2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
31 * Keith Whitwell <keithw@vmware.com>
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/context.h"
37 #include "main/enums.h"
38 #include "main/image.h"
39 #include "main/teximage.h"
40 #include "main/texobj.h"
41 #include "main/samplerobj.h"
43 #include "radeon_mipmap_tree.h"
44 #include "r200_context.h"
45 #include "r200_ioctl.h"
48 #include "util/xmlpool.h"
53 * Set the texture wrap modes.
55 * \param t Texture object whose wrap modes are to be set
56 * \param swrap Wrap mode for the \a s texture coordinate
57 * \param twrap Wrap mode for the \a t texture coordinate
60 static void r200SetTexWrap( radeonTexObjPtr t
, GLenum swrap
, GLenum twrap
, GLenum rwrap
)
62 GLboolean is_clamp
= GL_FALSE
;
63 GLboolean is_clamp_to_border
= GL_FALSE
;
64 struct gl_texture_object
*tObj
= &t
->base
;
66 radeon_print(RADEON_TEXTURE
, RADEON_TRACE
,
67 "%s(tex %p) sw %s, tw %s, rw %s\n",
69 _mesa_enum_to_string(swrap
),
70 _mesa_enum_to_string(twrap
),
71 _mesa_enum_to_string(rwrap
));
73 t
->pp_txfilter
&= ~(R200_CLAMP_S_MASK
| R200_CLAMP_T_MASK
| R200_BORDER_MODE_D3D
);
77 t
->pp_txfilter
|= R200_CLAMP_S_WRAP
;
80 t
->pp_txfilter
|= R200_CLAMP_S_CLAMP_GL
;
83 case GL_CLAMP_TO_EDGE
:
84 t
->pp_txfilter
|= R200_CLAMP_S_CLAMP_LAST
;
86 case GL_CLAMP_TO_BORDER
:
87 t
->pp_txfilter
|= R200_CLAMP_S_CLAMP_GL
;
88 is_clamp_to_border
= GL_TRUE
;
90 case GL_MIRRORED_REPEAT
:
91 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR
;
93 case GL_MIRROR_CLAMP_EXT
:
94 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR_CLAMP_GL
;
97 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
98 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR_CLAMP_LAST
;
100 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
101 t
->pp_txfilter
|= R200_CLAMP_S_MIRROR_CLAMP_GL
;
102 is_clamp_to_border
= GL_TRUE
;
105 _mesa_problem(NULL
, "bad S wrap mode in %s", __func__
);
108 if (tObj
->Target
!= GL_TEXTURE_1D
) {
111 t
->pp_txfilter
|= R200_CLAMP_T_WRAP
;
114 t
->pp_txfilter
|= R200_CLAMP_T_CLAMP_GL
;
117 case GL_CLAMP_TO_EDGE
:
118 t
->pp_txfilter
|= R200_CLAMP_T_CLAMP_LAST
;
120 case GL_CLAMP_TO_BORDER
:
121 t
->pp_txfilter
|= R200_CLAMP_T_CLAMP_GL
;
122 is_clamp_to_border
= GL_TRUE
;
124 case GL_MIRRORED_REPEAT
:
125 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR
;
127 case GL_MIRROR_CLAMP_EXT
:
128 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR_CLAMP_GL
;
131 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
132 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR_CLAMP_LAST
;
134 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
135 t
->pp_txfilter
|= R200_CLAMP_T_MIRROR_CLAMP_GL
;
136 is_clamp_to_border
= GL_TRUE
;
139 _mesa_problem(NULL
, "bad T wrap mode in %s", __func__
);
143 t
->pp_txformat_x
&= ~R200_CLAMP_Q_MASK
;
147 t
->pp_txformat_x
|= R200_CLAMP_Q_WRAP
;
150 t
->pp_txformat_x
|= R200_CLAMP_Q_CLAMP_GL
;
153 case GL_CLAMP_TO_EDGE
:
154 t
->pp_txformat_x
|= R200_CLAMP_Q_CLAMP_LAST
;
156 case GL_CLAMP_TO_BORDER
:
157 t
->pp_txformat_x
|= R200_CLAMP_Q_CLAMP_GL
;
158 is_clamp_to_border
= GL_TRUE
;
160 case GL_MIRRORED_REPEAT
:
161 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR
;
163 case GL_MIRROR_CLAMP_EXT
:
164 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR_CLAMP_GL
;
167 case GL_MIRROR_CLAMP_TO_EDGE_EXT
:
168 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR_CLAMP_LAST
;
170 case GL_MIRROR_CLAMP_TO_BORDER_EXT
:
171 t
->pp_txformat_x
|= R200_CLAMP_Q_MIRROR_CLAMP_GL
;
172 is_clamp_to_border
= GL_TRUE
;
175 _mesa_problem(NULL
, "bad R wrap mode in %s", __func__
);
178 if ( is_clamp_to_border
) {
179 t
->pp_txfilter
|= R200_BORDER_MODE_D3D
;
182 t
->border_fallback
= (is_clamp
&& is_clamp_to_border
);
185 static void r200SetTexMaxAnisotropy( radeonTexObjPtr t
, GLfloat max
)
187 t
->pp_txfilter
&= ~R200_MAX_ANISO_MASK
;
188 radeon_print(RADEON_TEXTURE
, RADEON_TRACE
,
189 "%s(tex %p) max %f.\n",
193 t
->pp_txfilter
|= R200_MAX_ANISO_1_TO_1
;
194 } else if ( max
<= 2.0 ) {
195 t
->pp_txfilter
|= R200_MAX_ANISO_2_TO_1
;
196 } else if ( max
<= 4.0 ) {
197 t
->pp_txfilter
|= R200_MAX_ANISO_4_TO_1
;
198 } else if ( max
<= 8.0 ) {
199 t
->pp_txfilter
|= R200_MAX_ANISO_8_TO_1
;
201 t
->pp_txfilter
|= R200_MAX_ANISO_16_TO_1
;
206 * Set the texture magnification and minification modes.
208 * \param t Texture whose filter modes are to be set
209 * \param minf Texture minification mode
210 * \param magf Texture magnification mode
213 static void r200SetTexFilter( radeonTexObjPtr t
, GLenum minf
, GLenum magf
)
215 GLuint anisotropy
= (t
->pp_txfilter
& R200_MAX_ANISO_MASK
);
217 /* Force revalidation to account for switches from/to mipmapping. */
218 t
->validated
= GL_FALSE
;
220 t
->pp_txfilter
&= ~(R200_MIN_FILTER_MASK
| R200_MAG_FILTER_MASK
);
221 t
->pp_txformat_x
&= ~R200_VOLUME_FILTER_MASK
;
223 radeon_print(RADEON_TEXTURE
, RADEON_TRACE
,
224 "%s(tex %p) minf %s, maxf %s, anisotropy %d.\n",
226 _mesa_enum_to_string(minf
),
227 _mesa_enum_to_string(magf
),
230 if ( anisotropy
== R200_MAX_ANISO_1_TO_1
) {
233 t
->pp_txfilter
|= R200_MIN_FILTER_NEAREST
;
236 t
->pp_txfilter
|= R200_MIN_FILTER_LINEAR
;
238 case GL_NEAREST_MIPMAP_NEAREST
:
239 t
->pp_txfilter
|= R200_MIN_FILTER_NEAREST_MIP_NEAREST
;
241 case GL_NEAREST_MIPMAP_LINEAR
:
242 t
->pp_txfilter
|= R200_MIN_FILTER_LINEAR_MIP_NEAREST
;
244 case GL_LINEAR_MIPMAP_NEAREST
:
245 t
->pp_txfilter
|= R200_MIN_FILTER_NEAREST_MIP_LINEAR
;
247 case GL_LINEAR_MIPMAP_LINEAR
:
248 t
->pp_txfilter
|= R200_MIN_FILTER_LINEAR_MIP_LINEAR
;
254 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_NEAREST
;
257 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_LINEAR
;
259 case GL_NEAREST_MIPMAP_NEAREST
:
260 case GL_LINEAR_MIPMAP_NEAREST
:
261 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST
;
263 case GL_NEAREST_MIPMAP_LINEAR
:
264 case GL_LINEAR_MIPMAP_LINEAR
:
265 t
->pp_txfilter
|= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR
;
270 /* Note we don't have 3D mipmaps so only use the mag filter setting
271 * to set the 3D texture filter mode.
275 t
->pp_txfilter
|= R200_MAG_FILTER_NEAREST
;
276 t
->pp_txformat_x
|= R200_VOLUME_FILTER_NEAREST
;
279 t
->pp_txfilter
|= R200_MAG_FILTER_LINEAR
;
280 t
->pp_txformat_x
|= R200_VOLUME_FILTER_LINEAR
;
285 static void r200SetTexBorderColor( radeonTexObjPtr t
, const GLfloat color
[4] )
288 CLAMPED_FLOAT_TO_UBYTE(c
[0], color
[0]);
289 CLAMPED_FLOAT_TO_UBYTE(c
[1], color
[1]);
290 CLAMPED_FLOAT_TO_UBYTE(c
[2], color
[2]);
291 CLAMPED_FLOAT_TO_UBYTE(c
[3], color
[3]);
292 t
->pp_border_color
= radeonPackColor( 4, c
[0], c
[1], c
[2], c
[3] );
295 static void r200TexEnv( struct gl_context
*ctx
, GLenum target
,
296 GLenum pname
, const GLfloat
*param
)
298 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
299 GLuint unit
= ctx
->Texture
.CurrentUnit
;
300 struct gl_fixedfunc_texture_unit
*texUnit
=
301 &ctx
->Texture
.FixedFuncUnit
[unit
];
303 radeon_print(RADEON_TEXTURE
| RADEON_STATE
, RADEON_VERBOSE
, "%s( %s )\n",
304 __func__
, _mesa_enum_to_string( pname
) );
306 /* This is incorrect: Need to maintain this data for each of
307 * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
308 * between them according to _Current->Target.
311 case GL_TEXTURE_ENV_COLOR
: {
314 _mesa_unclamped_float_rgba_to_ubyte(c
, texUnit
->EnvColor
);
315 envColor
= radeonPackColor( 4, c
[0], c
[1], c
[2], c
[3] );
316 if ( rmesa
->hw
.tf
.cmd
[TF_TFACTOR_0
+ unit
] != envColor
) {
317 R200_STATECHANGE( rmesa
, tf
);
318 rmesa
->hw
.tf
.cmd
[TF_TFACTOR_0
+ unit
] = envColor
;
323 case GL_TEXTURE_LOD_BIAS_EXT
: {
326 const int fixed_one
= R200_LOD_BIAS_FIXED_ONE
;
328 /* The R200's LOD bias is a signed 2's complement value with a
329 * range of -16.0 <= bias < 16.0.
331 * NOTE: Add a small bias to the bias for conform mipsel.c test.
334 min
= driQueryOptionb (&rmesa
->radeon
.optionCache
, "no_neg_lod_bias") ?
336 bias
= CLAMP( bias
, min
, 16.0 );
337 b
= ((int)(bias
* fixed_one
)
338 + R200_LOD_BIAS_CORRECTION
) & R200_LOD_BIAS_MASK
;
340 if ( (rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT_X
] & R200_LOD_BIAS_MASK
) != b
) {
341 R200_STATECHANGE( rmesa
, tex
[unit
] );
342 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT_X
] &= ~R200_LOD_BIAS_MASK
;
343 rmesa
->hw
.tex
[unit
].cmd
[TEX_PP_TXFORMAT_X
] |= b
;
347 case GL_COORD_REPLACE_ARB
:
348 if (ctx
->Point
.PointSprite
) {
349 R200_STATECHANGE( rmesa
, spr
);
350 if ((GLenum
)param
[0]) {
351 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] |= R200_PS_GEN_TEX_0
<< unit
;
353 rmesa
->hw
.spr
.cmd
[SPR_POINT_SPRITE_CNTL
] &= ~(R200_PS_GEN_TEX_0
<< unit
);
362 void r200TexUpdateParameters(struct gl_context
*ctx
, GLuint unit
)
364 struct gl_sampler_object
*samp
= _mesa_get_samplerobj(ctx
, unit
);
365 radeonTexObj
* t
= radeon_tex_obj(ctx
->Texture
.Unit
[unit
]._Current
);
367 r200SetTexMaxAnisotropy(t
, samp
->MaxAnisotropy
);
368 r200SetTexFilter(t
, samp
->MinFilter
, samp
->MagFilter
);
369 r200SetTexWrap(t
, samp
->WrapS
, samp
->WrapT
, samp
->WrapR
);
370 r200SetTexBorderColor(t
, samp
->BorderColor
.f
);
374 * Changes variables and flags for a state update, which will happen at the
375 * next UpdateTextureState
377 static void r200TexParameter(struct gl_context
*ctx
,
378 struct gl_texture_object
*texObj
,
381 radeonTexObj
* t
= radeon_tex_obj(texObj
);
383 radeon_print(RADEON_TEXTURE
| RADEON_STATE
, RADEON_VERBOSE
,
384 "%s(%p, tex %p) pname %s\n",
385 __func__
, ctx
, texObj
,
386 _mesa_enum_to_string( pname
) );
389 case GL_TEXTURE_MIN_FILTER
:
390 case GL_TEXTURE_MAG_FILTER
:
391 case GL_TEXTURE_MAX_ANISOTROPY_EXT
:
392 case GL_TEXTURE_WRAP_S
:
393 case GL_TEXTURE_WRAP_T
:
394 case GL_TEXTURE_WRAP_R
:
395 case GL_TEXTURE_BORDER_COLOR
:
396 case GL_TEXTURE_BASE_LEVEL
:
397 case GL_TEXTURE_MAX_LEVEL
:
398 case GL_TEXTURE_MIN_LOD
:
399 case GL_TEXTURE_MAX_LOD
:
400 t
->validated
= GL_FALSE
;
409 static void r200DeleteTexture(struct gl_context
* ctx
, struct gl_texture_object
*texObj
)
411 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
412 radeonTexObj
* t
= radeon_tex_obj(texObj
);
414 radeon_print(RADEON_TEXTURE
| RADEON_STATE
, RADEON_NORMAL
,
415 "%s( %p (target = %s) )\n", __func__
,
417 _mesa_enum_to_string(texObj
->Target
));
421 radeon_firevertices(&rmesa
->radeon
);
422 for ( i
= 0 ; i
< rmesa
->radeon
.glCtx
.Const
.MaxTextureUnits
; i
++ ) {
423 if ( t
== rmesa
->state
.texture
.unit
[i
].texobj
) {
424 rmesa
->state
.texture
.unit
[i
].texobj
= NULL
;
425 rmesa
->hw
.tex
[i
].dirty
= GL_FALSE
;
426 rmesa
->hw
.cube
[i
].dirty
= GL_FALSE
;
431 radeon_miptree_unreference(&t
->mt
);
433 _mesa_delete_texture_object(ctx
, texObj
);
437 * - Same GEN_MODE for all active bits
438 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
439 * - STRQ presumably all supported (matrix means incoming R values
440 * can end up in STQ, this has implications for vertex support,
441 * presumably ok if maos is used, though?)
443 * Basically impossible to do this on the fly - just collect some
444 * basic info & do the checks from ValidateState().
446 static void r200TexGen( struct gl_context
*ctx
,
449 const GLfloat
*params
)
451 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
452 GLuint unit
= ctx
->Texture
.CurrentUnit
;
453 rmesa
->recheck_texgen
[unit
] = GL_TRUE
;
458 * Allocate a new texture object.
459 * Called via ctx->Driver.NewTextureObject.
460 * Note: this function will be called during context creation to
461 * allocate the default texture objects.
462 * Fixup MaxAnisotropy according to user preference.
464 static struct gl_texture_object
*r200NewTextureObject(struct gl_context
* ctx
,
468 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
469 radeonTexObj
* t
= CALLOC_STRUCT(radeon_tex_obj
);
472 radeon_print(RADEON_STATE
| RADEON_TEXTURE
, RADEON_NORMAL
,
473 "%s(%p) target %s, new texture %p.\n",
475 _mesa_enum_to_string(target
), t
);
477 _mesa_initialize_texture_object(ctx
, &t
->base
, name
, target
);
478 t
->base
.Sampler
.MaxAnisotropy
= rmesa
->radeon
.initialMaxAnisotropy
;
480 /* Initialize hardware state */
481 r200SetTexWrap( t
, t
->base
.Sampler
.WrapS
, t
->base
.Sampler
.WrapT
, t
->base
.Sampler
.WrapR
);
482 r200SetTexMaxAnisotropy( t
, t
->base
.Sampler
.MaxAnisotropy
);
483 r200SetTexFilter(t
, t
->base
.Sampler
.MinFilter
, t
->base
.Sampler
.MagFilter
);
484 r200SetTexBorderColor(t
, t
->base
.Sampler
.BorderColor
.f
);
489 static struct gl_sampler_object
*
490 r200NewSamplerObject(struct gl_context
*ctx
, GLuint name
)
492 r200ContextPtr rmesa
= R200_CONTEXT(ctx
);
493 struct gl_sampler_object
*samp
= _mesa_new_sampler_object(ctx
, name
);
495 samp
->MaxAnisotropy
= rmesa
->radeon
.initialMaxAnisotropy
;
501 void r200InitTextureFuncs( radeonContextPtr radeon
, struct dd_function_table
*functions
)
503 /* Note: we only plug in the functions we implement in the driver
504 * since _mesa_init_driver_functions() was already called.
507 radeon_init_common_texture_funcs(radeon
, functions
);
509 functions
->NewTextureObject
= r200NewTextureObject
;
510 // functions->BindTexture = r200BindTexture;
511 functions
->DeleteTexture
= r200DeleteTexture
;
513 functions
->TexEnv
= r200TexEnv
;
514 functions
->TexParameter
= r200TexParameter
;
515 functions
->TexGen
= r200TexGen
;
516 functions
->NewSamplerObject
= r200NewSamplerObject
;