADEON_BUFFER_SIZE
+
293 assert (!(rmesa
->swtcl
.hw_primitive
& R200_VF_PRIM_WALK_IND
));
295 assert (current
->start
+
296 rmesa
->swtcl
.numverts
* rmesa
->swtcl
.vertex_size
* 4 ==
299 if (rmesa
->dma
.current
.start
!= rmesa
->dma
.current
.ptr
) {
300 r200EnsureCmdBufSpace( rmesa
, VERT_AOS_BUFSZ
+
301 rmesa
->hw
.max_state_size
+ VBUF_BUFSZ
);
302 r200EmitVertexAOS( rmesa
,
303 rmesa
->swtcl
.vertex_size
,
306 r200EmitVbufPrim( rmesa
,
307 rmesa
->swtcl
.hw_primitive
,
308 rmesa
->swtcl
.numverts
);
311 rmesa
->swtcl
.numverts
= 0;
312 current
->start
= current
->ptr
;
317 /* Alloc space in the current dma region.
320 r200AllocDmaLowVerts( r200ContextPtr rmesa
, int nverts
, int vsize
)
322 GLuint bytes
= vsize
* nverts
;
324 if ( rmesa
->dma
.current
.ptr
+ bytes
> rmesa
->dma
.current
.end
)
325 r200RefillCurrentDmaRegion( rmesa
);
327 if (!rmesa
->dma
.flush
) {
328 rmesa
->glCtx
->Driver
.NeedFlush
|= FLUSH_STORED_VERTICES
;
329 rmesa
->dma
.flush
= flush_last_swtcl_prim
;
332 ASSERT( vsize
== rmesa
->swtcl
.vertex_size
* 4 );
333 ASSERT( rmesa
->dma
.flush
== flush_last_swtcl_prim
);
334 ASSERT( rmesa
->dma
.current
.start
+
335 rmesa
->swtcl
.numverts
* rmesa
->swtcl
.vertex_size
* 4 ==
336 rmesa
->dma
.current
.ptr
);
340 GLubyte
*head
= (GLubyte
*) (rmesa
->dma
.current
.address
+ rmesa
->dma
.current
.ptr
);
341 rmesa
->dma
.current
.ptr
+= bytes
;
342 rmesa
->swtcl
.numverts
+= nverts
;
349 /**************************************************************************/
352 static INLINE GLuint
reduced_hw_prim( GLcontext
*ctx
, GLuint prim
)
356 return (ctx
->Point
.PointSprite
||
357 ((ctx
->_TriangleCaps
& (DD_POINT_SIZE
| DD_POINT_ATTEN
)) &&
358 !(ctx
->_TriangleCaps
& (DD_POINT_SMOOTH
)))) ?
359 R200_VF_PRIM_POINT_SPRITES
: R200_VF_PRIM_POINTS
;
365 return R200_VF_PRIM_LINES
;
367 /* all others reduced to triangles */
368 return R200_VF_PRIM_TRIANGLES
;
373 static void r200RasterPrimitive( GLcontext
*ctx
, GLuint hwprim
);
374 static void r200RenderPrimitive( GLcontext
*ctx
, GLenum prim
);
375 static void r200ResetLineStipple( GLcontext
*ctx
);
377 /***********************************************************************
378 * Emit primitives as inline vertices *
379 ***********************************************************************/
381 #define HAVE_POINTS 1
383 #define HAVE_LINE_STRIPS 1
384 #define HAVE_TRIANGLES 1
385 #define HAVE_TRI_STRIPS 1
386 #define HAVE_TRI_STRIP_1 0
387 #define HAVE_TRI_FANS 1
389 #define HAVE_QUAD_STRIPS 0
390 #define HAVE_POLYGONS 1
395 #define CTX_ARG r200ContextPtr rmesa
396 #define GET_VERTEX_DWORDS() rmesa->swtcl.vertex_size
397 #define ALLOC_VERTS( n, size ) r200AllocDmaLowVerts( rmesa, n, size * 4 )
399 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
400 const char *r200verts = (char *)rmesa->swtcl.verts;
401 #define VERT(x) (r200Vertex *)(r200verts + ((x) * vertsize * sizeof(int)))
402 #define VERTEX r200Vertex
403 #define DO_DEBUG_VERTS (1 && (R200_DEBUG & DEBUG_VERTS))
406 #define TAG(x) r200_##x
407 #include "tnl_dd/t_dd_triemit.h"
410 /***********************************************************************
411 * Macros for t_dd_tritmp.h to draw basic primitives *
412 ***********************************************************************/
414 #define QUAD( a, b, c, d ) r200_quad( rmesa, a, b, c, d )
415 #define TRI( a, b, c ) r200_triangle( rmesa, a, b, c )
416 #define LINE( a, b ) r200_line( rmesa, a, b )
417 #define POINT( a ) r200_point( rmesa, a )
419 /***********************************************************************
420 * Build render functions from dd templates *
421 ***********************************************************************/
423 #define R200_TWOSIDE_BIT 0x01
424 #define R200_UNFILLED_BIT 0x02
425 #define R200_MAX_TRIFUNC 0x04
429 tnl_points_func points
;
431 tnl_triangle_func triangle
;
433 } rast_tab
[R200_MAX_TRIFUNC
];
436 #define DO_FALLBACK 0
437 #define DO_UNFILLED (IND & R200_UNFILLED_BIT)
438 #define DO_TWOSIDE (IND & R200_TWOSIDE_BIT)
445 #define DO_FULL_QUAD 1
449 #define HAVE_BACK_COLORS 0
450 #define HAVE_HW_FLATSHADE 1
453 #define DEPTH_SCALE 1.0
454 #define UNFILLED_TRI unfilled_tri
455 #define UNFILLED_QUAD unfilled_quad
456 #define VERT_X(_v) _v->v.x
457 #define VERT_Y(_v) _v->v.y
458 #define VERT_Z(_v) _v->v.z
459 #define AREA_IS_CCW( a ) (a < 0)
460 #define GET_VERTEX(e) (rmesa->swtcl.verts + (e*rmesa->swtcl.vertex_size*sizeof(int)))
462 #define VERT_SET_RGBA( v, c ) \
464 r200_color_t *color = (r200_color_t *)&((v)->ui[coloroffset]); \
465 UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \
466 UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \
467 UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \
468 UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \
471 #define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]
473 #define VERT_SET_SPEC( v, c ) \
476 r200_color_t *spec = (r200_color_t *)&((v)->ui[specoffset]); \
477 UNCLAMPED_FLOAT_TO_UBYTE(spec->red, (c)[0]); \
478 UNCLAMPED_FLOAT_TO_UBYTE(spec->green, (c)[1]); \
479 UNCLAMPED_FLOAT_TO_UBYTE(spec->blue, (c)[2]); \
482 #define VERT_COPY_SPEC( v0, v1 ) \
485 r200_color_t *spec0 = (r200_color_t *)&((v0)->ui[specoffset]); \
486 r200_color_t *spec1 = (r200_color_t *)&((v1)->ui[specoffset]); \
487 spec0->red = spec1->red; \
488 spec0->green = spec1->green; \
489 spec0->blue = spec1->blue; \
493 /* These don't need LE32_TO_CPU() as they used to save and restore
494 * colors which are already in the correct format.
496 #define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]
497 #define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]
498 #define VERT_SAVE_SPEC( idx ) if (specoffset) spec[idx] = v[idx]->ui[specoffset]
499 #define VERT_RESTORE_SPEC( idx ) if (specoffset) v[idx]->ui[specoffset] = spec[idx]
505 #define LOCAL_VARS(n) \
506 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
507 GLuint color[n], spec[n]; \
508 GLuint coloroffset = rmesa->swtcl.coloroffset; \
509 GLuint specoffset = rmesa->swtcl.specoffset; \
510 (void) color; (void) spec; (void) coloroffset; (void) specoffset;
512 /***********************************************************************
513 * Helpers for rendering unfilled primitives *
514 ***********************************************************************/
516 #define RASTERIZE(x) r200RasterPrimitive( ctx, reduced_hw_prim(ctx, x) )
517 #define RENDER_PRIMITIVE rmesa->swtcl.render_primitive
520 #include "tnl_dd/t_dd_unfilled.h"
524 /***********************************************************************
525 * Generate GL render functions *
526 ***********************************************************************/
531 #include "tnl_dd/t_dd_tritmp.h"
533 #define IND (R200_TWOSIDE_BIT)
534 #define TAG(x) x##_twoside
535 #include "tnl_dd/t_dd_tritmp.h"
537 #define IND (R200_UNFILLED_BIT)
538 #define TAG(x) x##_unfilled
539 #include "tnl_dd/t_dd_tritmp.h"
541 #define IND (R200_TWOSIDE_BIT|R200_UNFILLED_BIT)
542 #define TAG(x) x##_twoside_unfilled
543 #include "tnl_dd/t_dd_tritmp.h"
546 static void init_rast_tab( void )
551 init_twoside_unfilled();
554 /**********************************************************************/
555 /* Render unclipped begin/end objects */
556 /**********************************************************************/
558 #define RENDER_POINTS( start, count ) \
559 for ( ; start < count ; start++) \
560 r200_point( rmesa, VERT(start) )
561 #define RENDER_LINE( v0, v1 ) \
562 r200_line( rmesa, VERT(v0), VERT(v1) )
563 #define RENDER_TRI( v0, v1, v2 ) \
564 r200_triangle( rmesa, VERT(v0), VERT(v1), VERT(v2) )
565 #define RENDER_QUAD( v0, v1, v2, v3 ) \
566 r200_quad( rmesa, VERT(v0), VERT(v1), VERT(v2), VERT(v3) )
567 #define INIT(x) do { \
568 r200RenderPrimitive( ctx, x ); \
572 r200ContextPtr rmesa = R200_CONTEXT(ctx); \
573 const GLuint vertsize = rmesa->swtcl.vertex_size; \
574 const char *r200verts = (char *)rmesa->swtcl.verts; \
575 const GLuint * const elt = TNL_CONTEXT(ctx)->vb.Elts; \
576 const GLboolean stipple = ctx->Line.StippleFlag; \
577 (void) elt; (void) stipple;
578 #define RESET_STIPPLE if ( stipple ) r200ResetLineStipple( ctx );
579 #define RESET_OCCLUSION
580 #define PRESERVE_VB_DEFS
582 #define TAG(x) r200_##x##_verts
583 #include "tnl/t_vb_rendertmp.h"
586 #define TAG(x) r200_##x##_elts
587 #define ELT(x) elt[x]
588 #include "tnl/t_vb_rendertmp.h"
592 /**********************************************************************/
593 /* Choose render functions */
594 /**********************************************************************/
596 void r200ChooseRenderState( GLcontext
*ctx
)
598 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
599 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
601 GLuint flags
= ctx
->_TriangleCaps
;
603 if (!rmesa
->TclFallback
|| rmesa
->Fallback
)
606 if (flags
& DD_TRI_LIGHT_TWOSIDE
) index
|= R200_TWOSIDE_BIT
;
607 if (flags
& DD_TRI_UNFILLED
) index
|= R200_UNFILLED_BIT
;
609 if (index
!= rmesa
->swtcl
.RenderIndex
) {
610 tnl
->Driver
.Render
.Points
= rast_tab
[index
].points
;
611 tnl
->Driver
.Render
.Line
= rast_tab
[index
].line
;
612 tnl
->Driver
.Render
.ClippedLine
= rast_tab
[index
].line
;
613 tnl
->Driver
.Render
.Triangle
= rast_tab
[index
].triangle
;
614 tnl
->Driver
.Render
.Quad
= rast_tab
[index
].quad
;
617 tnl
->Driver
.Render
.PrimTabVerts
= r200_render_tab_verts
;
618 tnl
->Driver
.Render
.PrimTabElts
= r200_render_tab_elts
;
619 tnl
->Driver
.Render
.ClippedPolygon
= r200_fast_clipped_poly
;
621 tnl
->Driver
.Render
.PrimTabVerts
= _tnl_render_tab_verts
;
622 tnl
->Driver
.Render
.PrimTabElts
= _tnl_render_tab_elts
;
623 tnl
->Driver
.Render
.ClippedPolygon
= _tnl_RenderClippedPolygon
;
626 rmesa
->swtcl
.RenderIndex
= index
;
631 /**********************************************************************/
632 /* High level hooks for t_vb_render.c */
633 /**********************************************************************/
636 static void r200RasterPrimitive( GLcontext
*ctx
, GLuint hwprim
)
638 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
640 if (rmesa
->swtcl
.hw_primitive
!= hwprim
) {
641 /* need to disable perspective-correct texturing for point sprites */
642 if ((hwprim
& 0xf) == R200_VF_PRIM_POINT_SPRITES
&& ctx
->Point
.PointSprite
) {
643 if (rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] & R200_PERSPECTIVE_ENABLE
) {
644 R200_STATECHANGE( rmesa
, set
);
645 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] &= ~R200_PERSPECTIVE_ENABLE
;
648 else if (!(rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] & R200_PERSPECTIVE_ENABLE
)) {
649 R200_STATECHANGE( rmesa
, set
);
650 rmesa
->hw
.set
.cmd
[SET_RE_CNTL
] |= R200_PERSPECTIVE_ENABLE
;
652 R200_NEWPRIM( rmesa
);
653 rmesa
->swtcl
.hw_primitive
= hwprim
;
657 static void r200RenderPrimitive( GLcontext
*ctx
, GLenum prim
)
659 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
660 rmesa
->swtcl
.render_primitive
= prim
;
661 if (prim
< GL_TRIANGLES
|| !(ctx
->_TriangleCaps
& DD_TRI_UNFILLED
))
662 r200RasterPrimitive( ctx
, reduced_hw_prim(ctx
, prim
) );
665 static void r200RenderFinish( GLcontext
*ctx
)
669 static void r200ResetLineStipple( GLcontext
*ctx
)
671 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
672 R200_STATECHANGE( rmesa
, lin
);
676 /**********************************************************************/
677 /* Transition to/from hardware rasterization. */
678 /**********************************************************************/
680 static const char * const fallbackStrings
[] = {
682 "glDrawBuffer(GL_FRONT_AND_BACK)",
683 "glEnable(GL_STENCIL) without hw stencil buffer",
684 "glRenderMode(selection or feedback)",
686 "Mixing GL_CLAMP_TO_BORDER and GL_CLAMP (or GL_MIRROR_CLAMP_ATI)"
690 static const char *getFallbackString(GLuint bit
)
697 return fallbackStrings
[i
];
701 void r200Fallback( GLcontext
*ctx
, GLuint bit
, GLboolean mode
)
703 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
704 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
705 GLuint oldfallback
= rmesa
->Fallback
;
708 rmesa
->Fallback
|= bit
;
709 if (oldfallback
== 0) {
710 R200_FIREVERTICES( rmesa
);
711 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_RASTER
, GL_TRUE
);
712 _swsetup_Wakeup( ctx
);
713 rmesa
->swtcl
.RenderIndex
= ~0;
714 if (R200_DEBUG
& DEBUG_FALLBACKS
) {
715 fprintf(stderr
, "R200 begin rasterization fallback: 0x%x %s\n",
716 bit
, getFallbackString(bit
));
721 rmesa
->Fallback
&= ~bit
;
722 if (oldfallback
== bit
) {
724 _swrast_flush( ctx
);
725 tnl
->Driver
.Render
.Start
= r200RenderStart
;
726 tnl
->Driver
.Render
.PrimitiveNotify
= r200RenderPrimitive
;
727 tnl
->Driver
.Render
.Finish
= r200RenderFinish
;
729 tnl
->Driver
.Render
.BuildVertices
= _tnl_build_vertices
;
730 tnl
->Driver
.Render
.CopyPV
= _tnl_copy_pv
;
731 tnl
->Driver
.Render
.Interp
= _tnl_interp
;
733 tnl
->Driver
.Render
.ResetLineStipple
= r200ResetLineStipple
;
734 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_RASTER
, GL_FALSE
);
735 if (rmesa
->TclFallback
) {
736 /* These are already done if rmesa->TclFallback goes to
737 * zero above. But not if it doesn't (R200_NO_TCL for
740 _tnl_invalidate_vertex_state( ctx
, ~0 );
741 _tnl_invalidate_vertices( ctx
, ~0 );
742 RENDERINPUTS_ZERO( rmesa
->tnl_index_bitset
);
743 r200ChooseVertexState( ctx
);
744 r200ChooseRenderState( ctx
);
746 if (R200_DEBUG
& DEBUG_FALLBACKS
) {
747 fprintf(stderr
, "R200 end rasterization fallback: 0x%x %s\n",
748 bit
, getFallbackString(bit
));
758 * Cope with depth operations by drawing individual pixels as points.
761 * The way the vertex state is set in this routine is hokey. It seems to
762 * work, but it's very hackish. This whole routine is pretty hackish. If
763 * the bitmap is small enough, it seems like it would be faster to copy it
764 * to AGP memory and use it as a non-power-of-two texture (i.e.,
765 * NV_texture_rectangle).
768 r200PointsBitmap( GLcontext
*ctx
, GLint px
, GLint py
,
769 GLsizei width
, GLsizei height
,
770 const struct gl_pixelstore_attrib
*unpack
,
771 const GLubyte
*bitmap
)
773 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
774 const GLfloat
*rc
= ctx
->Current
.RasterColor
;
783 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_BITMAP
, 1 );
785 /* Choose tiny vertex format
788 const GLuint fmt_0
= R200_VTX_XY
| R200_VTX_Z0
| R200_VTX_W0
789 | (R200_VTX_PK_RGBA
<< R200_VTX_COLOR_0_SHIFT
);
790 const GLuint fmt_1
= 0;
791 GLuint vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
792 GLuint vap
= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
];
794 vte
&= ~(R200_VTX_XY_FMT
| R200_VTX_Z_FMT
);
795 vte
|= R200_VTX_W0_FMT
;
796 vap
&= ~R200_VAP_FORCE_W_TO_ONE
;
798 rmesa
->swtcl
.vertex_size
= 5;
800 if ( (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] != fmt_0
)
801 || (rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] != fmt_1
) ) {
803 R200_STATECHANGE( rmesa
, vtx
);
804 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_0
] = fmt_0
;
805 rmesa
->hw
.vtx
.cmd
[VTX_VTXFMT_1
] = fmt_1
;
808 if (vte
!= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
]) {
809 R200_STATECHANGE( rmesa
, vte
);
810 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = vte
;
813 if (vap
!= rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
]) {
814 R200_STATECHANGE( rmesa
, vap
);
815 rmesa
->hw
.vap
.cmd
[VAP_SE_VAP_CNTL
] = vap
;
819 /* Ready for point primitives:
821 r200RenderPrimitive( ctx
, GL_POINTS
);
823 /* Turn off the hw viewport transformation:
825 R200_STATECHANGE( rmesa
, vte
);
826 orig_vte
= rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
];
827 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] &= ~(R200_VPORT_X_SCALE_ENA
|
828 R200_VPORT_Y_SCALE_ENA
|
829 R200_VPORT_Z_SCALE_ENA
|
830 R200_VPORT_X_OFFSET_ENA
|
831 R200_VPORT_Y_OFFSET_ENA
|
832 R200_VPORT_Z_OFFSET_ENA
);
834 /* Turn off other stuff: Stipple?, texture?, blending?, etc.
838 /* Populate the vertex
840 * Incorporate FOG into RGBA
842 if (ctx
->Fog
.Enabled
) {
843 const GLfloat
*fc
= ctx
->Fog
.Color
;
847 if (ctx
->Fog
.FogCoordinateSource
== GL_FOG_COORDINATE_EXT
)
848 f
= _swrast_z_to_fogfactor(ctx
, ctx
->Current
.Attrib
[VERT_ATTRIB_FOG
][0]);
850 f
= _swrast_z_to_fogfactor(ctx
, ctx
->Current
.RasterDistance
);
852 color
[0] = f
* rc
[0] + (1.F
- f
) * fc
[0];
853 color
[1] = f
* rc
[1] + (1.F
- f
) * fc
[1];
854 color
[2] = f
* rc
[2] + (1.F
- f
) * fc
[2];
857 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.red
, color
[0]);
858 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.green
, color
[1]);
859 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.blue
, color
[2]);
860 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.alpha
, color
[3]);
863 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.red
, rc
[0]);
864 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.green
, rc
[1]);
865 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.blue
, rc
[2]);
866 UNCLAMPED_FLOAT_TO_CHAN(vert
.tv
.color
.alpha
, rc
[3]);
870 vert
.tv
.z
= ctx
->Current
.RasterPos
[2];
873 /* Update window height
875 LOCK_HARDWARE( rmesa
);
876 UNLOCK_HARDWARE( rmesa
);
877 h
= rmesa
->dri
.drawable
->h
+ rmesa
->dri
.drawable
->y
;
878 px
+= rmesa
->dri
.drawable
->x
;
880 /* Clipping handled by existing mechansims in r200_ioctl.c?
882 for (row
=0; row
<height
; row
++) {
883 const GLubyte
*src
= (const GLubyte
*)
884 _mesa_image_address2d(unpack
, bitmap
, width
, height
,
885 GL_COLOR_INDEX
, GL_BITMAP
, row
, 0 );
887 if (unpack
->LsbFirst
) {
889 GLubyte mask
= 1U << (unpack
->SkipPixels
& 0x7);
890 for (col
=0; col
<width
; col
++) {
893 vert
.tv
.y
= h
- (py
+row
) - 1;
894 r200_point( rmesa
, &vert
);
897 mask
= ((mask
<< 1) & 0xff) | (mask
>> 7);
900 /* get ready for next row */
906 GLubyte mask
= 128U >> (unpack
->SkipPixels
& 0x7);
907 for (col
=0; col
<width
; col
++) {
910 vert
.tv
.y
= h
- (py
+row
) - 1;
911 r200_point( rmesa
, &vert
);
914 mask
= ((mask
<< 7) & 0xff) | (mask
>> 1);
916 /* get ready for next row */
922 /* Fire outstanding vertices, restore state
924 R200_STATECHANGE( rmesa
, vte
);
925 rmesa
->hw
.vte
.cmd
[VTE_SE_VTE_CNTL
] = orig_vte
;
929 TCL_FALLBACK( ctx
, R200_TCL_FALLBACK_BITMAP
, 0 );
931 /* Need to restore vertexformat?
933 if (rmesa
->TclFallback
)
934 r200ChooseVertexState( ctx
);
939 /**********************************************************************/
940 /* Initialization. */
941 /**********************************************************************/
943 void r200InitSwtcl( GLcontext
*ctx
)
945 TNLcontext
*tnl
= TNL_CONTEXT(ctx
);
946 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
947 static int firsttime
= 1;
954 tnl
->Driver
.Render
.Start
= r200RenderStart
;
955 tnl
->Driver
.Render
.Finish
= r200RenderFinish
;
956 tnl
->Driver
.Render
.PrimitiveNotify
= r200RenderPrimitive
;
957 tnl
->Driver
.Render
.ResetLineStipple
= r200ResetLineStipple
;
958 tnl
->Driver
.Render
.BuildVertices
= _tnl_build_vertices
;
959 tnl
->Driver
.Render
.CopyPV
= _tnl_copy_pv
;
960 tnl
->Driver
.Render
.Interp
= _tnl_interp
;
962 /* FIXME: what are these numbers? */
963 _tnl_init_vertices( ctx
, ctx
->Const
.MaxArrayLockSize
+ 12,
964 36 * sizeof(GLfloat
) );
966 rmesa
->swtcl
.verts
= (GLubyte
*)tnl
->clipspace
.vertex_buf
;
967 rmesa
->swtcl
.RenderIndex
= ~0;
968 rmesa
->swtcl
.render_primitive
= GL_TRIANGLES
;
969 rmesa
->swtcl
.hw_primitive
= 0;
973 void r200DestroySwtcl( GLcontext
*ctx
)
975 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
977 if (rmesa
->swtcl
.indexed_verts
.buf
)
978 r200ReleaseDmaRegion( rmesa
, &rmesa
->swtcl
.indexed_verts
, __FUNCTION__
);