31a65c86748b362273ca204df19068b70efd9f19
[mesa.git] / src / mesa / drivers / dri / r200 / r200_tex.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27 */
28
29 /*
30 * Authors:
31 * Keith Whitwell <keith@tungstengraphics.com>
32 */
33
34 #include "main/glheader.h"
35 #include "main/imports.h"
36 #include "main/colormac.h"
37 #include "main/context.h"
38 #include "main/enums.h"
39 #include "main/image.h"
40 #include "main/simple_list.h"
41 #include "main/teximage.h"
42 #include "main/texobj.h"
43 #include "main/samplerobj.h"
44
45 #include "radeon_mipmap_tree.h"
46 #include "r200_context.h"
47 #include "r200_ioctl.h"
48 #include "r200_tex.h"
49
50 #include "xmlpool.h"
51
52
53
54 /**
55 * Set the texture wrap modes.
56 *
57 * \param t Texture object whose wrap modes are to be set
58 * \param swrap Wrap mode for the \a s texture coordinate
59 * \param twrap Wrap mode for the \a t texture coordinate
60 */
61
62 static void r200SetTexWrap( radeonTexObjPtr t, GLenum swrap, GLenum twrap, GLenum rwrap )
63 {
64 GLboolean is_clamp = GL_FALSE;
65 GLboolean is_clamp_to_border = GL_FALSE;
66 struct gl_texture_object *tObj = &t->base;
67
68 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
69 "%s(tex %p) sw %s, tw %s, rw %s\n",
70 __func__, t,
71 _mesa_lookup_enum_by_nr(swrap),
72 _mesa_lookup_enum_by_nr(twrap),
73 _mesa_lookup_enum_by_nr(rwrap));
74
75 t->pp_txfilter &= ~(R200_CLAMP_S_MASK | R200_CLAMP_T_MASK | R200_BORDER_MODE_D3D);
76
77 switch ( swrap ) {
78 case GL_REPEAT:
79 t->pp_txfilter |= R200_CLAMP_S_WRAP;
80 break;
81 case GL_CLAMP:
82 t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
83 is_clamp = GL_TRUE;
84 break;
85 case GL_CLAMP_TO_EDGE:
86 t->pp_txfilter |= R200_CLAMP_S_CLAMP_LAST;
87 break;
88 case GL_CLAMP_TO_BORDER:
89 t->pp_txfilter |= R200_CLAMP_S_CLAMP_GL;
90 is_clamp_to_border = GL_TRUE;
91 break;
92 case GL_MIRRORED_REPEAT:
93 t->pp_txfilter |= R200_CLAMP_S_MIRROR;
94 break;
95 case GL_MIRROR_CLAMP_EXT:
96 t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
97 is_clamp = GL_TRUE;
98 break;
99 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
100 t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_LAST;
101 break;
102 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
103 t->pp_txfilter |= R200_CLAMP_S_MIRROR_CLAMP_GL;
104 is_clamp_to_border = GL_TRUE;
105 break;
106 default:
107 _mesa_problem(NULL, "bad S wrap mode in %s", __FUNCTION__);
108 }
109
110 if (tObj->Target != GL_TEXTURE_1D) {
111 switch ( twrap ) {
112 case GL_REPEAT:
113 t->pp_txfilter |= R200_CLAMP_T_WRAP;
114 break;
115 case GL_CLAMP:
116 t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
117 is_clamp = GL_TRUE;
118 break;
119 case GL_CLAMP_TO_EDGE:
120 t->pp_txfilter |= R200_CLAMP_T_CLAMP_LAST;
121 break;
122 case GL_CLAMP_TO_BORDER:
123 t->pp_txfilter |= R200_CLAMP_T_CLAMP_GL;
124 is_clamp_to_border = GL_TRUE;
125 break;
126 case GL_MIRRORED_REPEAT:
127 t->pp_txfilter |= R200_CLAMP_T_MIRROR;
128 break;
129 case GL_MIRROR_CLAMP_EXT:
130 t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
131 is_clamp = GL_TRUE;
132 break;
133 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
134 t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_LAST;
135 break;
136 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
137 t->pp_txfilter |= R200_CLAMP_T_MIRROR_CLAMP_GL;
138 is_clamp_to_border = GL_TRUE;
139 break;
140 default:
141 _mesa_problem(NULL, "bad T wrap mode in %s", __FUNCTION__);
142 }
143 }
144
145 t->pp_txformat_x &= ~R200_CLAMP_Q_MASK;
146
147 switch ( rwrap ) {
148 case GL_REPEAT:
149 t->pp_txformat_x |= R200_CLAMP_Q_WRAP;
150 break;
151 case GL_CLAMP:
152 t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
153 is_clamp = GL_TRUE;
154 break;
155 case GL_CLAMP_TO_EDGE:
156 t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_LAST;
157 break;
158 case GL_CLAMP_TO_BORDER:
159 t->pp_txformat_x |= R200_CLAMP_Q_CLAMP_GL;
160 is_clamp_to_border = GL_TRUE;
161 break;
162 case GL_MIRRORED_REPEAT:
163 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR;
164 break;
165 case GL_MIRROR_CLAMP_EXT:
166 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
167 is_clamp = GL_TRUE;
168 break;
169 case GL_MIRROR_CLAMP_TO_EDGE_EXT:
170 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_LAST;
171 break;
172 case GL_MIRROR_CLAMP_TO_BORDER_EXT:
173 t->pp_txformat_x |= R200_CLAMP_Q_MIRROR_CLAMP_GL;
174 is_clamp_to_border = GL_TRUE;
175 break;
176 default:
177 _mesa_problem(NULL, "bad R wrap mode in %s", __FUNCTION__);
178 }
179
180 if ( is_clamp_to_border ) {
181 t->pp_txfilter |= R200_BORDER_MODE_D3D;
182 }
183
184 t->border_fallback = (is_clamp && is_clamp_to_border);
185 }
186
187 static void r200SetTexMaxAnisotropy( radeonTexObjPtr t, GLfloat max )
188 {
189 t->pp_txfilter &= ~R200_MAX_ANISO_MASK;
190 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
191 "%s(tex %p) max %f.\n",
192 __func__, t, max);
193
194 if ( max <= 1.0 ) {
195 t->pp_txfilter |= R200_MAX_ANISO_1_TO_1;
196 } else if ( max <= 2.0 ) {
197 t->pp_txfilter |= R200_MAX_ANISO_2_TO_1;
198 } else if ( max <= 4.0 ) {
199 t->pp_txfilter |= R200_MAX_ANISO_4_TO_1;
200 } else if ( max <= 8.0 ) {
201 t->pp_txfilter |= R200_MAX_ANISO_8_TO_1;
202 } else {
203 t->pp_txfilter |= R200_MAX_ANISO_16_TO_1;
204 }
205 }
206
207 /**
208 * Set the texture magnification and minification modes.
209 *
210 * \param t Texture whose filter modes are to be set
211 * \param minf Texture minification mode
212 * \param magf Texture magnification mode
213 */
214
215 static void r200SetTexFilter( radeonTexObjPtr t, GLenum minf, GLenum magf )
216 {
217 GLuint anisotropy = (t->pp_txfilter & R200_MAX_ANISO_MASK);
218
219 /* Force revalidation to account for switches from/to mipmapping. */
220 t->validated = GL_FALSE;
221
222 t->pp_txfilter &= ~(R200_MIN_FILTER_MASK | R200_MAG_FILTER_MASK);
223 t->pp_txformat_x &= ~R200_VOLUME_FILTER_MASK;
224
225 radeon_print(RADEON_TEXTURE, RADEON_TRACE,
226 "%s(tex %p) minf %s, maxf %s, anisotropy %d.\n",
227 __func__, t,
228 _mesa_lookup_enum_by_nr(minf),
229 _mesa_lookup_enum_by_nr(magf),
230 anisotropy);
231
232 if ( anisotropy == R200_MAX_ANISO_1_TO_1 ) {
233 switch ( minf ) {
234 case GL_NEAREST:
235 t->pp_txfilter |= R200_MIN_FILTER_NEAREST;
236 break;
237 case GL_LINEAR:
238 t->pp_txfilter |= R200_MIN_FILTER_LINEAR;
239 break;
240 case GL_NEAREST_MIPMAP_NEAREST:
241 t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_NEAREST;
242 break;
243 case GL_NEAREST_MIPMAP_LINEAR:
244 t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_NEAREST;
245 break;
246 case GL_LINEAR_MIPMAP_NEAREST:
247 t->pp_txfilter |= R200_MIN_FILTER_NEAREST_MIP_LINEAR;
248 break;
249 case GL_LINEAR_MIPMAP_LINEAR:
250 t->pp_txfilter |= R200_MIN_FILTER_LINEAR_MIP_LINEAR;
251 break;
252 }
253 } else {
254 switch ( minf ) {
255 case GL_NEAREST:
256 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST;
257 break;
258 case GL_LINEAR:
259 t->pp_txfilter |= R200_MIN_FILTER_ANISO_LINEAR;
260 break;
261 case GL_NEAREST_MIPMAP_NEAREST:
262 case GL_LINEAR_MIPMAP_NEAREST:
263 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_NEAREST;
264 break;
265 case GL_NEAREST_MIPMAP_LINEAR:
266 case GL_LINEAR_MIPMAP_LINEAR:
267 t->pp_txfilter |= R200_MIN_FILTER_ANISO_NEAREST_MIP_LINEAR;
268 break;
269 }
270 }
271
272 /* Note we don't have 3D mipmaps so only use the mag filter setting
273 * to set the 3D texture filter mode.
274 */
275 switch ( magf ) {
276 case GL_NEAREST:
277 t->pp_txfilter |= R200_MAG_FILTER_NEAREST;
278 t->pp_txformat_x |= R200_VOLUME_FILTER_NEAREST;
279 break;
280 case GL_LINEAR:
281 t->pp_txfilter |= R200_MAG_FILTER_LINEAR;
282 t->pp_txformat_x |= R200_VOLUME_FILTER_LINEAR;
283 break;
284 }
285 }
286
287 static void r200SetTexBorderColor( radeonTexObjPtr t, const GLfloat color[4] )
288 {
289 GLubyte c[4];
290 CLAMPED_FLOAT_TO_UBYTE(c[0], color[0]);
291 CLAMPED_FLOAT_TO_UBYTE(c[1], color[1]);
292 CLAMPED_FLOAT_TO_UBYTE(c[2], color[2]);
293 CLAMPED_FLOAT_TO_UBYTE(c[3], color[3]);
294 t->pp_border_color = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
295 }
296
297 static void r200TexEnv( struct gl_context *ctx, GLenum target,
298 GLenum pname, const GLfloat *param )
299 {
300 r200ContextPtr rmesa = R200_CONTEXT(ctx);
301 GLuint unit = ctx->Texture.CurrentUnit;
302 struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
303
304 radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE, "%s( %s )\n",
305 __FUNCTION__, _mesa_lookup_enum_by_nr( pname ) );
306
307 /* This is incorrect: Need to maintain this data for each of
308 * GL_TEXTURE_{123}D, GL_TEXTURE_RECTANGLE_NV, etc, and switch
309 * between them according to _ReallyEnabled.
310 */
311 switch ( pname ) {
312 case GL_TEXTURE_ENV_COLOR: {
313 GLubyte c[4];
314 GLuint envColor;
315 _mesa_unclamped_float_rgba_to_ubyte(c, texUnit->EnvColor);
316 envColor = radeonPackColor( 4, c[0], c[1], c[2], c[3] );
317 if ( rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] != envColor ) {
318 R200_STATECHANGE( rmesa, tf );
319 rmesa->hw.tf.cmd[TF_TFACTOR_0 + unit] = envColor;
320 }
321 break;
322 }
323
324 case GL_TEXTURE_LOD_BIAS_EXT: {
325 GLfloat bias, min;
326 GLuint b;
327 const int fixed_one = R200_LOD_BIAS_FIXED_ONE;
328
329 /* The R200's LOD bias is a signed 2's complement value with a
330 * range of -16.0 <= bias < 16.0.
331 *
332 * NOTE: Add a small bias to the bias for conform mipsel.c test.
333 */
334 bias = *param;
335 min = driQueryOptionb (&rmesa->radeon.optionCache, "no_neg_lod_bias") ?
336 0.0 : -16.0;
337 bias = CLAMP( bias, min, 16.0 );
338 b = ((int)(bias * fixed_one)
339 + R200_LOD_BIAS_CORRECTION) & R200_LOD_BIAS_MASK;
340
341 if ( (rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] & R200_LOD_BIAS_MASK) != b ) {
342 R200_STATECHANGE( rmesa, tex[unit] );
343 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] &= ~R200_LOD_BIAS_MASK;
344 rmesa->hw.tex[unit].cmd[TEX_PP_TXFORMAT_X] |= b;
345 }
346 break;
347 }
348 case GL_COORD_REPLACE_ARB:
349 if (ctx->Point.PointSprite) {
350 R200_STATECHANGE( rmesa, spr );
351 if ((GLenum)param[0]) {
352 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] |= R200_PS_GEN_TEX_0 << unit;
353 } else {
354 rmesa->hw.spr.cmd[SPR_POINT_SPRITE_CNTL] &= ~(R200_PS_GEN_TEX_0 << unit);
355 }
356 }
357 break;
358 default:
359 return;
360 }
361 }
362
363 void r200TexUpdateParameters(struct gl_context *ctx, GLuint unit)
364 {
365 struct gl_sampler_object *samp = _mesa_get_samplerobj(ctx, unit);
366 radeonTexObj* t = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
367
368 r200SetTexMaxAnisotropy(t , samp->MaxAnisotropy);
369 r200SetTexFilter(t, samp->MinFilter, samp->MagFilter);
370 r200SetTexWrap(t, samp->WrapS, samp->WrapT, samp->WrapR);
371 r200SetTexBorderColor(t, samp->BorderColor.f);
372 }
373
374 /**
375 * Changes variables and flags for a state update, which will happen at the
376 * next UpdateTextureState
377 */
378 static void r200TexParameter( struct gl_context *ctx, GLenum target,
379 struct gl_texture_object *texObj,
380 GLenum pname, const GLfloat *params )
381 {
382 radeonTexObj* t = radeon_tex_obj(texObj);
383
384 radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_VERBOSE,
385 "%s(%p, tex %p) target %s, pname %s\n",
386 __FUNCTION__, ctx, texObj,
387 _mesa_lookup_enum_by_nr( target ),
388 _mesa_lookup_enum_by_nr( pname ) );
389
390 switch ( pname ) {
391 case GL_TEXTURE_MIN_FILTER:
392 case GL_TEXTURE_MAG_FILTER:
393 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
394 case GL_TEXTURE_WRAP_S:
395 case GL_TEXTURE_WRAP_T:
396 case GL_TEXTURE_WRAP_R:
397 case GL_TEXTURE_BORDER_COLOR:
398 case GL_TEXTURE_BASE_LEVEL:
399 case GL_TEXTURE_MAX_LEVEL:
400 case GL_TEXTURE_MIN_LOD:
401 case GL_TEXTURE_MAX_LOD:
402 t->validated = GL_FALSE;
403 break;
404
405 default:
406 return;
407 }
408 }
409
410
411 static void r200DeleteTexture(struct gl_context * ctx, struct gl_texture_object *texObj)
412 {
413 r200ContextPtr rmesa = R200_CONTEXT(ctx);
414 radeonTexObj* t = radeon_tex_obj(texObj);
415
416 radeon_print(RADEON_TEXTURE | RADEON_STATE, RADEON_NORMAL,
417 "%s( %p (target = %s) )\n", __FUNCTION__,
418 (void *)texObj,
419 _mesa_lookup_enum_by_nr(texObj->Target));
420
421 if (rmesa) {
422 int i;
423 radeon_firevertices(&rmesa->radeon);
424 for ( i = 0 ; i < rmesa->radeon.glCtx.Const.MaxTextureUnits ; i++ ) {
425 if ( t == rmesa->state.texture.unit[i].texobj ) {
426 rmesa->state.texture.unit[i].texobj = NULL;
427 rmesa->hw.tex[i].dirty = GL_FALSE;
428 rmesa->hw.cube[i].dirty = GL_FALSE;
429 }
430 }
431 }
432
433 radeon_miptree_unreference(&t->mt);
434
435 _mesa_delete_texture_object(ctx, texObj);
436 }
437
438 /* Need:
439 * - Same GEN_MODE for all active bits
440 * - Same EyePlane/ObjPlane for all active bits when using Eye/Obj
441 * - STRQ presumably all supported (matrix means incoming R values
442 * can end up in STQ, this has implications for vertex support,
443 * presumably ok if maos is used, though?)
444 *
445 * Basically impossible to do this on the fly - just collect some
446 * basic info & do the checks from ValidateState().
447 */
448 static void r200TexGen( struct gl_context *ctx,
449 GLenum coord,
450 GLenum pname,
451 const GLfloat *params )
452 {
453 r200ContextPtr rmesa = R200_CONTEXT(ctx);
454 GLuint unit = ctx->Texture.CurrentUnit;
455 rmesa->recheck_texgen[unit] = GL_TRUE;
456 }
457
458
459 /**
460 * Allocate a new texture object.
461 * Called via ctx->Driver.NewTextureObject.
462 * Note: this function will be called during context creation to
463 * allocate the default texture objects.
464 * Fixup MaxAnisotropy according to user preference.
465 */
466 static struct gl_texture_object *r200NewTextureObject(struct gl_context * ctx,
467 GLuint name,
468 GLenum target)
469 {
470 r200ContextPtr rmesa = R200_CONTEXT(ctx);
471 radeonTexObj* t = CALLOC_STRUCT(radeon_tex_obj);
472
473
474 radeon_print(RADEON_STATE | RADEON_TEXTURE, RADEON_NORMAL,
475 "%s(%p) target %s, new texture %p.\n",
476 __FUNCTION__, ctx,
477 _mesa_lookup_enum_by_nr(target), t);
478
479 _mesa_initialize_texture_object(&t->base, name, target);
480 t->base.Sampler.MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
481
482 /* Initialize hardware state */
483 r200SetTexWrap( t, t->base.Sampler.WrapS, t->base.Sampler.WrapT, t->base.Sampler.WrapR );
484 r200SetTexMaxAnisotropy( t, t->base.Sampler.MaxAnisotropy );
485 r200SetTexFilter(t, t->base.Sampler.MinFilter, t->base.Sampler.MagFilter);
486 r200SetTexBorderColor(t, t->base.Sampler.BorderColor.f);
487
488 return &t->base;
489 }
490
491 static struct gl_sampler_object *
492 r200NewSamplerObject(struct gl_context *ctx, GLuint name)
493 {
494 r200ContextPtr rmesa = R200_CONTEXT(ctx);
495 struct gl_sampler_object *samp = _mesa_new_sampler_object(ctx, name);
496 if (samp)
497 samp->MaxAnisotropy = rmesa->radeon.initialMaxAnisotropy;
498 return samp;
499 }
500
501
502
503 void r200InitTextureFuncs( radeonContextPtr radeon, struct dd_function_table *functions )
504 {
505 /* Note: we only plug in the functions we implement in the driver
506 * since _mesa_init_driver_functions() was already called.
507 */
508
509 radeon_init_common_texture_funcs(radeon, functions);
510
511 functions->NewTextureObject = r200NewTextureObject;
512 // functions->BindTexture = r200BindTexture;
513 functions->DeleteTexture = r200DeleteTexture;
514
515 functions->TexEnv = r200TexEnv;
516 functions->TexParameter = r200TexParameter;
517 functions->TexGen = r200TexGen;
518 functions->NewSamplerObject = r200NewSamplerObject;
519 }