radeon/r200/r300: cleanup some of the renderbuffer code
[mesa.git] / src / mesa / drivers / dri / r200 / r200_texstate.c
1 /*
2 Copyright (C) The Weather Channel, Inc. 2002. All Rights Reserved.
3
4 The Weather Channel (TM) funded Tungsten Graphics to develop the
5 initial release of the Radeon 8500 driver under the XFree86 license.
6 This notice must be preserved.
7
8 Permission is hereby granted, free of charge, to any person obtaining
9 a copy of this software and associated documentation files (the
10 "Software"), to deal in the Software without restriction, including
11 without limitation the rights to use, copy, modify, merge, publish,
12 distribute, sublicense, and/or sell copies of the Software, and to
13 permit persons to whom the Software is furnished to do so, subject to
14 the following conditions:
15
16 The above copyright notice and this permission notice (including the
17 next paragraph) shall be included in all copies or substantial
18 portions of the Software.
19
20 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
21 EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22 MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
23 IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE
24 LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
25 OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
26 WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27
28 **************************************************************************/
29
30 /*
31 * Authors:
32 * Keith Whitwell <keith@tungstengraphics.com>
33 */
34
35 #include "main/glheader.h"
36 #include "main/imports.h"
37 #include "main/context.h"
38 #include "main/macros.h"
39 #include "main/texformat.h"
40 #include "main/teximage.h"
41 #include "main/texobj.h"
42 #include "main/enums.h"
43
44 #include "radeon_common.h"
45 #include "radeon_mipmap_tree.h"
46 #include "r200_context.h"
47 #include "r200_state.h"
48 #include "r200_ioctl.h"
49 #include "r200_swtcl.h"
50 #include "r200_tex.h"
51 #include "r200_tcl.h"
52
53
54 #define R200_TXFORMAT_A8 R200_TXFORMAT_I8
55 #define R200_TXFORMAT_L8 R200_TXFORMAT_I8
56 #define R200_TXFORMAT_AL88 R200_TXFORMAT_AI88
57 #define R200_TXFORMAT_YCBCR R200_TXFORMAT_YVYU422
58 #define R200_TXFORMAT_YCBCR_REV R200_TXFORMAT_VYUY422
59 #define R200_TXFORMAT_RGB_DXT1 R200_TXFORMAT_DXT1
60 #define R200_TXFORMAT_RGBA_DXT1 R200_TXFORMAT_DXT1
61 #define R200_TXFORMAT_RGBA_DXT3 R200_TXFORMAT_DXT23
62 #define R200_TXFORMAT_RGBA_DXT5 R200_TXFORMAT_DXT45
63
64 #define _COLOR(f) \
65 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, 0 }
66 #define _COLOR_REV(f) \
67 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f, 0 }
68 #define _ALPHA(f) \
69 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
70 #define _ALPHA_REV(f) \
71 [ MESA_FORMAT_ ## f ## _REV ] = { R200_TXFORMAT_ ## f | R200_TXFORMAT_ALPHA_IN_MAP, 0 }
72 #define _YUV(f) \
73 [ MESA_FORMAT_ ## f ] = { R200_TXFORMAT_ ## f, R200_YUV_TO_RGB }
74 #define _INVALID(f) \
75 [ MESA_FORMAT_ ## f ] = { 0xffffffff, 0 }
76 #define VALID_FORMAT(f) ( ((f) <= MESA_FORMAT_RGBA_DXT5) \
77 && (tx_table_be[f].format != 0xffffffff) )
78
79 struct tx_table {
80 GLuint format, filter;
81 };
82
83 static const struct tx_table tx_table_be[] =
84 {
85 [ MESA_FORMAT_RGBA8888 ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
86 _ALPHA_REV(RGBA8888),
87 _ALPHA(ARGB8888),
88 _ALPHA_REV(ARGB8888),
89 _INVALID(RGB888),
90 _COLOR(RGB565),
91 _COLOR_REV(RGB565),
92 _ALPHA(ARGB4444),
93 _ALPHA_REV(ARGB4444),
94 _ALPHA(ARGB1555),
95 _ALPHA_REV(ARGB1555),
96 _ALPHA(AL88),
97 _ALPHA_REV(AL88),
98 _ALPHA(A8),
99 _COLOR(L8),
100 _ALPHA(I8),
101 _INVALID(CI8),
102 _YUV(YCBCR),
103 _YUV(YCBCR_REV),
104 _INVALID(RGB_FXT1),
105 _INVALID(RGBA_FXT1),
106 _COLOR(RGB_DXT1),
107 _ALPHA(RGBA_DXT1),
108 _ALPHA(RGBA_DXT3),
109 _ALPHA(RGBA_DXT5),
110 };
111
112 static const struct tx_table tx_table_le[] =
113 {
114 _ALPHA(RGBA8888),
115 [ MESA_FORMAT_RGBA8888_REV ] = { R200_TXFORMAT_ABGR8888 | R200_TXFORMAT_ALPHA_IN_MAP, 0 },
116 _ALPHA(ARGB8888),
117 _ALPHA_REV(ARGB8888),
118 [ MESA_FORMAT_RGB888 ] = { R200_TXFORMAT_ARGB8888, 0 },
119 _COLOR(RGB565),
120 _COLOR_REV(RGB565),
121 _ALPHA(ARGB4444),
122 _ALPHA_REV(ARGB4444),
123 _ALPHA(ARGB1555),
124 _ALPHA_REV(ARGB1555),
125 _ALPHA(AL88),
126 _ALPHA_REV(AL88),
127 _ALPHA(A8),
128 _COLOR(L8),
129 _ALPHA(I8),
130 _INVALID(CI8),
131 _YUV(YCBCR),
132 _YUV(YCBCR_REV),
133 _INVALID(RGB_FXT1),
134 _INVALID(RGBA_FXT1),
135 _COLOR(RGB_DXT1),
136 _ALPHA(RGBA_DXT1),
137 _ALPHA(RGBA_DXT3),
138 _ALPHA(RGBA_DXT5),
139 };
140
141 #undef _COLOR
142 #undef _ALPHA
143 #undef _INVALID
144
145 /* ================================================================
146 * Texture combine functions
147 */
148
149 /* GL_ARB_texture_env_combine support
150 */
151
152 /* The color tables have combine functions for GL_SRC_COLOR,
153 * GL_ONE_MINUS_SRC_COLOR, GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
154 */
155 static GLuint r200_register_color[][R200_MAX_TEXTURE_UNITS] =
156 {
157 {
158 R200_TXC_ARG_A_R0_COLOR,
159 R200_TXC_ARG_A_R1_COLOR,
160 R200_TXC_ARG_A_R2_COLOR,
161 R200_TXC_ARG_A_R3_COLOR,
162 R200_TXC_ARG_A_R4_COLOR,
163 R200_TXC_ARG_A_R5_COLOR
164 },
165 {
166 R200_TXC_ARG_A_R0_COLOR | R200_TXC_COMP_ARG_A,
167 R200_TXC_ARG_A_R1_COLOR | R200_TXC_COMP_ARG_A,
168 R200_TXC_ARG_A_R2_COLOR | R200_TXC_COMP_ARG_A,
169 R200_TXC_ARG_A_R3_COLOR | R200_TXC_COMP_ARG_A,
170 R200_TXC_ARG_A_R4_COLOR | R200_TXC_COMP_ARG_A,
171 R200_TXC_ARG_A_R5_COLOR | R200_TXC_COMP_ARG_A
172 },
173 {
174 R200_TXC_ARG_A_R0_ALPHA,
175 R200_TXC_ARG_A_R1_ALPHA,
176 R200_TXC_ARG_A_R2_ALPHA,
177 R200_TXC_ARG_A_R3_ALPHA,
178 R200_TXC_ARG_A_R4_ALPHA,
179 R200_TXC_ARG_A_R5_ALPHA
180 },
181 {
182 R200_TXC_ARG_A_R0_ALPHA | R200_TXC_COMP_ARG_A,
183 R200_TXC_ARG_A_R1_ALPHA | R200_TXC_COMP_ARG_A,
184 R200_TXC_ARG_A_R2_ALPHA | R200_TXC_COMP_ARG_A,
185 R200_TXC_ARG_A_R3_ALPHA | R200_TXC_COMP_ARG_A,
186 R200_TXC_ARG_A_R4_ALPHA | R200_TXC_COMP_ARG_A,
187 R200_TXC_ARG_A_R5_ALPHA | R200_TXC_COMP_ARG_A
188 },
189 };
190
191 static GLuint r200_tfactor_color[] =
192 {
193 R200_TXC_ARG_A_TFACTOR_COLOR,
194 R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_COMP_ARG_A,
195 R200_TXC_ARG_A_TFACTOR_ALPHA,
196 R200_TXC_ARG_A_TFACTOR_ALPHA | R200_TXC_COMP_ARG_A
197 };
198
199 static GLuint r200_tfactor1_color[] =
200 {
201 R200_TXC_ARG_A_TFACTOR1_COLOR,
202 R200_TXC_ARG_A_TFACTOR1_COLOR | R200_TXC_COMP_ARG_A,
203 R200_TXC_ARG_A_TFACTOR1_ALPHA,
204 R200_TXC_ARG_A_TFACTOR1_ALPHA | R200_TXC_COMP_ARG_A
205 };
206
207 static GLuint r200_primary_color[] =
208 {
209 R200_TXC_ARG_A_DIFFUSE_COLOR,
210 R200_TXC_ARG_A_DIFFUSE_COLOR | R200_TXC_COMP_ARG_A,
211 R200_TXC_ARG_A_DIFFUSE_ALPHA,
212 R200_TXC_ARG_A_DIFFUSE_ALPHA | R200_TXC_COMP_ARG_A
213 };
214
215 /* GL_ZERO table - indices 0-3
216 * GL_ONE table - indices 1-4
217 */
218 static GLuint r200_zero_color[] =
219 {
220 R200_TXC_ARG_A_ZERO,
221 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
222 R200_TXC_ARG_A_ZERO,
223 R200_TXC_ARG_A_ZERO | R200_TXC_COMP_ARG_A,
224 R200_TXC_ARG_A_ZERO
225 };
226
227 /* The alpha tables only have GL_SRC_ALPHA and GL_ONE_MINUS_SRC_ALPHA.
228 */
229 static GLuint r200_register_alpha[][R200_MAX_TEXTURE_UNITS] =
230 {
231 {
232 R200_TXA_ARG_A_R0_ALPHA,
233 R200_TXA_ARG_A_R1_ALPHA,
234 R200_TXA_ARG_A_R2_ALPHA,
235 R200_TXA_ARG_A_R3_ALPHA,
236 R200_TXA_ARG_A_R4_ALPHA,
237 R200_TXA_ARG_A_R5_ALPHA
238 },
239 {
240 R200_TXA_ARG_A_R0_ALPHA | R200_TXA_COMP_ARG_A,
241 R200_TXA_ARG_A_R1_ALPHA | R200_TXA_COMP_ARG_A,
242 R200_TXA_ARG_A_R2_ALPHA | R200_TXA_COMP_ARG_A,
243 R200_TXA_ARG_A_R3_ALPHA | R200_TXA_COMP_ARG_A,
244 R200_TXA_ARG_A_R4_ALPHA | R200_TXA_COMP_ARG_A,
245 R200_TXA_ARG_A_R5_ALPHA | R200_TXA_COMP_ARG_A
246 },
247 };
248
249 static GLuint r200_tfactor_alpha[] =
250 {
251 R200_TXA_ARG_A_TFACTOR_ALPHA,
252 R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_COMP_ARG_A
253 };
254
255 static GLuint r200_tfactor1_alpha[] =
256 {
257 R200_TXA_ARG_A_TFACTOR1_ALPHA,
258 R200_TXA_ARG_A_TFACTOR1_ALPHA | R200_TXA_COMP_ARG_A
259 };
260
261 static GLuint r200_primary_alpha[] =
262 {
263 R200_TXA_ARG_A_DIFFUSE_ALPHA,
264 R200_TXA_ARG_A_DIFFUSE_ALPHA | R200_TXA_COMP_ARG_A
265 };
266
267 /* GL_ZERO table - indices 0-1
268 * GL_ONE table - indices 1-2
269 */
270 static GLuint r200_zero_alpha[] =
271 {
272 R200_TXA_ARG_A_ZERO,
273 R200_TXA_ARG_A_ZERO | R200_TXA_COMP_ARG_A,
274 R200_TXA_ARG_A_ZERO,
275 };
276
277
278 /* Extract the arg from slot A, shift it into the correct argument slot
279 * and set the corresponding complement bit.
280 */
281 #define R200_COLOR_ARG( n, arg ) \
282 do { \
283 color_combine |= \
284 ((color_arg[n] & R200_TXC_ARG_A_MASK) \
285 << R200_TXC_ARG_##arg##_SHIFT); \
286 color_combine |= \
287 ((color_arg[n] >> R200_TXC_COMP_ARG_A_SHIFT) \
288 << R200_TXC_COMP_ARG_##arg##_SHIFT); \
289 } while (0)
290
291 #define R200_ALPHA_ARG( n, arg ) \
292 do { \
293 alpha_combine |= \
294 ((alpha_arg[n] & R200_TXA_ARG_A_MASK) \
295 << R200_TXA_ARG_##arg##_SHIFT); \
296 alpha_combine |= \
297 ((alpha_arg[n] >> R200_TXA_COMP_ARG_A_SHIFT) \
298 << R200_TXA_COMP_ARG_##arg##_SHIFT); \
299 } while (0)
300
301
302 /* ================================================================
303 * Texture unit state management
304 */
305
306 static GLboolean r200UpdateTextureEnv( GLcontext *ctx, int unit, int slot, GLuint replaceargs )
307 {
308 r200ContextPtr rmesa = R200_CONTEXT(ctx);
309 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
310 GLuint color_combine, alpha_combine;
311 GLuint color_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] &
312 ~(R200_TXC_SCALE_MASK | R200_TXC_OUTPUT_REG_MASK | R200_TXC_TFACTOR_SEL_MASK |
313 R200_TXC_TFACTOR1_SEL_MASK);
314 GLuint alpha_scale = rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] &
315 ~(R200_TXA_DOT_ALPHA | R200_TXA_SCALE_MASK | R200_TXA_OUTPUT_REG_MASK |
316 R200_TXA_TFACTOR_SEL_MASK | R200_TXA_TFACTOR1_SEL_MASK);
317
318 /* texUnit->_Current can be NULL if and only if the texture unit is
319 * not actually enabled.
320 */
321 assert( (texUnit->_ReallyEnabled == 0)
322 || (texUnit->_Current != NULL) );
323
324 if ( R200_DEBUG & DEBUG_TEXTURE ) {
325 fprintf( stderr, "%s( %p, %d )\n", __FUNCTION__, (void *)ctx, unit );
326 }
327
328 /* Set the texture environment state. Isn't this nice and clean?
329 * The chip will automagically set the texture alpha to 0xff when
330 * the texture format does not include an alpha component. This
331 * reduces the amount of special-casing we have to do, alpha-only
332 * textures being a notable exception.
333 */
334
335 color_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXC_OUTPUT_REG_SHIFT) |
336 (unit << R200_TXC_TFACTOR_SEL_SHIFT) |
337 (replaceargs << R200_TXC_TFACTOR1_SEL_SHIFT);
338 alpha_scale |= ((rmesa->state.texture.unit[unit].outputreg + 1) << R200_TXA_OUTPUT_REG_SHIFT) |
339 (unit << R200_TXA_TFACTOR_SEL_SHIFT) |
340 (replaceargs << R200_TXA_TFACTOR1_SEL_SHIFT);
341
342 if ( !texUnit->_ReallyEnabled ) {
343 assert( unit == 0);
344 color_combine = R200_TXC_ARG_A_ZERO | R200_TXC_ARG_B_ZERO
345 | R200_TXC_ARG_C_DIFFUSE_COLOR | R200_TXC_OP_MADD;
346 alpha_combine = R200_TXA_ARG_A_ZERO | R200_TXA_ARG_B_ZERO
347 | R200_TXA_ARG_C_DIFFUSE_ALPHA | R200_TXA_OP_MADD;
348 }
349 else {
350 GLuint color_arg[3], alpha_arg[3];
351 GLuint i;
352 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
353 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
354 GLuint RGBshift = texUnit->_CurrentCombine->ScaleShiftRGB;
355 GLuint Ashift = texUnit->_CurrentCombine->ScaleShiftA;
356
357
358 const GLint replaceoprgb =
359 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandRGB[0] - GL_SRC_COLOR;
360 const GLint replaceopa =
361 ctx->Texture.Unit[replaceargs]._CurrentCombine->OperandA[0] - GL_SRC_ALPHA;
362
363 /* Step 1:
364 * Extract the color and alpha combine function arguments.
365 */
366 for ( i = 0 ; i < numColorArgs ; i++ ) {
367 GLint op = texUnit->_CurrentCombine->OperandRGB[i] - GL_SRC_COLOR;
368 const GLint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
369 assert(op >= 0);
370 assert(op <= 3);
371 switch ( srcRGBi ) {
372 case GL_TEXTURE:
373 color_arg[i] = r200_register_color[op][unit];
374 break;
375 case GL_CONSTANT:
376 color_arg[i] = r200_tfactor_color[op];
377 break;
378 case GL_PRIMARY_COLOR:
379 color_arg[i] = r200_primary_color[op];
380 break;
381 case GL_PREVIOUS:
382 if (replaceargs != unit) {
383 const GLint srcRGBreplace =
384 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceRGB[0];
385 if (op >= 2) {
386 op = op ^ replaceopa;
387 }
388 else {
389 op = op ^ replaceoprgb;
390 }
391 switch (srcRGBreplace) {
392 case GL_TEXTURE:
393 color_arg[i] = r200_register_color[op][replaceargs];
394 break;
395 case GL_CONSTANT:
396 color_arg[i] = r200_tfactor1_color[op];
397 break;
398 case GL_PRIMARY_COLOR:
399 color_arg[i] = r200_primary_color[op];
400 break;
401 case GL_PREVIOUS:
402 if (slot == 0)
403 color_arg[i] = r200_primary_color[op];
404 else
405 color_arg[i] = r200_register_color[op]
406 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
407 break;
408 case GL_ZERO:
409 color_arg[i] = r200_zero_color[op];
410 break;
411 case GL_ONE:
412 color_arg[i] = r200_zero_color[op+1];
413 break;
414 case GL_TEXTURE0:
415 case GL_TEXTURE1:
416 case GL_TEXTURE2:
417 case GL_TEXTURE3:
418 case GL_TEXTURE4:
419 case GL_TEXTURE5:
420 color_arg[i] = r200_register_color[op][srcRGBreplace - GL_TEXTURE0];
421 break;
422 default:
423 return GL_FALSE;
424 }
425 }
426 else {
427 if (slot == 0)
428 color_arg[i] = r200_primary_color[op];
429 else
430 color_arg[i] = r200_register_color[op]
431 [rmesa->state.texture.unit[unit - 1].outputreg];
432 }
433 break;
434 case GL_ZERO:
435 color_arg[i] = r200_zero_color[op];
436 break;
437 case GL_ONE:
438 color_arg[i] = r200_zero_color[op+1];
439 break;
440 case GL_TEXTURE0:
441 case GL_TEXTURE1:
442 case GL_TEXTURE2:
443 case GL_TEXTURE3:
444 case GL_TEXTURE4:
445 case GL_TEXTURE5:
446 color_arg[i] = r200_register_color[op][srcRGBi - GL_TEXTURE0];
447 break;
448 default:
449 return GL_FALSE;
450 }
451 }
452
453 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
454 GLint op = texUnit->_CurrentCombine->OperandA[i] - GL_SRC_ALPHA;
455 const GLint srcAi = texUnit->_CurrentCombine->SourceA[i];
456 assert(op >= 0);
457 assert(op <= 1);
458 switch ( srcAi ) {
459 case GL_TEXTURE:
460 alpha_arg[i] = r200_register_alpha[op][unit];
461 break;
462 case GL_CONSTANT:
463 alpha_arg[i] = r200_tfactor_alpha[op];
464 break;
465 case GL_PRIMARY_COLOR:
466 alpha_arg[i] = r200_primary_alpha[op];
467 break;
468 case GL_PREVIOUS:
469 if (replaceargs != unit) {
470 const GLint srcAreplace =
471 ctx->Texture.Unit[replaceargs]._CurrentCombine->SourceA[0];
472 op = op ^ replaceopa;
473 switch (srcAreplace) {
474 case GL_TEXTURE:
475 alpha_arg[i] = r200_register_alpha[op][replaceargs];
476 break;
477 case GL_CONSTANT:
478 alpha_arg[i] = r200_tfactor1_alpha[op];
479 break;
480 case GL_PRIMARY_COLOR:
481 alpha_arg[i] = r200_primary_alpha[op];
482 break;
483 case GL_PREVIOUS:
484 if (slot == 0)
485 alpha_arg[i] = r200_primary_alpha[op];
486 else
487 alpha_arg[i] = r200_register_alpha[op]
488 [rmesa->state.texture.unit[replaceargs - 1].outputreg];
489 break;
490 case GL_ZERO:
491 alpha_arg[i] = r200_zero_alpha[op];
492 break;
493 case GL_ONE:
494 alpha_arg[i] = r200_zero_alpha[op+1];
495 break;
496 case GL_TEXTURE0:
497 case GL_TEXTURE1:
498 case GL_TEXTURE2:
499 case GL_TEXTURE3:
500 case GL_TEXTURE4:
501 case GL_TEXTURE5:
502 alpha_arg[i] = r200_register_alpha[op][srcAreplace - GL_TEXTURE0];
503 break;
504 default:
505 return GL_FALSE;
506 }
507 }
508 else {
509 if (slot == 0)
510 alpha_arg[i] = r200_primary_alpha[op];
511 else
512 alpha_arg[i] = r200_register_alpha[op]
513 [rmesa->state.texture.unit[unit - 1].outputreg];
514 }
515 break;
516 case GL_ZERO:
517 alpha_arg[i] = r200_zero_alpha[op];
518 break;
519 case GL_ONE:
520 alpha_arg[i] = r200_zero_alpha[op+1];
521 break;
522 case GL_TEXTURE0:
523 case GL_TEXTURE1:
524 case GL_TEXTURE2:
525 case GL_TEXTURE3:
526 case GL_TEXTURE4:
527 case GL_TEXTURE5:
528 alpha_arg[i] = r200_register_alpha[op][srcAi - GL_TEXTURE0];
529 break;
530 default:
531 return GL_FALSE;
532 }
533 }
534
535 /* Step 2:
536 * Build up the color and alpha combine functions.
537 */
538 switch ( texUnit->_CurrentCombine->ModeRGB ) {
539 case GL_REPLACE:
540 color_combine = (R200_TXC_ARG_A_ZERO |
541 R200_TXC_ARG_B_ZERO |
542 R200_TXC_OP_MADD);
543 R200_COLOR_ARG( 0, C );
544 break;
545 case GL_MODULATE:
546 color_combine = (R200_TXC_ARG_C_ZERO |
547 R200_TXC_OP_MADD);
548 R200_COLOR_ARG( 0, A );
549 R200_COLOR_ARG( 1, B );
550 break;
551 case GL_ADD:
552 color_combine = (R200_TXC_ARG_B_ZERO |
553 R200_TXC_COMP_ARG_B |
554 R200_TXC_OP_MADD);
555 R200_COLOR_ARG( 0, A );
556 R200_COLOR_ARG( 1, C );
557 break;
558 case GL_ADD_SIGNED:
559 color_combine = (R200_TXC_ARG_B_ZERO |
560 R200_TXC_COMP_ARG_B |
561 R200_TXC_BIAS_ARG_C | /* new */
562 R200_TXC_OP_MADD); /* was ADDSIGNED */
563 R200_COLOR_ARG( 0, A );
564 R200_COLOR_ARG( 1, C );
565 break;
566 case GL_SUBTRACT:
567 color_combine = (R200_TXC_ARG_B_ZERO |
568 R200_TXC_COMP_ARG_B |
569 R200_TXC_NEG_ARG_C |
570 R200_TXC_OP_MADD);
571 R200_COLOR_ARG( 0, A );
572 R200_COLOR_ARG( 1, C );
573 break;
574 case GL_INTERPOLATE:
575 color_combine = (R200_TXC_OP_LERP);
576 R200_COLOR_ARG( 0, B );
577 R200_COLOR_ARG( 1, A );
578 R200_COLOR_ARG( 2, C );
579 break;
580
581 case GL_DOT3_RGB_EXT:
582 case GL_DOT3_RGBA_EXT:
583 /* The EXT version of the DOT3 extension does not support the
584 * scale factor, but the ARB version (and the version in OpenGL
585 * 1.3) does.
586 */
587 RGBshift = 0;
588 /* FALLTHROUGH */
589
590 case GL_DOT3_RGB:
591 case GL_DOT3_RGBA:
592 /* DOT3 works differently on R200 than on R100. On R100, just
593 * setting the DOT3 mode did everything for you. On R200, the
594 * driver has to enable the biasing and scale in the inputs to
595 * put them in the proper [-1,1] range. This is what the 4x and
596 * the -0.5 in the DOT3 spec do. The post-scale is then set
597 * normally.
598 */
599
600 color_combine = (R200_TXC_ARG_C_ZERO |
601 R200_TXC_OP_DOT3 |
602 R200_TXC_BIAS_ARG_A |
603 R200_TXC_BIAS_ARG_B |
604 R200_TXC_SCALE_ARG_A |
605 R200_TXC_SCALE_ARG_B);
606 R200_COLOR_ARG( 0, A );
607 R200_COLOR_ARG( 1, B );
608 break;
609
610 case GL_MODULATE_ADD_ATI:
611 color_combine = (R200_TXC_OP_MADD);
612 R200_COLOR_ARG( 0, A );
613 R200_COLOR_ARG( 1, C );
614 R200_COLOR_ARG( 2, B );
615 break;
616 case GL_MODULATE_SIGNED_ADD_ATI:
617 color_combine = (R200_TXC_BIAS_ARG_C | /* new */
618 R200_TXC_OP_MADD); /* was ADDSIGNED */
619 R200_COLOR_ARG( 0, A );
620 R200_COLOR_ARG( 1, C );
621 R200_COLOR_ARG( 2, B );
622 break;
623 case GL_MODULATE_SUBTRACT_ATI:
624 color_combine = (R200_TXC_NEG_ARG_C |
625 R200_TXC_OP_MADD);
626 R200_COLOR_ARG( 0, A );
627 R200_COLOR_ARG( 1, C );
628 R200_COLOR_ARG( 2, B );
629 break;
630 default:
631 return GL_FALSE;
632 }
633
634 switch ( texUnit->_CurrentCombine->ModeA ) {
635 case GL_REPLACE:
636 alpha_combine = (R200_TXA_ARG_A_ZERO |
637 R200_TXA_ARG_B_ZERO |
638 R200_TXA_OP_MADD);
639 R200_ALPHA_ARG( 0, C );
640 break;
641 case GL_MODULATE:
642 alpha_combine = (R200_TXA_ARG_C_ZERO |
643 R200_TXA_OP_MADD);
644 R200_ALPHA_ARG( 0, A );
645 R200_ALPHA_ARG( 1, B );
646 break;
647 case GL_ADD:
648 alpha_combine = (R200_TXA_ARG_B_ZERO |
649 R200_TXA_COMP_ARG_B |
650 R200_TXA_OP_MADD);
651 R200_ALPHA_ARG( 0, A );
652 R200_ALPHA_ARG( 1, C );
653 break;
654 case GL_ADD_SIGNED:
655 alpha_combine = (R200_TXA_ARG_B_ZERO |
656 R200_TXA_COMP_ARG_B |
657 R200_TXA_BIAS_ARG_C | /* new */
658 R200_TXA_OP_MADD); /* was ADDSIGNED */
659 R200_ALPHA_ARG( 0, A );
660 R200_ALPHA_ARG( 1, C );
661 break;
662 case GL_SUBTRACT:
663 alpha_combine = (R200_TXA_ARG_B_ZERO |
664 R200_TXA_COMP_ARG_B |
665 R200_TXA_NEG_ARG_C |
666 R200_TXA_OP_MADD);
667 R200_ALPHA_ARG( 0, A );
668 R200_ALPHA_ARG( 1, C );
669 break;
670 case GL_INTERPOLATE:
671 alpha_combine = (R200_TXA_OP_LERP);
672 R200_ALPHA_ARG( 0, B );
673 R200_ALPHA_ARG( 1, A );
674 R200_ALPHA_ARG( 2, C );
675 break;
676
677 case GL_MODULATE_ADD_ATI:
678 alpha_combine = (R200_TXA_OP_MADD);
679 R200_ALPHA_ARG( 0, A );
680 R200_ALPHA_ARG( 1, C );
681 R200_ALPHA_ARG( 2, B );
682 break;
683 case GL_MODULATE_SIGNED_ADD_ATI:
684 alpha_combine = (R200_TXA_BIAS_ARG_C | /* new */
685 R200_TXA_OP_MADD); /* was ADDSIGNED */
686 R200_ALPHA_ARG( 0, A );
687 R200_ALPHA_ARG( 1, C );
688 R200_ALPHA_ARG( 2, B );
689 break;
690 case GL_MODULATE_SUBTRACT_ATI:
691 alpha_combine = (R200_TXA_NEG_ARG_C |
692 R200_TXA_OP_MADD);
693 R200_ALPHA_ARG( 0, A );
694 R200_ALPHA_ARG( 1, C );
695 R200_ALPHA_ARG( 2, B );
696 break;
697 default:
698 return GL_FALSE;
699 }
700
701 if ( (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT)
702 || (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ) {
703 alpha_scale |= R200_TXA_DOT_ALPHA;
704 Ashift = RGBshift;
705 }
706
707 /* Step 3:
708 * Apply the scale factor.
709 */
710 color_scale |= (RGBshift << R200_TXC_SCALE_SHIFT);
711 alpha_scale |= (Ashift << R200_TXA_SCALE_SHIFT);
712
713 /* All done!
714 */
715 }
716
717 if ( rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] != color_combine ||
718 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] != alpha_combine ||
719 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] != color_scale ||
720 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] != alpha_scale) {
721 R200_STATECHANGE( rmesa, pix[slot] );
722 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND] = color_combine;
723 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND] = alpha_combine;
724 rmesa->hw.pix[slot].cmd[PIX_PP_TXCBLEND2] = color_scale;
725 rmesa->hw.pix[slot].cmd[PIX_PP_TXABLEND2] = alpha_scale;
726 }
727
728 return GL_TRUE;
729 }
730
731 void r200SetTexOffset(__DRIcontext * pDRICtx, GLint texname,
732 unsigned long long offset, GLint depth, GLuint pitch)
733 {
734 r200ContextPtr rmesa = pDRICtx->driverPrivate;
735 struct gl_texture_object *tObj =
736 _mesa_lookup_texture(rmesa->radeon.glCtx, texname);
737 radeonTexObjPtr t = radeon_tex_obj(tObj);
738
739 if (!tObj)
740 return;
741
742 t->image_override = GL_TRUE;
743
744 if (!offset)
745 return;
746
747 t->bo = NULL;
748 t->override_offset = offset;
749 t->pp_txpitch = pitch - 32;
750
751 switch (depth) {
752 case 32:
753 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
754 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
755 break;
756 case 24:
757 default:
758 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
759 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
760 break;
761 case 16:
762 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
763 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
764 break;
765 }
766 }
767
768 void r200SetTexBuffer(__DRIcontext *pDRICtx, GLint target, __DRIdrawable *dPriv)
769 {
770 struct gl_texture_unit *texUnit;
771 struct gl_texture_object *texObj;
772 struct gl_texture_image *texImage;
773 struct radeon_renderbuffer *rb;
774 radeon_texture_image *rImage;
775 radeonContextPtr radeon;
776 r200ContextPtr rmesa;
777 struct radeon_framebuffer *rfb;
778 radeonTexObjPtr t;
779 uint32_t pitch_val;
780
781 target = GL_TEXTURE_RECTANGLE_ARB;
782
783 radeon = pDRICtx->driverPrivate;
784 rmesa = pDRICtx->driverPrivate;
785
786 rfb = dPriv->driverPrivate;
787 texUnit = &radeon->glCtx->Texture.Unit[radeon->glCtx->Texture.CurrentUnit];
788 texObj = _mesa_select_tex_object(radeon->glCtx, texUnit, target);
789 texImage = _mesa_get_tex_image(radeon->glCtx, texObj, target, 0);
790
791 rImage = get_radeon_texture_image(texImage);
792 t = radeon_tex_obj(texObj);
793 if (t == NULL) {
794 return;
795 }
796
797 radeon_update_renderbuffers(pDRICtx, dPriv);
798 /* back & depth buffer are useless free them right away */
799 rb = (void*)rfb->base.Attachment[BUFFER_DEPTH].Renderbuffer;
800 if (rb && rb->bo) {
801 radeon_bo_unref(rb->bo);
802 rb->bo = NULL;
803 }
804 rb = (void*)rfb->base.Attachment[BUFFER_BACK_LEFT].Renderbuffer;
805 if (rb && rb->bo) {
806 radeon_bo_unref(rb->bo);
807 rb->bo = NULL;
808 }
809 rb = rfb->color_rb[0];
810 if (rb->bo == NULL) {
811 /* Failed to BO for the buffer */
812 return;
813 }
814
815 _mesa_lock_texture(radeon->glCtx, texObj);
816 if (t->bo) {
817 radeon_bo_unref(t->bo);
818 t->bo = NULL;
819 }
820 if (rImage->bo) {
821 radeon_bo_unref(rImage->bo);
822 rImage->bo = NULL;
823 }
824 if (t->mt) {
825 radeon_miptree_unreference(t->mt);
826 t->mt = NULL;
827 }
828 if (rImage->mt) {
829 radeon_miptree_unreference(rImage->mt);
830 rImage->mt = NULL;
831 }
832 fprintf(stderr,"settexbuf %d %dx%d@%d\n", rb->pitch, rb->width, rb->height, rb->cpp);
833 _mesa_init_teximage_fields(radeon->glCtx, target, texImage,
834 rb->width, rb->height, 1, 0, rb->cpp);
835 texImage->TexFormat = &_mesa_texformat_rgba8888_rev;
836 rImage->bo = rb->bo;
837 radeon_bo_ref(rImage->bo);
838 t->bo = rb->bo;
839 radeon_bo_ref(t->bo);
840 t->tile_bits = 0;
841 t->image_override = GL_TRUE;
842 t->override_offset = 0;
843 t->pp_txpitch &= (1 << 13) -1;
844 pitch_val = rb->pitch;
845 switch (rb->cpp) {
846 case 4:
847 t->pp_txformat = tx_table_le[MESA_FORMAT_ARGB8888].format;
848 t->pp_txfilter |= tx_table_le[MESA_FORMAT_ARGB8888].filter;
849 break;
850 case 3:
851 default:
852 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB888].format;
853 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB888].filter;
854 break;
855 case 2:
856 t->pp_txformat = tx_table_le[MESA_FORMAT_RGB565].format;
857 t->pp_txfilter |= tx_table_le[MESA_FORMAT_RGB565].filter;
858 break;
859 }
860 t->pp_txsize = ((rb->width - 1) << RADEON_TEX_USIZE_SHIFT)
861 | ((rb->height - 1) << RADEON_TEX_VSIZE_SHIFT);
862 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
863 t->pp_txpitch = pitch_val;
864 t->pp_txpitch -= 32;
865
866 t->validated = GL_TRUE;
867 _mesa_unlock_texture(radeon->glCtx, texObj);
868 return;
869 }
870
871 #define REF_COLOR 1
872 #define REF_ALPHA 2
873
874 static GLboolean r200UpdateAllTexEnv( GLcontext *ctx )
875 {
876 r200ContextPtr rmesa = R200_CONTEXT(ctx);
877 GLint i, j, currslot;
878 GLint maxunitused = -1;
879 GLboolean texregfree[6] = {GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE};
880 GLubyte stageref[7] = {0, 0, 0, 0, 0, 0, 0};
881 GLint nextunit[R200_MAX_TEXTURE_UNITS] = {0, 0, 0, 0, 0, 0};
882 GLint currentnext = -1;
883 GLboolean ok;
884
885 /* find highest used unit */
886 for ( j = 0; j < R200_MAX_TEXTURE_UNITS; j++) {
887 if (ctx->Texture.Unit[j]._ReallyEnabled) {
888 maxunitused = j;
889 }
890 }
891 stageref[maxunitused + 1] = REF_COLOR | REF_ALPHA;
892
893 for ( j = maxunitused; j >= 0; j-- ) {
894 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[j];
895
896 rmesa->state.texture.unit[j].outputreg = -1;
897
898 if (stageref[j + 1]) {
899
900 /* use the lowest available reg. That gets us automatically reg0 for the last stage.
901 need this even for disabled units, as it may get referenced due to the replace
902 optimization */
903 for ( i = 0 ; i < R200_MAX_TEXTURE_UNITS; i++ ) {
904 if (texregfree[i]) {
905 rmesa->state.texture.unit[j].outputreg = i;
906 break;
907 }
908 }
909 if (rmesa->state.texture.unit[j].outputreg == -1) {
910 /* no more free regs we can use. Need a fallback :-( */
911 return GL_FALSE;
912 }
913
914 nextunit[j] = currentnext;
915
916 if (!texUnit->_ReallyEnabled) {
917 /* the not enabled stages are referenced "indirectly",
918 must not cut off the lower stages */
919 stageref[j] = REF_COLOR | REF_ALPHA;
920 continue;
921 }
922 currentnext = j;
923
924 const GLuint numColorArgs = texUnit->_CurrentCombine->_NumArgsRGB;
925 const GLuint numAlphaArgs = texUnit->_CurrentCombine->_NumArgsA;
926 const GLboolean isdot3rgba = (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA) ||
927 (texUnit->_CurrentCombine->ModeRGB == GL_DOT3_RGBA_EXT);
928
929
930 /* check if we need the color part, special case for dot3_rgba
931 as if only the alpha part is referenced later on it still is using the color part */
932 if ((stageref[j + 1] & REF_COLOR) || isdot3rgba) {
933 for ( i = 0 ; i < numColorArgs ; i++ ) {
934 const GLuint srcRGBi = texUnit->_CurrentCombine->SourceRGB[i];
935 const GLuint op = texUnit->_CurrentCombine->OperandRGB[i];
936 switch ( srcRGBi ) {
937 case GL_PREVIOUS:
938 /* op 0/1 are referencing color, op 2/3 alpha */
939 stageref[j] |= (op >> 1) + 1;
940 break;
941 case GL_TEXTURE:
942 texregfree[j] = GL_FALSE;
943 break;
944 case GL_TEXTURE0:
945 case GL_TEXTURE1:
946 case GL_TEXTURE2:
947 case GL_TEXTURE3:
948 case GL_TEXTURE4:
949 case GL_TEXTURE5:
950 texregfree[srcRGBi - GL_TEXTURE0] = GL_FALSE;
951 break;
952 default: /* don't care about other sources here */
953 break;
954 }
955 }
956 }
957
958 /* alpha args are ignored for dot3_rgba */
959 if ((stageref[j + 1] & REF_ALPHA) && !isdot3rgba) {
960
961 for ( i = 0 ; i < numAlphaArgs ; i++ ) {
962 const GLuint srcAi = texUnit->_CurrentCombine->SourceA[i];
963 switch ( srcAi ) {
964 case GL_PREVIOUS:
965 stageref[j] |= REF_ALPHA;
966 break;
967 case GL_TEXTURE:
968 texregfree[j] = GL_FALSE;
969 break;
970 case GL_TEXTURE0:
971 case GL_TEXTURE1:
972 case GL_TEXTURE2:
973 case GL_TEXTURE3:
974 case GL_TEXTURE4:
975 case GL_TEXTURE5:
976 texregfree[srcAi - GL_TEXTURE0] = GL_FALSE;
977 break;
978 default: /* don't care about other sources here */
979 break;
980 }
981 }
982 }
983 }
984 }
985
986 /* don't enable texture sampling for units if the result is not used */
987 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
988 if (ctx->Texture.Unit[i]._ReallyEnabled && !texregfree[i])
989 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
990 else rmesa->state.texture.unit[i].unitneeded = 0;
991 }
992
993 ok = GL_TRUE;
994 currslot = 0;
995 rmesa->state.envneeded = 1;
996
997 i = 0;
998 while ((i <= maxunitused) && (i >= 0)) {
999 /* only output instruction if the results are referenced */
1000 if (ctx->Texture.Unit[i]._ReallyEnabled && stageref[i+1]) {
1001 GLuint replaceunit = i;
1002 /* try to optimize GL_REPLACE away (only one level deep though) */
1003 if ( (ctx->Texture.Unit[i]._CurrentCombine->ModeRGB == GL_REPLACE) &&
1004 (ctx->Texture.Unit[i]._CurrentCombine->ModeA == GL_REPLACE) &&
1005 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftRGB == 0) &&
1006 (ctx->Texture.Unit[i]._CurrentCombine->ScaleShiftA == 0) &&
1007 (nextunit[i] > 0) ) {
1008 /* yippie! can optimize it away! */
1009 replaceunit = i;
1010 i = nextunit[i];
1011 }
1012
1013 /* need env instruction slot */
1014 rmesa->state.envneeded |= 1 << currslot;
1015 ok = r200UpdateTextureEnv( ctx, i, currslot, replaceunit );
1016 if (!ok) return GL_FALSE;
1017 currslot++;
1018 }
1019 i = i + 1;
1020 }
1021
1022 if (currslot == 0) {
1023 /* need one stage at least */
1024 rmesa->state.texture.unit[0].outputreg = 0;
1025 ok = r200UpdateTextureEnv( ctx, 0, 0, 0 );
1026 }
1027
1028 R200_STATECHANGE( rmesa, ctx );
1029 rmesa->hw.ctx.cmd[CTX_PP_CNTL] &= ~(R200_TEX_BLEND_ENABLE_MASK | R200_MULTI_PASS_ENABLE);
1030 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= rmesa->state.envneeded << R200_TEX_BLEND_0_ENABLE_SHIFT;
1031
1032 return ok;
1033 }
1034
1035 #undef REF_COLOR
1036 #undef REF_ALPHA
1037
1038
1039 #define TEXOBJ_TXFILTER_MASK (R200_MAX_MIP_LEVEL_MASK | \
1040 R200_MIN_FILTER_MASK | \
1041 R200_MAG_FILTER_MASK | \
1042 R200_MAX_ANISO_MASK | \
1043 R200_YUV_TO_RGB | \
1044 R200_YUV_TEMPERATURE_MASK | \
1045 R200_CLAMP_S_MASK | \
1046 R200_CLAMP_T_MASK | \
1047 R200_BORDER_MODE_D3D )
1048
1049 #define TEXOBJ_TXFORMAT_MASK (R200_TXFORMAT_WIDTH_MASK | \
1050 R200_TXFORMAT_HEIGHT_MASK | \
1051 R200_TXFORMAT_FORMAT_MASK | \
1052 R200_TXFORMAT_F5_WIDTH_MASK | \
1053 R200_TXFORMAT_F5_HEIGHT_MASK | \
1054 R200_TXFORMAT_ALPHA_IN_MAP | \
1055 R200_TXFORMAT_CUBIC_MAP_ENABLE | \
1056 R200_TXFORMAT_NON_POWER2)
1057
1058 #define TEXOBJ_TXFORMAT_X_MASK (R200_DEPTH_LOG2_MASK | \
1059 R200_TEXCOORD_MASK | \
1060 R200_CLAMP_Q_MASK | \
1061 R200_VOLUME_FILTER_MASK)
1062
1063
1064 static void disable_tex_obj_state( r200ContextPtr rmesa,
1065 int unit )
1066 {
1067
1068 R200_STATECHANGE( rmesa, vtx );
1069 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1070
1071 if (rmesa->radeon.TclFallback & (R200_TCL_FALLBACK_TEXGEN_0<<unit)) {
1072 TCL_FALLBACK( rmesa->radeon.glCtx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), GL_FALSE);
1073 }
1074
1075 /* Actually want to keep all units less than max active texture
1076 * enabled, right? Fix this for >2 texunits.
1077 */
1078
1079 {
1080 GLuint tmp = rmesa->TexGenEnabled;
1081
1082 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1083 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1084 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1085 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1086
1087 if (tmp != rmesa->TexGenEnabled) {
1088 rmesa->recheck_texgen[unit] = GL_TRUE;
1089 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1090 }
1091 }
1092 }
1093 static void import_tex_obj_state( r200ContextPtr rmesa,
1094 int unit,
1095 radeonTexObjPtr texobj )
1096 {
1097 /* do not use RADEON_DB_STATE to avoid stale texture caches */
1098 GLuint *cmd = &rmesa->hw.tex[unit].cmd[TEX_CMD_0];
1099
1100 R200_STATECHANGE( rmesa, tex[unit] );
1101
1102 cmd[TEX_PP_TXFILTER] &= ~TEXOBJ_TXFILTER_MASK;
1103 cmd[TEX_PP_TXFILTER] |= texobj->pp_txfilter & TEXOBJ_TXFILTER_MASK;
1104 cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1105 cmd[TEX_PP_TXFORMAT] |= texobj->pp_txformat & TEXOBJ_TXFORMAT_MASK;
1106 cmd[TEX_PP_TXFORMAT_X] &= ~TEXOBJ_TXFORMAT_X_MASK;
1107 cmd[TEX_PP_TXFORMAT_X] |= texobj->pp_txformat_x & TEXOBJ_TXFORMAT_X_MASK;
1108 cmd[TEX_PP_TXSIZE] = texobj->pp_txsize; /* NPOT only! */
1109 cmd[TEX_PP_TXPITCH] = texobj->pp_txpitch; /* NPOT only! */
1110 cmd[TEX_PP_BORDER_COLOR] = texobj->pp_border_color;
1111
1112 if (texobj->base.Target == GL_TEXTURE_CUBE_MAP) {
1113 GLuint *cube_cmd = &rmesa->hw.cube[unit].cmd[CUBE_CMD_0];
1114
1115 R200_STATECHANGE( rmesa, cube[unit] );
1116 cube_cmd[CUBE_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1117 if (rmesa->radeon.radeonScreen->drmSupportsFragShader) {
1118 /* that value is submitted twice. could change cube atom
1119 to not include that command when new drm is used */
1120 cmd[TEX_PP_CUBIC_FACES] = texobj->pp_cubic_faces;
1121 }
1122 }
1123
1124 }
1125
1126 static void set_texgen_matrix( r200ContextPtr rmesa,
1127 GLuint unit,
1128 const GLfloat *s_plane,
1129 const GLfloat *t_plane,
1130 const GLfloat *r_plane,
1131 const GLfloat *q_plane )
1132 {
1133 GLfloat m[16];
1134
1135 m[0] = s_plane[0];
1136 m[4] = s_plane[1];
1137 m[8] = s_plane[2];
1138 m[12] = s_plane[3];
1139
1140 m[1] = t_plane[0];
1141 m[5] = t_plane[1];
1142 m[9] = t_plane[2];
1143 m[13] = t_plane[3];
1144
1145 m[2] = r_plane[0];
1146 m[6] = r_plane[1];
1147 m[10] = r_plane[2];
1148 m[14] = r_plane[3];
1149
1150 m[3] = q_plane[0];
1151 m[7] = q_plane[1];
1152 m[11] = q_plane[2];
1153 m[15] = q_plane[3];
1154
1155 _math_matrix_loadf( &(rmesa->TexGenMatrix[unit]), m);
1156 _math_matrix_analyse( &(rmesa->TexGenMatrix[unit]) );
1157 rmesa->TexGenEnabled |= R200_TEXMAT_0_ENABLE<<unit;
1158 }
1159
1160
1161 static GLuint r200_need_dis_texgen(const GLbitfield texGenEnabled,
1162 const GLfloat *planeS,
1163 const GLfloat *planeT,
1164 const GLfloat *planeR,
1165 const GLfloat *planeQ)
1166 {
1167 GLuint needtgenable = 0;
1168
1169 if (!(texGenEnabled & S_BIT)) {
1170 if (((texGenEnabled & T_BIT) && planeT[0] != 0.0) ||
1171 ((texGenEnabled & R_BIT) && planeR[0] != 0.0) ||
1172 ((texGenEnabled & Q_BIT) && planeQ[0] != 0.0)) {
1173 needtgenable |= S_BIT;
1174 }
1175 }
1176 if (!(texGenEnabled & T_BIT)) {
1177 if (((texGenEnabled & S_BIT) && planeS[1] != 0.0) ||
1178 ((texGenEnabled & R_BIT) && planeR[1] != 0.0) ||
1179 ((texGenEnabled & Q_BIT) && planeQ[1] != 0.0)) {
1180 needtgenable |= T_BIT;
1181 }
1182 }
1183 if (!(texGenEnabled & R_BIT)) {
1184 if (((texGenEnabled & S_BIT) && planeS[2] != 0.0) ||
1185 ((texGenEnabled & T_BIT) && planeT[2] != 0.0) ||
1186 ((texGenEnabled & Q_BIT) && planeQ[2] != 0.0)) {
1187 needtgenable |= R_BIT;
1188 }
1189 }
1190 if (!(texGenEnabled & Q_BIT)) {
1191 if (((texGenEnabled & S_BIT) && planeS[3] != 0.0) ||
1192 ((texGenEnabled & T_BIT) && planeT[3] != 0.0) ||
1193 ((texGenEnabled & R_BIT) && planeR[3] != 0.0)) {
1194 needtgenable |= Q_BIT;
1195 }
1196 }
1197
1198 return needtgenable;
1199 }
1200
1201
1202 /*
1203 * Returns GL_FALSE if fallback required.
1204 */
1205 static GLboolean r200_validate_texgen( GLcontext *ctx, GLuint unit )
1206 {
1207 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1208 const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];
1209 GLuint inputshift = R200_TEXGEN_0_INPUT_SHIFT + unit*4;
1210 GLuint tgi, tgcm;
1211 GLuint mode = 0;
1212 GLboolean mixed_fallback = GL_FALSE;
1213 static const GLfloat I[16] = {
1214 1, 0, 0, 0,
1215 0, 1, 0, 0,
1216 0, 0, 1, 0,
1217 0, 0, 0, 1 };
1218 static const GLfloat reflect[16] = {
1219 -1, 0, 0, 0,
1220 0, -1, 0, 0,
1221 0, 0, -1, 0,
1222 0, 0, 0, 1 };
1223
1224 rmesa->TexGenCompSel &= ~(R200_OUTPUT_TEX_0 << unit);
1225 rmesa->TexGenEnabled &= ~(R200_TEXGEN_TEXMAT_0_ENABLE<<unit);
1226 rmesa->TexGenEnabled &= ~(R200_TEXMAT_0_ENABLE<<unit);
1227 rmesa->TexGenNeedNormals[unit] = GL_FALSE;
1228 tgi = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] & ~(R200_TEXGEN_INPUT_MASK <<
1229 inputshift);
1230 tgcm = rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] & ~(R200_TEXGEN_COMP_MASK <<
1231 (unit * 4));
1232
1233 if (0)
1234 fprintf(stderr, "%s unit %d\n", __FUNCTION__, unit);
1235
1236 if (texUnit->TexGenEnabled & S_BIT) {
1237 mode = texUnit->GenModeS;
1238 } else {
1239 tgcm |= R200_TEXGEN_COMP_S << (unit * 4);
1240 }
1241
1242 if (texUnit->TexGenEnabled & T_BIT) {
1243 if (texUnit->GenModeT != mode)
1244 mixed_fallback = GL_TRUE;
1245 } else {
1246 tgcm |= R200_TEXGEN_COMP_T << (unit * 4);
1247 }
1248 if (texUnit->TexGenEnabled & R_BIT) {
1249 if (texUnit->GenModeR != mode)
1250 mixed_fallback = GL_TRUE;
1251 } else {
1252 tgcm |= R200_TEXGEN_COMP_R << (unit * 4);
1253 }
1254
1255 if (texUnit->TexGenEnabled & Q_BIT) {
1256 if (texUnit->GenModeQ != mode)
1257 mixed_fallback = GL_TRUE;
1258 } else {
1259 tgcm |= R200_TEXGEN_COMP_Q << (unit * 4);
1260 }
1261
1262 if (mixed_fallback) {
1263 if (R200_DEBUG & DEBUG_FALLBACKS)
1264 fprintf(stderr, "fallback mixed texgen, 0x%x (0x%x 0x%x 0x%x 0x%x)\n",
1265 texUnit->TexGenEnabled, texUnit->GenModeS, texUnit->GenModeT,
1266 texUnit->GenModeR, texUnit->GenModeQ);
1267 return GL_FALSE;
1268 }
1269
1270 /* we CANNOT do mixed mode if the texgen mode requires a plane where the input
1271 is not enabled for texgen, since the planes are concatenated into texmat,
1272 and thus the input will come from texcoord rather than tex gen equation!
1273 Either fallback or just hope that those texcoords aren't really needed...
1274 Assuming the former will cause lots of unnecessary fallbacks, the latter will
1275 generate bogus results sometimes - it's pretty much impossible to really know
1276 when a fallback is needed, depends on texmat and what sort of texture is bound
1277 etc, - for now fallback if we're missing either S or T bits, there's a high
1278 probability we need the texcoords in that case.
1279 That's a lot of work for some obscure texgen mixed mode fixup - why oh why
1280 doesn't the chip just directly accept the plane parameters :-(. */
1281 switch (mode) {
1282 case GL_OBJECT_LINEAR: {
1283 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1284 texUnit->ObjectPlaneS, texUnit->ObjectPlaneT,
1285 texUnit->ObjectPlaneR, texUnit->ObjectPlaneQ );
1286 if (needtgenable & (S_BIT | T_BIT)) {
1287 if (R200_DEBUG & DEBUG_FALLBACKS)
1288 fprintf(stderr, "fallback mixed texgen / obj plane, 0x%x\n",
1289 texUnit->TexGenEnabled);
1290 return GL_FALSE;
1291 }
1292 if (needtgenable & (R_BIT)) {
1293 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1294 }
1295 if (needtgenable & (Q_BIT)) {
1296 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1297 }
1298
1299 tgi |= R200_TEXGEN_INPUT_OBJ << inputshift;
1300 set_texgen_matrix( rmesa, unit,
1301 (texUnit->TexGenEnabled & S_BIT) ? texUnit->ObjectPlaneS : I,
1302 (texUnit->TexGenEnabled & T_BIT) ? texUnit->ObjectPlaneT : I + 4,
1303 (texUnit->TexGenEnabled & R_BIT) ? texUnit->ObjectPlaneR : I + 8,
1304 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->ObjectPlaneQ : I + 12);
1305 }
1306 break;
1307
1308 case GL_EYE_LINEAR: {
1309 GLuint needtgenable = r200_need_dis_texgen( texUnit->TexGenEnabled,
1310 texUnit->EyePlaneS, texUnit->EyePlaneT,
1311 texUnit->EyePlaneR, texUnit->EyePlaneQ );
1312 if (needtgenable & (S_BIT | T_BIT)) {
1313 if (R200_DEBUG & DEBUG_FALLBACKS)
1314 fprintf(stderr, "fallback mixed texgen / eye plane, 0x%x\n",
1315 texUnit->TexGenEnabled);
1316 return GL_FALSE;
1317 }
1318 if (needtgenable & (R_BIT)) {
1319 tgcm &= ~(R200_TEXGEN_COMP_R << (unit * 4));
1320 }
1321 if (needtgenable & (Q_BIT)) {
1322 tgcm &= ~(R200_TEXGEN_COMP_Q << (unit * 4));
1323 }
1324 tgi |= R200_TEXGEN_INPUT_EYE << inputshift;
1325 set_texgen_matrix( rmesa, unit,
1326 (texUnit->TexGenEnabled & S_BIT) ? texUnit->EyePlaneS : I,
1327 (texUnit->TexGenEnabled & T_BIT) ? texUnit->EyePlaneT : I + 4,
1328 (texUnit->TexGenEnabled & R_BIT) ? texUnit->EyePlaneR : I + 8,
1329 (texUnit->TexGenEnabled & Q_BIT) ? texUnit->EyePlaneQ : I + 12);
1330 }
1331 break;
1332
1333 case GL_REFLECTION_MAP_NV:
1334 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1335 tgi |= R200_TEXGEN_INPUT_EYE_REFLECT << inputshift;
1336 /* pretty weird, must only negate when lighting is enabled? */
1337 if (ctx->Light.Enabled)
1338 set_texgen_matrix( rmesa, unit,
1339 (texUnit->TexGenEnabled & S_BIT) ? reflect : I,
1340 (texUnit->TexGenEnabled & T_BIT) ? reflect + 4 : I + 4,
1341 (texUnit->TexGenEnabled & R_BIT) ? reflect + 8 : I + 8,
1342 I + 12);
1343 break;
1344
1345 case GL_NORMAL_MAP_NV:
1346 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1347 tgi |= R200_TEXGEN_INPUT_EYE_NORMAL<<inputshift;
1348 break;
1349
1350 case GL_SPHERE_MAP:
1351 rmesa->TexGenNeedNormals[unit] = GL_TRUE;
1352 tgi |= R200_TEXGEN_INPUT_SPHERE<<inputshift;
1353 break;
1354
1355 case 0:
1356 /* All texgen units were disabled, so just pass coords through. */
1357 tgi |= unit << inputshift;
1358 break;
1359
1360 default:
1361 /* Unsupported mode, fallback:
1362 */
1363 if (R200_DEBUG & DEBUG_FALLBACKS)
1364 fprintf(stderr, "fallback unsupported texgen, %d\n",
1365 texUnit->GenModeS);
1366 return GL_FALSE;
1367 }
1368
1369 rmesa->TexGenEnabled |= R200_TEXGEN_TEXMAT_0_ENABLE << unit;
1370 rmesa->TexGenCompSel |= R200_OUTPUT_TEX_0 << unit;
1371
1372 if (tgi != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] ||
1373 tgcm != rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2])
1374 {
1375 R200_STATECHANGE(rmesa, tcg);
1376 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_1] = tgi;
1377 rmesa->hw.tcg.cmd[TCG_TEX_PROC_CTL_2] = tgcm;
1378 }
1379
1380 return GL_TRUE;
1381 }
1382
1383 void set_re_cntl_d3d( GLcontext *ctx, int unit, GLboolean use_d3d )
1384 {
1385 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1386
1387 GLuint re_cntl;
1388
1389 re_cntl = rmesa->hw.set.cmd[SET_RE_CNTL] & ~(R200_VTX_STQ0_D3D << (2 * unit));
1390 if (use_d3d)
1391 re_cntl |= R200_VTX_STQ0_D3D << (2 * unit);
1392
1393 if ( re_cntl != rmesa->hw.set.cmd[SET_RE_CNTL] ) {
1394 R200_STATECHANGE( rmesa, set );
1395 rmesa->hw.set.cmd[SET_RE_CNTL] = re_cntl;
1396 }
1397 }
1398
1399 /**
1400 * Compute the cached hardware register values for the given texture object.
1401 *
1402 * \param rmesa Context pointer
1403 * \param t the r300 texture object
1404 */
1405 static void setup_hardware_state(r200ContextPtr rmesa, radeonTexObj *t)
1406 {
1407 const struct gl_texture_image *firstImage =
1408 t->base.Image[0][t->mt->firstLevel];
1409 GLint log2Width, log2Height, log2Depth, texelBytes;
1410
1411 if ( t->bo ) {
1412 return;
1413 }
1414
1415 log2Width = firstImage->WidthLog2;
1416 log2Height = firstImage->HeightLog2;
1417 log2Depth = firstImage->DepthLog2;
1418 texelBytes = firstImage->TexFormat->TexelBytes;
1419
1420
1421 if (!t->image_override) {
1422 if (VALID_FORMAT(firstImage->TexFormat->MesaFormat)) {
1423 const struct tx_table *table = _mesa_little_endian() ? tx_table_le :
1424 tx_table_be;
1425
1426 t->pp_txformat &= ~(R200_TXFORMAT_FORMAT_MASK |
1427 R200_TXFORMAT_ALPHA_IN_MAP);
1428 t->pp_txfilter &= ~R200_YUV_TO_RGB;
1429
1430 t->pp_txformat |= table[ firstImage->TexFormat->MesaFormat ].format;
1431 t->pp_txfilter |= table[ firstImage->TexFormat->MesaFormat ].filter;
1432 } else {
1433 _mesa_problem(NULL, "unexpected texture format in %s",
1434 __FUNCTION__);
1435 return;
1436 }
1437 }
1438
1439 t->pp_txfilter &= ~R200_MAX_MIP_LEVEL_MASK;
1440 t->pp_txfilter |= (t->mt->lastLevel - t->mt->firstLevel) << R200_MAX_MIP_LEVEL_SHIFT;
1441
1442 t->pp_txformat &= ~(R200_TXFORMAT_WIDTH_MASK |
1443 R200_TXFORMAT_HEIGHT_MASK |
1444 R200_TXFORMAT_CUBIC_MAP_ENABLE |
1445 R200_TXFORMAT_F5_WIDTH_MASK |
1446 R200_TXFORMAT_F5_HEIGHT_MASK);
1447 t->pp_txformat |= ((log2Width << R200_TXFORMAT_WIDTH_SHIFT) |
1448 (log2Height << R200_TXFORMAT_HEIGHT_SHIFT));
1449
1450 t->tile_bits = 0;
1451
1452 t->pp_txformat_x &= ~(R200_DEPTH_LOG2_MASK | R200_TEXCOORD_MASK);
1453 if (t->base.Target == GL_TEXTURE_3D) {
1454 t->pp_txformat_x |= (log2Depth << R200_DEPTH_LOG2_SHIFT);
1455 t->pp_txformat_x |= R200_TEXCOORD_VOLUME;
1456
1457 }
1458 else if (t->base.Target == GL_TEXTURE_CUBE_MAP) {
1459 ASSERT(log2Width == log2Height);
1460 t->pp_txformat |= ((log2Width << R200_TXFORMAT_F5_WIDTH_SHIFT) |
1461 (log2Height << R200_TXFORMAT_F5_HEIGHT_SHIFT) |
1462 /* don't think we need this bit, if it exists at all - fglrx does not set it */
1463 (R200_TXFORMAT_CUBIC_MAP_ENABLE));
1464 t->pp_txformat_x |= R200_TEXCOORD_CUBIC_ENV;
1465 t->pp_cubic_faces = ((log2Width << R200_FACE_WIDTH_1_SHIFT) |
1466 (log2Height << R200_FACE_HEIGHT_1_SHIFT) |
1467 (log2Width << R200_FACE_WIDTH_2_SHIFT) |
1468 (log2Height << R200_FACE_HEIGHT_2_SHIFT) |
1469 (log2Width << R200_FACE_WIDTH_3_SHIFT) |
1470 (log2Height << R200_FACE_HEIGHT_3_SHIFT) |
1471 (log2Width << R200_FACE_WIDTH_4_SHIFT) |
1472 (log2Height << R200_FACE_HEIGHT_4_SHIFT));
1473 }
1474 else {
1475 /* If we don't in fact send enough texture coordinates, q will be 1,
1476 * making TEXCOORD_PROJ act like TEXCOORD_NONPROJ (Right?)
1477 */
1478 t->pp_txformat_x |= R200_TEXCOORD_PROJ;
1479 }
1480
1481 t->pp_txsize = (((firstImage->Width - 1) << R200_PP_TX_WIDTHMASK_SHIFT)
1482 | ((firstImage->Height - 1) << R200_PP_TX_HEIGHTMASK_SHIFT));
1483
1484 if ( !t->image_override ) {
1485 if (firstImage->IsCompressed)
1486 t->pp_txpitch = (firstImage->Width + 63) & ~(63);
1487 else
1488 t->pp_txpitch = ((firstImage->Width * texelBytes) + 63) & ~(63);
1489 t->pp_txpitch -= 32;
1490 }
1491
1492 if (t->base.Target == GL_TEXTURE_RECTANGLE_NV) {
1493 t->pp_txformat |= R200_TXFORMAT_NON_POWER2;
1494 }
1495
1496 }
1497
1498 static GLboolean r200_validate_texture(GLcontext *ctx, struct gl_texture_object *texObj, int unit)
1499 {
1500 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1501 radeonTexObj *t = radeon_tex_obj(texObj);
1502
1503 if (!radeon_validate_texture_miptree(ctx, texObj))
1504 return GL_FALSE;
1505
1506 r200_validate_texgen(ctx, unit);
1507 /* Configure the hardware registers (more precisely, the cached version
1508 * of the hardware registers). */
1509 setup_hardware_state(rmesa, t);
1510
1511 if (texObj->Target == GL_TEXTURE_RECTANGLE_NV ||
1512 texObj->Target == GL_TEXTURE_2D ||
1513 texObj->Target == GL_TEXTURE_1D)
1514 set_re_cntl_d3d( ctx, unit, GL_FALSE );
1515 else
1516 set_re_cntl_d3d( ctx, unit, GL_TRUE );
1517 R200_STATECHANGE( rmesa, ctx );
1518 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_0_ENABLE << unit;
1519
1520 R200_STATECHANGE( rmesa, vtx );
1521 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] &= ~(7 << (unit * 3));
1522 rmesa->hw.vtx.cmd[VTX_TCL_OUTPUT_VTXFMT_1] |= 4 << (unit * 3);
1523
1524 rmesa->recheck_texgen[unit] = GL_TRUE;
1525 import_tex_obj_state( rmesa, unit, t );
1526
1527 if (rmesa->recheck_texgen[unit]) {
1528 GLboolean fallback = !r200_validate_texgen( ctx, unit );
1529 TCL_FALLBACK( ctx, (R200_TCL_FALLBACK_TEXGEN_0<<unit), fallback);
1530 rmesa->recheck_texgen[unit] = 0;
1531 rmesa->radeon.NewGLState |= _NEW_TEXTURE_MATRIX;
1532 }
1533
1534 t->validated = GL_TRUE;
1535
1536 FALLBACK( rmesa, RADEON_FALLBACK_BORDER_MODE, t->border_fallback );
1537
1538 return !t->border_fallback;
1539 }
1540
1541 static GLboolean r200UpdateTextureUnit(GLcontext *ctx, int unit)
1542 {
1543 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1544 GLuint unitneeded = rmesa->state.texture.unit[unit].unitneeded;
1545
1546 if (!unitneeded) {
1547 /* disable the unit */
1548 disable_tex_obj_state(rmesa, unit);
1549 return GL_TRUE;
1550 }
1551
1552 if (!r200_validate_texture(ctx, ctx->Texture.Unit[unit]._Current, unit)) {
1553 _mesa_warning(ctx,
1554 "failed to validate texture for unit %d.\n",
1555 unit);
1556 rmesa->state.texture.unit[unit].texobj = NULL;
1557 return GL_FALSE;
1558 }
1559
1560 rmesa->state.texture.unit[unit].texobj = radeon_tex_obj(ctx->Texture.Unit[unit]._Current);
1561 return GL_TRUE;
1562 }
1563
1564
1565 void r200UpdateTextureState( GLcontext *ctx )
1566 {
1567 r200ContextPtr rmesa = R200_CONTEXT(ctx);
1568 GLboolean ok;
1569 GLuint dbg;
1570
1571 /* NOTE: must not manipulate rmesa->state.texture.unit[].unitneeded or
1572 rmesa->state.envneeded before a R200_STATECHANGE (or R200_NEWPRIM) since
1573 we use these to determine if we want to emit the corresponding state
1574 atoms. */
1575 R200_NEWPRIM( rmesa );
1576
1577 if (ctx->ATIFragmentShader._Enabled) {
1578 GLuint i;
1579 for (i = 0; i < R200_MAX_TEXTURE_UNITS; i++) {
1580 rmesa->state.texture.unit[i].unitneeded = ctx->Texture.Unit[i]._ReallyEnabled;
1581 }
1582 ok = GL_TRUE;
1583 }
1584 else {
1585 ok = r200UpdateAllTexEnv( ctx );
1586 }
1587 if (ok) {
1588 ok = (r200UpdateTextureUnit( ctx, 0 ) &&
1589 r200UpdateTextureUnit( ctx, 1 ) &&
1590 r200UpdateTextureUnit( ctx, 2 ) &&
1591 r200UpdateTextureUnit( ctx, 3 ) &&
1592 r200UpdateTextureUnit( ctx, 4 ) &&
1593 r200UpdateTextureUnit( ctx, 5 ));
1594 }
1595
1596 if (ok && ctx->ATIFragmentShader._Enabled) {
1597 r200UpdateFragmentShader(ctx);
1598 }
1599
1600 FALLBACK( rmesa, R200_FALLBACK_TEXTURE, !ok );
1601
1602 if (rmesa->radeon.TclFallback)
1603 r200ChooseVertexState( ctx );
1604
1605
1606 if (rmesa->radeon.radeonScreen->chip_family == CHIP_FAMILY_R200) {
1607
1608 /*
1609 * T0 hang workaround -------------
1610 * not needed for r200 derivatives
1611 */
1612 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_ENABLE_MASK) == R200_TEX_0_ENABLE &&
1613 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1614
1615 R200_STATECHANGE(rmesa, ctx);
1616 R200_STATECHANGE(rmesa, tex[1]);
1617 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= R200_TEX_1_ENABLE;
1618 if (!(rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_1_ENABLE))
1619 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1620 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] |= R200_TXFORMAT_LOOKUP_DISABLE;
1621 }
1622 else if (!ctx->ATIFragmentShader._Enabled) {
1623 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE) &&
1624 (rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] & R200_TXFORMAT_LOOKUP_DISABLE)) {
1625 R200_STATECHANGE(rmesa, tex[1]);
1626 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~R200_TXFORMAT_LOOKUP_DISABLE;
1627 }
1628 }
1629 /* do the same workaround for the first pass of a fragment shader.
1630 * completely unknown if necessary / sufficient.
1631 */
1632 if ((rmesa->hw.cst.cmd[CST_PP_CNTL_X] & R200_PPX_TEX_ENABLE_MASK) == R200_PPX_TEX_0_ENABLE &&
1633 (rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) > R200_MIN_FILTER_LINEAR) {
1634
1635 R200_STATECHANGE(rmesa, cst);
1636 R200_STATECHANGE(rmesa, tex[1]);
1637 rmesa->hw.cst.cmd[CST_PP_CNTL_X] |= R200_PPX_TEX_1_ENABLE;
1638 if (!(rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_1_ENABLE))
1639 rmesa->hw.tex[1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1640 rmesa->hw.tex[1].cmd[TEX_PP_TXMULTI_CTL] |= R200_PASS1_TXFORMAT_LOOKUP_DISABLE;
1641 }
1642
1643 /* maybe needs to be done pairwise due to 2 parallel (physical) tex units ?
1644 looks like that's not the case, if 8500/9100 owners don't complain remove this...
1645 for ( i = 0; i < ctx->Const.MaxTextureUnits; i += 2) {
1646 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & ((R200_TEX_0_ENABLE |
1647 R200_TEX_1_ENABLE ) << i)) == (R200_TEX_0_ENABLE << i)) &&
1648 ((rmesa->hw.tex[i].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK) >
1649 R200_MIN_FILTER_LINEAR)) {
1650 R200_STATECHANGE(rmesa, ctx);
1651 R200_STATECHANGE(rmesa, tex[i+1]);
1652 rmesa->hw.ctx.cmd[CTX_PP_CNTL] |= (R200_TEX_1_ENABLE << i);
1653 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~TEXOBJ_TXFORMAT_MASK;
1654 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] |= 0x08000000;
1655 }
1656 else {
1657 if ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE << i)) &&
1658 (rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] & 0x08000000)) {
1659 R200_STATECHANGE(rmesa, tex[i+1]);
1660 rmesa->hw.tex[i+1].cmd[TEX_PP_TXFORMAT] &= ~0x08000000;
1661 }
1662 }
1663 } */
1664
1665 /*
1666 * Texture cache LRU hang workaround -------------
1667 * not needed for r200 derivatives
1668 * hopefully this covers first pass of a shader as well
1669 */
1670
1671 /* While the cases below attempt to only enable the workaround in the
1672 * specific cases necessary, they were insufficient. See bugzilla #1519,
1673 * #729, #814. Tests with quake3 showed no impact on performance.
1674 */
1675 dbg = 0x6;
1676
1677 /*
1678 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_0_ENABLE )) &&
1679 ((((rmesa->hw.tex[0].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1680 0x04) == 0)) ||
1681 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_2_ENABLE) &&
1682 ((((rmesa->hw.tex[2].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1683 0x04) == 0)) ||
1684 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_4_ENABLE) &&
1685 ((((rmesa->hw.tex[4].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1686 0x04) == 0)))
1687 {
1688 dbg |= 0x02;
1689 }
1690
1691 if (((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & (R200_TEX_1_ENABLE )) &&
1692 ((((rmesa->hw.tex[1].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1693 0x04) == 0)) ||
1694 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_3_ENABLE) &&
1695 ((((rmesa->hw.tex[3].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1696 0x04) == 0)) ||
1697 ((rmesa->hw.ctx.cmd[CTX_PP_CNTL] & R200_TEX_5_ENABLE) &&
1698 ((((rmesa->hw.tex[5].cmd[TEX_PP_TXFILTER] & R200_MIN_FILTER_MASK)) &
1699 0x04) == 0)))
1700 {
1701 dbg |= 0x04;
1702 }*/
1703
1704 if (dbg != rmesa->hw.tam.cmd[TAM_DEBUG3]) {
1705 R200_STATECHANGE( rmesa, tam );
1706 rmesa->hw.tam.cmd[TAM_DEBUG3] = dbg;
1707 if (0) printf("TEXCACHE LRU HANG WORKAROUND %x\n", dbg);
1708 }
1709 }
1710 }